History Main / Retraux

20th May '16 10:32:16 AM Jhonny
Is there an issue? Send a Message


* Gentrification or renovation of large urban areas can lead to large-scale renewal of some of the oldest parts of a city, as the place is done up to attract people with fresh paint, unbroken windows, and verandahs and awnings overhanging the footpath that no longer look like they're going to collapse on top of you when you walk under them, and to celebrate the history of the area. Some of these can go a bit far in their presentation, as they are given extra atmosphere by means some might consider an excessive amount of faux-historical packaging, such as [[http://thoughtengine.deviantart.com/art/Street-Buildings-in-Townsville-550593820 Flinders]] [[http://thoughtengine.deviantart.com/art/View-of-Flinders-Street-Townsville-551317217 Street East]] (second picture sepiatoned in GiMP) in Townsville, Queensland; the road is designed to make horse-like clopping sounds when cars are driven along the street.

to:

* Gentrification or renovation of large urban areas can lead to large-scale renewal of some of the oldest parts of a city, as the place is done up to attract people with fresh paint, unbroken windows, and verandahs and awnings overhanging the footpath that no longer look like they're going to collapse on top of you when you walk under them, and to celebrate the history of the area. Some of these can go a bit far in their presentation, as they are given extra atmosphere by means some might consider an excessive amount of faux-historical packaging, such as [[http://thoughtengine.deviantart.com/art/Street-Buildings-in-Townsville-550593820 Flinders]] [[http://thoughtengine.deviantart.com/art/View-of-Flinders-Street-Townsville-551317217 Street East]] (second picture sepiatoned in GiMP) [=GiMP=]) in Townsville, Queensland; the road is designed to make horse-like clopping sounds when cars are driven along the street.


Added DiffLines:

* Many old towns in Europe where either entirely leveled or significantly damaged by bombings in World War II. While some were redesigned in the then modern "car friendly" style (now [[DeaderThanDisco widely decried as an abomination against urbanism]]), some where than or have been since rebuilt in the original style, more or less faithfully. One of the best known is probably the [[https://en.wikipedia.org/wiki/Dresden_Frauenkirche Frauenkirche]] in Dresden that was rebuilt faithfully except for the weird placement of the original stones (distinguished by their blackened appearance which is neither due to fire nor due to pollution but owed to age) - in 2005. However, infill development in those neighborhoods is also often also built "in the original style" which may or may not work, but is often vastly preferred to some "hyper modern" glass palace in the midst of buildings centuries old.
19th May '16 6:01:47 AM TheOneWhoTropes
Is there an issue? Send a Message


* ''WebVideo/TheNewAdventuresOfCaptainS'', a series made by [[http://www.pbc-productions.com/ PBC Productions]] about a gamer who can physically enter Sega games, is supposed to look like it was made in the early 1990s. It takes inspiration from ''WesternAnimation/CaptainNTheGameMaster'', ''Series/SuperhumanSamuraiSyberSquad'' and ''SavedByTheBell''. The credits use the same font that was used in ''Series/FullHouse'' and the [[http://www.pbc-productions.com/images/dvd.jpg DVD cover]] is made to resemble the DVD cover of [[http://www.movieprop.com/tvandmovie/reviews/breakfastclub.jpg Breakfast Club.]]

to:

* ''WebVideo/TheNewAdventuresOfCaptainS'', a series made by [[http://www.pbc-productions.com/ PBC Productions]] about a gamer who can physically enter Sega games, is supposed to look like it was made in the early 1990s. It takes inspiration from ''WesternAnimation/CaptainNTheGameMaster'', ''Series/SuperhumanSamuraiSyberSquad'' and ''SavedByTheBell''.''Series/SavedByTheBell''. The credits use the same font that was used in ''Series/FullHouse'' and the [[http://www.pbc-productions.com/images/dvd.jpg DVD cover]] is made to resemble the DVD cover of [[http://www.movieprop.com/tvandmovie/reviews/breakfastclub.jpg Breakfast Club.]]
17th May '16 1:32:23 PM twilicorn
Is there an issue? Send a Message


[[folder:Music Videos]]
* The famous Creator/SpikeJonze music video for Music/TheBeastieBoys' "Sabotage" is a parody of 70s cop shows, complete with 70s-style fonts, film quality, fashions, cars, and {{Porn Stache}}s.
* The music video for the Phoenix Foundation's "[[http://www.nzonscreen.com/title/bright-grey-2007 Bright Grey]]".
* Sharon Jones and the Dap-Kings' [[http://www.youtube.com/watch?v=8ouI5KcyHfE "100 Days, 100 Nights"]] was literally filmed using equipment that's straight from the 1960s. (The director bought two vintage TV cameras on [=eBay=] in working condition -- for about $100 total.)
** The packaging for the album from which the song comes (same title) is also deliberately retro. If you have the vinyl pressing, you might well pass it off to your friends as a soul album from 1967 or so.
* Music/SnoopDogg did a music video ([[http://www.youtube.com/watch?v=Y1PVmANeyAg "Sensual Seduction"]]) with camera filters and effects right out of a late-1970s/early-1980s MTV track, back when record companies and video directors still shot a lot of music videos on video instead of film.
* Music/TheStrokes' video for their 2001 single "[[http://www.youtube.com/watch?v=TOypSnKFHrE Last Nite]]"
* Music/StoneTemplePilots' [[http://www.youtube.com/watch?v=G0gAxuvo5rc "Big Bang Baby"]], which was not only shot on video but even uses 1980s-era video effects.
* Music/ArcticMonkeys' 2006 video for their song "[[http://www.youtube.com/watch?v=Xm69M3jtZl4 I Bet You Look Good On The Dancefloor]]"
* Oxford Collapse's 2008 video for their song "[[http://www.youtube.com/watch?v=16XlqgMdQgs Young Love Delivers]]"
* The 2009 videos for the Tinted Windows songs "Kind of a Girl" and "Messing With My Head" are presented as if they were clips from a 1970s music TV show, right down to the cheesy video effects and 4:3 aspect ratio.
* Music/TheSmashingPumpkins modeled the video for "Tonight, Tonight" after the classic early film ''Film/ATripToTheMoon''.
* Iggy Azalea's [[https://www.youtube.com/watch?v=UGLx4zzMdRA Trouble]] and Macklemore's [[https://www.youtube.com/watch?v=JGhoLcsr8GA Downtown]] (both 2015) push for a heavy 1970's aesthetic, complete with bleached filters, outdated vehicles and various other relics of the past. It's especially jarring when Macklemore drops a line about ''Uber'' and "1988 Mariah Carey hair".
* "Closer" by Music/NineInchNails.
* silverchair's video for [[http://uk.youtube.com/watch?v=h7dGlFgw12I "Across The Night"]] was done entirely in the manner of early 20th-century black and white surrealistic film.
* The Music/MindlessSelfIndulgence song 'Shut Me Up' has the framing device of a 50s Public Awareness Announcement, complete with grainy black-and-white clips taken from the movie ''Film/ReeferMadness'', a vaguely science-looking guy, and ending with an ominous warning that it (succumbing to Punk-Rock) could happen to ''YOU''.
* Music/RobZombie's video for "Living Dead Girl" combines this with a massive {{Homage}} to ''Film/TheCabinetOfDrCaligari''.
* Sum41's video for [[http://www.youtube.com/watch?v=aUultIb2pPc We're All To Blame]] takes place on the 1980s TV series ''Solid Gold'', complete with glitter and spandex-clad dancers has 70s/80s era effects and even plugs their [[FakeBand hair metal alter-ego band]]. More jarring is the fact the band is wearing 2000-era clothes, [[SoundtrackDissonance singing a very serious song.]]
* The video for Q-Tip's [[http://www.youtube.com/watch?v=uhumw8f_SB4 "Move"]] appears to be shot on VHS... right down to VCR blue-screen and on-screen displays at the beginning.
* Music/{{Muse}}'s [[http://www.youtube.com/watch?v=G_sBOsh-vyI "Knights of Cydonia"]] (which actually has [[Music/KnightsOfCydonia its own trope page]]), includes a fake copyright notice of 1981 at the end of the video. The song itself is also heavily based on the old 1960s instrumental piece "Telstar", of which Muse frontman's Matt Bellamy's father was part of The Tornados, the band that recorded it.
* Music/{{Aqua}}'s video to "Back To The 1980s" have them dancing in 1980s rocker fashions, which fits this tropes with capital R.
* [[http://www.youtube.com/watch?v=KJzWGkgFcTU The Ghost of Stephen Foster]] by Squirrel Nut Zippers mimics the look of old cartoons so well that people often ask if they used footage from those cartoons.
* [[http://www.youtube.com/watch?v=SPlQpGeTbIE Move Your Feet]] by Junior Senior. The video was actually animated in Deluxe Paint on an Amiga.
* Music/{{Beyonce}}'s "Why Don't You Love Me?" is ''very'' dedicated to the retro look.
* Kasabian's video for [[http://www.youtube.com/watch?v=mM5YDI7ttME "Vlad the Impaler"]] mimicks Italian exploitation flicks of the seventies and other such fare. Complete with the title character wearing an [[Film/ManosTheHandsOfFate awesome red and black cape]].
* Mark Ronson's "Bang Bang Bang"
* Yolanda Be Cool feat D-Cup: [[http://www.youtube.com/watch?v=LkjljBNTLs4 "We no speak Americano"]]. The Song itself is retraux to some extend, as it starts like a Song from the 50s and then turns into Electro. The song they covered it from however, is from that time period: [[http://www.youtube.com/watch?v=BqlJwMFtMCs Renato Carosone - "Tu Vuò Fa' L'Americano"]]
* The music videos for Music/FranzFerdinand's "Take Me Out" and "This Fire" feature ''lots'' of retraux in their art style. In fact, the band seems to ''love'' this trope, as their album arts (especially ''You Could Have It So Much Better'') are built around this as well.
* In addition to her musical style, many of Music/{{LIGHTS}}'s videos have a future-retro theme.
* Los Amigos Invisibles' video for [[http://www.youtube.com/watch?v=jerVJ2eQiTE El Disco Anal]] is made in the style (and quality) of a [[TheEighties '80s]] [[BoyBand Menudo]] videoclip. And since the song itself ''does'' sound like something from that era (down to the "miniteca" announcer)...
* [[http://www.youtube.com/watch?v=p0pM5dm--yQ&ob=av2n "Tell Her About It"]] by Music/BillyJoel features Joel singing in a FakeBand ("B. J. and the Affordables") in the style of Music/TheBeatles and other sixties groups on ''Series/TheEdSullivanShow''.
* The video to [[http://www.youtube.com/watch?v=x-greVjUEdc Enuff Z'Nuff's "Fly High Michelle"]], released in 1989, has the feel of the 1960's psychedelia, complete with rainbows, balloons, and doves. Then again, Enuff Z'Nuff has always been comparable to what Music/TheBeatles would have been if they were a 1980s hair metal band.
* The Music/JustinTimberlake and [[Music/TheLonelyIsland Andy Samberg]] ''Series/SaturdayNightLive'' videos attempt an over the top parody of the 80's. But being the 80's, it just looks like the 80's.
* The music video for Music/RobbieWilliams' [[http://www.youtube.com/watch?v=ULTtWUZhD9c Supreme]] combines actual footage from the 70's with video with similar looks (faded celluloid film, etc.)
* Similar to the Smashing Pumpklns listed above, Annie Lennox' version of [[http://www.youtube.com/watch?v=ZlsJD8RlhbI "God Rest Ye Merry Gentlemen"]] pays homage to the silent films of Georges Méliès, complete with frames that looked hand-tinted.
* The video for {{Music/Pulp}}'s [[http://www.youtube.com/watch?v=JXbLyi5wgeg "This is Hardcore"]] was inspired by a book of promotional stills from 40s, 50s, and 60s, films, including a healthy does of FilmNoir and a section near the end features [[BusbyBerkeleyNumber Busby Berkeley-esque]] choreography.
* Music/BrunoMars' "Treasure" is made to look like a typical 1970's disco video, right down to the trippy visuals, [[ShownTheirWork VHS quality and sub-widescreen resolution]].
** Ditto for "When I Was Your Man".
* ''WesternAnimation/RegularShow'' made a [[http://www.youtube.com/watch?v=Hk1cNT3UBmE live-action music video]] set to their song "Party Tonight."[[note]]from the episode "Mordecai and the Rigbys"[[/note]] It's made to look like a [[TheEighties 1980s]] video.
* {{Music/Weezer}}'s famous single "Buddy Holly"'s music video is designed as a ''Series/HappyDays'' episode, complete with commercial break and an appearance by the Fonz himself.
* Music/{{Coldplay}}'s "Magic" video is filmed to look like a silent movie depicting a music hall magician and his assistant.
* The video for Music/{{Nirvana}}'s "In Bloom" shows the boys playing on an early sixties black and white variety show. It alternates between them nervously playing in neat suits and smashing their instruments in drag.
* The video for John Cougar Mellencamp's "R.O.C.K. In The U.S.A." was run through a kinescope machine (in which a video image is filmed off a TV screen) to give it the fuzzy monochrome feel of kinescoped TV shows of the 1960s.
* The video for Music/BringMeTheHorizon's 2014 single "Drown" features the band dressed like your average 1960s rock band (save for the members' very visible tattoos), with a vintage TV show-style backdrop. And while the song is considered a big departure from BMTH's usual sound, the song is anything but 1960s-influenced.
* Cautionary tales such as ''Film/TheWildAngels'' seem to have influenced the design and planning of the ''Music/HoodooGurus'' video for [[https://www.youtube.com/watch?v=EO97T3RONmM The Right Time]]. Film quality and all.
[[/folder]]
14th May '16 12:30:53 AM Doug86
Is there an issue? Send a Message


** There were a couple of Franchise/ScoobyDoo made-for-video movies in 2002-2003, ''Scooby-Doo and the Legend of the Vampire'' and ''Scooby-Doo and the Monster of Mexico'', that were deliberately done in a retro 1970s-esque style to resemble the old ''WesternAnimation/ScoobyDooWhereAreYou'' cartoon series (something that ''WesternAnimation/WhatsNewScoobyDoo'' and the other made-for-video movies generally avoided), even going as far as bringing back the original voice actresses for Daphne and Velma (as Creator/FrankWelker was already Fred and Scooby-Doo's main voice actor, and CaseyKasem was still available to voice Shaggy any time he was needed), using synth/keyboard remakes of the classic Scooby-Doo background music, featuring many of the old Hanna-Barbera sound effects and even putting the gang in their classic 1970s outfits and designing them in the same manner.

to:

** There were a couple of Franchise/ScoobyDoo made-for-video movies in 2002-2003, ''Scooby-Doo and the Legend of the Vampire'' and ''Scooby-Doo and the Monster of Mexico'', that were deliberately done in a retro 1970s-esque style to resemble the old ''WesternAnimation/ScoobyDooWhereAreYou'' cartoon series (something that ''WesternAnimation/WhatsNewScoobyDoo'' and the other made-for-video movies generally avoided), even going as far as bringing back the original voice actresses for Daphne and Velma (as Creator/FrankWelker was already Fred and Scooby-Doo's main voice actor, and CaseyKasem Creator/CaseyKasem was still available to voice Shaggy any time he was needed), using synth/keyboard remakes of the classic Scooby-Doo background music, featuring many of the old Hanna-Barbera sound effects and even putting the gang in their classic 1970s outfits and designing them in the same manner.
12th May '16 9:29:39 AM TheOneWhoTropes
Is there an issue? Send a Message


[[caption-width-right:358:Now playing on a {{Wii}}, [[PlayStation3 PS3]] or {{Xbox 360}} near you.]]

to:

[[caption-width-right:358:Now playing on a {{Wii}}, [[PlayStation3 UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]] or {{Xbox UsefulNotes/{{Xbox 360}} near you.]]
7th May '16 10:00:42 PM nombretomado
Is there an issue? Send a Message


* {{Music/Weezer}}'s famous single "Buddy Holly"'s music video is designed as a ''HappyDays'' episode, complete with commercial break and an appearance by the Fonz himself.

to:

* {{Music/Weezer}}'s famous single "Buddy Holly"'s music video is designed as a ''HappyDays'' ''Series/HappyDays'' episode, complete with commercial break and an appearance by the Fonz himself.
5th May '16 8:54:53 PM nombretomado
Is there an issue? Send a Message


* ''WebVideo/TheNewAdventuresOfCaptainS'', a series made by [[http://www.pbc-productions.com/ PBC Productions]] about a gamer who can phisically enter Sega games, is supposed to look like it was made in the early 1990s. It takes inspiration from ''WesternAnimation/CaptainNTheGameMaster'', ''Series/SuperhumanSamuraiSyberSquad'' and ''SavedByTheBell''. The credits use the same font that was used in ''FullHouse'' and the [[http://www.pbc-productions.com/images/dvd.jpg DVD cover]] is made to resemble the DVD cover of [[http://www.movieprop.com/tvandmovie/reviews/breakfastclub.jpg Breakfast Club.]]

to:

* ''WebVideo/TheNewAdventuresOfCaptainS'', a series made by [[http://www.pbc-productions.com/ PBC Productions]] about a gamer who can phisically physically enter Sega games, is supposed to look like it was made in the early 1990s. It takes inspiration from ''WesternAnimation/CaptainNTheGameMaster'', ''Series/SuperhumanSamuraiSyberSquad'' and ''SavedByTheBell''. The credits use the same font that was used in ''FullHouse'' ''Series/FullHouse'' and the [[http://www.pbc-productions.com/images/dvd.jpg DVD cover]] is made to resemble the DVD cover of [[http://www.movieprop.com/tvandmovie/reviews/breakfastclub.jpg Breakfast Club.]]
20th Apr '16 4:33:33 AM WolfThunder
Is there an issue? Send a Message

Added DiffLines:

15th Apr '16 5:51:27 PM Andyroid
Is there an issue? Send a Message


* ''WesternAnimation/TheFairlyOddparents'': "The 'Good Old Days!'" had Timmy and his grandfather entering an old black-and-white cartoon, drawn to look as such.

to:

* ''WesternAnimation/TheFairlyOddparents'': "The 'Good Old Days!'" had Timmy and his grandfather entering Grandpappy having a misadventure in an old black-and-white cartoon, drawn to look as such.InkblotCartoonStyle world.
13th Apr '16 11:25:32 PM MrMediaGuy2
Is there an issue? Send a Message



to:

* [[Retraux/{{Music}} Music]]
* [[Retraux/VideoGames Video Games]]



[[folder:Music]]
* Music/LindseyStirling's ''Franchise/{{Pokemon}}'' [[http://www.youtube.com/watch?v=99ZYIECx1Vw dubstep remix]] sometimes used video effects like pixellation and overlapping frames, along with eight-bit sprites, to honor some of the older games.
* PopRevival
* The prefix "neo-" (Neo-Classical, Neo-Romantic), denoting a modern attempt at previous idioms.
* Music/{{Beck}} released his 2012 "album" ''Music/SongReader'' as ''printed sheet music''. So if you have a guitar or piano and you can read sheet music, go crazy. Or you can listen to other people perform the songs on Website/YouTube. An actual album version featuring a MassiveMultiplayerCrossover of musicians was released a few years later.
* The Music/FooFighters' 2011 album "Wasting Light" was recorded entirely on analog tape in Dave Grohl's garage and used Nirvana's Nevermind producer Butch Vig as producer (albeit compressed to death with modern mastering)
** They used analog tape and Butch Vig again for "Sonic Highways". They also deliberately included 8 tracks on the album because it was a typical feature of 70s and 80s albums (which were often more cohesive than modern albums as a result), and to mark that it was their eighth album. Not only that, but as part of a pre-order from the band's site, fans received cardboard 7"s of the band covering Roky Erickson's "Two Headed Dog". Such cardboard records were a common feature of American childhoods in the 50s and 60s, and could be found on cereal boxes or in magazines, and had terrible sound quality, but did work. Two Headed Dog hasn't appeared elsewhere although rips are unofficially available online.
* The whole "electroclash" genre of music, which mimics 1980s {{Synthpop}}.
** Likewise "sleaze metal", which evokes 1980s HairMetal.
*** Hundreds of ThrashMetal revival bands have sprung up ever since metal started making a comeback in the early 2000s.
*** As well as the GarageRock revival (60s ''Nuggets''-era garage), PowerPop (70s rock/pop), certain AltCountry bands... if you like old musical genres there's a niche for you.
* Most of Music/Brian Setzer's career, starting with Music/TheStrayCats, has been in the vein of early-fifties {{Jazz}} and {{Rockabilly}} sounds.
* German cover band The Baseballs has this as their schtick, playing modern songs as {{Rockabilly}} and even dressing up for the part.
* This is the case with the British close harmony trio The Puppini Sisters, led by Italian singer Marcella Puppini. In fact, they aren't actually "sisters" in a biological sense, but was named as such as a ShoutOut to Music/TheAndrewsSisters, to which their style of covering modern pop songs are based on.
* Whether or not this was a conscious effort on their part, Music/TheHives had that sort of image (and sound) that you might date to the Sixties heyday of garage bands, circa ''Tyrannosaurus Hives''.
* The Mike Flowers Pops' cover of Music/{{Oasis}}' "Wonderwall".
* Anything featured in [[http://www.coverville.com/archives/2006/03/coverville_164_1.html these]] [[http://www.coverville.com/archives/2007/04/coverville_309.html two]] April Fool's episodes of the "Coverville" podcast.
%% * Lo-fi
* For his first few albums, Lenny Kravitz prided himself on using pre-1970s recording equipment exclusively.
** The Apples (In Stereo) have almost ''never'' used non-vintage recording equipment - about 99% of their recorded output has been mastered on eight-track reel-to-reel.
** Same thing with Music/TheWhiteStripes, who sent promo copies of one of their album out on vinyl and said "If you can't play this you don't deserve to listen to it" (or something to that effect)
* This is the selling point of [[http://www.toeragstudios.com/introduction.swf Toerag Studios]] in London, which uses only old analogue recording equipment.
* ''Blue Country Heart'', a collection of '30s country and blues covers by former Jefferson Airplane guitarist Jorma Kaukonen, features songs recorded in a single take on period instruments.
* Music/MonsterMagnet's early material (the two [=EPs=], ''Spine of God'' and ''Superjudge'') is this kind of throwback to 1970s acid rock.
* Music/TheyMightBeGiants have them all beat--they recorded their song "I Can Hear You" on a wax cylinder, without using any electricity for the instruments or recording device. Appropriately, the lyrics are about places where poor sound quality is encountered.
** They also recorded a version of their song "The Edison Museum," fittingly, as they recorded it '''at''' the Edison Labratories.
* Australian artist C.W. Stoneking sounds and acts like a 1930s blues singer.
* The entire psychobilly genre is based on combining [[TheFifties 1950s]] Retraux {{Rockabilly}} music with lyrics about [[ZombieApocalypse zombies]] and things.
* A lot of the stuff Music/TomWaits records. "Buzz Fledderjohn" from ''Music/OrphansBrawlersBawlersAndBastards'' was recorded ''outside''.
* The Music/{{XTC}} side project Dukes Of Stratosphear was meant to sound like 60s psychedelia; in fact they tried to pass off the first release as rare recordings by an obscure British band of the 60s. Aside from mimicking the style, they also recorded to 4-track and replicated mid-60s production techniques, including a good deal of GratuitousPanning.
* [[http://en.wikipedia.org/wiki/The_Beau_Hunks The Beau Hunks]].
* The TripHop movement in the 90s glorified everything analogue (possibly as a backlash against the sterile "digitalness" of 80s synthpop), resulting in many electronic musicians trying to emulate the beloved nostalgic atmosphere by using old equipment, sampling old records and even intentionally degrading the sound quality.
** Music/BoardsOfCanada base their entire aesthetic on the sound and feel of old educational films (their name is taken from the National Film Board of Canada). Wobbly vintage synth sounds and obscure voice samples are their trademark.
* Daptone Records and the label's house band The Dap-Kings get their distinctive soul/R&B sound from their use of only analog recording equipment.
** Sharon Jones' video for her song "100 Days, 100 Nights," recorded with the Dap-Kings, extended this all-analog ethic a step further. The cameras used to shoot the video were black-and-white, vacuum tube-powered machines built in the 1960s, imparting an authentic-feeling softness and haze to the picture.
* The videos of the [[TheLonelyIsland Andy Samberg]] and Justin Timberlake songs ''[[http://www.youtube.com/watch?v=W9HloS9Ukto&feature=related Dick in a box,]]'' ''[[http://www.youtube.com/watch?v=X0DeIqJm4vM&feature=related Motherlover,]]'' and ''[[http://www.youtube.com/watch?v=Pi7gwX7rjOw&feature=relmfu 3-Way]]'' are all shot exactly as if they are from the early 80s, including the costumes, the music, and are even shot in Brooklyn, which you've seen a million times in 80s TV shows.
** As part of the promotion for their 2009 album ''Incredibad'', TheLonelyIsland put up [[http://www.youtube.com/watch?v=SCsylrsB8co two]] [[http://www.youtube.com/watch?v=P7_6rBCfKag&feature=g-user-u youtube videos]] that supposedly featured highlights from a 1988 appearance on ''MTV Spring Break''. In reality, of course, they mixed some real late-eighties stock footage with new retraux material made to look like it was transferred off a well-worn VHS tape.
* There's this musical movement called the "8-bit remix" in which music (eiher a popular song, a selection from a soundtrack, or even video game music from the 16-bit era onwards) is recreated (or remixed) using "chiptunes", which is computerized/electronic music similar in style to what you would hear on an NES, a Master System, or some other 8-bit system. One can find many different examples on sites such as Website/YouTube.
* The SquirrelNutZippers and their various spun-off and overlapping groups are famous for songwriting that meticulously recreates early- to mid-twentieth-century pop and jazz styles, but special mention goes to SNZ alumnus Andrew Bird's Bowl of Fire, recording live-in-studio with a single microphone.
* [=YMCK=] is [[http://www.youtube.com/watch?v=JWH97mNioX8 all about this.]]
** Bonus points for referencing classic games such as ''VideoGame/DragonQuestI, [[VideoGame/DragonQuestII II]] & [[VideoGame/DragonQuestIII III]]'' and ''BreathOfFireII'' in that video.
* One track on the ''VideoGame/SpaceChannel5 Part 2'' soundtrack, "Mellow Medley", is a medley of Space Channel 5 songs done in the style of 16-bit game music.
* Max Raabe & Palast Orchester are a faux 20s jazz orchestra from UsefulNotes/{{Berlin}}; they cover modern pop songs in this style as well.
* As any Authentic Mississippi Delta Blues Aficionado [[TradeSnark ]] will testify, Music/RobertJohnson is well-known as the great-great-great-great-great-grandfather of Authentic Mississippi Delta Blues Music [[RunningGag ]]. Johnson was well-known for his mastery on guitar, small back-catalogue of hard-to-find blues recordings, [[SexDrugsAndRockAndRoll wild lifestyle]], his untimely [[DeadArtistsAreBetter death at the age of 27]], and for the mystique of [[DealWithTheDevil having sold his soul to 'Ol Scratch]] down by the Crossroads in exchange for going from a marginal talent playing an out-of-tune guitar to inventor of the modern blues style in such a short period of time. Well, being a poor Southern black bluesman in 1938 meant you did your Authentic Blues Playing on a [[TheAllegedCar cheap old acoustic guitar]]. Fast-forward to the modern age, and you can purchase a [[http://www2.gibson.com/Products/Acoustic-Instruments/Small-Body/Gibson-Acoustic/Robert-Johnson-L-1.aspx Signature Edition Robert Johnson L-1]] for $2,793 retail, probably way more money than Robert Johnson ever ''saw'' in his entire short life.
* Music/LupeFiasco's "1985" which was done in the style of rappers of that year.
* Music/FranzFerdinand has an addiction to old equipment, especially if German or Soviet. Particularly notable is the ancient Soviet synthesizer they used for their third album (''Tonight: Franz Ferdinand'') which had been designed by Soviet engineers as an imitation of Western models without actually ever having seen the innards of a Western synthesizer.
** They also had a thing for Soviet Constructivism (and [[http://en.wikipedia.org/wiki/El_Lissitzky El Lissiztky]] in particular) on the album art during the period of their first two albums.
* [[http://www.youtube.com/watch?v=knAkB8kI5yw The Spirit of Adventure]] is an affectionate parody of 1930s styles. It was a reward for stragglers through the credits for WesternAnimation/{{Up}}. Plus for the plot references since it's a narration of Charles Muntz's life.
* The Swedish band Änglagård, who recorded two albums in the mid-[[TheNineties 1990s]], offered a surprisingly authentic take on the [[TheSeventies 1970s]] ProgressiveRock sound, complete with actual vintage instruments (Hammond organ, Mellotron) and production techniques. Many fans credit them for the resurgence of interest in the progressive rock genre in the 90s.
* Music/RKelly's song "When A Woman Loves." Aside from the obvious synthesizer use in the instruments, his singing is old-school 1950s Creator/{{Motown}} crooning.
* The band F.L.Y. does retro [[NewWaveMusic New Wave]] ska punk and synthpop. With AutoTune.
* Music/ThemCrookedVultures wouldn't be out of place on classic rock radio. Upon hearing it, it's easy to think their debut album came out in 1975 instead of 2009. It helps that the bassist for the band is [[Music/LedZeppelin John Paul Jones.]] One review remarked that the song [[http://www.youtube.com/watch?v=pGp97OVybUM "Scumbag Blues"]] almost sounded like it belonged on ''Led Zeppelin II.''
* Some works in the Futurepop subgenre of {{Industrial}} invoke this, such as Music/VNVNation's ''Automatic''.
* The artists of the France-based [[http://www.valeriecollective.com/about/ Valerie Collective]] do 80s-style italo-disco/synth/electropop.
* Music/{{Adele}}'s [[http://www.youtube.com/watch?v=rYEDA3JcQqw Rollin' in the Deep]] (the first single from ''[[Music/TwentyOne 21]]'') is a straight throwback to the disco era, complete with the black diva voice.
** Taken UpToEleven with Music/ArethaFranklin's (!) 2014 version, which even mixes in "Ain't No Mountain High Enough" near the end for extra 70's feel.
* Most bands from the [[Music/{{Elephant6}} Elephant Six Collective]], recreating psych rock or chamber pop from the 60s/70s.
* ''An Innocent Man'' by Music/BillyJoel is an homage to the music of his youth, full of songs that sound like they could have been performed by Music/JamesBrown, Music/FrankieValliAndTheFourSeasons or Creator/{{Motown}} bands.
* Music/PhilCollins released an album of 1960s [[CoverVersion covers]] called ''Going Back'', which used computer plug-ins, analog equipment, vintage instruments and playing styles, and performances by surviving members of Motown's "Funk Brothers" to produce note-for-note, and sonically similar copies of songs Phil was influenced by. The album cover shows a 1960s-era picture of Phil, mop-topped and suited, sitting behind a drum kit.
** His 1982 cover of Music/TheSupremes' ''You Can't Hurry Love'' also counts.
* The 2006 SpecialEdition of Klaus Schulze's ''Timewind'' had vinyl textured CD's, and the original liner notes for "Wahnfried 1883" were printed on the back cover.
* Music/AlisonMoyet's cover of Music/BillieHoliday's ''That Ole Devil Called Love'' was recorded in 1985, but still feels like the 1944 original.
* Music/{{TNT}}'s 10th studio album, ''The New Territory'', is intentionally mixed and mastered to sound like a 1970s rock record, seeing as the entire album is a tribute to them.
* [[http://www.youtube.com/watch?v=loYzKVTTujs "Technicolor Dreams"]] by Music/TheBeeGees. Sounds like the 1930s, released in 2001.
* The Pipettes. Phil Spector pop sound since 2003. See also the video for "[[http://www.youtube.com/watch?v=wy7SvZQfeBM Pull Shapes]]", which is a ''Film/BeyondTheValleyOfTheDolls'' parody/homage.
* Mind.in.a.box's ''[[ExactlyWhatItSaysOnTheTin R.E.T.R.O.]]'' album uses SID {{chiptune}}-style instruments, and in fact includes a number of Commodore soundtrack remixes, along with [[SyntheticVoiceActor computer synthesized vocals]] on some songs.
* Music/PepeDeluxe, a trip hop-turned-psychedelic pop duo, use a variety of recording equipment dating from 1980 to 1890. Some of their music videos, like the faded black-and-white "A Night and a Day", and the washed-out "Super Sonic Sound System", look like they were filmed on vintage cameras.
* Music/JoyElectric plays with this trope a lot by using analog synths, drum machines, and sequencers, even alongside the more recently-produced Minimoog Voyager.
* Robyn, once a bubblegum teen pop singer, has undergone a GenreShift to old-school electro/synthpop since her [[CareerResurrection comeback]] around 2007.
* NoiseRock group Steel Pole Bathtub designed their album ''[[http://beautifulnoise.files.wordpress.com/2009/05/r-693582-1148496325.jpeg?w=600 The Miracle Of Sound In Motion]]'' to look like a hi-fi sound effects record from the early sixties, complete with hyperbole-filled liner notes on the back. They actually appropriated the cover image from an actual sound effects record called ''[[http://www.projectthirtythree.com/2010/06/sound-of-sounds-directional-sound.html The Sound Of Sounds]]'', crediting that album's cover artist, Sam Suliman, with the design. This was done for irony's sake, as the actual music was anything but retraux.
* Shudder To Think's soundtrack to the film ''First Love, Last Rites'' has them enlisting various guest vocalists to mimic various musical styles that were popular in the 60's, from GarageRock ("When I Was Born, I Was Bored") to soul ballads ("I Want Someone Badly") - probably the most retraux song is "Jelly On The Table", an early blues homage that sounds like it's being played on an extremely dusty and scratched record. Most of the music in the film was supposed to be SourceMusic from one of the main characters' collection of 45 singles, so rather than license actual pop music from that period, the filmmakers had one group write new songs that sounded like old ones.
* This is Music/BigDaddy's entire ''schtick''. The liner notes for their first album claimed they got stranded on a desert island during a USO tour around 1960 and, upon finally being "rescued" (around 1980), were handed the sheet music for modern songs by their manager and told to make cover versions ... so they made them in the only styles they knew. Their cover of the Franchise/StarWars theme, for example, sounds like something the Ventures or Duane Eddy might have done.
** The cover for their album "Cutting Their Own Groove" features a CD lying on an old-style portable record player.
* Bluegrass folklore guitarist John Fahey used to record on ''shellac'', put on a chewed-looking label attributing the music to "Blind Joe Death", and slip it into the bins of local record shops.
* After spending decades [[http://austinfusionmagazine.com/2014/03/13/neil-young-promotes-pono-at-sxsw/ explaining in minute detail]] why analog recording (vinyl records, tapes) and uncompressed FLAC give you [[LuddWasRight more authentic sound]] than compressed digital media, NeilYoung recorded cherished classics [[http://www.freep.com/article/20140425/ENT04/304250123/neil-young-jack-white-third-man-vinyl-record on a 1947 Voice-O-Graph]]. ''A Letter Home'' "sounds like it had been discovered among a batch of scratchy old records in some dilapidated country barn."
* The booklet to Prong's 1994 album ''Cleansing'' includes a catalog of previous albums by the band... juxtaposed with the cover art to albums released by their label back in the seventies (by the likes of Music/SlyAndTheFamilyStone, Music/NeilDiamond, and Music/REOSpeedwagon). The joke is that in the seventies it was common for a record album's dust sleeve to double as an advertisement for other popular albums released by the same label.
* "Uptown Funk" by Mark Ronson.
* Music/MindInABox's fourth album, ''R.E.T.R.O.'' is a NewSoundAlbum inspired by chiptunes from the Commodore 64 era of music. The album cover is a simple photograph of an old cassette player, with the band and album name written on it via a label gun.
* Select copies of albums from the mid-2010s such as Music/TaylorSwift's ''[[Music/NineteenEightyNine 1989]]'' and The Tenors' ''Under One Sky'' are packaged with an O-sleeve that seems to make the jewel case seem wider than it actually is, in a similar fashion to the way CD's were packaged back during TheEighties.
* PowerPop group The Red Button's 2007 album ''She's About to Cross My Mind'' could be mistaken for a late 1970s-early 1980s album, right down to the cover art.
* In 2015, independent label SRA Records unearthed a lost 1985 split single by Music/TheDeadMilkmen and Philadelphia HardcorePunk group Flag Of Democracy... Of course, the label really got the two bands to record new material mimicking the style and production both groups would have used in that era. This also applies to the artwork, which looks like a typical grainy black and white punk show flyer produced with a xerox machine.
* Music/PostmodernJukebox's entire gimmick is that they take songs from TheNineties to TheNewTens and cover them in the styles of older decades.
* You might expect this from a SteamPunk band like Music/AbneyPark, however it may be surprising to hear some of their songs done in an old radio style, such as ''Until The Day You Die'', from the album Lost Horizons. The crackling effects, interwar style musical elements and a brief interlude by two radio personalities promoting a programme are all included.
* Music/GaMetal includes a few [[SongStyleShift 8-bit interludes]], for example in ''[[VideoGame/AceAttorney Cornered]]'' and ''[[VideoGame/KirbySuperStar Masked Dedede]]'', but curiously never in any of the remixes of songs that included 8-bit in the first place.
* Music/TheBlackAngels' "The First Vietnamese War" is a Vietnam War ProtestSong written by a PsychedelicRock band... in 2006.
[[/folder]]



[[folder:Video Games]]
* The poster boy for this trope, ''VideoGame/MegaMan9'' is done entirely as an NES-style game. That's right, ''a NES game on high-definition consoles'' (and WiiWare, where it makes a bit more sense). Up until the game's release, this was busily producing a BrokenBase -- fortunately, it turned out to be so good, it consolidated ''Mega Man'' fandom in enjoyment instead. Capcom produced some fake NES carts for the game and commissioned the ridiculous "box art" picture shown at the top of the article (an homage to the famously SoBadItsGood [[http://en.wikipedia.org/wiki/File:Mega_Man_1_box_artwork.jpg North American cover]] of ''1'' through ''3'', which had mostly nothing to do with the character). The game even has an option that lets you relive the glory days of NES sprite limitations by enabling sprites flickering when too many are on the screen at one time.
** And it continues on with ''VideoGame/MegaMan10'', also in faux 8-bit sprites. Its faux box art has more-or-less the same style of Mega Man as 9's, with now-unlocked-from-the-start Proto Man and Bass joining the badly-drawn fun, and boasting "Dual FX Twin Engines" and a "Parallel Hyper-Bit Interface" much like how ''Mega Man 9'' promised an "Ultrasound Graphics Synthesis" and an "8-Bit Fidelity Engine". The [[http://www.gametrailers.com/video/exclusive-the-mega-man-10/62738 "lost" commercial]] for ''10'' comes complete with all the attitude of video game ads in the 80s and poor VCR tracking. (The commercial music, though, is [[VideoGame/MegaManX an anachronism of sorts]] for what is supposedly the 80s.)
** Similar to Mega Man 9 and Mega Man 10, ''Videogame/StreetFighterXMegaMan'' is also created resembling the old NES Mega Man games, even including a password system resembling the one from Mega Man 2. Even the Street Fighter characters are drawn in NES graphics. (However, unlike [=MM9=] and [=MM10=], [=SFxMM=] merely mimics the NES look, as numerous sprites surpass the limits of NES graphics.)
* ''VideoGame/DragonsWake'': The game is done in a pixel art style which is reminiscent of older systems but doesn't specifically mimic any of them.
* The penultimate level in ''VideoGame/KirbysAdventure'' mimics the look of the previous installment, ''Video/KirbysDreamLand'', which was on the Game Boy. What makes this example particularly odd is that ''Dream Land'' was only released one year before ''Adventure''. The level returns intact in the Game Boy Advance remake ''Kirby: Nightmare in Dream Land'', where it makes more sense given that the GBA is the director successor to the Game Boy and is backwards-compatible with its games.
* ''BattleKidFortressOfPeril'' is a Metroidvania released in 2010 and it's completely with 8-bit graphics and music. Which makes sense, considering that it's a real NES game, cartridge and all.
* ''Crusaders Quest'': This auto-combat RPG is rather pixelated, resembling 16-bit era graphics.
* The graphics style of ''VideoGame/DuckGame'' evokes this trope, while the promotional images evoke the style of hand-drawn game covers of the era.
* ''VideoGame/TheBindingOfIsaac Rebirth'' is a "16-bit makeover" of the original game; WordOfGod states that it's based on colorized Game Boy games.
* ''[[VideoGame/{{Doom}} Doom II]]'': Map 32 is a callback to ''VideoGame/Wolfenstein3D''.
* ''VideoGame/ElseHeartbreak'': The game is 3D, but the textures are pixellated. Perhaps something of a stylistic choice.
* The ''Fallout '84'' demo by 8 Bit Weapon, running on the [=Apple IIc=].
* ''VideoGame/GrandTheftAuto: [[VideoGame/GrandTheftAutoViceCity Vice City]]'', a game from 2002, mimics the loading screen of a UsefulNotes/{{Commodore 64}} upon booting up, a reference to the game's 1986 setting.
** Similarly, there is a GTA Vice City [[http://www.rockstargames.com/degenatron/ "fanpage"]] devoted to the Degenatron, a primitive parody of second generation video game consoles, complete with working "emulations" of its three "8-bit" games and a supposedly old scan of a Degenatron magazine ad. Done again in ''VideoGame/GrandTheftAutoSanAndreas'', which promotes an [[http://www.exsorbeo.com/ eXsorbeo "fansite"]] containing another "emulator" for one game from "1991" with monochrome and pixelated graphics not dissimilar to those of classic GameBoy games.
** ''GrandTheftAutoLibertyCityStories'' features similar aesthetics in some of its fake websites, appearing like those circa 1998. Of note is [[http://www.pauliesrevue.net/ this one,]] which parodies the typical poorly designed {{Geocities}}-like website common before the abundance of competent graphics and web designers.
** ''VideoGame/GrandTheftAutoAdvance'' is a retraux of the first two GTA installments with its top-down perspective.
* ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'', a cancelled RPG running on the [[UsefulNotes/{{Atari2600}} Atari 2600]].
* Orange Pixel and Noodlecake Studios make several games which are most pixelated: ''Bitcoin Billionaire'', ''Random Heroes'' 1-3, ''League of Evil'', ''Punch Quest'', ''Devious Dungeon'', ''Groundskeeper'', ''Heroes of Loot'', etc.
* ''VideoGame/PierSolarAndTheGreatArchitects'': A homebrew RPG on the [[UsefulNotes/SEGAGenesis Sega Genesis/Sega CD]], with an HD version for newer consoles, including the UsefulNotes/SegaDreamcast.
* ''VideoGame/ViewtifulJoe'', when you run out of [[ManaMeter VFX]].
* ''VideoGame/{{Minecraft}}'' has intentionally very low resolution textures to go with the gameplay of moving giant pixels around. Originally the intention was to update to more modern graphics but fans had already become attached to the faux-16-bit textures.
* Much like ''Mega Man 9'', ''Sega Racing Classic'', an UpdatedRerelease of the classic racing title ''VideoGame/DaytonaUSA'', uses graphics that look like they came out of 1994, the year the original game was released to international audiences. The only changes were to the draw distance and resolution. [[http://www.1up.com/do/previewPage?cId=3176738 See it in all of its glory here.]] This is largely due to practicality more than anything else. Arcade operators (they still exist!) continued to place orders to Sega for ''Daytona USA'' machines and replacement parts. Unfortunately, Sega no longer produces the hardware and no longer had the Daytona license. The solution was ''Sega Racing Classic'', which solves all three problems.
* ''Slayin'' somewhat resembles a 16-bit portable game, and the game icon resembles a cartridge for a handheld system.
* ''VideoGame/StubbsTheZombie''. Retro-future setting and they intentionally put a grainy "filter" of sorts to complete the ensemble.
* ''Sword of Xolan'': This side scrolling platformer is quite pixelated, somewhat resembling an 8-bit game.
* ''[[VideoGame/MassEffect1 Mass Effect]]'' has a similar film grain screen filter, in order to better emulate the 70s-80s science fiction movies that inspired it.
** Though this can be turned off in the Main Menu. The default setting for ''VideoGame/MassEffect2'' has it turned off, probably because of the shift in style - the sequel has more in common with the [[DarkerAndEdgier darker and more serious]] sci-fi of the TheNineties, such as ''Series/StarTrekDeepSpaceNine'' and ''Series/BabylonFive''.
* ''[[VideoGame/NineteenFortyTwo 1942: Joint Strike]]'' is designed to look like a World War II movie, complete with film grain, sepia tones, and the projector winding up and down at the start and end of each level.
* The Timeless River in ''VideoGame/KingdomHeartsII'', which is Disney Castle in the past (reached through time travel), based on 1920s Disney shorts. The audio for the world is even in mono and the two songs for it are deliberately left in low quality on the game's OST. Everyone switching to their earlier/original designs, except including Sora, who gets a new "old" design with a simplified outfit in a style much like that of ''Manga/AstroBoy''-era Creator/OsamuTezuka.
* ''VideoGame/SuperSmashBros'' has several examples:
** Most notable is [[GameAndWatch Mr. Game & Watch]], a 2-Dimensional stick figure that references an old Nintendo Game and Watch game with almost every move he makes.
** Several Assist Trophies simply appear as 8-bit or 16-bit sprites, namely the [[VideoGame/ExciteBike Excitebikes,]] [[VideoGame/AdvanceWars Infantry and Tanks,]] Sheriff, [[Franchise/SuperMarioBros Lakitu,]] [[VideoGame/PacMan Ghosts,]] and [[VideoGame/ColorTVGame15 Color TV Game 15.]] Additionally, [[VideoGame/StarFox Andross]] appears in his polygonal 16-bit form rather than his modern design.
** Every iteration of the series has had at least one Retraux stage:
*** The original has Mushroom Kingdom, modeled after ''VideoGame/SuperMarioBros1''. ''Melee'' follows this with Mushroom Kingdom II, which is modeled after the Super Mario All-Stars version of ''VideoGame/SuperMarioBros2'', and also includes Flat Zone, a stage taking place inside a Game & Watch.
*** ''Brawl'' has [[VideoGame/DonkeyKong 75m]], [[VideoGame/SonicTheHedgehog Green Hill Zone]], ''VideoGame/MarioBros'', and Flat Zone 2.
*** ''4'' has ''VideoGame/BalloonFight'', [[VideoGame/KirbysDreamLand Dream Land]] (complete with a Game Boy startup sequence and border!), [[VideoGame/PacMan Pac-Maze,]] [[VideoGame/FZero Mute City,]] ''VideoGame/DuckHunt'', and [[VideoGame/PacLand Pac-Land]]. The Pilotwings stage starts out as a Retraux throwback to the original SNES game, but changes to a representation of Wii Sports Resort halfway through.
* ''VideoGame/SaintsRowIV'' features a stage where the Boss has to fight their way through a retro-style 2D BeatEmUp, replete with StylisticSuck, from the stilted and heavily digitized voice-acting to models that are pixelated and choppily animated to resemble sprites.
* The RhythmGame ''VideoGame/DonkeyKonga 3'' includes a version of the theme from the original ''Donkey Konga'' done in NES-syle.
* ''Call of Duty 4: VideoGame/ModernWarfare'' uses this in two places.
** The first, and more perplexing occurrence, is in the {{flashback}} {{cutscene}} to the two Lt. Price sniper missions. These are shown in [[RealIsBrown sepia tones]] and simulated film graininess... despite being set roughly a decade after the Chernobyl accident (1986).
** The second is a ''cheat'' setting, unlocked through collecting items in-game, that changes the in-game rendering to mimic early ''Ragtime'' films, complete with all the sound being replaced with a piano tune.
* ''VideoGame/AbobosBigAdventure''. When the developers describe it as "Every NES game ever made put into a blender", you know you have a winner.
* ''Faraway Kingdom'': This auto-combat RPG appears quite pixelated, with CaptainErsatz heroes of ''Franchise/DragonQuest'' and ''Franchise/FinalFantasy''. The spinoff ''Tap! Tap! Faraway Kingdom'' follows suit.
* ''VideoGame/FarCry3BloodDragon'' revels in 80s-style retraux: scanlines, loading screens with a tracking bar ala VHS tapes, MechaMooks that look more like people wearing motorcycle helmets and suits with TronLines,[[labelnote:*]]They actually created ''real-life'' costumes under a deliberately limited budget (a couple hundred dollars each) which in-game models were based on.[[/labelnote]] cutscenes that would be at home in an NES-era ''VideoGame/NinjaGaiden'' game, and so on...
* ''Test Drive: Eve of Destruction'' has a similar cheat, the description of which claims that it is "newly discovered racing footage from 1912".
* ''VideoGame/IWannaBeTheGuy'' focuses almost exclusively on the [[NintendoHard difficulty of older games]] with an occasionally matching graphical and audio style.
* ''VideoGame/GodHand'' has two minigame segments that play 8-bit styled music, as well as referencing ''VideoGame/SpaceInvaders'' in one of them with a randomly appearing UFO worth loads of points.
* ''VideoGame/NoMoreHeroes'' features a number of throwbacks to 8-bit games, including 8-bit music at some points, a pixellated tiger that serves as a timer for your special moves, a high score board that appears after each ranked battle, and even a top-down scrolling shooter minigame. The sequel turned the menial task side missions into 8-bit-style minigames as well.
* ''VideoGame/TheHouseOfTheDeadOverkill'' takes a page from ''[=Grindhouse=]'' and manages to turn the franchise into [[UpToEleven even more of a terrible B-movie game than it already is]].
** "[[http://www.youtube.com/watch?v=YKUD2sLE5rM They've come for brains.]] [[SoBadItsGood You'll give them... bullets.]]"
* ''VideoGame/LaMulana'' is a 2005 indie PC game with a striking resemblence to {{MSX}} games, complete with limited boss animations, SSCC channel music, and flipbook-style scrolling, the latter of which many MSX platformers, such as ''Knightmare II: Maze of Galious'' and ''[[VideoGame/CastlevaniaI Vampire Killer]]'', utilized due to the MSX's poor scrolling capabilities. The 2010 remake acts more like a 'lost' PSX game, with 32-bit graphics.
** Similarly, ''[=GR3=]'', developed by the same people who worked on ''La-Mulana'', is designed to mimic the MSX ''Gradius'' games, complete with the graphics, HUD, two-option limit, and jerky scrolling.
* ''VideoGame/BaldursGateIIThroneOfBaal'' had a quest in the Tower where the player had to let go of the main character, and play a DialogueTree driven pen and paper RPG in order to obtain a MacGuffin.
* ''VideoGame/{{Gradius}} [=ReBirth=]'' is a throwback to older titles in the series, with sound effects from the MSX ''Gradius'' arc, remixes of music from lesser-known titles (''Gradius II'' for [[NoExportForYou Famicom]], ''Salamander 2'', etc.) using instrument samples from the arcade version of ''Gradius III'', and graphics that look like something out of ''Gradius II'', ''III'', and ''Nemesis '90 Kai''.
** Konami made an entire series out of ''[=ReBirth=]'' titles, with the other games being ''{{VideoGame/Contra}} [=ReBirth=]'' and ''VideoGame/CastlevaniaTheAdventureReBirth''.
* Almost everything in the ''VideoGame/{{Fallout}}'' games is designed to be what TheFifties thought the future would be like. ''VideoGame/{{Fallout 2}}'' strayed from it somewhat, but ''VideoGame/{{Fallout 3}}'' brought it back and stuck to it like glue.
** Bethesda also created a [[WebGames browser game]] based on ''Fallout 3'' that used 8-bit graphics similar to the early ''VideoGame/DragonQuest'' games. It's currently only in Japanese, [[http://www.bethsoft.com/jpn/fo/fo_quest/index.html but it's fascinating.]]
*** Ironically, that actually looks similar to ''VideoGame/{{Wasteland}}'', the original game which inspired ''Fallout''.
** The ''Fallout 3'' soundtrack album cover looks like an old vinyl record sleeve, and includes the text "45 RPM Extended Play" and "[[BreakingTheFourthWall Distributed by Galaxy News Radio]]".
** ''VideoGame/{{Wasteland 2}}'' has a somewhat similar approach, except with the (late) [[TheEighties Eighties]] as the basis for the vision of the future. Of course, the main reason for that is that it's a straight sequel (no [[SpiritualSequel spiritual]] business here) made over twenty years after the original game. The only choices was either Retraux or {{Retcon}}.
* The 1st part of the opening sequence for ''PowerStone'' is made to look and sound like a faded film reel from the early 20th century is being run. This is appropriate since the game scenery and characters are throwbacks to that era.
* Freeware ''VideoGame/NinjaSenki'' was made in 2011, yet it's graphics and soundtrack are pure early 90's. The gameplay is considerably more fast-paced, though.
* Sega's ''FantasyZone Complete Collection'' in their Sega Ages line includes a reinterpetation of ''Fantasy Zone II'' if it had been developed by Sega's AM team on Sega's System 16 arcade board like the first game, instead of the vastly inferior UsefulNotes/SegaMasterSystem hardware and System E arcade board. For extra authenticity points, they developed this remake on the actual System 16 hardware. Fans of the series [[FanNickname called it]] ''Fantasy Zone [[BeatMania II DX]]'' to destinguish it from the original ''Fantasy Zone II''.
** In ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', Opa-Opa's "voice" samples consists of sound effects ripped directly from ''Super Fantasy Zone''. This is in contrast to fellow retro racers Alex Kidd (who's SuddenlyVoiced) and the Bonanza Bros. (who have their "he-he", the only speech they ever had in the original game, resampled in multiple variants)
* ''Pole's Big Adventure'' uses this trope to its fullest as it is a {{Parody}} of the 8-bit {{Platformer}}
* [[http://www.tigsource.com/features/demakes/index.html The Independant Gaming Source's Bootleg Demakes Competition.]] Name says it all.
** Most notable of them is ''[[http://www.ganggarrison.com/ Gang Garrison 2,]]'' a fully functional 8-bit platformer version of ''VideoGame/TeamFortress2'' with online play.
* ''[[VideoGame/OdallusTheDarkCall Odallus The Dark Call]]'' looks like an NES game; specifically one that borrows from the ''Castlevania'' series.
* ''VideoGame/ShovelKnight'' is done in an 8-bit style as a tribute to 8-bit games, with a few liberties taken to make things a bit prettier. Despite it being an Indie game, the style is actually an [[DoingItfortheArt entirely deliberate choice done for its own sake]], rather than for the cheaper production values. Even the soundtrack gets in on the act, being done with Konami's [=VRC6=] sound chip.
* ''VideoGame/TeamFortress2'''s art style (including some fake ads on the official website and [[http://www.youtube.com/watch?v=YzYFWXyfiBw introductory tutorials shown on grainy projector film]]) has a 1950s-60s aesthetic. The jazzy spy music helps too.
** The [=WAR!=] Update's Propaganda Contest's honorable mentions includes "Best Attempts at Authentic [[UsefulNotes/WorldWarI WWI-Era]] Propaganda," "Best Attempts at Authentic [[UsefulNotes/WorldWarII WWII-Era]] Propaganda," "Best Use of the Time-Worn Maxim, 'SexSells,'" and "Best Ironic Resuscitation of a Long-Dead Genre."
* ''VideoGame/CaveStory[='s=]'' graphics were made in a very low resolution with no anti-aliasing to mimic 8-bit era games. The music, similarly, uses a custom-written sound driver whose sound is not unlike that of the [=TurboGrafx 16=].
* ''VideoGame/{{Iji}}[='s=]'' graphics are done in low resolution to mimic games from the late eighties, and lots of solid colors as though there were a pallete. The animations however, are much more fluid than those of that era.
* ''VideoGame/RetroGameChallenge'' is a collection of faux 8-bit games, presented in-story as having been sent back in time by the host of ''Game Center CX''/''Series/RetroGameMaster'', the Japanese television show it's based on. One of the random events that can take place when you choose a game to play in Story Mode is the cartridge not working and Arino suggesting that you should blow on it. In the second game, you're given a choice to [[PercussiveMaintenance karate chop it instead]] when it happens and if you don't pick that option, Arino does it himself the next time it happens.
* The FB Games Directory held a [[http://games.freebasic.net/competition1.php programming competition in 2008,]] where the task was to create a Retraux game using the [[http://en.wikipedia.org/wiki/FreeBasic FreeBASIC]] programming language.
* ''VideoGame/BanjoKazooie: Nuts and Bolts'' has a mini-game called "Hero Klungo Sssavesss teh World!" [sic], a parody of 8-bit games, right down to the strange (but awesome) promotional art that has nothing to do with the actual game.
* ''VideoGame/{{Eversion}}'' is a very 8-bit-like game released in 2008. The cute, low-res graphics, however, are a facade for the game's much more sinister side.
* ''VideoGame/GinormoSword'' and other Babarageo games tend to resemble Atari graphics.
* ''VideoGame/WarioWare'': Starting from ''WarioWare, Inc.: Mega Microgame$!'', games frequently resemble NES, SNES and Game Boy games. ''Smooth Moves'' is full of Retraux, like the 9-Volt retro stages and the [[http://www.youtube.com/watch?v=UWB8J6YxVXQ Ashley's Theme title cards]] to the character intros.
* The flashbacks in the ''VideoGame/FinalFantasyIVTheAfterYears'' (including a playable one in Porom's chapter) are deliberately done in the same style as the the original SNES version of ''VideoGame/FinalFantasyIV''. The rest of the game looks more like ''VideoGame/FinalFantasyVI'', which at first makes it appear as an example, but the game was originally made for cell phones incapable of the graphics of later ''Final Fantasy'' games.
** ''VideoGame/FinalFantasyThe4HeroesOfLight'' is a GenreThrowback intentionally modeled after ''VideoGame/FinalFantasyIII.'' The soundtrack is all partially composed with 8-bit samples to invoke an "old-school" effect.
* ''VideoGame/FinalFantasyRecordKeeper'' and its predecessor ''VideoGame/FinalFantasyAllTheBravest'' have pixelation for monsters, characters and combat effects from games released later than the 16-bit generation, and play SNES era music and sound effects. The ''Record Keeper'' ''VideoGame/FinalFantasyI'' realm, due being on the NES, uses 8-bit music throughout the entirety of the realm, including the victory theme.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'''s Prologue uses the HUD from its predecessor, ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', which makes sense as it's a pseudo-flashback to ''Rondo'' and the game is a direct sequel to it. Richter and Maria modes also make use of this HUD.
* [[http://www.youtube.com/watch?v=gQ6VA1loiPw The sixth level]] of ''VideoGame/PaRappaTheRapper 2'' is done with graphics and music resembling old 8-bit video games, and gets progressively less detailed as your performance dips into the "bad" and "awful" levels.
* ''VideoGame/CortexCommand'' is an in-development retraux game which is a 2D side-scroller with a look of the early 90s, though it wasn't even started until the year 2000.
* The entire {{Roguelike}} genre qualifies. Roguelikes, such as ''VideoGame/NetHack'', ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' and ''{{VideoGame/Angband}}'' (among others), use primarily ASCII graphics. This style, along with the gameplay, is a deliberate attempt to evoke the feel of the classic game ''VideoGame/{{Rogue}}''.
* The "Void Quest" dungeon in ''VideoGame/{{Persona 4}}'' mimics 8-bit graphics and even, during the boss fight, old-style RPG menus - with a twist (you're the monsters being attacked, and the boss is the hero).
* One of the many ''VideoGame/{{Tetris}}'' variants on [[http://www.tetrisfriends.com/ Tetris Friends]] is ''[[http://www.tetrisfriends.com/games/Mono/game.php Tetris 1989,]]'' designed to mimic the Game Boy version as close as possible. In terms of sound, only the Tetris theme is accurate, but who's complaining?
* ''VideoGame/TheDarkSpire'' is a close imitation of 1980s ''VideoGame/{{Wizardry}}'' games, and even has a mode which produces wireframe graphics like in the early 1980s, along with 8 bit style music.
* The Bitlands in ''VideoGame/SuperPaperMario'' are a throwback to 8-bit games. The doors in Fort Francis even make retro sound effects when opened.
** ''The Thousand Year Door'' has this too - in addition to the traditional ability to turn Mario into an 8-bit sprite (as seen in the other ''Paper Mario'' games and ''VideoGame/SuperMarioRPG''), you can do the same for Mario's various partners - they'll take on edited forms of the sprites of the basic enemy type they are generally, though some like Flurry and Ms. Mowz get totally new sprites due to not being based on any preexisting enemies.
* The WiiWare game ''Bit Boy'' features six levels each based on a different generation of consoles and with graphics to match.
* SteamPunk game ''SteelEmpire'' has the levels start with an old sepia-tone video.
* ''Franchise/AceAttorney'':
** The flashback sequence, within a flashback sequence, in ''VisualNovel/PhoenixWrightAceAttorney - Trials & Tribulations'' is presented in flickering sepia-tone with flickering black lines, suggesting the earliest days of silent film. Despite the fact that, according to the timeline of TheVerse, it took place in ''2003''.
** ''VisualNovel/ApolloJustice'' does it as well for one sequence. [[spoiler: When you play as Phoenix Wright in his final trial, all the graphics and music used are from the Phoenix Wright games instead of the new style used by Apollo Justice. Only Klavier, Trucy, Zak, Valant, and Drew Misham appear in a more modern look in graphics during this sequence.]]
** ''VisualNovel/DualDestinies'' gets upgraded to stereoscopic 3D, but it imitates the limited sprite animation of the previous games. Characters fade in and out, and snap from pose to pose.
* ''RaidouKuzunohaVsTheSoullessArmy'' deliberately has no voice acting and uses a 30s style silent film appearance for its dialog windows in order to mimic silents films of the era the game takes place in. Its sequel, ''RaidouKuzunohaVsKingAbaddon'', maintains this technique.
* ''VideoGame/Left4Dead'' has a film grain, though you can disable it if you want. Additionally, the campaign title screens are made to look like movie posters and credits are played at the end of each, essentially making it a 90s ZombieApocalypse movie in video game form.
* ''Franchise/{{Pokemon}}'':
** ''Heart Gold'' and ''Soul Silver'', already {{Video Game Remake}}s themselves, feature the "GB Player", which allows you to replace the game's music with the chiptune music from the original Game Boy Color games. The towns and areas that received new songs have had all new 8-Bit remixes made.
** Done in the opening sequence of ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]''. Up to a certain point, it appears to be a 1:1 creation of the original games' introductions, complete with the original 16-bit soundtrack. Later, [[RevealShot the camera pans up and away]] to show this as being a video the player character is watching on their PokéNav Plus during the trip to Littleroot Town, as the music seamlessly transitions into the updated version. The localizations take this a step further by [[BoldInflation putting KEY TERMS in all caps until the reveal]], something that had otherwise been abandoned two generations ago.
* Freeware flash game ''[[http://www.aceteam.cl/retro/ Malstrum's Mansion]]'' (from the creator of ''VideoGame/ZenoClash'') is an AdventureGame in the style of ''VideoGame/{{Shadowgate}}'' or ''VideoGame/{{Uninvited}}'', made in the style of an old black-and-white UsefulNotes/AppleMacintosh game. You start it up from a "System 1.0" desktop, and it even has manual-based copy protection!
* ''Contra 4'' is essentially a retraux sequel to the earlier ''VideoGame/{{Contra}}'' games, particularly ''Contra III: The Alien Wars'', with several {{Shout Out}}s to the first three console games in the series. Even the game's manual is written in the same tongue-in-cheek tone as Konami's old [[GagDub localized manuals]] during the NES era (and unlike the NES games, this carried over to the game itself).
* "Soundless Mountain 2" is a 2-D fan remake of ''SilentHill2''.
** Also, "Noiseless Mound" is a 2-D fan "remake" of ''SilentHill1''.
** And when [[spoiler: Harry makes a cameo appearance in the SilentHill2 UFO ending, he]] appears in blocky, [=PS1=]-era graphics.
* Whenever Babe Ruth appears in ''[[BackyardSports Backyard Baseball]]'', he is drawn in a crude style, unlike everyone else.
* ''ThreeDDotGameHeroes'' takes this up another level by turning pixels into [[http://en.wikipedia.org/wiki/Voxel voxels.]]
* ''VideoGame/HalfMinuteHero'' features blocky sprite graphics reminiscent of the old ''VideoGame/DragonQuest'' games, despite being on the PSP.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaOracleGames'', you have access to a ring later in the game that makes you look like 8-bit Link from the original 1986 game.
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' for the UsefulNotes/NintendoGameCube was deliberately designed to look like ''VideoGame/TheLegendOfZeldaALinkToThePast'', albeit with effects only possible on the [=GameCube=], such as image distortions, a fluid, dynamic camera, and various overlaid 3D polygonal effects.
** ''VideoGame/TheLegendOfZeldaFourSwords Anniversary Edition'' has 3 [[NostalgiaLevel nostalgic]] [[BonusDungeon Bonus Dungeons]], each of which were based on ''VideoGame/TheLegendOfZelda'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', complete with graphics and music from each game respectively.
* Released for Nintendo [=DSiWare=] and UsefulNotes/{{Steam}} is ''DarkVoid Zero'', which is ''Dark Void'' reworked as an 8-bit action side-scrolling platformer. It was even marketed with a fictional development history, saying that it was originally developed for the [=PlayChoice=]-10, taking advantage of the technology available. It also supposedly featured "System Zero", a chipset that increased the limitations of the NES. Capcom found the promotional materials for the game and began tracking down a surviving copy of it, and found that a promotional prototype copy of a home version was given away to a young Creator/JimmyFallon. It was this version of the game that the [=DSiWare=] version was supposedly based on. [[http://www.capcom-unity.com/shana/blog/2010/01/18/the_mysterious_history_of_dark_void_zero! More details are here.]] [[http://www.capcom-unity.com/shana/blog/2010/01/25/vaporware_no_longer_â_the_resurrection_of_an_unreleased_classic! Part 2]] describes the attempts to get the supposed ROM working.
* Independent PC game ''8-bit Killer'', is a FirstPersonShooter with NES-style graphics, sound effects and music.
* ''VideoGame/SamuraiGunn'' is designed to at least have the look of this, with pixel art graphics for its visual design. Subverted in terms of the sound design which uses occasional speech samples for death sequences.
* In ''VideoGame/SuperRobotWarsZ'', the older super robots such as [[Anime/SpaceWarriorBaldios Baldios]], Anime/GodSigma and Manga/GetterRobo G get some very awesome retro-looking animations in their finisher attacks, complete with choppy animation and trippy retro "laser backgrounds" and pastel-frame explosions! This is a first for the franchise and was the key to grabbing the attention of many people who weren't very excited about the game initially and also demonstrates the degree of love the designers have for the older shows, preserving them in all their glory. Needless to say, many mech-anime fan tears of joy were shed.
** They continued the trend in the sequel, most prominently with Anime/GodMars, who receives [[LimitedAnimation the lowest amount of actual frame-by-frame movement that was physically possible]]. His [[NonchalantDodge dodging animation]] is so slight you may never notice it!
* ''{{Nostalgia}}'' provides ExactlyWhatItSaysOnTheTin as an unabashed love letter to old {{Eastern RPG}}s.
* ''VideoGame/{{Darwinia}}'' has pseudo-retro style graphics with very little textures and many of the characters are 2D sprites. In addition, game intros provide homage to the older times. One is a UsefulNotes/ZXSpectrum loading screen. Another is a deliberate recreation of UsefulNotes/{{Amiga}} Cracktros which tells how it's been cracked by DMA Crew. The Steam release got delayed by an hour because it was thought to be authentic.
* Game Land Zone from ''VideoGame/SonicColors''. The layout of the levels are basic replicas of the levels from the classic ''Sonic'' games, and the music played in the levels are a 8-bit chiptune-styled remix of the music from the main game.
** The ''VideoGame/AmyRoseInSonicTheHedgehog'' hacks modify the core Genesis Sonic games, and to reflect the age of those games, Amy sports her outfit from ''VideoGame/SonicCD'', even though her move set is based on the ''VideoGame/SonicAdvanceTrilogy'' where she wears her modern outfit.
* In ''VideoGame/{{Okami}}'': The song during the narrator's closing words. If you actually sit and wait after the music pauses, an [[{{Chiptune}} 8-bit remix]] of the song "Ida Race" starts to play.
** There were also official renditions of some of the game's areas as NES RPG style maps.
* ''VideoGame/EvilGenius'' has a very 60s style to it, meant to evoke the campy spy movies it's based on.
* [[VideoGame/{{Exile}} Any]] [[VideoGame/{{Avernum}} games]] by [[{{Geneforge}} Spiderweb]] [[VideoGame/SubTerra Software]] are about ten years behind normal games in both their style and their engines, although they advance at the same rate as the rest of the industry. There is a very good reason for this: they have a development team of three people, and if they tried to make modern-style games they wouldn't be able to finish them at a reasonable pace.
* ''VideoGame/{{VVVVVV}}'' feels like some lost computer game from the 1980s, with monochromatic sprites, screen-by-screen gameplay à la ''VideoGame/JetSetWilly'' and ''[[VideoGame/MontyMole Monty on the Run]]'', and even an authentic UsefulNotes/{{Commodore 64}} font for in-game text.
* Team Meat, the developers behind ''[[VideoGame/MeatBoy Super Meat Boy]]'', released an iOS tie-in game designed to invoke LCD gaming like GameAndWatch and Tiger Handheld.
* ''Videogame/RetroCityRampage''
** The game plays like an 8-bit ''VideoGame/GrandTheftAuto'' and is chock full of {{Shout Out}}s to stuff from TheEighties.
** Taken even further with ''[[GameWithinAGame ROM City Rampage]]'', a version of ''Retro City Rampage'' designed to work with the limitations of [[UsefulNotes/NintendoEntertainmentSystem actual]] [[UsefulNotes/AppleII 8-bit]] [[UsefulNotes/{{Commodore 64}} hardware]].
* ''Franchise/{{Halo}} [[UsefulNotes/{{Atari2600}} 2600]]''. Out now in your [[http://www.codemystics.com/halo2600/ favorite web browser.]]
* During Act 4 of ''VideoGame/MetalGearSolid 4'', Old Snake starts dreaming on the way to Shadow Moses Island (the setting to ''Metal Gear Solid''). The game scales back to PS1 standards. Original music, graphics, Guard [[ArtificialStupidity stupidity]], and even the Game Over screen is retraux. As Snake wakes up, his head is still PS1-style for a split second. This also unlocks facial camoflage that allows you to keep the PS1-Snake head (which makes him look like the eraser sitting on the top of a pencil in comparison to the rest of his body).
** Also, in the boss fight against [[spoiler:Liquid Ocelot]], the appropriate music and health gauges regress back through the series for each stage of the fight, including changing the combatant's names and replacing Psyche with Hunger/Stamina or O2 (for chokeholds).
* [[http://tinyurl.com/32q4a7q Eggy,]] a game made using Game Maker, in which you take control of a sixteen-by-sixteen-pixel egg trying to defeat an apparently French chef.
* ''[[VideoGame/UltimaUnderworld Ultima Underworld II]]'': An area in the Ethereal Void is a CallBack to the earlier vector line dungeon graphics of Ultima and Akalabeth.
* ''[[VideoGame/{{Wizardry}} Wizardry 8]]'': Attempted with the retro dungeons of cubic rooms with bold highlighted lines, but the textured walls don't convey the older games so well.
* The opening credits of ''VideoGame/GuitarHero Encore: Rocks the 80s'' features an Atari-era Activision logo, and a retro Harmonix logo.
* A Chinese developer known as ''Waixing'', known for its notorious RPG conversions, actually remade the original ''VideoGame/ResidentEvil'' for [[UsefulNotes/{{Dendy}} famiclones]].
** And it doesn't just end there! How about VideoGame/ChronoTrigger, [[Videogame/FinalFantasyIV Final Fantasy 4,]] [[Videogame/FinalFantasyV 5,]] [[VideoGame/FinalFantasyVI and even 7,]] plus VideoGame/SamuraiShodown RPG, Franchise/{{Digimon}}, VideoGame/HeroesOfMightAndMagic, WarriorsOrochi and, for a dessert, {{RPG}}s based on ''VideoGame/TheKingOfFighters '95'' and '''96'' by the rival company, ''Nanjing''? The list is not ended yet.
* ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' allows you to use either detailed high definition sprites or the standard definition sprites utilized by the past three games.
* The logos for Aperture Laboratories in "The Fall" in ''VideoGame/{{Portal 2}}''. In the earliest section built in the 1950s, it's called "Aperture Science Innovators" with a symbol for an atom. For the 1970s, it's a very typical 70s yellow logo. The items in each test are also designed to look like older versions of the main testing rooms and equipment from ''VideoGame/{{Portal}}'' and the first part of Portal 2.
* The Nintendo3DS's Virtual Console allows you to play Game Boy and Game Boy Color games, and added a few Retraux touches to enhance the experience: for example, on original Game Boy games it's possible to swap between a grayscale screen and a green screen that emulates the look of the original Game Boy, even including a motion blur similar to that in the old system. This is done by holding both the L and R buttons and then pressing Y to swap between them. It's also possible to view the games in their original resolution, with a border representing the original system surrounding the screen- the 3DS's 3D effect is used to give the appearance of the screen being set back from the border, and they even emulated the battery light dimming as the 3DS's battery runs low. The 3DS XL makes the border a little more pronounced as well such as the GameBoy's "DOT MATRIX WITH STEREO SOUND" label on the front. This is achieved by holding START and SELECT while selecting a title (software has to be closed first).
** Both the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoDSi have this in their sound app when playing music from an SD card, either the "Radio" filter that simulates an old AM radio, complete with graininess and pops and the "8-bit" filter but that tends to sound ''really'' bad on many songs.
* In ''VideoGame/ZettaiHeroProject,'' the main character had just taken over the mantle of the Unlosing Ranger; since no one believes in him, he has no sponsors. So for the first few times he goes up against Dark Death Evil Man, it's set to an 8-bit RPG system akin to ''VideoGame/DragonQuest'' or ''Franchise/FinalFantasy.'' It progressively improves to 16-bit before settling on visuals more akin to ''VideoGame/ValkyrieProfile.''
* A few ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' WebGames: Creator/TheHub's official PlatformGame ''VideoGame/AdventurePonies'' as well as Donitz's fangames ''VideoGame/StoryOfTheBlanks'' and ''[[http://www.newgrounds.com/portal/view/592328 Hoofball.]]''
* The whole ''VideoGame/EtrianOdyssey'' series more or less came about because a certain game designer really wanted there to be ''VideoGame/DungeonMaster'' for the DS. Every aspect is lovingly oldschool, even down to the music, which was actually entirely composed on a PC88.
* ''MarvelUltimateAlliance'' allowed you to play ''VideoGame/{{Pitfall}}'' with your active hero after the boss fight with Phoenix. While the hero still appears in 3D, the rest of the stage (save for the end point) is entirely made like in the Atari 2600.
* ''Videogame/DwarfFortress'' is a very detailed civilization building and exploration simulator set in a HighFantasy world... that happens to be illustrated entirely in ASCII. It's a great example of the "doing it for practical reasons" variant of this trope as well; the sheer complexity of what's being simulated in-game would be nigh-impossible to represent visually so the developer decided "less is more" and let the player's imagination fill in the blanks.
** Donators can ask for "ASCII Art" that depicts part of a story in Dwarf Fortress style Ascii. Donators who continue to donate get to continue this story.
* The Flash game ''VideoGame/TowerOfHeaven'' has graphics in shades of green that would look at home on the original GameBoy.
* ''VideoGame/ScottPilgrimVsTheWorld'' looks, sounds, and feels like a beat-em-up game from the 1990s-- quite fittingly for a game based on a graphic novel that was heavily inspired by video games of the '90s. Indeed, Ubisoft specifically hired rock band Music/{{Anamanaguchi}} and graphic artist Paul Robertson for the game ''because'' of their previous {{Retraux}} work!
* ''VideoGame/{{Soulcaster}}'' and ''Soulcaster II'' have 8-bit-style graphics.
* The Nintendo3DS game ''VideoGame/MutantMudds'' has graphics somewhere between an NES and SNES in fidelity (the game advertises itself as "12-bit") and authentic NES chiptunes for music. Taken even further, there are hidden levels that mimic some iconic color schemes of older hardware; the pea-green grayscale of the GameBoy ("G-Land"), the red-and-black monochrome of the UsefulNotes/VirtualBoy ("V-Land") and the cyan/fuchsia/white/black of early UsefulNotes/{{IBM Personal Computer}}s ("CGA-Land").
* The Indie Game ''[[http://wretcher.com/ Wretcher]]'' is an attempt to mimic old horror adventure games, and uses a 16-bit style remniscent of the ''VideoGame/ClockTower'' games.
* Everything made by Zeboyd Games is a tribute to (and parody of) 8-bit and 16-bit {{Role Playing Game}}s.
* The text-based adventure sequence in the ''SamAndMax Season 1'' episode "Reality 2.0".
* ''Oniken'' is a NintendoHard tribute to {{Platform Game}}s like ''VideoGame/NinjaGaiden'' and ''VideoGame/{{Shatterhand}}'', advertised with NES-style cover art including a Seal of Quality.
* VideoGame/BloodCrusher2 looks and plays like a mid-90s shooter in the style of Doom and Quake, complete with low resolution textures, blocky character models, and pixely effects.
* ''[[GeppyX 70's Robot Anime - Geppy X - The Super Booster Armor]]'' is purely what could have been if the early ''Manga/GetterRobo'' anime would be interactive. Starting with a lot of FMV cutscenes done a-la the intended time period (all of which occupy four discs!), going on with the slightly cheesy [[AnimeThemeSong vocal themes]], title cards before every stage loads up... God, it even includes fake commercial breaks inbetween the "episodes"!
* ''VideoGame/{{McPixel}}'' is done in the style of late 70's / early 80's pixel point-and-click games.
* ''VideoGame/OrganTrail'' is a zombie apocalypse survival simulation in the style of, as the name suggests, ''VideoGame/TheOregonTrail''.
* ''Super Retro Squad'' is a game featuring nine characters inspired by ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''Franchise/{{Metroid}}'', ''Franchise/MegaMan'', ''Franchise/{{Castlevania}}'', ''VideoGame/NinjaGaiden'', ''VideoGame/{{Contra}}'', and ''VideoGame/BlasterMaster''. It invokes the look and feel of an SuperNintendoEntertainmentSystem game, but DownloadableContent is planned to include 8-bit and handheld versions of the game, soundtrack and all. Since this is made by the same team behind ''VideoGame/SuperMarioBrosCrossover'', you'd know where it is all coming from.
* The ''WesternAnimation/AdventureTime'' videogame for DS/3DS, "Hey Ice King! Why'd you steal our garbage!?" is essentially a love letter to old school videogames, uses [=NES=] style graphics (except for the character portraits) and chiptune music. Even the overworld map you can't deny it wasn't inspired by ''Zelda II''.
** Taking it even further, using the KonamiCode on the title screen opens up a easter egg with Atari graphic styled Creator/PendletonWard, Finn and Jake. With Pen singing [[http://www.youtube.com/watch?v=4tpMQUIKdn4 "The Secret Screen song."]]
* ''VideoGame/StarCommand'' is made with pixel graphics in a deliberate attempt to mimic ''GameDevStory'' and recall older games. On the other hands, the backgrounds are spectacular.
* ''VideoGame/TheAngryVideoGameNerdAdventures'' is made in the style of an 8-bit platformer, and uses NES {{chiptune}} sounds for its soundtrack.
* ''VideoGame/{{Snailiad}}'' is another 8-bit style game.
* ''VideoGame/TheLastDoor'' is an 8-bit horror made in the style of a LucasArts PointAndClick adventure game. Aside from the sound department, the game looks like it would run on a Sega 32X with no issues.
* ''[[VideoGame/SpaceQuest Space Quest IV]]'' revolves around time travel. Though it was produced in the 256-color VGA era, you can travel back to ''Space Quest I'' (and ''Space Quest III'' in an EasterEgg)... complete with lo-res 16-color EGA graphics.
* ''VideoGame/SpaceQuestVTheNextMutation'': In the Eureka's maintenance tunnel, you can pull a fuse that will change the graphics to EGA (Space Quest III) style.
* In ''VideoGame/{{Robopon}}'', the GBA games' music sometimes uses sounds from the GBC games.
* ''VideoGamne/PotOfLegend'', a mobile game about RewardingVandalism, is done in a pixelated 8-bit style.
* ''VideoGame/LyleInCubeSector'' has sprites and backgrounds that would not look out of place in a NintendoEntertainmentSystem game.
* In ''VideoGame/{{Mother 3}}'', the theme for the fight against the [[spoiler: Porky bots]] is a 8-bit remix of one of the first battle themes in the game.
* One of the music tracks in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' is a chiptune remix of "A Crimson Rose and a Gin Tonic" from the first game, done by Japanese chiptune band YMCK.
* The Pachinko minigame in ''VideoGame/NintendoLand'' uses low-res graphics and an NES-style remix of the main theme.
* Much of [[http://rumblesushi3d.com/ Rumblesushi3D's]] games, particularly their racing ones, heavily resemble arcade racing games of the 90s, what with their low-poly graphics and pixellated textures, as well as exaggerated physics.
* ''VideoGame/{{Cuphead}}'' takes on the visual aesthetic of 1930's cartoons ala ''WesternAnimation/FelixTheCat'' and the works of Creator/MaxAndDaveFleischer.
* ''Videogame/{{Factorio}}'' uses the aesthetic of an late [[TheNineties 1990s]] RTS - typically compared to ''Videogame/StarCraft'' - dabbed with some DieselPunk touches.
* The Creator/DoubleFine prototype ''Autonomous'' is set in a ''Film/{{Tron}}''-like computer world where you go around building robots. It's a digital game but you could have had it boxed and the cover is suitably retro; [[http://www.doublefine.com/forums/viewthread/8576/ take a look.]]
* Games by Creator/KairoSoft ie VideoGame/GameDevStory and VideoGame/PocketStables have sprite designs similar to those from early SNES games- pixelated, but makes full use of the 16-bit colors.
* In ''VideoGame/FiveNightsAtFreddys2'', occasionally when the player dies, Atari 2600-style minigames show up, telling stories of past events in the pizzeria. Given that the game takes place in the 80's and is a [[SuckECheeses parody]] of ''Creator/ChuckECheese'', this seems fitting.
** Done again in ''VideoGame/FiveNightsAtFreddys3'', with between-night mini games that reveal [[spoiler: Springtrap's true identity]] and hidden ones [[spoiler: that may seem like random [[EasterEgg Easter eggs]] at first, but actually need to be found and played ''correctly'' to unlock the good ending]].
* ''Dot Arcade'' takes this to an extreme, with games done in the style of an 8x8 matrix of colored lights to simulate extremely primitive video games (though even ''Pong'' was played on a TV screen). To complement the style, the pillarboxes are filled in with equally old-looking artwork that look like they might have adorned the side of an arcade machine in the early 80's. The default artwork for "Mr. Snake" looks like a comic book from that period, while the alternate artwork is drawn in a style similar to that of Namco's 8-bit era.
* ''VideoGame/LifeOfPixel'' is in the style of many 8-bit and 16-bit systems, from consoles to computers.
* ''VideoGame/TheRoomTheGame'': Resembling a hybrid UsefulNotes/GameBoyAdvance game and mid-90's adventure.
* ''VideoGame/{{Siren}}'': "Kunitoris" in ''Siren 2'', with gameplay and a title screen resembling a Famicom game, and the [=JOYLiNK=] Ultra Network King in ''Siren: Blood Curse'', resembling VideoGame/GameAndWatch LCD games.
* ''Star Trek: Trexels'' attempts this with pixelated graphics, but not with the in-game menus.
* ''VideoGame/SuperMarioMaker'' is a ''Mario'' game maker with four styles: the NES ''Super Mario Bros.'' and ''Super Mario Bros. 3'', the SNES ''Super Mario World'', and the Wii U ''New Super Mario Bros. U''. For the former three, most graphics are directly taken from the game of origin with little modification; however, when new elements are required, they have new sprites that match the visual style of the selected game. For example, Thwomps and Wigglers in ''Super Mario Bros.'' mimick the off-model and poorly-animated graphics of the original game, while ''Super Mario World'' has more on-model depictions of Hammer Bros. and Bowser available. This goes even further with Toys/{{amiibo}} compatibility, with characters never seen in 8-bit (such as the VideoGame/WiiFit Trainer and [[VideoGame/AnimalCrossing Isabelle]]) gaining new sprites in their playable depiction.
* MobilePhoneGame ''Timing Hero'' has graphics, music and sound effects reminiscent of a Game Boy game.
* MobilePhoneGame ''Tiny Dangerous Dungeon'' looks, sounds and plays like an old Game Boy game.
* ''{{VideoGame/Muri}}'' is a 2D shooter ''very'' reminiscent of old DOS platformers. It even has the option to turn on choppy scrolling.
* ''VideoGame/GeminiRue'' is a point-and-click adventure game that actually looks like an old DOS-based adventure game, running at 640x480 with 8-bit colour. Even the save/load screen is reminiscent of old games.
* ''VideoGame/FreedomPlanet'' is a game with 2D sprite-based graphics which resemble a Sega Saturn or Playstation era game, with gameplay similar to a 2D ''VideoGame/SonicTheHedgehog'' game and some gameplay elements recognizable from other games like ''VideoGame/MegaMan'' and ''VideoGame/GunstarHeroes'' in the mix.
* The "Lady Cupid" Endless Minigame in ''VideoGame/RhythmHeaven Fever'' uses pixelated graphics and chiptune music.
** The Samurai Slice game in ''Rhythm Heaven Megamix'' is made to resemble a side-scrolling action game. However, almost all of the sound effects are modern.
* ''VideoGame/HotlineMiami'' is set in 1989 and has the graphics you'd expect from an arcade game of that era.
* The bonus video in the extras section of ''Dark Parables 9: Queen of Sands'' is an 8-bit version of the introduction, complete with authentically tinny music and sound effects.
* In Creator/{{Jaleco}}'s self-referential UsefulNotes/ArcadeGame ''The Game Paradise: Master of Shooting'', there is a warning message early in Stage 5: "32bit-CPU Captured by 8bit-CPU." The enemies start turning pixelated and jerky, and pastiches of ancient video games like ''VideoGame/SpaceInvaders'' and ''VideoGame/HeadOn'' ensue.
* ''VideoGame/CarriesOrderUp'' is an indie homage to Japanese arcade games that looks and sounds like it was pulled straight from an early '90s arcade cabinet.
* ''VideoGame/KillerQueen'' wears its homages to ''VideoGame/{{Joust}}'' and ''VideoGame/MarioBros'' on its sleeve, with pixelated 8-bit sprites for all the characters, and music composed in Famitracker.
* The arcade game ''Fix It Felix Jr.'', inspired by the animated movie ''{{Wreck It Ralph}}'', has the look and feel of a late 1970s or early 1980s game.
* In the original DS version of ''VideoGame/{{Meteos}}'', the FallingBlocks on Gigagush take on the appearance of pixelated, solid-color creatures resembling those found in ''VideoGame/SpaceInvaders''. The music is also a bare bassline meant to evoke the Atari 5200, as are the sound effects. Together, the sound package is titled "Aliens."
[[/folder]]
This list shows the last 10 events of 1010. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Retraux