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* One of the moments in Tai Lung's escape from his prison in ''WesternAnimation/KungFuPanda''; although he couldn't catch or ride the gigantic crossbow bolts as they were shot at him, he did toss them back against the wall and swing between them to get out.

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* One of the moments in Tai Lung's escape from his prison in ''WesternAnimation/KungFuPanda''; ''WesternAnimation/KungFuPanda1''; although he couldn't catch or ride the gigantic crossbow bolts as they were shot at him, he did toss them back against the wall and swing between them to get out.
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* Parodied in ''Webcomic/{{Chainsawsuit}}'' ("[[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns/ hard action squad returns]]").

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* Parodied in by ''Webcomic/{{Chainsawsuit}}'' ("[[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns/ hard in [[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns "Hard action squad returns]]").returns,"]] where one of the cops rides on top of a series of bullets.
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* ''VideoGame/IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[Franchise/{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.

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* ''VideoGame/IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[Franchise/{{Metroid}} Kraid]][[StreetFighter Kraid]][[Franchise/StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.
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** ''VideoGame/SuperPrincessPeach'' features spear-riding.

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** ''VideoGame/SuperPrincessPeach'' features spear-riding.spear-riding in some of the levels. These spears are fired out of holes and Peach has to ride them usually to a bonus prize or secret collectable. She can stand on the non-pointy end without being hurt.
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* ''Franchise/SuperMarioBros''

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* ''Franchise/SuperMarioBros''''Franchise/SuperMarioBros'':



* ''VideoGame/MegaManClassic''

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* ''VideoGame/MegaManClassic''''VideoGame/MegaManClassic'':



* In ''Mitsume ga Tooru'', Hosuke can jump on the Red Condor after throwing it.
* ''Franchise/SonicTheHedgehog''

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* In ''Mitsume ga Tooru'', ''VideoGame/MitsumeGaTooru'', Hosuke can jump on the Red Condor after throwing it.
* ''Franchise/SonicTheHedgehog''''Franchise/SonicTheHedgehog'':



* According to ''WebComic/AxeCop,'' one example of an awesome weapon would be "...a blade gun that shoots a giant blade, then you surf on it, and cut the bad guy's body off."

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* According to ''WebComic/AxeCop,'' ''Webcomic/AxeCop,'' one example of an awesome weapon would be "...a blade gun that shoots a giant blade, then you surf on it, and cut the bad guy's body off."



* Jack Rakan of ''Manga/MahouSenseiNegima'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.

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* Jack Rakan of ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.
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Let's not have a caption that negates the image.


[[caption-width-right:300:The only dangerous part of a missile is its pointy end.[[note]][[ViolationOfCommonSense There is no pointy end!]][[/note]]]]

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[[caption-width-right:300:The only dangerous part of a missile is its pointy end.[[note]][[ViolationOfCommonSense There is no pointy end!]][[/note]]]]
]]
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Compare ImprovisedPlatform PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.

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Compare ImprovisedPlatform ImprovisedPlatform, PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.
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Compare PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.

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Compare ImprovisedPlatform PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.
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Often overlaps with the CraniumRide.

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Often overlaps with the CraniumRide. Most of these examples will also fall under PainfullySlowProjectile.
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* In one episode, ''WesternAnimation/{{Tigtone}}'' [[NewPowersAsThePlotDemands suddenly remembers that he has the ability to ride cannon balls right when he need it to escape from some pirates]]. He violates the laws of physics and sense even further by actually being able to steer them.

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* ''Mario'' games in general, particularly ''VideoGame/SuperMarioBros2'', where you can ride on top of Birdo's eggs (and have to do so to get past at least one level).
** Even better, you can ''pick up the egg in midair while you're riding it.'' Obviously, this cancels your forward momentum.

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* ''Franchise/SuperMarioBros''
**
''Mario'' games in general, particularly ''VideoGame/SuperMarioBros2'', where you can ride on top of Birdo's eggs (and have to do so to get past at least one level).
** *** Even better, you can ''pick up the egg in midair while you're riding it.'' Obviously, this cancels your forward momentum.



* ''{{VideoGame/Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.

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* ''{{VideoGame/Contra}} 3'' ''VideoGame/ContraIIITheAlienWars'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.



** In ''[[UpdatedRerelease Zero Mission]]'', he does something similar.

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** In ''[[UpdatedRerelease Zero Mission]]'', ''VideoGame/MetroidZeroMission'', he does something similar.



* The 3rd castle boss in ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.

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* The 3rd castle boss in ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.''VideoGame/MegaManClassic''



** The 3rd castle boss in ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.



* Slightly used in ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'', albeit in a [[CutscenePowerToTheMax cutscene]] rather than in gameplay: Snake leaps onto a rocket fired by a Hind D helicopter and then instantly bounces off of it to fire a Stinger missile at the cockpit.

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* ''VideoGame/MetalGear''
**
Slightly used in ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'', albeit in a [[CutscenePowerToTheMax cutscene]] rather than in gameplay: Snake leaps onto a rocket fired by a Hind D helicopter and then instantly bounces off of it to fire a Stinger missile at the cockpit.



* ''VideoGame/SonicAdventure'': Happens during the Egg Viper fight.

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* ''Franchise/SonicTheHedgehog''
**
''VideoGame/SonicAdventure'': Happens during the Egg Viper fight.
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[[caption-width-right:300:The only dangerous part of a missile is its pointy end.]]

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[[caption-width-right:300:The only dangerous part of a missile is its pointy end.]]
[[note]][[ViolationOfCommonSense There is no pointy end!]][[/note]]]]
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* ''VideoGame/IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.

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* ''VideoGame/IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} [[Franchise/{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.
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** ''VideoGame/MetalGearRisingRevengeance'' has Raiden doing this during the second half of the Metal Gear RAY fight at the very beginning.

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* Admiral Kizaru of ''Manga/OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.

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* ''Manga/OnePiece'':
**
Admiral Kizaru of ''Manga/OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.
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Added namespaces.


* Parodied in ''{{Chainsawsuit}}'' ("[[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns/ hard action squad returns]]").
* Jack Rakan of ''MahouSenseiNegima'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.
* Mercenary Tao in ''DragonBall'' uses this method of travel.

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* Parodied in ''{{Chainsawsuit}}'' ''Webcomic/{{Chainsawsuit}}'' ("[[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns/ hard action squad returns]]").
* Jack Rakan of ''MahouSenseiNegima'' ''Manga/MahouSenseiNegima'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.
* Mercenary Tao in ''DragonBall'' ''Manga/DragonBall'' uses this method of travel.



* Admiral Kizaru of ''OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.

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* Admiral Kizaru of ''OnePiece'' ''Manga/OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.
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SHOVEL KNIIIIIGHT!



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* ''VideoGame/ShovelKnight'': Used in Treasure Knight's stage, as well as whenever you fight Tinker Knight's HumongousMecha form (If you use a couple fancy moves, though, it's unneccasary).
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Namespaces


* ''ArdyLightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.

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* ''ArdyLightfoot'': ''VideoGame/ArdyLightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.



* The 3rd castle boss in ''VideoGame/MegaMan 7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
** The Super Arrow powerup from ''5'' allows Mega Man to fire a projectile which he can then ride.
** The first phase of the Wily Machine in ''10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.

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* The 3rd castle boss in ''VideoGame/MegaMan 7'' ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
** The Super Arrow powerup from ''5'' ''VideoGame/MegaMan5'' allows Mega Man to fire a projectile which he can then ride.
** The first phase of the Wily Machine in ''10'' ''VideoGame/MegaMan10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.



* ''AnUntitledStory'' requires you to jump on Fluffy's missiles to get high enough to attack him; though they get knocked out of the sky when you do so, the "Ok if you jump on it, not ok if you touch the pointy end" rule still applies.

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* ''AnUntitledStory'' ''VideoGame/AnUntitledStory'' requires you to jump on Fluffy's missiles to get high enough to attack him; though they get knocked out of the sky when you do so, the "Ok if you jump on it, not ok if you touch the pointy end" rule still applies.
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* ''{{Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.

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* ''{{Contra}} ''{{VideoGame/Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.

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** The boss of Aquatic Ruin in ''VideoGame/SonicTheHedgehog2'' can only be reached if Sonic jumps onto the arrows fired by the totem poles after they embed themselves on something. This is done again with the boss of Lost Labyrinth in ''VideoGame/SonicTheHedgehog4''.


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** Vander Decken travels quick distances by tossing a big chunk of something nearby and riding upon it to its destination. It helps that he has the ability to imbue anything he throws with homing ability.

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* In ''SuperMetroid'', Kraid shoots out claw things that you must jump on in order to reach his head, where his weak point is once he breaks the first ceiling and rises to full height.

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* In ''SuperMetroid'', ''VideoGame/SuperMetroid'', Kraid shoots out claw things that you must jump on in order to reach his head, where his weak point is once he breaks the first ceiling and rises to full height.
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[[quoteright:300:[[VideoGame/MegaMan http://static.tvtropes.org/pmwiki/pub/images/MegaMan7_boss_4826.jpg]]]]

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[[quoteright:300:[[VideoGame/MegaMan [[quoteright:300:[[VideoGame/MegaMan7 http://static.tvtropes.org/pmwiki/pub/images/MegaMan7_boss_4826.jpg]]]]

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