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* In the ''Videogame/{{Undertale}}'' FanFic [[http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/Visiontale Visiontale]], [[https://archiveofourown.org/works/8779618/chapters/20125687 posted on Archive of Our Own]], monsters and humans can do this if they have sufficient knowledge of a place

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* In the ''Videogame/{{Undertale}}'' FanFic [[http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/Visiontale Visiontale]], [[https://archiveofourown.org/works/8779618/chapters/20125687 posted on Archive of Our Own]], monsters and humans can do this if they have sufficient knowledge of a place
place.
* Psychics such as Jean, Xavier, and [[spoiler: Harry]] are able to do this in ''FanFic/ChildOfTheStorm.''



* ''Series/DoctorWho'': Time Lords are capable of sensing each other as said in "Utopia/Last of the Time lords". [[FridgeBrilliance Since Time Lords periodically change their appearance, then it would make sense for them to evolve a way to recognize each other]].

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* ''Series/DoctorWho'': Time Lords are capable of sensing each other as said in "Utopia/Last of the Time lords". [[FridgeBrilliance Since Time Lords periodically change their appearance, then it would make sense for them to evolve a way to recognize each other]]. However, it only seems to work when the Time Lord is actively paying attention.
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* In the ''Videogame/{{Undertale}}'' FanFic [[http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/Visiontale Visiontale]], [[https://archiveofourown.org/works/8779618/chapters/20125687 posted on Archive of Our Own]], monsters and humans can do this if they have sufficient knowledge of a place

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* Snow White in ''LightNovel/MagicalGirlRaisingProject'' hears the thoughts of anyone under distress, and part of that ability is being able to pinpoint the location of the distressed person, even if they are hidden or invisible.
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* In Creator/IsaacAsimov's ''Literature/{{Foundation}}'' series the Second Foundationers and Gaians, having mental powers, can detect the presence of intelligent beings from interplanetary distances. In ''Foundation and Earth'' Bliss can tell the difference between humans, other life such as animals, and even robots.

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* In Creator/IsaacAsimov's ''Literature/{{Foundation}}'' series the Second Foundationers and Gaians, having mental powers, can detect the presence of intelligent beings from interplanetary distances. In ''Foundation and Earth'' ''Literature/FoundationAndEarth'' Bliss can tell the difference between humans, other life such as animals, and even robots.

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* ''TabletopGame/Warhammer40000'' has this as a common power of [[PsychicPowers psykers]]. This is particularly useful for battlefield psykers, where this ability is ideal for detecting enemy troop movements or spotting ambushes that are otherwise perfectly camouflaged to conventional perception. This is used on space craft as well, where "[[StealthInSpace going cold]]" is no proof against psychic detection. The measured advice of a few psykers can have a drastic effect on the deployment and success of an entire military.

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* ''TabletopGame/Warhammer40000'' has this as a common power of [[PsychicPowers psykers]]. This is particularly useful for battlefield psykers, where this ability is ideal for detecting enemy troop movements or spotting ambushes that are otherwise perfectly camouflaged to conventional perception. This is used on space craft as well, where "[[StealthInSpace going cold]]" is no proof against psychic detection. The measured advice of a few psykers can have a drastic effect on the deployment and success of an entire military.military campaign.
** This is also used in a broader sense when the Imperium is planning for the long term for a particular region of space, more or less officially called "strategic prognostication". Occasionally, divination tells of a major or ongoing threat that will come to the area, and the Imperium will set up a permanent military presence to watch over the region. Knowing the luck of the Imperium in such matters, it's likely that this has been met with mixed results.

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* In ''Literature/ChakonaSpace'', Chakats are capable of this and have used it several times.



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* ''{{Champions}}''.''TabletopGame/{{Champions}}''.



* ''TabletopGame/{{Warhammer 40000}}'' has this as a common power of [[PsychicPowers psykers]]. This is particularly useful for battlefield psykers, where this ability is ideal for detecting enemy troop movements or spotting ambushes that are otherwise perfectly camouflaged to conventional perception. This is used on space craft as well, where "[[StealthInSpace going cold]]" is no proof against psychic detection. The measured advice of a few psykers can have a drastic effect on the deployment and success of an entire military.

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* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' has this as a common power of [[PsychicPowers psykers]]. This is particularly useful for battlefield psykers, where this ability is ideal for detecting enemy troop movements or spotting ambushes that are otherwise perfectly camouflaged to conventional perception. This is used on space craft as well, where "[[StealthInSpace going cold]]" is no proof against psychic detection. The measured advice of a few psykers can have a drastic effect on the deployment and success of an entire military.






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* ''VideoGame/CommandAndConquerRedAlert'': Has the Psychic Sensor: which allows the detection of enemy units outside of Line of Sight and the prediction of their movements. Also the Psychic Radar which psychically revealed sections of the battlefield.
* ''VideoGame/NetHack'': Telepathic characters can see the position of monsters even when physically blinded.
* ''SinsOfASolarEmpire'': the Advent research tree provides players with Forewarning and Acute Premonitions; allowing Advent telepaths to detect hostile fleets bound for the player's territory from increasing numbers of hyperspace jumps distance.
** Of course, the other factions have technological equivalents called [=PSIDARs=].

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* ''VideoGame/CommandAndConquerRedAlert'': Has ''VideoGame/CommandAndConquerRedAlert'' has the Psychic Sensor: Sensor which allows the detection of enemy units outside of Line of Sight and the prediction of their movements. Also the Psychic Radar which psychically revealed sections of the battlefield.
* ''VideoGame/NetHack'': Telepathic In ''VideoGame/NetHack'', telepathic characters can see the position of monsters even when physically blinded.
* ''SinsOfASolarEmpire'': In ''VideoGame/SinsOfASolarEmpire'', the Advent research tree provides players with Forewarning and Acute Premonitions; allowing Advent telepaths to detect hostile fleets bound for the player's territory from increasing numbers of hyperspace jumps distance.
** Of course, the
distance. The other factions have technological equivalents called [=PSIDARs=].




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* The Slugs in ''VideoGame/FTLFasterThanLight'' have telepathic powers with which they can detect lifeforms even without functioning sensors. They evolved these powers being native to ocean planets drifting through [[SpaceClouds nebulae]], where they proved more useful than sight.



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* ''Webcomic/{{Project 0}}'': Modding typically looks like this.
* ''Literature/ChakonaSpace'': Chakats are capable of this and have used it several times.

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* ''Webcomic/{{Project 0}}'': Modding In ''Webcomic/Project0'', modding typically looks like this.
* ''Literature/ChakonaSpace'': Chakats are capable of this and have used it several times.
this.
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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]], [[http://www.scp-wiki.net/scp-280 SCP-280 ("Eyes in the Dark")]]. SCP-280 can detect the direction of the nearest human being without any apparent range limitation.

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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]], [[http://www.scp-wiki.net/scp-280 SCP-280 ("Eyes in the Dark")]]. SCP-280 can detect the direction of the nearest human being without any apparent range limitation.

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* ''Comicbook/TheBoys'': Member of the super team Payback, Mindroid, can use his telepathy to detect the presence of another person in an area at least the size of a building. He can't precisely define an exact location, only whether or not someone's in the room or not and what their surface thoughts are.

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* ''Comicbook/TheBoys'': Member of the super team Payback, Mindroid, can use his telepathy to detect the presence of another person in an area at least the size of a building. He can't precisely define an exact location, only whether or not someone's in the room or not and what their surface thoughts are.



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* ''Film/{{Serenity}}'': River's psychic powers let her detect the incoming Reaver ship as it's descending through the atmosphere.

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* ''Film/{{Serenity}}'': River's psychic powers let her detect the incoming Reaver ship as it's descending through the atmosphere.



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* ''SholanAlliance'': Most of the main cast, who're almost all telepaths or some stripe, have used their telepathy to detect the presence of others at some point during the series.

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* ''SholanAlliance'': ''Literature/SholanAlliance'': Most of the main cast, who're almost all telepaths or some stripe, have used their telepathy to detect the presence of others at some point during the series.



* In Creator/IsaacAsimov's ''{{Foundation}}'' series the Second Foundationers and Gaians, having mental powers, can detect the presence of intelligent beings from interplanetary distances. In ''Foundation and Earth'' Bliss can tell the difference between humans, other life such as animals, and even robots.

to:

* In Creator/IsaacAsimov's ''{{Foundation}}'' ''Literature/{{Foundation}}'' series the Second Foundationers and Gaians, having mental powers, can detect the presence of intelligent beings from interplanetary distances. In ''Foundation and Earth'' Bliss can tell the difference between humans, other life such as animals, and even robots.

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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]], [[http://www.scp-wiki.net/scp-280 SCP-280 ("Eyes in the Dark")]]. SCP-280 can detect the direction of the nearest human being without any apparent range limitation.

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Sub-trope of PsychicPowers, closely related to {{Telepathy}}. Commonly used by a SensorCharacter. May also invoke a touch of SensorSuspense. Compare SupernaturalSensitivity, for when a PsychicPower is used to detect the use of other powers and contrast SpiderSense, for a much less focused and instinctual version. See KillingIntent for a version that anyone can do.

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Sub-trope of PsychicPowers, closely related to {{Telepathy}}. Commonly used by a SensorCharacter. May also invoke a touch of SensorSuspense. Compare SupernaturalSensitivity, for when a PsychicPower is used to detect the use of other powers and contrast SpiderSense, for a much less focused and instinctual version.version that detects imminent danger. See KillingIntent for a version that anyone can do.


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Sub-trope of PsychicPowers, closely related to {{Telepathy}}. May also invoke a touch of SensorSuspense. Compare SupernaturalSensitivity, for when a PsychicPower is used to detect the use of other powers and contrast SpiderSense, for a much less focused and instinctual version. See KillingIntent for a version that anyone can do.

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Sub-trope of PsychicPowers, closely related to {{Telepathy}}. Commonly used by a SensorCharacter. May also invoke a touch of SensorSuspense. Compare SupernaturalSensitivity, for when a PsychicPower is used to detect the use of other powers and contrast SpiderSense, for a much less focused and instinctual version. See KillingIntent for a version that anyone can do.
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* Some meisters in ''SoulEater'' can do this, notably Maka and Joe.

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* Some meisters in ''SoulEater'' ''Manga/SoulEater'' can do this, notably Maka and Joe.
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* In ''TheSharingKnife'', a lot. Groundsense can detect any life.

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* In ''TheSharingKnife'', ''Literature/TheSharingKnife'', a lot. Groundsense can detect any life.
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* ''TabletopGame/SpaceHulk'': 1st Edition had a power, ''Scan'' in the game's Temporal deck, which allowed Librarians to identify Genestealer blips. This was later adapted into spin-off ''Space Crusade'' and its successor Advanced Space Crusade via articles in ''White Dwarf''.

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* ''TabletopGame/SpaceHulk'': 1st Edition had a power, ''Scan'' in the game's Temporal deck, which allowed Librarians to identify Genestealer blips. This was later adapted into spin-off ''Space Crusade'' and its successor Advanced Space Crusade via articles in ''White Dwarf''.''Magazine/WhiteDwarf''.
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* Rena, a mutant girl from ''ComicBook/{{Mampato}}'', can use her {{Telepathy}} to sense or ''pertel'' the thoughts of other beings (humans and animals alike), as well as whether those thoughts are of good or evil nature.
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* In the ''{{Necroscope}}'' novels people who have this "Talent" are called spotters, and are rarer even than regular Talents.

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* In the ''{{Necroscope}}'' ''Literature/{{Necroscope}}'' novels people who have this "Talent" are called spotters, and are rarer even than regular Talents.
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* In Creator/IsaacAsimov's ''{{Foundation}}'' series the Second Foundationers and Gaians, having mental powers, can detect the presence of intelligent beings from interplanetary distances. In ''Foundation and Earth'' Bliss can tell the difference between humans, other life such as animals, and even robots.
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* Saleem of ''Literature/MidnightsChildren'' can intuitively sense the other midnight children with his {{Telepathy}}.

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* ''Manga/DragonBall'': The main cast has the ability, after a certain point, to sense each other's powers.




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* ''Manga/YuYuHakusho'' has this as a common ability.
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* ''MartianManhunter'' can pinpoint individuals from miles away, though he often needs to dramatically fly into space in order to do so (presumably so he doesn't hear [[HearingVoices everyone else's thoughts]]).

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* ''MartianManhunter'' ''ComicBook/MartianManhunter'' can pinpoint individuals from miles away, though he often needs to dramatically fly into space in order to do so (presumably so he doesn't hear [[HearingVoices everyone else's thoughts]]).
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-->-- '''Darth Vader''' ''StarWars'' "Episode IV: A New Hope"

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-->-- '''Darth Vader''' ''StarWars'' ''Film/StarWars'' "Episode IV: A New Hope"
Film/ANewHope"



* ''StarWars'': As per the above quote, Jedi and Sith can sense the presence of other Force users; picking up a single other practitioner even amidst the myriad of minds on the Death Star. They can cloud their presences enough that Vader doesn't know just where Obi-Wan is, but he knows he is there.

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* ''StarWars'': ''Film/StarWars'': As per the above quote, Jedi and Sith can sense the presence of other Force users; picking up a single other practitioner even amidst the myriad of minds on the Death Star. They can cloud their presences enough that Vader doesn't know just where Obi-Wan is, but he knows he is there.
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* ''{{Series/Firefly}}'': River's psychic powers let her detect the presence of Reavers aboard a hulk drifting past ''Serenity'' and also pick up on the proximity of the blue-handed Alliance agents.

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* ''{{Series/Firefly}}'': River's psychic powers let her detect the presence of Reavers aboard a hulk drifting past ''Serenity'' and also pick up on the proximity of the blue-handed Alliance agents. It also allowed her to blind-fire a pistol with deadly accuracy.
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* ''ChakonaSpace'': Chakats are capable of this and have used it several times.

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* ''ChakonaSpace'': ''Literature/ChakonaSpace'': Chakats are capable of this and have used it several times.
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* West End Games ''[[StarWarsExpandedUniverse Star Wars RPG]]'' gave Force users two powers to use for this trope ''Life Sense'' and ''Life Web.'' The former allowed them to sense the presence of a specific person and the latter allowed them to search for the presence of specific species. An issue of ''Planet Hoppers'' had Luke Skywalker visiting a desert world that has had more rain since his last visit, and noticing that it 'feels' different.

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* West End Games ''[[StarWarsExpandedUniverse Star Wars RPG]]'' ''TabletopGame/StarWarsD6'' gave Force users two powers to use for this trope ''Life Sense'' and ''Life Web.'' The former allowed them to sense the presence of a specific person and the latter allowed them to search for the presence of specific species. An issue of ''Planet Hoppers'' had Luke Skywalker visiting a desert world that has had more rain since his last visit, and noticing that it 'feels' different.
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* ''NetHack'': Telepathic characters can see the position of monsters even when physically blinded.

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* ''NetHack'': ''VideoGame/NetHack'': Telepathic characters can see the position of monsters even when physically blinded.
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* [[ComicBook/NickFury SHIELD]] employs a "Psi-Ops" division dedicated to this, whose instruments can allow even normal humans to pinpoint locations of their memories. This has backfired before when the target in question is [[TheWorfEffect too powerful]] and the whole division has been wrecked before.

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Sub-trope of PsychicPowers, closely related to {{Telepathy}}. May also invoke a touch of SensorSuspense. Compare SupernaturalSensitivity, for when a PsychicPower is used to detect the use of other powers and contrast SpiderSense, for a much less focused and instinctual version.

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Sub-trope of PsychicPowers, closely related to {{Telepathy}}. May also invoke a touch of SensorSuspense. Compare SupernaturalSensitivity, for when a PsychicPower is used to detect the use of other powers and contrast SpiderSense, for a much less focused and instinctual version.
version. See KillingIntent for a version that anyone can do.


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** Edition 3.5 had the Mindsight feat, which allowed telepathic characters to passively detect any intelligent creature in range of their telepathy. The ''detect thoughts'' spell can be used both for this purpose and for mind-reading.
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* In ''TabletopGame/EclipsePhase'' Ego Sense is used to detect other sentient biomorphs, while Omni Awareness points out any living creature that is observing the async. The Scramble sleight and Psi Chameleon general trait are designed to defeat those sleights.
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* ''DungeonsAndDragons''.

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* ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''.



* ''SpaceHulk'': 1st Edition had a power, ''Scan'' in the game's Temporal deck, which allowed Librarians to identify Genestealer blips. This was later adapted into spin-off ''Space Crusade'' and its successor Advanced Space Crusade via articles in ''White Dwarf''.

to:

* ''SpaceHulk'': ''TabletopGame/SpaceHulk'': 1st Edition had a power, ''Scan'' in the game's Temporal deck, which allowed Librarians to identify Genestealer blips. This was later adapted into spin-off ''Space Crusade'' and its successor Advanced Space Crusade via articles in ''White Dwarf''.



* ''{{Traveller}}''. The Telepathy psionic ability allowed the user to perform Life Detection. This involved detecting the minds of creatures in the area, including the number and type of minds present (animal, human, alien). It could be set to ignore unimportant animals and bacteria.

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* ''{{Traveller}}''.''TabletopGame/{{Traveller}}''. The Telepathy psionic ability allowed the user to perform Life Detection. This involved detecting the minds of creatures in the area, including the number and type of minds present (animal, human, alien). It could be set to ignore unimportant animals and bacteria.



* ''[[{{TabletopGame/Warhammer40000}} Warhammer 40,000]]'' has this as a common power of [[PsychicPowers psykers]]. This is particularly useful for battlefield psykers, where this ability is ideal for detecting enemy troop movements or spotting ambushes that are otherwise perfectly camouflaged to conventional perception. This is used on space craft as well, where "[[StealthInSpace going cold]]" is no proof against psychic detection. The measured advice of a few psykers can have a drastic effect on the deployment and success of an entire military.

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* ''[[{{TabletopGame/Warhammer40000}} Warhammer 40,000]]'' ''TabletopGame/{{Warhammer 40000}}'' has this as a common power of [[PsychicPowers psykers]]. This is particularly useful for battlefield psykers, where this ability is ideal for detecting enemy troop movements or spotting ambushes that are otherwise perfectly camouflaged to conventional perception. This is used on space craft as well, where "[[StealthInSpace going cold]]" is no proof against psychic detection. The measured advice of a few psykers can have a drastic effect on the deployment and success of an entire military.

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