History Main / RulesLawyer

22nd Jul '16 1:39:21 PM rva98014
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* ''Disney/{{Zootopia}}'': A police officer, not a lawyer, but Judy knows the laws of Zootopia backwards and forwards and uses that very often to work her way around obstacles, such as blackmailing the owner of an ice cream parlor with a health code violation, Nick with felony tax evasion, and working her way into a locked vehicle compound citing probable cause because Nick went in there without permission to grab her pen and she simply followed him inside.

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* ''Disney/{{Zootopia}}'': A police officer, not a lawyer, but Judy Hopps knows the laws of Zootopia backwards and forwards and uses that very often to work her way around obstacles, such as blackmailing the owner of an ice cream parlor with a health code violation, Nick with felony tax evasion, and working her way into a locked vehicle compound citing probable cause because Nick went in there without permission to grab her pen and she simply followed him inside.
5th Jul '16 11:59:41 AM DaibhidC
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Added DiffLines:

* Albert Haddock in AP Herbert's ''Misleading Cases in the Common Law'' is a rules lawyer for the actual law, able to twist any statute or precedent into supporting a completely ludicrous case, and leading unfortunate judges to have to rule on things like whether a motor car traversing a flooded road could be considered a boat.
1st Jul '16 9:44:04 AM Robinton
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** [[http://www.minmaxboards.com/index.php?topic=2548.0, The Fastest Metal Man]]. Rules Lawyering = [[YouFailPhysicsForever moving faster than the speed of light]].

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** [[http://www.minmaxboards.com/index.php?topic=2548.0, 0 The Fastest Metal Man]]. Rules Lawyering = [[YouFailPhysicsForever moving faster than the speed of light]].
26th Jun '16 5:20:05 PM DrImpossible
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* ''WesternAnimation/KingOfTheHill'' - Hank has to tell Bobby to stop playing 'lawyerball' instead of actually trying to win.

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* ''WesternAnimation/KingOfTheHill'' - Hank has to tell teaches Bobby to stop playing 'lawyerball' instead of actually trying to win.play baseball:
26th Jun '16 5:16:22 PM DrImpossible
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* ''WhateleyUniverse'' has Elaine Nalley, codenamed "Loophole." She earned her codename ''days'' into her first term by constantly abusing loopholes in the school rulebook. Her lawyering is so extensive that her Mutant ID has no actual details beyond "Homo Sapiens, Further notations pending court trial." She doesn't fully manifest her powers until her sophomore combat final because she'd managed to talk her way out of everything that could cause her to manifest up to that point.

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* ''WhateleyUniverse'' has Elaine Nalley, codenamed "Loophole." She earned her codename ''days'' into her first term by constantly abusing loopholes in the school rulebook. Her lawyering is so extensive that her Mutant ID has no actual details beyond "Homo Sapiens, Further notations pending court trial." She doesn't fully manifest her powers until her sophomore combat final because she'd managed to talk her way out of everything that could cause her to manifest up to that point. Even then, it only manifests because her coach tries to murder her by flinging a car at her.
26th Jun '16 5:02:25 PM DrImpossible
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* In ''Webcomic/LeftoverSoup'', [[http://leftoversoup.com/archive.php?num=72 Ellen chains together a string of attacks]]. (See also TheRant.)
* Mike, in ''SomethingPositive'', at first. It's amazing what the threat of being [[BlackComedyRape sodomized by Redneck Trees]] will do for one's moral character.
26th Jun '16 4:58:49 PM DrImpossible
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** These and other situations are legit, even though they appear to be Rules Lawyering from an outside perspective. Some games, especially Game Boy games, allow the player to poke at and overflow certain memory addresses that causes the game to instantly flip to the credits, and in some cases the resulting credits are glitched out, but it still counts. Pressing left and right or up and down at the same time is ok, even though you couldn't practically do it on a standard, unmodified controller. However, if the non-"Lawyer" run is sufficiently different and interesting, it will be showcased as a separate entry.

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** These and other situations are legit, even though they appear to be Rules Lawyering from an outside perspective. Some games, especially Game Boy games, allow the player to poke at and overflow certain memory addresses that causes the game to instantly flip to the credits, and in some cases the resulting credits are glitched out, but it still counts. Pressing left and right or up and down at the same time is ok, even though you couldn't practically do it on a standard, unmodified controller. However, if the non-"Lawyer" run is sufficiently different and interesting, it will be showcased as a separate entry.
26th Jun '16 4:54:38 PM DrImpossible
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** To patch a serious LoopholeAbuse, the rules were rewritten to specifically state that the move producing the checkmate must be a ''legal'' move. Before this change, a player could produce a checkmate with an illegal move and get away with it because of the rule that any violations cannot be reported after the game is over, and the game is over the moment you checkmate.

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** To patch a serious LoopholeAbuse, the rules were rewritten to specifically state that the move producing the checkmate must be a ''legal'' move. Before this change, a player could produce some players argued that a checkmate could be performed with an illegal move and get away with it still achieve victory because of the rule that any violations cannot be reported after the game is over, and over and, in theory, the game is over the moment you checkmate.
26th Jun '16 4:50:46 PM DrImpossible
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* ''XDM: Xtreme Dungeon Mastering'' has some recommended tactics for dealing with players who do this obnoxiously.
** Borrow the player's character sheet under some pretense. Tell them that they're welcome to bring up rules and comment on how the DM isn't playing properly, but they're also going to have to quote the character's statistics during the game and being wrong will get their character killed. Admittedly, more a wishful fantasy than an effective tactic, but it does bring home the difficulty [=GMs=] face trying to keep track of all of the possible rules and their interactions.
** Another: the Jack Bauer Rule: Just kill their character.
26th Jun '16 4:26:40 PM DrImpossible
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** It is completely legal to play Go Up A Level cards on ''your opponents'' while they are facing monsters that have a "Will not pursue under level X" restriction. (This wasn't the original intention of the card when it was made, but the creators of the game [[ThrowItIn deliberately decided to allow it]], as it was in the spirit of the game.)

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** It is completely legal to play Go Up A Level cards on ''your opponents'' while they are facing monsters that have a "Will not pursue under level X" restriction. (This wasn't the original intention of the card when it was made, but the creators of the game [[ThrowItIn deliberately decided to allow it]], officially confirmed it as a valid tactic,]] as it was in the spirit of the game.)



* Similarly to ''Munchkin'', much of the point of ''MagicTheGathering'' is to find unusual ways to twist the rules to win. While any GameBreaker will eventually be banned, Magic is notably different from roleplaying games like D&D because there is no "rule zero" enforcing the spirit of the rules or prohibiting things that don't make sense according to the game's story. If you can figure out a legitimate loophole in the letter of the rules, there's nothing to prevent you from exploiting it until the rules are officially changed.
** Magic tournament judges can impose penalties on players who push their rules lawyering too far if they deem to be disruptive to the tournament or as stalling to run out the clock. Over the years the tournament rules have evolved a lot to give judges a lot of leeway when handling stuff like this.

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** The rules actually include one very important rule for rules-lawyers. "If in doubt, the owner of the game wins." Meaning that it is always a better idea to be the owner of that particular copy of the game.
* Similarly to ''Munchkin'', much of the point of ''MagicTheGathering'' is to find unusual ways to twist the rules to win. While any GameBreaker will eventually be banned, Magic is notably different from roleplaying games like D&D because there is has no "rule zero" or "rule seven" enforcing the spirit of the rules or prohibiting things that don't make sense according to the game's story. If you can figure out a legitimate loophole in the letter of the rules, there's nothing to prevent you from exploiting it until the rules are officially changed.
** Magic tournament judges can impose penalties on players who push their rules lawyering rules-lawyering too far if they deem to be disruptive to the tournament or as stalling to run out the clock. Over the years the tournament rules have evolved changed a lot to give judges a lot of leeway when handling stuff like this.



** It's worth noting that Rules Lawyers are considered a ''legitimate demographic'' by [=WotC=] (they're referred to as "Melvin").

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** It's worth noting that MTG Rules Lawyers are considered a ''legitimate demographic'' by for [=WotC=] (they're referred to as "Melvin").
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