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* '''The Outpost:''' A watchtower which clears the FoV for the unit that controls it. Some can even function as defense points for the team thet controls it.
* '''The Discovery Site:''' Often found in specific gametypes of specific games, these are the positions over which players fight. Controlling the highest amount of these for a certain period of time is the victory condition for these Domination-style gametypes.

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* '''The Outpost:''' A watchtower which clears the FoV [=FoV=] for the unit that controls it. Some can even function as defense points for the team thet controls it.
* '''The Discovery Site:''' Often found in specific gametypes of specific games, [[StrategicAssetCaptureMechanic these are the positions over which players fight.fight]]. Controlling the highest amount of these for a certain period of time is the victory condition for these Domination-style gametypes.
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Clarification.


* [[UnitsNotToScale Units are rarely depicted to scale]], not even with each other. Buildings are shown about as high as mountains, vehicles tower over the structures that constructed them, and infantry are nearly as large as the vehicle that can carry ten of them. Furthermore, a single unit onscreen rarely represents what it appears as. Rather, the single soldier is supposed to represent anything from a squad to an entire company, a hero unit usually includes their personal honor guard, and even a solitary building is probably symbolic of an entire complex.

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* [[UnitsNotToScale Units are rarely depicted to scale]], not even with each other. Buildings are shown about as high as mountains, vehicles tower over the structures that constructed them, and infantry are nearly as large as the vehicle that can carry ten of them. Furthermore, a single unit onscreen rarely represents what it appears as. Rather, the single soldier is supposed to represent anything from a squad to an entire company, a hero unit usually includes their personal honor guard, guard (more common in ''Civilization-esque'' games than other conventional RTS'), and even a solitary building is probably symbolic of an entire complex.
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* ''VideoGame/TerminatorDarkFate-Defiance''

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* ''VideoGame/TerminatorDarkFate-Defiance''''VideoGame/TerminatorDarkFateDefiance''
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* ''VideoGame/TerminatorDarkFate-Defiance''
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**''VideoGame/HyruleConquest''
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Debate rages as to what the first originating RTS actually was, the results largely dependent on the age and nationality of the participants, and the definition of RTS (which can overlap with real-time tactics or TurnBasedStrategy). The UsefulNotes/ZXSpectrum had [[UrExample early claimaints]] many many moons ago (1984 saw ''VideoGame/{{Stonkers}}'' and 1987 -- ''VideoGame/NetherEarth''); the MSX saw ''Herzog'' in the late 80s -- but only in Japan; and 1989 saw its sequel ''VideoGame/HerzogZwei'' on the UsefulNotes/SegaGenesis (Mega Drive) which introduced many of the genre conventions. ''Herzog Zwei'' was the TropeMaker that spawned the genre, being the common ancestor of every modern RTS, as well as the TropeNamer ("RTS" was coined in this [[https://shmuplations.com/thunderforceiii/ 1989 interview]]). It inspired 1992's ''VideoGame/DuneII'' by Creator/WestwoodStudios (later of ''VideoGame/CommandAndConquer'' fame), which established the form and the tropes of the RTS which are known to the masses today, making it the TropeCodifier.

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Debate rages as to what the first originating RTS actually was, the results largely dependent on the age and nationality of the participants, and the definition of RTS (which can overlap with real-time tactics or TurnBasedStrategy). The UsefulNotes/ZXSpectrum Platform/ZXSpectrum had [[UrExample early claimaints]] many many moons ago (1984 saw ''VideoGame/{{Stonkers}}'' and 1987 -- ''VideoGame/NetherEarth''); the MSX saw ''Herzog'' in the late 80s -- but only in Japan; and 1989 saw its sequel ''VideoGame/HerzogZwei'' on the UsefulNotes/SegaGenesis (Mega Drive) which introduced many of the genre conventions. ''Herzog Zwei'' was the TropeMaker that spawned the genre, being the common ancestor of every modern RTS, as well as the TropeNamer ("RTS" was coined in this [[https://shmuplations.com/thunderforceiii/ 1989 interview]]). It inspired 1992's ''VideoGame/DuneII'' by Creator/WestwoodStudios (later of ''VideoGame/CommandAndConquer'' fame), which established the form and the tropes of the RTS which are known to the masses today, making it the TropeCodifier.

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Better add this.


* ''Videogame/ShadowTacticsBladesOfTheShogun''

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* ''Videogame/ShadowTacticsBladesOfTheShogun''''VideoGame/ShadowGambitTheCursedCrew''
* ''VideoGame/ShadowTacticsBladesOfTheShogun''
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Dungeon Siege allows you to select individual units, so long as they're not disbanded, and command them akin to Commandos. So I'll be listing this.

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* ''VideoGame/DungeonSiege'' (employing a Role-Playing Strategy gameplay)
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Sorry, but the gameplay is more on platforming than RTS (i.e. click on a unit and order them to move). Removing it.


* ''VideoGame/ClydesAdventure''
* ''VideoGame/ClydesRevenge''
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* ''VideoGame/MinionQuestTheSearchForBowser'' (not its own game, but a bonus mode in the remake of ''VideoGame/MarioAndLuigiSuperstarSaga'')
** ''VideoGame/BowserJrsJourney'' (like the above, its a bonus mode in the remake of ''VideoGame/MarioAndLuigiBowsersInsideStory'')

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* ''VideoGame/MinionQuestTheSearchForBowser'' (not its own a standalone game, but a bonus mode in the remake of ''VideoGame/MarioAndLuigiSuperstarSaga'')
** ''VideoGame/BowserJrsJourney'' (like the above, its it's a bonus mode in the remake of ''VideoGame/MarioAndLuigiBowsersInsideStory'')
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* "VideoGame/NinthCompany"

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* "VideoGame/NinthCompany"VideoGame/NinthCompany
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* "VideoGame/NinthCompany"

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** ''VideoGame/AgeOfEmpiresIII'': Focusing on colonisation of the Americas.
** ''VideoGame/AgeOfEmpiresIV'': Focused on the middle ages.

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** ''VideoGame/AgeOfEmpiresIII'': Focusing Focused on colonisation of the Americas.
** ''VideoGame/AgeOfEmpiresOnline'': Focusing again on the antiquity time period, aka the ancient era.
** ''VideoGame/AgeOfEmpiresIV'': Focused Focusing again on the middle ages.
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* ''VideoGame/{{Marauder}}''
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Capitalization was fixed from Franchise.Starcraft to Franchise.Star Craft. Null edit to update index.
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* ''VideoGame/KingdomsReborn''
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* ''VideoGame/ConquerorsBlade''
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added example(s)

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* ''VideoGame/LastTrainHome''
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* ''VideoGame/{{Warpaws}}''

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FR is a mod for HOI 4 and Paradox is no longer a mod


*** ''VideoGame/RedAlert3Paradox'' (A GameMod of the above)



* ''VideoGame/FuhrerreichLegacyOfTheGreatWar''
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* ''VideoGame/{{Stormgate}}''
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* ''VideoGames/YsStrategy''

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* ''VideoGames/YsStrategy''''VideoGame/YsStrategy''
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* ''VideoGames/YsStrategy''

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** ''VideoGame/FalloutPreWar''



*** ''VideoGame/FalloutPreWar''


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** ''VideoGame/TwilightOfTheAnthropocene''
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* ''VideoGame/MobileSuitGundamUCEngage''
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** ''VideoGame/TotalWarPharaoh''

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** ''VideoGame/BringTheWarHome''
** ''VideoGame/EternalGoldenDawn''



*** ''VideoGame/BalefireBlues''
** ''VideoGame/FalloutPreWar''
** ''VideoGame/TheFireRisesMod''
** ''VideoGame/TheGatesOfVersailles''
** ''VideoGame/HeartsOfMinecraft''
** ''VideoGame/HOI4BeyondEarth''



*** ''VideoGame/FuhrerreichLegacyOfTheGreatWar''



*** ''VideoGame/KalterkriegShadowOfTheWeltkrieg''
*** ''VideoGame/KrasnachtTwilightOfTheGods''



** ''VideoGame/TheNewOrderLastDaysOfEurope''

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** ''VideoGame/TheNewOrderLastDaysOfEurope''''VideoGame/TheNewOrderLastDaysofEurope''
*** ''VideoGame/TheNewOrderANewMillennium''
*** ''VideoGame/TheNewOrderBraveNewWorld''
*** ''VideoGame/TheNewOrderTheLightOfEos''
*** ''VideoGame/TheNewOrderRoterMorgen''
*** ''VideoGame/TheFadingOrderWindsOfChange''
*** ''VideoGame/TheRedOrderFirstDaysOfEurasia''
** ''VideoGame/OldWorldBlues''
*** ''VideoGame/EnclaveReborn''
*** ''VideoGame/FalloutPreWar''
** ''VideoGame/PaxBritannica''


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** ''VideoGame/RedWorld''
** ''VideoGame/SpartakusWorldInRevolution''


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** ''VideoGame/VonDerAsche''
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* ''VideoGame/ChroniclesOfTheSecondWar''
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* ''VideoGame/TheFabulousFearMachine''

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