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** [[Film/SilenceOfTheLambs A thief once tried to take my HLD-X9 player. I ate his liver with some fava beans and a nice chianti]][[note]]The HLD-X9 is a Pioneer LaserDisc player that is capable of playing MUSE Hi-Vision discs, an early form of Platform/HighDefinition that came before the now-widespread digital HD formats[[/note]]
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** [[Film/SilenceOfTheLambs A thief once tried to take my HLD-X9 player. I ate his liver with some fava beans and a nice chianti]][[note]]The HLD-X9 is a Pioneer LaserDisc player that is capable of playing MUSE Hi-Vision discs, an early form of Platform/HighDefinition MediaNotes/HighDefinition that came before the now-widespread digital HD formats[[/note]]
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Added Friday Night Funkin as example
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* ''VideoGame/FridayNightFunkin'': In the startup sequence, various memes, phrases and jokes can show up before the title screen. These include:
** "Better than VideoGame/GeometryDash -- Fight me Robtop"
** "'dope ass game' -- Play Station Magazine"
** "shoutouts to Creator/TomFulp -- lmao"
** "ultimate rhythm gaming -- probably"
** ...and more.
** "Better than VideoGame/GeometryDash -- Fight me Robtop"
** "'dope ass game' -- Play Station Magazine"
** "shoutouts to Creator/TomFulp -- lmao"
** "ultimate rhythm gaming -- probably"
** ...and more.
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* ''VideoGame/{{Darwinia}}'': There are multiple opening sequences, playing a different one each time the game is loaded. These include things like a faux-UsefulNotes/ZXSpectrum LoadingScreen and one that passes the game off as a cracked UsefulNotes/Amiga game.
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* ''VideoGame/{{Darwinia}}'': There are multiple opening sequences, playing a different one each time the game is loaded. These include things like a faux-UsefulNotes/ZXSpectrum faux-Platform/ZXSpectrum LoadingScreen and one that passes the game off as a cracked UsefulNotes/Amiga Platform/Amiga game.
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* ''VideoGame/DonkeyKongCountry'': The UsefulNotes/GameBoyColor version has three title screens, which one is shown is random.
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* ''VideoGame/DonkeyKongCountry'': The UsefulNotes/GameBoyColor Platform/GameBoyColor version has three title screens, which one is shown is random.
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* The UsefulNotes/LaserDisc Database at [[https://www.lddb.com/ lddb.com]] will show a random message in the top bar every time you load the page. They contain some [=LaserDisc=]-themed [[ShoutOut Shout-Outs]] as well.
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* The UsefulNotes/LaserDisc Platform/LaserDisc Database at [[https://www.lddb.com/ lddb.com]] will show a random message in the top bar every time you load the page. They contain some [=LaserDisc=]-themed [[ShoutOut Shout-Outs]] as well.
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** [[Film/SilenceOfTheLambs A thief once tried to take my HLD-X9 player. I ate his liver with some fava beans and a nice chianti]][[note]]The HLD-X9 is a Pioneer LaserDisc player that is capable of playing MUSE Hi-Vision discs, an early form of UsefulNotes/HighDefinition that came before the now-widespread digital HD formats[[/note]]
to:
** [[Film/SilenceOfTheLambs A thief once tried to take my HLD-X9 player. I ate his liver with some fava beans and a nice chianti]][[note]]The HLD-X9 is a Pioneer LaserDisc player that is capable of playing MUSE Hi-Vision discs, an early form of UsefulNotes/HighDefinition Platform/HighDefinition that came before the now-widespread digital HD formats[[/note]]
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* ''Platform/WiiU'': The player's UsefulNotes/{{Mii}} does a different pose every time you return to the main menu.
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* ''Platform/WiiU'': The player's UsefulNotes/{{Mii}} MediaNotes/{{Mii}} does a different pose every time you return to the main menu.
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* In UsefulNotes/{{Steam}}: The background for games in your library will change randomly between your screenshots of the game. If you have no screenshots, a selection of pre-set pictures is provided by Steam.
* ''UsefulNotes/WiiU'': The player's UsefulNotes/{{Mii}} does a different pose every time you return to the main menu.
* ''UsefulNotes/WiiU'': The player's UsefulNotes/{{Mii}} does a different pose every time you return to the main menu.
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* In UsefulNotes/{{Steam}}: Platform/{{Steam}}: The background for games in your library will change randomly between your screenshots of the game. If you have no screenshots, a selection of pre-set pictures is provided by Steam.
*''UsefulNotes/WiiU'': ''Platform/WiiU'': The player's UsefulNotes/{{Mii}} does a different pose every time you return to the main menu.
*
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** The title screen for ''VideoGame/WarioWareMoveIt'' has one of 19 characters in the game yell "[=WarioWare=]!" every time the title screen is accessed. Most of these voice clips are reused from the alarm clock function in ''VideoGame/WarioWareGold''.
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** The title screen for ''VideoGame/WarioWareMoveIt'' has one of 19 characters in the game yell "[=WarioWare=]!" every time the title screen it is accessed. Most of these voice clips are reused from the alarm clock function in ''VideoGame/WarioWareGold''.
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* ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]] (A.K.A. ''Sam & Max Season 1'') : Title sequences end with the duo making some kind of gesture (high-five, "right back atcha", etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned on the CouchGag/ComicBooks page).
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* ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]] (A.K.A. ''Sam & Max Season 1'') : Title sequences end with the duo making some kind of gesture (high-five, "right back atcha", etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned on the CouchGag/ComicBooks page).comics]].
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* ''VideoGame/WarioWareIncMegaPartyGames'' has [[https://www.youtube.com/watch?v=-BX3V3hgIrM several startup screens]], with things ranging from a 3D model of Wario riding his CoolBike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized [[RunningGag nose picking]]. The only thing most of them have in common is [[QuirkyWork weirdness]].
to:
* ''VideoGame/WarioWare'':
** ''VideoGame/WarioWareIncMegaPartyGames'' has [[https://www.youtube.com/watch?v=-BX3V3hgIrM several startup screens]], with things ranging from a 3D model of Wario riding his CoolBike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized [[RunningGag nose picking]]. The only thing most of them have in common is [[QuirkyWorkweirdness]].weirdness]].
** The title screen for ''VideoGame/WarioWareMoveIt'' has one of 19 characters in the game yell "[=WarioWare=]!" every time the title screen is accessed. Most of these voice clips are reused from the alarm clock function in ''VideoGame/WarioWareGold''.
** ''VideoGame/WarioWareIncMegaPartyGames'' has [[https://www.youtube.com/watch?v=-BX3V3hgIrM several startup screens]], with things ranging from a 3D model of Wario riding his CoolBike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized [[RunningGag nose picking]]. The only thing most of them have in common is [[QuirkyWork
** The title screen for ''VideoGame/WarioWareMoveIt'' has one of 19 characters in the game yell "[=WarioWare=]!" every time the title screen is accessed. Most of these voice clips are reused from the alarm clock function in ''VideoGame/WarioWareGold''.
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%% Administrivia/ZeroContextExample * ''VideoGame/MetalGearSolid3'':
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* ''VideoGame/DevilMayCry5'': On an initial playthrough, the main menu is an exterior shot of Nico's van sitting inside of Nero's garage. In a NewGamePlus, the camera moves ''inside'' the van, where a number of the game's characters are sitting around, performing a randomized set of actions.
to:
* ''VideoGame/DevilMayCry5'': On an initial playthrough, the main menu is an exterior shot of Nico's van sitting parked inside of Nero's garage. In a NewGamePlus, the camera either moves ''inside'' or closer to the van, van where a number several of the game's characters are sitting or idling around, performing a randomized set of actions.
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*** There is one message hidden in the files that reads: "This message will never appear on the splash screen, isn't that weird?" Indeed it won't, as even modifying the splashes.txt file to contain that line will crash the game.
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*** There is one message hidden in the files that reads: "This message will never appear on the splash screen, isn't that weird?" Indeed it won't, as even modifying the splashes.txt file to contain that line will crash the game. However, the message does appear on the splash screen of the Legacy Console and New Nintendo 3DS editions of Minecraft
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* ''VideoGame/TrialsOfMana'': The 2020 remake of the game features a random member of the game's main cast saying the game title upon bootup.
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* ''VideoGame/TrialsOfMana'': The 2020 remake of the game features a random member of the game's main cast saying the game title upon bootup.when booting up the game or returning to the title screen.
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Renamed trope.
* ''VideoGame/TrialsOfMana'': The 2020 remake of the game features a random member of the game's main cast saying the game title upon bootup.
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* ''VideoGame/WarioWareIncMegaPartyGames'' has [[https://www.youtube.com/watch?v=-BX3V3hgIrM several startup screens]], with things ranging from a 3D model of Wario riding his CoolBike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized [[RunningGag nose picking]]. The only thing most of them have in common is [[WidgetSeries weirdness]].
to:
* ''VideoGame/WarioWareIncMegaPartyGames'' has [[https://www.youtube.com/watch?v=-BX3V3hgIrM several startup screens]], with things ranging from a 3D model of Wario riding his CoolBike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized [[RunningGag nose picking]]. The only thing most of them have in common is [[WidgetSeries [[QuirkyWork weirdness]].
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Changed line(s) 91 (click to see context) from:
* ''VideoGame/WarioWare, Inc: Mega Party Game$!'' has [[https://www.youtube.com/watch?v=-BX3V3hgIrM several startup screens]], with things ranging from a 3D model of Wario riding his CoolBike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized [[RunningGag nose picking]]. The only thing most of them have in common is [[WidgetSeries weirdness]].
to:
* ''VideoGame/WarioWare, Inc: Mega Party Game$!'' ''VideoGame/WarioWareIncMegaPartyGames'' has [[https://www.youtube.com/watch?v=-BX3V3hgIrM several startup screens]], with things ranging from a 3D model of Wario riding his CoolBike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized [[RunningGag nose picking]]. The only thing most of them have in common is [[WidgetSeries weirdness]].
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* ''VideoGame/ProjectSekai'': When you open the app, a random character sings the Creator/{{Sega}} jingle.
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* ''VideoGame/MarioParty'': In the first game, the title screen changes depending on which character wins the board.
** Similarly in ''Mario Party Superstars'', the title screen and theme changes based on which board was last played.
** Similarly in ''Mario Party Superstars'', the title screen and theme changes based on which board was last played.
to:
* ''VideoGame/MarioParty'': In the first game, the ''VideoGame/MarioParty1'': The title screen changes depending on which character wins the board.
** Similarlyboard. Similarly, in ''Mario Party Superstars'', the title screen and theme changes based on which board was last played.
** Similarly
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* ''VideoGame/JetSetRadio''[='s=] title screen shows gameplay of a random member of the GG's skating around in one of four levels; in order, Shibuya, Kogane, Benten, or Bantam Street (Grind Square isn't showcased).
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* ''VideoGame/SuperMarioMaker2''
** The game starts with one of seven randomly-chosen startup screens. You either get Mario, three Galoombas, Bowser, or Mario, Toad, and Toadette walking across the screen and jumping into the logo. Further animations were added in updates; they include Mario, Toad, and Toadette chasing after Luigi to get a key (version 1.1.0), Mario avoiding a Spike and Pokey and finding the Master Sword in its pedestal (2.0.0, where all of these course elements were introduced), and Mario escorting Peach on a Yoshi, only for her to be kidnapped by the Koopalings (3.0.0). This contrasts with [[VideoGame/SuperMarioMaker the first game]], in which each startup screen is preset according to the day of the week.
** After the animation, the title screen has your selected character in one of ten different levels. You can play in them or even go straight to editing.
* ''VideoGame/SuperSmashBros''
** The game starts with one of seven randomly-chosen startup screens. You either get Mario, three Galoombas, Bowser, or Mario, Toad, and Toadette walking across the screen and jumping into the logo. Further animations were added in updates; they include Mario, Toad, and Toadette chasing after Luigi to get a key (version 1.1.0), Mario avoiding a Spike and Pokey and finding the Master Sword in its pedestal (2.0.0, where all of these course elements were introduced), and Mario escorting Peach on a Yoshi, only for her to be kidnapped by the Koopalings (3.0.0). This contrasts with [[VideoGame/SuperMarioMaker the first game]], in which each startup screen is preset according to the day of the week.
** After the animation, the title screen has your selected character in one of ten different levels. You can play in them or even go straight to editing.
* ''VideoGame/SuperSmashBros''
to:
* ''VideoGame/SuperMarioMaker2''
''VideoGame/SuperMarioMaker2'':
** The game starts with one of seven randomly-chosen startupscreens. You either get Mario, three Galoombas, Bowser, or Mario, Toad, and Toadette walking across the screen and jumping into the logo. Further animations were added in updates; they include Mario, Toad, and Toadette chasing after Luigi to get a key (version 1.1.0), Mario avoiding a Spike and Pokey and finding the Master Sword in its pedestal (2.0.0, where all of these course elements were introduced), and Mario escorting Peach on a Yoshi, only for her to be kidnapped by the Koopalings (3.0.0).screens, formerly four screens before later updates. This contrasts with [[VideoGame/SuperMarioMaker the first game]], in which each startup screen is preset according to the day of the week.
*** Mario walks up to the ''Super Mario Maker'' logo and jumps into it to make a "2" fall down, then runs off.
*** Three Galoombas walk up to the ''Super Mario Maker'' logo and jump into it to make a "2" fall down, which knocks them offscreen.
*** Bowser walks up to the ''Super Mario Maker'' logo and jumps into it to make a "2" fall down, then hops into a Koopa Clown Car and flies away.
*** Mario, Toad, and Toadette walk up to the ''Super Mario Maker'' logo and jump into it to make both a "2" and Luigi fall down, then walk off while Luigi runs after them.
*** Added in version 1.1.0: Mario, Toad, and Toadette chase after Luigi offscreen to get a key and unlock a door.
*** Added in version 2.0.0: Mario avoids a Spike and Pokey and finds the Master Sword in its pedestal - all three of these course elements were added in this update.
*** Added in version 3.0.0: Mario escorts Peach on a Yoshi, before she gets kidnapped by the Koopalings - this references the addition of the Super World mode and the seven Koopalings as new bosses.
** After the animation, the title screen has your selected character in one of ten different levels. You can play in them or even go straight toediting.
editing the course from there.
*''VideoGame/SuperSmashBros''''VideoGame/SuperSmashBros'':
** The game starts with one of seven randomly-chosen startup
*** Mario walks up to the ''Super Mario Maker'' logo and jumps into it to make a "2" fall down, then runs off.
*** Three Galoombas walk up to the ''Super Mario Maker'' logo and jump into it to make a "2" fall down, which knocks them offscreen.
*** Bowser walks up to the ''Super Mario Maker'' logo and jumps into it to make a "2" fall down, then hops into a Koopa Clown Car and flies away.
*** Mario, Toad, and Toadette walk up to the ''Super Mario Maker'' logo and jump into it to make both a "2" and Luigi fall down, then walk off while Luigi runs after them.
*** Added in version 1.1.0: Mario, Toad, and Toadette chase after Luigi offscreen to get a key and unlock a door.
*** Added in version 2.0.0: Mario avoids a Spike and Pokey and finds the Master Sword in its pedestal - all three of these course elements were added in this update.
*** Added in version 3.0.0: Mario escorts Peach on a Yoshi, before she gets kidnapped by the Koopalings - this references the addition of the Super World mode and the seven Koopalings as new bosses.
** After the animation, the title screen has your selected character in one of ten different levels. You can play in them or even go straight to
*
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** Similarly in ''VideoGame/MarioPartySuperstars'', the title screen and theme changes based on which board was last played.
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** Similarly in ''VideoGame/MarioPartySuperstars'', ''Mario Party Superstars'', the title screen and theme changes based on which board was last played.
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** Similarly in ''VideoGame/MarioPartySuperstars'', the title screen and theme changes based on which board was last played.
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* ''VideoGame/BlazBlueCrossTagBattle'' opens with two random characters flanking the title, who then read out the name with [[Main/SurprisinglyGoodEnglish varying levels]] [[Main/{{Engrish}} of fluency.]] The 2.0 patch for the game ups this to four characters (but only two characters still speak) and even gives the player the option to excise the Engrish from the readings.
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* ''VideoGame/BlazBlueCrossTagBattle'' opens with two random characters flanking the title, who then read out the name with [[Main/SurprisinglyGoodEnglish varying levels]] [[Main/{{Engrish}} levels of fluency.]] fluency. The 2.0 patch for the game ups this to four characters (but only two characters still speak) and even gives the player the option to excise the Engrish from the readings.
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Saw one with DLC character Kat today
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* ''VideoGame/PlayStationAllStarsBattleRoyale'' doesn't have a randomized title screen, but rather randomized ''menus''. When you proceed from the title screen to the main menu, you're greeted with one of the twenty base-game fighters on the right side of the screen, with the background and menu options being specific to what character you pull; for example, Parappa's background is bright yellow and has disco lights. Whatever character is selected, the game's menus will follow their theme until the next time you boot up the game.
to:
* ''VideoGame/PlayStationAllStarsBattleRoyale'' doesn't have a randomized title screen, but rather randomized ''menus''. When you proceed from the title screen to the main menu, you're greeted with one of the twenty base-game twenty-four fighters on the right side of the screen, with the background and menu options options' colors and designs being specific to what character you pull; for example, Parappa's background is bright yellow and has disco lights. Whatever character is selected, the game's menus will follow their theme until the next time you boot up the game.