History Main / RiseToTheChallenge

4th Dec '17 11:15:42 AM Cryoclaste
Is there an issue? Send a Message


** In the original ''VideoGame/{{Metroid1}}'', Brinstar did have acid lakes. ''VideoGame/SuperMetroid'', on the other hand, did not have them.

to:

** In the original ''VideoGame/{{Metroid1}}'', ''VideoGame/{{Metroid|1}}'', Brinstar did have acid lakes. ''VideoGame/SuperMetroid'', on the other hand, did not have them.
4th Dec '17 11:15:16 AM Cryoclaste
Is there an issue? Send a Message


* The Brinstar (acid) and Norfair (lava) stages in the ''VideoGame/SuperSmashBros'' games. Norfair also includes [[IndyEscape giant waves of lava from the sides and background]]. It's ironic because Brinstar in the ''{{Metroid}}'' games is of course an UndergroundLevel that doesn't involve this at all, though Norfair does have lava.
** In the original ''{{Metroid}}'', Brinstar did have acid lakes. ''VideoGame/SuperMetroid'', on the other hand, did not have them.

to:

* The Brinstar (acid) and Norfair (lava) stages in the ''VideoGame/SuperSmashBros'' games. Norfair also includes [[IndyEscape giant waves of lava from the sides and background]]. It's ironic because Brinstar in the ''{{Metroid}}'' ''Franchise/{{Metroid}}'' games is of course an UndergroundLevel that doesn't involve this at all, though Norfair does have lava.
** In the original ''{{Metroid}}'', ''VideoGame/{{Metroid1}}'', Brinstar did have acid lakes. ''VideoGame/SuperMetroid'', on the other hand, did not have them.
8th Nov '17 11:25:09 AM RandomNumberReactor
Is there an issue? Send a Message


* ''Franchise/RatchetAndClank:''
** ''VideoGame/RatchetAndClank2002'' has an interesting variation of this. Opening the door at the one point will make water pour into the location. While touching the water itself won't kill you, and in fact it ''is'' necessary to progress, due to this happening in sewer tunnels and Ratchet being limited by OxygenMeter you have to move quickly enough so you'll have enough air to traverse flooded sections.
** ''VideoGame/RatchetAndClankSizeMatters'' has the variation with some [[SicklyGreenGlow sickly green liquid]], probably acid.



* Two instances in ''Franchise/RatchetAndClank'':

to:

* Two Three instances in ''Franchise/RatchetAndClank'':


Added DiffLines:

** ''VideoGame/RatchetAndClankSizeMatters'' has the version with some [[SicklyGreenGlow sickly green liquid]], presumably acid or toxic waste.
8th Nov '17 11:21:41 AM RandomNumberReactor
Is there an issue? Send a Message

Added DiffLines:

* ''Franchise/RatchetAndClank:''
** ''VideoGame/RatchetAndClank2002'' has an interesting variation of this. Opening the door at the one point will make water pour into the location. While touching the water itself won't kill you, and in fact it ''is'' necessary to progress, due to this happening in sewer tunnels and Ratchet being limited by OxygenMeter you have to move quickly enough so you'll have enough air to traverse flooded sections.
** ''VideoGame/RatchetAndClankSizeMatters'' has the variation with some [[SicklyGreenGlow sickly green liquid]], probably acid.
16th Oct '17 12:25:33 PM Shadoboy
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Cuphead}}'' has the fight against [[InsectQueen Rumor]] [[GodSaveUsFromTheQueen Honeybottoms]], which takes place in an endless honeycomb/office building hybrid that is slowly filling with honey.
27th Sep '17 6:39:56 AM jc1090
Is there an issue? Send a Message


* [[VideoGame/WarioLand Wario Land]] had an advancing lava wall in the first level of Stove Canyon. It seems ridiculously easy to outrun at first, until you realize that this is because there is a hidden [[TreasureRoom Treasure Room]] key in this level...

to:

* [[VideoGame/WarioLand Wario Land]] had an advancing lava wall in the first level of Stove Canyon. It seems ridiculously easy to outrun at first, until you realize that the reason for this is because that there is a hidden [[TreasureRoom Treasure Room]] key in this level...
27th Sep '17 6:36:29 AM jc1090
Is there an issue? Send a Message

Added DiffLines:

* [[VideoGame/WarioLand Wario Land]] had an advancing lava wall in the first level of Stove Canyon. It seems ridiculously easy to outrun at first, until you realize that this is because there is a hidden [[TreasureRoom Treasure Room]] key in this level...
26th Apr '17 8:48:10 AM QuizzicalPieridine
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/ShovelKnight'''': Specter of Torment'', there's an optional challenge where Specter Knight must climb the Tower of Fate while staying ahead of a rising electrical current.
16th Apr '17 4:10:33 PM bt8257
Is there an issue? Send a Message


Compare DownTheDrain and OutrunTheFireball. The reverse is DescendingCeiling. Sideways you get an IndyEscape or AdvancingWallOfDoom. See also LiftOfDoom where the rising threat is solid rather than fluid. A form of EscapeSequence.

to:

Compare DownTheDrain and OutrunTheFireball. The reverse inverse is DescendingCeiling. Sideways you get an IndyEscape or AdvancingWallOfDoom. See also LiftOfDoom where the rising threat is solid rather than fluid. A form of EscapeSequence.
11th Apr '17 9:46:40 AM erforce
Is there an issue? Send a Message


* ''[[VideoGame/TheAngryVideoGameNerdAdventures The Angry VideoGame Nerd II: ASSimilation]]'' inverts this trope in "Slide Down The Shaft", a downward AutoScrollingLevel where both the top and bottom of the screen are bordered by instant-death lasers.

to:

* ''[[VideoGame/TheAngryVideoGameNerdAdventures The Angry VideoGame Nerd II: ASSimilation]]'' ''VideoGame/TheAngryVideoGameNerdIIAssimilation'' inverts this trope in "Slide Down The Shaft", a downward AutoScrollingLevel where both the top and bottom of the screen are bordered by instant-death lasers.
This list shows the last 10 events of 146. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RiseToTheChallenge