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* The prologue of ''VideoGame/Lacuna2021'' is played as a teenager named Mira just prior to a major disaster. The final action that the player takes in the prologue determines whether Mira survives that disaster or dies. The game proper begins after a 40 year TimeSkip with a newspaper article featuring an article about the disaster; if Mira survived, then her parents did not but if Mira died, then her parents lived. Note that Mira's parents are not seen at all in the prologue nor does any of Mira's actions have any demonstrated implications on what her parents did during the disaster.
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*** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' likewise has several chests around the world that contain Deku or Hylian Shields - unless you already have that type of shield, in which case they just have 5 Rupees. They're mainly intended to provide easy replacements in case of fire (for the Deku Shield) or [[BanditMook Like Likes]].
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** To a lesser degree, the Athletic Club in ''VideoGame/{{Persona 4}}'' -- you're still hanging out with [[ThoseTwoGuys Kou and Daisuke]] -- only difference is which one is the focus character.

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** To a lesser degree, the Athletic Club in ''VideoGame/{{Persona 4}}'' -- you're still hanging out with [[ThoseTwoGuys Kou and Daisuke]] -- only difference is which one is the focus character. Midway through the link, Ai will join the club, become its manager and develop an unrequited crush on Strength Social Link's focus character.

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* Castaways and leaflings in ''VideoGame/Pikmin4'' are always rescued in a set order. It doesn't matter which cave you find the first person in, it will always be Russ. In the case of leaflings, this also means that peoples' hair colour is based on the order they are cured.

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* Castaways and leaflings in ''VideoGame/Pikmin4'' makes a lot of retcon-like changes based on the player's actions.
** The Rescue Corps' spacesuit and ship colour matches whatever the player picked their recruit to dress in. Any castaways found on the planet that would've been dressed in that colour find themselves wearing a different colour instead.
** Castaways
are always rescued in a set order. It doesn't matter which cave you find is explored first, or even which unconscious people are seen first - whoever is first saved is somehow always Russ.
** Leaflings are always cured in a set order. No matter which cave is explored, which challenge is completed, which creature is fed the medicine - the same person appears as
the first person in, it will always be Russ. In the case of leaflings, one, even if this also means that peoples' would mean they were born with a different hair colour is based on to match the order they are cured.leaves.
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* Castaways and leaflings in ''VideoGame/Pikmin4'' are always rescued in a set order. It doesn't matter which cave you find the first person in, it will always be Russ. In the case of leaflings, this also means that peoples' hair colour is based on the order they are cured.
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** ''VideoGame/{{Enchanter}}'': In a TwelveCoinsPuzzle, the game determines which coins might be fake given the information available to the player. Whenever there's more than one outcome, the game will change it to the wrong coin.
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* ''VideoGame/{{Contra}}: Hard Corps'':

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* ''VideoGame/{{Contra}}: Hard Corps'':''VideoGame/ContraHardCorps'':
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* If Creator/{{Sierra}} [[AdventureGame adventure games]] can't kill your character off with something because you noticed it, they may not bother with it at all. Your car only has a fault if you don't perform the safety inspection. (''VideoGame/PoliceQuest 1''). The policeman's only there if you're indecent. (''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards''). There's only a car coming if you don't LookBothWays. (''VideoGame/TheDaggerOfAmonRa''). The biggest example is in the latter: giving the wrong item to a speakeasy doorman would make the game {{Unwinnable}}, so it also causes a completely random person to walk in from offscreen and stab the protagonist to death. The game then quotes [[HaveANiceDeath knife crime statistics]].

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* If Creator/{{Sierra}} [[AdventureGame adventure games]] can't kill your character off with something because you noticed it, they may not bother with it at all. Your car only has a fault if you don't perform the safety inspection. (''VideoGame/PoliceQuest 1'').(''VideoGame/PoliceQuest1InPursuitOfTheDeathAngel''). The policeman's only there if you're indecent. (''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards''). There's only a car coming if you don't LookBothWays. (''VideoGame/TheDaggerOfAmonRa''). The biggest example is in the latter: giving the wrong item to a speakeasy doorman would make the game {{Unwinnable}}, so it also causes a completely random person to walk in from offscreen and stab the protagonist to death. The game then quotes [[HaveANiceDeath knife crime statistics]].
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* ''VideoGame/BaldursGateIII'': In Act 3, there's a subplot where shapeshifting villain Orin the Red will secretly [[CaptureAndReplicate kidnap one of your party members and impersonate them]]. Despite the implication that she spent at least a few days in your camp (Gortash can even warn you what she's up to beforehand) the identity of the victim isn't selected until the reveal. This means it's possible to change who Orin kidnapped after learning about it via SaveScumming (she won't kidnap anyone who's in your active party during the reveal).
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* On November 5, 1996 (Election day in the US, with UsefulNotes/BillClinton and Bob Dole as the presidential candidates), the New York Times crossword puzzle's key phrase was two words, each seven letters long, with the clue "Lead story in tomorrow's newspaper(!)" [[http://barelybad.com/xwdthemes_110596.htm More]] [[https://www.xwordinfo.com/Crossword?date=11/5/1996 details.]] The words that crossed the first word (specified below along with their clues) were such that either "CLINTON ELECTED" or "BOBDOLE ELECTED" could have been valid solutions.

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* On November 5, 1996 (Election day in the US, with UsefulNotes/BillClinton and Bob Dole as the presidential candidates), the New York Times crossword puzzle's CrosswordPuzzle's key phrase was two words, each seven letters long, with the clue "Lead story in tomorrow's newspaper(!)" [[http://barelybad.com/xwdthemes_110596.htm More]] [[https://www.xwordinfo.com/Crossword?date=11/5/1996 details.]] The words that crossed the first word (specified below along with their clues) were such that either "CLINTON ELECTED" or "BOBDOLE ELECTED" could have been valid solutions.
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* In ''VideoGame/NoUmbrellasAllowed'', the AmnesiacHero's true identity [[TomatoInTheMirror is revealed to them by the Blackmailer at the end of Week 5]]. [[spoiler:He turns out to be one of the four people who went missing in the fire at CARI, and his identity depends on the choices he made throughout the game.]]

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* In ''VideoGame/NoUmbrellasAllowed'', the AmnesiacHero's true identity [[TomatoInTheMirror is revealed to them by the Blackmailer at the end of Week 5]]. [[spoiler:He turns out to be one of the four people who went missing in the fire at CARI, and his identity depends on the choices he made throughout the game. His OldFriend's identity also changes depending on his own.]]
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restoring this since I was already correct when I first made this entry: this endings guide (in Korean) confirms that your identity does depend on your choices

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* In ''VideoGame/NoUmbrellasAllowed'', the AmnesiacHero's true identity [[TomatoInTheMirror is revealed to them by the Blackmailer at the end of Week 5]]. [[spoiler:He turns out to be one of the four people who went missing in the fire at CARI, and his identity depends on the choices he made throughout the game.]]
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* The 1995 movie ''Mr. Payback'' had the audience vote at several points to determine how the movie proceeded.
* Purposefully used by Creator/GeorgeRomero in ''Film/{{Martin}}''. For purposes of making the film he decided the title character was ''not'' a vampire, but admitted in an interview that it could be open to other interpretations.

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* The 1995 movie ''Mr. Payback'' ''Film/MrPayback'' had the audience vote at several points to determine how the movie proceeded.
* Purposefully used by Creator/GeorgeRomero in ''Film/{{Martin}}''.''Film/{{Martin|1977}}''. For purposes of making the film he decided the title character was ''not'' a vampire, but admitted in an interview that it could be open to other interpretations.
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Since Yong Do, one of the four possible identities, is revealed to have died in Jisu's backstory, it's likely that "Bob"'s true identity is always Jisu regardless of your choices up until that point, it can't be this trope. However, he can bluff the Blackmailer by claiming that he's one of the other missing people at the end of Week 6


* In ''VideoGame/NoUmbrellasAllowed'', the AmnesiacHero's true identity [[TomatoInTheMirror is revealed to them by the Blackmailer at the end of Week 5]]. [[spoiler:He turns out to be one of the four people who went missing in the fire at CARI, and his identity depends on the choices he made throughout the game.]]
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I know it doesn't have a page yet, but still

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* In ''VideoGame/NoUmbrellasAllowed'', the AmnesiacHero's true identity [[TomatoInTheMirror is revealed to them by the Blackmailer at the end of Week 5]]. [[spoiler:He turns out to be one of the four people who went missing in the fire at CARI, and his identity depends on the choices he made throughout the game.]]
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** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', in the ''Shivering Isles'' expansion, you are tasked with taking care of a bunch of adventurers invading a dungeon. They make their way through 3 sections, and in each of them you sit in a safe spot and must press one of two buttons that will determine their fate: one results in one of the adventurers dying, while the other drives one of them to insanity. In the second section, two of the remaining adventurers come across a tightly locked cage filled with riches. Your choice is either activating a fire trap that blasts them, or making hundreds of keys appear in the room. This trope into play with the orc adventurer's behaviour: even though the circumstances are exactly the same, depending on your choice, the orc makes a completely different decision. If you choose to release the fire trap, he will try to pry the cage's bars open moments before the trap activates. If you release the keys, he will instead be vary of the cage and decide that they should just go away, moments before the keys appear.

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** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', in the ''Shivering Isles'' expansion, you are tasked with taking care of a bunch of adventurers invading a dungeon. They make their way through 3 sections, and in each of them you sit in a safe spot and must press one of two buttons that will determine their fate: one results in one of the adventurers dying, while the other drives one of them to insanity. In the second section, two of the remaining adventurers come across a tightly locked cage filled with riches. Your choice is either activating a fire trap that blasts them, or making hundreds of keys appear in the room. This trope comes into play with the orc adventurer's behaviour: even though the circumstances are exactly the same, depending on your choice, the orc makes a completely different decision. If you choose to release the fire trap, he will try to pry the cage's bars open moments before the trap activates. If you release the keys, he will instead be vary of the cage and decide that they should just go away, moments before the keys appear.
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* In ''TabletopGame/{{Epyllion}}'', Crafter [=PCs=] carry with them a small bag of miscellania. What's in the bag? ''Whatever item'' (within reason) the party needs to patch a leak/tie stuff together/whistle for help/[insert eventuality here]. Of course, nothing game-breaking or too unrealistic is allowed, but a Crafter player can still be very useful indeed.
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I know it doesn't have a page yet, but still

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* ''[[VideoGame/DotsHome Dot's Home]]'': Whether Dot joined her school's lacrosse or basketball team when she was younger and who had moved in next to her grandma's house depends on two crucial choices Dot makes [[StableTimeLoop in the past]]. When she returns to the present, she subconsciously unpacks the MVP trophy she won and the picture of the sports team she joined, but she doesn't think of checking her neighbors through the window until after her third time travel trip.
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** However, this turned out be rather sloppy; one of the tie-ins had already ''explicitly and unambiguously shown that Hawk could not possibly be Monarch''. The final reveal made no attempt to address this discrepency, and combined with Hawk's dubious-at-best reasoning for a HeelFaceTurn, the whole thing came off as a cheap AssPull.

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** However, this turned out be rather sloppy; one of the tie-ins had already ''explicitly and unambiguously shown that Hawk could not possibly be Monarch''. The final reveal made no attempt didn’t even try to address this discrepency, and combined with Hawk's dubious-at-best reasoning for a HeelFaceTurn, FaceHeelTurn, the whole thing came off as a cheap AssPull.



* During the ''Rogue One'' adaptation in ''WebComic/DarthsAndDroids'', Bria (a.k.a. Jyn) instictively shoots an Imperial combat droid, implicitly Sally's character K-2SO, rolling high enough to destroy it. Not wanting to kill off a PC so suddenly, the GM immediately declares that Bria shot a ''different'' combat droid, and K-2SO is really standing behind it.

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* During Used by the GM during the ''Rogue One'' adaptation in ''WebComic/DarthsAndDroids'', ''WebComic/DarthsAndDroids''. An NPC, Bria (a.k.a. Jyn) Jyn), instictively shoots an Imperial combat droid, implicitly Sally's character K-2SO, rolling K-2SO and rolls high enough to instantly destroy it. Not wanting to kill off a PC so suddenly, the GM immediately quickly declares that Bria shot a ''different'' combat droid, and K-2SO is really standing behind it.

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* In ''VideoGame/FireEmblemTheSacredStones'', there's a plot choice point of which main character to follow. Excluding the main character, you get all the current secondary characters ''and'' the same new characters (with a few exceptions) appear in each chapter. Your chosen lord will even have the same encounters with the BigBad and [[spoiler: the BigBad will always take the Sacred Stone from whichever lord you picked.]]
** That being said, there ''is'' a difference in the routes, at least storyline wise. In Eirika's, [[spoiler: Lyon's spirit is subsumed and killed by the demon king's.]] In Ephraim's, [[spoiler: Lyon's spirit ''unites'' with the demon king's and does a full (if very sad) FaceHeelTurn.]]

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* *''Franchise/FireEmblem'':
**
In ''VideoGame/FireEmblemTheSacredStones'', there's a plot choice point of which main character to follow. Excluding the main character, you get all the current secondary characters ''and'' the same new characters (with a few exceptions) appear in each chapter. Your chosen lord will even have the same encounters with the BigBad and [[spoiler: the BigBad will always take the Sacred Stone from whichever lord you picked.]]
** *** That being said, there ''is'' a difference in the routes, at least storyline wise. In Eirika's, [[spoiler: Lyon's spirit is subsumed and killed by the demon king's.]] In Ephraim's, [[spoiler: Lyon's spirit ''unites'' with the demon king's and does a full (if very sad) FaceHeelTurn.]]]]
** The couples you pair in ''VideoGame/FireEmblemAwakening'' become the parents of the child units, [[spoiler:which means those pairings are retroactively set the same way in the past timeline which the children have traveled from.]].
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General example, and not true because fanfic writers are free to decide which bits of canon to be compliant with and which to disregard.


* This is the difference between a divergent-timeline fic based on "Supposing this happened in the fictional universe?" and one based on "Supposing the writers decided to do this?" If you're writing, for example, a fic with a PointOfDivergence somewhere in the 23rd century of ''Series/StarTrekTheOriginalSeries'' then, in the former case, you have to remember that ''Series/StarTrekEnterprise'' has "already happened" by that point, so you can't contradict it (much). In the latter case, ''Enterprise'' hasn't been written yet, so you can contradict anything you like; when (or if) ''Enterprise'' is created in your universe, it'll tie in to that canon.

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* The villain of Franchise/TheDCU CrisisCrossover ''ComicBook/{{Armageddon 2001}}'', the mysterious Monarch, was originally intended to be the superhero ComicBook/CaptainAtom. After fans figured it out too soon, DC changed the story, and the Monarch wound up being a different superhero entirely. (However, the ''[[LegacyCharacter latest]]'' Monarch, villain of ''ComicBook/CountdownToFinalCrisis'', actually ''was'' Captain Atom ([[HeelFaceTurn but he got better]]). You couldn't make this stuff up.)

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* The villain of Franchise/TheDCU CrisisCrossover ''ComicBook/{{Armageddon 2001}}'', the mysterious Monarch, was originally intended to be the superhero ComicBook/CaptainAtom. After fans figured it out too soon, DC changed decided to change the story, story to preserve the surprise, and the Monarch wound up being a different superhero entirely. (However, entirely; Hawk, of ''ComicBook/HawkAndDove''.
** However, this turned out be rather sloppy; one of the tie-ins had already ''explicitly and unambiguously shown that Hawk could not possibly be Monarch''. The final reveal made no attempt to address this discrepency, and combined with Hawk's dubious-at-best reasoning for a HeelFaceTurn, the whole thing came off as a cheap AssPull.
** Incidentally,
the ''[[LegacyCharacter latest]]'' Monarch, villain of ''ComicBook/CountdownToFinalCrisis'', actually ''was'' Captain Atom ([[HeelFaceTurn but he got better]]). You couldn't make this stuff up.)



* The 1995 movie ''Film/MrPayback'' had the audience vote at several points to determine how the movie proceeded.

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* The 1995 movie ''Film/MrPayback'' ''Mr. Payback'' had the audience vote at several points to determine how the movie proceeded.



*** Whether [[spoiler:Nanako]] dies or not is dependent on which of the MultipleEndings you're on, but the choices you make that determine which ending route you're on have no real connection to the conditions that cause that character to die. Thus you have [[spoiler:Nanako dying in the bad ending, in a coma in the neutral ending, and miraculously recovering in the good ending, seemingly ''just'' to make those endings happier or sadder]].

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*** Whether [[spoiler:Nanako]] dies or not is dependent on which of the MultipleEndings you're on, but the choices you make that determine which ending route you're on have no real connection to the conditions that cause that character to die. Thus you have [[spoiler:Nanako dying in the bad ending, in a coma in the neutral ending, and miraculously recovering in the good ending, ending]], seemingly ''just'' to make those endings happier or sadder]].sadder.


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* During the ''Rogue One'' adaptation in ''WebComic/DarthsAndDroids'', Bria (a.k.a. Jyn) instictively shoots an Imperial combat droid, implicitly Sally's character K-2SO, rolling high enough to destroy it. Not wanting to kill off a PC so suddenly, the GM immediately declares that Bria shot a ''different'' combat droid, and K-2SO is really standing behind it.
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** The Cleric Stronghold quests take place based on your alignment, which are presumed to indicate worship of Talos, Helm or Lathander. As a servant of your respective god, you have five people who come to you for counsel, but their problems are the same regardless of your alignment. You have to give them advice in line with your deity's ethos in order to get the most XP. To whit:
*** The first instance is a merchant named Glinden who finds out his wife's been having an affair. Do you a) tell him to kill his wife and her lover, then rat him out to a local CorruptCop in exchange for a reward? b) tell him to remind his wife that the "for better or for worse" is not conditional and they have a duty to be together, thus leaving them to a stable but likely hapless union? or c) tell him to forgive her for cheating on him, thus bringing the spark of happiness back into their married lives?
*** The second involves a dwarf called Ti'Vael who was challenged to a duel and ended up killing his opponent in the heat of the moment because he wouldn't stop taunting him. Do you a) tell him to murder all the witnesses, then kill him and turn his head in for a reward? b) tell him to turn himself in and throw himself on the mercy of the courts? or c) tell him to make amends for the man's family, revealing that the jackass was a waste of skin anyway and his death has allowed the dwarf to fill the hole he left in his family?
*** The third instance involves a young woman called Rania whose faith in the church is waning and who wants to leave for a while. Do you a) kill her where she stands becasue [[ResignationsNotAccepted no one leaves your church alive]]? b) Remind her of her duty towards the church, causing her to leave anyway because you're too inflexible? or c) tell her to give it time and come back when she's ready, prompting her to thank you for your kindness?
*** In the fourth case, an underling called Cortiso comes up to you and demands your position, claiming you've been unfairly promoted over him and generally acting like an EntitledBastard. Do you a) let him have the position, then get your Corrupt Cop friend to drag him off for Rania's murder? b) challenge him to a duel for the position and win, killing him in the process? or c) quietly acquiesce the position to him, then allow your and his superior to tell him off and send him home, allowing you to resume your position?
*** Finally, the conclusion of the questline involves the Talassans wanting to attack the temple of Lathander. What you do also depends on your position. As a Priest of Talos, you get the order to go into the Lathanderite temple and start bashing everybody; as a Priest of Lathander, you get ordered to launch a counteroffensive by preemptively moving against the temple of Talos; as a Priest of Helm, thus placing you outside the conflict, you protect the temple of Lathander from Talassan attack, then convince the Lathanderites not to retaliate for the people's sake.
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* ''VideoGame/BaldursGateII'' has a sidequest where one of your companions returns home to find his sister has been murdered, and an investigation is still in progress. His father is convinced it was a hit from a rival and tells you to kill him in revenge. [[MortonsFork If you kill the rival, you later find out that he was innocent; if you spare him, he was guilty all along.]]

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* ''VideoGame/BaldursGateII'' has a sidequest where one of your companions returns home to find his sister has been murdered, and an investigation is still in progress. His father is convinced it was a hit from a rival and tells you to kill him in revenge. [[MortonsFork If you kill the rival, you later find out that he was innocent; if you spare him, he was guilty all along.]]
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* One of the characters you can date in ''VideoGame/{{Amorous}}'', Lex the husky, dresses androgynously until the second date. Whether they turn out to be male- or female-presenting changes depending on your choices.

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* One of the characters you can date in ''VideoGame/{{Amorous}}'', ''VisualNovel/{{Amorous}}'', Lex the husky, dresses androgynously until the second date. Whether they turn out to be male- or female-presenting changes depending on your choices.
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** In the ''Lair of the Shadow Broker'' DLC your teammate (besides Liara) is always taken out by a thrown table at the beginning of the final boss fight, whoever (s)he is, and rests unconscious for the entire battle.
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* In WebVideo/TheSpoonyExperiment's LetsPlay of the FMV game ''VideoGame/Phantasmagoria2'', Spoony mocks how the game tries to get around this--that the protagonist Curtis could experience the various supernatural death threats in a different order--by having him seem newly surprised in each clip, as though every one was the first (which it could be, depending on what the player does). In the finale of the LetsPlay, [[spoiler:Spoony is trapped in a similar setting and actually gets '''more''' exaggeratedly shocked every time something supernatural happens]].

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* In WebVideo/TheSpoonyExperiment's LetsPlay of the FMV game ''VideoGame/Phantasmagoria2'', ''VideoGame/PhantasmagoriaAPuzzleOfFlesh'', Spoony mocks how the game tries to get around this--that the protagonist Curtis could experience the various supernatural death threats in a different order--by having him seem newly surprised in each clip, as though every one was the first (which it could be, depending on what the player does). In the finale of the LetsPlay, [[spoiler:Spoony is trapped in a similar setting and actually gets '''more''' exaggeratedly shocked every time something supernatural happens]].
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* [[Literature/{{Discworld}} Ankh-Morpork]] [[https://en.wikipedia.org/wiki/Games_of_the_Discworld#Stealth_Chess Stealth Chess]] adds the Assassin pieces, who as long as they are on an outer file they alone can be in (these files are called the Slurks) move as though on a second, hidden board beneath the main one. However many moves an Assassin made in the Slurks when reentering the main board is the the furthest away[[labelnote:*]]by orthogonal moves, since Website/TheOtherWiki says the maximum needed to turn up anywhere is fifteen Assassin moves[[/labelnote]] from the square from which it entered the Slurks that the Assassin can turn up again. The player can change plans suddenly.

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* [[Literature/{{Discworld}} Ankh-Morpork]] [[https://en.wikipedia.org/wiki/Games_of_the_Discworld#Stealth_Chess Stealth Chess]] adds the Assassin pieces, who as long as they are on an outer file they alone can be in (these files are called the Slurks) move as though on a second, hidden board beneath the main one. However many moves an Assassin made in the Slurks when reentering the main board is the the furthest away[[labelnote:*]]by orthogonal moves, since Website/TheOtherWiki says the maximum needed to turn up anywhere is fifteen Assassin moves[[/labelnote]] from the square from which it entered the Slurks that the Assassin can turn up again. The player can change plans suddenly.
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** The Master Sword in the ''VideoGame/TheLegendOfZeldaOracleGames'' can come from two conflicting sources depending on which game you play first. The games also include a Schrödinger area of the game map: at a certain point in the game, you can earn a flute that will eventually allow you to summon one of the three animal companions. Each of them have skills that allow you to reach places Link can't reach alone, and depending on which flute you get, part of the map ends up being an area that requires that companion to get through. (If you go to that area ''before'' getting a flute, the game forces the choice for you.)

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** The Master Sword in the ''VideoGame/TheLegendOfZeldaOracleGames'' can come from two conflicting sources depending on which game you play first. The games also include a Schrödinger area of the game map: at a certain point in the game, you can earn a flute that will eventually allow you to summon one of the three animal companions. Each of them have skills that allow you to reach places Link can't reach alone, and depending on which flute you get, part of the map ends up being an area that requires that companion to get through. (If you go to that area ''before'' getting a flute, the game forces the choice for you.)



** When you do the first [[spoiler: Looker]] sidequest in ''VideoGame/PokemonXAndY'', the 5 tickets you need to find have text on them. No matter what order you do them in, the text they read is dependent on when you find it, not where it is. Which raises the question: how did [[spoiler: Looker]] know what order you'd go for?as

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** When you do the first [[spoiler: Looker]] Looker Bureau sidequest in the postgame story of ''VideoGame/PokemonXAndY'', the 5 tickets you need to find have text on them. No matter what order you do them in, the text they read is dependent on when you find it, not where it is. Which raises the question: how did [[spoiler: Looker]] Looker know what order you'd go for?asfor?
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* In ''VideoGame/TheSuffering'', the player character is in prison for murdering his family; whether or not he actually did depends on the Karma Meter.

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