Follow TV Tropes

Following

History Main / PrecautionaryCorpseDisposal

Go To

OR

Is there an issue? Send a MessageReason:
None


[[folder:Film]]

to:

[[folder:Film]][[folder:Films -- Live-Action]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/GeistTheSinEaters'': Any corpse in TheUnderworld (from killing a DimensionalTraveler or DisposingOfABody there) inevitably returns to the physical world, often {{possess|ingADeadBody}}ed by a ghost, unless it's cut into at least eight equally-sized pieces and submerged in an Underworld river, like [[Myth/EgyptianMythology Osiris]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/{{Exalted}}'', the souls of those who died violently or without the proper rites tend to stick around as Hungry Ghosts. As such, a standard part any army is this setting must march with a group of funerary specialists to lay both side's dead to rest after a battle.
Is there an issue? Send a MessageReason:
None


[[folder:Tabletop Game]]

to:

[[folder:Tabletop Game]]Games]]



[[folder:Video Game]]

to:

[[folder:Video Game]]Games]]
Is there an issue? Send a MessageReason:
None


* ''Series/{{Angel}} had two seperate occasions where someone's corpse is dismembered by a loved one (Holtz by Connor, and Lilah by Wesley) due to the incorrect belief that they were killed by vampires. Holtz had someone [[ThanatosGambit kill him in a manner that would frame Angel for the deed]], while Lilah was actually killed by a possessed human and a vampire came across the body afterwards.

to:

* ''Series/{{Angel}} ''Series/{{Angel}}'' had two seperate occasions where someone's corpse is dismembered by a loved one (Holtz by Connor, and Lilah by Wesley) due to the incorrect belief that they were killed by vampires. Holtz had someone [[ThanatosGambit kill him in a manner that would frame Angel for the deed]], while Lilah was actually killed by a possessed human and a vampire came across the body afterwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/{{Angel}} had two seperate occasions where someone's corpse is dismembered by a loved one (Holtz by Connor, and Lilah by Wesley) due to the incorrect belief that they were killed by vampires. Holtz had someone [[ThanatosGambit kill him in a manner that would frame Angel for the deed]], while Lilah was actually killed by a possessed human and a vampire came across the body afterwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/LockwoodAndCo'' has the dead frequently coming back as ghosts, most commonly attached to their original bodies. Therefore, standard practice when someone dies is to include a lot of iron in the coffin, so that if they do come back that way the ghost won't be strong enough to make any trouble. Cemeteries are also surrounded with ghost-escape-prevention materials, such as iron, lavender, and silver.

Added: 347

Changed: 1

Is there an issue? Send a MessageReason:
None


!Examples:

to:

!Examples:
!!Examples:


Added DiffLines:

* ''TabletopGame/WarhammerFantasyRoleplay'': Many spirits can be [[QuietingTheUnquietDead laid to rest]] with nothing more than [[DueToTheDead proper funeral rites]]. The GodOfTheDead Morr [[ReligionIsMagic grants his priests]] a more powerful blessing that guides the soul to him and renders the body permanently immune to all {{Necromanc|er}}y.

Added: 303

Changed: 23

Is there an issue? Send a MessageReason:
None


[[folder: Fan Fiction]]

to:

[[folder: Fan Fiction]][[folder:Fan Works]]
* ''Fanfic/AbraxasHrodvitnon'': A variation. After Godzilla and Scylla destroy one of [[Characters/AbraxasHrodvitnonTitansAndOtherCreatures the Many]]'s {{Mind Hive}}s, Scylla sterilizes it in a rather gruesome way to kill any Many tissue in the carcass that could have survived and still pose a threat.



[[folder:Live Action Television]]

to:

[[folder:Live Action Television]][[folder:Live-Action TV]]
Is there an issue? Send a MessageReason:
Proper Link


* In ''Videogame/TheElderScrolls'' setting, the Divine of life and death, Arkay, protects the bodies of the deceased through Arkay's Law, which prevents them from being raised as undead. Priests of Arkay carry out the funerary rites to protect the dead, and this makes them and Arkay the enemy of many necromancers. The only time that Arkay's Law can be bypassed is the rare points when the Necromancer's Moon eclipses [[OurGodsAreDifferent Arkay's planet-body]] in the skies over Nirn.

to:

* In ''Videogame/TheElderScrolls'' ''Franchise/TheElderScrolls'' setting, the Divine of life and death, Arkay, protects the bodies of the deceased through Arkay's Law, which prevents them from being raised as undead. Priests of Arkay carry out the funerary rites to protect the dead, and this makes them and Arkay the enemy of many necromancers. The only time that Arkay's Law can be bypassed is the rare points when the Necromancer's Moon eclipses [[OurGodsAreDifferent Arkay's planet-body]] in the skies over Nirn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheBrothersCabal'': The [[CreatureHunterOrganization Dee Society]] incinerates its dead on the battlefield with fast-acting MagicFire, not least because their enemies include {{Necromancer}}s and human-eaters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Videogame/TheElderScrolls'' setting, the Divine of life and death, Arkay, protects the bodies of the deceased through Arkay's Law, which prevents them from being raised as undead. Priests of Arkay carry out the funerary rites to protect the dead, and this makes them and Arkay the enemy of many necromancers. The only time that Arkay's Law can be bypassed is the rare points when the Necromancer's Moon eclipses [[OurGodsAreDifferent Arkay's planet-body]] in the skies over Nirn.

Added: 4

Changed: 31

Is there an issue? Send a MessageReason:
None


Prevention can be as simple as performing proper funeral rites to prevent the dead coming back to haunt the living. Or even (especially in more science fiction-y settings), just making sure the corpse is properly destroyed (often via FireKeepsItDead). It's also not unheard of for a setting to [[ClarkesThirdLaw split the difference]], and make a setting's funerary rituals the result of the correct procedure for disposing of the dead. Of course "simple" is relative; you can expect a ForbiddenZone which became an AbandonedArea after too many people died at once to do anything about it.

Many ZombieApocalypse settings have a subtrope, where any fresh corpse will soon rise and join the undead horde (making anyone close to death a ZombieInfectee). If this is a game mechanic, expect a RevivingEnemy. Compare AntiRegeneration, for preventing a still living monster from healing itself. This may overlap with UnfinishedBusiness, if the reason a ghost may come back is because its remains weren't properly dealt with.

to:

Prevention can be as simple as performing proper funeral rites to prevent the dead from coming back to haunt the living. Or even (especially in more science fiction-y settings), just making sure the corpse is properly destroyed (often via FireKeepsItDead). It's also not unheard of for a setting to [[ClarkesThirdLaw split the difference]], and make a setting's funerary rituals the result of the correct procedure for disposing of the dead. Of course "simple" is relative; you can expect a ForbiddenZone which became an AbandonedArea after too many people died at once to do anything about it.

Many ZombieApocalypse settings have a subtrope, where any fresh corpse will soon rise and join the undead horde (making anyone close to death a ZombieInfectee). If this is a game mechanic, expect a RevivingEnemy. Compare AntiRegeneration, for preventing a still living monster from healing itself. This may overlap with UnfinishedBusiness, UnfinishedBusiness if the reason a ghost may come back is because that its remains weren't properly dealt with.



* Film/NightOfTheLivingDead1968 ia a TropeCodifier - in the film, a news broadcast directs the viewers to drag any corpse out into the street and burn it lest they rise up as a "[[NotUsingTheZWord flesh eating ghoul]]".

to:

* Film/NightOfTheLivingDead1968 ia is a TropeCodifier - in the film, a news broadcast directs the viewers to drag any corpse out into the street and burn it lest they rise up as a "[[NotUsingTheZWord flesh eating flesh-eating ghoul]]".



* In the ''Literature/OldKingdom'' series by Creator/GarthNix, dead bodies are disposed of by cremation because any intact corpse is a risk to become an undead monster of some kind (either reoccupied by a dead spirit that refuses to go on to the afterlife, or reanimated as a servant by a necromancer).

to:

* In the ''Literature/OldKingdom'' series by Creator/GarthNix, dead bodies are disposed of by cremation because any intact corpse is a risk to become an undead monster of some kind (either reoccupied by a dead spirit that refuses to go on to the afterlife, afterlife or reanimated as a servant by a necromancer).



* ''Literature/GalaxyOfFear'': The planet Necropolis is said to be {{Curse}}d by an ancient {{Necromancer}}, forcing people to pay DueToTheDead or suffer [[ZombieApocalypse their vengeful return]], so they have massive gated cemetaries and rigid burial customs. Zombies do start to show up when outsiders trespass on the cemetary, due to [[spoiler:a MadDoctor experimenting with a "[[ImmortalitySeeker cure for death]]".]]

to:

* ''Literature/GalaxyOfFear'': The planet Necropolis is said to be {{Curse}}d by an ancient {{Necromancer}}, forcing people to pay DueToTheDead or suffer [[ZombieApocalypse their vengeful return]], so they have massive gated cemetaries cemeteries and rigid burial customs. Zombies do start to show up when outsiders trespass on the cemetary, cemetery, due to [[spoiler:a MadDoctor experimenting with a "[[ImmortalitySeeker cure for death]]".]]



* In ''VideoGame/FinalFantasyX'' anyone who dies (especially in the wake of Sin's attacks) needs to have their soul sent to the farplane by a summoner, or they'll eventually begin to hate humanity and turn into a fiend (i.e., the RandomEncounter monsters). The exceptions being Unsent; strong willed individuals who can hang on to their human forms (often with [[Main/UnfinishedBusiness some purpose in mind]]).
* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Anyone who dies turns into one around 48 hours later. If they eat a person it causes an AntiMatter explosion. Live people cause city destroying explosions and dead bodies cause smaller, but still devastating ones. [[DeathIsCheap Repatriates]], like Sam, cause small explosions. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] get eaten by a BT, the explosion leaves a permanent crater in the game world. If an NPC gets eaten you have to go back to an earlier save. If you kill an NPC, you are expected to bring their corpse to an incinerator and are docked "likes" if you don't.

to:

* In ''VideoGame/FinalFantasyX'' anyone who dies (especially in the wake of Sin's attacks) needs to have their soul sent to the farplane by a summoner, or they'll eventually begin to hate humanity and turn into a fiend (i.e., the RandomEncounter monsters). The exceptions being Unsent; strong willed strong-willed individuals who can hang on to their human forms (often with [[Main/UnfinishedBusiness some purpose in mind]]).
* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Anyone who dies turns into one around 48 hours later. If they eat a person it causes an AntiMatter explosion. Live people cause city destroying city-destroying explosions and dead bodies cause smaller, but still devastating ones. [[DeathIsCheap Repatriates]], like Sam, cause small explosions. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] get eaten by a BT, the explosion leaves a permanent crater in the game world. If an NPC gets eaten you have to go back to an earlier save. If you kill an NPC, you are expected to bring their corpse to an incinerator and are docked "likes" if you don't.



* In ''VideoGame/DwarfFortress,'' corpses not given a proper burial will spawn a ghost to haunt the area. What that ghost will do ranges from generic haunting shennanigans to [[CheerfulFuneral organizing their own Wake]]. Unburied remains are also at risk of being turned against you if a necromancer shows up, unless placed in a coffin[[note]]whether this means that AnimateDead no longer works on them because their souls are at rest or because they just can't force the lid open is unspecified[[/note]] or otherwise disposed of. This applies to [[RaisingTheSteaks any dead animals that might be around as well]], unless their remains have been processed in some way.

to:

* In ''VideoGame/DwarfFortress,'' corpses not given a proper burial will spawn a ghost to haunt the area. What that ghost will do ranges from generic haunting shennanigans shenanigans to [[CheerfulFuneral organizing their own Wake]]. Unburied remains are also at risk of being turned against you if a necromancer shows up, up unless placed in a coffin[[note]]whether this means that AnimateDead no longer works on them because their souls are at rest or because they just can't force the lid open is unspecified[[/note]] or otherwise disposed of. This applies to [[RaisingTheSteaks any dead animals that might be around as well]], well]] unless their remains have been processed in some way.



[[/folder]]

to:

[[/folder]][[/folder]]
----

Changed: 14

Is there an issue? Send a MessageReason:
None


Prevention can be as simple as performing proper funeral rites to prevent the dead coming back to haunt the living. Or even (especially in more science fiction-y settings), just making sure the corpse is properly destroyed (often via FireKeepsItDead). It's also not unheard of for a setting to [[ClarkesThirdLaw split the difference]], and make a setting's funerary rituals the result of the correct procedure for disposing of the dead. Of course "simple" is relative; you can expect a ForbiddenZone which was abandoned after too many people died at once to do anything about it.

to:

Prevention can be as simple as performing proper funeral rites to prevent the dead coming back to haunt the living. Or even (especially in more science fiction-y settings), just making sure the corpse is properly destroyed (often via FireKeepsItDead). It's also not unheard of for a setting to [[ClarkesThirdLaw split the difference]], and make a setting's funerary rituals the result of the correct procedure for disposing of the dead. Of course "simple" is relative; you can expect a ForbiddenZone which was abandoned became an AbandonedArea after too many people died at once to do anything about it.

Changed: 448

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DwarfFortress,'' corpses not given a proper burial will spawn a ghost to haunt the area. What that ghost will do ranges from generic haunting shennanigans to [[CheerfulFuneral organizing their own Wake]].

to:

* In ''VideoGame/DwarfFortress,'' corpses not given a proper burial will spawn a ghost to haunt the area. What that ghost will do ranges from generic haunting shennanigans to [[CheerfulFuneral organizing their own Wake]]. Unburied remains are also at risk of being turned against you if a necromancer shows up, unless placed in a coffin[[note]]whether this means that AnimateDead no longer works on them because their souls are at rest or because they just can't force the lid open is unspecified[[/note]] or otherwise disposed of. This applies to [[RaisingTheSteaks any dead animals that might be around as well]], unless their remains have been processed in some way.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Anyone who dies turns into one around 48 hours later. If they eat a person it causes an AntiMatter explosion. Live people cause city destroying explosions and dead bodies cause smaller, but still devastating ones. [[DeathIsCheap Repatriots]], like Sam, cause small explosions. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] get eaten by a BT, the explosion leaves a permanent crater in the game world. If an NPC gets eaten you have to go back to an earlier save. If you kill an NPC, you are expected to bring their corpse to an incinerator and are docked "likes" if you don't.

to:

* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Anyone who dies turns into one around 48 hours later. If they eat a person it causes an AntiMatter explosion. Live people cause city destroying explosions and dead bodies cause smaller, but still devastating ones. [[DeathIsCheap Repatriots]], Repatriates]], like Sam, cause small explosions. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] get eaten by a BT, the explosion leaves a permanent crater in the game world. If an NPC gets eaten you have to go back to an earlier save. If you kill an NPC, you are expected to bring their corpse to an incinerator and are docked "likes" if you don't.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Any corpse left in the open will be inevitably eaten by them, causing an AntiMatter explosion. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate the corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] get eaten by a BT, the explosion leaves a permanent crater in the game world.

to:

* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Any corpse left in the open will be inevitably eaten by them, causing Anyone who dies turns into one around 48 hours later. If they eat a person it causes an AntiMatter explosion.explosion. Live people cause city destroying explosions and dead bodies cause smaller, but still devastating ones. [[DeathIsCheap Repatriots]], like Sam, cause small explosions. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate the corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] get eaten by a BT, the explosion leaves a permanent crater in the game world. If an NPC gets eaten you have to go back to an earlier save. If you kill an NPC, you are expected to bring their corpse to an incinerator and are docked "likes" if you don't.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Any corpse left in the open will be inevitably eaten by them, causing an AntiMatter explosion. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate the corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] die, the explosion leaves a permanent crater in the game world.

to:

* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Any corpse left in the open will be inevitably eaten by them, causing an AntiMatter explosion. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate the corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] die, get eaten by a BT, the explosion leaves a permanent crater in the game world.
Is there an issue? Send a MessageReason:
None


* In some versions of [[Myth/NorseMythology Norse paganism]] the body had to be destroyed for the spirit to depart, else the corpse might rise as a [[{{Revenant}} Draugr]] and torment its family. In places where lumber was scarce, like Iceland, cremation was only practical for the upper classes and others resorted to elaborate rituals to confuse the Draugr like knocking out walls to carry the corpse out and burying it upside down.

to:

* In some versions of [[Myth/NorseMythology Norse paganism]] the body had to be destroyed a VikingFuneral was necessary for the spirit to depart, else the corpse might rise as a [[{{Revenant}} Draugr]] and torment its family. In places where lumber was scarce, like Iceland, cremation was only practical for the upper classes and others resorted to elaborate rituals to confuse the Draugr like knocking out walls to carry the corpse out and out, tying the big toes together, burying it upside down.down, or laying an open pair of scissors on its' chest.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FinalFantasyX'' anyone who dies (especially in the wake of Sin's attacks) needs to have their soul sent to the farplane by a summoner, or they'll eventually begin to hate humanity and turn into a fiend (i.e. the RandomEncounter monsters). The exceptions being Unsent; strong willed individuals who can hang on to their human forms (often with some purpose in mind).

to:

* In ''VideoGame/FinalFantasyX'' anyone who dies (especially in the wake of Sin's attacks) needs to have their soul sent to the farplane by a summoner, or they'll eventually begin to hate humanity and turn into a fiend (i.e. , the RandomEncounter monsters). The exceptions being Unsent; strong willed individuals who can hang on to their human forms (often with [[Main/UnfinishedBusiness some purpose in mind).mind]]).

Changed: 10

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DwarfFortress,'' corpses not given a proper burial will spawn a ghost to haunt the area. What that ghost will do ranges from generic haunting shennanigans to [[TheFunInFuneral organizing their own Wake]].

to:

* In ''VideoGame/DwarfFortress,'' corpses not given a proper burial will spawn a ghost to haunt the area. What that ghost will do ranges from generic haunting shennanigans to [[TheFunInFuneral [[CheerfulFuneral organizing their own Wake]].
Is there an issue? Send a MessageReason:
None


* In Series/{{Supernatural}}, Hunters must burn a body and anything associated to it in order to either destroy an existing ghost causing problems or, as a precaution, to keep one from forming. When done for fallen comrades, this is called a Hunter's Funeral.

to:

* In Series/{{Supernatural}}, Hunters must burn a body and anything strongly associated to it with the person in order to either destroy an existing ghost causing problems or, as a precaution, to keep one from forming. When done for fallen comrades, this is called a Hunter's Funeral.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the Christopher Anvil story "Star Tiger", the lifeforms on Bemus III are {{Asteroids Monster}}s that, if killed, regenerate if the corpse isn't completely destroyed. The solution eventually arrived at is to keep the bodies underwater; even if they do regenerate, they just drown again.

Added: 261

Removed: 261

Is there an issue? Send a MessageReason:
Moving the example into correct category


* In ''Film/KingdomOfHeaven'', there's a more mundane example near the end of the film. It becomes necessary to cremate the bodies of people who died in battle rather than giving them a proper burial because otherwise everyone else would die of disease in days.



* In ''Film/KingdomOfHeaven'', there's a more mundane example near the end of the film. It becomes necessary to cremate the bodies of people who died in battle rather than giving them a proper burial because otherwise everyone else would die of disease in days.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the "recorded attacks" in ''Literature/TheZombieSurvivalGuide'' proposes the risk of corpses reanimating as the reason why the ancient Egyptians removed the brains of their mummies.
Is there an issue? Send a MessageReason:
None


* In ''ComicBook/TheWalkingDead'', anyone who dies will come back as a [[NotUsingTheZWord walker]] shortly afterwards, unless their brain is destroyed.

to:

* In ''ComicBook/TheWalkingDead'', anyone who dies will come back as a [[NotUsingTheZWord walker]] shortly afterwards, afterwards unless their brain is destroyed.destroyed, leading to most groups to crushing or stabbing the brains of the recently deceased.
Is there an issue? Send a MessageReason:
Homophone problem.


Many ZombieApocalypse settings have a subtrope, where any fresh corpse will soon rise and join the undead hoard (making anyone close to death a ZombieInfectee). If this is a game mechanic, expect a RevivingEnemy. Compare AntiRegeneration, for preventing a still living monster from healing itself. This may overlap with UnfinishedBusiness, if the reason a ghost may come back is because its remains weren't properly dealt with.

to:

Many ZombieApocalypse settings have a subtrope, where any fresh corpse will soon rise and join the undead hoard horde (making anyone close to death a ZombieInfectee). If this is a game mechanic, expect a RevivingEnemy. Compare AntiRegeneration, for preventing a still living monster from healing itself. This may overlap with UnfinishedBusiness, if the reason a ghost may come back is because its remains weren't properly dealt with.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Accepting submissions for a snappier name that still gets the idea across.

Name suggestions: '''[[https://tvtropes.org/pmwiki/crowner.php/AlternativeTitles/PosthumousHazard VOTE HERE]]'''
* CantKeepCorpses
* DangerousIntactCorpse
* DeadlyDead
* HazardousCorpseDisposal
* MandatoryCorpseDisposal
* PosthumousHazard
* PrecautionaryCorpseDisposal

Indexes:
* DeathTropes
* FuneralTropes
* DeadBodyIndex
* ResurrectionTropes
* UndeadIndex
* WeaknessTropes

Draft begins below the line.
----

Added: 10646

Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Accepting submissions for a snappier name that still gets the idea across.

Name suggestions: '''[[https://tvtropes.org/pmwiki/crowner.php/AlternativeTitles/PosthumousHazard VOTE HERE]]'''
* CantKeepCorpses
* DangerousIntactCorpse
* DeadlyDead
* HazardousCorpseDisposal
* MandatoryCorpseDisposal
* PosthumousHazard
* PrecautionaryCorpseDisposal

Indexes:
* DeathTropes
* FuneralTropes
* DeadBodyIndex
* ResurrectionTropes
* UndeadIndex
* WeaknessTropes

Draft begins below the line.
----
In real life, proper treatment of the dead is a matter of [[DueToTheDead respect]] and hygiene (rotting corpses leave a terrible mess). In fiction, the recently dead can be significantly more dangerous.

The most common variation of this trope has the recently dead come back as TheUndead, either in the classic sense of zombies and ghosts, or mutating into more horrifying beasties. The danger can also be more external, with risks like corpses attracting monsters (much as our ancestors might have feared a corpse attracting a hungry predator) or spreading disease (as often happens during epidemics). Sometimes the danger comes from the risk of the dead being misused (such as the local {{Necromancer}} casting AnimateDead on every corpse they can find).

Prevention can be as simple as performing proper funeral rites to prevent the dead coming back to haunt the living. Or even (especially in more science fiction-y settings), just making sure the corpse is properly destroyed (often via FireKeepsItDead). It's also not unheard of for a setting to [[ClarkesThirdLaw split the difference]], and make a setting's funerary rituals the result of the correct procedure for disposing of the dead. Of course "simple" is relative; you can expect a ForbiddenZone which was abandoned after too many people died at once to do anything about it.

Many ZombieApocalypse settings have a subtrope, where any fresh corpse will soon rise and join the undead hoard (making anyone close to death a ZombieInfectee). If this is a game mechanic, expect a RevivingEnemy. Compare AntiRegeneration, for preventing a still living monster from healing itself. This may overlap with UnfinishedBusiness, if the reason a ghost may come back is because its remains weren't properly dealt with.

Not to be confused with simply hiding or destroying a body for other reasons (like covering up the fact someone died), which falls under DisposingOfABody, or already dangerous creatures which need to be made DeaderThanDead.
----
!Examples:

[[foldercontrol]]

[[folder:Comics]]
* In ''ComicBook/TheWalkingDead'', anyone who dies will come back as a [[NotUsingTheZWord walker]] shortly afterwards, unless their brain is destroyed.
[[/folder]]

[[folder: Fan Fiction]]
* ''Fanfic/DungeonKeeperAmi'': Worshippers of Crowned Death have the ability to [[{{Necromancer}} animate relatively intact corpses in their area of influence]]. So, while facing one, Ami had to rapidly cut up the single corpse in her territory. The [[spoiler:oldest dragon]].
[[/folder]]

[[folder:Film]]
* In ''Film/LandOfTheDead'', everybody becomes a zombie when they die (unless they're shot in the head), so one of Cholo's jobs is to dispose of the recently-deceased; in the director's cut a man who hanged himself turns into a zombie, and Cholo is sent to deal with it.
* Film/NightOfTheLivingDead1968 ia a TropeCodifier - in the film, a news broadcast directs the viewers to drag any corpse out into the street and burn it lest they rise up as a "[[NotUsingTheZWord flesh eating ghoul]]".
[[/folder]]

[[folder:Literature]]
* In the ''Literature/OldKingdom'' series by Creator/GarthNix, dead bodies are disposed of by cremation because any intact corpse is a risk to become an undead monster of some kind (either reoccupied by a dead spirit that refuses to go on to the afterlife, or reanimated as a servant by a necromancer).
* In ''Literature/TheBloodLadders'': The Church practices cremation due to a historical demonic incursion that possessed corpses. There's a new one in the third book.
* ''Literature/ASongOfIceAndFire'': The Wildlings burn the dead to prevent them from being resurrected as [[OurWightsAreDifferent wights]] by the [[TheFairFolk Others]].
* In ''Film/KingdomOfHeaven'', there's a more mundane example near the end of the film. It becomes necessary to cremate the bodies of people who died in battle rather than giving them a proper burial because otherwise everyone else would die of disease in days.
* ''Literature/WorldWarZ'': Even after a zombie has been dispatched, the body is still a threat, due to the Solanum in its system. Those tasked with disposing of the bodies often wear gloves and masks to avoid being infected.
* ''Literature/SecretHistories'': The Drood AncientOrderOfProtectors teleports its dead into the sun, both to protect them from enemy {{Necromanc|er}}y and because its membership tends to be strong-willed, ornery, and prone to haunting over UnfinishedBusiness.
* ''Literature/GalaxyOfFear'': The planet Necropolis is said to be {{Curse}}d by an ancient {{Necromancer}}, forcing people to pay DueToTheDead or suffer [[ZombieApocalypse their vengeful return]], so they have massive gated cemetaries and rigid burial customs. Zombies do start to show up when outsiders trespass on the cemetary, due to [[spoiler:a MadDoctor experimenting with a "[[ImmortalitySeeker cure for death]]".]]
[[/folder]]

[[folder:Live Action Television]]
* In the ''Series/{{Chernobyl}}'' episode "Open Wide, O Earth", three firefighters who died from Acute Radiation Sickness were buried in lead-lined caskets, sealed in zinc covered coffins, and covered in concrete. Because it is too dangerous for them to be cremated or given a proper burial, due to the high risk of contamination from the radiation which killed them.
* In ''Series/{{Lost}}'', those who live on the island (Others and, later, Dharma people) insist on burying their dead, no matter what the circumstances. The Losties later learn that the Smoke Monster can take the form of those who are dead if they haven't been buried.
* In ''Series/{{Pose}}'', taking place amid the AIDS crisis, patients who succumb to the disease get buried in a plain box in a remote section of Hart Island, by undertakers wearing hazmat suits, because at the time, it was still believed that the virus could become airborne.
* In Series/{{Supernatural}}, Hunters must burn a body and anything associated to it in order to either destroy an existing ghost causing problems or, as a precaution, to keep one from forming. When done for fallen comrades, this is called a Hunter's Funeral.
[[/folder]]

[[folder:Mythology]]
* In some versions of [[Myth/NorseMythology Norse paganism]] the body had to be destroyed for the spirit to depart, else the corpse might rise as a [[{{Revenant}} Draugr]] and torment its family. In places where lumber was scarce, like Iceland, cremation was only practical for the upper classes and others resorted to elaborate rituals to confuse the Draugr like knocking out walls to carry the corpse out and burying it upside down.
* [[http://en.wikipedia.org/wiki/Maschalismos Maschalismos]] is the real-world zontanecrological practice of preparing a corpse so that it can't rise from the dead.
[[/folder]]

[[folder:Tabletop Game]]
* In ''TabletopGame/BladesInTheDark'', everyone comes back as a ghost 1-3 days after death. Since the mere presence of a ghost has nasty supernatural effects on the living, every human corpse has to be dissolved in [[AppliedPhlebotinum boiling electroplasm]] within that time to prevent the ghost from leaving it. TheOrder of Spirit Wardens provides this public service in Duskwall and has magical means of detecting any new dead bodies within the city walls, therefore players are discouraged from killing [=NPCs=], as getting the Wardens involved always raises their WantedMeter faster.
[[/folder]]

[[folder:Video Game]]
* In ''VideoGame/FinalFantasyX'' anyone who dies (especially in the wake of Sin's attacks) needs to have their soul sent to the farplane by a summoner, or they'll eventually begin to hate humanity and turn into a fiend (i.e. the RandomEncounter monsters). The exceptions being Unsent; strong willed individuals who can hang on to their human forms (often with some purpose in mind).
* In ''VideoGame/DeathStranding'', monsters called BT[=s=] roam the Earth. Any corpse left in the open will be inevitably eaten by them, causing an AntiMatter explosion. It's heavily implied that the initial wave of deaths/explosions more or less wiped out most populated areas. The only solution is to incinerate the corpses as soon as possible (with nobody present but the courier team who brought them to the crematorium). This also serves as [[GameplayAndStoryIntegration a gameplay mechanic]]; should [[PlayerCharacter Sam Bridges]] die, the explosion leaves a permanent crater in the game world.
* In ''VideoGame/ResidentEvil'', the T-virus can still resurrect the recently dead during an outbreak. In particular, the remake of the first game had zombies become [[RevivingEnemy Crimson Heads]] if their corpses weren't destroyed.
* At the start of ''VideoGame/DiabloIII'', New Tristram, which is under siege by the undead, is starting to burn their dead to keep them from rising as more undead.
* In ''VideoGame/DwarfFortress,'' corpses not given a proper burial will spawn a ghost to haunt the area. What that ghost will do ranges from generic haunting shennanigans to [[TheFunInFuneral organizing their own Wake]].
* In the ''Franchise/DragonAge'' setting, dead bodies are easily possessed by demons, so most funerals involve the destruction of the body. This is usually done by cremation, although the [[BarbarianTribe Avvar]] bring their bodies to mountain tops to be eaten by carrion birds. The notable exception is the nation of Nevarra, which has massive necropoli with all of their dead entombed. They have necromancers that summon benign spirits to inhabit the bodies so they don't get possessed.
* In ''{{VideoGame/Halo 2}}''[='=]s and ''{{VideoGame/Halo 3}}''[='=]s levels with the Flood, corpses of dead Flood victims can be sliced up or smashed to prevent them from resurrecting should more Flood pod infectors possess them. This only works on prior Flood victims; bodies that haven't been infected yet cannot be destroyed.
* In ''VideoGame/TheElderScrollsOnline'', Argonians in Murkmire put a grave-stake through the body of the dead to keep them from rising as a bog blight (essentially a zombie).
[[/folder]]

[[folder:Western Animation]]
* Played for laughs in ''WesternAnimation/FamilyGuy'', where the mayor requires all corpses to be encased in concrete before burial to eliminate the possibility it might rise as a zombie.
[[/folder]]

Top