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** ''VideoGame/KingdomHeartsIII'' brings back [[spoiler: [[CloneAngst Roxas]]]], who was notorious in the previous games for looking extremely cool in cutscenes and being a [[ThatOneBoss difficult boss fight]] whenever he was your opponent, but getting heavily nerfed to Sora's level of strength when playable. This time he’s your party member for one boss battle. He comes with a full array of powers that he used in his boss fight form, insane damage output putting Sora's to shame, and INVINCIBILITY! The reason for this is to make the payoff for his [[CameBackStrong return]] all the more triumphant, plus [[CatharsisFactor making it satisfying]] to see him pummel [[spoiler:Saix]], the man who most directly made his life terrible . Many players say standing back and watching [[spoiler:Roxas]] take down the boss by himself as a completely viable strategy. The ''Re:Mind'' DLC also makes him playable, so you can pummel [[spoiler:Saix]] yourself.

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** ''VideoGame/KingdomHeartsIII'' brings back [[spoiler: [[CloneAngst Roxas]]]], who was notorious in the previous games for looking extremely cool in cutscenes and being a [[ThatOneBoss difficult boss fight]] whenever he was your opponent, but getting heavily nerfed to Sora's level of strength when playable. This time he’s your party member for one boss battle. He comes with a full array of powers that he used in his boss fight form, insane damage output putting Sora's to shame, and INVINCIBILITY! The reason for this is to make the payoff for his [[CameBackStrong return]] all the more triumphant, plus [[CatharsisFactor making it satisfying]] to see him pummel [[spoiler:Saix]], the man who most directly made his life terrible . terrible. Many players say standing back and watching [[spoiler:Roxas]] take down the boss by himself as is a completely viable strategy. The ''Re:Mind'' DLC also makes him playable, so you can pummel [[spoiler:Saix]] yourself.


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* The level up interface in ''VideoGame/PaperMarioTheThousandYearDoor'' calls raising HP a "lack of confidence". That's because the player is [[OneStatToRuleThemAll better off raising Badge Points]], whose limit has been raised from 30 to a whooping 99 between games, as much as possible to equip all the powerups they can. Enabling the handful of attack and evasion booster badges that can be found in the main path is enough to turn Mario into an utterly ridiculous GlassCannon without even needing to level grind or explore for multiple copies of [[CriticalStatusBuff Power/Mega Rush]]. Mario can even be set to be permanently on Danger mode with Goombella just passing her turn back to him with Rally Wink, making the plumber self-sufficient and rendering both partners and the whole Special Attack mechanic practically useless. Then, if you spend the time to grind for lots of Power and Mega Rush badges, which do ''not'' have the BP cost raise for multiple copies that other badges have, even the two hour-long BonusDungeon with the SuperBoss becomes a breeze.
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** ''VideoGame/Splatoon2'': Random Loadout Salmon Runs allow players to get random weapons from any available in the mode. That means you can get a ScrappyWeapon... or you can get one of four rare Grizzco weapons. The Grizzco Blaster has an absurdly fast fire rate, like it's on the hardest crack cocaine. Its power and ink efficiency leave a bit to be desired, but anything in front of its users (yes, you can get ''multiple'' Grizzco Blasters in a single round) that takes damage from normal weapons is gone in one second tops, as is everything right around it. The Grizzco Brella has a far faster fire rate and much wider area of attack than any other Brella weapon (though it trades off by not having a shield). The Grizzco Charger will pierce lines of Chum and pulverizing bosses as long as you have a steady aim and a quick trigger finger (which is offset by the weapon's dreadful ink consumption). And the Grizzco Slosher can [[ArmorPiercingAttack bypass any inkproof armor the Salmonids can muster]], saving you the trouble of having to AttackItsWeakPoint at the cost of it being a PainfullySlowProjectile and using up 25% of your ink tank for each shot. The weapons are implied to be entirely illegal; they certainly would violate the rules of the Turf War sports that serve as the main game mode.
** ''VideoGame/Splatoon3'' introduces to the Grizzco lineup the Grizzco Stringer, a bow that shoots an absurd ''nine'' projectiles at once across a wide area. Not only can it clear out hordes of smaller Salmonids easily but at close range it can deal up to ''a thousand points of damage'', enough to instantly drop any boss. Against King Salmonids the user can easily ignore using their egg cannon in favor of spamming charged shots since the target is so big you're guaranteed to hit most, if not all bolts on him for max damage. The only thing holding it back is its high ink consumption requiring frequent pauses to refill, but with damage and coverage so high it's worth the trade.

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** ''VideoGame/Splatoon2'': Random Loadout Salmon Runs allow players to get random weapons from any available in the mode. That means you can get a ScrappyWeapon... or you can get one of four rare Grizzco weapons. The Grizzco Blaster has an absurdly fast fire rate, like it's on the hardest crack cocaine. Its power and ink efficiency leave a bit to be desired, but anything in front of its users (yes, you can get ''multiple'' Grizzco Blasters in a single round) that takes damage from normal weapons is gone in one second tops, as is everything right around it. The Grizzco Brella has a far faster fire rate and much wider area of attack than any other Brella weapon (though it trades off by not having a shield). The Grizzco Charger will pierce lines of Chum and pulverizing pulverize bosses as long as you have a steady aim and a quick trigger finger (which is offset by the weapon's dreadful ink consumption). And the Grizzco Slosher can [[ArmorPiercingAttack bypass any inkproof armor the Salmonids can muster]], saving you the trouble of having to AttackItsWeakPoint at the cost of it being a PainfullySlowProjectile and using up 25% of your ink tank for each shot. The weapons are implied to be entirely illegal; they certainly would violate the rules of the Turf War sports that serve as the main game mode.
** ''VideoGame/Splatoon3'' introduces to the Grizzco lineup the Grizzco Stringer, a bow that shoots an absurd ''nine'' projectiles at once across a wide area. Not only can it clear out hordes of smaller Salmonids easily but at close range it can deal up to ''a thousand points of damage'', enough to instantly drop any boss. Against King Salmonids the user can easily ignore using their egg cannon in favor of spamming charged shots since the target is so big you're guaranteed to hit most, if not all bolts on him for max damage. The only thing holding it back is its high ink consumption requiring frequent pauses to refill, but with damage and coverage so high it's worth the trade. There's also the Grizzco Splatana, which has no range but insane power; a fully-charged slash inflicts 1200 damage and ''pierces armor'', meaning anything it can slice is either a King Salmonid or as good as dead. As for the Grizzco Dualies, its range is weak and its shots aren't particularly powerful, but it has no dodge-roll limits and they ''explode'', making it perfect for crowd control with lesser Salmonids, Stingers and Scrappers.
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-->--'''{{Lets Play}}er Nakar''', on ''VideoGame/UltimaV'' [[https://lparchive.org/Ultima-4-5-and-6/Update%2020/]]

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-->--'''{{Lets Play}}er Nakar''', on ''VideoGame/UltimaV'' [[https://lparchive.org/Ultima-4-5-and-6/Update%2020/]]
org/Ultima-4-5-and-6/Update%2020/ on]] ''VideoGame/UltimaV''

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** The Allied Harbinger is a stupidly-tough gunship that self-heals and fires mini-nukes and can switch to an AntiInfantry chaingun, while the Futuretank is essentially an HK-Tank from {{Film/Terminator}}, an (also self-healing) TankTreadMecha firing massive AoE energy bursts.

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** The Allied Harbinger is a stupidly-tough stupidly tough gunship that self-heals and fires mini-nukes and can switch to an AntiInfantry chaingun, while the Futuretank is essentially an HK-Tank from {{Film/Terminator}}, ''Franchise/{{Terminator}}'', an (also self-healing) TankTreadMecha firing massive AoE [=AoE=] energy bursts.



* Most of the upgrades in ''VideoGame/StarcraftIIWingsOfLiberty'''s campaign mode, with the most ridiculous probably being the [[TankGoodness Siege Tank]] upgrade for almost double damage to the primary target -- if it isn't the Marauder upgrade that slows, not just the primary target as in multiplayer, but everything ''around'' it -- or perhaps the Battlecruiser's HerdHittingAttack or DeflectorShields. Suffice to say, this level of power is absolutely necessary for [[NintendoHard the final missions]].
** ''VideoGame/StarcraftIIHeartOfTheSwarm'' is no different in this regard. How do [[StoneWall self-resurrecting Ultralisks]] sound? Zerglings that can [[DungeonBypass jump over walls]]? ''[[ActionBomb Banelings]]'' that can jump over walls? And that's not counting Kerrigan herself, a veritable OneWomanArmy who can wipe the floor with an entire base if fully empowered. All of this is meant to siege Korhal, ''the Capital Planet of the Terran Dominion itself''.
** ''VideoGame/StarcraftIILegacyOfTheVoid'' has its fair share of broken units as well. Zealots that revive themselves after dying, Sentries that boost the damage output of your other units, Phoenixes that can lift ''two'' units into firing range ''and can fire on them on their own''. The campaign also brings back the Dark Archon from the first game. Not only is their MindControl ability intact, it no longer removes all of the Archon's shields. And if you're being swarmed by a horde of weak units that aren't worth Mind Controlling individually? Cast Confusion on the lot of them and watch as all those Zerglings tear each other apart. To say nothing of the building upgrades; can we say "construct '''any''' unit to '''any''' location with pylon power"? [[spoiler:The final boss is an Elder God, and you're going to need all of the above]].

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* ''VideoGame/StarCraftII'':
**
Most of the upgrades in ''VideoGame/StarcraftIIWingsOfLiberty'''s ''VideoGame/StarCraftIIWingsOfLiberty'''s campaign mode, with the most ridiculous probably being the [[TankGoodness Siege Tank]] upgrade for almost double damage to the primary target -- if it isn't the Marauder upgrade that slows, not just the primary target as in multiplayer, but everything ''around'' it -- or perhaps the Battlecruiser's HerdHittingAttack or DeflectorShields. Suffice to say, this level of power is absolutely necessary for [[NintendoHard the final missions]].
** ''VideoGame/StarcraftIIHeartOfTheSwarm'' ''VideoGame/StarCraftIIHeartOfTheSwarm'' is no different in this regard. How do [[StoneWall self-resurrecting Ultralisks]] sound? Zerglings that can [[DungeonBypass jump over walls]]? ''[[ActionBomb Banelings]]'' that can jump over walls? And that's not counting Kerrigan herself, a veritable OneWomanArmy who can wipe the floor with an entire base if fully empowered. All of this is meant to siege Korhal, ''the Capital Planet of the Terran Dominion itself''.
** ''VideoGame/StarcraftIILegacyOfTheVoid'' ''VideoGame/StarCraftIILegacyOfTheVoid'' has its fair share of broken units as well. Zealots that revive themselves after dying, Sentries that boost the damage output of your other units, Phoenixes that can lift ''two'' units into firing range ''and can fire on them on their own''. The campaign also brings back the Dark Archon from the first game. Not only is their MindControl ability intact, it no longer removes all of the Archon's shields. And if you're being swarmed by a horde of weak units that aren't worth Mind Controlling individually? Cast Confusion on the lot of them and watch as all those Zerglings tear each other apart. To say nothing of the building upgrades; can we say "construct '''any''' unit to '''any''' location with pylon power"? [[spoiler:The final boss is an Elder God, and you're going to need all of the above]].



* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are very challenging (the latter is in fact outright BANNED from Wi-Fi play, while people agreed to use the former only in 2 vs 1 matches). Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.[[note]]It is actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him a lot less powerful, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly powerful character to play with.'' That said, he's still considered to be very good, since he still has the movement-cost removal, making his units very fast and hard to take down (especially given the mechanics of defense boosts).[[/note]]
** There's also Hachi, who has a permanent 10% discount on all units built and has zero drawbacks. His base power grants him a 50% discount on all units, which can let him pump out a lot of powerful units like Medium Tanks and Neotanks. Hachi's super CO power not only retains the 50% discount, but it also lets him build units on ''any city under his control'', which grants him a massive advantage of being able to build without needing a base, seaport, or airport, which are generally far fewer in number compared to cities.



* ''VideoGame/NintendoWars'':
** The final boss characters in ''Advance Wars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are very challenging (the latter is in fact outright ''banned'' from Wi-Fi play, while people agreed to use the former only in 2 vs 1 matches). Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.[[note]]It is actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him a lot less powerful, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly powerful character to play with.'' That said, he's still considered to be very good, since he still has the movement-cost removal, making his units very fast and hard to take down (especially given the mechanics of defense boosts).[[/note]]
** There's also Hachi, who has a permanent 10% discount on all units built and has zero drawbacks. His base power grants him a 50% discount on all units, which can let him pump out a lot of powerful units like Medium Tanks and Neotanks. Hachi's super CO power not only retains the 50% discount, but it also lets him build units on ''any city under his control'', which grants him a massive advantage of being able to build without needing a base, seaport, or airport, which are generally far fewer in number compared to cities.



* ''VideoGame/StarControlII'' has the Chmmr Avatar. Max HP and energy. Ridiculous energy-to-damage efficiency (it can kill any ship with only half of its energy stockpile). Incredible energy regeneration. 3 orbiting satellites that intercept lots of incoming fire. For a capital ship, it is very fast. The only downside is that its primary weapon is short ranged, but that's OK because it has a ''tractor beam'' as its secondary.

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* ''VideoGame/StarControlII'' ''VideoGame/StarControl'':
** ''Star Control II''
has the Chmmr Avatar. Max HP and energy. Ridiculous energy-to-damage efficiency (it can kill any ship with only half of its energy stockpile). Incredible energy regeneration. 3 orbiting satellites that intercept lots of incoming fire. For a capital ship, it is very fast. The only downside is that its primary weapon is short ranged, but that's OK because it has a ''tractor beam'' as its secondary.
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* With only a few exceptions, SSR-rank shikigami in ''VideoGame/{{Onmyoji}}'' are just flat-out better than those of lesser ranks whenever there's any overlap in their roles. The only R or SR-rank shikis that have any purpose in the game once you have an SSR equivalent are those who fulfill unique roles that no SSR covers (yet) such as accelerators (e.g Yamausagi which is R, or Kamaitachi which is SR). The only balancing factor for [=SSRs=] is [[PowerEqualsRarity how rare they are to get]] and [[DifficultButAwesome how hard it is to level up their skills]] (which is often essential for them to perform their role properly). For perhaps the most-blatant example, compare the R healer Kusa/Hotarugusa to the SSR healer Hana/Kachōfūgetsu. Kusa has a basic attack that heals herself for 30% of the damage she does, a passive that causes her to automatically recover a percentage of the damage done to her by enemy attacks, and an ability that heals her entire team based on her attack, giving them a mark which will also cause them to heal on subsequent turns and negate some incoming indirect damage. Hana has a basic attack that hits multiple times and has a % chance of healing her injured teammates based on her HP, a passive which gives her a chance of accelerating her speed to let her take more actions and also negate crowd control effects on her team, and a teamwide heal that heals the entire team based on her HP for 3 consecutive turns. Hana also has one of the highest HP pools in the game (while Kusa's attack, which her healing is based on, is unimpressive) so Hana will not only heal more but is simply much harder to bring down, while Kusa gets ripped to shreds because of her low HP, which she's not encouraged to stack. Hana is usually built as a counterattack shiki, allowing her to automatically heal her team whenever she's attacked, sometimes negating enemy attacks altogether. Even the fact that Hana's Fragrant Flowers costs 1 more orb to cast than Kusa's Healing Light doesn't change the fact that Hana heals her team for free ''almost every time she attacks.'' The two aren't even ''comparable'' in power, just because Kusa is a mere R, while Hana is an SSR.

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* With only a few exceptions, SSR-rank shikigami in ''VideoGame/{{Onmyoji}}'' ''VideoGame/{{Onmyoji|2016}}'' are just flat-out better than those of lesser ranks whenever there's any overlap in their roles. The only R or SR-rank shikis that have any purpose in the game once you have an SSR equivalent are those who fulfill unique roles that no SSR covers (yet) such as accelerators (e.g Yamausagi which is R, or Kamaitachi which is SR). The only balancing factor for [=SSRs=] is [[PowerEqualsRarity how rare they are to get]] and [[DifficultButAwesome how hard it is to level up their skills]] (which is often essential for them to perform their role properly). For perhaps the most-blatant example, compare the R healer Kusa/Hotarugusa to the SSR healer Hana/Kachōfūgetsu. Kusa has a basic attack that heals herself for 30% of the damage she does, a passive that causes her to automatically recover a percentage of the damage done to her by enemy attacks, and an ability that heals her entire team based on her attack, giving them a mark which will also cause them to heal on subsequent turns and negate some incoming indirect damage. Hana has a basic attack that hits multiple times and has a % chance of healing her injured teammates based on her HP, a passive which gives her a chance of accelerating her speed to let her take more actions and also negate crowd control effects on her team, and a teamwide heal that heals the entire team based on her HP for 3 consecutive turns. Hana also has one of the highest HP pools in the game (while Kusa's attack, which her healing is based on, is unimpressive) so Hana will not only heal more but is simply much harder to bring down, while Kusa gets ripped to shreds because of her low HP, which she's not encouraged to stack. Hana is usually built as a counterattack shiki, allowing her to automatically heal her team whenever she's attacked, sometimes negating enemy attacks altogether. Even the fact that Hana's Fragrant Flowers costs 1 more orb to cast than Kusa's Healing Light doesn't change the fact that Hana heals her team for free ''almost every time she attacks.'' The two aren't even ''comparable'' in power, just because Kusa is a mere R, while Hana is an SSR.

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** In ''VideoGame/SilentHill3'', the Heather Beam is unlocked after defeating 333 monsters across any number of playthroughs. It's automatically equipped when you have no other weapons equipped, and it involves Heather [[EyeBeams firing homing energy blasts out of her eyes]]. While it has unlimited ammo thanks to its use being tied to Heather's recharging stamina, it's not a particularly powerful weapon on its own. However, when paired with the [[MagicalGirl Princess Heart outfit]] that's unlocked by beating a NewGamePlus, it becomes the Sexy Beam with considerably beefed-up power and far more projectiles fired such that it can [[CycleOfHurting stunlock]] enemies, as well as a SecondaryFire that sees her shoot even more powerful laser beams. The Sexy Beam takes what had been a horror game about a teenage girl tormented by a ReligionOfEvil and the demons in her past and turns it into a game about a MagicalGirlWarrior who effortlessly plows through them all.

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** In ''VideoGame/SilentHill3'', the ''VideoGame/SilentHill3'':
*** The
Heather Beam is unlocked after defeating 333 monsters across any number of playthroughs. It's automatically equipped when you have no other weapons equipped, and it involves Heather [[EyeBeams firing homing energy blasts out of her eyes]]. While it has unlimited ammo thanks to its use being tied to Heather's recharging stamina, it's not a particularly powerful weapon on its own. However, when paired with the [[MagicalGirl Princess Heart outfit]] that's unlocked by beating a NewGamePlus, it becomes the Sexy Beam with considerably beefed-up power and far more projectiles fired such that it can [[CycleOfHurting stunlock]] enemies, as well as a SecondaryFire that sees her shoot even more powerful laser beams. The Sexy Beam takes what had been a horror game about a teenage girl tormented by a ReligionOfEvil and the demons in her past and turns it into a game about a MagicalGirlWarrior who effortlessly plows through them all.all.
*** The Unlimited Submachine Gun is unlocked by killing the FinalBoss with a melee weapon.[[note]]You can ''damage'' it with guns, but as long as the killing blow is [[CherryTapping landed with a melee weapon]], it counts.[[/note]] As its name suggests, it takes what's already the most powerful non-bonus weapon in the game and gets rid of the lack of ammo that makes it TooAwesomeToUse.
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* While the ''Franchise/SilentHill'' games do have NewGamePlus modes that give you unique bonus weapons, most of them are either only slightly better than the normal arsenal or have tradeoffs to their great power. There are, however, some exceptions.
** In ''VideoGame/SilentHill3'', the Heather Beam is unlocked after defeating 333 monsters across any number of playthroughs. It's automatically equipped when you have no other weapons equipped, and it involves Heather [[EyeBeams firing homing energy blasts out of her eyes]]. While it has unlimited ammo thanks to its use being tied to Heather's recharging stamina, it's not a particularly powerful weapon on its own. However, when paired with the [[MagicalGirl Princess Heart outfit]] that's unlocked by beating a NewGamePlus, it becomes the Sexy Beam with considerably beefed-up power and far more projectiles fired such that it can [[CycleOfHurting stunlock]] enemies, as well as a SecondaryFire that sees her shoot even more powerful laser beams. The Sexy Beam takes what had been a horror game about a teenage girl tormented by a ReligionOfEvil and the demons in her past and turns it into a game about a MagicalGirlWarrior who effortlessly plows through them all.
** In ''VideoGame/SilentHillOrigins'', getting the good ending unlocks the Moon Gauntlets, a pair of indestructible [[PowerFist gauntlets]] that can take down nearly all enemies save for the FinalBoss in one punch, and kill them with the second. Getting the UFO ending, meanwhile, unlocks the Tesla Rifle, an extremely powerful LightningGun with unlimited ammo.
** In ''VideoGame/SilentHillHomecoming'', getting the UFO ending unlocks the Laser Pistol, an extremely powerful, fast-firing laser with unlimited ammo.
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dewicking Cloning Blues, moved to Clone Angst


** ''VideoGame/KingdomHeartsIII'' brings back [[spoiler: [[CloningBlues Roxas]]]], who was notorious in the previous games for looking extremely cool in cutscenes and being a [[ThatOneBoss difficult boss fight]] whenever he was your opponent, but getting heavily nerfed to Sora's level of strength when playable. This time he’s your party member for one boss battle. He comes with a full array of powers that he used in his boss fight form, insane damage output putting Sora's to shame, and INVINCIBILITY! The reason for this is to make the payoff for his [[CameBackStrong return]] all the more triumphant, plus [[CatharsisFactor making it satisfying]] to see him pummel [[spoiler:Saix]], the man who most directly made his life terrible . Many players say standing back and watching [[spoiler:Roxas]] take down the boss by himself as a completely viable strategy. The ''Re:Mind'' DLC also makes him playable, so you can pummel [[spoiler:Saix]] yourself.

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** ''VideoGame/KingdomHeartsIII'' brings back [[spoiler: [[CloningBlues [[CloneAngst Roxas]]]], who was notorious in the previous games for looking extremely cool in cutscenes and being a [[ThatOneBoss difficult boss fight]] whenever he was your opponent, but getting heavily nerfed to Sora's level of strength when playable. This time he’s your party member for one boss battle. He comes with a full array of powers that he used in his boss fight form, insane damage output putting Sora's to shame, and INVINCIBILITY! The reason for this is to make the payoff for his [[CameBackStrong return]] all the more triumphant, plus [[CatharsisFactor making it satisfying]] to see him pummel [[spoiler:Saix]], the man who most directly made his life terrible . Many players say standing back and watching [[spoiler:Roxas]] take down the boss by himself as a completely viable strategy. The ''Re:Mind'' DLC also makes him playable, so you can pummel [[spoiler:Saix]] yourself.
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* Some VideoGame/{{LEGO Adaptation Game|}}s have unlockable features of this nature that are all sold for exorbitant amounts of studs, often making them available only to those that are doing the post-game content or use cheats; the Force ghost versions of Anakin Skywalker, Obi-Wan Kenobi, and Yoda in ''VideoGame/LEGOStarWars II: The Original Trilogy'' cost 1,000,000 studs or more, but as Force ghosts are invulnerable to harm and invisible to all enemies, the Accio spell in ''VideoGame/LEGOHarryPotter'' costs 4,000,000 studs but allows you to bypass cauldron puzzles by pulling the ingredients towards you, and the Super Speeders cheat in ''LEGO Star Wars III: The Clone Wars'' costs '''40,000,000''' studs, but allows you to cheese ground battle missions by making the standard Republic and CIS speeders able to destroy gold and silver objects that ordinarily require vehicles equipped with lasers or explosives.

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* Some VideoGame/{{LEGO Adaptation Game|}}s have unlockable features of this nature that are all sold for exorbitant amounts of studs, often making them available only to those that are doing the post-game content or use cheats; the Force ghost versions of Anakin Skywalker, Obi-Wan Kenobi, and Yoda in ''VideoGame/LEGOStarWars II: The Original Trilogy'' cost 1,000,000 studs or more, but as Force ghosts are invulnerable to harm and invisible to all enemies, the Accio spell in ''VideoGame/LEGOHarryPotter'' costs 4,000,000 studs but allows you to bypass cauldron puzzles by pulling the ingredients towards you, and the Super Speeders cheat in ''LEGO Star Wars III: The Clone Wars'' costs '''40,000,000''' studs, but allows you to cheese ground battle missions by making the standard Republic and CIS speeders able to destroy gold and silver objects that ordinarily require vehicles equipped with lasers or explosives.explosives alongside a major damage boost to regular structures.

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* ''VideoGame/DragonQuestIV: Chapters of the Chosen'' lets you play as [[spoiler:Psaro]] when you beat the game once, then backtrack to get a certain item and perform a certain event, then reach the place where you defeated him the first time. He joins your party at a starting level of 35, not so impressive sounding considering you should be level 45-50 when you beat the game... and yet he still manages to outperform your party at every turn. He also learns many powerful skills when leveled up, [[AdaptationalEarlyAppearance many of which weren't initially seen until the latter games in the series.]] Which makes perfect sense, given that [[spoiler:you've just recruited ''the (former) BigBad'', an infamously NintendoHard MarathonBoss, into your party]].
* In ''VideoGame/DragonQuestV'', Pankraz, your father, demonstrates his strength when following him in the world map in the beginning of the game and in a later dungeon. You're also awarded with exp. He later becomes less physically dominating: he's level 20 and has good equipment (including his awesome sword), but you're doing damage almost on par with him at level 12, and your HP is getting close to his at that level as well. You'll never get to make two moves per turn like he does, though.
* ''VideoGame/DragonQuestVI'': The Hero class takes a while to get, requiring mastery of almost every other class, but once you do it hits hards ''and'' regenerates health every turn.

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* ''Franchise/DragonQuest'':
**
''VideoGame/DragonQuestIV: Chapters of the Chosen'' lets you play as [[spoiler:Psaro]] when you beat the game once, then backtrack to get a certain item and perform a certain event, then reach the place where you defeated him the first time. He joins your party at a starting level of 35, not so impressive sounding considering you should be level 45-50 when you beat the game... and yet he still manages to outperform your party at every turn. He also learns many powerful skills when leveled up, [[AdaptationalEarlyAppearance many of which weren't initially seen until the latter games in the series.]] Which makes perfect sense, given that [[spoiler:you've just recruited ''the (former) BigBad'', an infamously NintendoHard MarathonBoss, into your party]].
* ** In ''VideoGame/DragonQuestV'', Pankraz, your father, demonstrates his strength when following him in the world map in the beginning of the game and in a later dungeon. You're also awarded with exp. He later becomes less physically dominating: he's level 20 and has good equipment (including his awesome sword), but you're doing damage almost on par with him at level 12, and your HP is getting close to his at that level as well. You'll never get to make two moves per turn like he does, though.
* ** ''VideoGame/DragonQuestVI'': The Hero class takes a while to get, requiring mastery of almost every other class, but once you do it hits hards ''and'' regenerates health every turn.
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** The ATF Valhalla is the pinnacle of this. It has the second strongest hull and shield (highest total ''by far''), the second largest hangar, and the most turrets in the game. It's also capable of using strong missiles and has a gigantic cargo bay to hold plenty of them. Anything you want dead that comes in range, station or a ship, will ''be'' dead in short order. The one thing ''sort of'' balancing this out is that it can't fit through gates and is the [[MightyGlacier second slowest]] ship period, so it needs a support vessel to move it around.
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** There's also Hachi, who has a permanent 10% discount on all units built and has zero drawbacks. His base power grants him a 50% discount on all units, which can let him pump out a lot of powerful units like Medium Tanks and Neotanks. Hachi's super CO power not only retains the 50% discount, but it also lets him build units on ''any city under his control'', which grants him a massive advantage of being able to build without needing a base, seaport, or airport, which are generally far fewer in number compared to cities.
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* The Glow Pikmin from ''VideoGame/Pikmin4''. They can fly, they're immune to all hazards, they automatically return to your squad once they're done doing a task, they have a special charge attack that can stun enemies, they gradually grow flowers that can't be removed when they're shaken off by enemies, and they cannot die. These Pikmin are the only Pikmin given to you in the dangerous night expeditions, where you'll be facing hordes of aggressive enemies.

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* ''VideoGame/DragonQuestVI'': The Hero class takes a while to get, requiring mastery of almost every other class, but once you do it hits hards ''and'' regenerates health every turn.



* ''Everything'' in ''VideoGame/CommandAndConquerRedAlert3 Uprising'', which is why there's no multiplayer mode. The grand prize probably goes to the Rising Sun Gigafortress: a massive, self-aware battleship with several battleship guns and several rocket pods (each as powerful as a separate unit in their own right) that can transform into a flying artillery piece that takes out everything.
** Also, the campaign-only Shogun Executioner from vanilla ''Red Alert 3'', a giant mech with three instant-killing swords that can trample buildings to death. It fears only artillery, and is available only in two campaign missions. In one, it's the ''only'' unit the primary player fields.

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* ''Everything'' added in ''VideoGame/CommandAndConquerRedAlert3 Uprising'', which is why there's no multiplayer mode. mode.
**
The grand prize probably goes to the Rising Sun Gigafortress: a massive, self-aware battleship with several battleship guns and several rocket pods (each as powerful as a separate unit in their own right) that can transform into a flying artillery piece that takes out everything.
everything on land (and by happy coincidence, neither of the Empire's flying AntiAir units ever need to reload).
** The Allied Harbinger is a stupidly-tough gunship that self-heals and fires mini-nukes and can switch to an AntiInfantry chaingun, while the Futuretank is essentially an HK-Tank from {{Film/Terminator}}, an (also self-healing) TankTreadMecha firing massive AoE energy bursts.
** Also, the campaign-only Shogun Executioner from vanilla ''Red Alert 3'', a giant mech with three instant-killing swords that can trample buildings to death. It fears only artillery, and is available only in two campaign missions. In one, it's the ''only'' unit the primary player fields.fields and ''needs'' (case in point: in both cases you're fighting the Soviets, whose LightningGun heavy defenses only ''heal'' it).
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* ''VideoGame/{{Chest}}'':
** Zong is TheHero chosen to defeat the Demon Lord, and his stats are all at 999 except for luck. This is implied to be due to him being the son of the Lord of the Nether.
** Anzi has the ultimate healing skill, Saving Grace, which fully heals all party members, revives them if necessary, and removes all negative effects, all on top of her having the second best stats in the party. However, she doesn't really get a chance to use her power, since she joins when the player is locked into the ending with no more significant battles.

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* ''VideoGame/{{Terraria}}'' has the Zenith, a melee weapon with huge range that deals rapid damage to everything and even has a lock-on ability to ensure that nothing opposing its user gets out alive. It can kill the final boss of the game in seconds on the hardest difficulty. However, getting it requires, among many other things, killing said final boss at least twice, and that's if the player gets ''highly'' lucky with drops. It also has the largest and most complex crafting tree out of any item in the game. By the time it's assembled, there's barely anything left in the game to use it on, save for maybe reaching the final wave of the Frost Moon, clearing the highest-tier Old One's Army, and beating daytime Empress of Light. Most of the other optional challenges in the game could be easily beaten with gear that's weaker and easier to get than the Zenith.

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* ''VideoGame/{{Terraria}}'' has the ''VideoGame/{{Terraria}}'':
** The
Zenith, a melee weapon with huge range that deals rapid damage to everything and even has a lock-on ability to ensure that nothing opposing its user gets out alive. It can kill the final boss of the game in seconds on the hardest difficulty. However, getting it requires, among many other things, killing said final boss at least twice, and that's if the player gets ''highly'' lucky with drops. It also has the largest and most complex crafting tree out of any item in the game. By the time it's assembled, there's barely anything left in the game to use it on, save for maybe reaching the final wave of the Frost Moon, clearing the highest-tier Old One's Army, and beating daytime Empress of Light. Most of the other optional challenges in the game could be easily beaten with gear that's weaker and easier to get than the Zenith.Zenith.
** The [[TeleportSpam Rod of Harmony]] is an upgrade to the already powerful Rod of Discord that outright removes its drawback of causing damage if used too often, allowing you to teleport as much as you want. However, to get it you not only need to find the extremely rare Rod of Discord, but then beat the Moon Lord to unlock its transformation into the Rod of Harmony, hence showing that you didn't really need such a powerful ability to start with...
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* ''VideoGame/DarkestDungeonII'' has two units that are much stronger powerhouses than the others: the BountyHunter and the [[CombatSadomasochist Flagellant]]. [[DownplayedTrope That being said, they’re far from being one-man parties]].
** The BountyHunter starts with all of his skills mastered and with two powerful trinkets pre-equipped. He’s also incapable of forming bad relationships with the rest of the group. He can deal [[LightningBruiser massive amounts of damage rather quickly]], can give out potent debuffs and stuns like candy, has the ability to both DrawAggro and guard other heroes, being tanky enough to do so well, and has the ability to reuse Combo tokens. The bad news? [[OnlyInItForTheMoney You need to hire him on with candles]] [[LuckBasedMission IF he shows up at an inn]], he also is unable to form positive relationships either, and [[GuestStarPartyMember is temporary, switching out one of your units to join you]].
** The Flagellant can do it all. He possesses potent heals both for himself and his allies, can tank like nobody’s business thanks to [[DrawAggro More!More!]], can stress heal, purge DamageOverTime effects on himself and allies, and can dish out potent amounts of [[PoisonousPerson Blight]] himself. And if his [[MoraleMechanic Stress]] hits 10, he doesn’t [[HeroicBSOD Meltdown]], instead going [[CriticalStatusBuff Toxic]]. Unfortunately, he can’t go [[HeroicSafeMode Resolute]] either, and going Toxic tends to degrade his relationships with the others. Oh, and having him in your party runs the risk of [[TheGrimReaper Death]] [[VictoryFakeout showing up after a Resistance Encounter to try and claim him and any of your other heroes alongside him]].
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* In ''VideoGame/MagicalBattleArena'', if you hold down a button while selecting [[{{LightNovel/Slayers}} Lina Inverse]] she will become the Lord of Nightmares. Let me repeat that, the ''[[RealityWarper Lord of]] [[EldritchAbomination Nightmares]]''. She has absurdly high attack power and is immune to damage, but automatically loses after a set period of time.

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* In ''VideoGame/MagicalBattleArena'', if you hold down a button while selecting [[{{LightNovel/Slayers}} [[{{Literature/Slayers}} Lina Inverse]] she will become the Lord of Nightmares. Let me repeat that, the ''[[RealityWarper Lord of]] [[EldritchAbomination Nightmares]]''. She has absurdly high attack power and is immune to damage, but automatically loses after a set period of time.



** To a lesser extent, [[LightNovel/TheGardenOfSinners Ryougi Shiki]] as well. Her Void personality is (at least [[BadassBoast boasting]] to be) able to kill anything and everything under the sun, including {{God}}. [[spoiler:She can't kill Crimson Moon.]]

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** To a lesser extent, [[LightNovel/TheGardenOfSinners [[Literature/TheGardenOfSinners Ryougi Shiki]] as well. Her Void personality is (at least [[BadassBoast boasting]] to be) able to kill anything and everything under the sun, including {{God}}. [[spoiler:She can't kill Crimson Moon.]]
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* ''VideoGame/MountAndBlade'' has a couple cases. One: Cavalry. A knight riding a heavy horse is nigh impossible to take down, and a horse archer will whittle down your troops no problem. This happens because that's just how things went down in medieval times, with cavalry taking down infantry if the battlefield wasn't working against them. And two: nordic Huscarls. Twenty of these guys packed into a tight formation essentially become a steel and flesh threshing machine whose answer to anything is an axe to the face, be it thrown or swung. The reason? Simple: Nords don't have cavalry, and they have to keep up with the above somehow (Rhodoks don't have much cavalry either, but they have [[BladeOnAStick lots and lots of pikes]] to counter that).

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* ''VideoGame/MountAndBlade'' has a couple cases. One: Cavalry. A knight riding a heavy horse is nigh impossible to take down, and a horse archer will whittle down your troops no problem. This happens because that's just how things went down in medieval times, with cavalry taking down infantry if the battlefield wasn't working against them. And two: nordic Huscarls. Twenty of these guys packed into a tight formation essentially become a steel and flesh threshing machine whose answer to anything is an axe to the face, be it thrown or swung. The reason? Simple: Nords don't have cavalry, and they have to keep up with the above somehow (Rhodoks don't have much cavalry either, but they have [[BladeOnAStick lots and lots of pikes]] pikes to counter that).

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** ''VideoGame/ResidentEvil4'' is full of numerous examples of excellent unlockable NewGamePlus weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [=PS2=] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that its charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.
** ''VideoGame/ResidentEvil4Remake'' has numerous unlockables, the hardest of which is the "Cat Ears" (unlocked by clearing Professional Difficulty on a new save which means no new game+ inventory, doing so under five-and-a-half hours total, and using 15 or less saves). Given this is the hardest task the game has to offer, it is unsurprising that it grants the absolute best reward: infinite ammo for all ammo types. By the time you get it, you've probably mastered the majority of the game and thus can just use it for fun.

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** * ''VideoGame/ResidentEvil4'' is full of numerous examples of excellent unlockable NewGamePlus weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [=PS2=] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that its charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.
** * ''VideoGame/ResidentEvil4Remake'' has numerous unlockables, unlockables which outright break the game, but are all available only after specific requirements.
** The Infinite Rocket Launcher is available after only clearing the game once, and costs an astounding two-million pesetas (which is ridiculously expensive). By default, the regular rocket launcher will kill any enemy struck by it in one blow. The Infinite Rocket Launcher retains this ability, but [[ExactlyWhatItSaysOnTheTin as the name implies]], it can fire forever. It's only available in New Game+, so you cannot use it to get S+ run rankings.
** Ashley's Armor makes one of the more treacherous parts of the game an outright joke. By getting an A rank or better on the Hardcore difficulty (which requires beating Hardcore difficulty in under seven hours), Ashley gets a suit of armor as a costume. It is the only costume she gets that has actual gameplay functionality: she is invincible to any and all hits, and cannot be kidnapped. You could shoot her directly with the aforementioned Infinite Rocket Launcher, and it'll kill everything near her, but she'll act like you sneezed on her.
** Clearing professional difficulty without using any bonus weapons (none of the unlockable weapons or the DLC bonuses) will net you the Handcannon. It is the absolute most powerful weapon aside from the Infinite Rocket Launcher. Unlike the Rocket Launcher, it doesn't have to be bought after you buy it from the content shop (it'll be sitting in your storage for use anytime), and it has a bonus upgrade that grants it BottomlessMagazines.
** The
hardest of which unlock is the "Cat Ears" (unlocked by clearing Professional Difficulty on a new save which means no new game+ inventory, doing so under five-and-a-half hours total, and using 15 or less saves). Given this is the hardest task the game has to offer, it is unsurprising that it grants the absolute best reward: infinite ammo for all ammo types. By the time you get it, you've probably mastered the majority of the game and thus can just use it for fun.fun.
** The digital store for the game contains Golden Upgrade Tickets which can be bought for actual money and come in packs of 1, 3, and 5. Every ticket you buy is available on any file that hasn't used them (even new ones), and every file you start from hereon will start with them (they can also be used on runs to unlock new stuff). On top of that, unlike the silver tickets which sell for 10,000 pesetas and are obtained in-game, Golden Tickets sell for 80,000 pesetas, allowing you to theoretically buy 23 tickets (max) and sell them for 1,840,000 pesetas. This would be more than enough to power up every weapon you need in a single playthrough to the point where you only need to find the bare minimum of treasures and money to afford anything else later in the game. While some appreciate the tickets, [[BrokenBase it has led to some arguments for and against them since they cost actual money]], and questions on whether it's just BribingYourWayToVictory for some of the harder achievements, and [[ScrewTheRulesIHaveMoney rewards paying for the convenience rather than beating the game normally]].
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* Good luck beating the {{Superbosses}} in ''VideoGame/WildArms2'' without [[SuperpoweredEvilSide Knight Blazer]].

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* Good luck beating the {{Superbosses}} {{Superboss}}es in ''VideoGame/WildArms2'' without [[SuperpoweredEvilSide Knight Blazer]].



* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are very challenging (the latter is in fact outright BANNED from Wi-Fi play, while peopled agree to use the former only in 2 vs 1 matches). Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.[[note]]It is actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him a lot less powerful, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly powerful character to play with.'' That said, he's still considered to be very good, since he still has the movement-cost removal, making his units very fast and hard to take down (especially given the mechanics of defense boosts).[[/note]]

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* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are very challenging (the latter is in fact outright BANNED from Wi-Fi play, while peopled agree people agreed to use the former only in 2 vs 1 matches). Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.[[note]]It is actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him a lot less powerful, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly powerful character to play with.'' That said, he's still considered to be very good, since he still has the movement-cost removal, making his units very fast and hard to take down (especially given the mechanics of defense boosts).[[/note]]
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** ''VideoGame/ResidentEvil4Remake'' has numerous unlockables, the hardest of which is the "Cat Ears" (unlocked by clearing Professional Difficulty on a new save which means no new game+ inventory, doing so under five-and-a-half hours total, and using 15 or less saves). Given this is the hardest task the game has to offer, it is unsurprising that it grants the absolute best reward: infinite ammo for all ammo types. By the time you get it, you've probably mastered the majority of the game and thus can just use it for fun.
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[[folder:Beat 'Em Up]]

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[[folder:Beat 'Em 'em Up]]



** The event-exclusive Arceus is worth a mention, as it is fearsome, even when compared to other terrific Pokémon -- one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. (Especially if Mewtwo has [[SuperMode Mega Evolved]].) It not only has [[LightningBruiser 120 in every base stat]], but can use Plate items to change its type to anything it wants. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the creator deity of the Pokémon universe -- its signature move is even called Judgment.

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** The event-exclusive Arceus is worth a mention, as it is fearsome, even when compared to other terrific Pokémon -- one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. (Especially if Mewtwo has [[SuperMode Mega Evolved]].) It not only has [[LightningBruiser [[MasterOfAll 120 in every base stat]], but can use Plate items to change its type to anything it wants. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the creator deity of the Pokémon universe -- its signature move is even called Judgment.



[[folder:Shoot 'Em Up]]

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[[folder:Shoot 'Em 'em Up]]
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Expanding an example.


* ''VideoGame/PeretEmHeruForThePrisoners'': Should you recruit him, [[ImmoralJournalist Soji Mizumi]] is a very powerful teammate, with two skills that inflict helpful status effects and another that can potentially OneHitKill enemies. The drawback is that Mizumi is [[HateSink so much of an absolute cad]], some players absolutely cannot stomach working with him. [[spoiler:Or [[RefuseToRescueTheDisliked saving his life]], for that matter]].

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* ''VideoGame/PeretEmHeruForThePrisoners'': Should you recruit him, [[ImmoralJournalist Soji Mizumi]] is a very powerful teammate, with high starting stats, two skills that inflict helpful status effects and another that can potentially OneHitKill enemies. The drawback is that Mizumi is [[HateSink so much of an absolute a massive cad]], some players absolutely cannot stomach working with him. [[spoiler:Or [[RefuseToRescueTheDisliked saving his life]], for that matter]].
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** The [[HumongousMecha Steel Titan]] can only be used for a short time but it makes mincemeat out of everything it comes across. Justified in-game as being AncientTechnology revered at the time as a ''god''.

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** The [[HumongousMecha Steel Titan]] can only be used for a short time but it makes mincemeat out of everything it comes across. Justified in-game as being AncientTechnology LostTechnology revered at the in its time as a ''god''.
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** The [[HumongousMecha Steel Titan]] can only be used for a short time but it makes mincemeat out of everything it comes across. Justified in-game as being AncientTechnology revered at the time as a ''god''.
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** [[spoiler:[[SecretCharacter The Egg Dragon]]]] in ''VideoGame/LufiaTheLegendReturns'' has 999 in every stat, even when RestartAtLevelOne kicks in in the Ancient Cave.

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** [[spoiler:[[SecretCharacter The Egg Dragon]]]] in ''VideoGame/LufiaTheLegendReturns'' has 999 in every stat, even when RestartAtLevelOne LevelDrain kicks in in the Ancient Cave.
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* ''VideoGame/PeretEmHeruForThePrisoners'': Should you recruit him, [[ImmoralJournalist Soji Mizumi]] is a very powerful teammate, with two skills that inflict helpful status effects and another that can potentially OneHitKill enemies. The drawback is that Mizumi is [[HateSink so much of an absolute cad]], some players absolutely cannot stomach working with him. [[spoiler:Or [[RefuseToRescueTheDisliked saving his life]], for that matter]].
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** ''VideoGame/FireEmblemEngage'' has the seven Emblem Bracelets, which are paid DownloadableContent that are even stronger than the Emblem Rings of the base game. Given that you need to cough up real money to get them, they are far stronger than the main story Emblems. For example, Tiki lets her wielder turn into a dragon and increases their stat growths, while Soren can turn pretty much any tome into a poor man's Nosferatu and launch Bolting strikes from the back line with impunity. In addition, they all share the unique attribute of [[spoiler:not being affected when Alear loses the main story Emblems.]]
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* ''Anime/YuGiOhArcV'': While {{Big Bad}}s normally have {{Story Breaker Power}}s because they're the FinalBoss, Z-ARC is the only one whose deck is purposely broken because he's afraid of losing, and therefore has a lot of cards that will ensure him to not lose at all.

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* ''Anime/YuGiOhArcV'': While {{Big Bad}}s normally have {{Story Breaker Power}}s because they're the FinalBoss, Z-ARC is the only one whose deck is purposely broken because he's afraid of losing, and therefore has a lot of cards that will ensure him to not lose at all. [[ButtMonkey Sawatari]] calls him out on that.

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