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* ''Series/{{Supernatural}}'': In the episode [[Recap/SupernaturalS09E07BadBoys "Bad Boys"]] the ghost is a mother [[MamaBear violently protecting her son]] from beyond the grave. The Winchesters' usual method of burning bones and other relics doesn't work, so they need the boy, Timmy, to reassure the mother that he'll be okay without her attacking people.

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* ''Series/{{Supernatural}}'': In ''Series/{{Supernatural}}'', {{Hunter|OfMonster}}s' usual tactic for ghosts is to [[PrecautionaryGhostDisposal destroy their remains]] and render them DeaderThanDead, but a peaceful approach sometimes works:
** "[[Recap/SupernaturalS02E16Roadkill Roadkill]]": A ghost is trapped by her worry for her husband, who was in
the episode [[Recap/SupernaturalS09E07BadBoys "Bad Boys"]] car crash that killed her. When she learns that [[TomatoInTheMirror she died]] but her husband survived safely, she accepts the truth and DisappearsIntoLight.
** "[[Recap/SupernaturalS04E15DeathTakesAHoliday Death Takes a Holiday]]": A [[UndeadChild dead boy]] remains as a ghost because he doesn't want to leave his mother. When the Winchesters convince him that he's only hurting them both by haunting her, he leaves with a friendly {{Psychopomp}}.
** "[[Recap/SupernaturalS09E07BadBoys Bad Boys]]": The
ghost is a mother [[MamaBear violently protecting her son]] from beyond the grave. The Winchesters' usual method of burning bones and other relics doesn't work, so they need the boy, Timmy, to reassure the mother that he'll be okay without her attacking people.

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** ''VideoGame/StarWarsTheOldRepublic'': During Chapter 2 of the Sith Inquisitor storyline, the PlayerCharacter binds a total of four Sith ghosts to themself. At the end of the class story, a light-side Inquisitor has the option to draw on the light side of the Force to redeem them and allow them to become one with the Force at long last.

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** ''VideoGame/StarWarsTheOldRepublic'': ''VideoGame/StarWarsTheOldRepublic'':
***
During Chapter 2 of the Sith Inquisitor storyline, the PlayerCharacter binds a total of four Sith ghosts to themself. themself using a Sith sorcery ritual called the "Force walk". At the end of the class story, a light-side Inquisitor has the option to draw on the light side of the Force to redeem them and allow them to become one with the Force at long last.last.
*** Inquisitor companion Ashara Zavros is introduced attempting to do this to one of the ghosts the Inquisitor wants, as a training exercise imposed by her Jedi Masters. Unbeknownst to everyone else, Forcewalking is a requirement, and an ability Ashara lacks, so the ghost--her own ancestor, renegade Jedi Master Kalatosh Zavros--spends each session terrorizing her until the Inquisitor finally binds him.
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* The backstory of ''Literature/CryptOfTheSorcerer'' has the titular villain, the vile sorceror Razaak slain by the warrior, Kull, only for Razaak to curse Kull into becoming a skeleton forced to roam the land for centuries while holding his magic sword, until the sword was eventually taken from his grasp - at which point the skeletal Kull then dissolves into dust, finally at peace.
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fixed an example and some formatting


But there are alternative approaches. The unquiet dead may not be [[ZombieApocalypse the enemies of the living]], but [[WoobieDestroyerOfWorlds victims of circumstance or of the living themselves]]. Rather than violently destroy the undead, it is often possible to quietly lay the dead back to rest and allow them to pass on to whatever comes after. This often involves accomplishing a lost soul's UnfinishedBusiness that is keeping them from passing on, or RevisitingTheColdCase if the spirit in question cannot rest until their murderer is found. Or perhaps it is simply a matter of the haunt not having received the rites DueToTheDead.

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But there are alternative approaches. The unquiet dead may not be [[ZombieApocalypse the enemies of the living]], but [[WoobieDestroyerOfWorlds victims of circumstance or of the living themselves]]. Rather than violently destroy the undead, it is often possible to quietly lay the dead back to rest and allow them to pass on to whatever comes after. This often involves accomplishing a lost soul's UnfinishedBusiness or resolving the AfterlifeAngst that is keeping them from passing on, or and often includes RevisitingTheColdCase if the spirit in question cannot rest until their murderer is found. Or perhaps Sometimes, it is simply a matter of the haunt not having received the rites DueToTheDead.
DueToTheDead that has them trapped in the land of the living.



* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies are revealed to be victims that Simone, Lena, and Jacques had drained in order to sustain their immortality, trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of the zombies are able to rest in peace.

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* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies ghosts that the gang keeps encountering are revealed to be victims that Simone, [[spoiler:Simone, Lena, and Jacques Jacques]] had drained in order to sustain their immortality, immortality. These spirits are simply trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of on the zombies island are able finally put to rest in peace.rest.



* ''Film/{{Poltergeist}}''. The medium Tangina coaxes all but one of the ghosts haunting the Freelings' house to pass into the light and the next plane of existence in their after-life journey.

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* ''Film/{{Poltergeist}}''. ''Film/{{Poltergeist}}'': The medium Tangina coaxes all but one of the ghosts haunting the Freelings' house to pass into the light and the next plane of existence in their after-life journey.
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The [[InvertedTrope inverse]] of {{necromancy}}, though depending on the work it may involve similar techniques used differently. Related to DontFearTheReaper, where the representatives or gods of death are compassionate caretakers rather than [[TheGrimReaper Grim Reapers]]. See also HollywoodExorcism and BanishingRitual. Compare PrecautionaryCorpseDisposal, where steps are taken to prevent this.

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The [[InvertedTrope inverse]] of {{necromancy}}, though depending on the work it may involve similar techniques used differently. Related to DontFearTheReaper, where the representatives or gods of death are compassionate caretakers rather than [[TheGrimReaper Grim Reapers]]. See also HollywoodExorcism HollywoodExorcism, BanishingRitual, and BanishingRitual.SpookySeance for ways this is typically done. Compare PrecautionaryCorpseDisposal, where steps are taken to prevent this.
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added 3 more characters who is likely to help spirits move on vs just kill them


This is more commonly done with [[OurGhostsAreDifferent ghosts]] than with other types of undead. Depending on what's required to accomplish the task, characters may be {{Demon Slayer}}s, [[HunterOfMonsters Hunters of Monsters]], {{Occult Detective}}s, TheRealSpoofbusters, and/or {{Vampire Hunter}}s.

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This is more commonly done with [[OurGhostsAreDifferent ghosts]] than with other types of undead. Depending on what's required to accomplish the task, characters may be {{Demon Slayer}}s, [[HunterOfMonsters Hunters of Monsters]], {{Occult Detective}}s, TheRealSpoofbusters, ISeeDeadPeople, WillingChanneler, MagneticMedium, and/or {{Vampire Hunter}}s.
Hunter}}s.
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* ''The Witness for the Dead'' - Witnesses for the Dead can lay a ghoul to rest by using their abilities to learn its name, and then using the name to compel it to rest again. However, it's only Witnesses for the Dead who can actually do this; a normal Ulinese priest tries to do it himself after reading a book claiming that anyone can do it, and pays for it with his life.

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* ''The Witness for the Dead'' - ''Literature/TheWitnessForTheDead'': Witnesses for the Dead can lay a ghoul to rest by using use their abilities to learn its a ghoul's name, and then using the name [[IKnowYourTrueName use its name]] to compel it to rest again. However, it's only Witnesses for the Dead who can actually do this; a normal Ulinese priest tries to do it himself after reading a book claiming that anyone can do it, and pays for it with his life.
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* ''The Witness for the Dead'' - Witnesses for the Dead can lay a ghoul to rest by using their abilities to learn its name, and then using the name to compel it to rest again. However, it's only Witnesses for the Dead who can actually do this; a normal Ulinese priest tries to do it himself after reading a book claiming that anyone can do it, and pays for it with his life.
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-->'''Terciel:''' Where others of the art raise the Dead, I lay them back to rest. And those that will not rest, I bind.
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* ''Series/Babylon5'': The Soul Hunters invoke this trope, by collecting the souls of worthy individuals at the point of death. Given that in this setting souls not only exist but are physically observable, most sentient species refuse to deal with them and their appearance ''always'' means trouble. In Season 5 episode 'Day of the Dead' an ''afterlife'' is also confirmed to exist, making the Soul Hunters especially unwelcome. Releasing souls provides closure for the lost, but not without collateral damage.

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* ''Series/Babylon5'': The Soul Hunters invoke this trope, by collecting collect the souls of worthy individuals at the point of death. Given that in this setting souls not only exist but are physically observable, most sentient species refuse to deal with them Soul Hunters and their appearance ''always'' means trouble. In Season 5 episode 'Day of the Dead' an ''afterlife'' is also confirmed to exist, making the Soul Hunters especially unwelcome. Releasing souls provides closure for the lost, but not without collateral damage.
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* ''Series/Babylon5'': The Soul Hunters invoke this trope, by collecting the souls of worthy individuals at the point of death. Given that in this setting souls not only exist but are physically observable, most sentient species refuse to deal with them and their appearance ''always'' means trouble. In Season 5 episode 'Day of the Dead' an ''afterlife'' is also confirmed to exist, making the Soul Hunters especially unwelcome. Releasing souls provides closure for the lost, but not without collateral damage.
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* ''VideoGame/AmberJourneyBeyond'': Three ghosts are haunting a North Carolina estate your ghost-hunting friend Roxy moved into, and the player must use an ''AstralProjection'' headset to delve into a strange limbo-world they inhabit to help them recall how they died. On top of this, Roxy used a [[FlawedPrototype defective prototype]] of the headset, leaving her mind scattered between the ghosts until you aid them.

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* ''VideoGame/AmberJourneyBeyond'': ''VideoGame/AmberJourneysBeyond'': Three ghosts are haunting a North Carolina estate your ghost-hunting friend Roxy moved into, and the player must use an ''AstralProjection'' headset to delve into a strange limbo-world they inhabit to help them recall how they died. On top of this, Roxy used a [[FlawedPrototype defective prototype]] of the headset, leaving her mind scattered between the ghosts until you aid them.
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amber journeys beyond

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* ''VideoGame/AmberJourneyBeyond'': Three ghosts are haunting a North Carolina estate your ghost-hunting friend Roxy moved into, and the player must use an ''AstralProjection'' headset to delve into a strange limbo-world they inhabit to help them recall how they died. On top of this, Roxy used a [[FlawedPrototype defective prototype]] of the headset, leaving her mind scattered between the ghosts until you aid them.
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* ''TabletopGame/GeistTheSinEaters'': Sin-Eaters have wide-ranging powers related to death and the dead, and [[MagneticMedium naturally attract]] ghosts who want to communicate, so they're expected by tradition to help ghosts with their UnfinishedBusiness and neutralize the most dangerous ones.

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* ''TabletopGame/GeistTheSinEaters'': Sin-Eaters have wide-ranging powers related to death and the dead, and [[MagneticMedium naturally attract]] ghosts who want to communicate, so they're expected by tradition to help ghosts with their UnfinishedBusiness and neutralize the most dangerous ones. Sin-Eaters also have a natural incentive, as helping a ghost to pass on can automatically refill their store of [[{{Mana}} Plasm]].

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* In ''Videogame/TheElderScrollsVSkyrim'', an early sidequest in Whiterun involves this. The local priest of Arkay, the Divine of life and death, has misplaced his amulet in the Hall of the Dead, and said amulet allows him to confront and bring peace to the restless dead. The [[PlayerCharacter Dragonborn]] is tasked with going down into the catacombs, fighting through the skeletons that have arisen, and recovering the amulet so the priest can do his duties.

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* In ''Videogame/TheElderScrollsVSkyrim'', an ''Videogame/TheElderScrollsVSkyrim''
** An
early sidequest in Whiterun involves this. The local priest of Arkay, the Divine of life and death, has misplaced his amulet in the Hall of the Dead, and said amulet allows him to confront and bring peace to the restless dead. The [[PlayerCharacter Dragonborn]] is tasked with going down into the catacombs, fighting through the skeletons that have arisen, and recovering the amulet so the priest can do his duties.duties.
** Another quest for the Temple of Mara, the Divine of love and marriage, also involves this. Most of the quest involves helping various separated lovers reunite or realize their feelings for one another, but the last pair are two ghosts who died far apart from one another. Bringing their spirits back together allows them to finally be at peace and move on to the afterlife.
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* In ''Videogame/theElderScrollsVSkyrim'', an early sidequest in Whiterun involves this. The local priest of Arkay, the Divine of life and death, has misplaced his amulet in the Hall of the Dead, and said amulet allows him to confront and bring peace to the restless dead. The [[PlayerCharacter Dragonborn]] is tasked with going down into the catacombs, fighting through the skeletons that have arisen, and recovering the amulet so the priest can do his duties.

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* In ''Videogame/theElderScrollsVSkyrim'', ''Videogame/TheElderScrollsVSkyrim'', an early sidequest in Whiterun involves this. The local priest of Arkay, the Divine of life and death, has misplaced his amulet in the Hall of the Dead, and said amulet allows him to confront and bring peace to the restless dead. The [[PlayerCharacter Dragonborn]] is tasked with going down into the catacombs, fighting through the skeletons that have arisen, and recovering the amulet so the priest can do his duties.
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* In ''Videogame/theElderScrollsVSkyrim'', an early sidequest in Whiterun involves this. The local priest of Arkay, the Divine of life and death, has misplaced his amulet in the Hall of the Dead, and said amulet allows him to confront and bring peace to the restless dead. The [[PlayerCharacter Dragonborn]] is tasked with going down into the catacombs, fighting through the skeletons that have arisen, and recovering the amulet so the priest can do his duties.
Is there an issue? Send a MessageReason:
None


But there's alternative approaches. The unquiet dead may not be [[ZombieApocalypse the enemies of the living]], but [[WoobieDestroyerOfWorlds victims of circumstance or of the living themselves]]. Rather than violently destroy the undead, it is often possible to quietly lay the dead back to rest and allow them to pass on to whatever comes after. This often involves accomplishing a lost soul's UnfinishedBusiness that is keeping them from passing on, or RevisitingTheColdCase if the spirit in question cannot rest until their murderer is found. Or perhaps it is simply a matter of the haunt not having received the rites DueToTheDead.

to:

But there's there are alternative approaches. The unquiet dead may not be [[ZombieApocalypse the enemies of the living]], but [[WoobieDestroyerOfWorlds victims of circumstance or of the living themselves]]. Rather than violently destroy the undead, it is often possible to quietly lay the dead back to rest and allow them to pass on to whatever comes after. This often involves accomplishing a lost soul's UnfinishedBusiness that is keeping them from passing on, or RevisitingTheColdCase if the spirit in question cannot rest until their murderer is found. Or perhaps it is simply a matter of the haunt not having received the rites DueToTheDead.



* ''Manga/InuYasha'': Chapter 35 (Episode 12 of the anime) has Kagome and Inyasha dealing with a VengefulGhost named Mayu Ikeda, who was the late older sister of Sota's friend Satoru. The duo is informed that if Mayu is unable to quell her hatred of her mother and brother, believing they purposely left her to die in the fire that killed her, she will be DraggedOffToHell by the Soul Piper. Fortunately, with help from Kagome, Mayu is able to make up with her mother and depart for heaven, now finally at peace.

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* ''Manga/InuYasha'': Chapter 35 (Episode 12 of the anime) has Kagome and Inyasha Inuyasha dealing with a VengefulGhost named Mayu Ikeda, who was the late older sister of Sota's friend Satoru. The duo is informed that if Mayu is unable to quell her hatred of her mother and brother, believing they purposely left her to die in the fire that killed her, she will be DraggedOffToHell by the Soul Piper. Fortunately, with help from Kagome, Mayu is able to make up with her mother and depart for heaven, now finally at peace.



* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies are revealed to be victims that Simone, Lena and Jacques had drained in order to sustain their immortality, trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of the zombies are able to rest in peace.

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* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies are revealed to be victims that Simone, Lena Lena, and Jacques had drained in order to sustain their immortality, trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of the zombies are able to rest in peace.



* ''Film/{{Poltergeist}}''. The medium Tangina coaxes all but one of the ghosts haunting the Freeling's house to pass into the light and the next plane of existence in their after-life journey.

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* ''Film/{{Poltergeist}}''. The medium Tangina coaxes all but one of the ghosts haunting the Freeling's Freelings' house to pass into the light and the next plane of existence in their after-life journey.



** The Doctor finds himself in this role in "Mummy on the Orient Express", when he deduces from the various clues that the "mummy" is actually [[spoiler: a soldier kept alive by ancient regenerative tech, and sends him back to rest by saying "I surrender!" and then saluting the ancient soldier]] before sending him on his way to the afterlife.

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** The Doctor finds himself in this role in "Mummy on the Orient Express", Express" when he deduces from the various clues that the "mummy" is actually [[spoiler: a soldier kept alive by ancient regenerative tech, and sends him back to rest by saying "I surrender!" and then saluting the ancient soldier]] before sending him on his way to the afterlife.



* In Season 4 of ''Series/LoisAndClark'', a man attempts to drive the titular characters out of their home by waking up the ghost of a woman who was murdered there, and promising to put her to rest. In the end, he cannot deliver, and it's the heroes who must do the job.

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* In Season 4 of ''Series/LoisAndClark'', a man attempts to drive the titular characters out of their home by waking up the ghost of a woman who was murdered there, there and promising to put her to rest. In the end, he cannot deliver, and it's the heroes who must do the job.



* ''VideoGame/KingsQuestIVThePerilsOfRosella'' has Rosella explore an old house with its own cemetery. In the attic, she's visited by various ghosts, who all require some trinket to lie quietly. The third or fourth of these ghosts is a small boy, who requires a toy. Once he's gotten it, he'll open a compartment which contains sheet music that's essential to win the game.
* ''VideoGame/MonsterHunterPC'': Ghost mooks, unlike the other monsters, are not "killed" when defeated. Instead, by dousing them with HolyWater, the Hunter can put them back to rest allowing them to dissappear into mist.

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* ''VideoGame/KingsQuestIVThePerilsOfRosella'' has Rosella explore an old house with its own cemetery. In the attic, she's visited by various ghosts, who all require some trinket to lie quietly. The third or fourth of these ghosts is a small boy, who requires a toy. Once he's gotten it, he'll open a compartment which that contains sheet music that's essential to win winning the game.
* ''VideoGame/MonsterHunterPC'': Ghost mooks, unlike the other monsters, are not "killed" when defeated. Instead, by dousing them with HolyWater, the Hunter can put them back to rest allowing them to dissappear disappear into mist.



* The ''VisualNovel/SpiritHunter'' games revolve around doing this. Each chapter in the games focuses on a specific VengefulGhost haunting a specific area, wherein the protagonist and their companions have to investigate, find out the source of the spirit's grudge, and either destroy them by causing them great pain (which gets you the bad end where your companion is killed by the grudge), or assuage their pain and purify them (which gets you the good end where everyone survives).

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* The ''VisualNovel/SpiritHunter'' games revolve around doing this. Each chapter in the games focuses on a specific VengefulGhost haunting a specific area, wherein the protagonist and their companions have to investigate, find out the source of the spirit's grudge, and either destroy them by causing them great pain (which gets you the bad end where your companion is killed by the grudge), grudge) or assuage their pain and purify them (which gets you the good end where everyone survives).



* ''WesternAnimation/SouthPark'': In [[Recap/SouthParkS13E8DeadCelebrities "Dead Celebrities"]], a bunch of celebrities like Billy Mays, Bea Arthur and Walter Cronkite start haunting Ike because they can't depart until Michael Jackson accepts his death, which he won't until he becomes what he always wanted to be: a little white girl. The boys remedy this by disguising a Jackson-possessed Ike as a girl and entering them in a beauty pageant.

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* ''WesternAnimation/SouthPark'': In [[Recap/SouthParkS13E8DeadCelebrities "Dead Celebrities"]], a bunch of celebrities like Billy Mays, Bea Arthur Arthur, and Walter Cronkite start haunting Ike because they can't depart until Michael Jackson accepts his death, which he won't until he becomes what he always wanted to be: a little white girl. The boys remedy this by disguising a Jackson-possessed Ike as a girl and entering them in a beauty pageant.
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* ''Franchise/{{Pokemon}}'': The Gen I games (as well as their remakes) feature a Marowak ghost who was killed by Team Rocket in Lavender Tower. In ''[[VideoGame/PokemonRedAndBlue Red, Blue, Green, and Yellow]]'' (as well as their initial remakes, ''FireRed and LeafGreen''), beating the Marowak calms her down and sends her to the afterlife, allowing the player to continue. However, in ''[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go Pikachu and Eevee]]'', she is instead calmed and goes to the afterlife upon seeing her child.

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* ''Franchise/{{Pokemon}}'': The Gen I games (as well as their remakes) feature a Marowak ghost who was killed by Team Rocket in Lavender Tower. In ''[[VideoGame/PokemonRedAndBlue Red, Blue, Green, and Yellow]]'' (as well as their initial remakes, ''FireRed ''[=FireRed=] and LeafGreen''), [=LeafGreen=]''), beating the Marowak calms her down and sends her to the afterlife, allowing the player to continue. However, in ''[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go Pikachu and Eevee]]'', she is instead calmed and goes to the afterlife upon seeing her child.
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!! Examples:

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* ''Manga/{{Bleach}}'': This is the primary function of the Soul Reapers. Their zanpakuto swords are used to pass the souls of the unruly dead on to the Soul Society so they can rejoin the cycle of reincarnation: stamping ghosts with the hilt passes them on peacefully, while man-eating Hollows are defeated in combat, which cleanses the sins they committed as dead--although ghosts and Hollows that committed heinous acts in life are condemned to Hell. Their beef with the Quincies stems from the fact that Quincies destroy Hollows outright, preventing them from reincarnating.

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* ''Manga/{{Bleach}}'': This is the primary function of the Soul Shinigami/Soul Reapers. Their zanpakuto swords are used to pass the souls of the unruly dead on to the Soul Society so they can rejoin the cycle of reincarnation: stamping ghosts with the hilt passes them on peacefully, while man-eating Hollows are defeated in combat, which cleanses the sins they committed as dead--although ghosts and Hollows that committed heinous acts in life are condemned to Hell. Their beef with the Quincies stems from the fact that Quincies destroy Hollows outright, preventing them from reincarnating.
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* In ''VideoGame/TheSims3'', this is one of the possible ways to deal with "angry ghosts" as part of the Ghost Hunter profession. There is an option to try to just suck them into the Banshee Banisher, but it's also possible to calm them down by reassuring them about their full lives and loved ones, which will then allow them to move on when asked to do so.
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* ''Manga/YuunaAndTheHauntedHotSprings'': As a spirit medium, helping the dead find rest is one of Fuyuzora Kogarashi's tasks, because a ghost that remains in the living world for too long eventually turns into an evil spirit. When he was younger, many ghosts resolved their lingering regrets by possessing him in order to pass along their knowledge, while others he simply exorcised. Neither of those is an option for resolving Yuuna's situation, and his efforts to help her resolve her lingering regret drive the main plot of the story.

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[[folder:Film -- Animation]]
* ''WesternAnimation/ParaNorman'': Every year on a certain day, someone has to read from a book in a graveyard before sundown to keep a witch [[spoiler:(really Agatha Prenderghast)]] from rising from the dead, as she put those who wronged her under a curse for [[spoiler:[[WouldHurtAChild executing her]] because of her ability to [[ISeeDeadPeople talk to the dead]]]]. Norman, however, decides to put her to rest for eternity by [[spoiler:getting her to see that she shouldn't forget those who were kind to her. Now that she is at peace, she ascends to the afterlife.]]
* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies are revealed to be victims that Simone, Lena and Jacques had drained in order to sustain their immortality, trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of the zombies are able to rest in peace.
[[/folder]]



* ''WesternAnimation/GravityFalls'': The episode [[Recap/GravityFallsS2E10NorthwestMansionMystery "Northwest Mansion Mystery"]] has the ghost of a lumberjack who helped build the Northwest Mansion, having placed a curse on the family because they broke their promise to let the townsfolk into the party to celebrate the construction. After Pacifica upholds the deal for her family (despite her parents? protests), the ghost is able to finally move on and the curse is lifted.
* ''WesternAnimation/ParaNorman'': Every year on a certain day, someone has to read from a book in a graveyard before sundown to keep a witch [[spoiler:(really Agatha Prenderghast)]] from rising from the dead, as she put those who wronged her under a curse for [[spoiler:[[WouldHurtAChild executing her]] because of her ability to [[ISeeDeadPeople talk to the dead]]]]. Norman, however, decides to put her to rest for eternity by [[spoiler:getting her to see that she shouldn't forget those who were kind to her. Now that she is at peace, she ascends to the afterlife.]]
* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies are revealed to be victims that Simone, Lena and Jacques had drained in order to sustain their immortality, trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of the zombies are able to rest in peace.

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* ''WesternAnimation/GravityFalls'': The episode [[Recap/GravityFallsS2E10NorthwestMansionMystery "Northwest Mansion Mystery"]] has the ghost of a lumberjack who helped build the Northwest Mansion, having placed a curse on the family because they broke their promise to let the townsfolk into the party to celebrate the construction. After Pacifica upholds the deal for her family (despite her parents? parents' protests), the ghost is able to finally move on and the curse is lifted.
* ''WesternAnimation/ParaNorman'': Every year on a certain day, someone has to read from a book in a graveyard before sundown to keep a witch [[spoiler:(really Agatha Prenderghast)]] from rising from the dead, as she put those who wronged her under a curse for [[spoiler:[[WouldHurtAChild executing her]] because of her ability to [[ISeeDeadPeople talk to the dead]]]]. Norman, however, decides to put her to rest for eternity by [[spoiler:getting her to see that she shouldn't forget those who were kind to her. Now that she is at peace, she ascends to the afterlife.]]
* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies are revealed to be victims that Simone, Lena and Jacques had drained in order to sustain their immortality, trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of the zombies are able to rest in peace.
lifted.
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* ''TabletopGame/{GURPS}} [[MonsterOfTheWeek Monster Hunters]]'': In sourcebook 2: The Enemy, it is said that one of the easiest ways to stop a ghost is to simply find what's keeping it in this realm.

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* ''TabletopGame/{GURPS}} ''TabletopGame/{{GURPS}} [[MonsterOfTheWeek Monster Hunters]]'': In sourcebook 2: The Enemy, it is said that one of the easiest ways to stop a ghost is to simply find what's keeping it in this realm.
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* ''VideoGame/JadeEmpire'': The role of the Spirit Monks was to shepherd lost souls back to the Water Dragon in Dirge. With the Water Dragon taken from Dirge, restless spirits wander the land with increasing frequency. The player, as the last Spirit Monk, encounters many of them and resolves the issues keeping them rooted to the world. On the [[LawfulGood Open Palm]] path, [[spoiler:even the Water Dragon is put to rest.]]
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* ''TabletopGame/{GURPS}} [[MonsterOfTheWeek Monster Hunters]]'': In sourcebook 2: The Enemy, it is said that one of the easiest ways to stop a ghost is to simply find what's keeping it in this realm.
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But there's alternative approaches. The unquiet dead may not be [[ZombieApocalypse the enemies of the living]], but [[WoobieDestroyerOfWorlds victims of circumstance or of the living themselves]]. Rather than violently destroy the undead, it is often possible to quietly lay the dead back to rest and allow them to pass on. This often involves accomplishing a lost soul's UnfinishedBusiness that is keeping them from passing on, or RevisitingTheColdCase if the spirit in question cannot rest until their murderer is found. Or perhaps it is simply a matter of the haunt not having received the rites DueToTheDead.

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But there's alternative approaches. The unquiet dead may not be [[ZombieApocalypse the enemies of the living]], but [[WoobieDestroyerOfWorlds victims of circumstance or of the living themselves]]. Rather than violently destroy the undead, it is often possible to quietly lay the dead back to rest and allow them to pass on.on to whatever comes after. This often involves accomplishing a lost soul's UnfinishedBusiness that is keeping them from passing on, or RevisitingTheColdCase if the spirit in question cannot rest until their murderer is found. Or perhaps it is simply a matter of the haunt not having received the rites DueToTheDead.

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Alternate titles: QuietingTheUnrulyDead
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* ''Manga/{{Bleach}}'': This is the primary function of the Soul Reapers. Their zanpakuto swords are used to pass the souls of the unruly dead on to the Soul Society so they can rejoin the cycle of reincarnation: stamping ghosts with the hilt passes them on peacefully, while man-eating Hollows are defeated in combat, which cleanses the sins they committed as dead--although ghosts and Hollows that committed heinous acts in life are condemned to Hell.

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* ''Manga/{{Bleach}}'': This is the primary function of the Soul Reapers. Their zanpakuto swords are used to pass the souls of the unruly dead on to the Soul Society so they can rejoin the cycle of reincarnation: stamping ghosts with the hilt passes them on peacefully, while man-eating Hollows are defeated in combat, which cleanses the sins they committed as dead--although ghosts and Hollows that committed heinous acts in life are condemned to Hell. Their beef with the Quincies stems from the fact that Quincies destroy Hollows outright, preventing them from reincarnating.



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!!Indexes: AfterlifeTropes, DeathTropes, FuneralTropes, HauntedIndex, IndexOfGothicHorrorTropes, ParanormalTropes, QuoteSource.OtherMedia, TheUndead

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!!Indexes: AfterlifeTropes, DeathTropes, FuneralTropes, HauntedIndex, IndexOfGothicHorrorTropes, ParanormalTropes, QuoteSource.OtherMedia, TheUndead
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Administrivia/RollingUpdates

Alternate titles: QuietingTheUnrulyDead
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->''"It is your solemn duty to seek out those who have fallen, but cannot find their proper rest, and give them succour."''
-->-- '''Almala Sull, Priestess of Morr''', ''TabletopGame/WarhammerFantasyRoleplay: Old World Bestiary''

[[TheUndead When the dead rise]], [[HunterOfMonsters undead hunters]] step in. Some of them fight the dead with {{salt|Solution}}, {{wooden stake}}s, {{holy water}}, and the odd {{shotgun|sAreJustBetter}}.

But there's alternative approaches. The unquiet dead may not be [[ZombieApocalypse the enemies of the living]], but [[WoobieDestroyerOfWorlds victims of circumstance or of the living themselves]]. Rather than violently destroy the undead, it is often possible to quietly lay the dead back to rest and allow them to pass on. This often involves accomplishing a lost soul's UnfinishedBusiness that is keeping them from passing on, or RevisitingTheColdCase if the spirit in question cannot rest until their murderer is found. Or perhaps it is simply a matter of the haunt not having received the rites DueToTheDead.

This is more commonly done with [[OurGhostsAreDifferent ghosts]] than with other types of undead. Depending on what's required to accomplish the task, characters may be {{Demon Slayer}}s, [[HunterOfMonsters Hunters of Monsters]], {{Occult Detective}}s, TheRealSpoofbusters, and/or {{Vampire Hunter}}s.

The [[InvertedTrope inverse]] of {{necromancy}}, though depending on the work it may involve similar techniques used differently. Related to DontFearTheReaper, where the representatives or gods of death are compassionate caretakers rather than [[TheGrimReaper Grim Reapers]]. See also HollywoodExorcism and BanishingRitual. Compare PrecautionaryCorpseDisposal, where steps are taken to prevent this.
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!! Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* ''Manga/{{Bleach}}'': This is the primary function of the Soul Reapers. Their zanpakuto swords are used to pass the souls of the unruly dead on to the Soul Society so they can rejoin the cycle of reincarnation: stamping ghosts with the hilt passes them on peacefully, while man-eating Hollows are defeated in combat, which cleanses the sins they committed as dead--although ghosts and Hollows that committed heinous acts in life are condemned to Hell.
* ''Manga/InuYasha'': Chapter 35 (Episode 12 of the anime) has Kagome and Inyasha dealing with a VengefulGhost named Mayu Ikeda, who was the late older sister of Sota's friend Satoru. The duo is informed that if Mayu is unable to quell her hatred of her mother and brother, believing they purposely left her to die in the fire that killed her, she will be DraggedOffToHell by the Soul Piper. Fortunately, with help from Kagome, Mayu is able to make up with her mother and depart for heaven, now finally at peace.
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'': Reimi Sugimoto is the ghost of the first victim of SerialKiller Yoshikage Kira. After she was killed, she and her dog Arnold decided to remain in an alleyway said to be the space between Morioh and the afterlife until her killer was brought to justice, where Reimi and Arnold would then finally depart to heaven.
* ''Manga/{{Naruto}}'': Edo Tensei is a technique developed by the Second Hokage where the user is able to resurrect a deceased individual in an indestructible body at the cost of a HumanSacrifice. The only ways to break the technique are to seal the target away or if they manage to find peace, at which point they can break free from it on their own.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/DungeonKeeperAmi'': Ghosts are souls being tortured and bound to some sort of physicality. "Killing" them actually frees them from torment into presumably their afterlives.
[[/folder]]

[[folder:Film -- Live-Action]]
* ''Film/{{Poltergeist}}''. The medium Tangina coaxes all but one of the ghosts haunting the Freeling's house to pass into the light and the next plane of existence in their after-life journey.
[[/folder]]

[[folder:Literature]]
* In the gamebook ''Literature/LegendOfZagor'', you might come across the VengefulGhost of Remstar the Wizard in the Chamber of Heartfires. If you [[IKnowYourTrueName know his name]], you are given the option to pacify him by spending 1 Magic Point to have Remstar laid to rest, overcoming him without a fight.
* In the ''Literature/OldKingdom'' series by Creator/GarthNix, the Abhorsen family are necromancers who wield Charter Magic to return the Dead to Death.
* ''Literature/OliverTwisted'': Oliver can grant peace to the [[OurZombiesAreDifferent woe-begottens]] by magically freeing their souls from their decaying roaming bodies. He doesn't regard it as killing because he's repulsed by the idea of taking lives.
* ''Literature/PrincessesOfThePizzaParlor'': As seen in ''Princesses Don't Play Nice'', ghosts are formed by UnfinishedBusiness and finishing it frees them into their afterlives.
* ''Literature/WorldOfTheFiveGods'': One of the most important duties of the clergy is to help direct the spirits of the dead to the correct god. This is because after someone dies their spirit has only a short amount of time to get to its god before it is "sundered" and doomed to slowly fade away. This is considered to be literally a FateWorseThanDeath.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/DoctorWho'':
** The Doctor finds himself in this role in "Mummy on the Orient Express", when he deduces from the various clues that the "mummy" is actually [[spoiler: a soldier kept alive by ancient regenerative tech, and sends him back to rest by saying "I surrender!" and then saluting the ancient soldier]] before sending him on his way to the afterlife.
** Later in the same season, Danny Pink convinces an army of Cybermen created from the corpses of Earth to perform a HeroicSacrifice to stop Missy's plan by TakingAThirdOption (her choice being that a cyber rain converts all of the Earth, or the Doctor assumes responsibility for the newly formed Cyber-army and uses it to right wrongs across the universe as he sees fit, thus betraying his ideals).
* In Season 4 of ''Series/LoisAndClark'', a man attempts to drive the titular characters out of their home by waking up the ghost of a woman who was murdered there, and promising to put her to rest. In the end, he cannot deliver, and it's the heroes who must do the job.
* ''Series/TheSentinel'': In "The Waiting Room", Jim turns out to be capable of seeing ghosts. In this case, the ghost of a woman who was murdered 45 years ago. The heroes put her to rest by solving the murder, for all the good it does after all this time.
* ''Series/{{Supernatural}}'': In the episode [[Recap/SupernaturalS09E07BadBoys "Bad Boys"]] the ghost is a mother [[MamaBear violently protecting her son]] from beyond the grave. The Winchesters' usual method of burning bones and other relics doesn't work, so they need the boy, Timmy, to reassure the mother that he'll be okay without her attacking people.
* The ''Series/UltramanCosmos'' monster Mudon is a living saurian skeleton kaiju animated by the troubled soul of the dinosaur, who went on a rampage because she is unable to rest without seeing her baby one last time. In the episode's penultimate battle, rather than killing Mudon, Ultraman Cosmos instead brings a giant-sized portrait of Mudon's offspring to life, allowing Mudon to reunite with her child, at which point the satisfied Mudon then DisappearsIntoLight, finally at peace.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/GeistTheSinEaters'': Sin-Eaters have wide-ranging powers related to death and the dead, and [[MagneticMedium naturally attract]] ghosts who want to communicate, so they're expected by tradition to help ghosts with their UnfinishedBusiness and neutralize the most dangerous ones.
* ''TabletopGame/{{Ironclaw}}'': The Phelan druids planted Rune Oaks that quiet any undead which approach them. Unfortunately, since the Bisclavret converted to [[CrystalDragonJesus S'allumer]] they've started cutting them down.
* ''TabletopGame/{{Pathfinder}}'': Ghosts will rejuvenate if destroyed normally, even if by the most powerful spells. To permanently get rid of them, it's needed to find the reason it's persisting and to fix what was made wrong.
* ''TabletopGame/WarhammerFantasy'': The restless dead are a particular concern of both the Priests of Morr, GodOfTheDead, and [[CreepyGood wizards of the Lore of Death]]. They often fight malevolent undead, but also deal peacefully with those who want to resolve their UnfinishedBusiness and move on.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/DivinityOriginalSinII'': As [[MultipleChoiceChosen Godwoken]], the PlayerParty are among the few who can see and communicate with spirits. Many of them have minor {{Sidequest}}s to resolve their UnfinishedBusiness and let them pass on -- or the Godwoken can [[SoulEating devour them for power]].
* In ''VideoGame/DragonAgeInquisition'', the map location called the Exalted Plains has recently been the site of heavy fighting in the Orlesian civil war. Both sides have presently called a truce, but the living are trapped inside their respective camps because the extremely angry dead are shuffling around on the battlefield under the direction of one of the BigBad's supporters. Before much of anything else can be done in the region, the Inquisition has to deal with the supporter and light the funeral pyres so that the soldiers who are still alive can stay that way.
* ''VideoGame/DustAnElysianTail'': An unusual example, as you both fight and help the same undead being. In the Sorrowing Meadows, you have to collect four meaningful objects while sometimes being pursued by the monstrous ghost of Baron Kane. Once they're collected, you fight Kane himself. Defeating him restores him to his right mind, allowing him to rest in peace.
* ''VideoGame/FableI'': The main quest has the Hero calm a powerful ghost by returning its stolen grave goods, then later give it and its undead TrueCompanions the [[DoNotGoGentle warrior's deaths]] they were denied in life. A {{Sidequest}} also has him avenge a ghost's murder and [[UnfinishedBusiness deliver her last gift.]]
-->'''Ghost:''' At last I can take that nap. Goodbye, dearie!
* ''VideoGame/FinalFantasyX'': [[https://www.youtube.com/watch?v=WgVnds4gW3s Summoners put the souls of the dead to rest in a ceremony called the Sending]]. Those who don't get Sent become restless spirits that coalesce into fiends, or in some cases continue on as Unsent (who aren't considered zombies for the most part since they keep their memories and personality). Some of these include [[spoiler:Seymour, Kinoc, Maechen]] and even [[spoiler:Auron]].
* ''VideoGame/KingsQuestIVThePerilsOfRosella'' has Rosella explore an old house with its own cemetery. In the attic, she's visited by various ghosts, who all require some trinket to lie quietly. The third or fourth of these ghosts is a small boy, who requires a toy. Once he's gotten it, he'll open a compartment which contains sheet music that's essential to win the game.
* ''VideoGame/MonsterHunterPC'': Ghost mooks, unlike the other monsters, are not "killed" when defeated. Instead, by dousing them with HolyWater, the Hunter can put them back to rest allowing them to dissappear into mist.
* ''VideoGame/PathfinderWrathOfTheRighteous'': During Sosiel's first companion quest, the funeral for several of his fellow priests is attacked by a necromancer who starts raising corpses from the graveyard. The revenant of one local noblewoman comes out intelligent, and after being convinced that she's dead, she gives the PC a magic item and allows them to lay her back to rest (which Sosiel accomplishes with a ''[[ReviveKillsZombie cure moderate wounds]]'' spell).
* ''Franchise/{{Pokemon}}'': The Gen I games (as well as their remakes) feature a Marowak ghost who was killed by Team Rocket in Lavender Tower. In ''[[VideoGame/PokemonRedAndBlue Red, Blue, Green, and Yellow]]'' (as well as their initial remakes, ''FireRed and LeafGreen''), beating the Marowak calms her down and sends her to the afterlife, allowing the player to continue. However, in ''[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go Pikachu and Eevee]]'', she is instead calmed and goes to the afterlife upon seeing her child.
* ''VideoGame/QuestForGloryIV'' tasks the Hero with helping multiple undead to let go of whatever holds them back in the mortal realm and to pass on to the afterlife: Anna, who doesn't even realize she has been a ghost for years, needs to be reunited with her husband Nikolai; the Rusalka (a.k.a. [[spoiler:Elyssa]]) needs revenge on her murderer and a kiss from a true Hero; and Paladin Pyotir needs someone to restore his honor by delivering evidence to his grandson that Pyotir died in battle, rather than walking out on his pregnant bride. In the same spirit, there is the soul of [[spoiler:Archmage Erana]], who has SealedEvilInADuel for almost 80 years after her physical body had been killed: she is [[MortalityGreyArea not, technically, undead]], but still unable to move on to the afterlife until the Hero helps her complete the banishment of the BigBad.
* The ''VisualNovel/SpiritHunter'' games revolve around doing this. Each chapter in the games focuses on a specific VengefulGhost haunting a specific area, wherein the protagonist and their companions have to investigate, find out the source of the spirit's grudge, and either destroy them by causing them great pain (which gets you the bad end where your companion is killed by the grudge), or assuage their pain and purify them (which gets you the good end where everyone survives).
* ''Franchise/StarWarsLegends'':
** ''VideoGame/KnightsOfTheOldRepublic'': On Korriban, the PlayerCharacter encounters the Force ghost of the ancient Sith Lord Ajunta Pall, who has spent thousands of years in his tomb. He has come to regret his actions in life, and the PC can convince him to repent and return to the light, at which point he becomes one with the Force.
** ''VideoGame/StarWarsTheOldRepublic'': During Chapter 2 of the Sith Inquisitor storyline, the PlayerCharacter binds a total of four Sith ghosts to themself. At the end of the class story, a light-side Inquisitor has the option to draw on the light side of the Force to redeem them and allow them to become one with the Force at long last.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/AdventureTime'': Ghosts tied to the mortal realm are capable of moving on to the afterlife if they are able to remember how they died.
* ''WesternAnimation/TheGhostAndMollyMcGee'': The episode [[Recap/TheGhostAndMollyMcGeeS1E3HowlinHarriet "Howlin' Harriet"]] has the titular ghost, the spirit of a woman who was run over by a train and lost the toes on her right foot in the process and is now said to roam the Brighton woods looking to reclaim them, and is finally able to pass on after Libby makes her some replacement toes.
* ''WesternAnimation/GravityFalls'': The episode [[Recap/GravityFallsS2E10NorthwestMansionMystery "Northwest Mansion Mystery"]] has the ghost of a lumberjack who helped build the Northwest Mansion, having placed a curse on the family because they broke their promise to let the townsfolk into the party to celebrate the construction. After Pacifica upholds the deal for her family (despite her parents? protests), the ghost is able to finally move on and the curse is lifted.
* ''WesternAnimation/ParaNorman'': Every year on a certain day, someone has to read from a book in a graveyard before sundown to keep a witch [[spoiler:(really Agatha Prenderghast)]] from rising from the dead, as she put those who wronged her under a curse for [[spoiler:[[WouldHurtAChild executing her]] because of her ability to [[ISeeDeadPeople talk to the dead]]]]. Norman, however, decides to put her to rest for eternity by [[spoiler:getting her to see that she shouldn't forget those who were kind to her. Now that she is at peace, she ascends to the afterlife.]]
* ''WesternAnimation/ScoobyDooOnZombieIsland'': The zombies are revealed to be victims that Simone, Lena and Jacques had drained in order to sustain their immortality, trying to warn away people from suffering the same fate. After the three antagonists are defeated, the spirits of the zombies are able to rest in peace.
* ''WesternAnimation/SouthPark'': In [[Recap/SouthParkS13E8DeadCelebrities "Dead Celebrities"]], a bunch of celebrities like Billy Mays, Bea Arthur and Walter Cronkite start haunting Ike because they can't depart until Michael Jackson accepts his death, which he won't until he becomes what he always wanted to be: a little white girl. The boys remedy this by disguising a Jackson-possessed Ike as a girl and entering them in a beauty pageant.
* ''WesternAnimation/SpongeBobSquarePants'': In [[Recap/SpongeBobSquarePantsS1E11 "Squidward the Unfriendly Ghost"]], Squidward pretends to be a ghost to scare [=SpongeBob=] and Patrick into doing his bidding. When he gets angry at them for their bungling, the two decide that he needs to be put to rest and proceed to give him a proper funeral. Squidward confesses to pretending to be a ghost, but even then [=SpongeBob=] thinks he's just in denial and decides to send him to the Great Beyond with a giant bubble that takes him to the surface, surrounded by hungry seagulls. "He's in a better place now."
[[/folder]]
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!!Indexes: AfterlifeTropes, DeathTropes, FuneralTropes, HauntedIndex, IndexOfGothicHorrorTropes, ParanormalTropes, QuoteSource.OtherMedia, TheUndead

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