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* ''VideoGame/XenobladeChronicles1'': Nopon are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is [[SugarWiki/FunnyMoments briefly used as a volleyball]]) often shown to be afraid of the local wildlife, many are [[IntrepidMerchant Intrepid Merchants]], found in odd spots all over Bionis, [[VideoGame/XenobladeChroniclesX Mira]], and [[VideoGame/XenobladeChronicles2 Alrest]], often with domesticated animals far larger than themselves in tow. In ''Xenoblade Chronicles 2'', they have their own MerchantCity and organization in the form of the Argentum Trade Guild. Sidequests often emphasize the social aspects of the business -- Nopon know other races consider them adorable and harmless, and even the more honest ones have few qualms about exploiting that reputation to get potential customers on their side.

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* ''VideoGame/XenobladeChronicles1'': Nopon are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is [[SugarWiki/FunnyMoments briefly used as a volleyball]]) often shown to be afraid of the local wildlife, many are [[IntrepidMerchant Intrepid Merchants]], found in odd spots all over Bionis, [[VideoGame/XenobladeChroniclesX Mira]], and [[VideoGame/XenobladeChronicles2 Alrest]], and [[VideoGame/XenobladeChronicles3 Aionis]] often with domesticated animals far larger than themselves in tow. In ''Xenoblade Chronicles 2'', they have their own MerchantCity and organization in the form of the Argentum Trade Guild. Sidequests often emphasize the social aspects of the business -- Nopon know other races consider them adorable and harmless, and even the more honest ones have few qualms about exploiting that reputation to get potential customers on their side.
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* The Abh are this along with ProudWarriorRace in ''LightNovel/CrestOfTheStars''.

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* The Abh are this along with ProudWarriorRace in ''LightNovel/CrestOfTheStars''.''Literature/CrestOfTheStars''.

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Cut down example consisting mainly of unrelated dross, added other example.


* ''Literature/KnownSpace'', especially the ''Literature/{{Ringworld}}'' saga has Pierson's Puppeteers, or simply the Puppeteers, are creatures that happily trade with other species. However, they are descended from skittish herd herbivores, making them stereotyped as cowards who often seek risk mitigation. This has lead to them taking some serious espionage actions and be rather unethical in how they seek profit... [[spoiler: They contrived humanity making contact with the [[ProudWarriorRaceGuy Kzin]], triggering ''eight'' generational wars. Because the Kzin were physically threatening and highly aggressive, but not psychologically or strategically developed, each war diminished the Kzin empire. With the majority of the male Kzin killed in each war, this was a bloody eugenics program that left those that were restrained or less aggressive, resulting in a species that, while still culturally warlike, are for the first time begrudgingly willing to work, and trade, with other species.]] To make matters worse, and stranger, [[spoiler: they lobbied human government to create a population control board, nominally to control and prevent an overpopulation crisis, with additional reproduction rights being awarded by lottery. In truth, the Puppeteers were using the lotteries as a breeding program, to foster the specific trait of ''[[WindsOfDestinyChange luck]]''.]]

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* ''Literature/KnownSpace'', especially the ''Literature/{{Ringworld}}'' saga has ''Literature/KnownSpace'':
**
Pierson's Puppeteers, or simply the Puppeteers, are creatures that happily trade prefer to exercise soft and anonymous power due to their intense cowardice making them extremely averse to direct confrontations. As such, their main political arm in the General Products corporation, which sells extremely advanced products to other spacefaring societies and serves as the setting's main provider of advanced spacecraft hulls.
** Outsider civilization revolves primarily around trading technology and information
with other species. However, When they are descended from skittish herd herbivores, making them stereotyped as cowards who often seek risk mitigation. This has lead to them taking some serious espionage actions and be rather unethical in how find a new group of potential costumers, they seek profit... [[spoiler: set up communications, rent out a suitable outer-system planetoid to use as a local base, and try to establish a long-term trading relationship. They contrived humanity making contact with offer technology millennia ahead of whatever potential costumers have, seemingly modulating their offers based by the [[ProudWarriorRaceGuy Kzin]], triggering ''eight'' generational wars. Because the Kzin were physically threatening and highly aggressive, but not psychologically or strategically developed, each war diminished the Kzin empire. With the majority of the male Kzin killed in each war, this was a bloody eugenics program that left those that were restrained or less aggressive, resulting in a species that, while still culturally warlike, are for the first time begrudgingly willing to work, and trade, with other species.]] To make matters worse, and stranger, [[spoiler: their trading partners' tech level — they lobbied human government sold a simple hyperdrive to create a population control board, nominally humanity, for instance, but offered one capable of moving entire planets to control and prevent an overpopulation crisis, with additional reproduction rights being awarded by lottery. In truth, the Puppeteers were using — and information on science, galactography and history. In exchange, they accept information, resources, and credit. Unlike the lotteries as a breeding program, Puppeteers, they deal fairly, if unyieldingly — they don't bargain or lower princes, but also don't resort to foster the specific trait of ''[[WindsOfDestinyChange luck]]''.]]price hikes or blackmail.

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alphabetized Video Games section


* ''VideoGame/{{Awakening}}'': The Goblins are actually quite friendly and helpful to Princess Sophia, for the right price or if she helps them with a task. The only exception is Grimble, the King's brother. [[spoiler: He turned the King into a hamster so he can usurp the throne and claim the kingdom for evil.]]
* ''Franchise/BreathOfFire'': The Manillo are a race of humanoid fishes capable of breathing on land are the ones who play this role in the games. Despite their reputation as a clan of notoriously greedy traders who boast that they will one day control the world's commerce, they do have lines they won't cross: Goby from ''VideoGame/BreathOfFireI'' lost his shop license and his sphere that allowed him to transform into a Big Fish over selling fake Happiness Jars. This really put a dent on his business opportunities and made him a pariah in his clan.
* ''VideoGame/ChildOfLight'' has the Bolmus Populi, who are obsessed with economics and trade. Their town is built on the back of a giant, which allows them to easily sell their products to distant regions. The main quest when you reach their town is to cure the giant of his illness, which prevents him from transporting them around, and from transporting you to the temple where the moon is kept. Another quest is to open the vault where they keep all their gold, which has been locked.
* ''VideoGame/CivilizationV'': Some of the civs have bonuses that make them well-suited to trade:
** The Arabs can send caravans over longer distances than other civs and can use them to exert religious influence more effectively. They also [[ArabOilSheikh generate twice as much oil]] and their unique building, the bazaar, doubles their ability to produce luxury resources, which can give them a lot of leverage when trading/negotiating with other civs.
** The Moroccans generate extra gold and culture by setting up trade routes with other civs.
** The Portuguese gain double the 'resource diversity' bonus from their trade routes, and are the only civ that can construct the feitoria, a fort/trading post that can force city-states to share their luxury resources with Portugal.
** The Netherlands has a reduced penalty for trading its luxury resources with other civs, allowing it more freedom to trade resources that would otherwise be scarce.
** Venice cannot use settlers to expand, but they can control twice as many trade routes at once as the other civs and can use their unique unit, the merchant of Venice, to bribe city-states into allying with them.
* ''VideoGame/ConquestOfTheNewWorld'': The Dutch take on this role, especially in the default setup.
* ''VideoGame/DistantWorlds:'' The rodent-like Teeka are an especially mercantile race, happy to trade what they have to keep their tech-hoarding habits and obsession with tinkering properly fed. They even get a special form of government, the Traders' Guild, which is more decentralized and not especially good for battle but packs ''massive'' commerce boosts and helps your (uncontrollable) private sector grow outside its usual bounds.
* ''VideoGame/DragonQuestIII'': Invoked (but not actually used). The male merchant in the Game Boy Color version wears a turban, while the female [[{{fanservice}} wears more of an Orientalist fantasy of Arabian-style clothing]].
* ''VideoGame/EarthAndBeyond'': The Terrans, whose society is dominated by corporations.
* ''Franchise/TheElderScrolls'':
** The Khajiit, a race of CatFolk who are known as skilled traders. [[FantasticDrug Among]] [[StickyFingers other]] [[CrouchingMoronHiddenBadass things.]] They draw heavily from the Roma as part of their CultureChopSuey and are known throughout Tamriel for their cross-continental traveling caravans.
** The Imperials are famous for this, setting up mercantilism and trade ties between the provinces of their various empires as a means to peacefully hold them together. The Nibenese, a sub-race of Imperials native to the Niben River Valley in eastern and southern Cyrodiil, were also famous for this in-lore with their merchant-nobility, but this died out by the end of the Septim Empire.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' features the Dunmeri Great House Hlaalu in this role. Their focus is on [[MegaCorp mercantilism and trade]], along with all of the [[CorruptCorporateExecutive corporate espionage]] and [[ChronicBackstabbingDisorder backstabbing]] that usually entails. Their trade ties to the Septim Empire have made them the strongest and richest Great House during the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu.
* ''VideoGame/EmpireEarthII'': Several civilizations make additional gold for every commercial transaction. Middle Eastern civilizations have a regional power that lets them make money from every other player's transactions for a while, one Asian regional power get extra resources every time they make a transaction for a while, and African civilizations can build the Market of Djenne, which gives them gold ''every time any player'' makes a transaction.
* ''VideoGame/EndlessSpace'' has several merchant races.
** The decadent, aggressive [[TheEmpire United Empire]] is completely unmatched in [[PracticalCurrency Dust]] generation, and they're just as likely to declare war on you as they are to make you their lifelong trading partner.
** The ancient and friendly [[StarfishAliens Amoeba]] receive bonuses to both happiness and Dust when allied with other nations, allowing them to rack up huge profits while at peace. They're a positive version of this trope, prioritizing friendly and fair trade with other species over war.
** The Pilgrims can trade with ''anyone'' they aren't at war with, giving them a steady source of income to fund their explosive expansion via HomeworldEvacuation.
** ''VideoGame/EndlessSpace2'': The Lumeris are closer to the nastier interpretations of the trope; even if they're not particularly aggressive, their empire is run less like a massive corp and more like a Mafia-style family business with four main families running the whole affair. They're still quite mercantile, just in an "offer you can't refuse" kind of way if they need to.
** ''VideoGame/EndlessLegend'': The Roving Clans are so dedicated to trade that they ''cannot declare war'' (it's bad for business!). They live and die by trade, and they control the markets, which also lets them get a cut of every transaction and ban other empires from using the market to hire mercenaries or buy resources. [[BaseOnWheels Their cities are mobile]] to allow them to quickly relocate to exploit rare resources.
* ''VideoGame/EscapeVelocityOverride'': The Miranu are a generally friendly (there is a mission where some of them turn to violence to try to stop a human from creating a ski resort, but the same mission shows most Miranu, at least on their homeworld, are not only accepting of but outright enthusiastic about going skiing there) mercantile-oriented civilization, with their Miranu Trading Consortium being the premier trading organization in known space (especially after the player opens first contact with them and allows them to begin operating in human space). They ''do'' have other aspects, though: while their dedicated mission string has mercantile veneer in its motivation (they're looking at finding new hyperspace routes in order to find new trading partners), the Miranu actually directly involved are simply excited about the scientific aspects of it.
* ''VideoGame/FinalFantasyXI'':
** The Humes are known for their industrial and mercantile ways. While the Tarutaru got by with magical prowess, the [[GlassCannon Mithra]] and [[DumbMuscle Galka]] got by with physical prowess, and the Elvaan got by with a healthy mix of each, the [[MasterOfNone average at everything Humes]] had to just adapt with whatever they had on hand. While they were never incapable of combat (no way to survive [[EverythingTryingToKillYou Vana'diel otherwise]], the primarily Hume city of Bastok is reknown for advancing very quickly in terms of technology and influence, primarily as a result of mining, trading, and ingenuity. And making the Galka do all the heavy lifting, literally in most cases.
** The Goblins are a beastman example. Goblin [=NPCs=] are almost always traders in some form or fashion, while pretty much every other beastman race are perpetually hostile fighters. '''Especially''' the Orcs.



%%* ''VideoGame/Grandia1'': The Mogay.
* ''VideoGame/{{Homeworld}}'': The Bentusi. They sell you some technologies that eventually help you reclaim Hiigara. This later turns out to be an attempt to fight their enemies without operating openly. In the Cataclysm expansion, we learn that the technology they keep for themselves is orders of magnitude more advanced than anything any of the other races use and they only sold you enough to even the odds; giving you the plans for their ''fighters'' is enough to tip the balance in the final battle. Despite all this tech, they are still nearly extinct by the time of ''Homeworld II'' with only one ship left in the galaxy. On the other hand, if you treat the ''Cataclysm'' expansion as canon, then a good number of them fled to another galaxy through a slipgate.



* ''VideoGame/KultHereticKingdoms'': The Sura seem to be a combination of this and ProudWarriorRace, being a proud ''mercenary'' race. They value strength and prowess, but are very insistent that it be within the framework of a contract, and never given for free. There's a sidequest where the protagonist is able to save a Sura warrior from fatally flunking his trial of endurance, but he'll only accept help if she has been ''hired'' to rescue him--being rescued for non-financial motivations like pity or compassion would be so shameful he'd rather die.
* ''Franchise/TheLegendOfZelda'':
** Gorons have evolved into this over successive games, though their culture is a mix of this and ProudWarriorRace. Not only are they super-powerful rock-eating rock people, but they also are merchants travelling the land, selling their wares to anyone who will buy--whether that be at [[MerchantCity Hyrule Castle Town]], their [[DeathMountain homeland in a volcano]], or even on [[DesertedIsland random islands]] in the Great Sea. Or in [[IntrepidMerchant stranger places]].
** The Gerudo, originally introduced as DesertBandits, are depicted this way in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Their capital is [[MerchantCity a thriving city with multiple stalls for merchants to sell their wares]] (most other towns only have one or two stores), and there's a nearby oasis with even more stores. That's not to say that they've completely abandoned their past as warriors though since they're one of only two races in the game with a standing military.



* ''VideoGame/MasterOfMagic'': The Nomads are the finest traders in the world, allowing their cities to gather extra trade income.
%%* ''VideoGame/MasterOfOrionII'': The Gnolam.
* ''VideoGame/MightAndMagic'': The Dark Elves are to all appearances governed by the Merchant's Guild of Alvar. Their traders range across the entirety of Jadame (or at least the parts of Jadame visited), and they look out for trading opportunities even in world-threatening crisis (though they're savvy enough to place priority on saving the world, even if it means a hit to trade, and they tend to favour long-term ties over exploitative quick money).
* ''VideoGame/{{Minecraft}}'' has the villagers ([[AmbiguouslyHuman which may, or may not be normal humans]]) which are known for their trading system.
* ''VideoGame/NoMansSky'': The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial-related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities, etc). You can find trade charm items throughout the game that are linked to the Gek.
* ''VideoGame/OdinSphere'' has the Pooka, who actually have a good reason for being primarily merchants: They're all humans under the effects of a ForcedTransformation curse, and the only way to remove the curse is to collect every one of a special kind of magically-enchanted commemorative coin from the fallen kingdom of Valentine (who created the curse in the first place) so they can remove it. So becoming a merchant race is the most efficient way of doing this.
* ''VideoGame/PatricianIII'': The Hanseatic League. As a by-the-way, the term means "League of merchant's guilds." Or in other words, it almost literally means [[DoesThisRemindYouOfAnything Trade Federation!]] One other possible translation of Hansa is League. Or group, cluster, entourage, or crowd. This can be implied by that other, more modern, famous Hansa: the Lufthansa. Yes, the North German traders were so dominant in their time and region that their organization ended up being called simply the League, no descriptors.
* ''VideoGame/PokemonMysteryDungeon'': Every Kecleon is either a shop owner (either the OnlyShopInTown or a DungeonShop) or appears when the player steals from another Kecleons shop to aid the shop owner in killing the player, implying that they also work for the DungeonShop.
* ''VideoGame/SidMeiersAlphaCentauri'': Morgan Industries wears the mercantile hat. Their founder, Nwabudike Morgan, was a diamond tycoon on Earth and used his vast wealth to bankroll the entire ''UNS Unity'' project. Has the best chance of winning via the oft-ignored "Corner the Planetary Energy Market" victory condition.
* ''VideoGame/SinsOfASolarEmpire'' has the Trader Emergency Coalition, born out of the ashes of the Aluxian Dynasty of the old Trade Order, who have the strongest economy. The majority of their ships are re-purposed civilian designs with guns strapped on. Such is the might of their industrial capacity that, by the time of the ''Rebellion'' expansion, they're ''winning'' the [[HopelessWar Hopeless]] MeleeATrois against [[ScaryDogmaticAliens the ancient Vasari]] and [[TranshumanTreachery the superpowerful Advent]]. [[note]]To underscore just how badly the [=TEC=] are beating them, the Vasari are fighting not over '''if''' they'll [[KnowWhenToFoldEm cut and run]] but '''how'''. In the same vein, the Advent are fighting over if they should continue their increasingly suicidal vengeance or sue for peace with the civilization they basically exist to exterminate. Meanwhile, the Traders are busy bickering over what they believe is an acceptable margin of victory, the issue of if they can win or not having been reduced to an academic concern.[[/note]] Their two ultimate technologies are actually even called "Industrial Juggernaut" and "Pervasive Economy". The former gives them an alarming boost to their manufacturing speeds, and the latter means that ''every single transaction'' undertaken by their foes results in a portion of the cost finding its way into their coffers, further fueling their immense economy. The very epitome of BoringButPractical.
* ''VideoGame/SongsOfConquest'': Barya is the merchant faction that loves gold and mercenaries.
* ''VideoGame/SpaceRangers'':
** Humans managed to make the economy of the entire arm of the Milky Way to revolve around themselves, this includes worldwide adoption of the Earth's [[WeWillSpendCreditsInTheFuture credits]] and the fiscal year. In the sequel, they came up with and run business centers, which are simultaneously trading posts, banks, insurance firms, and more. Humans don't really wear [[PlanetOfHats a hat]] and mercilessly exploit everyone else's hats for profit and diplomacy, but are otherwise honest merchants.
** Take away honesty and you get Pelengs, who are the game's version of HonestJohnsDealership and would do literally anything if it turns a profit, which is why they run the largest spy network in this part of the galaxy and hold pirates in extremely high regard.
* ''VideoGame/{{Spore}}'': This is one of the archetypes alien races can take on. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups.
* ''VideoGame/StarCitizen'' has the Banu as master traders who do business with anyone--including the [[HordesFromTheEast Vanduul]]. Their trademark (and so far, only revealed) ship is the Merchantman, a large, stylish trading vessel that also happens to be heavily armored, fast and has big guns that remain completely hidden within the ship until needed, making it the [[IntrepidMerchant Intrepid Merchant]]'s and [[RunningTheBlockade Blockade Runner's]] vessel of choice.



%%* ''VideoGame/Grandia1'': The Mogay.
* ''VideoGame/FinalFantasyXI'':
** The Humes are known for their industrial and mercantile ways. While the Tarutaru got by with magical prowess, the [[GlassCannon Mithra]] and [[DumbMuscle Galka]] got by with physical prowess, and the Elvaan got by with a healthy mix of each, the [[MasterOfNone average at everything Humes]] had to just adapt with whatever they had on hand. While they were never incapable of combat (no way to survive [[EverythingTryingToKillYou Vana'diel otherwise]], the primarily Hume city of Bastok is reknown for advancing very quickly in terms of technology and influence, primarily as a result of mining, trading, and ingenuity. And making the Galka do all the heavy lifting, literally in most cases.
** The Goblins are a beastman example. Goblin [=NPCs=] are almost always traders in some form or fashion, while pretty much every other beastman race are perpetually hostile fighters. '''Especially''' the Orcs.



* ''VideoGame/{{Stellaris}}'':
** Two available personalities for AI empires can fit this trope, [[CorruptCorporateExecutive Ruthless Capitalists]] and [[HonestCorporateExecutive Peaceful Traders]]. Both have the [[MegaCorp Corporate Dominion civic]], but Ruthless Capitalists tend to be Militaristic while Peaceful Traders tend to be Pacifistic and Xenophilic.
** Naturally, the player can get in on this as well, with corresponding Megacorporation and Trade League government types.
** When it comes to actual species, thrifty and/or Numistic Administration traits makes [=POPs=] better at generating trade Value from [=POP=] jobs, so you can have a ProudMerchantRace working these jobs in an otherwise not proud merchant empire.
** Caravaneers are NPC SpaceNomads who offer to trade whenever they enter your space, but may also swipe some of your cash, recruit some of your population, or drop off some of their own unwanted members. [=POPs=] acquired from Caravaneer trades or events tend to have the thrifty trait mentioned above, and Numistic Administration is ''exclusive'' to [=POPs=] from the Numistic Order Caravaneer fleet.
* ''VideoGame/StrangeAdventuresInInfiniteSpace'': The Klackar are the only race who are never hostile to you. At the same time, they will do a 1-to-1 swap on any item regardless of value (meaning they're terrible in economics). Yes, you can trade a weak and ineffectual laser for a [[WaveMotionGun Particle Vortex Cannon]] or your slow FTL drive for an instantaneous Hyperdrive. When you first meet their ship, the Klackar give you a beacon to call them if you would like to trade. You may also use it in battle to call for aid, although they're hardly warriors and will get killed quickly. Also, they will demand payment for coming to your aid. If you refuse, they will take their beacon as payment and leave.
* ''VideoGame/SwordOfTheStars'': The Morrigi, males live nomadic lives in space trading with ground-siders, mostly looking for exotic items to impress females with. They even did that with [[AncientAstronauts ancient humans]] and other pre-space species.
%%* ''VideoGame/TearsToTiara2'': The people of Qart Hadast, like their real-life counterparts.
* ''VideoGame/{{Warframe}}'': The Corpus, one of the primary factions. They are so obsessed with making money that they worship the very concept of Profit, consider charity a sin ([[{{Hypocrite}} except when giving to the church]]), and are able to do business with all other factions, including their enemies. The dark side comes out every once in a while, especially in the Fortuna expansion, which features a colony of Corpus workers who are forced to constantly sell themselves deeper into debt because of Nef Anyo's horribly exploitative policies. They end up hiring the player character as a deniable shadow strike force just to get enough leverage for basic rights such as not being disassembled when they fail to meet quota.
* ''VideoGame/WildStar'': The Corporixians, represented by Phineas T. Rotostar, CEO of Protostar and his numerous employee-clones. Who are apparently all that's left of the species after he achieved a planetary monopoly.
** There's also the Ekose, feline aliens who seem to have a religion based around hauling freight. And the Lopps, rabbit-like beings who travel the stars to find or trade for "shinies".
** The LLC from ''VideoGame/{{Battleborn}}'' are the aristocratic merchant class of the galaxy at the end of the universe. They are the money and manufacturing arm of… well, everything that is left. They are makers, and bankers, and entertainers, and traders, and sellers, and inventors, and war profiteers. Their ingenuity is only surpassed by their desire to turn a profit.



* ''VideoGame/PatricianIII'': The Hanseatic League. As a by-the-way, the term means "League of merchant's guilds." Or in other words, it almost literally means [[DoesThisRemindYouOfAnything Trade Federation!]] One other possible translation of Hansa is League. Or group, cluster, entourage, or crowd. This can be implied by that other, more modern, famous Hansa: the Lufthansa. Yes, the North German traders were so dominant in their time and region that their organization ended up being called simply the League, no descriptors.
* ''VideoGame/{{Homeworld}}'': The Bentusi. They sell you some technologies that eventually help you reclaim Hiigara. This later turns out to be an attempt to fight their enemies without operating openly. In the Cataclysm expansion, we learn that the technology they keep for themselves is orders of magnitude more advanced than anything any of the other races use and they only sold you enough to even the odds; giving you the plans for their ''fighters'' is enough to tip the balance in the final battle. Despite all this tech, they are still nearly extinct by the time of ''Homeworld II'' with only one ship left in the galaxy. On the other hand, if you treat the ''Cataclysm'' expansion as canon, then a good number of them fled to another galaxy through a slipgate.
* ''VideoGame/{{Spore}}'': This is one of the archetypes alien races can take on. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups.
%%* ''VideoGame/MasterOfOrionII'': The Gnolam.
* ''VideoGame/DragonQuestIII'': Invoked (but not actually used). The male merchant in the Game Boy Color version wears a turban, while the female [[{{fanservice}} wears more of an Orientalist fantasy of Arabian-style clothing]].
* ''Franchise/TheLegendOfZelda'':
** Gorons have evolved into this over successive games, though their culture is a mix of this and ProudWarriorRace. Not only are they super-powerful rock-eating rock people, but they also are merchants travelling the land, selling their wares to anyone who will buy--whether that be at [[MerchantCity Hyrule Castle Town]], their [[DeathMountain homeland in a volcano]], or even on [[DesertedIsland random islands]] in the Great Sea. Or in [[IntrepidMerchant stranger places]].
** The Gerudo, originally introduced as DesertBandits, are depicted this way in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Their capital is [[MerchantCity a thriving city with multiple stalls for merchants to sell their wares]] (most other towns only have one or two stores), and there's a nearby oasis with even more stores. That's not to say that they've completely abandoned their past as warriors though since they're one of only two races in the game with a standing military.

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* ''VideoGame/PatricianIII'': ''VideoGame/{{X}}'': The Hanseatic League. As a by-the-way, the term means "League of merchant's guilds." Or in other words, it almost literally means [[DoesThisRemindYouOfAnything Trade Federation!]] One other possible translation of Hansa is League. Or group, cluster, entourage, or crowd. This can be implied by that other, more modern, famous Hansa: the Lufthansa. Yes, the North German traders were so dominant in Teladi have their time and region that entire species [[OneNationUnderCopyright organized like a]] MegaCorp. This even extends into their organization ended up being called simply the League, no descriptors.
* ''VideoGame/{{Homeworld}}'': The Bentusi. They sell you some technologies that eventually help you reclaim Hiigara. This later turns out to be an attempt to fight their enemies without operating openly. In the Cataclysm expansion, we learn that the technology they keep for themselves is orders of magnitude more advanced than anything any of the
combat vessels, which are built using tech purchased from other races use and they only sold you enough to even the odds; giving you the plans for their ''fighters'' is enough to tip the balance in the final battle. Despite all this tech, they are still nearly extinct by the time of ''Homeworld II'' with only one ship left in the galaxy. On the other hand, if you treat the ''Cataclysm'' expansion as canon, then a good number of them fled to another galaxy through a slipgate.
* ''VideoGame/{{Spore}}'': This is one of the archetypes alien races can take on. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups.
%%* ''VideoGame/MasterOfOrionII'': The Gnolam.
* ''VideoGame/DragonQuestIII'': Invoked (but not actually used). The male merchant in the Game Boy Color version wears a turban, while the female [[{{fanservice}} wears more of an Orientalist fantasy of Arabian-style clothing]].
* ''Franchise/TheLegendOfZelda'':
** Gorons
have evolved [[UsedFuture boxy, utilitarian architecture]] and larger-than-average cargo bays. They're also so profit-obsessed that the word makes it into this over successive games, though their culture is a mix of this and ProudWarriorRace. Not only are they super-powerful rock-eating rock people, but they also are merchants travelling the land, selling their wares to anyone who will buy--whether that be at [[MerchantCity Hyrule Castle Town]], their [[DeathMountain homeland in a volcano]], or even on [[DesertedIsland random islands]] in the Great Sea. Or in [[IntrepidMerchant stranger places]].
** The Gerudo, originally introduced as DesertBandits, are depicted this way in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Their capital is [[MerchantCity a thriving city with multiple stalls for merchants to sell their wares]] (most other towns only have one or two stores), and there's a nearby oasis with even more stores. That's not to say that they've completely abandoned their past as warriors though since they're one of only two races in the game
every third sentence, [[SssssnakeTalk with a standing military.very pronounced emphasssisssss on the letter ssssss]]. Though [[AllThereInTheManual the encyclopedia]] says that this is mostly only true of space-living Teladi. Planet-living Teladi exhibit much more variation in personality and outlook.



* ''Franchise/TheElderScrolls'':
** The Khajiit, a race of CatFolk who are known as skilled traders. [[FantasticDrug Among]] [[StickyFingers other]] [[CrouchingMoronHiddenBadass things.]] They draw heavily from the Roma as part of their CultureChopSuey and are known throughout Tamriel for their cross-continental traveling caravans.
** The Imperials are famous for this, setting up mercantilism and trade ties between the provinces of their various empires as a means to peacefully hold them together. The Nibenese, a sub-race of Imperials native to the Niben River Valley in eastern and southern Cyrodiil, were also famous for this in-lore with their merchant-nobility, but this died out by the end of the Septim Empire.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' features the Dunmeri Great House Hlaalu in this role. Their focus is on [[MegaCorp mercantilism and trade]], along with all of the [[CorruptCorporateExecutive corporate espionage]] and [[ChronicBackstabbingDisorder backstabbing]] that usually entails. Their trade ties to the Septim Empire have made them the strongest and richest Great House during the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu.
* ''VideoGame/{{X}}'': The Teladi have their entire species [[OneNationUnderCopyright organized like a]] MegaCorp. This even extends into their combat vessels, which are built using tech purchased from other races and all have [[UsedFuture boxy, utilitarian architecture]] and larger-than-average cargo bays. They're also so profit-obsessed that the word makes it into every third sentence, [[SssssnakeTalk with a very pronounced emphasssisssss on the letter ssssss]]. Though [[AllThereInTheManual the encyclopedia]] says that this is mostly only true of space-living Teladi. Planet-living Teladi exhibit much more variation in personality and outlook.
* ''VideoGame/StrangeAdventuresInInfiniteSpace'': The Klackar are the only race who are never hostile to you. At the same time, they will do a 1-to-1 swap on any item regardless of value (meaning they're terrible in economics). Yes, you can trade a weak and ineffectual laser for a [[WaveMotionGun Particle Vortex Cannon]] or your slow FTL drive for an instantaneous Hyperdrive. When you first meet their ship, the Klackar give you a beacon to call them if you would like to trade. You may also use it in battle to call for aid, although they're hardly warriors and will get killed quickly. Also, they will demand payment for coming to your aid. If you refuse, they will take their beacon as payment and leave.
* ''VideoGame/ConquestOfTheNewWorld'': The Dutch take on this role, especially in the default setup.
* ''VideoGame/{{Awakening}}'': The Goblins are actually quite friendly and helpful to Princess Sophia, for the right price or if she helps them with a task. The only exception is Grimble, the King's brother. [[spoiler: He turned the King into a hamster so he can usurp the throne and claim the kingdom for evil.]]
* ''VideoGame/SidMeiersAlphaCentauri'': Morgan Industries wears the mercantile hat. Their founder, Nwabudike Morgan, was a diamond tycoon on Earth and used his vast wealth to bankroll the entire ''UNS Unity'' project. Has the best chance of winning via the oft-ignored "Corner the Planetary Energy Market" victory condition.
* ''VideoGame/EarthAndBeyond'': The Terrans, whose society is dominated by corporations.
%%* ''VideoGame/TearsToTiara2'': The people of Qart Hadast, like their real-life counterparts.
* ''VideoGame/MightAndMagic'': The Dark Elves are to all appearances governed by the Merchant's Guild of Alvar. Their traders range across the entirety of Jadame (or at least the parts of Jadame visited), and they look out for trading opportunities even in world-threatening crisis (though they're savvy enough to place priority on saving the world, even if it means a hit to trade, and they tend to favour long-term ties over exploitative quick money).
* ''VideoGame/CivilizationV'': Some of the civs have bonuses that make them well-suited to trade:
** The Arabs can send caravans over longer distances than other civs and can use them to exert religious influence more effectively. They also [[ArabOilSheikh generate twice as much oil]] and their unique building, the bazaar, doubles their ability to produce luxury resources, which can give them a lot of leverage when trading/negotiating with other civs.
** The Moroccans generate extra gold and culture by setting up trade routes with other civs.
** The Portuguese gain double the 'resource diversity' bonus from their trade routes, and are the only civ that can construct the feitoria, a fort/trading post that can force city-states to share their luxury resources with Portugal.
** The Netherlands has a reduced penalty for trading its luxury resources with other civs, allowing it more freedom to trade resources that would otherwise be scarce.
** Venice cannot use settlers to expand, but they can control twice as many trade routes at once as the other civs and can use their unique unit, the merchant of Venice, to bribe city-states into allying with them.
* ''VideoGame/SinsOfASolarEmpire'' has the Trader Emergency Coalition, born out of the ashes of the Aluxian Dynasty of the old Trade Order, who have the strongest economy. The majority of their ships are re-purposed civilian designs with guns strapped on. Such is the might of their industrial capacity that, by the time of the ''Rebellion'' expansion, they're ''winning'' the [[HopelessWar Hopeless]] MeleeATrois against [[ScaryDogmaticAliens the ancient Vasari]] and [[TranshumanTreachery the superpowerful Advent]]. [[note]]To underscore just how badly the [=TEC=] are beating them, the Vasari are fighting not over '''if''' they'll [[KnowWhenToFoldEm cut and run]] but '''how'''. In the same vein, the Advent are fighting over if they should continue their increasingly suicidal vengeance or sue for peace with the civilization they basically exist to exterminate. Meanwhile, the Traders are busy bickering over what they believe is an acceptable margin of victory, the issue of if they can win or not having been reduced to an academic concern.[[/note]] Their two ultimate technologies are actually even called "Industrial Juggernaut" and "Pervasive Economy". The former gives them an alarming boost to their manufacturing speeds, and the latter means that ''every single transaction'' undertaken by their foes results in a portion of the cost finding its way into their coffers, further fueling their immense economy. The very epitome of BoringButPractical.
* ''VideoGame/SwordOfTheStars'': The Morrigi, males live nomadic lives in space trading with ground-siders, mostly looking for exotic items to impress females with. They even did that with [[AncientAstronauts ancient humans]] and other pre-space species.
* ''VideoGame/SpaceRangers'':
** Humans managed to make the economy of the entire arm of the Milky Way to revolve around themselves, this includes worldwide adoption of the Earth's [[WeWillSpendCreditsInTheFuture credits]] and the fiscal year. In the sequel, they came up with and run business centers, which are simultaneously trading posts, banks, insurance firms, and more. Humans don't really wear [[PlanetOfHats a hat]] and mercilessly exploit everyone else's hats for profit and diplomacy, but are otherwise honest merchants.
** Take away honesty and you get Pelengs, who are the game's version of HonestJohnsDealership and would do literally anything if it turns a profit, which is why they run the largest spy network in this part of the galaxy and hold pirates in extremely high regard.
* ''VideoGame/EndlessSpace'' has several merchant races.
** The decadent, aggressive [[TheEmpire United Empire]] is completely unmatched in [[PracticalCurrency Dust]] generation, and they're just as likely to declare war on you as they are to make you their lifelong trading partner.
** The ancient and friendly [[StarfishAliens Amoeba]] receive bonuses to both happiness and Dust when allied with other nations, allowing them to rack up huge profits while at peace. They're a positive version of this trope, prioritizing friendly and fair trade with other species over war.
** The Pilgrims can trade with ''anyone'' they aren't at war with, giving them a steady source of income to fund their explosive expansion via HomeworldEvacuation.
** ''VideoGame/EndlessSpace2'': The Lumeris are closer to the nastier interpretations of the trope; even if they're not particularly aggressive, their empire is run less like a massive corp and more like a Mafia-style family business with four main families running the whole affair. They're still quite mercantile, just in an "offer you can't refuse" kind of way if they need to.
** ''VideoGame/EndlessLegend'': The Roving Clans are so dedicated to trade that they ''cannot declare war'' (it's bad for business!). They live and die by trade, and they control the markets, which also lets them get a cut of every transaction and ban other empires from using the market to hire mercenaries or buy resources. [[BaseOnWheels Their cities are mobile]] to allow them to quickly relocate to exploit rare resources.
* ''VideoGame/{{Minecraft}}'' has the villagers ([[AmbiguouslyHuman which may, or may not be normal humans]]) which are known for their trading system.
* ''VideoGame/ChildOfLight'' has the Bolmus Populi, who are obsessed with economics and trade. Their town is built on the back of a giant, which allows them to easily sell their products to distant regions. The main quest when you reach their town is to cure the giant of his illness, which prevents him from transporting them around, and from transporting you to the temple where the moon is kept. Another quest is to open the vault where they keep all their gold, which has been locked.
* ''VideoGame/OdinSphere'' has the Pooka, who actually have a good reason for being primarily merchants: They're all humans under the effects of a ForcedTransformation curse, and the only way to remove the curse is to collect every one of a special kind of magically-enchanted commemorative coin from the fallen kingdom of Valentine (who created the curse in the first place) so they can remove it. So becoming a merchant race is the most efficient way of doing this.
* ''VideoGame/StarCitizen'' has the Banu as master traders who do business with anyone--including the [[HordesFromTheEast Vanduul]]. Their trademark (and so far, only revealed) ship is the Merchantman, a large, stylish trading vessel that also happens to be heavily armored, fast and has big guns that remain completely hidden within the ship until needed, making it the [[IntrepidMerchant Intrepid Merchant]]'s and [[RunningTheBlockade Blockade Runner's]] vessel of choice.
* ''VideoGame/KultHereticKingdoms'': The Sura seem to be a combination of this and ProudWarriorRace, being a proud ''mercenary'' race. They value strength and prowess, but are very insistent that it be within the framework of a contract, and never given for free. There's a sidequest where the protagonist is able to save a Sura warrior from fatally flunking his trial of endurance, but he'll only accept help if she has been ''hired'' to rescue him--being rescued for non-financial motivations like pity or compassion would be so shameful he'd rather die.
* ''VideoGame/WildStar'': The Corporixians, represented by Phineas T. Rotostar, CEO of Protostar and his numerous employee-clones. Who are apparently all that's left of the species after he achieved a planetary monopoly.
** There's also the Ekose, feline aliens who seem to have a religion based around hauling freight. And the Lopps, rabbit-like beings who travel the stars to find or trade for "shinies".
** The LLC from ''VideoGame/{{Battleborn}}'' are the aristocratic merchant class of the galaxy at the end of the universe. They are the money and manufacturing arm of… well, everything that is left. They are makers, and bankers, and entertainers, and traders, and sellers, and inventors, and war profiteers. Their ingenuity is only surpassed by their desire to turn a profit.
* ''VideoGame/NoMansSky'': The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial-related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities, etc). You can find trade charm items throughout the game that are linked to the Gek.
* ''VideoGame/{{Stellaris}}'':
** Two available personalities for AI empires can fit this trope, [[CorruptCorporateExecutive Ruthless Capitalists]] and [[HonestCorporateExecutive Peaceful Traders]]. Both have the [[MegaCorp Corporate Dominion civic]], but Ruthless Capitalists tend to be Militaristic while Peaceful Traders tend to be Pacifistic and Xenophilic.
** Naturally, the player can get in on this as well, with corresponding Megacorporation and Trade League government types.
** When it comes to actual species, thrifty and/or Numistic Administration traits makes [=POPs=] better at generating trade Value from [=POP=] jobs, so you can have a ProudMerchantRace working these jobs in an otherwise not proud merchant empire.
** Caravaneers are NPC SpaceNomads who offer to trade whenever they enter your space, but may also swipe some of your cash, recruit some of your population, or drop off some of their own unwanted members. [=POPs=] acquired from Caravaneer trades or events tend to have the thrifty trait mentioned above, and Numistic Administration is ''exclusive'' to [=POPs=] from the Numistic Order Caravaneer fleet.
* ''VideoGame/MasterOfMagic'': The Nomads are the finest traders in the world, allowing their cities to gather extra trade income.
* ''VideoGame/PokemonMysteryDungeon'': Every Kecleon is either a shop owner (either the OnlyShopInTown or a DungeonShop) or appears when the player steals from another Kecleons shop to aid the shop owner in killing the player, implying that they also work for the DungeonShop.
* ''VideoGame/EmpireEarthII'': Several civilizations make additional gold for every commercial transaction. Middle Eastern civilizations have a regional power that lets them make money from every other player's transactions for a while, one Asian regional power get extra resources every time they make a transaction for a while, and African civilizations can build the Market of Djenne, which gives them gold ''every time any player'' makes a transaction.
* ''VideoGame/{{Warframe}}'': The Corpus, one of the primary factions. They are so obsessed with making money that they worship the very concept of Profit, consider charity a sin ([[{{Hypocrite}} except when giving to the church]]), and are able to do business with all other factions, including their enemies. The dark side comes out every once in a while, especially in the Fortuna expansion, which features a colony of Corpus workers who are forced to constantly sell themselves deeper into debt because of Nef Anyo's horribly exploitative policies. They end up hiring the player character as a deniable shadow strike force just to get enough leverage for basic rights such as not being disassembled when they fail to meet quota.
* ''Franchise/BreathOfFire'': The Manillo are a race of humanoid fishes capable of breathing on land are the ones who play this role in the games. Despite their reputation as a clan of notoriously greedy traders who boast that they will one day control the world's commerce, they do have lines they won't cross: Goby from ''VideoGame/BreathOfFireI'' lost his shop license and his sphere that allowed him to transform into a Big Fish over selling fake Happiness Jars. This really put a dent on his business opportunities and made him a pariah in his clan.
* ''VideoGame/EscapeVelocityOverride'': The Miranu are a generally friendly (there is a mission where some of them turn to violence to try to stop a human from creating a ski resort, but the same mission shows most Miranu, at least on their homeworld, are not only accepting of but outright enthusiastic about going skiing there) mercantile-oriented civilization, with their Miranu Trading Consortium being the premier trading organization in known space (especially after the player opens first contact with them and allows them to begin operating in human space). They ''do'' have other aspects, though: while their dedicated mission string has mercantile veneer in its motivation (they're looking at finding new hyperspace routes in order to find new trading partners), the Miranu actually directly involved are simply excited about the scientific aspects of it.
* ''VideoGame/DistantWorlds:'' The rodent-like Teeka are an especially mercantile race, happy to trade what they have to keep their tech-hoarding habits and obsession with tinkering properly fed. They even get a special form of government, the Traders' Guild, which is more decentralized and not especially good for battle but packs ''massive'' commerce boosts and helps your (uncontrollable) private sector grow outside its usual bounds.
* ''VideoGame/SongsOfConquest'': Barya is the merchant faction that loves gold and mercenaries.
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* ''VideoGame/SongsOfConquest'': Barya is the merchant faction that loves gold and mercenaries.
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Compare ProudWarriorRace and ProudScholarRace for species with different hats.

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Compare ProudHunterRace, ProudWarriorRace and ProudScholarRace for species with different hats.
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* ''Fanfic/TheKingNobodyWanted:'' The merchants of King's Landing, who seem to be primarily descended from freed Essosi slaves and Reach bastards, are proud of their culture, treating their ceremonies and delegations with a good deal of seriousness.
--> '''Tommen Brightflowers:''' And so I can say to you that I hold this even greater than being the descendant of some little king-that I am a True and Honorable Master of King's Landing, the son of the same, the grandson of the same, and so on for three more generations. Brightflowers have sold grain, sold cloth, sold many fine things. [[SlaveryIsASpecialKindOfEvil But we have never sold men.]] Nor shall we ever.

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* ''Fanfic/TheKingNobodyWanted:'' The merchants of King's Landing, who seem to be primarily descended from freed Essosi slaves and Reach bastards, are proud of their culture, treating their ceremonies and delegations with a good deal of seriousness. \n They also keep themselves to a specific code of conduct, requiring that they never short- or overcharge, do not sell false goods, aid their fellow guild-members in need, and above all other things never traffic in slaves.
--> '''Tommen Brightflowers:''' And so I can say to you that I hold this even greater than being the descendant of some little king-that king --that I am a True and Honorable Master of King's Landing, the son of the same, the grandson of the same, and so on for three more generations. Brightflowers have sold grain, sold cloth, sold many fine things. [[SlaveryIsASpecialKindOfEvil But we have never sold men.]] Nor shall we ever.

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*** Amn also has a similar hat.



* ''''TabletopGame/{{GURPS}}'':

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* ''''TabletopGame/{{GURPS}}'':''TabletopGame/{{GURPS}}'':

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* Via Website/FourChan MemeticMutation, we have [[http://1d4chan.org/wiki/Hassan Crazy Hassan the used camel salesman]]. No matter who you are, how many mounts you have, what environment you're in or planet you're on, by God you ''will'' end up buying a camel or fifty, and it will be the best damn camel(s) you've ever seen.



* ''Fanfic/TravelsThroughAzerothAndOutland'': Much like in the source material, goblins and ethereals both fulfill this trope. ''Travels'' explores the idea a bit further, with the goblins actually having an elaborate ethical system (albeit one that has greatly declined in influence and stature) that is still a source of pride for the more conservative. The etherals, meanwhile, consider cosmopolitanism a prime virtue.



* ''TabletopGame/{{Traveller}}'': The Terran Confederation. Tizon in the Sword Worlds. Vargr to some degree. The "Merchant Princes of Skull" (in the volume Spinward Marches). The Oberlindes Family perhaps. At least the Oberlinders are a BadassFamily of Merchant Princes.
** The Third Imperium claims to be this as well and has some merit for the claim. However, much of its economy is too regulated and bureaucratized to give it the true glamour of a ProudMerchantRace--more like an ''efficient'' one.
* Vikings and Arabs, as presented in ''TabletopGame/{{GURPS}} Vikings'' and ''[=GURPS=] Arabian Knights'' respectively. They are of course both [[ProudWarriorRace other things]].
** In ''GURPS Aliens'' the Traders are, as the name implies, obsessed with trading. Otherwise, they're a typical race of [[AlienGeometries four-dimensional beings who appear as ever-shifting three-dimensional shapes to most other beings]].
* ''TabletopGame/DungeonsAndDragons'', as usual.

to:

* ''TabletopGame/{{Traveller}}'': ''TabletopGame/{{AT43}}'': The Terran Confederation. Tizon in Cogs, especially the Sword Worlds. Vargr to some degree. The "Merchant Princes of Skull" (in the volume Spinward Marches). The Oberlindes Family perhaps. At least the Oberlinders are a BadassFamily of Merchant Princes.
** The Third Imperium claims to be this as well
C-Naps subgroup that represents Cog civilian culture and enterprise. Unlike many examples, C-Naps has some merit for the claim. However, much a very powerful and fearsome military of its economy is own--they just hate going to war because it's expensive and distracts from more profitable pursuits. Their troops and strategies are geared to win battles quickly in order to minimize costs (and to avoid inflicting too regulated and bureaucratized to give it many casualties on potential future customers). Fluff describes C-Naps generals (executives, more like) often negotiating trade agreements with enemies before a battle is even over; sometimes this comes at the true glamour cost of victory, but that's business for you.
* ''TabletopGame/BattleTech'': Clan Sea Fox/Diamond Shark affords their merchant caste
a ProudMerchantRace--more like an ''efficient'' one.
* Vikings and Arabs, as presented in ''TabletopGame/{{GURPS}} Vikings'' and ''[=GURPS=] Arabian Knights'' respectively. They are
high amount of course both influence compared to the other [[ProudWarriorRace other things]].
** In ''GURPS Aliens''
clans]]. On the Traders are, as Inner Sphere side of the name implies, obsessed with trading. Otherwise, they're spectrum, both the Free Worlds League and the Lyran Commonwealth place a typical race lot of [[AlienGeometries four-dimensional beings who appear as ever-shifting three-dimensional shapes emphasis on mercantilism in their societies than militarization, although the former faction does have a much more respectable armed force when compared to most other beings]].
the [[GeneralFailure latter]].
* ''TabletopGame/DungeonsAndDragons'', as usual.''TabletopGame/DungeonsAndDragons'':



* The Hacan in ''TabletopGame/TwilightImperium'' are explicitly this (they have trade-based special abilities) and are portrayed as [[http://en.wikipedia.org/wiki/File:Hacan.png a cross between anthropomorphic lions and stereotypical Arabian traders]].
* Mercadians in ''TabletopGame/MagicTheGathering'', to the point of Mongers, who have abilities anyone can activate. (These can still be useful: Squallmonger, which damages flying creatures, is great if your opponents are the only ones with flying creatures.) It also gave mercenaries mechanics and had more mercenaries than any previous set. Yeah, capitalism was a big theme in Mercadia.
* Clan Sea Fox/Diamond Shark in ''TabletopGame/BattleTech'' affords their merchant caste a high amount of influence compared to the other [[ProudWarriorRace clans]]. On the Inner Sphere side of the spectrum, both the Free Worlds League and the Lyran Commonwealth place a lot of emphasis on mercantilism in their societies than militarization, although the former faction does have a much more respectable armed force when compared to the [[GeneralFailure latter]].
* Via Website/FourChan MemeticMutation, we have [[http://1d4chan.org/wiki/Hassan Crazy Hassan the used camel salesman.]] No matter who you are, how many mounts you have, what environment you're in or planet you're on, by God you ''will'' end up buying a camel or fifty, and it will be the best damn camel(s) you've ever seen.

to:

* The Hacan in ''TabletopGame/TwilightImperium'' are explicitly this (they have trade-based special abilities) ''''TabletopGame/{{GURPS}}'':
** Vikings
and are portrayed Arabs, as [[http://en.wikipedia.org/wiki/File:Hacan.png a cross between anthropomorphic lions presented in ''GURPS Vikings'' and stereotypical ''GURPS Arabian traders]].
Knights'' respectively. They are of course both [[ProudWarriorRace other things]].
** In ''GURPS Aliens'' the Traders are, as the name implies, obsessed with trading. Otherwise, they're a typical race of [[AlienGeometries four-dimensional beings who appear as ever-shifting three-dimensional shapes to most other beings]].
* Mercadians in ''TabletopGame/MagicTheGathering'', ''TabletopGame/MagicTheGathering'': Mercadians, to the point of Mongers, who have abilities anyone can activate. (These can still be useful: Squallmonger, which damages flying creatures, is great if your opponents are the only ones with flying creatures.) It also gave mercenaries mechanics and had more mercenaries than any previous set. Yeah, capitalism was a big theme in Mercadia.
* Clan Sea Fox/Diamond Shark in ''TabletopGame/BattleTech'' affords their merchant caste a high amount of influence compared to the other [[ProudWarriorRace clans]]. On the Inner Sphere side of the spectrum, both the Free Worlds League and the Lyran Commonwealth place a lot of emphasis on mercantilism in their societies than militarization, although the former faction does have a much more respectable armed force when compared to the [[GeneralFailure latter]].
* Via Website/FourChan MemeticMutation, we have [[http://1d4chan.org/wiki/Hassan Crazy Hassan the used camel salesman.]] No matter who you are, how many mounts you have, what environment you're in or planet you're on, by God you ''will'' end up buying a camel or fifty, and it will be the best damn camel(s) you've ever seen.
Mercadia.



* The Cogs in ''TabletopGame/{{AT43}}'', especially the C-Naps subgroup that represents Cog civilian culture and enterprise. Unlike many examples, C-Naps has a very powerful and fearsome military of its own--they just hate going to war because it's expensive and distracts from more profitable pursuits. Their troops and strategies are geared to win battles quickly in order to minimize costs (and to avoid inflicting too many casualties on potential future customers). Fluff describes C-Naps generals (executives, more like) often negotiating trade agreements with enemies before a battle is even over; sometimes this comes at the cost of victory, but that's business for you.
* The Stryxis in ''TabletopGame/{{RogueTrader}}''. Though the "proud" part is debatable at best, they wander the Koronus Expanse [[StickyFingers taking whatever isn't nailed down]] when they can get away with it and reselling it to whoever is interested in doing business with them, often for a [[WeirdCurrency bizarre]] [[WorthlessYellowRocks price]] [[BlueAndOrangeMorality than more often than not makes no sense in relation to the object on offer]].
* The kingdom of Sokone in ''TabletopGame/SpearsOfTheDawn'' is the richest and most cosmopolitan of the Five Kingdoms, and its cities are havens of commerce. It benefits from its central positioning (being the only kingdom to share a border with all four of the other ones), ensuring that most trade between the kingdoms passes through it at some point.

to:

* ''TabletopGame/RogueTrader'': The Cogs in ''TabletopGame/{{AT43}}'', especially the C-Naps subgroup that represents Cog civilian culture and enterprise. Unlike many examples, C-Naps has a very powerful and fearsome military of its own--they just hate going to war because it's expensive and distracts from more profitable pursuits. Their troops and strategies are geared to win battles quickly in order to minimize costs (and to avoid inflicting too many casualties on potential future customers). Fluff describes C-Naps generals (executives, more like) often negotiating trade agreements with enemies before a battle is even over; sometimes this comes at the cost of victory, but that's business for you.
* The Stryxis in ''TabletopGame/{{RogueTrader}}''. Though
Stryxis. Although the "proud" part is debatable at best, they wander the Koronus Expanse [[StickyFingers taking whatever isn't nailed down]] when they can get away with it and reselling it to whoever is interested in doing business with them, often for a [[WeirdCurrency bizarre]] [[WorthlessYellowRocks price]] [[BlueAndOrangeMorality than more often than not makes no sense in relation to the object on offer]].
* ''TabletopGame/SpearsOfTheDawn'': The kingdom of Sokone in ''TabletopGame/SpearsOfTheDawn'' is the richest and most cosmopolitan of the Five Kingdoms, and its cities are havens of commerce. It benefits from its central positioning (being the only kingdom to share a border with all four of the other ones), ensuring that most trade between the kingdoms passes through it at some point.point.
* ''TabletopGame/{{Traveller}}'':
** The Terran Confederation. Tizon in the Sword Worlds. Vargr to some degree. The "Merchant Princes of Skull" (in the volume Spinward Marches). The Oberlindes Family perhaps. At least the Oberlinders are a BadassFamily of Merchant Princes.
** The Third Imperium claims to be this as well and has some merit for the claim. However, much of its economy is too regulated and bureaucratized to give it the true glamour of a ProudMerchantRace -- more like an ''efficient'' one.
* ''TabletopGame/TwilightImperium'': The Hacan are explicitly this (they have trade-based special abilities) and are portrayed as [[http://en.wikipedia.org/wiki/File:Hacan.png a cross between anthropomorphic lions and stereotypical Arabian traders]].



* The video game ''VideoGame/GalacticCivilizations'' lets the player put this hat on themselves, and it's possible to win the game by conquering the galaxy through trade agreements/alliances, by collapsing the economies of rivals, or through cultural exchange brought on by trade.

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* The video game ''VideoGame/GalacticCivilizations'' lets the player put this hat on themselves, and it's possible to win the game by conquering the galaxy through trade agreements/alliances, by collapsing the economies of rivals, or through cultural exchange brought on by trade.



* The volus from the ''Franchise/MassEffect'' series. Because of their uselessness in combat they have become a Proud Merchant Race. Their mercantile inclination is so strong that, according to the codex, warfare was never even institutionalized by the Vol state (although they do have a navy, just a small one relative to what their economy could produce - then again, same goes for everyone else after 1,500 years of peace).

to:

* ''VideoGame/ImperiumGalactica'': The volus from Shinari are all about business. In fact, they seek to destabilize the ''Franchise/MassEffect'' series.galactic peace because war represents an excellent opportunity to make a profit.
* ''Franchise/MassEffect'': The volus.
Because of their uselessness in combat they have become a Proud Merchant Race. Their mercantile inclination is so strong that, according to the codex, warfare was never even institutionalized by the Vol state (although they do have a navy, just a small one relative to what their economy could produce - then again, same goes for everyone else after 1,500 years of peace).



** The ''Retaliation'' expansion to the ''VideoGame/MassEffect3'' multiplayer added volus characters. The ancillary text explains that, while they are the least effective race in combat, they can afford to buy the very best tech and biotic equipment that the galaxy can offer, allowing them to [[CrimefightingWithCash fight side by side with krogan battlemasters and asari justicars]]. They tend to do very poorly in direct combat roles, but [[SupportPartyMember they are godlike as support characters]].
** Also, despite their greedy image, in the third game we learn that the Book of Plenix -- one of the Volus' greatest religious/ethical treatises--nonetheless demands charity and selflessness during times of great hardship and war.

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** The ''Retaliation'' expansion to the ''VideoGame/MassEffect3'' ''Mass Effect 3'' multiplayer added adds volus characters. The ancillary text explains that, while they are the least effective race in combat, they can afford to buy the very best tech and biotic equipment that the galaxy can offer, allowing them to [[CrimefightingWithCash fight side by side with krogan battlemasters and asari justicars]]. They tend to do very poorly in direct combat roles, but [[SupportPartyMember they are godlike as support characters]].
** Also, despite their greedy image, in the third game we learn that the Book of Plenix -- one of the Volus' greatest religious/ethical treatises--nonetheless treatises -- nonetheless demands charity and selflessness during times of great hardship and war.



* The Mogay in the first ''VideoGame/Grandia1''.
* The Humes of ''VideoGame/FinalFantasyXI'' are known for their industrial and mercantile ways. While the Tarutaru got by with magical prowess, the [[GlassCannon Mithra]] and [[DumbMuscle Galka]] got by with physical prowess, and the Elvaan got by with a healthy mix of each, the [[MasterOfNone average at everything Humes]] had to just adapt with whatever they had on hand. While they were never incapable of combat (no way to survive [[EverythingTryingToKillYou Vana'diel otherwise]], the primarily Hume city of Bastok is reknown for advancing very quickly in terms of technology and influence, primarily as a result of mining, trading, and ingenuity. And making the Galka do all the heavy lifting, literally in most cases.
** The Goblins in the same game are a beastman example. Goblin [=NPCs=] are almost always traders in some form or fashion, while pretty much every other beastman race are perpetually hostile fighters. '''Especially''' the Orcs.

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* ''VideoGame/StarCommand'': The Mogay in the Trilaxian Trade Empire. When you first ''VideoGame/Grandia1''.
encounter them, the ship's commander will offer to beam over in order to trade advanced technology. [[IdiotBall If you agree]], he will beam over a BoardingParty instead. If you refuse, he will explain that he's not really interested in trading, just taking, ending the conversation with NothingPersonal. After you deal enough damage to his ship, he will leave (there's no profit in having his ship blown up).
%%* ''VideoGame/Grandia1'': The Mogay.
* ''VideoGame/FinalFantasyXI'':
**
The Humes of ''VideoGame/FinalFantasyXI'' are known for their industrial and mercantile ways. While the Tarutaru got by with magical prowess, the [[GlassCannon Mithra]] and [[DumbMuscle Galka]] got by with physical prowess, and the Elvaan got by with a healthy mix of each, the [[MasterOfNone average at everything Humes]] had to just adapt with whatever they had on hand. While they were never incapable of combat (no way to survive [[EverythingTryingToKillYou Vana'diel otherwise]], the primarily Hume city of Bastok is reknown for advancing very quickly in terms of technology and influence, primarily as a result of mining, trading, and ingenuity. And making the Galka do all the heavy lifting, literally in most cases.
** The Goblins in the same game are a beastman example. Goblin [=NPCs=] are almost always traders in some form or fashion, while pretty much every other beastman race are perpetually hostile fighters. '''Especially''' the Orcs.



* The Hanseatic League in ''VideoGame/{{Patrician}} III''. As a by-the-way, the term means "League of merchant's guilds." Or in other words, it almost literally means [[DoesThisRemindYouOfAnything Trade Federation!]]
** One other possible translation of Hansa is League. Or group, cluster, entourage, or crowd. This can be implied by that other, more modern, famous Hansa: the Lufthansa. Yes, the North German traders were so dominant in their time and region that their organization ended up being called simply the League, no descriptors.
* The Bentusi from ''VideoGame/{{Homeworld}}''. They sell you some technologies that eventually help you reclaim Hiigara. This later turns out to be an attempt to fight their enemies without operating openly. In the Cataclysm expansion, we learn that the technology they keep for themselves is orders of magnitude more advanced than anything any of the other races use and they only sold you enough to even the odds; giving you the plans for their ''fighters'' is enough to tip the balance in the final battle.
** Despite all this tech, they are still nearly extinct by the time of ''Homeworld II'' with only one ship left in the galaxy. On the other hand, if you treat the ''Cataclysm'' expansion as canon, then a good number of them fled to another galaxy through a slipgate.
* This is one of the archetypes alien races can take on in ''VideoGame/{{Spore}}''. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups.
* The Gnolam of ''VideoGame/MasterOfOrion II''.
* Invoked (but not actually used) in ''VideoGame/DragonQuestIII''. The male merchant in the Game Boy Color version wears a turban, while the female [[{{fanservice}} wears more of an Orientalist fantasy of Arabian-style clothing]].

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* ''VideoGame/PatricianIII'': The Hanseatic League in ''VideoGame/{{Patrician}} III''.League. As a by-the-way, the term means "League of merchant's guilds." Or in other words, it almost literally means [[DoesThisRemindYouOfAnything Trade Federation!]]
**
Federation!]] One other possible translation of Hansa is League. Or group, cluster, entourage, or crowd. This can be implied by that other, more modern, famous Hansa: the Lufthansa. Yes, the North German traders were so dominant in their time and region that their organization ended up being called simply the League, no descriptors.
* ''VideoGame/{{Homeworld}}'': The Bentusi from ''VideoGame/{{Homeworld}}''.Bentusi. They sell you some technologies that eventually help you reclaim Hiigara. This later turns out to be an attempt to fight their enemies without operating openly. In the Cataclysm expansion, we learn that the technology they keep for themselves is orders of magnitude more advanced than anything any of the other races use and they only sold you enough to even the odds; giving you the plans for their ''fighters'' is enough to tip the balance in the final battle.
**
battle. Despite all this tech, they are still nearly extinct by the time of ''Homeworld II'' with only one ship left in the galaxy. On the other hand, if you treat the ''Cataclysm'' expansion as canon, then a good number of them fled to another galaxy through a slipgate.
* ''VideoGame/{{Spore}}'': This is one of the archetypes alien races can take on in ''VideoGame/{{Spore}}''.on. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups.
* %%* ''VideoGame/MasterOfOrionII'': The Gnolam of ''VideoGame/MasterOfOrion II''.
Gnolam.
* ''VideoGame/DragonQuestIII'': Invoked (but not actually used) in ''VideoGame/DragonQuestIII''.used). The male merchant in the Game Boy Color version wears a turban, while the female [[{{fanservice}} wears more of an Orientalist fantasy of Arabian-style clothing]].



* Nopon in the ''VideoGame/XenobladeChronicles1'' series are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is [[SugarWiki/FunnyMoments briefly used as a volleyball]]) often shown to be afraid of the local wildlife, many are [[IntrepidMerchant Intrepid Merchants]], found in odd spots all over Bionis, [[VideoGame/XenobladeChroniclesX Mira]], and [[VideoGame/XenobladeChronicles2 Alrest]], often with domesticated animals far larger than themselves in tow. In ''Xenoblade Chronicles 2'', they have their own MerchantCity and organization in the form of the Argentum Trade Guild. Sidequests often emphasize the social aspects of the business -- Nopon know other races consider them adorable and harmless, and even the more honest ones have few qualms about exploiting that reputation to get potential customers on their side.

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* ''VideoGame/XenobladeChronicles1'': Nopon in the ''VideoGame/XenobladeChronicles1'' series are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is [[SugarWiki/FunnyMoments briefly used as a volleyball]]) often shown to be afraid of the local wildlife, many are [[IntrepidMerchant Intrepid Merchants]], found in odd spots all over Bionis, [[VideoGame/XenobladeChroniclesX Mira]], and [[VideoGame/XenobladeChronicles2 Alrest]], often with domesticated animals far larger than themselves in tow. In ''Xenoblade Chronicles 2'', they have their own MerchantCity and organization in the form of the Argentum Trade Guild. Sidequests often emphasize the social aspects of the business -- Nopon know other races consider them adorable and harmless, and even the more honest ones have few qualms about exploiting that reputation to get potential customers on their side.



* The Teladi in the ''[[VideoGame/{{X}} X-Universe]]'' series have their entire species [[OneNationUnderCopyright organized like a]] MegaCorp. This even extends into their combat vessels, which are built using tech purchased from other races and all have [[UsedFuture boxy, utilitarian architecture]] and larger-than-average cargo bays. They're also so profit-obsessed that the word makes it into every third sentence, [[SssssnakeTalk with a very pronounced emphasssisssss on the letter ssssss]]. Though [[AllThereInTheManual the encyclopedia]] says that this is mostly only true of space-living Teladi. Planet-living Teladi exhibit much more variation in personality and outlook.
* The Klackar in ''VideoGame/StrangeAdventuresInInfiniteSpace'' and its remake/sequel. They are the only race who are never hostile to you. At the same time, they will do a 1-to-1 swap on any item regardless of value (meaning they're terrible in economics). Yes, you can trade a weak and ineffectual laser for a [[WaveMotionGun Particle Vortex Cannon]] or your slow FTL drive for an instantaneous Hyperdrive. When you first meet their ship, the Klackar give you a beacon to call them if you would like to trade. You may also use it in battle to call for aid, although they're hardly warriors and will get killed quickly. Also, they will demand payment for coming to your aid. If you refuse, they will take their beacon as payment and leave.
* In the obscure ''Conquest of the New World'', the Dutch take on this role, especially in the default setup.
* The Goblins in the ''Videogame/{{Awakening}}'' games are actually quite friendly and helpful to Princess Sophia, for the right price or if she helps them with a task. The only exception is Grimble, the King's brother. [[spoiler: He turned the King into a hamster so he can usurp the throne and claim the kingdom for evil.]]
* Morgan Industries wears the mercantile hat in ''VideoGame/SidMeiersAlphaCentauri''. Their founder, Nwabudike Morgan, was a diamond tycoon on Earth and used his vast wealth to bankroll the entire ''UNS Unity'' project. Has the best chance of winning via the oft-ignored "Corner the Planetary Energy Market" victory condition.
* The Terrans in ''VideoGame/EarthAndBeyond'', whose society is dominated by corporations.
* The people of Qart Hadast in ''VideoGame/TearsToTiara2'', like their real-life counterparts.
* The Dark Elves of the old ''VideoGame/MightAndMagic'' setting (as shown in ''VIII'') are to all appearances governed by the Merchant's Guild of Alvar. Their traders range across the entirety of Jadame (or at least the parts of Jadame visited), and they look out for trading opportunities even in world-threatening crisis (though they're savvy enough to place priority on saving the world, even if it means a hit to trade, and they tend to favour long-term ties over exploitative quick money).
* Some of the civs in ''Videogame/{{Civilization}} V'' have bonuses that make them well-suited to trade:

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* ''VideoGame/{{X}}'': The Teladi in the ''[[VideoGame/{{X}} X-Universe]]'' series have their entire species [[OneNationUnderCopyright organized like a]] MegaCorp. This even extends into their combat vessels, which are built using tech purchased from other races and all have [[UsedFuture boxy, utilitarian architecture]] and larger-than-average cargo bays. They're also so profit-obsessed that the word makes it into every third sentence, [[SssssnakeTalk with a very pronounced emphasssisssss on the letter ssssss]]. Though [[AllThereInTheManual the encyclopedia]] says that this is mostly only true of space-living Teladi. Planet-living Teladi exhibit much more variation in personality and outlook.
* ''VideoGame/StrangeAdventuresInInfiniteSpace'': The Klackar in ''VideoGame/StrangeAdventuresInInfiniteSpace'' and its remake/sequel. They are the only race who are never hostile to you. At the same time, they will do a 1-to-1 swap on any item regardless of value (meaning they're terrible in economics). Yes, you can trade a weak and ineffectual laser for a [[WaveMotionGun Particle Vortex Cannon]] or your slow FTL drive for an instantaneous Hyperdrive. When you first meet their ship, the Klackar give you a beacon to call them if you would like to trade. You may also use it in battle to call for aid, although they're hardly warriors and will get killed quickly. Also, they will demand payment for coming to your aid. If you refuse, they will take their beacon as payment and leave.
* In the obscure ''Conquest of the New World'', the ''VideoGame/ConquestOfTheNewWorld'': The Dutch take on this role, especially in the default setup.
* ''VideoGame/{{Awakening}}'': The Goblins in the ''Videogame/{{Awakening}}'' games are actually quite friendly and helpful to Princess Sophia, for the right price or if she helps them with a task. The only exception is Grimble, the King's brother. [[spoiler: He turned the King into a hamster so he can usurp the throne and claim the kingdom for evil.]]
* ''VideoGame/SidMeiersAlphaCentauri'': Morgan Industries wears the mercantile hat in ''VideoGame/SidMeiersAlphaCentauri''.hat. Their founder, Nwabudike Morgan, was a diamond tycoon on Earth and used his vast wealth to bankroll the entire ''UNS Unity'' project. Has the best chance of winning via the oft-ignored "Corner the Planetary Energy Market" victory condition.
* ''VideoGame/EarthAndBeyond'': The Terrans in ''VideoGame/EarthAndBeyond'', Terrans, whose society is dominated by corporations.
* %%* ''VideoGame/TearsToTiara2'': The people of Qart Hadast in ''VideoGame/TearsToTiara2'', Hadast, like their real-life counterparts.
* ''VideoGame/MightAndMagic'': The Dark Elves of the old ''VideoGame/MightAndMagic'' setting (as shown in ''VIII'') are to all appearances governed by the Merchant's Guild of Alvar. Their traders range across the entirety of Jadame (or at least the parts of Jadame visited), and they look out for trading opportunities even in world-threatening crisis (though they're savvy enough to place priority on saving the world, even if it means a hit to trade, and they tend to favour long-term ties over exploitative quick money).
* ''VideoGame/CivilizationV'': Some of the civs in ''Videogame/{{Civilization}} V'' have bonuses that make them well-suited to trade:



* ''VideoGame/SinsOfASolarEmpire'' has the Trader Emergency Coalition, born out of the ashes of the Aluxian Dynasty of the old Trade Order, who have the strongest economy. The majority of their ships are re-purposed civilian designs with guns strapped on. Such is the might of their industrial capacity that, by the time of the ''Rebellion'' expansion, they're ''winning'' the [[HopelessWar Hopeless]] MeleeATrois against [[ScaryDogmaticAliens the ancient Vasari]] and [[TranshumanTreachery the superpowerful Advent]]. [[note]]To underscore just how badly the [=TEC=] are beating them, the Vasari are fighting not over '''if''' they'll [[KnowWhenToFoldEm cut and run]] but '''how'''. In the same vein, the Advent are fighting over if they should continue their increasingly suicidal vengeance or sue for peace with the civilization they basically exist to exterminate. Meanwhile, the Traders are busy bickering over what they believe is an acceptable margin of victory, the issue of if they can win or not having been reduced to an academic concern.[[/note]]
** Their two ultimate technologies are actually even called "Industrial Juggernaut" and "Pervasive Economy". The former gives them an alarming boost to their manufacturing speeds, and the latter means that ''every single transaction'' undertaken by their foes results in a portion of the cost finding its way into their coffers, further fueling their immense economy. The very epitome of BoringButPractical.
* The Morrigi of ''VideoGame/SwordOfTheStars'', males live nomadic lives in space trading with ground-siders, mostly looking for exotic items to impress females with. They even did that with [[AncientAstronauts ancient humans]] and other pre-space species.
* Humans in ''VideoGame/SpaceRangers'' managed to make the economy of the entire arm of the Milky Way to revolve around themselves, this includes worldwide adoption of the Earth's [[WeWillSpendCreditsInTheFuture credits]] and the fiscal year. In the sequel, they came up with and run business centers, which are simultaneously trading posts, banks, insurance firms, and more. Humans don't really wear [[PlanetOfHats a hat]] and mercilessly exploit everyone else's hats for profit and diplomacy, but are otherwise honest merchants.

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* ''VideoGame/SinsOfASolarEmpire'' has the Trader Emergency Coalition, born out of the ashes of the Aluxian Dynasty of the old Trade Order, who have the strongest economy. The majority of their ships are re-purposed civilian designs with guns strapped on. Such is the might of their industrial capacity that, by the time of the ''Rebellion'' expansion, they're ''winning'' the [[HopelessWar Hopeless]] MeleeATrois against [[ScaryDogmaticAliens the ancient Vasari]] and [[TranshumanTreachery the superpowerful Advent]]. [[note]]To underscore just how badly the [=TEC=] are beating them, the Vasari are fighting not over '''if''' they'll [[KnowWhenToFoldEm cut and run]] but '''how'''. In the same vein, the Advent are fighting over if they should continue their increasingly suicidal vengeance or sue for peace with the civilization they basically exist to exterminate. Meanwhile, the Traders are busy bickering over what they believe is an acceptable margin of victory, the issue of if they can win or not having been reduced to an academic concern.[[/note]]
**
[[/note]] Their two ultimate technologies are actually even called "Industrial Juggernaut" and "Pervasive Economy". The former gives them an alarming boost to their manufacturing speeds, and the latter means that ''every single transaction'' undertaken by their foes results in a portion of the cost finding its way into their coffers, further fueling their immense economy. The very epitome of BoringButPractical.
* ''VideoGame/SwordOfTheStars'': The Morrigi of ''VideoGame/SwordOfTheStars'', Morrigi, males live nomadic lives in space trading with ground-siders, mostly looking for exotic items to impress females with. They even did that with [[AncientAstronauts ancient humans]] and other pre-space species.
* ''VideoGame/SpaceRangers'':
**
Humans in ''VideoGame/SpaceRangers'' managed to make the economy of the entire arm of the Milky Way to revolve around themselves, this includes worldwide adoption of the Earth's [[WeWillSpendCreditsInTheFuture credits]] and the fiscal year. In the sequel, they came up with and run business centers, which are simultaneously trading posts, banks, insurance firms, and more. Humans don't really wear [[PlanetOfHats a hat]] and mercilessly exploit everyone else's hats for profit and diplomacy, but are otherwise honest merchants.



* ''Videogame/EndlessSpace'' has several merchant races. The decadent, aggressive [[TheEmpire United Empire]] is completely unmatched in [[PracticalCurrency Dust]] generation, and they're just as likely to declare war on you as they are to make you their lifelong trading partner. The ancient and friendly [[StarfishAliens Amoeba]] receive bonuses to both happiness and Dust when allied with other nations, allowing them to rack up huge profits while at peace. The Pilgrims can trade with ''anyone'' they aren't at war with, giving them a steady source of income to fund their explosive expansion via HomeworldEvacuation.
** The Amoeba probably count as a {{Reconstruction}} of the trope. If an alien society based itself around friendly and fair trade with other species over war, they're more likely to be a race of {{Nice Guy}}s rather than TheBarnum.
** The Lumeris from [[Videogame/EndlessSpace2 the sequel]] are closer to the nastier interpretations of the trope; even if they're not particularly aggressive, their empire is run less like a massive corp and more like a Mafia-style family business with four main families running the whole affair. They're still quite mercantile, just in an "offer you can't refuse" kind of way if they need to.
** The Roving Clans of ''Videogame/EndlessLegend'' are so dedicated to trade that they ''cannot declare war'' (it's bad for business!). They live and die by trade, and they control the markets, which also lets them get a cut of every transaction and ban other empires from using the market to hire mercenaries or buy resources. [[BaseOnWheels Their cities are mobile]] to allow them to quickly relocate to exploit rare resources.

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* ''Videogame/EndlessSpace'' ''VideoGame/EndlessSpace'' has several merchant races. races.
**
The decadent, aggressive [[TheEmpire United Empire]] is completely unmatched in [[PracticalCurrency Dust]] generation, and they're just as likely to declare war on you as they are to make you their lifelong trading partner. partner.
**
The ancient and friendly [[StarfishAliens Amoeba]] receive bonuses to both happiness and Dust when allied with other nations, allowing them to rack up huge profits while at peace. They're a positive version of this trope, prioritizing friendly and fair trade with other species over war.
**
The Pilgrims can trade with ''anyone'' they aren't at war with, giving them a steady source of income to fund their explosive expansion via HomeworldEvacuation.
** The Amoeba probably count as a {{Reconstruction}} of the trope. If an alien society based itself around friendly and fair trade with other species over war, they're more likely to be a race of {{Nice Guy}}s rather than TheBarnum.
**
''VideoGame/EndlessSpace2'': The Lumeris from [[Videogame/EndlessSpace2 the sequel]] are closer to the nastier interpretations of the trope; even if they're not particularly aggressive, their empire is run less like a massive corp and more like a Mafia-style family business with four main families running the whole affair. They're still quite mercantile, just in an "offer you can't refuse" kind of way if they need to.
** ''VideoGame/EndlessLegend'': The Roving Clans of ''Videogame/EndlessLegend'' are so dedicated to trade that they ''cannot declare war'' (it's bad for business!). They live and die by trade, and they control the markets, which also lets them get a cut of every transaction and ban other empires from using the market to hire mercenaries or buy resources. [[BaseOnWheels Their cities are mobile]] to allow them to quickly relocate to exploit rare resources.



* In ''VideoGame/KultHereticKingdoms'', the Sura seem to be a combination of this and ProudWarriorRace, being a proud ''mercenary'' race. They value strength and prowess, but are very insistent that it be within the framework of a contract, and never given for free. There's a sidequest where the protagonist is able to save a Sura warrior from fatally flunking his trial of endurance, but he'll only accept help if she has been ''hired'' to rescue him--being rescued for non-financial motivations like pity or compassion would be so shameful he'd rather die.

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* In ''VideoGame/KultHereticKingdoms'', the ''VideoGame/KultHereticKingdoms'': The Sura seem to be a combination of this and ProudWarriorRace, being a proud ''mercenary'' race. They value strength and prowess, but are very insistent that it be within the framework of a contract, and never given for free. There's a sidequest where the protagonist is able to save a Sura warrior from fatally flunking his trial of endurance, but he'll only accept help if she has been ''hired'' to rescue him--being rescued for non-financial motivations like pity or compassion would be so shameful he'd rather die.



* In ''VideoGame/MasterOfMagic'', the Nomads are the finest traders in the world, allowing their cities to gather extra trade income.
* In ''VideoGame/PokemonMysteryDungeon'', every Kecleon is either a shop owner (either the OnlyShopInTown or a DungeonShop) or appears when the player steals from another Kecleons shop to aid the shop owner in killing the player, implying that they also work for the DungeonShop.
* ''VideoGame/EmpireEarth II'': Several civilizations make additional gold for every commercial transaction. Middle Eastern civilizations have a regional power that lets them make money from every other player's transactions for a while, one Asian regional power get extra resources every time they make a transaction for a while, and African civilizations can build the Market of Djenne, which gives them gold ''every time any player'' makes a transaction.

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* In ''VideoGame/MasterOfMagic'', the ''VideoGame/MasterOfMagic'': The Nomads are the finest traders in the world, allowing their cities to gather extra trade income.
* In ''VideoGame/PokemonMysteryDungeon'', every ''VideoGame/PokemonMysteryDungeon'': Every Kecleon is either a shop owner (either the OnlyShopInTown or a DungeonShop) or appears when the player steals from another Kecleons shop to aid the shop owner in killing the player, implying that they also work for the DungeonShop.
* ''VideoGame/EmpireEarth II'': ''VideoGame/EmpireEarthII'': Several civilizations make additional gold for every commercial transaction. Middle Eastern civilizations have a regional power that lets them make money from every other player's transactions for a while, one Asian regional power get extra resources every time they make a transaction for a while, and African civilizations can build the Market of Djenne, which gives them gold ''every time any player'' makes a transaction.



* The Manillo from the ''Franchise/BreathOfFire'' series are a race of humanoid fishes capable of breathing on land are the ones who play this role in the games. Despite their reputation as a clan of notoriously greedy traders who boast that they will one day control the world's commerce, they do have lines they won't cross: Goby from ''VideoGame/BreathOfFireI'' lost his shop license and his sphere that allowed him to transform into a Big Fish over selling fake Happiness Jars. This really put a dent on his business opportunities and made him a pariah in his clan.
* ''VideoGame/EscapeVelocity Override'': The Miranu are a generally friendly (there is a mission where some of them turn to violence to try to stop a human from creating a ski resort, but the same mission shows most Miranu, at least on their homeworld, are not only accepting of but outright enthusiastic about going skiing there) mercantile-oriented civilization, with their Miranu Trading Consortium being the premier trading organization in known space (especially after the player opens first contact with them and allows them to begin operating in human space). They ''do'' have other aspects, though: while their dedicated mission string has mercantile veneer in its motivation (they're looking at finding new hyperspace routes in order to find new trading partners), the Miranu actually directly involved are simply excited about the scientific aspects of it.
* ''Videogame/DistantWorlds:'' The rodent-like Teeka are an especially mercantile race, happy to trade what they have to keep their tech-hoarding habits and obsession with tinkering properly fed. They even get a special form of government, the Traders' Guild, which is more decentralized and not especially good for battle but packs ''massive'' commerce boosts and helps your (uncontrollable) private sector grow outside its usual bounds.

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* ''Franchise/BreathOfFire'': The Manillo from the ''Franchise/BreathOfFire'' series are a race of humanoid fishes capable of breathing on land are the ones who play this role in the games. Despite their reputation as a clan of notoriously greedy traders who boast that they will one day control the world's commerce, they do have lines they won't cross: Goby from ''VideoGame/BreathOfFireI'' lost his shop license and his sphere that allowed him to transform into a Big Fish over selling fake Happiness Jars. This really put a dent on his business opportunities and made him a pariah in his clan.
* ''VideoGame/EscapeVelocity Override'': ''VideoGame/EscapeVelocityOverride'': The Miranu are a generally friendly (there is a mission where some of them turn to violence to try to stop a human from creating a ski resort, but the same mission shows most Miranu, at least on their homeworld, are not only accepting of but outright enthusiastic about going skiing there) mercantile-oriented civilization, with their Miranu Trading Consortium being the premier trading organization in known space (especially after the player opens first contact with them and allows them to begin operating in human space). They ''do'' have other aspects, though: while their dedicated mission string has mercantile veneer in its motivation (they're looking at finding new hyperspace routes in order to find new trading partners), the Miranu actually directly involved are simply excited about the scientific aspects of it.
* ''Videogame/DistantWorlds:'' ''VideoGame/DistantWorlds:'' The rodent-like Teeka are an especially mercantile race, happy to trade what they have to keep their tech-hoarding habits and obsession with tinkering properly fed. They even get a special form of government, the Traders' Guild, which is more decentralized and not especially good for battle but packs ''massive'' commerce boosts and helps your (uncontrollable) private sector grow outside its usual bounds.
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* ''Videogame/DistantWorlds:'' The rodent-like Teeka are an especially mercantile race, happy to trade what they have to keep their tech-hoarding habits and obsession with tinkering properly fed. They even get a special form of government, the Traders' Guild, which is more decentralized and not especially good for battle but packs ''massive'' commerce boosts and helps your (uncontrollable) private sector grow outside its usual bounds.
Is there an issue? Send a MessageReason:
Baleful Polymorph was renamed per TRS


* ''VideoGame/OdinSphere'' has the Pooka, who actually have a good reason for being primarily merchants: They're all humans under the effects of a BalefulPolymorph curse, and the only way to remove the curse is to collect every one of a special kind of magically-enchanted commemorative coin from the fallen kingdom of Valentine (who created the curse in the first place) so they can remove it. So becoming a merchant race is the most efficient way of doing this.

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* ''VideoGame/OdinSphere'' has the Pooka, who actually have a good reason for being primarily merchants: They're all humans under the effects of a BalefulPolymorph ForcedTransformation curse, and the only way to remove the curse is to collect every one of a special kind of magically-enchanted commemorative coin from the fallen kingdom of Valentine (who created the curse in the first place) so they can remove it. So becoming a merchant race is the most efficient way of doing this.
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* Qarth in '''Literature/ASongOfIceAndFire'' is a bustling port city brimming with wealth. Three guilds of merchant princes are always competing with each other and the nominal rulers of the city for power.

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* Qarth in '''Literature/ASongOfIceAndFire'' ''Literature/ASongOfIceAndFire'' is a bustling port city brimming with wealth. Three guilds of merchant princes are always competing with each other and the nominal rulers of the city for power.
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** Ethereals are ''inter-dimensional'' examples. Like with Goblins, different operations have different morals: the Consortium seems to be roughly equally morally to the Steamwheedle Cartel (though they've been known to involve themselves in smuggling) and players can earn reputation with them, but some are basically SpacePirates. Some are also conquerors and an organization founded to oppose said conquerors.

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** Ethereals [[EnergyBeings Ethereals]] are ''inter-dimensional'' examples. Like with Goblins, different operations have different morals: the Consortium seems to be roughly equally morally to the Steamwheedle Cartel (though they've been known to involve themselves in smuggling) and players can earn reputation with them, but some are basically SpacePirates. Some are also conquerors and an organization founded to oppose said conquerors.
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*** Of course, Rule of Acquisition Number 34: War is Good for Business does allow Ferengi to sell the methods of the above-mentioned means to such atrocities, as long as they do not partake in them.

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*** Of course, Rule of Acquisition Number 34: War 34, "[[WarForFunAndProfit war is Good good for Business business]]," does allow Ferengi to sell the methods of the above-mentioned means to such atrocities, as long as they do not partake in them.
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Expect there to be any number of {{Corrupt Corporate Executive}}s who will do ''anything'' for [[ScrewTheRulesIHaveMoney a quick buck]] and there may be an HonestJohnsDealership or two in the ranks of them. After all, if making money is all that matters then they are perfectly in line with their planet's hat. On the flip side, expect to find {{Honest Corporate Executive}}s who sneer at and spit on those who fix scales and break contracts. After all, if a merchant can only make money by cheating then they are no better than that natural enemy of merchants, the ''thief''!

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Expect there to be any number of {{Corrupt Corporate Executive}}s who will do ''anything'' for [[ScrewTheRulesIHaveMoney a quick buck]] and there may be an HonestJohnsDealership or two in the ranks of them. After all, if making money is all that matters then they are perfectly in line with their planet's hat. On the flip side, expect to find {{Honest Corporate Executive}}s who sneer at and spit on those who fix scales and scales, break contracts.contracts, and [[LoopholeAbuse jump through loopholes]]. After all, if a merchant can only make money by cheating then they are no better than that natural enemy of merchants, the ''thief''!
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* ''Literature/KnownSpace'', especially the ''Literature/{{Ringworld}}'' saga has Pierson's Puppeteers, or simply the Puppeteers, are creatures that happily trade with other species. However, they are descended from skittish herd herbivores, making them stereotyped as cowards who often seek risk mitigation. This has lead to them taking some serious espionage actions and be rather unethical in how they seek profit... [[spoiler: They contrived humanity making contact with the [[ProudWarriorRaceGuy Kzin]], triggering ''eight'' generational wars. Because the Kzin were physically threatening and highly aggressive, but not psychologically or strategically developed, each war diminished the Kzin empire. With the majority of the male Kzin killed in each war, this was a bloody eugenics program that left those that were restrained or less aggressive, resulting in a species that, while still culturally warlike, are for the first time begrudgingly willing to work, and trade, with other species.]] To make matters worse, and stranger, [[spoiler: they lobbied human government to create a population control board, nominally to control and prevent an overpopulation crisis, with additional reproduction rights being awarded by lottery. In truth, the Puppeteers were using the lotteries as a breeding program, to foster the specific trait of ''[[WindsOfDestinyChange luck]]''.]]

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->'''Rom:''' Maybe we are dead. Maybe this is the Divine Treasury.
->'''Quark:''' Oh, don't be ridiculous. The Divine Treasury is made of pure latinum. Besides, where's the Blessed Exchequer? Where are the Celestial Auctioneers? And why aren't we bidding for our new lives?
->'''Rom:''' You don't think we're in the other place?
->'''Nog:''' The Vault of Eternal Destitution?
->'''Quark''': Don't be ridiculous. My bar was showing a profit.
-->-- ''Series/StarTrekDeepSpaceNine'', [[Recap/StarTrekDeepSpaceNineS04E08LittleGreenMen "Little Green Men"]]

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->'''Rom:''' Maybe we are dead. Maybe this is ->''"I never cover up the Divine Treasury.
->'''Quark:''' Oh, don't be ridiculous. The Divine Treasury is made of pure latinum. Besides, where's
things I'm proud of. If the Blessed Exchequer? Where are world was gonna split in half tomorrow, I’d buy the Celestial Auctioneers? And why aren't we bidding for our new lives?
->'''Rom:''' You don't think we're
Dark Portal, slap a toll booth on it, and charge refugees the last of their pocket change, the rings off their fingers, a bite of their sandwiches, and a contractual obligation to build me a rocket palace in the other place?
->'''Nog:''' The Vault
skies of Eternal Destitution?
->'''Quark''': Don't be ridiculous. My bar was showing a profit.
Nagrand. It’s the goblin way! Supply and demand! Deal with it!"''
-->-- ''Series/StarTrekDeepSpaceNine'', [[Recap/StarTrekDeepSpaceNineS04E08LittleGreenMen "Little Green Men"]]
'''Trade Prince Jastor Gallywix''', ''VideoGame/WorldOfWarcraft'', "Trade Secrets of a Trade Prince"
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* ''Roleplay/FireEmblemOnForums'':
** ''Roleplay/FireEmblemOnForumsChainsOfHorai'': The nation of Izumo, one of the Five Kingdoms, specialises itself in trade between the Five and far-off lands. It also has the largest amount of foreign merchants as a result.
** ''Roleplay/FireEmblemOnForumsLiberationOfIzzarra'': The nation of Anecca. Once drawn into the fight against Mordo, their main contribution is levying embargoes against the kingdom.
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* ''VideoGame/EscapeVelocity Override'': The Miranu are a generally friendly (there is a mission where some of them turn to violence to try to stop a human from creating a ski resort, but the same mission shows most Miranu, at least on their homeworld, are not only accepting of but outright enthusiastic about going skiing there) mercantile-oriented civilization, with their Miranu Trading Consortium being the premier trading organization in known space (especially after the player opens first contact with them and allows them to begin operating in human space). They ''do'' have other aspects, though: while their dedicated mission string has mercantile veneer in its motivation (they're looking at finding new hyperspace routes in order to find new trading partners), the Miranu actually directly involved are simply excited about the scientific aspects of it.
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** Ankh-Morporkian humans. Their [[https://www.youtube.com/watch?v=EAqCbOJc6RU national anthem]], "We Can Rule You Wholesale", includes the line "Let others boast of martial dash, for we have bravely fought with cash!" Many a barbarian army has invaded Ankh-Morpork, and all of them have pawned off their weapons and either gone home with armloads of souvenirs or wound up another ethnic minority in the city with their own graffiti and food shops.

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** Ankh-Morporkian humans. Their [[https://www.youtube.com/watch?v=EAqCbOJc6RU national anthem]], anthem,]] "We Can Rule You Wholesale", includes the line "Let others boast of martial dash, for we have bravely fought with cash!" Many a barbarian army has invaded Ankh-Morpork, and all of them have pawned off their weapons and either gone home with armloads of souvenirs or wound up another ethnic minority in the city with their own graffiti and food shops.



* Franchise/StarWarsExpandedUniverse and Franchise/StarWarsLegends

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* Franchise/StarWarsExpandedUniverse ''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse Expanded Universe]] and Franchise/StarWarsLegends''Franchise/StarWarsLegends'':
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-->-- ''Series/StarTrekDeepSpaceNine'', [[Recap/StarTrekDeepSpaceNineS04E08LittleGreenMen Little Green Men"]]

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-->-- ''Series/StarTrekDeepSpaceNine'', [[Recap/StarTrekDeepSpaceNineS04E08LittleGreenMen Little "Little Green Men"]]
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-->-- ''Series/StarTrekDeepSpaceNine''

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-->-- ''Series/StarTrekDeepSpaceNine''
''Series/StarTrekDeepSpaceNine'', [[Recap/StarTrekDeepSpaceNineS04E08LittleGreenMen Little Green Men"]]
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--> '''Tommen Brightflowers:''' And so I can say to you that I hold this even greater than being the descendant of some little king-that I am a True and Honorable Master of King's Landing, the son of the same, the grandson of the same, and so on for three more generations. Brightflowers have sold grain, sold cloth, sold many fine things . [[SlaveryIsASpecialKindOfEvil But we have never sold men.]] Nor shall we ever.

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--> '''Tommen Brightflowers:''' And so I can say to you that I hold this even greater than being the descendant of some little king-that I am a True and Honorable Master of King's Landing, the son of the same, the grandson of the same, and so on for three more generations. Brightflowers have sold grain, sold cloth, sold many fine things .things. [[SlaveryIsASpecialKindOfEvil But we have never sold men.]] Nor shall we ever.
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** Ankh-Morporkian humans. Their [[https://www.youtube.com/watch?v=EAqCbOJc6RU national anthem]] includes the line "Let others boast of martial dash, for we have bravely fought with cash!". Its title? ''"We Can Rule You Wholesale"''. Many a barbarian army has invaded Ankh-Morpork, and all of them have pawned off their weapons and either gone home with armloads of souvenirs or wound up another ethnic minority in the city with their own graffiti and food shops.

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** Ankh-Morporkian humans. Their [[https://www.youtube.com/watch?v=EAqCbOJc6RU national anthem]] anthem]], "We Can Rule You Wholesale", includes the line "Let others boast of martial dash, for we have bravely fought with cash!". Its title? ''"We Can Rule You Wholesale"''. cash!" Many a barbarian army has invaded Ankh-Morpork, and all of them have pawned off their weapons and either gone home with armloads of souvenirs or wound up another ethnic minority in the city with their own graffiti and food shops.
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-->--''Series/StarTrekDeepSpaceNine''

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-->--''Series/StarTrekDeepSpaceNine''
-->-- ''Series/StarTrekDeepSpaceNine''
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[[caption-width-right:350:[[https://alex-jd-black.deviantart.com/art/Star-Trek-Only-latinum-or-What-the-hell-is-this-515795589 Image]] by [[https://alex-jd-black.deviantart.com/ Alex-JD-Black]].]]

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[[caption-width-right:350:[[https://alex-jd-black.deviantart.com/art/Star-Trek-Only-latinum-or-What-the-hell-is-this-515795589 Image]] by [[https://alex-jd-black.deviantart.com/ Alex-JD-Black]].]]
Alex-JD-Black.]]]]
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[[folder:Fan Works]]
* ''Fanfic/TheKingNobodyWanted:'' The merchants of King's Landing, who seem to be primarily descended from freed Essosi slaves and Reach bastards, are proud of their culture, treating their ceremonies and delegations with a good deal of seriousness.
--> '''Tommen Brightflowers:''' And so I can say to you that I hold this even greater than being the descendant of some little king-that I am a True and Honorable Master of King's Landing, the son of the same, the grandson of the same, and so on for three more generations. Brightflowers have sold grain, sold cloth, sold many fine things . [[SlaveryIsASpecialKindOfEvil But we have never sold men.]] Nor shall we ever.
[[/folder]]
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* Nopon in the ''VideoGame/{{Xenoblade}}'' series are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is [[SugarWiki/FunnyMoments briefly used as a volleyball]]) often shown to be afraid of the local wildlife, many are [[IntrepidMerchant Intrepid Merchants]], found in odd spots all over Bionis, [[VideoGame/XenobladeChroniclesX Mira]], and [[VideoGame/XenobladeChronicles2 Alrest]], often with domesticated animals far larger than themselves in tow. In ''Xenoblade Chronicles 2'', they have their own MerchantCity and organization in the form of the Argentum Trade Guild. Sidequests often emphasize the social aspects of the business -- Nopon know other races consider them adorable and harmless, and even the more honest ones have few qualms about exploiting that reputation to get potential customers on their side.

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* Nopon in the ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' series are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is [[SugarWiki/FunnyMoments briefly used as a volleyball]]) often shown to be afraid of the local wildlife, many are [[IntrepidMerchant Intrepid Merchants]], found in odd spots all over Bionis, [[VideoGame/XenobladeChroniclesX Mira]], and [[VideoGame/XenobladeChronicles2 Alrest]], often with domesticated animals far larger than themselves in tow. In ''Xenoblade Chronicles 2'', they have their own MerchantCity and organization in the form of the Argentum Trade Guild. Sidequests often emphasize the social aspects of the business -- Nopon know other races consider them adorable and harmless, and even the more honest ones have few qualms about exploiting that reputation to get potential customers on their side.
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* ''VideoGame/Minecraft'' has the villagers ([[AmbiguouslyHuman which may, or may not be normal humans]]) which are known for their trading system.

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* ''VideoGame/Minecraft'' ''VideoGame/{{Minecraft}}'' has the villagers ([[AmbiguouslyHuman which may, or may not be normal humans]]) which are known for their trading system.
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* ''VideoGame/Minecraft'' has the villagers ([[AmbiguouslyHuman which may, or may not be normal humans]]) which are known for their trading system.

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