History Main / ReligionIsMagic

5th Sep '17 5:33:20 PM CharlesPhipps
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* The kooky holy man from ''Film/TheJewelOfTheNile'' may or may not have walked through fire without harm; certainly it ''looks'' like he does, and the locals who witness this feat believe it's a miracle, but it could just be the camera angle.

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* The kooky holy man from ''Film/TheJewelOfTheNile'' may or may not have walked through fire without harm; certainly it ''looks'' like he does, and the locals who witness this feat believe it's a miracle, but it could just be the camera angle. The Jewel (it's his title) is, notably a MaybeMagicMaybeMundane sort of fellow, but is also an Iman who is believed can perform miracles to the point the villain (based on Saddam Hussein) wants to be able to fake them with special effects.
18th Aug '17 7:15:20 PM Fireblood
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The Bible began to split the two concepts apart -- it mentions followers of "false gods" being able to perform magic, usually in contrast to much more impressive miracles(though this can be said to be a type of magic) performed by God (and explicitly ''not'' performed by the prophet himself), but generally explains this as power granted [[DealWithTheDevil by the Devil]].

The modern idea of a 'wizard' -- somebody who can just ''do'' magic entirely on their own, whether born with the gift or trained in mystic arts -- originated in ancient Greece, where it eventually died out, only to later redevelop in the 20th century, and was not solidified until ''TabletopGame/DungeonsAndDragons'' made a strong distinction between Priests and Magic Users ("divine" and "arcane" magic, respectively). The increasing importance of science and technology in our world has trained people to think of even amazing and wonderful events as being under human control and within human understanding, and our concept of magic has similarly changed into something closer to "[[ClarksThirdLaw science we don't understand]]", with [[MagicAIsMagicA comprehensible, repeatable rules]], rather than begging for favors from entities greater than us. [[DealWithTheDevil Though that may still be an option.]]

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The Bible began to split the two concepts apart -- it mentions followers of "false gods" being able to perform magic, usually in contrast to much more impressive miracles(though miracles (though this can be said to be a type of magic) performed by God (and explicitly ''not'' performed by the prophet himself), but generally explains this as power granted [[DealWithTheDevil by the Devil]].

The modern idea of a 'wizard' -- somebody who can just ''do'' magic entirely on their own, whether born with the gift or trained in mystic arts -- originated in ancient Greece, where it eventually died out, only to later redevelop in the 20th century, and was not solidified until ''TabletopGame/DungeonsAndDragons'' made a strong distinction between Priests and Magic Users ("divine" and "arcane" magic, respectively). The increasing importance of science and technology in our world has trained people to think of even amazing and wonderful events as being under human control and within human understanding, and our concept of magic has similarly changed into something closer to "[[ClarksThirdLaw science we don't understand]]", with [[MagicAIsMagicA comprehensible, repeatable rules]], rather than begging for favors from entities greater than us. [[DealWithTheDevil Though us ([[DealWithTheDevil though that may still be an option.]]
option]]).
1st Aug '17 12:36:56 PM CosmicFerret
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* The ''DragonQuest'' series is built around this trope. The priest class does all the healing. In ''VideoGame/DragonQuestVIII'', your main healer used to be a member of the clergy, and has maintained his healing powers. In general, all [[StealthPun saving]] is done via a church, where confessing to a priest allows "The Goddess" to grant you respite from your journey, allowing you to save and quit. The priests also offer a number of other services- namely; Divination (which tells you how much experience you need to level up), Purification (which removes curses), Benediction (which removes poison), and ''Resurrection'', which does exactly what it says it does. Priests have the power to bring people back to life. Wowzers.

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* The ''DragonQuest'' ''VideoGame/DragonQuest'' series is built around this trope. The priest class does all the healing. In ''VideoGame/DragonQuestVIII'', your main healer used to be a member of the clergy, and has maintained his healing powers. In general, all [[StealthPun saving]] is done via a church, where confessing to a priest allows "The Goddess" to grant you respite from your journey, allowing you to save and quit. The priests also offer a number of other services- namely; Divination (which tells you how much experience you need to level up), Purification (which removes curses), Benediction (which removes poison), and ''Resurrection'', which does exactly what it says it does. Priests have the power to bring people back to life. Wowzers.
12th Jul '17 5:23:20 AM LadyJaneGrey
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Subtropes of Religion Is Magic include FantasticCatholicism, MagicalNativeAmerican, HollywoodVoodoo, AsianRuneChant, and SentientCosmicForce.


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Subtropes of Religion Is Magic include FantasticCatholicism, MagicalNativeAmerican, HollywoodVoodoo, AsianRuneChant, and SentientCosmicForce.

SentientCosmicForce. Compare AlchemyIsMagic.



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* The basic plot of ''Film/TheSerpentAndTheRainbow'' is portraying ''voodoo'' as black sorcery; using potions to raise the dead, summoning dark spirits, and DemonicPossession are all present.
11th Jul '17 11:35:53 AM Ferot_Dreadnaught
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Subtropes of ReligionIsMagic include FantasticCatholicism, MagicalNativeAmerican, HollywoodVoodoo, AsianRuneChant, and SentientCosmicForce.


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Subtropes of ReligionIsMagic Religion Is Magic include FantasticCatholicism, MagicalNativeAmerican, HollywoodVoodoo, AsianRuneChant, and SentientCosmicForce.

7th Jul '17 2:12:05 AM SSJMagus
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* In ''TabletopGame/DungeonsAndDragons'', the cleric class gains the ability to cast spells (usually healing) through the service of his/her deity. This has made it usual for [=RPGs=] to have a magic-using character class with religious overtones which can heal and bless (or curse) their allies. D&D's ones up until fourth edition even abided by the rules of VancianMagic, although in third they did have the ability to cast one class of spell (usually either ''cure'' or ''inflict'' wounds) spontaneously by expending prepared slots.

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* In ''TabletopGame/DungeonsAndDragons'', the cleric class gains the ability to cast spells (usually healing) through the service of his/her deity. This has made it usual for [=RPGs=] to have a magic-using character class with religious overtones which can heal and bless (or curse) their allies. D&D's ones up until fourth edition even abided by the rules of VancianMagic, although in third they did have the ability to cast one class of spell (usually either ''cure'' or ''inflict'' wounds) spontaneously by expending prepared slots. The most powerful (non-Epic) cleric spell (Miracle) also involves the cleric literally praying to his god and asking for a miracle to happen.
21st Jun '17 11:39:35 AM Nazetrime
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* ''Webcomic/StandStillStaySilent'': Both Icelandic and Finnish traditions involve prayer to the gods and the two FlatEarthAtheist nations are completely devoid of native mages.

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* ''Webcomic/StandStillStaySilent'': Both Icelandic and Finnish traditions of magic involve prayer to the gods and the two FlatEarthAtheist nations are completely devoid of native mages.
11th Jun '17 1:02:48 PM Steven
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* ''VideoGame/FinalFantasyTactics'' has faith function as the game's magic. The more devout a person is to their god and/or religion, the higher their Faith stat is. A high Faith makes the party member stronger in magic and will also take just as much magical damage in turn. Likewise, low Faith makes the person weaker in casting magic, but magic attacks will barely affect them. If a person's Faith gets too high, they'll leave the party in pursuit of their religious beliefs.
10th May '17 4:22:06 AM kegisak
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* Human magic in ''Literature/Birthright2017'' is explicitly performed through prayer to their goddess, albeit in a special language of [[MagicalGestures hand gestures and poses]]. Although whether or not faith is necessary is dubious, as Sabrina suggests the practitioner of another religion could learn it.

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* Human magic in ''Literature/Birthright2017'' is explicitly performed through prayer to their goddess, albeit in a special language of [[MagicalGestures [[MagicalGesture hand gestures and poses]]. Although whether or not faith is necessary is dubious, as Sabrina suggests the practitioner of another religion could learn it.
10th May '17 4:16:39 AM kegisak
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Added DiffLines:

* Human magic in ''Literature/Birthright2017'' is explicitly performed through prayer to their goddess, albeit in a special language of [[MagicalGestures hand gestures and poses]]. Although whether or not faith is necessary is dubious, as Sabrina suggests the practitioner of another religion could learn it.
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