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* In most ''{{Worms}}'' games, one of the thigns that can happen after the [[StalkedByTheBell round timer expires]] is the land starting to slowly sink into the water.

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* In most ''{{Worms}}'' games, one of the thigns that can happen after the [[StalkedByTheBell round timer expires]] is the land starting often begins to slowly sink into the water.



* Played with: the last level of ''{{Trine}}'' (and the BonusDungeon) feature these, both with rising lava. Interestingly, the game gives you the option to change your Difficulty for these levels, and with good reason -- on Easy difficulty, you get to play the level without the rising lava threat.

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* Played with: During the last level of ''{{Trine}}'' (and the BonusDungeon) feature these, both with rising lava. Interestingly, the game gives you the option to change your Difficulty for these levels, ''Firewalker'' mission in ''MassEffect2'', Shepard and with good reason -- on Easy difficulty, you get to play the level without the rising his/her squad escape from a research station nested inside a volcano as lava threat. rises. Thankfully, they're in a vehicle built to handle brutal environments.



)
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moving to appropriate namespace


** The infamous Labyrinth Zone "boss" for the original ''Game/SonicTheHedgehog'' game was nothing more than you chasing Robotnik up one of these, water rising behind you with no air bubbles to save you if you lag behind. And lag you will, as the way is also lined with retracting spikes and fireball-throwing gargoyles. The game ''does'' show some mercy, however, as once you reach the top, Robotnik [[http://www.youtube.com/watch?v=FFaXI4jKKIk runs away]], leaving Sonic to hit the end-of-zone animal cage and head for Star Light Zone. You ARE able to defeat him if you're good, though.

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** The infamous Labyrinth Zone "boss" for the original ''Game/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' game was nothing more than you chasing Robotnik up one of these, water rising behind you with no air bubbles to save you if you lag behind. And lag you will, as the way is also lined with retracting spikes and fireball-throwing gargoyles. The game ''does'' show some mercy, however, as once you reach the top, Robotnik [[http://www.youtube.com/watch?v=FFaXI4jKKIk runs away]], leaving Sonic to hit the end-of-zone animal cage and head for Star Light Zone. You ARE able to defeat him if you're good, though.
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* Played with: the last level of ''{{Trine}}'' (and the BonusDungeon) feature one of these, both with rising lava. Interestingly, the game gives you the option to change your Difficulty for these level, and with good reason -- on Easy difficulty, you get to play the level without the rising lava threat.

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* Played with: the last level of ''{{Trine}}'' (and the BonusDungeon) feature one of these, both with rising lava. Interestingly, the game gives you the option to change your Difficulty for these level, levels, and with good reason -- on Easy difficulty, you get to play the level without the rising lava threat.
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* Played with: the last level of ''{{Trine}}'' (and the BonusDungeon) feature one of these, both with rising lava. Interestingly, the game gives you the option to change your Difficulty for these level, and with good reason -- on Easy difficulty, you get to play the level without the rising lava threat.
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* A level in ''{{Kirby}} 64'' attempts to bury you in sand, while a level in ''Kirby Canvas Curse'' has you outrunning lava.

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* A level in ''{{Kirby}} 64'' [[{{Kirby64}} 64]]'' attempts to bury you in sand, while a level in ''Kirby Canvas Curse'' has you outrunning lava.
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** The first ''Prince and the Pauper'' stage also has rising fire in what may well be the most rapidly-rising non-cutscene instance of ths trope.
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* A few levels in ''NewSuperMarioBros.''

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* A few levels in ''NewSuperMarioBros.''VideoGame/NewSuperMarioBros.''
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* There is a lava one in ''SuperMarioGalaxy'', too. It's technically because of the ground sinking instead of the lava rising, but functionally it plays like any regular example. Then, you have to redo it [[OneHitPointWonder with only one HP...]]

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* There is a lava one in ''SuperMarioGalaxy'', ''VideoGame/SuperMarioGalaxy'', too. It's technically because of the ground sinking instead of the lava rising, but functionally it plays like any regular example. Then, you have to redo it [[OneHitPointWonder with only one HP...]]
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** Possibly subverted in ''[[SonicAndKnuckles Sonic & Knuckles]]'', where in Act Two of Sandopolis you have to get to the top of a chamber filling with sand. The catch: it's only possible to reach some of the ledges on route to the top when the sand is high enough to make the jump possible. Of course, the sand can still crush you against the ceiling if you dawdle.

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** Possibly subverted in ''[[SonicAndKnuckles Sonic & Knuckles]]'', where in Act Two of Knuckles]]'' has an interesting twist on this concept. In Sandopolis Act 2, there is a section where you have to get must climb your way to the top of quickly, lest you get crushed by rising sand (which acts as a chamber filling with sand. solid surface for no explained reason). The catch: it's only possible to reach some of twist is that the ledges on route to the top when source of the sand is high enough plugged up, until you bust it open yourself. You must do so, however, because it's impossible to make reach the jump possible. Of course, ledges above without the sand can still crush you against the ceiling if you dawdle.rising sand.
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** ''Sonic2'' had a twist on this, on the level where the megamac rises. Megamac doesn't instantly kill Sonic, but it's an intense drowning agent, so the further up you go, the worse it is when you fall, to the point where falling to places you could once survive is now your doom.

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** ''Sonic2'' ''SonicTheHedgehog2'' had a twist on this, on the level where the megamac rises. Megamac doesn't instantly kill Sonic, but it's an intense drowning agent, so the further up you go, the worse it is when you fall, to the point where falling to places you could once survive is now your doom.
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* ''{{Rayman}} 2: The Great Escape'' also employed the piranha justification.

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* ''{{Rayman}} 2: ''{{Rayman 2}}: The Great Escape'' also employed the piranha justification.



** The original ''Rayman'' had a jungle level and a mountain level with plain old regular water that was rising, but there was also a mountain level where the hero was trapped between slowly ''descending'' water and a quicker DescendingCeiling. The idea was to use Rayman's hair-helicopter to cut through ropes tied to this ceiling so the weights attached to the ceiling would drop into the water, and the ceiling would stop descending before it pressed Rayman into the water and drowned him.
* ''{{Sonic}} Heroes'' did this with "energy."
** ''Sonic 2'' had a twist on this, on the level where the megamac rises. Megamac doesn't instantly kill Sonic, but it's an intense drowning agent, so the further up you go, the worse it is when you fall, to the point where falling to places you could once survive is now your doom.
** The infamous Labyrinth Zone "boss" for the original ''SonicTheHedgehog'' game was nothing more than you chasing Robotnik up one of these, water rising behind you with no air bubbles to save you if you lag behind. And lag you will, as the way is also lined with retracting spikes and fireball-throwing gargoyles. The game ''does'' show some mercy, however, as once you reach the top, Robotnik [[http://www.youtube.com/watch?v=FFaXI4jKKIk runs away]], leaving Sonic to hit the end-of-zone animal cage and head for Star Light Zone. You ARE able to defeat him if you're good, though.

to:

** The original ''Rayman'' ''{{Rayman}}'' had a jungle level and a mountain level with plain old regular water that was rising, but there was also a mountain level where the hero was trapped between slowly ''descending'' water and a quicker DescendingCeiling. The idea was to use Rayman's hair-helicopter to cut through ropes tied to this ceiling so the weights attached to the ceiling would drop into the water, and the ceiling would stop descending before it pressed Rayman into the water and drowned him.
* ''{{Sonic}} Heroes'' ''SonicHeroes'' did this with "energy."
** ''Sonic 2'' ''Sonic2'' had a twist on this, on the level where the megamac rises. Megamac doesn't instantly kill Sonic, but it's an intense drowning agent, so the further up you go, the worse it is when you fall, to the point where falling to places you could once survive is now your doom.
** The infamous Labyrinth Zone "boss" for the original ''SonicTheHedgehog'' ''Game/SonicTheHedgehog'' game was nothing more than you chasing Robotnik up one of these, water rising behind you with no air bubbles to save you if you lag behind. And lag you will, as the way is also lined with retracting spikes and fireball-throwing gargoyles. The game ''does'' show some mercy, however, as once you reach the top, Robotnik [[http://www.youtube.com/watch?v=FFaXI4jKKIk runs away]], leaving Sonic to hit the end-of-zone animal cage and head for Star Light Zone. You ARE able to defeat him if you're good, though.
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** In Blackwater City in the first game, you have to outrun the rising water in a tunnel. Ratchet can both swim and hold his breath, but not for long, and gets realistically slowed down when swimming or wading. The only chance to get out before drowning is to keep ahead of the water. Annoyingly, not so long after this passage, [[spoiler: he gets scuba gear...]]
** The last of the Qwark vid-comics in ''Up your Arsenal'' justifies this as you're outrunning rising acid.

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** In Blackwater City in [[Game/RatchetAndClank the first game, game]], you have to outrun the rising water in a tunnel. Ratchet can both swim and hold his breath, but not for long, and gets realistically slowed down when swimming or wading. The only chance to get out before drowning is to keep ahead of the water. Annoyingly, not so long after this passage, [[spoiler: he gets scuba gear...]]
** The last of the Qwark vid-comics in ''Up ''[[RatchetAndClankUpYourArsenal Up your Arsenal'' Arsenal]]'' justifies this as you're outrunning rising acid.
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* In most ''{{Worms}}'' games, triggering [[StalkedByTheBell sudden death]] causes the land to sink and activates this game mode.

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* In most ''{{Worms}}'' games, triggering one of the thigns that can happen after the [[StalkedByTheBell sudden death]] causes round timer expires]] is the land starting to slowly sink and activates this game mode.into the water.
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A videogame level where you have to keep ascending to avoid a hazard that rises from below the screen.

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A videogame video game level where you have to keep ascending to avoid a hazard that rises from below the screen.
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* The gameplay of ''{{Catherine}}'' is split between Vincent hanging out at the bar and his nightmares, which takes the form of him climbing a tower of blocks in order to outrun whatever monstrosity he's dreaming of.
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added Legacy of Kain: Defiance example

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*''[[LegacyOfKain Legacy of Kain: Defiance]]'' has the early moment in Raziel's viewpoint, as he [[EscapeSequence escapes]] from the Spirit Realm. The [[GodofEvil Elder God]] cynically asks, "[[IShallTauntYou Where are you going, little soul?]]", after which [[FogOfDoom deadly mist]] rises up and the player is forced to outclimb it.
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** "The Meat Circus", which features the rising water level, is one of the most frustrating levels in any game, ever. This is mainly due to the game engine's inability to deal with the precision platforming being demanded.

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** "The Meat Circus", which features the rising water level, is one of the most frustrating levels in any game, ever.frustrating. This is mainly due to the game engine's inability to deal with the precision platforming being demanded.
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Compare DownTheDrain. The reverse is DescendingCeiling. Sideways you get an IndyEscape. See also AdvancingWallOfDoom, where the rising threat is solid rather than fluid, and the LiftOfDoom. A form of EscapeSequence.

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Compare DownTheDrain. The reverse is DescendingCeiling. Sideways you get an IndyEscape. IndyEscape or AdvancingWallOfDoom. See also AdvancingWallOfDoom, LiftOfDoom where the rising threat is solid rather than fluid, and the LiftOfDoom.fluid. A form of EscapeSequence.
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* The first ''TheSmurfs'' game for the SNES had a volcano level with rising lava.

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* The first ''TheSmurfs'' game for the SNES had a volcano level with rising lava.lava (Act 12).
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*** Predates the X series, and inverted all the way back in Megaman 2 with Quickman's infamous laser death trap.
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** In {{Donkey Kong Country}} 3, there's a ''saw''. [[FridgeLogic Cutting vertically up two standing trees at once. At a certain altitude, it continues moving back and forth but stops ascending.]]

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** In {{Donkey Kong Country}} 3, there's there's ... [[http://www.youtube.com/watch?v=XUBtQ3L3ujE#t=23m36s Ripsaw Rage]], which has [[ExactlyWhatItSaysOnTheTin a ''saw''.saw]]. [[FridgeLogic Cutting vertically up two standing trees at once. At a certain altitude, it continues moving back and forth but stops ascending.]]]]

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The game level where you have to keep going up to avoid landing in water (usually due to SuperDrowningSkills) or [[LavaPit lava]] (with ConvectionShmonvection in effect) or [[GrimyWater toxic waste]], which rises from below the screen.

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The game A videogame level where you have to keep going up ascending to avoid landing in a hazard that rises from below the screen.

The hazard may be
water (usually due (due to SuperDrowningSkills) or [[LavaPit lava]] SuperDrowningSkills), a rising LavaPit (with ConvectionShmonvection in effect) or ConvectionShmonvection, naturally), [[GrimyWater toxic waste]], which rises from below the screen.
or anything else that will [[CollisionDamage injure]] or [[OneHitKill kill]] you if you fall in.

May overlap with {{Fixed Scrolling Level}}s.






* ''{{Psychonauts}}''. Probably qualifies as justified due to the curse.

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* ''{{Psychonauts}}''. Probably qualifies as justified due to the curse.Raz's family [[SuperDrowningSkills curse]].



* The classic arcade platformer ''Rainbow Islands'' has you moving one of two ([[InvoluntaryShapeshifting previously]] [[OneHitPointWonder cursed]]) boys named Bub and Bob up a series of seven sinking islands, with a harsh time limit and some SuperDrowningSkills to speed you on your way.

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* The classic arcade platformer ''Rainbow Islands'' has you moving one of two ([[InvoluntaryShapeshifting previously]] [[OneHitPointWonder (previously [[BalefulPolymorph cursed]]) boys named Bub and Bob up a series of seven sinking islands, with a harsh time limit and some SuperDrowningSkills to speed you on your way.
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* The final boss battle of the first ''SlyCooper'' game has a phase in which you must climb up a tower that's sinking in lava in order to reach the boss.
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** In {{Donkey Kong Country}} 3, there's a ''saw''.

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** In {{Donkey Kong Country}} 3, there's a ''saw''. [[FridgeLogic Cutting vertically up two standing trees at once. At a certain altitude, it continues moving back and forth but stops ascending.]]
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* ''MegaMan'' often does this with magma.
** A segment of Flame Stag's stage in ''Mega Man X2'' immediately comes to mind.
** And the ''ending'' of ''Mega Man X3''.
** Blaze Heatnix's area in ''Mega Man X6'' combines this with yet another battle against a hovering donut-shaped miniboss, which you end up having to fight about four or five times throughout the entire stage.
** X8 did this both ways ([[InnocentInnuendo I mean up and down!]]) with fire.

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* ''MegaMan'' ''MegaManX'' often does this with magma.
** A segment of Flame Stag's stage in ''Mega Man X2'' ''X2'' immediately comes to mind.
** And the ''ending'' of ''Mega Man X3''.
''X3''.
** Blaze Heatnix's area in ''Mega Man X6'' ''X6'' combines this with yet another battle against a hovering donut-shaped miniboss, which you end up having to fight about four or five times throughout the entire stage.
** X8 ''X8'' did this both ways ([[InnocentInnuendo I mean up and down!]]) with fire.
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* ''[[HalfLife Half-Life]]: Opposing Force'' had an early room where a faulty circuit pierces a tank of biowaste and then proceeds to blow large chunks out of the floor, eventually releasing a metal beam leading up to the maintenance walkway above while the waste level is still rising. The G-Man eventually opens a door leading out of the room.

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** Notaby, this is [[FakeDifficulty one of the most difficult levels]] in the entire game, because there is a wire right behind the first ContextSensitiveButton which many players have difficulty to spot in the first playthrough, so they may think they're safe with cutting down the wires ahead of them, but as they try to get across to the next platform... the water zaps them to death. All because of that tricky wire right behind you.

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** Notaby, Notably, this is [[FakeDifficulty one of the most difficult levels]] in the entire game, because there is a wire right behind the first ContextSensitiveButton which many players have difficulty to spot in the first playthrough, so they may think they're safe with cutting down the wires ahead of them, but as they try to get across to the next platform... the water zaps them to death. All because of that tricky wire right behind you.you.
** Also, later in the game, you have to outrun toxic waste while hurdling small pools of the same substance.

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* ''Mickey Mania'', a video game in which you play through the settings of several classic [[ClassicDisneyShorts Mickey Mouse]] cartoons, featured a memorable stage near the end (in the ''Prince and the Pauper'' world) with groundbreaking special effects in which you race up a spiral staircase to escape rising flames. (Why you're trying to get to the top of a tower while the rest of the building is on fire is anyone's guess.)

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** Also, there's a level in the first game where you have to go up. The screen doesn't scroll automatically, but since the game doesn't allow you to backtrack, any piece of soil that was left behind gives way to BottomlessPits.
* ''Mickey Mania'', a video game in which you play through the settings of several classic [[ClassicDisneyShorts Mickey Mouse]] cartoons, featured a memorable stage near the end (in the ''Prince and the Pauper'' world) with groundbreaking special effects in which you race up a spiral staircase to escape rising flames. (Why ([[FridgeLogic Why you're trying to get to the top of a tower while the rest of the building is on fire is anyone's guess.guess]].)
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** Notaby, this is [[FakeDifficulty one of the most difficult levels]] in the entire game, because there is a wire right behind the first ContextSensitiveButton which many players have difficulty to spot in the first playthrough, so they may think they're safe with cutting down the wires ahead of them, but as they try to get across to the next platform... the water zaps them to death. All because of that tricky wire right behind you.
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Correcting the Labyrinth Zone entry.


** The infamous Labyrinth Zone "boss" for the original ''SonicTheHedgehog'' game was nothing more than you chasing Robotnik up one of these, water rising behind you with no air bubbles to save you if you lag behind. And lag you will, as the way is also lined with retracting spikes and fireball-throwing gargoyles. The most offensive part of this boss, though: you ''still'' had to get in the requisite 8 hits to Eggman to get the points at the end; merely reaching the top won't net you anything extra.

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** The infamous Labyrinth Zone "boss" for the original ''SonicTheHedgehog'' game was nothing more than you chasing Robotnik up one of these, water rising behind you with no air bubbles to save you if you lag behind. And lag you will, as the way is also lined with retracting spikes and fireball-throwing gargoyles. The most offensive part of this boss, though: game ''does'' show some mercy, however, as once you ''still'' had to get in reach the requisite 8 hits top, Robotnik [[http://www.youtube.com/watch?v=FFaXI4jKKIk runs away]], leaving Sonic to Eggman to get hit the points at the end; merely reaching the top won't net you anything extra.end-of-zone animal cage and head for Star Light Zone. You ARE able to defeat him if you're good, though.

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