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-->''Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer's furnace). Now, thanks to modern-day updates like these, there's finally a good excuse.''
-->--TeamFortress 2, [[http://www.teamfortress.com/soldierupdate/ Soldier Update]].

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-->''Back ->''Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer's furnace). Now, thanks to modern-day updates like these, there's finally a good excuse.''
-->--TeamFortress 2, -->--''TeamFortress 2'', [[http://www.teamfortress.com/soldierupdate/ Soldier Update]].



* ''FinalFantasyXIV'': Perhaps the most dramatic Rage Quit in the history of video gaming, a shareholder who owned 1% of Square-Enix [[http://www.pcgamer.com/2010/10/16/investor-ragequits-square-enix-over-final-fantasy-xiv-sells-1-of-the-company/ sold his entire stock portfolio]] for $26M, stating, "First thing in the morning tomorrow, I intend to instruct those who manage my precious SquareEnix stock to arrange to sell all of it. To Square, thank you for the enjoyment of your products up until now, with the exception of this last one. Goodbye." The sale caused a dive in Square-Enix stock, though share prices recovered inside the day.

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* ''FinalFantasyXIV'': Perhaps the most dramatic Rage Quit in the history of video gaming, a shareholder who owned 1% of Square-Enix [[http://www.pcgamer.com/2010/10/16/investor-ragequits-square-enix-over-final-fantasy-xiv-sells-1-of-the-company/ sold his entire stock portfolio]] for $26M, stating, "First thing in the morning tomorrow, I intend to instruct those who manage my precious SquareEnix stock to arrange to sell all of it. To Square, thank you for the enjoyment of your products up until now, with the exception of this last one. Goodbye." The sale caused a dive in Square-Enix stock, though share prices recovered inside the day.



** Hell, in Diablo 2's Hardcore mode (You die and it's game over for that character) it's an almost essential skill to keep your character from being destroyed in un-winnable situations. The game actually encourages ragequitting!
* {{Ace Online}} players often see many of their short-tempered friends ragequit after being on the losing side without the tides turning for too long, breaking too many weapons (especially ''good'' ones) in the pursuit of that maxed-out Legendary Weapon, and/or too many sheniagans in the market economy of the bartering system.

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** Hell, in Diablo 2's ''Diablo 2'''s Hardcore mode (You die and it's game over for that character) it's an almost essential skill to keep your character from being destroyed in un-winnable situations. The game actually encourages ragequitting!
* {{Ace Online}} ''{{Ace Online}}'' players often see many of their short-tempered friends ragequit after being on the losing side without the tides turning for too long, breaking too many weapons (especially ''good'' ones) in the pursuit of that maxed-out Legendary Weapon, and/or too many sheniagans in the market economy of the bartering system.



* [[MagicTheGathering Magic Online]] is particularly annoying at this. You play for five minutes, someone pulls a card the other player dislikes and BOOM, Player has left the table!
* Those that play {{Exteel}} are probably familiar with the term "CAD'ing", which stands for "Ctrl-Alt-Del'ing", referring to opening the Windows Task Manager and killing the process. Doing so counts as a disconnection from the server, which results in the player's loss not being recorded, and item durability supposedly remaining unaffected by the match, as opposed to "deserting," i.e. the built-in alternative. When a player has an inordinate amount of wins with very few losses/desertions, they're most likely a CAD'er; legitimate players will always have some losses and a few desertions under their belt. The unfortunate side-effect is that records and ranks mean very little.
* In {{AgeOfEmpires}} 2, the ''AIs'' can rage quit, unless you turn off surrendering.

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* [[MagicTheGathering ''[[MagicTheGathering Magic Online]] Online]]'' is particularly annoying at this. You play for five minutes, someone pulls a card the other player dislikes and BOOM, Player has left the table!
* Those that play {{Exteel}} ''{{Exteel}}'' are probably familiar with the term "CAD'ing", which stands for "Ctrl-Alt-Del'ing", referring to opening the Windows Task Manager and killing the process. Doing so counts as a disconnection from the server, which results in the player's loss not being recorded, and item durability supposedly remaining unaffected by the match, as opposed to "deserting," i.e. the built-in alternative. When a player has an inordinate amount of wins with very few losses/desertions, they're most likely a CAD'er; legitimate players will always have some losses and a few desertions under their belt. The unfortunate side-effect is that records and ranks mean very little.
* In {{AgeOfEmpires}} 2, ''{{AgeOfEmpires}} 2'', the ''AIs'' can rage quit, unless you turn off surrendering.



* The {{Bleach}} DS fighting games have a little red 0 next to your username. Why is that there? when you ragequit, it becomes a 1. Oh, it's an undeleteable counter that tracks all of your ragequits. You can't exit a match after your opponent if found, but you can laugh a bit if they have an 80% win efficiency and a counter over 100.

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* The {{Bleach}} ''{{Bleach}}'' DS fighting games have a little red 0 next to your username. Why is that there? when you ragequit, it becomes a 1. Oh, it's an undeleteable counter that tracks all of your ragequits. You can't exit a match after your opponent if found, but you can laugh a bit if they have an 80% win efficiency and a counter over 100.



* In Sid Meier's SimGolf, NPC golfers will [[http://static.tvtropes.org/pmwiki/pub/images/simgolf-ragequit_5806.gif rage quit your golf course]] if their attitude levels drop too low, caused by a variety of factors, including [[NintendoHard unfair]] [[MalevolentArchitecture hole layouts]], being bombarded by other golfers' balls, unkempt course grounds, and seeing other golfers rage quit.

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* In Sid Meier's SimGolf, ''SimGolf'', NPC golfers will [[http://static.tvtropes.org/pmwiki/pub/images/simgolf-ragequit_5806.gif rage quit your golf course]] if their attitude levels drop too low, caused by a variety of factors, including [[NintendoHard unfair]] [[MalevolentArchitecture hole layouts]], being bombarded by other golfers' balls, unkempt course grounds, and seeing other golfers rage quit.



* In TatsunokoVsCapcom, if someone ragequits a match online, it counts for a ''loss'' for the person who didn't quit. What? ''WHAT?''

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* In TatsunokoVsCapcom, ''TatsunokoVsCapcom'', if someone ragequits a match online, it counts for a ''loss'' for the person who didn't quit. What? ''WHAT?''



* DeadRising 2 has a pretty clever mechanic for avoiding this. Since the multiplayer mode is a [[GameWithinAGame Game Show Within A Game]], all players get a sizable (virtual) cash bonus even if they don't win, but only if they stick around for the whole thing.
* In Dominions3, doing this is called "Going AI". It's considered not cool mainly because whomever is beating you up already can easily wipe your nation off the board and seize a winning postion because the AI is kind of terrible.

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* DeadRising 2 ''DeadRising 2'' has a pretty clever mechanic for avoiding this. Since the multiplayer mode is a [[GameWithinAGame Game Show Within A Game]], all players get a sizable (virtual) cash bonus even if they don't win, but only if they stick around for the whole thing.
* In Dominions3, ''{{Dominions 3}}'', doing this is called "Going AI". It's considered not cool mainly because whomever is beating you up already can easily wipe your nation off the board and seize a winning postion because the AI is kind of terrible.terrible.
* ''FinalFantasyXIV'': Perhaps the most dramatic Rage Quit in the history of video gaming, a shareholder who owned 1% of Square-Enix [[http://www.pcgamer.com/2010/10/16/investor-ragequits-square-enix-over-final-fantasy-xiv-sells-1-of-the-company/ sold his entire stock portfolio]] for $26M, stating, "First thing in the morning tomorrow, I intend to instruct those who manage my precious SquareEnix stock to arrange to sell all of it. To Square, thank you for the enjoyment of your products up until now, with the exception of this last one. Goodbye." The sale caused a dive in Square-Enix stock, though share prices recovered inside the day.
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* In Dominions3, doing this is called "Going AI". It's considered not cool mainly because whomever is beating you up already can easily wipe your nation off the board and seize a winning postion because the AI is kind of terrible.
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** A similar thing happened in his review of ''TheAdventuresOfBayouBilly''. After slogging through several stages of NintendoHard beatdowns, the final straw for him came when he encountered a bunch of enemy mooks who were ''immune to bullets''.
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* ''LostSoulsMUD'' has a locally coined alternate term for this, the [[http://wiki.lostsouls.org/Terms_and_Acronyms#Emodelete "emodelete"]].

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[[caption-width:300:Rage Quitting: Feudal Japanese edition.]]
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* DeadRising 2 has a pretty clever mechanic for avoiding this. Since the multiplayer mode is a [[GameWithinAGame Game Show Within A Game]], all players get a sizable (virtual) cash bonus even if they don't win, but only if they stick around for the whole thing.
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* ''FinalFantasyXIV'': Perhaps the most dramatic Rage Quit in the history of video gaming, a shareholder who owned 1% of Square-Enix [[http://www.pcgamer.com/2010/10/16/investor-ragequits-square-enix-over-final-fantasy-xiv-sells-1-of-the-company/ sold his entire stock portfolio]] for $26M, stating, "First thing in the morning tomorrow, I intend to instruct those who manage my precious SquareEnix stock to arrange to sell all of it. To Square, thank you for the enjoyment of your products up until now, with the exception of this last one. Goodbye." The sale caused a dive in Square-Enix stock, though share prices recovered inside the day.
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* In pinball, it's possible to abuse the machine so violently that the software reboots. Called a "slam tilt", this is usually accomplished by knocking the machine on its side or repeatedly kicking it [[GroinAttack in the coin box]]. This troper has also [[OrSoIHeard heard]] of a technique called "pick it up and drop it", which is ExactlyWhatItSaysOnTheTin followed by "a swift exit from the venue." Possibly while pursued by the proprietor wielding some kind of stick, or stick-inspired device.

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* In pinball, it's possible to abuse the machine so violently that the software reboots. Called a "slam tilt", this is usually accomplished by knocking the machine on its side or repeatedly kicking it [[GroinAttack in the coin box]]. This troper has There is also [[OrSoIHeard heard]] of a technique called "pick it up and drop it", which is ExactlyWhatItSaysOnTheTin followed by "a swift exit from the venue." Possibly while pursued by the proprietor wielding some kind of stick, or stick-inspired device.
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** Among ''{{StarcraftII}}'' spectators, pretty much anyone who quits a game without saying "gg" is accused of "rage quitting" - some top level players like the infamous Idra have been known to do this. It registers as a loss, but is considered bad manners.

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** Among ''{{StarcraftII}}'' ''StarcraftII'' players and spectators, pretty much anyone who quits a game without saying "gg" is accused of "rage quitting" - some top level players like the infamous Idra have been known to do this. It registers as a loss, but is considered bad manners.
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  • Starcraft II

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** Among ''{{StarcraftII}}'' spectators, pretty much anyone who quits a game without saying "gg" is accused of "rage quitting" - some top level players like the infamous Idra have been known to do this. It registers as a loss, but is considered bad manners.
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* ''HaloReach'' has several distinct versions of the rage quit.
** The standard FPS convention of rage quitting if your team begins to lose is still present. This is even worse than most team based FPS games due to most playlists having very small team sizes.
** Quitting because another player is too successfully killing you is present. Not quite as common as many FPS since the skill pairing function of ''HaloReach'' does seem to work reasonably well.
** Quitting before the match begins because the wrong game type was selected. This stems from the fact almost all the multiplayer playlists are divided by team sizes rather than game types. If people that only want to play slayer get matched with players that only want to play objective games, someone will probably rage quit before it starts. This particular one is a bit of a WallBanger because Bungie could have very easily included this as a Psych Profile option, an options screen that allows you to generalize what type of people you want to play with.
** Quitting before the match begins because the game type selected is not the most efficient one for completing the daily challenges. For example, not choosing an everyone starts with a Sniper Rifle game type when one of the daily challenges requires getting X headshots.
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** This also happens on various ocasions when controversial updates are introduced: this happened greatly during Episode 3.3's inclusion in the game, where veteran players complained that new introductions like [[GameBreaker armor gamble cards]] will make gameplay too equipment based and less player skill based. AirRivals will get 3.3 soon, and people are already threatening to ragequit on the forums there.
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** The sequel, ''Continuum Shift'', still has its share of this. Nowadays people raegquit when...
*** The opponent picks Tager AT ALL. Yes, he's been buffed to the point where people don't even bother trying to fight him.
*** The opponent lands their Astral Finish (now possible with everyone).
*** The opponent picks Arakune or Ragna. Arakune due to the fact that, despite his nerfs, once Curse Mode is activated he now has a ridiculously easy combo loop (his ultimate attack) which does [[MemeticMutation over 9000]] damage, and can do over 160 hits if done correctly. Ragna just never lets you get up. At all. He can literally keep you juggled forever.
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** An achievement for the spy is awarded if another player rage-switches to the pyro class immediately after you kill him.

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** An achievement for the spy spy, "Slash and Burn", is awarded if another player rage-switches to the pyro class immediately after you kill him.

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** ''WorldOfWarcraft'' has spawned a peculiar form of Rage Quit -- whenever a new expansion, or a new patch, comes out with a feature that's at ''all'' controversial, expect a host of 'TheyChangedItNowItSucks and I quit' posts on the official forums. Which is ironic, since most of them don't actually quit and can be found six months later following the exact same pattern.
*** It's not just a WoW phenomenon. Just about every single online game that's been around for a while will get this eventually. GaiaOnline is especially prone to getting it in epic proportions.

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** In LeagueOfLegends, if you leave during a game you get a time penalty, a leaver mark and a loss. If you leave during champion selection before the game starts, both teams are disbanded with no ill effects for anyone involved, but you get a loss (ranked games only) and a time penalty. This was intended to counter players who would repeatedly leave until they were eventually assigned to a perfect team of highly skilled players. However, as a result those players now tend to try and bait someone else into leaving by picking a useless champion and bad summoner spells, acting like a complete noob and hoping someone else will take the immediate loss and short time penalty over what looks like a painful 25 minute surrender.
*
''WorldOfWarcraft'' has spawned a peculiar form of Rage Quit -- whenever a new expansion, or a new patch, comes out with a feature that's at ''all'' controversial, expect a host of 'TheyChangedItNowItSucks and I quit' posts on the official forums. Which is ironic, since most of them don't actually quit and can be found six months later following the exact same pattern.
*** ** It's not just a WoW phenomenon. Just about every single online game that's been around for a while will get this eventually. GaiaOnline is especially prone to getting it in epic proportions.
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** People may also rage quit before even picking their character, due to seeing someone with a high amount of wins vs their low amount of losses. Cheaters will usually set their wins to an insane number and set their losses to zero (or a pitiful small amount to make it look like they're legit), which will make everyone leave the game since that's an obvious flag of a cheater. If you have a lot of wins under your belt compared to your losses, expect many people to ditch you before you can pick a character.
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%%See the discussion page for further caption... discussion.%%
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Because as an edit note previously said, the picture's just fine and doesn't need a caption. And honestly I don't think that one fits anyway. It doesn't fit the tone of the picture, for one thing.


[[caption-width:300:{{Go}} is a stupid game anyway.]]

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Why was this removed?



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** ''LeagueOfLegends'', the SpiritualSuccessor to ''DefenseOfTheAncients'', suffers from rage-quitting at three stages. However, the designers have implemented punishments for the first two.
*** Players can "queue dodge" (leaving a match during character selection, usually done because someone else took the character they wanted). However, if you queue-dodge, you're not allowed to queue again for a certain amount of time (three minutes after the first dodge, ten minutes after the second and subsequent dodges, resetting eight hours after the last dodge), and the other players in the match are told who forced them back into the queue.
*** Players can close the client or disconnect while the match is in progress (which is any time after characters have been locked in). However, when you log back in, you'll be placed right back into the match - and if you're not connected at the end, you're stamped as a "Leaver". LeagueOfLegends tracks leaves as well as wins and losses; if your team wins, you only get credited with a leave, but if your team loses, you get a leave ''and a loss''. Further, the game directly rewards not leaving. Players get Influence Points (the game's currency) at the end of each match, and get bonus [=IP=] for streaks of ''not'' leaving games.
*** Players can surrender a match when it's clear that they're losing, to deprive the winning team of the satisfaction of victory. (Nominally, surrendering makes an [[{{Unwinnable}} unwinnable]] game shorter, but in practice nobody does it unless the other team is within inches of winning.) There is no explicit penalty for surrendering, but it ''does'' count as a loss in the system.
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[[caption-width:300:Go is a stupid game anyway.]]

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[[caption-width:300:Go [[caption-width:300:{{Go}} is a stupid game anyway.]]
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*In TatsunokoVsCapcom, if someone ragequits a match online, it counts for a ''loss'' for the person who didn't quit. What? ''WHAT?''
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the image is too perfect to need a caption


[[caption-width:300:NorioWakamoto's ancestor.]]

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[[caption-width:300:NorioWakamoto's ancestor.]]
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* MonsterHunter has this, as when you abandon the quest, you revert to pre-quest status (All the items you used are returned to you, however all the items you gained during that quest are gone) Kind of annoying during the [[spoiler: Alatreon hunt since you are expected to faint, a lot]]
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** Left 4 Dead 2's recent mutation, Iron Man, brings out rage quitting in spades, due to players who get killed in this mode stay dead for the rest of the game and have no reason to stay.
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** Left 4 Dead 2's recent mutation, Iron Man, brings out rage quitting in spades, due to players who get killed in this mode stay dead for the rest of the game and have no reason to stay.

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** ''DotA'', which is built on the ''WarCraft III'' engine, doesn't have a built-in method of handling ragequits. So people wrote applets of their own, which let you add players to a "ban list" if they quit.



* A big problem in the ''GearsOfWar'' series, which was rife with ComplacentGamingSyndrome and StopHavingFunGuys who would ragequit and send you angry messages at the drop of a hat (or the drop of their own body). ''Gears of War 2'' combats it somewhat by introducing an experience point system tied to achievements and giving players a 1500 XP penalty for each incomplete match. Originally they had removed the quitting option from the menu, but all that did was make the community complain about having to go to the Dashboard every time they wanted to ragequit.

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* A big problem in the ''GearsOfWar'' series, which was rife with ComplacentGamingSyndrome and StopHavingFunGuys who would ragequit and send you angry messages at the drop of a hat (or the drop of their own body). ''Gears of War 2'' combats it somewhat by introducing an experience point system tied to achievements and giving players a 1500 XP penalty for each incomplete match. Originally they had removed the quitting option from the menu, but all that did was make the community complain about [[CompletelyMissingThePoint having to go to the Dashboard every time they wanted to ragequit.ragequit]].
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Wrong page. I guess the archive changed?


* ''{{Left4Dead}}'': [[http://www.vgcats.com/comics/?strip_id=280 This VG Cats strip]] provides a handy chart.

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* ''{{Left4Dead}}'': [[http://www.vgcats.com/comics/?strip_id=280 com/comics/?strip_id=278 This VG Cats strip]] provides a handy chart.

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