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Changed line(s) 79 (click to see context) from:
* A hard-to-spot example in ''WesternAnimation/MonstersInc'1' is at the point where the door that Mike, Sulley and Boo are riding on hurtles down a steep slope (ItMakesSenseInContext). In the first shot, you see them travelling down most of slope from behind, then you see a shot of them from the front, followed by a POV shot. But judging by the first shot, it takes them a rather long time to go down the last part of the slope, meaning that there must have been a repeat cut.
to:
* A hard-to-spot example in ''WesternAnimation/MonstersInc'1' ''WesternAnimation/MonstersInc1'' is at the point where the door that Mike, Sulley and Boo are riding on hurtles down a steep slope (ItMakesSenseInContext). In the first shot, you see them travelling down most of slope from behind, then you see a shot of them from the front, followed by a POV shot. But judging by the first shot, it takes them a rather long time to go down the last part of the slope, meaning that there must have been a repeat cut.
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Changed line(s) 79 (click to see context) from:
* A hard-to-spot example in ''WesternAnimation/MonstersInc'' is at the point where the door that Mike, Sulley and Boo are riding on hurtles down a steep slope (ItMakesSenseInContext). In the first shot, you see them travelling down most of slope from behind, then you see a shot of them from the front, followed by a POV shot. But judging by the first shot, it takes them a rather long time to go down the last part of the slope, meaning that there must have been a repeat cut.
to:
* A hard-to-spot example in ''WesternAnimation/MonstersInc'' ''WesternAnimation/MonstersInc'1' is at the point where the door that Mike, Sulley and Boo are riding on hurtles down a steep slope (ItMakesSenseInContext). In the first shot, you see them travelling down most of slope from behind, then you see a shot of them from the front, followed by a POV shot. But judging by the first shot, it takes them a rather long time to go down the last part of the slope, meaning that there must have been a repeat cut.
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[[folder:Animation]]
* In ''Animation/BoBoiBoy'', repeat cuts of Papa Zola jumping and attacking are quite common to keep with his exaggerated superhero theme.
* In Season 3 episode 48 of ''Animation/HappyHeroes'', the clip of Little M. shooting Big M. with Doctor H.'s aging gun is repeated twice after he makes the shot.
* In ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode 71, a repeat cut accompanies Wolnie retracting the bed into the floor so that Wolffy will cook the goats before sleeping.
[[/folder]]
* In ''Animation/BoBoiBoy'', repeat cuts of Papa Zola jumping and attacking are quite common to keep with his exaggerated superhero theme.
* In Season 3 episode 48 of ''Animation/HappyHeroes'', the clip of Little M. shooting Big M. with Doctor H.'s aging gun is repeated twice after he makes the shot.
* In ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode 71, a repeat cut accompanies Wolnie retracting the bed into the floor so that Wolffy will cook the goats before sleeping.
[[/folder]]
Deleted line(s) 71,76 (click to see context) :
[[folder:Asian Animation]]
* In ''Animation/BoBoiBoy'', repeat cuts of Papa Zola jumping and attacking are quite common to keep with his exaggerated superhero theme.
* In Season 3 episode 48 of ''Animation/HappyHeroes'', the clip of Little M. shooting Big M. with Doctor H.'s aging gun is repeated twice after he makes the shot.
* In ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode 71, a repeat cut accompanies Wolnie retracting the bed into the floor so that Wolffy will cook the goats before sleeping.
[[/folder]]
* In ''Animation/BoBoiBoy'', repeat cuts of Papa Zola jumping and attacking are quite common to keep with his exaggerated superhero theme.
* In Season 3 episode 48 of ''Animation/HappyHeroes'', the clip of Little M. shooting Big M. with Doctor H.'s aging gun is repeated twice after he makes the shot.
* In ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode 71, a repeat cut accompanies Wolnie retracting the bed into the floor so that Wolffy will cook the goats before sleeping.
[[/folder]]
Changed line(s) 98 (click to see context) from:
* ''Film/TheLongestDay'' about the Normandy landings, has a scene where a glider crash lands in France. The shot alternates four times between the glider running along the ground and the men inside shaking about. The shot of the glider skipping on the ground is the same exact shot each time.
to:
* ''Film/TheLongestDay'' about the Normandy landings, has a scene where a glider crash lands crash-lands in France. The shot alternates four times between the glider running along the ground and the men inside shaking about. The shot of the glider skipping on the ground is the same exact shot each time.
Changed line(s) 140,141 (click to see context) from:
** It featured one in "Forest of the Dead" when the Doctor realised just why his future self gave River Song the [[ChekhovsGun sonic screwdriver]]...
** As well as in "The Waters of Mars" after he has a particularly crushing HeelRealization
** As well as in "The Waters of Mars" after he has a particularly crushing HeelRealization
to:
** It It's featured one in "Forest of the Dead" when the Doctor realised realises just why his future self gave River Song the [[ChekhovsGun sonic screwdriver]]...
** As well as in "The Waters of Mars" after he has a particularly crushingHeelRealizationHeelRealization.
** As well as in "The Waters of Mars" after he has a particularly crushing
Changed line(s) 180 (click to see context) from:
* In ''VideoGame/GoldenEye1997'', any time Bond dies, it's played back from three different angles. Although, curiously, it wasn't actually a replay. Bond simply performed the death animation three times while the in-game camera "cut" to three different angles, but any action taking place in the scene was continuous between the three "shots" and not repeated -- e.g. a timed mine that was dropped just as the player died would go off in the first shot, the smoke would be clearing in the second shot and nothing would remain in the third shot; or, the enemies that shot Bond would be shown continuing to shoot his body (ouch!) throughout all three shots, while moving position and otherwise behaving as if time was just advancing normally.
to:
* In ''VideoGame/GoldenEye1997'', ''VideoGame/{{GoldenEye|1997}}'', any time Bond dies, it's played back from three different angles. Although, curiously, it wasn't isn't actually a replay. Bond simply performed the death animation three times while the in-game camera "cut" to three different angles, but any action taking place in the scene was continuous between the three "shots" and not repeated -- e.g. a timed mine that was dropped just as the player died would go off in the first shot, the smoke would be clearing in the second shot and nothing would remain in the third shot; or, the enemies that shot Bond would be shown continuing to shoot his body (ouch!) throughout all three shots, while moving position and otherwise behaving as if time was just advancing normally.
* In the ''WesternAnimation/{{Animaniacs}}'' segment "All the Words in the English Language," Yakko said "absent," "libation," and "liberty" twice.
Changed line(s) 218,223 (click to see context) from:
* ''WesternAnimation/TeenTitans'' used this in some of its fights. It seemed to be a favorite of one of the animation teams.
* Frequently appears in ''WesternAnimation/SamuraiJack'', often taking the form of three bars filling the screen one by one.
* ''WesternAnimation/RocketPower'' often does this whenever a character wipes out during skating and/or other activities.
* This is also the form it takes on ''WesternAnimation/MegasXLR'', which also does this a lot.
* ''WesternAnimation/ReBoot'' did this in one episode.
* In ''WesternAnimation/FamilyGuy'' Brian and Stewie dive out of a house just before it explodes, and the explosion is -- along with their jump -- shown about thirty times from different angles.
* Frequently appears in ''WesternAnimation/SamuraiJack'', often taking the form of three bars filling the screen one by one.
* ''WesternAnimation/RocketPower'' often does this whenever a character wipes out during skating and/or other activities.
* This is also the form it takes on ''WesternAnimation/MegasXLR'', which also does this a lot.
* ''WesternAnimation/ReBoot'' did this in one episode.
* In ''WesternAnimation/FamilyGuy'' Brian and Stewie dive out of a house just before it explodes, and the explosion is -- along with their jump -- shown about thirty times from different angles.
to:
* ''WesternAnimation/TeenTitans'' used this in some of its fights. It seemed to be a favorite of one ''WesternAnimation/{{DC Super Hero Girls|2019}}'': In "[[Recap/DCSuperHeroGirls2019S1E1To4SweetJustice #SweetJustice]]", Wonder Woman crashing through the wall of the animation teams.
* Frequently appears in ''WesternAnimation/SamuraiJack'', often taking the form ofclassroom after being punched by Kara is shown three bars filling the screen one by one.
* ''WesternAnimation/RocketPower'' often does this whenever a character wipes out during skating and/or other activities.
* This is also the form it takes on ''WesternAnimation/MegasXLR'', which also does this a lot.
* ''WesternAnimation/ReBoot'' did this in one episode.
* In ''WesternAnimation/FamilyGuy'' Brian and Stewie dive out of a house just before it explodes, and the explosion is -- alongtimes, each with their jump -- shown about thirty times from a different angles.angle (from the side, downward, and front).
* Frequently appears in ''WesternAnimation/SamuraiJack'', often taking the form of
* ''WesternAnimation/RocketPower'' often does this whenever a character wipes out during skating and/or other activities.
* This is also the form it takes on ''WesternAnimation/MegasXLR'', which also does this a lot.
* ''WesternAnimation/ReBoot'' did this in one episode.
* In ''WesternAnimation/FamilyGuy'' Brian and Stewie dive out of a house just before it explodes, and the explosion is -- along
Changed line(s) 225,228 (click to see context) from:
* Used a lot in a good number of episodes in ''WesternAnimation/ThePowerpuffGirls1998'', especially in the first D.Y.N.A.M.O. episode.
* In the ''WesternAnimation/{{Animaniacs}}'' segment "All the Words in the English Language," Yakko said "absent," "libation," and "liberty" twice.
* Parodied in ''WesternAnimation/RegularShow'' in the episode "The Heart of a Stuntman" when, while undergoing the test for a stuntman license, Mordecai, Rigby, Muscle Man, and Highfive Ghost zipline through a brick wall and the camera shows it from three different angles and Highfive Ghost stays behind saying "Go on without me, it feels like we went through that wall three times."
* ''WesternAnimation/TheSimpsons'': Occurs in "Treehouse of Horror IV" when Bart, who is now a vampire, breaks through Lisa's bedroom window.
* In the ''WesternAnimation/{{Animaniacs}}'' segment "All the Words in the English Language," Yakko said "absent," "libation," and "liberty" twice.
* Parodied in ''WesternAnimation/RegularShow'' in the episode "The Heart of a Stuntman" when, while undergoing the test for a stuntman license, Mordecai, Rigby, Muscle Man, and Highfive Ghost zipline through a brick wall and the camera shows it from three different angles and Highfive Ghost stays behind saying "Go on without me, it feels like we went through that wall three times."
* ''WesternAnimation/TheSimpsons'': Occurs in "Treehouse of Horror IV" when Bart, who is now a vampire, breaks through Lisa's bedroom window.
to:
* Parodied in ''WesternAnimation/RegularShow'' in the episode "The Heart
* ''WesternAnimation/TheSimpsons'': Occurs in "Treehouse of Horror IV" when Bart, who is now a vampire, breaks through Lisa's bedroom window.
Added DiffLines:
* This is also the form it takes on ''WesternAnimation/MegasXLR'', which also does this a lot.
* Used a lot in a good number of episodes in ''WesternAnimation/{{The Powerpuff Girls|1998}}'', especially in the first D.Y.N.A.M.O. episode.
%%* ''WesternAnimation/ReBoot'' did this in one episode.
* Parodied in ''WesternAnimation/RegularShow'' in the episode "The Heart of a Stuntman" when, while undergoing the test for a stuntman license, Mordecai, Rigby, Muscle Man, and Highfive Ghost zipline through a brick wall and the camera shows it from three different angles and Highfive Ghost stays behind saying "Go on without me, it feels like we went through that wall three times."
* ''WesternAnimation/RocketPower'' often does this whenever a character wipes out during skating and/or other activities.
* Frequently appears in ''WesternAnimation/SamuraiJack'', often taking the form of three bars filling the screen one by one.
* ''WesternAnimation/TheSimpsons'': Occurs in "Treehouse of Horror IV" when Bart, who is now a vampire, breaks through Lisa's bedroom window.
* ''WesternAnimation/TeenTitans'' used this in some of its fights. It seemed to be a favorite of one of the animation teams.
* Used a lot in a good number of episodes in ''WesternAnimation/{{The Powerpuff Girls|1998}}'', especially in the first D.Y.N.A.M.O. episode.
%%* ''WesternAnimation/ReBoot'' did this in one episode.
* Parodied in ''WesternAnimation/RegularShow'' in the episode "The Heart of a Stuntman" when, while undergoing the test for a stuntman license, Mordecai, Rigby, Muscle Man, and Highfive Ghost zipline through a brick wall and the camera shows it from three different angles and Highfive Ghost stays behind saying "Go on without me, it feels like we went through that wall three times."
* ''WesternAnimation/RocketPower'' often does this whenever a character wipes out during skating and/or other activities.
* Frequently appears in ''WesternAnimation/SamuraiJack'', often taking the form of three bars filling the screen one by one.
* ''WesternAnimation/TheSimpsons'': Occurs in "Treehouse of Horror IV" when Bart, who is now a vampire, breaks through Lisa's bedroom window.
* ''WesternAnimation/TeenTitans'' used this in some of its fights. It seemed to be a favorite of one of the animation teams.
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Spelling/grammar fix(es)
Changed line(s) 66 (click to see context) from:
** During the finale of Yusei's second duel with Jack, Stardust Dragon unleashing its final attack recieves a twice-repeated shot from different angles.
to:
** During the finale of Yusei's second duel with Jack, Stardust Dragon unleashing its final attack recieves receives a twice-repeated shot from different angles.
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Changed line(s) 171 (click to see context) from:
* At the end of the Dededetour! mode in ''VideoGame/KirbyTripleDeluxe'', [[RoyalsWhoActuallyDoSomething King Dedede]] finishes off the GreaterScopeVillain with a mighty [[DropTheHammer hammer-swing]], an action that is shown thrice over.
to:
* At the end of the Dededetour! mode in ''VideoGame/KirbyTripleDeluxe'', [[RoyalsWhoActuallyDoSomething King Dedede]] finishes off the GreaterScopeVillain with a mighty [[DropTheHammer [[CarryABigStick hammer-swing]], an action that is shown thrice over.
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index wick
Changed line(s) 31 (click to see context) from:
** [[CatchPhrase "I'm in despair! Overuse of this trope in this anime has left me in despair!"]]
to:
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* The original ''Anime/GhostInTheShell1995'' film used this to punctuate the finishing knockout roundhouse kick from [[https://www.youtube.com/watch?v=JkvRVkaE6y4 Major Kusanagi's fight with a terrorist thug]].
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Crosswicking an updated version for consistency.
Changed line(s) 163 (click to see context) from:
* In ''VideoGame/DevilMayCry4'', if you defeat the final boss with a special grab move, a Repeat Cut replays the exact moment of the finishing blow.
to:
* In ''VideoGame/DevilMayCry4'', if you defeat ''VideoGame/DevilMayCry4'':
** After Bael is defeated and flipped upside-down, the cutscene repeats the shot of Nero's Devil Bringer arm punching the head of the ice demon.
** The Devil Bringer's Buster animation is dramatically repeated if it's used as a FinishingMove during [[spoiler:the final bosswith a special grab move, a Repeat Cut replays the exact moment of the finishing blow.battle against Sanctus Diabolica]].
** After Bael is defeated and flipped upside-down, the cutscene repeats the shot of Nero's Devil Bringer arm punching the head of the ice demon.
** The Devil Bringer's Buster animation is dramatically repeated if it's used as a FinishingMove during [[spoiler:the final boss
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Adding an example.
Added DiffLines:
* ''VideoGame/PunchOut'': In the Wii version, TKO [[FinalBoss Mr. Sandman]] and the final blow Little Mac gives him is repeated three times before Mr. Sandman finally collapses onto the mat.