Follow TV Tropes

Following

History Main / SaveToken

Go To

OR

Is there an issue? Send a MessageReason:
None


-->-- Chris Redfield/Jill Valentine, '''[[VideoGame/ResidentEvil1 Resident Evil]]'''

to:

-->-- Chris Redfield/Jill Valentine, '''[[VideoGame/ResidentEvil1 Resident Evil]]'''
''VideoGame/ResidentEvil1''
Is there an issue? Send a MessageReason:
None


-->-- Chris Redfield/Jill Valentine, '''[[VideoGame/ResidentEvil1 Resident Evil Remake]]'''

to:

-->-- Chris Redfield/Jill Valentine, '''[[VideoGame/ResidentEvil1 Resident Evil Remake]]'''
Evil]]'''
Is there an issue? Send a MessageReason:
None


-->-- ''Chris Redfield/Jill Valentine'', '''[[VideoGame/ResidentEvil1 Resident Evil Remake]]'''

to:

-->-- ''Chris Chris Redfield/Jill Valentine'', Valentine, '''[[VideoGame/ResidentEvil1 Resident Evil Remake]]'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"If I had an '''''Ink Ribbon''''', I could save my progress."''
-->-- ''Chris Redfield/Jill Valentine'', '''[[VideoGame/ResidentEvil1 Resident Evil Remake]]'''
Is there an issue? Send a MessageReason:
None


* The Ixmol Jewel from ''[[VideoGame/AstekaIITemploDelSol Tombs & Treasure]]'' gives you your current password any time it's examined.

to:

* The Ixmol Jewel from ''[[VideoGame/AstekaIITemploDelSol Tombs & Treasure]]'' ''VideoGame/TombsAndTreasure'' gives you your current password any time it's examined.

Added: 232

Changed: 236

Is there an issue? Send a MessageReason:
Fixing folder markup.


[[folder: [==RPG]]s]]* ''VideoGame/{{Final Fantasy IX}}'' has the Moogle's Flute item, which summons a moogle on the world map to save your game. This fits, of course, with other moogles throughout the game serving as save points in dungeons.[[/folder]]

to:

[[folder: [==RPG]]s]]* [[folder:[=RPG=]s]]
*
''VideoGame/{{Final Fantasy IX}}'' has the Moogle's Flute item, which summons a moogle on the world map to save your game. This fits, of course, with other moogles throughout the game serving as save points in dungeons.[[/folder]]

Changed: 254

Removed: 482

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Final Fantasy IX}}'' somewhat qualifies at one point. Moogles located at specific locations save the game for you, thus serving as save points. But you are given a special Moogle's Flute item to call for them, if you need your game saved in the Overworld. You get it with no effort just before you go to world map for the first time, never lose it and it costs you nothing to use (except Moogles' patience), but as a matter of fact it's still a kind of a Save Token.



* ''VideoGame/TalesOfSymphonia'' has some of its [[SavePoint save points]] locked untill activated by a special consumable item which, thankfully, is always dropped by one of the enemies in the area. Said items are also interchangeable between different unactive save points.

to:

* ''VideoGame/TalesOfSymphonia'' has some of its [[SavePoint save points]] locked untill until activated by a special consumable item which, thankfully, is always dropped by one of the enemies in the area. Said items are also interchangeable between different unactive save points.




to:

[[folder: [==RPG]]s]]* ''VideoGame/{{Final Fantasy IX}}'' has the Moogle's Flute item, which summons a moogle on the world map to save your game. This fits, of course, with other moogles throughout the game serving as save points in dungeons.[[/folder]]

Added: 1155

Removed: 942

Is there an issue? Send a MessageReason:
None


* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and save token. You can only save the game at a typewriter, but you need a consumable Ink Ribbon to do so; these ribbons are often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you can save as much as you want once you find a typewriter) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).
** ''VideoGame/ResidentEvil7Biohazard'' returns to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into cassette decks to save. Thankfully, this is [[AvertedTrope averted]] if you're not playing on [[HarderThanHard Madhouse difficulty]].



* ''VideoGame/ObsCure'' allowed you to save anywhere, provided you had a CD.


Added DiffLines:

* ''VideoGame/ObsCure'' allowed you to save anywhere, provided you had a CD.
* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and save token. You can only save the game at a typewriter, but you need a consumable Ink Ribbon to do so; these ribbons are often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you can save as much as you want once you find a typewriter) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).
** ''VideoGame/ResidentEvil7Biohazard'' returns to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into cassette decks to save. Thankfully, this is [[AvertedTrope averted]] if you're not playing on [[HarderThanHard Madhouse difficulty]].
* ''VideoGame/SkinwalkerHunt'': Totems serve this purpose in the game. Placing them somewhere allows them to detect the Skinwalker within a 200-mile radius as well. Once placed, though, they cannot be picked up.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/WildArms'' series has Gimel Coins. They allow you to save anywhere and works as a continue if you get a GameOver, but were not sold in shops. Whatever you found in chests or from the exceptionally [[RandomlyDrops rare drops]] were all you got for the entire game.

to:

* The ''VideoGame/WildArms'' series has Gimel Coins. They allow you to save anywhere were introduced in ''Wild Arms 2'', and works work as a chance to continue if you get a GameOver, wiped out, but were not sold in shops. Whatever ''Wild Arms 3'' you found can also use them to save your progress in dungeons; whatever you find in chests or from the exceptionally [[RandomlyDrops rare drops]] were is all you got for the entire game.can get.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Kuon'' requires a Vessel for saving. It's not as bad as other example though, as enemies frequently drop them.

to:

* ''VideoGame/Kuon'' ''VideoGame/{{Kuon}}'' requires a Vessel for saving. It's not as bad as other example though, as enemies frequently drop them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Kuon'' requires a Vessel for saving. It's not as bad as other example though, as enemies frequently drop them.
Is there an issue? Send a MessageReason:
Minor inconsistency - this page didn't mention Madhouse difficulty.


** ''VideoGame/ResidentEvil7Biohazard'' returns to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into cassette decks to save.

to:

** ''VideoGame/ResidentEvil7Biohazard'' returns to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into cassette decks to save. Thankfully, this is [[AvertedTrope averted]] if you're not playing on [[HarderThanHard Madhouse difficulty]].

Added: 615

Changed: 274

Removed: 213

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Final Fantasy VII}}'' mostly uses a SavePoint system instead, but there is a consumable SaveToken in TheVeryDefinitelyFinalDungeon that creates a SavePoint anywhere the player wants.

to:

* ''VideoGame/{{Final Fantasy VII}}'' mostly uses a SavePoint system instead, but there is a consumable SaveToken save token in TheVeryDefinitelyFinalDungeon that creates a SavePoint save point anywhere the player wants.



* ''VideoGame/OneWayHeroics'':
** You can purchase Save Crystals; using up one allows you to save your game.
** But if you've gone 5 [[InUniverseGameClock in-game]] days without saving, the game will permit you to use the Emergency Save feature.

to:

* ''VideoGame/OneWayHeroics'':
**
''VideoGame/OneWayHeroics'': You can purchase Save Crystals; using up one allows you to save your game.
**
game. But if you've gone 5 [[InUniverseGameClock in-game]] days in-game days]] without saving, the game will permit you to use the Emergency Save feature.



* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You can only save the game at a typewriter, but you need a consumable Ink Ribbon to do so; these ribbons are often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you can save right away) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).

to:

* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken.save token. You can only save the game at a typewriter, but you need a consumable Ink Ribbon to do so; these ribbons are often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you can save right away) as much as you want once you find a typewriter) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).


Added DiffLines:

* ''VideoGame/CryOfFear'' uses tape decks as save points, in reference to ''Resident Evil'', with [[HarderThanHard Nightmare difficulty]] adding on the need to actually have tapes on-hand to save with.


Added DiffLines:

* ''VideoGame/{{Outcast}}'' gives you the "Gaamsaav" crystal, which [[JustifiedSavePoint saves an imprint of your character's essence into the world, allowing it to be recalled later]]. Although you can use it as much as you want, it takes time to save (so no quick-saving in the midst of combat) and it also makes a lot of light and noise while doing it (so SaveScumming a stealth section is much more difficult).
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/BoxxyQuestTheGatheringStorm'', saving is typically done by visiting a Goddess Statue. However, if you complete a sidequest for Alex the artist, he’ll give you a handheld goddess statuette that lets you save anywhere, but shatters after a single use. You can also wager it at the battle arena for a chance to win an upgraded version that never breaks, truly giving you the ability to save whenever you want.
Is there an issue? Send a MessageReason:
Adding Example

Added DiffLines:

* ''VideoGame/ObsCure'' allowed you to save anywhere, provided you had a CD.
Is there an issue? Send a MessageReason:
None


** If you've gone 5 [[InUniverseGameClock in-game]] days without saving, the game will permit you to use the Emergency Save feature.

to:

** If But if you've gone 5 [[InUniverseGameClock in-game]] days without saving, the game will permit you to use the Emergency Save feature.



* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You can only save the game at a typewriter, but you need an Ink Ribbon to do so. These ribbons are often few and far between, and can only be used once before they're consumed. ''VideoGame/ResidentEvil4'' does away with the token part (you can save right away) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).

to:

* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You can only save the game at a typewriter, but you need an a consumable Ink Ribbon to do so. These so; these ribbons are often few and far between, and can only be used once before they're consumed.between. ''VideoGame/ResidentEvil4'' does away with the token part (you can save right away) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).
Is there an issue? Send a MessageReason:
None


* In the ''Franchise/MetalGear'' games you saved by using your codec/radio/etc to call a "data analyst" and having them save your game for you.

to:

* In the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games you saved by using your codec/radio/etc to call a "data analyst" and having them save your game for you.
Is there an issue? Send a MessageReason:
Not a trope on its own


* ''VideoGame/{{Final Fantasy IX}}'' somewhat qualifies at one point. Moogles located at specific locations save the game for you, thus serving as save points. But you are given a special Moogle's Flute item to call for them, if you need your game saved in the Overworld. You get it with no effort just before you go to WorldMap for the first time, never lose it and it costs you nothing to use (except Moogles' patience), but as a matter of fact it's still a kind of a Save Token.

to:

* ''VideoGame/{{Final Fantasy IX}}'' somewhat qualifies at one point. Moogles located at specific locations save the game for you, thus serving as save points. But you are given a special Moogle's Flute item to call for them, if you need your game saved in the Overworld. You get it with no effort just before you go to WorldMap world map for the first time, never lose it and it costs you nothing to use (except Moogles' patience), but as a matter of fact it's still a kind of a Save Token.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Ixmol Jewel from ''[[VideoGame/AstekaIITemploDelSol Tombs & Treasure]]'' gives you your current password any time it's examined.
Is there an issue? Send a MessageReason:
None


* ''Franchise/WildArms series'' has Gimel Coins. They allow you to save anywhere and works as a continue if you get a GameOver, but were not sold in shops. Whatever you found in chests or from the exceptionally [[RandomlyDrops rare drops]] were all you got for the entire game.

to:

* ''Franchise/WildArms series'' The ''VideoGame/WildArms'' series has Gimel Coins. They allow you to save anywhere and works as a continue if you get a GameOver, but were not sold in shops. Whatever you found in chests or from the exceptionally [[RandomlyDrops rare drops]] were all you got for the entire game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BrokenHelix'' uses Save [=CDs=] items for saving. They're few and far between, scattered in the levels, and only one save is allowed per Save CD before it's consumed.

to:

* ''VideoGame/BrokenHelix'' uses Save [=CDs=] items for saving. They're few and far between, scattered in the levels, and only one save is allowed per Save CD before it's consumed.



* ''VideoGame/{{Final Fantasy IX}}'' somewhat qualifies at one point. Moogles located at specific locations save the game for you, thus serving as save points. But you are given a special Moogle's Flute item to call for them, if you need your game saved in the Overworld. You get it with no effort just before you go to WorldMap for the first time, never lose it and it costs you nothing to use (except Moogle's patience), but as a matter of fact it's still a kind of a Save Token.

to:

* ''VideoGame/{{Final Fantasy IX}}'' somewhat qualifies at one point. Moogles located at specific locations save the game for you, thus serving as save points. But you are given a special Moogle's Flute item to call for them, if you need your game saved in the Overworld. You get it with no effort just before you go to WorldMap for the first time, never lose it and it costs you nothing to use (except Moogle's Moogles' patience), but as a matter of fact it's still a kind of a Save Token.



* ''VideoGame/TalesOfSymphonia'' had some of it [[SavePoint save points]] locked untill activated by a special consumable item which always was, mercifully enough, a drop from one of the enemies in the area. Said items were also interchangeable between different unactive save points.

to:

* ''VideoGame/TalesOfSymphonia'' had has some of it its [[SavePoint save points]] locked untill activated by a special consumable item which which, thankfully, is always was, mercifully enough, a drop from dropped by one of the enemies in the area. Said items were are also interchangeable between different unactive save points.
Is there an issue? Send a MessageReason:
None


* Several games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You could only save the game at a typewriter, but you needed a consumable Ink Ribbon to do so. These ribbons were often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you don't need an ink ribbon to save, you just walk up to a typewriter and save) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' don't have save points at all (it just auto-saves you as you go through the game).

to:

* Several The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You could can only save the game at a typewriter, but you needed a consumable need an Ink Ribbon to do so. These ribbons were are often few and far between. between, and can only be used once before they're consumed. ''VideoGame/ResidentEvil4'' does away with the token part (you don't need an ink ribbon to save, you just walk up to a typewriter and save) can save right away) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' don't have lack save points at all (it completely (they just auto-saves you save automatically as you go through the game).games).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Western [=RPG=]s]]
* ''VideoGame/KingdomComeDeliverance'' has "Savior Schnapps", an alcoholic drink that lets you save your game wherever as opposed to sleeping in a bed. However, there are penalties for abusing alcohol in the game.
[[/folder]]
Is there an issue? Send a MessageReason:
None



to:

* If you took Shir to the Paseo Tower's baggage room in ''VideoGame/PhantasyStarII'' when she reached level 10, there was a chance she would steal a Visiphone, which let you save wherever you wanted. However, using this item lessened the usefulness of the Ryuka technique, since it was reliant on what city you had last saved in, so it would default to Rolf's home back in Paseo.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/NocturneRebirth'' allows the player to stock up to three Lacrima Crystals, which can be consumed in order to save anywhere. These can be restocked at any giant blue crystal on the field.
Is there an issue? Send a MessageReason:
None


* In some ''HarvestMoon'' games you can save from a journal in your inventory.

to:

* In some ''HarvestMoon'' ''VideoGame/HarvestMoon'' games you can save from a journal in your inventory.
Is there an issue? Send a MessageReason:
None


[[folder:Eastern RPGs]]
* ''VideoGame/{{Wild ARMs 3}}'' had Gimel Coins in addition to town-only {{Save Point}}s. Gimel Coins allow you to save anywhere, but were not sold in shops. Whatever you found in chests or from the exceptionally [[RandomlyDrops rare drops]] were all you got for the entire game.

to:

[[folder:Eastern RPGs]]
[=RPG=]s]]
* ''VideoGame/{{Wild ARMs 3}}'' had ''Franchise/WildArms series'' has Gimel Coins in addition to town-only {{Save Point}}s. Gimel Coins Coins. They allow you to save anywhere, anywhere and works as a continue if you get a GameOver, but were not sold in shops. Whatever you found in chests or from the exceptionally [[RandomlyDrops rare drops]] were all you got for the entire game.



[[folder:Strategy RPGs]]

to:

[[folder:Strategy RPGs]][=RPG=]s]]

Added: 226

Changed: 287

Is there an issue? Send a MessageReason:
None


* Several games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You could only save the game at a typewriter, but you needed a consumable Ink Ribbon to do so. These ribbons were often few and far between.

to:

* Several games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You could only save the game at a typewriter, but you needed a consumable Ink Ribbon to do so. These ribbons were often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you don't need an ink ribbon to save, you just walk up to a typewriter and save) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' don't have save points at all (it just auto-saves you as you go through the game).
** ''VideoGame/ResidentEvil7Biohazard'' returns to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into cassette decks to save.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/OneWayHeroics'':
** You can purchase Save Crystals; using up one allows you to save your game.
** If you've gone 5 [[InUniverseGameClock in-game]] days without saving, the game will permit you to use the Emergency Save feature.

Top