History Main / ReverseShrapnel

21st May '16 12:50:13 PM TheOneWhoTropes
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* The Sniper in ''YuYuHakusho'' turned leaves and a cutlery set into reverse shrapnel.

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* The Sniper in ''YuYuHakusho'' ''Manga/YuYuHakusho'' turned leaves and a cutlery set into reverse shrapnel.
29th Apr '16 7:09:02 PM Gamermaster
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* From ''[[Main/{{MagicalGirlLyricalNanoha}} Magical Girl Lyrical Nanoha]],'' we have Fate's Photon/Plasma Lancer, and Chrono's Stinger Blade. Both spells produces blades of energy that float around their target for a moment before launching.

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* From ''[[Main/{{MagicalGirlLyricalNanoha}} Magical Girl Lyrical Nanoha]],'' ''Franchise/LyricalNanoha'', we have Fate's Photon/Plasma Lancer, and Chrono's Stinger Blade. Both spells produces blades of energy that float around their target for a moment before launching.
24th Jan '16 6:50:16 PM thatother1dude
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* Ice missiles in ''VideoGame/MetroidPrime 3'' act like this, when they freeze something sharp ice crystals from in a sphere then snap onto the target. Definitely a stock visual, but I'm not sure it has any other significance than that.
** Ice Bullets in the first ''VideoGame/ParasiteEve'' have a similar visual effect.
** Want a probable physics answer? The explosion of the missile releases the ice shards at the point of impact into a small sphere area, and then the, uh...the ''gravity'' from the missile explosions makes the shards snap to the target. So, uh, the second part is kind of flimsy, but...
*** Let's just [[HandWave say]] it's a vaccuum created from the blast.

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* Ice missiles in ''VideoGame/MetroidPrime 3'' act like this, when they freeze something sharp ice crystals from in a sphere then snap onto the target. Definitely a stock visual, but I'm not sure it has any other significance than that.
** Ice Bullets in the first ''VideoGame/ParasiteEve'' have a similar visual effect.
** Want a probable physics answer? The explosion of the missile releases the ice shards at the point of impact into a small sphere area, and then the, uh...the ''gravity'' from the missile explosions makes the shards snap to the target. So, uh, the second part is kind of flimsy, but...
*** Let's just [[HandWave say]] it's a vaccuum created from the blast.


Added DiffLines:

* Ice Bullets in the first ''VideoGame/ParasiteEve'' have a similar visual effect.
17th Jan '16 5:14:15 PM nombretomado
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* Kohr-Ah Marauders in ''StarControl'' send out rotating blades that can do this--but it takes some skill to position them well.

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* Kohr-Ah Marauders in ''StarControl'' ''VideoGame/StarControl'' send out rotating blades that can do this--but it takes some skill to position them well.
20th Dec '15 11:38:49 AM Moopsball
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* ''VideoGame/PathOfExile'' added the Blade Vortex spell in version 2.1. Each casting creates an ethereal blade that orbits the caster for five seconds and damages any enemies it passes through. With enough bonuses to casting speed and effect duration one can have up to fifty blades at a time, shredding anything that comes close.
23rd Oct '15 5:40:56 PM nombretomado
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* The Patras in ''VideoGame/TheLegendOfZelda'' are giant winged eyes with a bunch of smaller winged eyes circling around.
** Ghirahim in ''SkywardSword'' will occasionally summon rhomboid blades in a ring around himself, which then fly toward Link one at a time and must be deflected or dodged. Later, he creates a similar ring around Link himself, who must use the right kind of SpinAttack to take them all out or they'll simultaneously converge on him.

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* The Patras in ''VideoGame/TheLegendOfZelda'' ''VideoGame/{{The Legend of Zelda|I}}'' are giant winged eyes with a bunch of smaller winged eyes circling around.
** Ghirahim in ''SkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' will occasionally summon rhomboid blades in a ring around himself, which then fly toward Link one at a time and must be deflected or dodged. Later, he creates a similar ring around Link himself, who must use the right kind of SpinAttack to take them all out or they'll simultaneously converge on him.
23rd Sep '15 4:02:56 PM R1ck
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[[VideoGame/CastlevaniaLamentOfInnocence http://static.tvtropes.org/pmwiki/pub/images/CastlevaniaAxe.jpg]]

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[[VideoGame/CastlevaniaLamentOfInnocence [[quoteright:300:[[VideoGame/CastlevaniaLamentOfInnocence http://static.tvtropes.org/pmwiki/pub/images/CastlevaniaAxe.jpg]]jpg]]]]
11th May '15 8:46:17 AM Generality
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Added DiffLines:

** Ghirahim in ''SkywardSword'' will occasionally summon rhomboid blades in a ring around himself, which then fly toward Link one at a time and must be deflected or dodged. Later, he creates a similar ring around Link himself, who must use the right kind of SpinAttack to take them all out or they'll simultaneously converge on him.
22nd Apr '15 11:17:59 AM Azaram
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* How did we miss ''VisualNovel/FateStayNight''? Archer is, of course, the master of the technique.

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* How did we miss ''VisualNovel/FateStayNight''? Archer is, of course, the master of the technique.
11th Apr '15 7:02:50 PM nombretomado
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* ''VideoGame/DevilMayCry 3'''s Vergil, in [[HarderThanHard Dante Must Die]] mode and the Special Edition, can make his magic summoned swords encircle him, hitting all enemies that are too close. They break after a few hits though. They can and, for the boss version, always get repurposed as FlechetteStorm after a short while.
** He also does this as Nelo Angelo during the final showdown with Dante in the original ''DevilMayCry'', often summoning them around Dante before cutting loose. It is by far his deadliest attack.

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* ''VideoGame/DevilMayCry ''Franchise/DevilMayCry 3'''s Vergil, in [[HarderThanHard Dante Must Die]] mode and the Special Edition, can make his magic summoned swords encircle him, hitting all enemies that are too close. They break after a few hits though. They can and, for the boss version, always get repurposed as FlechetteStorm after a short while.
** He also does this as Nelo Angelo during the final showdown with Dante in the original ''DevilMayCry'', ''Franchise/DevilMayCry'', often summoning them around Dante before cutting loose. It is by far his deadliest attack.
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