History Main / SaveToken

30th Apr '17 2:22:56 PM nombretomado
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* In some ''HarvestMoon'' games you can save from a journal in your inventory.

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* In some ''HarvestMoon'' ''VideoGame/HarvestMoon'' games you can save from a journal in your inventory.
15th Mar '17 4:11:38 PM rixion
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[[folder:Eastern RPGs]]
* ''VideoGame/{{Wild ARMs 3}}'' had Gimel Coins in addition to town-only {{Save Point}}s. Gimel Coins allow you to save anywhere, but were not sold in shops. Whatever you found in chests or from the exceptionally [[RandomlyDrops rare drops]] were all you got for the entire game.

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[[folder:Eastern RPGs]]
[=RPG=]s]]
* ''VideoGame/{{Wild ARMs 3}}'' had ''Franchise/WildArms series'' has Gimel Coins in addition to town-only {{Save Point}}s. Gimel Coins Coins. They allow you to save anywhere, anywhere and works as a continue if you get a GameOver, but were not sold in shops. Whatever you found in chests or from the exceptionally [[RandomlyDrops rare drops]] were all you got for the entire game.



[[folder:Strategy RPGs]]

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[[folder:Strategy RPGs]][=RPG=]s]]
27th Jan '17 10:43:29 AM SolidSonicTH
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* Several games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You could only save the game at a typewriter, but you needed a consumable Ink Ribbon to do so. These ribbons were often few and far between.

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* Several games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and SaveToken. You could only save the game at a typewriter, but you needed a consumable Ink Ribbon to do so. These ribbons were often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you don't need an ink ribbon to save, you just walk up to a typewriter and save) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' don't have save points at all (it just auto-saves you as you go through the game).
** ''VideoGame/ResidentEvil7Biohazard'' returns to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into cassette decks to save.
11th Dec '16 10:39:30 PM LucaEarlgrey
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* ''VideoGame/OneWayHeroics'':
** You can purchase Save Crystals; using up one allows you to save your game.
** If you've gone 5 [[InUniverseGameClock in-game]] days without saving, the game will permit you to use the Emergency Save feature.
16th Aug '16 9:30:24 AM MandL27
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* ''VideoGame/PokemonSuperMysteryDungeon'' has Progress Devices, which act as an infinite-use SuspendSave as long as you're near where you used it. Progress Devices + even prevent the usual [[BagOfSpilling inventory loss]] upon losing/giving up in a dungeon.
29th May '16 6:48:39 PM nombretomado
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* ''VideoGame/TombRaiderIII'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu.)

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* ''VideoGame/TombRaiderIII'' had collectible blue crystals which saved your game on use in the PS1 [=PS1=] version. (The PC version allowed saving at any point from the menu.)
2nd Sep '15 12:26:18 PM McKathlin
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* In the ''VideoGame/DragonQuestMonsters'' games, you can typically only save in town. Some stores sell a Bookmark that lets you save anywhere and is consumed on use.
3rd Jul '15 8:35:06 PM Prfnoff
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* ''VideoGame/BrokenHelix'', a {{PS1}} game by {{Konami}}, uses Save [=CDs=] items for saving. They're few and far between, scattered in the levels, and only one save is allowed per Save CD before it's consumed.

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* ''VideoGame/BrokenHelix'', a {{PS1}} game by {{Konami}}, ''VideoGame/BrokenHelix'' uses Save [=CDs=] items for saving. They're few and far between, scattered in the levels, and only one save is allowed per Save CD before it's consumed.



* ''OmikronTheNomadSoul'' had special rings you had to find. You could use them either to save or to get a suggestion.
* ''[[Franchise/TombRaider Tomb Raider III]]'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu)

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* ''OmikronTheNomadSoul'' ''VideoGame/OmikronTheNomadSoul'' had special rings you had to find. You could use them either to save or to get a suggestion.
* ''[[Franchise/TombRaider Tomb Raider III]]'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu)
suggestion.



* In the 2nd ''SummonNight: Swordcraft Story'' the "Save Diary" item replaces the suspend save of the first game and allows saving at any point in the game (not just save points) and is used upon a single use. It is cheap and the player can save from fixed save points even without them.

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* In the 2nd ''SummonNight: ''VideoGame/SummonNight: Swordcraft Story'' the "Save Diary" item replaces the suspend save of the first game and allows saving at any point in the game (not just save points) and is used upon a single use. It is cheap and the player can save from fixed save points even without them.



* The PlayStation and PC version of ''Franchise/TombRaider 3'' had collectible save crystals that could be used at any time from the inventory.

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* The PlayStation and PC version of ''Franchise/TombRaider 3'' ''VideoGame/TombRaiderIII'' had collectible save blue crystals that could be used which saved your game on use in the PS1 version. (The PC version allowed saving at any time point from the inventory.menu.)
18th Jun '15 7:37:14 PM nightelf37
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[[folder:Roguelike]]
* ''VideoGame/ChocobosDungeon 2'' has items called Memory Tags, which serve as these while you're in the middle of dungeon-exploring. In the overworld, you have Save Points.
[[/folder]]
23rd Jan '15 11:48:14 AM Mullon
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* In ''[[{{VideoGame/Myst}} Myst V: End of Ages]]'', you can create a save at any time by taking a photograph with the camera in your inventory. The picture is stored in your journal and you go to it by opening said journal and clicking on the image. This does mean that you save any time you take a photo for another reason, but there isn't a limit.

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* In ''[[{{VideoGame/Myst}} Myst V: End of Ages]]'', ''VideoGame/MystVEndOfAges'', you can create a save at any time by taking a photograph with the camera in your inventory. The picture is stored in your journal and you go to it by opening said journal and clicking on the image. This does mean that you save any time you take a photo for another reason, but there isn't a limit.
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