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* ''Franchise/SuperMarioBros:'':
** ''VideoGame/NewSuperMarioBros1'': A few levels, including a fortress level with rising lava. There's a code that enables "Challenge Mode". When used on side-scrolling stages, it disables scrolling left, making the experience more like the first ''VideoGame/SuperMarioBros'' game (as well as allowing you to occasionally get into an {{Unwinnable}} situation). In vertical-scrolling stages however, it turns falling off the bottom of the screen at any time into an instant death, making those vertically-scrolling stages into Rise To The Challenge levels that move at your own pace.

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* ''Franchise/SuperMarioBros:'':
''Franchise/SuperMarioBros'':
** ''VideoGame/NewSuperMarioBros1'': A few levels, including a fortress level with rising lava. There's a code that enables "Challenge Mode". When used on side-scrolling stages, it disables scrolling left, making the experience more like the first ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' game (as well as allowing you to occasionally get into an {{Unwinnable}} situation). In vertical-scrolling stages however, it turns falling off the bottom of the screen at any time into an instant death, making those vertically-scrolling stages into Rise To The Challenge levels that move at your own pace.
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* ''VideoGame/JakAndDaxterThePrecursorLegacy'' has levels flooding with toxic [[GrimyWater Dark Eco]].

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* %%* ''VideoGame/JakAndDaxterThePrecursorLegacy'' has levels flooding with toxic [[GrimyWater Dark Eco]].Eco]]. (ZCE: But do they rise? And if they do, in which levels?)
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Crosswicking

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** ''VideoGame/MarioParty10'':
*** Bowser's Clawful Climb places Team Mario on a tower being chased by Bowser from underneath, and they must climb as fast as they can to avoid as much damage as possible. Bowser climbs the tower segments at a time, and any players who get caught will lose a whopping three hearts.
*** Chaos Castle has a portion where Team Mario must scale a series of large walls. In Bowser Party, they have to do this while Bowser is right behind them, so they can't afford to waste time.
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* ''VideoGame/CurseCrackersForWhomTheBelleToils'': While death walls can come from left or right (and in one case from above), they most commonly come from below. There's even a boss battle where you have to make your way up through a room with a rising death wall three times, and a harder version of it can be done again later.
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* ''VideoGame/ChuckRock II: Son of Chuck'' has the Lava Tree. In this stage, Chuck Jr. has to climb to the top of a tree as it sinks into the lava that engulfs it. When Junior reaches the top, he has to fight an angry baby bird who tries to attack him with molten rocks he extracts from the lava.
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May overlap with {{Auto Scrolling Level}}s, or a vertical form of RatchetScrolling. In these cases, the danger may simply be a rising BottomlessPit.

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May overlap with {{Auto Scrolling Level}}s, or a vertical form of RatchetScrolling. In these cases, the danger may simply be a rising BottomlessPit.{{Bottomless Pit|s}}.
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** ''VideoGame/MarioParty9'': After the castle is destroyed in Magma Mine, the lava level rises up two spaces every time someone rolls the Dice Block, so players must roll high enough to outrun it. Further complicating matters are spaces that make the lava rise even higher if players land on them. If the lava catches up with the team, the current Captain will lose half of their Mini-Stars.
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** ''VideoGame/MarioPartyIslandTour'': In the minigame Sinking Feeling, the player use AR Cards (or downloaded images of them in tablets or handheld phones) to summon a metallic tower that is sinking into a body of lava that is displayed on the 3DS. They have to control their character to climb the tower, which gradually earns new parts as the old ones sink, to avoid lava for as long as possible. while some of the incoming parts are climbable in all their areas, some have obstructions that are impassable, so the character has to be guided through the climbable parts. If the minigame is played solo, the minigame ends when the character is caught by lava, and the height climbed is shown (if the character climbs high enough, the'll be able to break the current record). If it's played between two or more people, then the last one standing wins.
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* ''VideoGame/{{Melatonin}}'''s "Dream About Stress" has the main character climbing wooden ladders inside a volcano with rising lava, although the climbing is done automatically, and the only input is jumping onto a different ladder when one appears, or jumping straight up when the lava prepares for a sudden quick rise.

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** ''VideoGame/SuperCastlevaniaIV has the last stage before the Tower of the Four Fiends, which has Simon traversing a large tower, constantly upwards. With floating platforms, stairs, until at one point a giant [[ChainsawGood saw blade]] starts chasing him, ricocheting back and forth between the two walls of the tower until he reaches the top.

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** ''VideoGame/SuperCastlevaniaIV ''VideoGame/SuperCastlevaniaIV'' has the last stage before the Tower of the Four Fiends, which has Simon traversing a large tower, constantly upwards. With floating platforms, stairs, until at one point a giant [[ChainsawGood saw blade]] starts chasing him, ricocheting back and forth between the two walls of the tower until he reaches the top.



** In the original ''VideoGame/Metroid1'', Brinstar did have acid lakes. ''VideoGame/SuperMetroid'', on the other hand, did not have them.



** In the original ''VideoGame/{{Metroid|1}}'', Brinstar did have acid lakes. ''VideoGame/SuperMetroid'', on the other hand, did not have them.
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* In ''VideoGame/GhostTrick'', you have to escape rising tides of water, after the submarine you're trapped in gets hit.
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* ''VideoGame/LooneyTunes (1992)'': In Stage 5, there's a section where WesternAnimation/SpeedyGonzales has to climb up the temple as a pool of lava rises, and must avoid falling in, as said lava [[OneHitKill kills him instantly]].

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Crosswicking


** A few levels in ''VideoGame/NewSuperMarioBros1'', including a fortress level with rising lava. There's a code that enables "Challenge Mode". When used on side-scrolling stages, it disables scrolling left, making the experience more like the first ''VideoGame/SuperMarioBros'' game (as well as allowing you to occasionally get into an {{Unwinnable}} situation). In vertical-scrolling stages however, it turns falling off the bottom of the screen at any time into an instant death, making those vertically-scrolling stages into Rise To The Challenge levels that move at your own pace.
** There is a lava one in ''VideoGame/SuperMarioGalaxy''. It's technically because of the ground sinking instead of the lava rising, but functionally it plays like any regular example; then, you have to redo it [[OneHitPointWonder with only one HP.]] In the same game, there is another that is somewhere between this and DescendingCeiling. Mario is upside down to the player so it is hard to say whether the sand is the floor or the ceiling.
** In ''VideoGame/SuperMarioMaker2'', it is possible to make levels of this kind by making lava or poison rise constantly in a vertical sub-area and prevent it from lowering its level afterwards. For levels without the harmful element present, it is still possible to invoke this trope by simply making the screen scroll up.
** One of the mini-games in ''VideoGame/MarioParty DS'' is called "Crater Crawl". In it, Mario and his friends are inside a volcano, trying to climb to the top as the lava inside it rises. [[ButtonMashing Pressing the A button repeatedly makes them climb]], and they also have to watch out for pillars of lava that shoot up, which are indicated by bubbles. The longer at least two players survive, the faster the lava will bubble.

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** ''VideoGame/NewSuperMarioBros1'': A few levels in ''VideoGame/NewSuperMarioBros1'', levels, including a fortress level with rising lava. There's a code that enables "Challenge Mode". When used on side-scrolling stages, it disables scrolling left, making the experience more like the first ''VideoGame/SuperMarioBros'' game (as well as allowing you to occasionally get into an {{Unwinnable}} situation). In vertical-scrolling stages however, it turns falling off the bottom of the screen at any time into an instant death, making those vertically-scrolling stages into Rise To The Challenge levels that move at your own pace.
** ''VideoGame/SuperMarioGalaxy'': There is a lava one in ''VideoGame/SuperMarioGalaxy''.one. It's technically because of the ground sinking instead of the lava rising, but functionally it plays like any regular example; then, you have to redo it [[OneHitPointWonder with only one HP.]] In the same game, there is another that is somewhere between this and DescendingCeiling. Mario is upside down to the player so it is hard to say whether the sand is the floor or the ceiling.
** In ''VideoGame/SuperMarioMaker2'', it ''VideoGame/SuperMarioMaker2'': It is possible to make levels of this kind by making lava or poison rise constantly in a vertical sub-area and prevent it from lowering its level afterwards. For levels without the harmful element present, it is still possible to invoke this trope by simply making the screen scroll up.
** ''VideoGame/MarioPartyAdvance'': The minigame Stair Scare has two dueling characters run upstairs after the tower they're in suffers an earthquake. The characters have to run by rapidly tapping A to avoid getting caught by the crumbling stairs and falling down. Whoever gets first into the hot-air balloon to escape wins.
** ''VideoGame/MarioPartyDS'':
One of the mini-games in ''VideoGame/MarioParty DS'' is called "Crater Crawl". In it, Mario and his friends are inside a volcano, trying to climb to the top as the lava inside it rises. [[ButtonMashing Pressing the A button repeatedly makes them climb]], and they also have to watch out for pillars of lava that shoot up, which are indicated by bubbles. The longer at least two players survive, the faster the lava will bubble.



** ''VideoGame/SuperMetroid'''s version of Norfair has several rooms where lava rises as soon as you enter. (Or in one case, as soon as you grab an upgrade at the far end.) In lower Norfair, Samus will also have to deal with acid that rises from the rooms that neither of her suits will protect her from. There's also rising acid in part of the final EscapeSequence, but it's kind of redundant since you're already running to escape an exploding planet, and because it's at the end of the game, your suit's been upgraded enough that the lava doesn't restrict your movement, and you have so many spare energy tanks that the damage inflicted by the acid is negligible, so it's really only there to make you panic.

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** ''VideoGame/SuperMetroid'''s ''VideoGame/SuperMetroid''; The game's version of Norfair has several rooms where lava rises as soon as you enter. (Or in one case, as soon as you grab an upgrade at the far end.) In lower Norfair, Samus will also have to deal with acid that rises from the rooms that neither of her suits will protect her from. There's also rising acid in part of the final EscapeSequence, but it's kind of redundant since you're already running to escape an exploding planet, and because it's at the end of the game, your suit's been upgraded enough that the lava doesn't restrict your movement, and you have so many spare energy tanks that the damage inflicted by the acid is negligible, so it's really only there to make you panic.
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Baleful Polymorph was renamed per TRS


** The first game has you moving one of two (previously [[BalefulPolymorph cursed]]) boys named Bub and Bob up a series of seven sinking islands, with a harsh time limit and some SuperDrowningSkills to speed you on your way.

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** The first game has you moving one of two (previously [[BalefulPolymorph [[ForcedTransformation cursed]]) boys named Bub and Bob up a series of seven sinking islands, with a harsh time limit and some SuperDrowningSkills to speed you on your way.
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* In ''VideoGame/{{Splatoon}}''[='=]s ''Squid Jump'' minigame, you have to outjump a quickly-rising flood of lethal purple ink.

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* In ''VideoGame/{{Splatoon}}''[='=]s the original ''VideoGame/Splatoon1''[='=]s ''Squid Jump'' minigame, you have to outjump a quickly-rising flood of lethal purple ink.
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* In ''VideoGame/OriAndTheBlindForest'', the escape sequence of the Ginso Tree has you trying to get out before a geyser within erupts, requiring you to use what you've learned so far to stay ahead of the rapidly rising water level.
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** ''VideoGame/SuperCastlevaniaIV has the last stage before the Tower of the Four Fiends, which has Simon traversing a large tower, constantly upwards. With floating platforms, stairs, until at one point a giant [[ChainsawGood saw blade]] starts chasing him, ricocheting back and forth between the two walls of the tower until he reaches the top.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMetroid'''s version of Norfair has several rooms where lava rises as soon as you enter. (Or in one case, as soon as you grab an upgrade at the far end.) There's also rising lava in part of the final EscapeSequence, but it's kind of redundant since you're already running to escape an exploding planet, and because it's at the end of the game, your suit's been upgraded enough that the lava doesn't restrict your movement, and you have so many spare energy tanks that the damage inflicted by the lava is negligible, so it's really only there to make you panic.

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** ''VideoGame/SuperMetroid'''s version of Norfair has several rooms where lava rises as soon as you enter. (Or in one case, as soon as you grab an upgrade at the far end.) In lower Norfair, Samus will also have to deal with acid that rises from the rooms that neither of her suits will protect her from. There's also rising lava acid in part of the final EscapeSequence, but it's kind of redundant since you're already running to escape an exploding planet, and because it's at the end of the game, your suit's been upgraded enough that the lava doesn't restrict your movement, and you have so many spare energy tanks that the damage inflicted by the lava acid is negligible, so it's really only there to make you panic.
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%%* On the NES, ''VideoGame/NinjaGaiden 3''.

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%%* * On the NES, ''VideoGame/NinjaGaiden 3''.3'' has a segment in 2-2 where Ryu Hayabusa must outrun rising lava in a cave that's also an autoscroller.
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*** "Castle Crush" features a rising floor and several narrow passages that guaranteed that a slow Kong will be crushed. This level is also infamous for the [[https://www.mariowiki.com/List_of_Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest_glitches#Castle_Crush_Glitch Castle Crush glitch]] present in the original SNES version and the Wii U Virtual Console port capable of bricking the game if performed.
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* ''VideoGame/MegaMan2'' inverts this with Quick Man's infamous laser death trap, where the challenge is going ''down'' without getting blasted by the instant-kill lasers.

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* ''VideoGame/MegaMan2'' inverts this with Quick Man's infamous laser death trap, where the challenge is going ''down'' without getting blasted to death by the instant-kill lasers.[[OneHitKill instant-kill]] [[ShockAndAwe lasers]].



** ''VideoGame/MegaManX8'' did this both ways ([[InnocentInnuendo I mean up and down!]]) with fire.

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** ''VideoGame/MegaManX8'' did this [[ZigZaggingTrope both ways ways]] ([[InnocentInnuendo I mean up and down!]]) with fire.fire. The [[InvertedTrope down part]] happens as the heroes climb down the volcano that Burn Rooster (Burn Kokekokker) makes his lair at. After Burn's defeat, it gets played straight where the magma rises and the gang must climb back up. Did Burn rig the place to flood with the burning-hot liquid rock at the moment of his defeat?
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* ''VideoGame/DevilMayCry2'': In Dante's fifth mission, the Infested Chopper chases him as he climbs a burning tower. The floors below are also slowly being engulfed by rising flames. Fortunately, the flames won't instantly kill you, but deal periodic damage if you don't climb back up.
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* ''VideoGame/BattleForWesnoth'': The first half of "Out of the Frying Pan" of ''Under the Burning Suns'' campaign takes place in a cave that's flooding, forcing the elves to stay ahead of the rising tide while battling various threats along the way.

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* The first ''VideoGame/TheSmurfs'' game for the SNES had a volcano level with rising lava (Act 12).
* ''VideoGame/SonicTheHedgehog:''

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* The first ''VideoGame/TheSmurfs'' ''[[Franchise/TheSmurfs Smurfs]]'' game for the SNES had a volcano level with rising lava (Act 12).
* ''VideoGame/SonicTheHedgehog:''''Franchise/SonicTheHedgehog:''
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Expanding Donald Duck game examples.


* The 16-bit Disney game ''VideoGame/DonaldInMauiMallard'' had a few of these, notably trying to [[DoNotTouchTheFunnelCloud out-swim a vortex in a shipwreck]] and climbing away from a cloud of death in Hell.

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* The 16-bit Disney game ''WesternAnimation/DonaldDuck'' games:
** ''VideoGame/DeepDuckTrouble'' has a section near the end of the [[LethalLavaLand Volcano]] where Donald has to climb to the top as the lava rises.
**
''VideoGame/DonaldInMauiMallard'' had has a few of these, notably trying to [[DoNotTouchTheFunnelCloud out-swim a vortex in a shipwreck]] and climbing away from a cloud of death in Hell.
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* In ''VideoGame/FallGuysUltimateKnockout'', the event "Slime Climb" has rising slime that eliminates players, and an obstacle course that must be traversed to reach higher ground.

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* In ''VideoGame/FallGuysUltimateKnockout'', the event "Slime Climb" has rising slime that eliminates players, and an obstacle course that must be traversed to reach higher ground. Season 4 introduces "The Slimescraper", which is similar to Slime Climb but with a much more difficult layout to navigate.
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* ''VideoGame/HollowKnight'' has a rare heroic example. [[spoiler:During the third phase of the fight against [[TrueFinalBoss the Radiance]], the player has to climb up above the clouds to reach her, while the Void and all the Shades from the Abyss rise up with them to help defeat her. Falling into the rising Void will still deal a mask of damage and will teleport the Knight to stable ground.]]
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Description of Indy Escape on this article is wrong and has been corrected.


Compare DownTheDrain and OutrunTheFireball. The inverse is DescendingCeiling. Sideways you get an IndyEscape or AdvancingWallOfDoom. See also LiftOfDoom where the rising threat is solid rather than fluid. A form of EscapeSequence.

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Compare DownTheDrain and OutrunTheFireball. The inverse is DescendingCeiling. Sideways For the sideways variation, see AdvancingWallOfDoom. If a corridor or tunnel is involved, you get an IndyEscape or AdvancingWallOfDoom.IndyEscape. See also LiftOfDoom where the rising threat is solid rather than fluid. A form of EscapeSequence.
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* The finale of both versions of ''Videogame/{{Ducktales}}'' has Scrooge racing Magica [=DeSpell=] and Flintheart Glomgold to his Number One Dime. Once he beats them however, he still has to escape the rising lava.

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* The finale of both versions of ''Videogame/{{Ducktales}}'' ''VideoGame/{{Ducktales}}'' has Scrooge racing Magica [=DeSpell=] and Flintheart Glomgold to his Number One Dime. Once he beats them however, he still has to escape the rising lava.



* In ''Kaizou Choujin Shubibinman 3'', Stage 3 features a section of this combined with TheWallsAreClosingIn.

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* In ''Kaizou Choujin Shubibinman 3'', ''VideoGame/KaizouChoujinShubibinman3'', Stage 3 features a section of this combined with TheWallsAreClosingIn.



** A rising sea of lava also appears near the end of Lava Landing, in ''[[Videogame/KirbysEpicYarn Kirby's Epic Yarn]]''
* ''[[VideoGame/LegacyOfKain Legacy of Kain: Defiance]]'' has the early moment in Raziel's viewpoint, as he [[EscapeSequence escapes]] from the Spirit Realm. The [[GodofEvil Elder God]] cynically asks, "[[IShallTauntYou Where are you going, little soul?]]", after which [[FogOfDoom deadly mist]] rises up and the player is forced to outclimb it.

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** A rising sea of lava also appears near the end of Lava Landing, in ''[[Videogame/KirbysEpicYarn ''[[VideoGame/KirbysEpicYarn Kirby's Epic Yarn]]''
* ''[[VideoGame/LegacyOfKain Legacy of Kain: Defiance]]'' ''VideoGame/LegacyOfKainDefiance'' has the early moment in Raziel's viewpoint, as he [[EscapeSequence escapes]] from the Spirit Realm. The [[GodofEvil Elder God]] cynically asks, "[[IShallTauntYou Where are you going, little soul?]]", after which [[FogOfDoom deadly mist]] rises up and the player is forced to outclimb it.



%%* On the NES, ''NinjaGaiden 3''.

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%%* On the NES, ''NinjaGaiden ''VideoGame/NinjaGaiden 3''.



* ''VideoGame/WarioLandSuperMarioLand3'' has an advancing lava wall in the first level of Stove Canyon. It seems ridiculously easy to outrun at first, until you realize that the reason for this is that there is a hidden [[TreasureRoom Treasure Room]] key in this level.

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* ''VideoGame/WarioLandSuperMarioLand3'' has an advancing lava wall in the first level of Stove Canyon. It seems ridiculously easy to outrun at first, until you realize that the reason for this is that there is a hidden [[TreasureRoom Treasure Room]] TreasureRoom key in this level.
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* ''VideoGame/{{Pankapu}}'': The final level in Archipelago Of The Winds has [[PlayerCharacter Pankapu]] racing against rising lava to reach the end of the level.

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* ''VideoGame/{{Pankapu}}'': The final level in Archipelago Of The Winds Winds, "Ardent Abysses", has [[PlayerCharacter Pankapu]] racing against rising lava to reach the end of the level.

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