History Main / RocketTagGameplay

2nd May '16 12:54:34 AM ZombieAladdin
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* The ''[[TabletopGame/{{Pokemon}} Pokémon Trading Card Game]]'' became like this during the later parts of [[VideoGame/PokemonDiamondAndPearl Generation IV]] and the earlier parts of [[VideoGame/PokemonBlackAndWhite Generation V]]. Everywhere in tournament play was the "Donk" deck, which makes use of one Pokémon with one very high-damage, low-Energy attack. These attacks invariably have drawbacks, such as Rampardos [[CastFromHitPoints taking damage]] or Machamp only able to use it on certain Pokémon, and the rest of the deck was designed to minimize those negative effects. In addition, there were plenty of cards to boost damage, like [=PlusPower=], Buck's Training, and Expert Belt. Together, playing the ''Pokémon TCG'' competitively during then largely came down to a race to the first knockout which, more often than not, created momentum that would grow into an insurmountable lead.
26th Apr '16 11:15:23 PM MadCat221
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** Sudden Death sets character damage to 300% and starts dropping random bob-ombs in the area. The first person hit will almost certainly lose. Super Sudden Death in Melee and the 300% option in Special Brawl are both exactly like Sudden Death, sans the Bob-ombs.

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** Sudden Death sets character damage to 300% and eventually starts dropping random bob-ombs in the area.area if the stalemate keeps dragging on. The first person hit will almost certainly lose. Super Sudden Death in Melee and the 300% option in Special Brawl are both exactly like Sudden Death, sans the Bob-ombs.
17th Apr '16 8:29:05 AM TheCuza
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* The ''VideoGame/GearsOfWar'' series suffered from GameplayDerailment resulting in this. It was intended to be a cover-based shooter and used paintball as its main inspiration. Instead, the only thing anyone uses the cover for is to "wall bounce" around the map quickly while attempting to OneHitKill each other with the [[ShotgunsAreJustBetter shotgun]]. Absolutely everything else in the game is considered a cheap tactic that only idiot noobs with no skill have to rely on to win. ''Especially'' the game's iconic weapon, the [[ChainsawGood Chainsaw Bayonet]].

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* The ''VideoGame/GearsOfWar'' series suffered from GameplayDerailment resulting in this. It was intended to be a cover-based shooter and used paintball as its main inspiration. Instead, the only thing anyone uses the cover for is to "wall bounce" "wallbounce" around the map quickly while attempting to OneHitKill each other with the [[ShotgunsAreJustBetter shotgun]]. Absolutely everything else in the game is considered a cheap tactic by the vast majority of the community to be cheap, overpowered bullshit that only idiot noobs with no skill have need to rely on to win. ''Especially'' the game's iconic weapon, the [[ChainsawGood Chainsaw Bayonet]].
23rd Mar '16 6:17:24 AM TinOz
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* In many of the older 3D fighting games like ''{{Virtua Fighter}}'' and ''VideoGame/Tekken'' you can beat your opponent with 3-4 well placed kicks, and many rounds can be easily ended in a couple of seconds.

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* In many of the older 3D fighting games like ''{{Virtua Fighter}}'' and ''VideoGame/Tekken'' ''VideoGame/{{Tekken}}'' you can beat your opponent with 3-4 well placed kicks, and many rounds can be easily ended in a couple of seconds.
23rd Mar '16 6:16:35 AM TinOz
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* In many of the older 3D fighting games like ''{{Virtua Fighter}}'' and ''{{Tekken}}'' you can beat your opponent with 3-4 well placed kicks, and many rounds can be easily ended in a couple of seconds.

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* In many of the older 3D fighting games like ''{{Virtua Fighter}}'' and ''{{Tekken}}'' ''VideoGame/Tekken'' you can beat your opponent with 3-4 well placed kicks, and many rounds can be easily ended in a couple of seconds.
21st Mar '16 7:38:09 AM supershadow2021
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* ''VideoGame/{{Divekick}}'' takes this to the extreme, with every character able to win with only one well-placed dive kick. The only way to not die it to avoid that kick.

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* ''VideoGame/{{Divekick}}'' takes this to the extreme, with every character able to win with only one well-placed dive kick. The only way to not die it is to avoid that kick.
18th Mar '16 7:39:05 PM TheCuza
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* The ''VideoGame/GearsOfWar'' series suffered from GameplayDerailment resulting in this. It was intended to be a cover-based shooter and used paintball as its main inspiration. Instead, the only thing anyone uses the cover for is to "wall bounce" around the map quickly while attempting to OneHitKill each other with the [[ShotgunsAreJustBetter shotgun]]. Absolutely everything else in the game is considered a cheap tactic that only {{Scrub}}s with no skill have to rely on to win. ''Especially'' the game's iconic weapon, the [[ChainsawGood Chainsaw Bayonet]].

to:

* The ''VideoGame/GearsOfWar'' series suffered from GameplayDerailment resulting in this. It was intended to be a cover-based shooter and used paintball as its main inspiration. Instead, the only thing anyone uses the cover for is to "wall bounce" around the map quickly while attempting to OneHitKill each other with the [[ShotgunsAreJustBetter shotgun]]. Absolutely everything else in the game is considered a cheap tactic that only {{Scrub}}s idiot noobs with no skill have to rely on to win. ''Especially'' the game's iconic weapon, the [[ChainsawGood Chainsaw Bayonet]].
18th Mar '16 7:37:59 PM TheCuza
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* The ''VideoGame/GearsOfWar'' series suffered from GameplayDerailment resulting in this. It was intended to be a cover-based shooter and used paintball as its main inspiration. Instead all anyone uses the cover for is to "wall bounce" around the map quickly while attempting to OneHitKill each other with the [[ShotgunsAreJustBetter shotgun]]. You will be vilified if you attempt to do anything else.

to:

* The ''VideoGame/GearsOfWar'' series suffered from GameplayDerailment resulting in this. It was intended to be a cover-based shooter and used paintball as its main inspiration. Instead all Instead, the only thing anyone uses the cover for is to "wall bounce" around the map quickly while attempting to OneHitKill each other with the [[ShotgunsAreJustBetter shotgun]]. You will be vilified if you attempt Absolutely everything else in the game is considered a cheap tactic that only {{Scrub}}s with no skill have to do anything else.rely on to win. ''Especially'' the game's iconic weapon, the [[ChainsawGood Chainsaw Bayonet]].
27th Feb '16 9:18:53 AM Lopiny
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* ''Videogame/DwarfFortress'': Combat with actual weapons tends to turn into this due to the pain mechanics: One guy catches one arrow/hammerstrike/axe chop to one limb and they'll probably pass out from pain if they're not {{Badass}} enough. Same with beasts: Either the warrior gets stomped through their armor or the monster gets cut in half early into the fight. Weaponless brawls, however, and battles with non-organic foes, tend to be significantly longer.
21st Feb '16 6:44:32 PM REV6Pilot
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** [[TropesAreNotBad There is a significant upside to this, though]]: RocketTagGameplay for most of the ''Disgaea'' games only happens at levels considerably higher than needed to enter the post-game, wherein you spend the vast, ''vast'' majority of your time LevelGrinding or going through [[BonusDungeon Item Dungeons]] which have dozens and dozens of floors. If battles didn't get shorter as levels increased, getting the InfinityPlusOneSword or defeating the BonusBoss would take an even more unbearably long time.

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** [[TropesAreNotBad There is a significant upside to this, though]]: RocketTagGameplay Rocket Tag Gameplay for most of the ''Disgaea'' games only happens at levels considerably higher than needed to enter the post-game, wherein you spend the vast, ''vast'' majority of your time LevelGrinding or going through [[BonusDungeon Item Dungeons]] which have dozens and dozens of floors. If battles didn't get shorter as levels increased, getting the InfinityPlusOneSword or defeating the BonusBoss would take an even more unbearably long time.



* Converse to the PaddedSumoGameplay common through most of the ''VideoGame/{{Fallout}}'' games, fights with more powerful enemies in ''VideoGame/FalloutNewVegas'' become RocketTagGameplay: some of the strongest weapons do over 100 damage a shot before subtracting DT (more with a CriticalHit, which you can make amazingly common) then have their final damage multiplied several times from perks, sneak attacks, and headshots, while the strongest BonusBoss only has 2000 health and 20 DT. You yourself can only have DT in the 40s and a couple hundred hits points, so most really strong enemies can kill you in one or two hits unless you pile up damage resistance from taking multiple chems simultaneously.

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* Converse to the PaddedSumoGameplay common through most of the ''VideoGame/{{Fallout}}'' games, fights with more powerful enemies in ''VideoGame/FalloutNewVegas'' become RocketTagGameplay: Rocket Tag Gameplay: some of the strongest weapons do over 100 damage a shot before subtracting DT (more with a CriticalHit, which you can make amazingly common) then have their final damage multiplied several times from perks, sneak attacks, and headshots, while the strongest BonusBoss only has 2000 health and 20 DT. You yourself can only have DT in the 40s and a couple hundred hits points, so most really strong enemies can kill you in one or two hits unless you pile up damage resistance from taking multiple chems simultaneously.
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