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* {{Wipeout}}
to:
* {{Wipeout}}VideoGame/{{Wipeout}}
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Proper address parsing, please.
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* Game/TopGear
to:
* Game/TopGearVideoGame/TopGear
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* CrashTeamRacing, CrashNitroKart and CrashTagTeamRacing (spinoffs of ''CrashBandicoot'')
to:
* CrashTeamRacing, VideoGame/CrashTeamRacing, CrashNitroKart and CrashTagTeamRacing (spinoffs of ''CrashBandicoot'')
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* {{Banjo |Kazooie}} Pilot
to:
* {{Banjo |Kazooie}} {{Banjo|Kazooie}} Pilot
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* Banjo Pilot
* ChocoboRacing (a spinoff of ''FinalFantasy'')
* Donkey Kong Barrel Blast
* ChocoboRacing (a spinoff of ''FinalFantasy'')
* Donkey Kong Barrel Blast
to:
* Banjo {{Banjo |Kazooie}} Pilot
*ChocoboRacing Chocobo Racing (a spinoff of ''FinalFantasy'')
*Donkey Kong DonkeyKong Barrel Blast
*
*
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* {{Pokemon}} Dash
to:
* {{Pokemon}} Dash[[VideoGame/ArtStyle Light Trax]]
* {{Pokemon}} Dash
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* ''SonicR'
* ''SonicRiders''
* ''VideoGame/SonicRivalsDuology''
* ''SonicRiders''
* ''VideoGame/SonicRivalsDuology''
to:
* ''SonicR'
SonicR
*''SonicRiders''
SonicRiders
*''VideoGame/SonicRivalsDuology''VideoGame/SonicRivalsDuology
*
*
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* Sonic R
* Sonic Riders
* Sonic Riders
to:
* Sonic R
''SonicR'
*Sonic Riders''SonicRiders''
* ''VideoGame/SonicRivalsDuology''
*
* ''VideoGame/SonicRivalsDuology''
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* SnowboardKids
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* SnowboardKids
* SSX
* SSX
to:
* SnowboardKids
* SSX{{SSX}}
* SSX
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* RunningWild
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* RunningWild
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* RunningWild
to:
* RunningWild RunningWild
* {{Pokemon}} Dash
* {{Pokemon}} Dash
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Most racing games are {{Driving Game}}s all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
to:
Most racing games are {{Driving Game}}s and all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
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An inordinate number of racing games feature a [[TheComputerIsACheatingBastard Cheating Bastard]].
A subgenre of sorts is "kart racing", a class of game spin-offs in which the cartoonish characters from other games are put against each other in go-kart racing, typically including weird powerups and tracks inspired by their respective games.
A subgenre of sorts is "kart racing", a class of game spin-offs in which the cartoonish characters from other games are put against each other in go-kart racing, typically including weird powerups and tracks inspired by their respective games.
to:
An inordinate number of racing games feature a [[TheComputerIsACheatingBastard Cheating Bastard]].
A subgenre of sorts is "kart racing", a class of game spin-offs in which the cartoonish characters from other games are put against each other in go-kart racing, typically including weird powerups and tracks inspired by their respective games.
Bastard]]. See also, RacingMinigame
A subgenre of sorts is "kart racing", a class of game spin-offs in which the cartoonish characters from other games are put against each other in go-kart racing, typically including weird powerups and tracks inspired by their respective games.
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* 1080 Snowboarding
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same image as Driving Game
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/f1championedition.jpg]]
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Most racing games are {{Driving Game}}s all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end appear games like ''{{OutRun}}'', where EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
to:
Most racing games are {{Driving Game}}s all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end appear games like ''{{OutRun}}'', where EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
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* ChocoboRacing (a spinoff of ''FinalFantasy'')
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* VideoGame/{{Excite}}
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* OutRun
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* ChocoboRacing (a spinoff of ''FinalFantasy'')
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* VideoGame/{{Excite}}
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* Extreme G
* Freaky Fliers
* Hydro Thunder
* Freaky Fliers
* Hydro Thunder
to:
* Extreme G
Donkey Kong Barrel Blast
*Freaky Fliers
ExtremeG
*Hydro ThunderFreakyFliers
* HydroThunder
*
*
* HydroThunder
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* Joe Danger
to:
* Joe DangerJoeDanger
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* Sonic R-
to:
* Sonic R-R
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* Snowboard Kids
to:
* Snowboard KidsSnowboardKids
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* Wave Race
to:
* Wave RaceWaveRace
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* TrackAndField
to:
* TrackAndFieldVideoGame/TrackAndField
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!!Examples:
to:
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* {{Extreme-G}}
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* FreakyFlyers
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* HydroThunder
** HydroThunderHurricane
** {{H2Overdrive}}
** HydroThunderHurricane
** {{H2Overdrive}}
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* SnowboardKids (a cross between this and a SportsGame)
* VideoGame/SonicDrift
* VideoGame/SonicDrift
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* SonicRiders
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!!Other Racers
* Banjo Pilot
* Extreme G
* Freaky Fliers
* Hydro Thunder
** HydroThunderHurricane
** {{H2Overdrive}}
* Joe Danger
* RunningWild
* Sonic R-
* Sonic Riders
* Snowboard Kids
* Wave Race
* Banjo Pilot
* Extreme G
* Freaky Fliers
* Hydro Thunder
** HydroThunderHurricane
** {{H2Overdrive}}
* Joe Danger
* RunningWild
* Sonic R-
* Sonic Riders
* Snowboard Kids
* Wave Race
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A subcategory of {{sports games}}. You are on a course or given a course to take and your goal is to get from point A to point B as fast as you can, usually before your opponents do. Sometimes you're just the car, and you never even see the driver, sometimes you drive nothing at all.
to:
A subcategory of {{sports games}}.{{Sports Game}}s. You are on a course or given a course to take and your goal is to get from point A to point B as fast as you can, usually before your opponents do. Sometimes you're just the car, and you never even see the driver, sometimes you drive nothing at all.
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None
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You are on a course, and your goal is to get from point A to point B as fast as you can, usually before your opponents do. Sometimes you're just the car, and you never even see the driver, sometimes you drive nothing at all.
Most racing games do feature cars and those all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end appear games like ''{{OutRun}}'', where EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
Most racing games do feature cars and those all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end appear games like ''{{OutRun}}'', where EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
to:
A subcategory of {{sports games}}. You are on a course, course or given a course to take and your goal is to get from point A to point B as fast as you can, usually before your opponents do. Sometimes you're just the car, and you never even see the driver, sometimes you drive nothing at all.
Most racing gamesdo feature cars and those are {{Driving Game}}s all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end appear games like ''{{OutRun}}'', where EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
Most racing games
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Of course, the car drivers themselves are [[InVehicleInvulnerability even less vulnerable and you rarely see them die in a car crash]].
to:
Of course, the car drivers themselves are [[InVehicleInvulnerability even less vulnerable and you rarely see them die in a car crash]].
crash]]. Even in games where you are not driving cars, they usually still fall neatly into arcade or sim, though the further they go towards simulation in this case, the less they will play like a driving game.
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A subgenre of sorts is "kart racing", a class of game spin-offs in which the cartoonish characters from other games are put against each other in go-kart racing, typically including weird powerups and tracks inspired by their respective games.
to:
A subgenre of sorts is "kart racing", a class of game spin-offs in which the cartoonish characters from other games are put against each other in go-kart racing, typically including weird powerups and tracks inspired by their respective games.games.
!!Examples:
[[index]]
* {{Insane}}
* FourTimesFourEvolution
* BattleCars
* BattleGear
* BigRigsOverTheRoadRacing
* {{VideoGame/Blur}}
* {{Burnout}}
* {{Cars Race-O-Rama}}
* ChocoboRacing (a spinoff of ''FinalFantasy'')
* ChoroQ - licensed from a brand of toy cars in Japan.
* ColinMcRaeRally
** {{DiRT}}
* {{Crashday}}
* CrashTeamRacing, CrashNitroKart and CrashTagTeamRacing (spinoffs of ''CrashBandicoot'')
* [[{{Cruisn}} Cruis'n]]
* DaytonaUSA
* VideoGame/DeathRally
* DiddyKongRacing
* DrivingEmotionTypeS ( {{Square Enix}}'s attempt at making a ''GranTurismo'' killer)
* VideoGame/{{Excite}}
* {{Extreme-G}}
* {{F-Zero}}
* VideoGame/FASTRacingLeague
* FatalRacing (known in the US as "Whiplash")
* ForzaMotorsport
* FreakyFlyers
* {{FUEL}}
* VideoGame/GranTrak10
* GranTurismo
* {{G Surfers}}
* GrandPrixLegends
* GTLegends
* HydroThunder
** HydroThunderHurricane
** {{H2Overdrive}}
* IndyCarRacingII
* VideoGame/InitialDArcadeStage
* KonamiKrazyRacers
* VideoGame/LEGORacers
* LiveForSpeed
* VideoGame/MarioKart
** VideoGame/SuperMarioKart
** VideoGame/MarioKart64
* Mega Man Battle And Chase (a spinoff of ''VideoGame/MegaMan'', natch)
* MegaRace
* MicroMachines
* MidnightClub
* Midtown Madness
* ModNationRacers
* MotorStorm
* VideoGame/NeedForMadness
* NeedForSpeed
* NitronicRush
* OutRun
* VideoGame/PolePosition
* QuantumRedshift
* RacerFreeCarSimulation
* RacingLagoon (A SquareEnix hybrid of a RPG and street racing sim, basically their answer to ''TokyoXtremeRacer'')
* RadRacer
* RallyTrophy
* RCProAm
* {{Re-Volt}}
* RFactor
* RidgeRacer
* RichardBurnsRally
* RoadFighter
* RockNRollRacing
* {{Rollcage}}
* SanFranciscoRush
* SegaRally
* SegaSuperstars (''Sonic & Sega All-Stars Racing'')
* SnowboardKids (a cross between this and a SportsGame)
* VideoGame/SonicDrift
* SonicR
* SonicRiders
* SplitSecond
* Super Sprint
* VideoGame/SuperTuxKart
* VideoGame/TestDrive
* TOCARaceDriver
** * {{GRiD}}
* TokyoXtremeRacer
* Game/TopGear
* {{Trackmania}}
* V-Rally
* ViperRacing
* VirtuaRacing
* WackyWheels
* WanganMidnightMaximumTune
* {{Wipeout}}
* WRC
[[/index]]
----
!!Examples:
[[index]]
* {{Insane}}
* FourTimesFourEvolution
* BattleCars
* BattleGear
* BigRigsOverTheRoadRacing
* {{VideoGame/Blur}}
* {{Burnout}}
* {{Cars Race-O-Rama}}
* ChocoboRacing (a spinoff of ''FinalFantasy'')
* ChoroQ - licensed from a brand of toy cars in Japan.
* ColinMcRaeRally
** {{DiRT}}
* {{Crashday}}
* CrashTeamRacing, CrashNitroKart and CrashTagTeamRacing (spinoffs of ''CrashBandicoot'')
* [[{{Cruisn}} Cruis'n]]
* DaytonaUSA
* VideoGame/DeathRally
* DiddyKongRacing
* DrivingEmotionTypeS ( {{Square Enix}}'s attempt at making a ''GranTurismo'' killer)
* VideoGame/{{Excite}}
* {{Extreme-G}}
* {{F-Zero}}
* VideoGame/FASTRacingLeague
* FatalRacing (known in the US as "Whiplash")
* ForzaMotorsport
* FreakyFlyers
* {{FUEL}}
* VideoGame/GranTrak10
* GranTurismo
* {{G Surfers}}
* GrandPrixLegends
* GTLegends
* HydroThunder
** HydroThunderHurricane
** {{H2Overdrive}}
* IndyCarRacingII
* VideoGame/InitialDArcadeStage
* KonamiKrazyRacers
* VideoGame/LEGORacers
* LiveForSpeed
* VideoGame/MarioKart
** VideoGame/SuperMarioKart
** VideoGame/MarioKart64
* Mega Man Battle And Chase (a spinoff of ''VideoGame/MegaMan'', natch)
* MegaRace
* MicroMachines
* MidnightClub
* Midtown Madness
* ModNationRacers
* MotorStorm
* VideoGame/NeedForMadness
* NeedForSpeed
* NitronicRush
* OutRun
* VideoGame/PolePosition
* QuantumRedshift
* RacerFreeCarSimulation
* RacingLagoon (A SquareEnix hybrid of a RPG and street racing sim, basically their answer to ''TokyoXtremeRacer'')
* RadRacer
* RallyTrophy
* RCProAm
* {{Re-Volt}}
* RFactor
* RidgeRacer
* RichardBurnsRally
* RoadFighter
* RockNRollRacing
* {{Rollcage}}
* SanFranciscoRush
* SegaRally
* SegaSuperstars (''Sonic & Sega All-Stars Racing'')
* SnowboardKids (a cross between this and a SportsGame)
* VideoGame/SonicDrift
* SonicR
* SonicRiders
* SplitSecond
* Super Sprint
* VideoGame/SuperTuxKart
* VideoGame/TestDrive
* TOCARaceDriver
** * {{GRiD}}
* TokyoXtremeRacer
* Game/TopGear
* {{Trackmania}}
* V-Rally
* ViperRacing
* VirtuaRacing
* WackyWheels
* WanganMidnightMaximumTune
* {{Wipeout}}
* WRC
[[/index]]
----
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An inordinate number of {{Driving}} games feature a [[TheComputerIsACheatingBastard Cheating Bastard]].
to:
An inordinate number of {{Driving}} racing games feature a [[TheComputerIsACheatingBastard Cheating Bastard]].
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[[redirect:DrivingGame]]
to:
You are on a course, and your goal is to get from point A to point B as fast as you can, usually before your opponents do. Sometimes you're just the car, and you never even see the driver, sometimes you drive nothing at all.
Most racing games do feature cars and those all sit somewhere on a line between "arcade" and "simulation". Toward the arcade end appear games like ''{{OutRun}}'', where EveryCarIsRearWheelDrive and brakes are nearly unnecessary; toward the simulation end, games like ''GranTurismo'' and ''ForzaMotorsport'', where brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their RealLife analogues. The most popular racing games are the ones that blend arcade style with real-life cars and locations, or ones that feature an already-popular franchise. Stricter driving sims are more the preserve of the PC market, where there are large online racing and modding groups.
Simulation-style racing games are generally "no contact" affairs, just as in real life. Most NASCAR and Formula One games involve driving around a track with set rules of noninterference with your competitors. Most arcade racers are "full contact" racing, where you can bump and shove your opponents into barriers or just simply spin them out.
If the game has real cars in it, the names and likenesses are licensed from the manufacturer(s). Generally, the terms of the license require that the cars be invulnerable, as auto manufacturers don't want people to think their cars [[TheAllegedCar get damaged easily.]] This just happens to [[FamilyUnfriendlyAesop promote the idea that dangerous driving has no consequences]], but hey, at least our car looks good.
Of course, the car drivers themselves are [[InVehicleInvulnerability even less vulnerable and you rarely see them die in a car crash]].
An inordinate number of {{Driving}} games feature a [[TheComputerIsACheatingBastard Cheating Bastard]].
A subgenre of sorts is "kart racing", a class of game spin-offs in which the cartoonish characters from other games are put against each other in go-kart racing, typically including weird powerups and tracks inspired by their respective games.