History Main / SaveToken

29th May '16 6:48:39 PM nombretomado
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* ''VideoGame/TombRaiderIII'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu.)

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* ''VideoGame/TombRaiderIII'' had collectible blue crystals which saved your game on use in the PS1 [=PS1=] version. (The PC version allowed saving at any point from the menu.)
2nd Sep '15 12:26:18 PM McKathlin
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* In the ''VideoGame/DragonQuestMonsters'' games, you can typically only save in town. Some stores sell a Bookmark that lets you save anywhere and is consumed on use.
3rd Jul '15 8:35:06 PM Prfnoff
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* ''VideoGame/BrokenHelix'', a {{PS1}} game by {{Konami}}, uses Save [=CDs=] items for saving. They're few and far between, scattered in the levels, and only one save is allowed per Save CD before it's consumed.

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* ''VideoGame/BrokenHelix'', a {{PS1}} game by {{Konami}}, ''VideoGame/BrokenHelix'' uses Save [=CDs=] items for saving. They're few and far between, scattered in the levels, and only one save is allowed per Save CD before it's consumed.



* ''OmikronTheNomadSoul'' had special rings you had to find. You could use them either to save or to get a suggestion.
* ''[[Franchise/TombRaider Tomb Raider III]]'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu)

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* ''OmikronTheNomadSoul'' ''VideoGame/OmikronTheNomadSoul'' had special rings you had to find. You could use them either to save or to get a suggestion.
* ''[[Franchise/TombRaider Tomb Raider III]]'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu)
suggestion.



* In the 2nd ''SummonNight: Swordcraft Story'' the "Save Diary" item replaces the suspend save of the first game and allows saving at any point in the game (not just save points) and is used upon a single use. It is cheap and the player can save from fixed save points even without them.

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* In the 2nd ''SummonNight: ''VideoGame/SummonNight: Swordcraft Story'' the "Save Diary" item replaces the suspend save of the first game and allows saving at any point in the game (not just save points) and is used upon a single use. It is cheap and the player can save from fixed save points even without them.



* The PlayStation and PC version of ''Franchise/TombRaider 3'' had collectible save crystals that could be used at any time from the inventory.

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* The PlayStation and PC version of ''Franchise/TombRaider 3'' ''VideoGame/TombRaiderIII'' had collectible save blue crystals that could be used which saved your game on use in the PS1 version. (The PC version allowed saving at any time point from the inventory.menu.)
18th Jun '15 7:37:14 PM nightelf37
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[[folder:Roguelike]]
* ''VideoGame/ChocobosDungeon 2'' has items called Memory Tags, which serve as these while you're in the middle of dungeon-exploring. In the overworld, you have Save Points.
[[/folder]]
23rd Jan '15 11:48:14 AM Mullon
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* In ''[[{{VideoGame/Myst}} Myst V: End of Ages]]'', you can create a save at any time by taking a photograph with the camera in your inventory. The picture is stored in your journal and you go to it by opening said journal and clicking on the image. This does mean that you save any time you take a photo for another reason, but there isn't a limit.

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* In ''[[{{VideoGame/Myst}} Myst V: End of Ages]]'', ''VideoGame/MystVEndOfAges'', you can create a save at any time by taking a photograph with the camera in your inventory. The picture is stored in your journal and you go to it by opening said journal and clicking on the image. This does mean that you save any time you take a photo for another reason, but there isn't a limit.
22nd Jan '15 9:19:35 AM ultima-e
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* ''VideoGame/{{Final Fantasy IX}}'' somewhat qualifies at one point. Moogles located at specific locations save the game for you, thus serving as save points. But you are given a special Moogle's Flute item to call for them, if you need your game saved in the Overworld. You get it with no effort just before you go to WorldMap for the first time, never lose it and it costs you nothing to use (except Moogle's patience), but as a matter of fact it's still a kind of a Save Token.




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* ''VideoGame/TalesOfSymphonia'' had some of it [[SavePoint save points]] locked untill activated by a special consumable item which always was, mercifully enough, a drop from one of the enemies in the area. Said items were also interchangeable between different unactive save points.
12th Dec '14 3:14:03 PM Prfnoff
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* ''VideoGame/{{Final Fantasy VII}}'' mostly uses a SavePoint system instead, but there is a consumable SaveToken in TheVeryDefinitelyFinalDungeon that creates a SavePoint anywhere the player wants.
* ''BreathOfFireDragonQuarter'' has ultra rare save tokens, although there was fortunately {{Suspend Save}}s available if you really needed to quit.

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* ''VideoGame/{{Final Fantasy VII}}'' mostly uses a SavePoint system instead, but there is a consumable SaveToken in TheVeryDefinitelyFinalDungeon that creates a SavePoint anywhere the player wants.
* ''BreathOfFireDragonQuarter'' ''VideoGame/BreathOfFireDragonQuarter'' has ultra rare save tokens, although there was fortunately {{Suspend Save}}s available if you really needed to quit.
9th Dec '14 11:37:12 AM Saber15
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* The ''{{VideoGame/X}}-Universe'' series of space sims have autosaving every time the player docks at a [[SavePoint space station]], but if they wish to save while in flight, they need to purchase single-use "Salvage Insurance" contracts, which allow the player to save the game while out in space.

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* The ''{{VideoGame/X}}-Universe'' series of space sims have autosaving every time the player docks at a [[SavePoint space station]], but if they wish to save while in flight, they need to purchase single-use "Salvage Insurance" contracts, which allow the player to save the game while out in space. ''Videogame/XRebirth'' does away with the system and allows players to save anywhere at any time.
21st Sep '13 7:43:18 PM nombretomado
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* ''[[VideoGame/TombRaider Tomb Raider III]]'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu)

to:

* ''[[VideoGame/TombRaider ''[[Franchise/TombRaider Tomb Raider III]]'' had collectible blue crystals which saved your game on use in the PS1 version. (The PC version allowed saving at any point from the menu)



* The PlayStation and PC version of ''TombRaider 3'' had collectible save crystals that could be used at any time from the inventory.

to:

* The PlayStation and PC version of ''TombRaider ''Franchise/TombRaider 3'' had collectible save crystals that could be used at any time from the inventory.
13th Jun '13 4:55:16 AM argv
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* ''VideoGame/{{Final Fantasy VII}}'' mostly uses a SavePoint system instead, but there is a consumable SaveToken in TheVeryDefinitelyFinalDungeon that creates a SavePoint anywhere the player wants.
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