History Main / ProjectilePlatforms

16th Jul '15 8:32:03 AM Papayaman1000
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* ''VideoGame/ShovelKnight'': Used in Treasure Knight's stage, as well as whenever you fight Tinker Knight's HumongousMecha form (If you use a couple fancy moves, though, it's unneccasary).
5th Jul '15 5:43:09 AM Prfnoff
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* ''ArdyLightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.

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* ''ArdyLightfoot'': ''VideoGame/ArdyLightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.



* The 3rd castle boss in ''VideoGame/MegaMan 7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
** The Super Arrow powerup from ''5'' allows Mega Man to fire a projectile which he can then ride.
** The first phase of the Wily Machine in ''10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.

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* The 3rd castle boss in ''VideoGame/MegaMan 7'' ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
** The Super Arrow powerup from ''5'' ''VideoGame/MegaMan5'' allows Mega Man to fire a projectile which he can then ride.
** The first phase of the Wily Machine in ''10'' ''VideoGame/MegaMan10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.



* ''AnUntitledStory'' requires you to jump on Fluffy's missiles to get high enough to attack him; though they get knocked out of the sky when you do so, the "Ok if you jump on it, not ok if you touch the pointy end" rule still applies.

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* ''AnUntitledStory'' ''VideoGame/AnUntitledStory'' requires you to jump on Fluffy's missiles to get high enough to attack him; though they get knocked out of the sky when you do so, the "Ok if you jump on it, not ok if you touch the pointy end" rule still applies.
19th Apr '15 7:02:44 PM nombretomado
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* ''{{Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.

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* ''{{Contra}} ''{{VideoGame/Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.
19th Jun '14 11:15:54 PM ZombieAladdin
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** The boss of Aquatic Ruin in ''VideoGame/SonicTheHedgehog2'' can only be reached if Sonic jumps onto the arrows fired by the totem poles after they embed themselves on something. This is done again with the boss of Lost Labyrinth in ''VideoGame/SonicTheHedgehog4''.


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** Vander Decken travels quick distances by tossing a big chunk of something nearby and riding upon it to its destination. It helps that he has the ability to imbue anything he throws with homing ability.
3rd Sep '13 10:55:47 AM Bisected8
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* In ''SuperMetroid'', Kraid shoots out claw things that you must jump on in order to reach his head, where his weak point is once he breaks the first ceiling and rises to full height.

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* In ''SuperMetroid'', ''VideoGame/SuperMetroid'', Kraid shoots out claw things that you must jump on in order to reach his head, where his weak point is once he breaks the first ceiling and rises to full height.
29th Aug '13 2:04:47 PM StFan
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[[quoteright:300:[[VideoGame/MegaMan http://static.tvtropes.org/pmwiki/pub/images/MegaMan7_boss_4826.jpg]]]]

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[[quoteright:300:[[VideoGame/MegaMan [[quoteright:300:[[VideoGame/MegaMan7 http://static.tvtropes.org/pmwiki/pub/images/MegaMan7_boss_4826.jpg]]]]
25th Aug '13 1:00:19 PM BlueGuy
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* ''MushroomKingdomFusion'' uses the wall-climbing version with Link's arrows.
* In the final level of VideoGame/{{Psychonauts}}, evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)

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* ''MushroomKingdomFusion'' ''VideoGame/MushroomKingdomFusion'' uses the wall-climbing version with Link's arrows.
* In the final level of VideoGame/{{Psychonauts}}, ''VideoGame/{{Psychonauts}}'', evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)



* ''SonicAdventure'': Happens during the Egg Viper fight.

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* ''SonicAdventure'': ''VideoGame/SonicAdventure'': Happens during the Egg Viper fight.
4th Oct '12 6:45:47 PM Dimensio
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* Slightly used in ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'', albeit in a [[CutscenePowerToTheMax cutscene]] rather than in gameplay: Snake leaps onto a rocket fired by a Hind D helicopter and then instantly bounces off of it to fire a Stinger missile at the cockpit.
4th Aug '12 10:10:24 PM linksmower
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* ''SonicAdventure'': Happens during the Egg Viper fight.
20th Jun '12 7:44:01 AM Prfnoff
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* In ''Mitsume ga Tooru'', Hosuke can jump on the Red Condor after throwing it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ProjectilePlatforms