History Main / SchrodingersGun

27th Jul '16 12:03:53 PM matruz
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* At one point in ''Videogame/IndianaJonesAndTheFateOfAtlantis'' the game branches into 3 paths: "Team", "Wits" and "Fist" each involves teamwork with Sophia, lots of puzzle solving, or lots of fistfights respectively. Which path Sophia will suggest is determined by how Indy solved the first puzzle of the game: Sweet-talking praising of Sophia to her backstage guard (Team), making his way through a [[CratePuzzle maze of crates]] into a fire exit (Wits), or knocking out the aforementioned guard in a fight (Fists).
24th Jul '16 3:05:02 PM nombretomado
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** BobHope survived the writer of his obituary in the ''New York Times''.

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** BobHope Creator/BobHope survived the writer of his obituary in the ''New York Times''.
20th Jul '16 6:14:09 AM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': In ''Road to Gehenna'', the order the robots are encountered is predetermined. Regardless of which order you choose to complete the puzzles, the first robot you free will always be the same, as well as the second, the third, etc.
16th Jul '16 12:21:45 PM nombretomado
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* In ''{{Catherine}}'', the differences between the [[MultipleEndings "Bad", "Good", and "True" version of each ending]] are supposedly determined by how well the girl can sense your feelings (that is, your position on the KarmaMeter), but other events happen differently seemingly independently of your feelings about relationships. [[spoiler:If you choose Katherine, Jonny, Orlando, and Boss don't show up to corroborate your story in the Bad ending. If you choose Catherine, her father doesn't show up in the Bad ending. And the difference between the Good and True freedom endings is whether or not Feather wins the wrestling tournament, which Vincent should have no way of influencing.]]

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* In ''{{Catherine}}'', ''VideoGame/{{Catherine}}'', the differences between the [[MultipleEndings "Bad", "Good", and "True" version of each ending]] are supposedly determined by how well the girl can sense your feelings (that is, your position on the KarmaMeter), but other events happen differently seemingly independently of your feelings about relationships. [[spoiler:If you choose Katherine, Jonny, Orlando, and Boss don't show up to corroborate your story in the Bad ending. If you choose Catherine, her father doesn't show up in the Bad ending. And the difference between the Good and True freedom endings is whether or not Feather wins the wrestling tournament, which Vincent should have no way of influencing.]]
23rd Jun '16 6:48:54 PM nombretomado
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** The origin stories always end with Duncan bailing your ass out of trouble, which every origin you choose will be the place Duncan decided to recruit a new Grey Warden. It is implied if you go back to those places as a different origin that what happened happened but without Duncan saving that would-be hero. The Dwarven Noble, the second child of King Endrin, was framed for murdering his brother and killed on the Deep Roads; the Dwarven Commoner died in jail, refusing to eat; the human noble was killed by TimCurry, etc.

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** The origin stories always end with Duncan bailing your ass out of trouble, which every origin you choose will be the place Duncan decided to recruit a new Grey Warden. It is implied if you go back to those places as a different origin that what happened happened but without Duncan saving that would-be hero. The Dwarven Noble, the second child of King Endrin, was framed for murdering his brother and killed on the Deep Roads; the Dwarven Commoner died in jail, refusing to eat; the human noble was killed by TimCurry, Creator/TimCurry, etc.
18th Jun '16 6:30:49 AM Sikon
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* A minor example in the paladin quest "The End of the Saga" in ''VideoGame/WorldOfWarcraft: Legion''. You need to search three graves, and what you're looking for is always in the third grave, no matter the order of search.
9th May '16 12:15:48 AM Vios
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* ''VisualNovel/ReflectionsOnTheRiver'' can easily look like this, since certain facts (regarding the nature and origin of the jewel which the protagonist is pursuing, for example) which are given in one route contradict those given in another. It's actually averted, however, and there ''is'' a coherent truth but no one route ever shows it to you all at once. The apparent contradictory facts are just lies that didn't happen to get exposed in the path you took, and there will always be some such lies no matter which way you go.
3rd May '16 12:57:16 PM Xodiarc
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* Seen in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' in a boss battle at Joke's End. When Jojora asks the Mario Bros. which of her friends should come (and beat the crap out of them, presumably), the player is given the choice of four different names, which seem to refer to four different possible enemies. However, no matter which one you pick, Jojora's friend will look and fight exactly the same. The only thing your choice really affects is what name the battle display refers to her as.

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* Seen in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' in a boss battle at Joke's End. When Jojora asks the Mario Bros. which of her friends should come (and beat the crap out of them, presumably), the player is given the choice of four different names, which seem to refer to four different possible enemies. However, no matter which one you pick, Jojora's friend will look and fight exactly the same. The only thing your choice really affects is what name the battle display refers to her as.as, as well as if you have a chance at a hidden item.
1st May '16 7:11:16 PM Grobi
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* In ''VideoGame/KnightsOfTheOldRepublic II'', you can answer various questions about past events, such as Revan's fate in the first game and the color of the lightsaber the Jedi Council took away from you, and the answers retroactively determine what happened.

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* In ''VideoGame/KnightsOfTheOldRepublic II'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you can answer various questions about past events, such as Revan's fate in the first game and the color of the lightsaber the Jedi Council took away from you, and the answers retroactively determine what happened.
13th Apr '16 6:25:02 AM Morgenthaler
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** Rampant in the ''Literature/{{Goosebumps}}'' ChooseYourOwnAdventure books. There'll at the very least be a major choice near the beginning that divides the book in half (say, try to give the magic book back or try to hide it), and the entire setup, the very nature of the situation you're in, will be completely different depending on which you choose. Then other decisions will cause the same thing to happen on a smaller scale. Worst, often there'll be a situation in which you have a single decision where both lead to a quick death and an unhappy end, but the nature of what was putting you in danger is not the same depending on which you pick.

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** * Rampant in the ''Literature/{{Goosebumps}}'' ChooseYourOwnAdventure ''Literature/GiveYourselfGoosebumps'' books. There'll at the very least be a major choice near the beginning that divides the book in half (say, try to give the magic book back or try to hide it), and the entire setup, the very nature of the situation you're in, will be completely different depending on which you choose. Then other decisions will cause the same thing to happen on a smaller scale. Worst, often there'll be a situation in which you have a single decision where both lead to a quick death and an unhappy end, but the nature of what was putting you in danger is not the same depending on which you pick.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SchrodingersGun