->''"I sense something. A presence I've not felt since... ."''
-->-- '''Darth Vader''', ''[[Film/ANewHope Star Wars Episode IV: A New Hope]]''

A sub-trope of PsychicPowers in which they're used by a psychic character, usually but not always a telepath, to detect the presence of other people. The scope and range of this detection can be varied; from sensing the mind of a guard around the corner to Professor X being able to detect the presence of every mutant on the planet. Sometimes the power is tied to the detection of a mind; machines can't be detected by the psychic (crewed vehicles can), and PsychicStatic and the PsychicBlockDefense can be employed against it. This may or may not lead to being detected because of the defense.

Sometimes, the detection is limited to other psychics only.

Appears in as many media as do the telepaths providing it, though like them, it's generally restricted to SpeculativeFiction and {{Superhero}} genres. It's especially common in VideoGames and TabletopGames. In film, TV, comics and animated media, use of this power will involve the PstandardPsychicPstance and high effort or contest with someone or something blocking your telepathic radar sweep can result in a PsychicNosebleed. It's also common to see this represented in Film and Television with the searching psychic's eyes overlaid over the sought-after characters hiding place.

Sub-trope of PsychicPowers, closely related to {{Telepathy}}. Commonly used by a SensorCharacter. May also invoke a touch of SensorSuspense. Compare SupernaturalSensitivity (for when a PsychicPower is used to detect the use of other powers) and TheForceIsStrongWithThisOne, and contrast SpiderSense, for a much less focused and instinctual version that detects imminent danger. See KillingIntent for a version that anyone can do.




[[folder:Anime and Manga]]
* ''Manga/DragonBall'': The main cast has the ability, after a certain point, to sense each other's powers.
* Some meisters in ''Manga/SoulEater'' can do this, notably Maka and Joe.
* Newtypes in ''Franchise/{{Gundam}}'' are able to sense one another, though how effective this is depends on the relative strength of the Newtype in question. Char, a weak Newtype, really only gets sensed when very close by. Scirocco, on the other hand, is sensed by other Newtypes as an overbearing "pressure" while still dozens of kilometers distant.
* One-Ness users in ''Manga/DestroyAndRevolution'' can sense each other and even when the power is being used.
* ''Manga/YuYuHakusho'' has this as a common ability.
* Snow White in ''LightNovel/MagicalGirlRaisingProject'' hears the thoughts of anyone under distress, and part of that ability is being able to pinpoint the location of the distressed person, even if they are hidden or invisible.

[[folder:Comic Books]]
* ''Comicbook/TheBoys'': Member of the super team Payback, Mindroid, can use his telepathy to detect the presence of another person in an area at least the size of a building. He can't precisely define an exact location, only whether or not someone's in the room or not and what their surface thoughts are.
* In an issue of Creator/ChuckDixon's ''Team 7'', a Russian telepath tries to use this to track them through the Cambodian jungle. It doesn't work, due to a ''"greater power."'' She gets a PsychicNosebleed for her trouble.
* All of the telepaths on the ComicBook/XMen (Professor X, Jean Grey/Phoenix, Cable, Psylocke, etc.) have displayed this from time to time, though usually only when the plot calls for it. Other times, they seem oblivious to people hiding right behind a door. Professor X and Jean Grey can be seen doing this together in ''ComicBook/XMenForever'' #7 while trying to track Fabian Cortez.
* ''ComicBook/MartianManhunter'' can pinpoint individuals from miles away, though he often needs to dramatically fly into space in order to do so (presumably so he doesn't hear [[HearingVoices everyone else's thoughts]]).
* [[ComicBook/NickFury SHIELD]] employs a "Psi-Ops" division dedicated to this, whose instruments can allow even normal humans to pinpoint locations of their memories. This has backfired before when the target in question is [[TheWorfEffect too powerful]] and the whole division has been wrecked before.
* Rena, a mutant girl from ''ComicBook/{{Mampato}}'', can use her {{Telepathy}} to sense or ''pertel'' the thoughts of other beings (humans and animals alike), as well as whether those thoughts are of good or evil nature.

* In the ''Videogame/{{Undertale}}'' FanFic [[http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/Visiontale Visiontale]], [[https://archiveofourown.org/works/8779618/chapters/20125687 posted on Archive of Our Own]], monsters and humans can do this if they have sufficient knowledge of a place.
* Psychics such as Jean, Xavier, and [[spoiler: Harry]] are able to do this in ''FanFic/ChildOfTheStorm.''


* ''Film/{{Serenity}}'': River's psychic powers let her detect the incoming Reaver ship as it's descending through the atmosphere.
* ''Franchise/StarWars'': As per the above quote, Jedi and Sith can sense the presence of other Force users; picking up a single other practitioner even amidst the myriad of minds on the Death Star. They can cloud their presences enough that Vader doesn't know just where Obi-Wan is, but he knows he is there.
* Charles Xavier from the ''Film/XMenFilmSeries'', can detect people around himself, amplified greatly with Cerebro to find almost anyone in the world. In ''Film/X2XMenUnited'' he uses it to allow him to track even a mutant who can teleport and it's further revealed that he can use it to sense the location of every mutant or every human on the planet. Concentrating hard enough will give them all a really serious PsychicNosebleed... followed by death.
* ''Film/StarTrekNemesis'' has Deanna Troi (even though she's not a full telepath) use her psychic connection to the Viceroy to not only pinpoint the location of the cloaked ''Scimitar'' but also specifically target its [[TheBridge bridge]]. The Viceroy realizes what's happening too late to stop it.
** This is only possible because Shinzon (with the help of the Viceroy) previously {{Mind Rape}}d her while she was having sex with Riker.

* ''{{Literature/Dracula}}'': This goes both ways with the [[PsychicLink link]] between Mina and the Count. He can use it to spy on and know the movements of the heroes, but they can do likewise if they place Mina into a hypnotic trance; so she can sense the Count and his surroundings and roughly how far away he is.
* Oddly, ''Literature/FuturetrackFive'''s psycho-radar is ''not'' powered by a telepath. It's wholly mechanical, but it still works by detecting the presence of thoughts. Paramils are generally scanning for extremes of rage or despair, and particularly home in on the suicidal. It's demonstrated that it can be played with; a favourite pastime of Est children is thinking 'angry thoughts' when a psycopter flies over and then immediately thinking really ''bland'' thoughts, just to annoy the Paramils.
* In ''Literature/TheSharingKnife'', a lot. Groundsense can detect any life.
* ''Literature/SholanAlliance'': Most of the main cast, who're almost all telepaths or some stripe, have used their telepathy to detect the presence of others at some point during the series.
* ''Command Performance'', a 1952 short story by Walter M. Miller, Jnr., featured a young woman discovering she was a telepath and also that there was at least one other telepath out there; when she psychically sensed him in the street near her back garden. He'd already sensed ''her'' and had come to investigate.
* In the ''Literature/{{Necroscope}}'' novels people who have this "Talent" are called spotters, and are rarer even than regular Talents.
* Seekers in ''Literature/MistbornTheOriginalTrilogy'' can hear "pulses" given off by people using Allomancy. The pulses can tell you what metal is being used, who's using it, and even more details if you're good.
* Saleem of ''Literature/MidnightsChildren'' can intuitively sense the other midnight children with his {{Telepathy}}.
* In Creator/IsaacAsimov's ''Literature/{{Foundation}}'' series the Second Foundationers and Gaians, having mental powers, can detect the presence of intelligent beings from interplanetary distances. In ''Literature/FoundationAndEarth'' Bliss can tell the difference between humans, other life such as animals, and even robots.
* In ''Literature/ChakonaSpace'', Chakats are capable of this and have used it several times.

[[folder:Live Action TV]]
* ''Series/{{Angel}}'': In early seasons the [[OccultLawFirm evil law firm Wolfram & Hart]] uses psychics specifically to scan if a vampire has entered their building.
* ''Series/BlakesSeven'': Cally, the Auron telepath in the ''Liberator'' crew can detect the presence of other minds. It's how she sneaks up on Blake in an early episode.
* ''{{Series/Firefly}}'': River's psychic powers let her detect the presence of Reavers aboard a hulk drifting past ''Serenity'' and also pick up on the proximity of the blue-handed Alliance agents. It also allowed her to blind-fire a pistol with deadly accuracy.
* ''{{Series/Heroes}}'': Matt Parkman can detect people he can't see by hearing their thoughts. In the first episode we meet him in, he uses this to find a little girl who's hiding from a murderer.
* ''Series/RedDwarf'': During the episode "Quarantine," both Lanstrom and Rimmer, under the effects of the Holovirus, are able to home in on the location of the rest of the crew by sensing their thoughts.
--> ''"Unfortunately she has already found you! [[EyeBeams Twinkle, twinkle, little eye]], now it's time for you to die!"''
-->-- '''Dr. Hildegard Lanstrom''', ''Series/RedDwarf'' "Quarantine."
* ''Series/{{Highlander}}'': Immortals can sense when another Immortal is around.
* ''Series/DoctorWho'': Time Lords are capable of sensing each other as said in "Utopia/Last of the Time lords". [[FridgeBrilliance Since Time Lords periodically change their appearance, then it would make sense for them to evolve a way to recognize each other]]. However, it only seems to work when the Time Lord is actively paying attention.

[[folder:Other Sites]]
* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-280 SCP-280 ("Eyes in the Dark")]]. SCP-280 can detect the direction of the nearest human being without any apparent range limitation.

[[folder:Tabletop Games]]
* ''TabletopGame/{{Champions}}''.
** The Detect power could be defined as detecting life in general, or specific kinds of life in particular (minds, aliens, humans or whatever).
** The Mind Scan ability could be used to detect life in an area, though it was normally used to find specific creatures.
* ''TabletopGame/D20Modern'': Telepaths have the psionic ability Detect Thoughts. The longer the telepath concentrates, the greater the area he can scan for other minds and the clearer the number of minds is. This power can be blocked by a sufficiently thick inorganic barrier.
* ''TabletopGame/DungeonsAndDragons''.
** Early editions had the Detect Life cleric spell, which could detect living creatures at a distance, and even through solid non-metal barriers.
** 2nd Edition introduced the psionic ability Life Detection, which allowed the user to detect the presence of living, thinking creatures within a limited area.
** Edition 3.5 had the Mindsight feat, which allowed telepathic characters to passively detect any intelligent creature in range of their telepathy. The ''detect thoughts'' spell can be used both for this purpose and for mind-reading.
* ''TabletopGame/SpaceHulk'': 1st Edition had a power, ''Scan'' in the game's Temporal deck, which allowed Librarians to identify Genestealer blips. This was later adapted into spin-off ''Space Crusade'' and its successor Advanced Space Crusade via articles in ''Magazine/WhiteDwarf''.
* West End Games ''TabletopGame/StarWarsD6'' gave Force users two powers to use for this trope ''Life Sense'' and ''Life Web.'' The former allowed them to sense the presence of a specific person and the latter allowed them to search for the presence of specific species. An issue of ''Planet Hoppers'' had Luke Skywalker visiting a desert world that has had more rain since his last visit, and noticing that it 'feels' different.
--> "There are many signs of increase in small animal life: birds, reptilians, and a multitude of insects that sing anxiously through the Force at the lumbering invader from offworld."
* ''TabletopGame/{{Traveller}}''. The Telepathy psionic ability allowed the user to perform Life Detection. This involved detecting the minds of creatures in the area, including the number and type of minds present (animal, human, alien). It could be set to ignore unimportant animals and bacteria.
* ''TabletopGame/VampireTheMasquerade'': High-level Auspex powers Omniscience (level 8) and Master Of The Dom (level 9) allowed a vampire to, respectively, detect the personalities and identities of individuals within an immediate radius (larger area based on more successes when rolling) and to detect the presence and activity of most people and animals in a regional area.
* ''TabletopGame/Warhammer40000'' has this as a common power of [[PsychicPowers psykers]]. This is particularly useful for battlefield psykers, where this ability is ideal for detecting enemy troop movements or spotting ambushes that are otherwise perfectly camouflaged to conventional perception. This is used on space craft as well, where "[[StealthInSpace going cold]]" is no proof against psychic detection. The measured advice of a few psykers can have a drastic effect on the deployment and success of an entire military campaign.
** This is also used in a broader sense when the Imperium is planning for the long term for a particular region of space, more or less officially called "strategic prognostication". Occasionally, divination tells of a major or ongoing threat that will come to the area, and the Imperium will set up a permanent military presence to watch over the region. Knowing the luck of the Imperium in such matters, it's likely that this has been met with mixed results.
* Seekers in the ''[[TabletopGame/MistbornTheOriginalTrilogy Mistborn Adventure Game]]'' can hear "pulses" given off by people using Allomancy. The pulses can tell you what metal is being used, who's using it, and even more details if you have a high enough Bronze rating and roll well.
* In ''TabletopGame/EclipsePhase'' Ego Sense is used to detect other sentient biomorphs, while Omni Awareness points out any living creature that is observing the async. The Scramble sleight and Psi Chameleon general trait are designed to defeat those sleights.

[[folder:Video Game]]
* ''VideoGame/CommandAndConquerRedAlert'' has the Psychic Sensor which allows the detection of enemy units outside of Line of Sight and the prediction of their movements. Also the Psychic Radar which psychically revealed sections of the battlefield.
* In ''VideoGame/NetHack'', telepathic characters can see the position of monsters even when physically blinded.
* In ''VideoGame/SinsOfASolarEmpire'', the Advent research tree provides players with Forewarning and Acute Premonitions; allowing Advent telepaths to detect hostile fleets bound for the player's territory from increasing numbers of hyperspace jumps distance. The other factions have technological equivalents called [=PSIDARs=].
* ''VideoGame/StarTrekOnline'': Telepaths allow for the detection of cloaked vessels and units.
* In many ''VideoGame/StarCraft'' ExpandedUniverse novels, psychics can sometimes detect other psychics. Weak psychic detective Malcolm Kelerchian's only psychic power is detecting other psychics. Nova can detect psychics at great range, even when cloaked, but [[spoiler: frequently fails to detect spectres. Head spectre Gabriel Tosh is very difficult to detect using this method]].
* The Slugs in ''VideoGame/FTLFasterThanLight'' have telepathic powers with which they can detect lifeforms even without functioning sensors. They evolved these powers being native to ocean planets drifting through [[SpaceClouds nebulae]], where they proved more useful than sight.

* In ''Webcomic/Project0'', modding typically looks like this.