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None
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* TrappedAtTheDinnerTable: Forcing a child to sit at the table until they eat all their food.
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Example Indentation In Trope Lists: All tropes in a list should be at the same level of indentation, and in alphabetical order. Subtropes should not be listed in sub-bullets beneath their parent tropes.
Changed line(s) 7 (click to see context) from:
** ArmorPiercingResponse
to:
Changed line(s) 9,12 (click to see context) from:
* BreakThemByTalking
** CowardiceCallout: Someone gets called out on their cowardly behavior/conduct.
** HannibalLecture
** TheReasonYouSuckSpeech
** CowardiceCallout: Someone gets called out on their cowardly behavior/conduct.
** HannibalLecture
** TheReasonYouSuckSpeech
to:
* BreakThemByTalking
**BreakThemByTalking: Breaking someone down just by talking to them.
* CowardiceCallout: Someone gets called out on their cowardlybehavior/conduct.
** HannibalLecture
** TheReasonYouSuckSpeechbehavior/conduct.
**
* CowardiceCallout: Someone gets called out on their cowardly
** HannibalLecture
** TheReasonYouSuckSpeech
Changed line(s) 14,19 (click to see context) from:
** StaringDownCthulhu
* ForgotToGagHim
* IShallTauntYou
* PassiveAggressiveKombat
* ScheherezadeGambit
* ShamingTheMob
* ForgotToGagHim
* IShallTauntYou
* PassiveAggressiveKombat
* ScheherezadeGambit
* ShamingTheMob
to:
*
*
*
*
* PassiveAggressiveKombat: A social situation presented as a battle.
* TheReasonYouSuckSpeech: A character delivers a harsh tirade to a second character that is designed to dissect that second character's flaws, weaknesses or failures.
* ScheherezadeGambit: A character attempts to stave off death by being too interesting to kill.
* ShamingTheMob: A character calls out a mob, and the mob feels guilty.
* ShutUpKirk: A villain (or an at best antiheroic character) brushes aside a speech about heroism or the futility of evil.
* StaringDownCthulhu
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* TalkingYourWayOut
* VerbalJudo
* VillainsNeverLie
* VerbalJudo
* VillainsNeverLie
to:
* TalkingYourWayOut
TalkingYourWayOut: Someone has been captured by their enemies but manages to use smooth talking to get away.
*VerbalJudo
VerbalJudo: Defusing an explosive situation via communication.
*VillainsNeverLieVillainsNeverLie: A villain manipulates a hero by telling the truth.
*
*
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* WarriorTherapist: A warrior who can understand and affect their opponent's psychology.
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None
Added DiffLines:
** CowardiceCallout: Someone gets called out on their cowardly behavior/conduct.
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None
Added DiffLines:
* BerserkButton
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* VillainousBreakdown
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* StaredownFaceoff: The villain gets up close and personal into the hero's personal space for intimidation and vice versa.
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None
Changed line(s) 1,2 (click to see context) from:
Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with SocialEngineering.
to:
Ways for a character to "attack" others or "defend" themselves without [[NoHoldsBarredBeatdown physical violence, violence]], talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with SocialEngineering.
Added DiffLines:
* IShallTauntYou
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None
Changed line(s) 5 (click to see context) from:
* AndThenWhat
to:
* AndThenWhatAndThenWhat: The villain is caught off-guard by asking what they intend to do once their plan succeeds.
Changed line(s) 16 (click to see context) from:
* ShutUpHannibal
to:
* ShutUpHannibalShutUpHannibal: The villain makes fun of the hero by claiming they're no different from their opposition or that their idealism makes them a naive fool. The hero responds by addressing that the villain's claims are complete nonsense and/or a very poor rationalization for giving up on punishing the villain.
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None
Changed line(s) 1,2 (click to see context) from:
Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with [[SocialEngineering]].
to:
Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with [[SocialEngineering]].
SocialEngineering.
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None
Changed line(s) 1,2 (click to see context) from:
Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation.
to:
Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation.
situation. Compare with [[SocialEngineering]].
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None
** StaringDownCthulhu
Deleted line(s) 15 (click to see context) :
* StaringDownCthulhu
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None
** TheReasonYouSuckSpeech
Deleted line(s) 12 (click to see context) :
* TheReasonYouSuckSpeech
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Fixing PAK link to fix its indexing
Changed line(s) 10 (click to see context) from:
* PassiveAggressiveCombat
to:
* PassiveAggressiveCombatPassiveAggressiveKombat
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None
Added line(s) 8 (click to see context) :
* BreakThemByTalking
** HannibalLecture
** HannibalLecture
Deleted line(s) 8 (click to see context) :
* HannibalLecture
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Changed line(s) 18 (click to see context) from:
[[/index]]
to:
----
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Deleted line(s) 1,2 (click to see context) :
Might need a better title. At least this sounds better than "Psychological Warfare", which I thought of first but which sounded too large-scale
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Added DiffLines:
Might need a better title. At least this sounds better than "Psychological Warfare", which I thought of first but which sounded too large-scale
Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation.
----
[[index]]
* AndThenWhat
* ArmorPiercingQuestion
* DeathGlare
* HannibalLecture
* PassiveAggressiveCombat
* TheReasonYouSuckSpeech
* ShamingTheMob
* ShutUpHannibal
* StaringDownCthulhu
* TalkingTheMonsterToDeath
* TalkingYourWayOut
* VerbalJudo
* VillainsNeverLie
[[/index]]
Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation.
----
[[index]]
* AndThenWhat
* ArmorPiercingQuestion
* DeathGlare
* HannibalLecture
* PassiveAggressiveCombat
* TheReasonYouSuckSpeech
* ShamingTheMob
* ShutUpHannibal
* StaringDownCthulhu
* TalkingTheMonsterToDeath
* TalkingYourWayOut
* VerbalJudo
* VillainsNeverLie
[[/index]]