History Main / SchrodingersGun

30th Jul '17 9:29:52 PM JapaneseTeeth
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* The final Splatfest in ''VideoGame/{{Splatoon}}'' (an event where players pick sides to battle) was a competition between the Squid Sisters, Callie and Marie, which Marie ended up winning. In ''VideoGame/Splatoon2'', it's revealed that this result is canon in-universe and ends up affecting the events of the singleplayer mode (specifically, Marie acts a MissionControl while Callie [[spoiler: has been kidnapped and brainwashed by the Octarians]]). Presumably if Callie had won, the roles would've been reversed.
8th Jul '17 9:52:09 AM nombretomado
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* Many of a stage magician's illusions rely on some form of this. TheOtherWiki [[http://en.wikipedia.org/wiki/Equivocation_(magic) has more details]].

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* Many of a stage magician's illusions rely on some form of this. TheOtherWiki Wiki/TheOtherWiki [[http://en.wikipedia.org/wiki/Equivocation_(magic) has more details]].
19th Jun '17 4:48:14 PM Darth_Marth
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* In ''VideoGame/BatmanArkhamKnight'', when Batman manages to corner Scarecrow aboard the airship, he starts hallucinating two different Scarecrows along with the Joker telling him to "Pick the real Scarecrow!" No matter which Scarecrow you choose, right or left, it's always the wrong one and the real Scarecrow douses you with another dose of his fear toxin. Conveniently, the game also disables all of Batman's techniques that would allow him to attack both Scarecrows at once, preventing you from TakingAThirdOption.
16th Mar '17 8:36:50 PM zoop
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* ''Shear Madness'' allows audience members to question all the suspects and vote on the identity of the murderer.

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* ''Shear Madness'' allows audience members to question all the suspects and vote on the identity of the murderer. The audience is always "correct" - That is, the play has multiple endings and whoever the audience chooses always turns out to have been the killer.
8th Mar '17 9:49:30 AM nombretomado
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* MatthewReilly said that, in ''Contest'', the way to kill the [[NighInvulnerable Karanadon]] - [[spoiler:with Swain's explosive wristband]] - came to him completely out of the blue.

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* MatthewReilly Creator/MatthewReilly said that, in ''Contest'', the way to kill the [[NighInvulnerable Karanadon]] - [[spoiler:with Swain's explosive wristband]] - came to him completely out of the blue.
26th Feb '17 12:05:09 PM Angeldeb82
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In the former case, the advantage to this trope is obvious--a GameMaster in a TabletopGame could be badly hamstrung by a sufficiently GenreSavvy player anticipating the general direction of the campaign and being [[CrazyPrepared prepared for anything]]. The subtle {{Retcon}} this trope provides is essential to keeping things interesting. Likewise, if it's necessary for the plot in a VideoGame to have the PlayerCharacter meet TheRival early on but they're technically [[WideOpenSandBox free to go anywhere they want]], this trope is essential to keeping the plot together.

The trope has also become increasingly important in more traditional fiction as of late because the Internet's technological revolution is such that an author's "[[MovieTwistList twists]]" could easily be predicted ahead of time if enough [[{{Fanon}} clever fans]] [[TVTropesWillRuinYourLife put their heads together]] and [[WildMassGuessing talk things over]]. (And [[EpilepticTrees over.]]) Catching wind of this, an author might then avoid being predicted by "coalescing" Schrödinger's Gun into a [[TrickTwist sniper rifle]], [[FlashbackTwist uzi]], or [[MeaninglessVillainVictory rocket launcher]] as the situation requires. Since these cases involve more conscious improvisation, readers are more likely to consider the possibility that the writer doesn't actually know what they're doing and is just [[{{Jossed}} jerking them around]], if not [[WritingByTheSeatOfYourPants making it up entirely]] [[IndyPloy as they go along]].

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In the former case, the advantage to this trope is obvious--a GameMaster in a TabletopGame could be badly hamstrung by a sufficiently GenreSavvy player anticipating the general direction of the campaign and being [[CrazyPrepared prepared for anything]]. The subtle {{Retcon}} this trope provides is essential to keeping things interesting. Likewise, if it's necessary for the plot in a VideoGame to have the PlayerCharacter meet TheRival early on but they're technically [[WideOpenSandBox [[WideOpenSandbox free to go anywhere they want]], this trope is essential to keeping the plot together.

The trope has also become increasingly important in more traditional fiction as of late because the Internet's technological revolution is such that an author's "[[MovieTwistList twists]]" could easily be predicted ahead of time if enough [[{{Fanon}} clever fans]] [[TVTropesWillRuinYourLife put their heads together]] and [[WildMassGuessing talk things over]]. (And [[EpilepticTrees over.]]) over]].) Catching wind of this, an author might then avoid being predicted by "coalescing" Schrödinger's Gun into a [[TrickTwist sniper rifle]], [[FlashbackTwist uzi]], or [[MeaninglessVillainVictory rocket launcher]] as the situation requires. Since these cases involve more conscious improvisation, readers are more likely to consider the possibility that the writer doesn't actually know what they're doing and is just [[{{Jossed}} jerking them around]], if not [[WritingByTheSeatOfYourPants making it up entirely]] [[IndyPloy as they go along]].


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*** The same goes for ''Ballyhoo'': you need to get into the circus in order to save a certain DamselInDistress, and you need a ticket (and a character configuration) to get through. Once you get a ticket, you'll have to punch out a blue dot (for male) or a pink dot (for female) before you can insert the ticket there. Whichever dot you punched out becomes the correct answer.
26th Feb '17 8:20:41 AM CaliburnAbsoluteEX
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* Masterfully applied in [[Film/{{Clue}} the movie]] about the [[BoardGames boardgame]] ''TabletopGame/{{Clue}}''. It has [[MultipleEndings endings]] for several characters where they are the killer, and of course they FlashBack [[RetCon retroactively]] showing how ''only they'' could ever ''possibly'' be the killer. Each theatre showed it with one of three different endings. The VHS release showed all three endings straight through, and the DVD lets you do it either way, with a random ending or with all three. In the ''end'' end, [[spoiler:Mr. Green reveals himself as working for the government and that "They all did it!" Take them away boys]]!

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* Masterfully applied in [[Film/{{Clue}} the movie]] about the [[BoardGames boardgame]] board game]] ''TabletopGame/{{Clue}}''. It has [[MultipleEndings endings]] for several characters where they are the killer, and of course they FlashBack [[RetCon retroactively]] showing how ''only they'' could ever ''possibly'' be the killer. Each theatre showed it with one of three different endings. The VHS release showed all three endings straight through, and the DVD lets you do it either way, with a random ending or with all three. In the ''end'' end, [[spoiler:Mr. Green reveals himself as working for the government and that "They all did it!" Take them away boys]]!



* ''[[TabletopGame/{{Champions}} Pulp Hero]]'' has "floating prequisites" such as Floating Contacts and Floating Favors that a character can buy and leave undefined when they are purchased during character construction. These Contacts and Favors represent a character who is so widely traveled he potentially has friends who owe him favors ''everywhere in the world''. The player can define who these Contacts are whenever he feels the need to call on one. Once the player uses them, though, they become regularly defined Contacts and Favors.

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* ''[[TabletopGame/{{Champions}} Pulp Hero]]'' has "floating prequisites" perquisites" such as Floating Contacts and Floating Favors that a character can buy and leave undefined when they are purchased during character construction. These Contacts and Favors represent a character who is so widely traveled he potentially has friends who owe him favors ''everywhere in the world''. The player can define who these Contacts are whenever he feels the need to call on one. Once the player uses them, though, they become regularly defined Contacts and Favors.



** That being said, there ''is'' a difference in the routes, at least storyline wise. In Eirika's, [[spoiler: Lyon's spirit is subsumed and killed by the demon king's.]] In Ephram's, [[spoiler: Lyon's spirit ''unites'' with the demon king's and does a full (if very [[TearJerker sad]]) FaceHeelTurn.]]

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** That being said, there ''is'' a difference in the routes, at least storyline wise. In Eirika's, [[spoiler: Lyon's spirit is subsumed and killed by the demon king's.]] In Ephram's, Ephraim's, [[spoiler: Lyon's spirit ''unites'' with the demon king's and does a full (if very [[TearJerker sad]]) FaceHeelTurn.]]



* ''VideoGame/{{Fahrenheit}}'' has a tarot card reading about half way through. No matter which card you pick or in what order, you get the same ominously creepy message. I guess YouCantFightFate.

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* ''VideoGame/{{Fahrenheit}}'' has a tarot card reading about half way through. No matter which card you pick or in what order, you get the same ominously creepy message. I guess It seems you really YouCantFightFate.



* In WebVideo/TheSpoonyExperiment's LetsPlay of the FMV game ''Phantasmagoria2'', Spoony mocks how the game tries to get around this--that the protagonist Curtis could experience the various supernatural death threats in a different order--by having him seem newly surprised in each clip, as though every one was the first (which it could be, depending on what the player does). In the finale of the LetsPlay, [[spoiler:Spoony is trapped in a similar setting and actually gets '''more''' exaggeratedly shocked every time something supernatural happens]].

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* In WebVideo/TheSpoonyExperiment's LetsPlay of the FMV game ''Phantasmagoria2'', ''VideoGame/Phantasmagoria2'', Spoony mocks how the game tries to get around this--that the protagonist Curtis could experience the various supernatural death threats in a different order--by having him seem newly surprised in each clip, as though every one was the first (which it could be, depending on what the player does). In the finale of the LetsPlay, [[spoiler:Spoony is trapped in a similar setting and actually gets '''more''' exaggeratedly shocked every time something supernatural happens]].



* The items (from newspapers with banner headlines to caps and T-shirts) that get waved around during post-game celebrations at the SuperBowl, World Series, and other championship sports events featuring the team that was just victorious seconds earlier are also prepared in advance in versions for both teams. The merchandise/items proclaiming victory for the losing team are quietly disposed of or donated to charity programs in third-world countries so they'll never see the light of day in the US. When it looked like the New England Patriots would become the first NFL team to go 19-0 in a season with a SuperBowl win, a number of merchants jumped the gun and allowed customers to pre-order corresponding commemorative merchandise, only to sheepishly have to backtrack/refund it when reality didn't play along and the Pats lost the game in a shocking [[DownToTheLastPlay last-minute upset]].

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* The items (from newspapers with banner headlines to caps and T-shirts) that get waved around during post-game celebrations at the SuperBowl, UsefulNotes/SuperBowl, World Series, and other championship sports events featuring the team that was just victorious seconds earlier are also prepared in advance in versions for both teams. The merchandise/items proclaiming victory for the losing team are quietly disposed of or donated to charity programs in third-world countries so they'll never see the light of day in the US. When it looked like the New England Patriots would become the first NFL team to go 19-0 in a season with a SuperBowl UsefulNotes/SuperBowl win, a number of merchants jumped the gun and allowed customers to pre-order corresponding commemorative merchandise, only to sheepishly have to backtrack/refund it when reality didn't play along and the Pats lost the game in a shocking [[DownToTheLastPlay last-minute upset]].
2nd Feb '17 9:07:08 AM Morgenthaler
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* ''TotalDrama'' has an alternate ending each season where the runner-up (in slightly different circumstances) actually won the prize. In fact, for the second season, it was declared that both endings ''were'' the possible "real ending", since each country voted differently on which of that final two they wanted to win. Unfortunately, the first and third season endings ended up very contrived by comparison.

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* ''TotalDrama'' ''WesternAnimation/TotalDrama'' has an alternate ending each season where the runner-up (in slightly different circumstances) actually won the prize. In fact, for the second season, it was declared that both endings ''were'' the possible "real ending", since each country voted differently on which of that final two they wanted to win. Unfortunately, the first and third season endings ended up very contrived by comparison.
24th Jan '17 9:28:35 PM Sikon
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* Elan, GenreSavvy that he is, invokes this trope in [[http://www.giantitp.com/comics/oots0971.html this strip]] of ''Webcomic/TheOrderOfTheStick'', asking Haley not to reveal to the audience what kind of wands she has so they can turn out to be exactly what she needs later.
22nd Dec '16 5:29:25 PM legendaryweredragon
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* ''Webcomic/DinosaurComics'' parodies the Choose Your Own Adventure books' use of this [[http://www.qwantz.com/index.php?comic=29 in this strip.]]
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