Follow TV Tropes

Following

History Main / RedAlert

Go To

OR

Is there an issue? Send a MessageReason:
None


* From a review of the ''Series/BlakesSeven'' episode "[[Recap/BlakesSevenS1E13Bounty Bounty]]":

to:

* From a review of the ''Series/BlakesSeven'' episode "[[Recap/BlakesSevenS1E13Bounty "[[Recap/BlakesSevenS1E11Bounty Bounty]]":



* ''Series/Powerless2017''. When the alarm starts blaring, Emily starts going through a giant binder to identify the code, while the others try to remember it.

to:

* ''Series/Powerless2017''. When the alarm starts blaring, Emily starts going through a giant binder to identify the code, while the others try to remember it.

Added: 400

Changed: 159

Removed: 240

Is there an issue? Send a MessageReason:
None


* ''Series/Powerless2017''. When the alarm starts blaring, Emily starts going through a giant binder to identify the code, while the others try to remember it.
-->'''Ron:''' Which alarm is that? Zombie virus?\\
'''Wendy:''' Alien invasion.\\
'''Jackie:''' Giant spider robots from another dimension where the Nazis won?\\
'''Teddy:''' No, that one goes eeyoo-eeyoo-awdub-awdub...\\
'''Wendy:''' Ah, yeah.



* ''Series/Powerless2017''. When the alarm starts blaring, Emily starts going through a giant binder to identify the code, while the others try to remember it.
-->'''Ron:''' Which alarm is that? Zombie virus?\\
'''Wendy:''' Alien invasion.\\
'''Jackie:''' Giant spider robots from another dimension where the Nazis won?\\
'''Teddy:''' No, that one goes eeyoo-eeyoo-awdub-awdub...\\
'''Wendy:''' Ah, yeah.

to:

* ''Series/Powerless2017''. When the alarm starts blaring, Emily starts going through a giant binder to identify the code, while the others try to remember it.
-->'''Ron:''' Which alarm is that? Zombie virus?\\
'''Wendy:''' Alien invasion.\\
'''Jackie:''' Giant spider robots from another dimension where the Nazis won?\\
'''Teddy:''' No, that one goes eeyoo-eeyoo-awdub-awdub...\\
'''Wendy:''' Ah, yeah.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/Powerless2017''. When the alarm starts blaring, Emily starts going through a giant binder to identify the code, while the others try to remember it.
-->'''Ron:''' Which alarm is that? Zombie virus?\\
'''Wendy:''' Alien invasion.\\
'''Jackie:''' Giant spider robots from another dimension where the Nazis won?\\
'''Teddy:''' No, that one goes eeyoo-eeyoo-awdub-awdub...\\
'''Wendy:''' Ah, yeah.
Is there an issue? Send a MessageReason:
None


* In ''[[Pinball/Doom2016 Doom Pinball]]'', the table turns red [[RedFilterOfDoom with terror]] when a wave of demons spawn after you 1) fail a {{Minigame}} in "To Hell and Back", or 2) start the "Hell on Mars" side mode. Better get rid of those demons quick!

to:

* In ''[[Pinball/Doom2016 Doom Pinball]]'', ''VideoGame/DoomZenStudios'', the table turns red [[RedFilterOfDoom with terror]] when a wave of demons spawn after you 1) fail a {{Minigame}} in "To Hell and Back", or 2) start the "Hell on Mars" side mode. Better get rid of those demons quick!
Is there an issue? Send a MessageReason:
None


* From a review of the ''Series/BlakesSeven'' episode "Bounty":

to:

* From a review of the ''Series/BlakesSeven'' episode "Bounty":"[[Recap/BlakesSevenS1E13Bounty Bounty]]":



** In the final episode, MasterComputer Orac is preventing the ship's computer Slave from interrupting his conversation. Slave eventually cuts in by triggering the red alert, which is appropriate as [[NotNowKiddo he wanted to let them know that the ship was about to be attacked!]]

to:

** In the final episode, "[[Recap/BlakesSevenS4E13Blake Blake]]", MasterComputer Orac is preventing the ship's computer Slave from interrupting his conversation. Slave eventually cuts in by triggering the red alert, which is appropriate as [[NotNowKiddo he wanted to let them know that the ship was about to be attacked!]]



** The first example kicked off with an exchange highlighting how pointless it was in their circumstances:

to:

** The first example kicked off with an exchange highlighting how pointless it was in their circumstances:circumstances in "[[Recap/RedDwarfSeasonVILegion Legion]]":



** A new shade -- brown. That can't be pretty.

to:

** A "[[Recap/RedDwarfSeasonVIIIBackInTheRedPartI Back in the Red]]" has a new shade -- brown. That can't be pretty.



** And combined with CurseOfBabel with Holy.

to:

** And combined with CurseOfBabel with Holy.Holly in "[[Recap/RedDwarfSeasonVDemonsAndAngels Demons and Angels]]".
Is there an issue? Send a MessageReason:
None


Often, all the ordinary lights in the building will be instantly replaced with ominous red lighting, making it abundandtly clear to the audience that the Alert is indeed ''Red''. (In RealLife, it's generally helpful to keep using ordinary lighting so you can actually see what you're doing.)

to:

Often, all the ordinary lights in the building will be instantly replaced with ominous red lighting, making it abundandtly abundantly clear to the audience that the Alert is indeed ''Red''. (In RealLife, it's generally helpful to keep using ordinary lighting so you can actually see what you're doing.)
Is there an issue? Send a MessageReason:
None


Often, all the ordinary lights in the building will be instantly replaced with ominous red lighting, making it abundandtly clear to the audience that the Alert is indeed ''Red''. (In real life, however, it's generally helpful to keep using ordingary lighting so you can see what you're doing.)

to:

Often, all the ordinary lights in the building will be instantly replaced with ominous red lighting, making it abundandtly clear to the audience that the Alert is indeed ''Red''. (In real life, however, RealLife, it's generally helpful to keep using ordingary ordinary lighting so you can actually see what you're doing.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Often, all the ordinary lights in the building will be instantly replaced with ominous red lighting, making it abundandtly clear to the audience that the Alert is indeed ''Red''. (In real life, however, it's generally helpful to keep using ordingary lighting so you can see what you're doing.)
Is there an issue? Send a MessageReason:
None


*** [[Recap/DoctorWhoS30E12TheStolenEarth "The Stolen Earth"]]: UNIT starts off the episode on Red Alert because, well, look at the title. When they learn [[spoiler:the [[OmnicidalManiacs Daleks]]]] are attacking, they switch to ''[[UpToEleven Ultimate]]'' [[FromBadToWorse Red Alert]].

to:

*** [[Recap/DoctorWhoS30E12TheStolenEarth "The Stolen Earth"]]: UNIT starts off the episode on Red Alert because, well, look at the title. When they learn [[spoiler:the [[OmnicidalManiacs [[OmnicidalManiac Daleks]]]] are attacking, they switch to ''[[UpToEleven Ultimate]]'' [[FromBadToWorse Red Alert]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[=MacSpudd!!=]'', an old Macintosh game utilizing the World Builder engine, has a klaxon and "WARNING" voice when the player's vehicle is critically damaged.
Is there an issue? Send a MessageReason:
None


'''Captain''': ''(immediately turns around to face the XO)'' [[RedAlert Sound General Quarters.]] Deploy the flying squad, start with the ventilation systems, and alert sickbay to the situation and have them stand by.

to:

'''Captain''': ''(immediately turns around to face the XO)'' [[RedAlert Sound General Quarters.]] Quarters. Deploy the flying squad, start with the ventilation systems, and alert sickbay to the situation and have them stand by.
Is there an issue? Send a MessageReason:
None


* ''Series/BattlestarGalactica1978'' has the requisite rush for the warriors to get their flight gear. In addition, a battlestar is so big a ship that the scramble run includes a internal railcar system running the length of the ship to ensure that pilots report to the launch areas at once.

to:

* ''Series/BattlestarGalactica1978'' has the requisite rush for the warriors to get their flight gear. In addition, a battlestar is so big a ship that the scramble run includes a an internal railcar system running the length of the ship to ensure that pilots report to the launch areas at once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/BattlestarGalactica1978'' has the requisite rush for the warriors to get their flight gear. In addition, a battlestar is so big a ship that the scramble run includes a internal railcar system running the length of the ship to ensure that pilots report to the launch areas at once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->'''Gibbs''': Skipper, I have reason to believe a bomb, possibly containing a biological agent, is set to detonate aboard this ship by sunset.\\
'''Captain''': How real do you think that threat is?\\
'''Gibbs''': ''(flatly)'' Very real.\\
'''Captain''': ''(immediately turns around to face the XO)'' [[RedAlert Sound General Quarters.]] Deploy the flying squad, start with the ventilation systems, and alert sickbay to the situation and have them stand by.
Is there an issue? Send a MessageReason:
Incorrect name fixed. The carrier is the Forrestal, NOT the Forestall.


*** On a Carrier however, this changes. Carriers require '''''everyone''''' to man their assigned fire stations and prepare to fight a fire. Not reacting to these alarms can result in serious injury or death as was the case with the USS Forestall, many of the people killed in the fire were ''asleep'' when the fire broke out on the flight deck, and were killed when the fire spread to their quarters after two large bombs detonated. The policy changed after that, and came in really handy a year and a half later when a similar fire broke out aboard USS Enterprise. Having all hands assisting with fire suppression enabled the ship to get the fire under control within a matter of hours, losing only 28, compared to the 134 aboard Forestall.

to:

*** On a Carrier carrier however, this changes. Carriers require '''''everyone''''' to man their assigned fire stations and prepare to fight a fire. Not reacting to these alarms can result in serious injury or death as was the case with the USS Forestall, ''USS Forrestal,'' many of the people killed in the fire were ''asleep'' when the fire broke out on the flight deck, and were killed when the fire spread to their quarters after two large bombs detonated. The policy changed after that, and came in really handy a year and a half later when a similar fire broke out aboard USS Enterprise. ''USS Enterprise.'' Having all hands assisting with fire suppression enabled the ship to get the fire under control within a matter of hours, losing only 28, compared to the 134 aboard Forestall.''Forrestal.''
Is there an issue? Send a MessageReason:

Added DiffLines:

* ''VideoGame/JurassicParkOperationGenesis'' has Emergency Mode, complete with repetitive alarm, that sends park visitors scrambling for cover. Frequently doubles as an Emergency Squad Scramble since unless the cause for alarm is a storm that miraculously does no damage, an Emergency Mode declaration usually involves deploying your dinosaur containment teams to rope in escaped specimens.
Is there an issue? Send a MessageReason:
None


* Used reasonably in the ''VideoGame/EscapeVelocity'' series: a warning alarm sounds when a hostile vessel turns its attention on you - and then promptly shuts up, letting you frag the baddies and/or get the heck out of Dodge as appropriate. (If you have an [[EnemyDetectingRadar IFF Decoder]], you may also get to see the enemy vessel's dot turn red at this moment.)

to:

* Used reasonably in the ''VideoGame/EscapeVelocity'' series: a warning alarm sounds when a hostile vessel turns its attention on you - and then promptly shuts up, letting you frag the baddies and/or get the heck out of Dodge as appropriate. (If you have an [[EnemyDetectingRadar IFF Decoder]], you may also get to see the enemy vessel's dot turn red at this moment.)) A klaxon also blares constantly while your ship is disintegrating; you'll want to deploy your EscapePod when you hear this if the [[FinalDeathMode Strict Play option]] is on.
Is there an issue? Send a MessageReason:
Disney has been depreciated as a namespace.


* In ''Disney/AladdinAndTheKingOfThieves'', Genie calls for an over-the-top Code Red when the titular King of Thieves shows up at the palace, but calls it off when Aladdin introduces him as his father.

to:

* In ''Disney/AladdinAndTheKingOfThieves'', ''WesternAnimation/AladdinAndTheKingOfThieves'', Genie calls for an over-the-top Code Red when the titular King of Thieves shows up at the palace, but calls it off when Aladdin introduces him as his father.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When Mewtwo escapes the lab in ''Film/PokemonDetectivePikachu'', the screens show "ALERT CONDITION: RED" like on ''Franchise/StarTrek''.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:


* The ''VideoGame/EvilGenius'' video game has three alert levels: Normal (green button, normal duties), Warning (yellow button, everybody is armed and ready), and Danger (red button, everybody is armed, ready, runs, and fires at will). Warning and Danger both cause a klaxon to sound continually in the background. [[DarthWiki/MostAnnoyingSound This gets annoying really fast]], especially at Yellow Alert. All you want is for your minions to walk around armed, in case enemy soldiers show up. So why do you have to keep listening to that annoying klaxon? There is, fortunately, a glitch, where if you double-tap the button in rapid succession the klaxon stops.

to:

* The ''VideoGame/EvilGenius'' video game has three alert levels: Normal (green button, normal duties), Warning (yellow button, everybody is armed and ready), and Danger (red button, everybody is armed, ready, runs, and fires at will). Warning and Danger both cause a klaxon to sound continually in the background. [[DarthWiki/MostAnnoyingSound This gets annoying really fast]], fast, especially at Yellow Alert. All you want is for your minions to walk around armed, in case enemy soldiers show up. So why do you have to keep listening to that annoying klaxon? There is, fortunately, a glitch, where if you double-tap the button in rapid succession the klaxon stops.



* ''VideoGame/RayCrisis'': "[[CriticalAnnoyance Encroachment over 90%!]] [[BrokenRecord Encroachment over 90%!]] [[DarthWiki/MostAnnoyingSound Encroachment over 90%!]]"

to:

* ''VideoGame/RayCrisis'': "[[CriticalAnnoyance Encroachment over 90%!]] [[BrokenRecord Encroachment over 90%!]] [[DarthWiki/MostAnnoyingSound Encroachment over 90%!]]"90%!"
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/EvilGenius'' video game has three alert levels: Normal (green button, normal duties), Warning (yellow button, everybody is armed and ready), and Danger (red button, everybody is armed, ready, runs, and fires at will). Warning and Danger both cause a klaxon to sound continually in the background. [[MostAnnoyingSound This gets annoying really fast]], especially at Yellow Alert. All you want is for your minions to walk around armed, in case enemy soldiers show up. So why do you have to keep listening to that annoying klaxon? There is, fortunately, a glitch, where if you double-tap the button in rapid succession the klaxon stops.

to:

* The ''VideoGame/EvilGenius'' video game has three alert levels: Normal (green button, normal duties), Warning (yellow button, everybody is armed and ready), and Danger (red button, everybody is armed, ready, runs, and fires at will). Warning and Danger both cause a klaxon to sound continually in the background. [[MostAnnoyingSound [[DarthWiki/MostAnnoyingSound This gets annoying really fast]], especially at Yellow Alert. All you want is for your minions to walk around armed, in case enemy soldiers show up. So why do you have to keep listening to that annoying klaxon? There is, fortunately, a glitch, where if you double-tap the button in rapid succession the klaxon stops.



* ''VideoGame/RayCrisis'': "[[CriticalAnnoyance Encroachment over 90%!]] [[BrokenRecord Encroachment over 90%!]] [[MostAnnoyingSound Encroachment over 90%!]]"

to:

* ''VideoGame/RayCrisis'': "[[CriticalAnnoyance Encroachment over 90%!]] [[BrokenRecord Encroachment over 90%!]] [[MostAnnoyingSound [[DarthWiki/MostAnnoyingSound Encroachment over 90%!]]"

Added: 286

Changed: 12

Is there an issue? Send a MessageReason:
None


* ''VideoGame/CallOfDutyModernWarfare2'': "[[DeusExNukina TACTICAL NUKE INCOMING!]] [[OhCrap BROOWEEP! BROOWEEP! BROOWEEP! BROOWEEP!...]]"

to:

* ''VideoGame/CallOfDutyModernWarfare2'': "[[DeusExNukina "[[NukeEm TACTICAL NUKE INCOMING!]] [[OhCrap BROOWEEP! BROOWEEP! BROOWEEP! BROOWEEP!...]]"


Added DiffLines:

* ''VideoGame/SonicCD'', in lieu of the terrifying "Drowning" music used in other titles, uses a klaxon when Sonic is running out of oxygen underwater or running out of time in a Special Stage, in fact the same one as the alarms in Launch Base Zone from ''VideoGame/Sonic3AndKnuckles''.

Added: 1143

Changed: 45

Removed: 732

Is there an issue? Send a MessageReason:
None





-->'''HANDEL Warning Console:''' Attack warning RED! Attack warning RED!
-->'''Food Officer (Roger Fisher):''' Is it for real?
-->'''Accommodation Officer:''' Attack warning's ''for bloody real!''
-->'''Clive Sutton:''' Right, get to your stations!

to:

-->'''HANDEL Warning Console:''' Attack warning RED! Attack warning RED!
-->'''Food
RED!\\
'''Food
Officer (Roger Fisher):''' Is it for real?
-->'''Accommodation
real?\\
'''Accommodation
Officer:''' Attack warning's ''for bloody real!''
-->'''Clive
real!''\\
'''Clive
Sutton:''' Right, get to your stations!



* Averted in ''Series/AlteredCarbon''. Realising the CaperCrew have successfully hacked their system, the BigBad orders TheDragon not to sound the security alert as that will tip the heroes off that their intrusion has been discovered. Instead the hack is tracked back to their base and TheDragon is sent to kill or capture everyone there.



** The TARDIS has what could be considered a type of Red Alert, the cloister bell, which rings to signify a galactic disaster, i.e. the end of the universe. In the new series, it has also been used to signify a serious threat to the TARDIS.
** [=UNIT=] in particular has been shown to have a penchant for red, with numerous kinds of Red Alerts depending on what they're facing.
*** [[Recap/DoctorWhoS30E5ThePoisonSky "The Poison Sky"]] has Colonel Mace call a "Code Red Sontaran" when they find out about their presence.
*** [[Recap/DoctorWhoS30E12TheStolenEarth "The Stolen Earth"]]: UNIT starts off the episode on Red Alert because, well, look at the title. When they learn [[spoiler:the [[OmnicidalManiacs Daleks]]]] are attacking, they switch to ''[[UpToEleven Ultimate]]'' [[FromBadToWorse Red Alert]].



--->'''The Doctor''': Oh, the misunderstandings! All those Red Alerts, all that dancing...

to:

--->'''The Doctor''': Doctor:''' Oh, the misunderstandings! All those Red Alerts, all that dancing...



** [=UNIT=] in particular has been shown to have a penchant for red, employing "Red Alert", "Code Red Sontaran", and "''Ultimate'' Code Red" in season 4.
** The TARDIS has what could be considered a type of Red Alert, the cloister bell, which rings to signify a galactic disaster, i.e. the end of the universe. In the new series, it has also been used to signify a serious threat to the TARDIS.



* Averted in ''Series/AlteredCarbon''. Realising the CaperCrew have successfully hacked their system, the BigBad orders TheDragon not to sound the security alert as that will tip the heroes off that their intrusion has been discovered. Instead the hack is tracked back to their base and TheDragon is sent to kill or capture everyone there.






[[folder:Pinballs]]

to:

[[folder:Pinballs]][[folder:Pinball]]



[[folder:Web Comics]]
* When the tennis player from the [[http://drmcninja.com/archives/comic/14p2 Death Volley arc]] in ''Webcomic/TheAdventuresOfDrMcNinja'' is injured, he sounds a [[IncrediblyLamePun Med Alert.]]

to:

[[folder:Web Comics]]
[[folder:Webcomics]]
* When the tennis player from the [[http://drmcninja.com/archives/comic/14p2 Death Volley arc]] in ''Webcomic/TheAdventuresOfDrMcNinja'' is injured, he sounds a [[IncrediblyLamePun Med Alert.]]Alert]].



** The [[http://en.wikipedia.org/wiki/HANDEL HANDEL system]], which was the UK's Nuclear Attack warning system and companion to the BIKINI states, also had this, with "Attack Warning Red" being the cue to set off the Four Minute Warning. Other colours included "Fallout Warning Black," which meant imminent fallout danger, "Fallout Warning Grey" which was for expected fallout and "Attack Warning White" which was the all clear.

to:

** The [[http://en.wikipedia.org/wiki/HANDEL HANDEL system]], which was the UK's Nuclear Attack warning system and companion to the BIKINI states, also had this, with "Attack Warning Red" being the cue to set off the Four Minute Warning. Other colours included "Fallout Warning Black," Black", which meant imminent fallout danger, "Fallout Warning Grey" which was for expected fallout and "Attack Warning White" which was the all clear.



* In the ''Franchise/StarWarsExpandedUniverse'' novel ''[[Literature/HandOfThrawn Specter of the Past]]'', we are treated to two separate chapters starting with the battle alarm going off at an unfair moment for [[BadassNormal Wedge Antilles]]: the first time in the middle of dessert, the second in the middle of the night. (His commander was feeling hunchy, though, and so Rogue Squadron were already sleeping in their ships...)

to:

* In the ''Franchise/StarWarsExpandedUniverse'' ''Franchise/StarWarsLegends'' novel ''[[Literature/HandOfThrawn Specter of the Past]]'', we are treated to two separate chapters starting with the battle alarm going off at an unfair moment for [[BadassNormal Wedge Antilles]]: the first time in the middle of dessert, the second in the middle of the night. (His commander was feeling hunchy, though, and so Rogue Squadron were already sleeping in their ships...)



[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Webcomics]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The protagonist's time travel suit has "Yellow" (50%), "Orange" (25%), and "Red" (Critical) alert levels as its energy supply depletes.
Is there an issue? Send a MessageReason:
None


** Earlier, the Temporal Security Annex has this when the time rip occurs: "Warning. Warning. Warning. Temporal rip detected. Alert status: powerful. Temporal distortion imminent. Agent 5, proceed to Ready Room."

to:

** Earlier, the Temporal Security Annex has this when the time rip occurs: "Warning. Warning. Warning. Temporal rip detected. Alert status: powerful.Alpha. Temporal distortion imminent. Agent 5, proceed to Ready Room."
Is there an issue? Send a MessageReason:
None


The phrase "Red Alert" comes from the naval tradition of "General Quarters" ("Action Stations" if you're British), where a ship prepares for battle. Much of the procedures are the same. The alert is sounded by a drum or over an intercom. Off-duty sailors report to their stations, cannon are loaded, and the decks are cleared of non-essential items. On modern ships, lights flash, klaxons sound and all watertight doors are closed, thus if the ship is holed the leak is contained. '''BREET BREET''' Ah, great.. See SelfDemonstrating/RedAlert right away, the Wiki's gone on SelfDemonstratingArticle mode. '''BREET BREET GENERAL QUARTERS'''. Often accompanied with ThisIsNotADrill.

to:

The phrase "Red Alert" comes from the naval tradition of "General Quarters" ("Action Stations" if you're British), where a ship prepares for battle. Much of the procedures are the same. The alert is sounded by a drum or over an intercom. Off-duty sailors report to their stations, cannon are loaded, and the decks are cleared of non-essential items. On modern ships, lights flash, klaxons sound and all watertight doors are closed, thus if the ship is holed the leak is contained. '''BREET BREET''' Ah, great..great. See SelfDemonstrating/RedAlert right away, the Wiki's gone on SelfDemonstratingArticle mode. '''BREET BREET GENERAL QUARTERS'''. Often accompanied with ThisIsNotADrill.
Is there an issue? Send a MessageReason:
None


* ''Literature/ThereWillBeSoftRains''. When the SmartHouse is on fire, it shouts repeated warnings of "Fire!" and "Run!", the irony being that its residents have long since been killed in a nuclear war.

to:

* ''Literature/ThereWillBeSoftRains''.''Literature/ThereWillComeSoftRains''. When the SmartHouse is on fire, it shouts repeated warnings of "Fire!" and "Run!", the irony being that its residents have long since been killed in a nuclear war.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/ThereWillBeSoftRains''. When the SmartHouse is on fire, it shouts repeated warnings of "Fire!" and "Run!", the irony being that its residents have long since been killed in a nuclear war.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Earlier, the Temporal Security Annex has this when the time rip occurs: "Warning. Warning. Warning. Temporal rip detected. Alert status: powerful. Temporal distortion imminent. Agent 5, proceed to Ready Room."

Top