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* ''VideoGame/{{Xenoblade}}'': For much of the early going, Reyn is your [[MightyGlacier damage sponge]], who's job is to divert the enemy's attention by drawing aggro to himself, which is what he has "Mad Taunt" for. It's [[LimitBreak his Talent Arte]], which boosts his aggro so that the enemy has no choice but to lock onto him. Plus, he has multiple Artes designed to draw aggro ''and'' refill his talent meter at the same time, meaning, he can reuse Mad Taunt, just as its effects have begun to wear off. Thereby [[MemeticMutation ensuring it's always Reyn time]].

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* ''VideoGame/{{Xenoblade}}'': ''VideoGame/XenobladeChronicles1'': For much of the early going, Reyn is your [[MightyGlacier damage sponge]], who's whose job is to divert the enemy's attention by drawing aggro to himself, which is what he has "Mad Taunt" for. It's [[LimitBreak his Talent Arte]], which boosts his aggro so that the enemy has no choice but to lock onto him. Plus, he has multiple Artes designed to draw aggro ''and'' refill his talent meter at the same time, meaning, he can reuse Mad Taunt, just as its effects have begun to wear off. Thereby [[MemeticMutation ensuring it's always Reyn time]].
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** Kazuya’s Side Taunt is Demon’s Wrath, a four hit combo that is the most powerful taunt attack in the game. [[DownplayedTrope That said.]] it has very little actual practical applications in an actual game but it can be good for mind games.
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* Some characters' taunts in ''VideoGame/JumpSuperStars'' have special effects; for example, [[Manga/BlackCat Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[Manga/BusoRenkin Kazuki]]''.

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* Some characters' taunts in ''VideoGame/JumpSuperStars'' have special effects; for example, [[Manga/BlackCat Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[Manga/BusoRenkin Kazuki]]''. The sequel ''Jump Ultimate Stars'' expands this to all characters, with effects including Train of ''Black Cat'' loading more bullets to make his next normal attack fire a burst of shots or Lenalee of ''Manga/DGrayMan'' being able to triple jump next time she takes to the air.
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** From the same game comes Super Saiyan 4 Gogeta. His taunt builds up a level system (goes up to level 7) that empowers his next usage of either of his supers, as well as building the super meter. If he uses his Meteor Attack at level 7 and it connects, it's a OneHitKill.

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** From the same game comes Super Saiyan 4 Gogeta. His One of his moves is a quick taunt that builds up a level system (goes up to level 7) that empowers his next usage of either of his supers, as well as building the super meter. If he uses his Meteor Attack at level 7 and it connects, it's a OneHitKill.
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** From the same game comes Super Saiyan 4 Gogeta. His taunt builds up a level system (goes up to level 7) that empowers his next usage of either of his supers, as well as building the super meter. If he uses his Meteor Attack at level 7 and it connects, it's a OneHitKill.
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* In ''Franchise/{{Pokemon}}'', Taunt is a move that prevents the opponent's Pokemon from using non-attack moves for a few turns.
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* In ''Franchise/{{Pokemon}}'', Taunt is a move that prevents the opponent's Pokemon from using non-attack moves for a few turns.
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* In the ''VideoGame/UntitledGooseGame'', honking can allow the [[{{Jerkass}} goose]] to distract a human and lure them the wrong way, and/or give said human an in-universe JumpScare that accomplishes an objective.



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->[[VideoGame/UntitledGooseGame HONK]]!
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* In ''VideoGame/BugFables'', Kabbu's Taunt skill makes every enemy in the field target him during their turn. Similarly, [[TheRival Zasp]] can also taunt a random party member, preventing them from using skills, items or turn relay.
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** The air taunts added add an extra level of complexity to the game, as while V's taunts are purely aesthetic (building style and Devil Trigger is already good enough when your [[AssistCharacter Assist Characters]] can do all the fighting for you), both Dante and Nero's taunts have additional functionality. Nero's air taunt, in which he kicks off his sword like a skateboard, acts as a pseudo double jump, granting additional air time, while also allowing him to rev up his sword for additional damage. Dante's on the other hand has him throw out a rose, which can launch enemies into the air, opening up the possibility of more complex air combos, [[https://youtu.be/DPuVTPcus-4 like this one.]]

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** The air taunts added add an extra level of complexity to the game, as while V's taunts are purely aesthetic (building style and Devil Trigger is (basic taunts are already good enough when your [[AssistCharacter Assist Characters]] can {{Familiar}}s do all the fighting for you), anyway), both Dante and Nero's taunts have additional functionality. Nero's air taunt, in which he kicks off his sword like a skateboard, acts as a pseudo double jump, granting additional air time, while also allowing him to rev up his sword for additional damage. Dante's on the other hand has him throw out a rose, which can launch enemies into the air, opening up the possibility of more complex air combos, [[https://youtu.be/DPuVTPcus-4 like this one.]]
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** The air taunts added add an extra level of complexity to the game, as while V's taunts are purely aesthetic, both Dante and Nero's taunts have additional functionality. Nero's air taunt, in which he kicks off his sword like a skateboard, acts as a pseudo double jump, granting additional air time, while also allowing him to rev up his sword for additional damage. Dante's on the other hand has him throw out a rose, which can launch enemies into the air, opening up the possibility of more complex air combos, [[https://youtu.be/DPuVTPcus-4 like this one.]]

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** The air taunts added add an extra level of complexity to the game, as while V's taunts are purely aesthetic, aesthetic (building style and Devil Trigger is already good enough when your [[AssistCharacter Assist Characters]] can do all the fighting for you), both Dante and Nero's taunts have additional functionality. Nero's air taunt, in which he kicks off his sword like a skateboard, acts as a pseudo double jump, granting additional air time, while also allowing him to rev up his sword for additional damage. Dante's on the other hand has him throw out a rose, which can launch enemies into the air, opening up the possibility of more complex air combos, [[https://youtu.be/DPuVTPcus-4 like this one.]]
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* ''TabletopGame/SenZar'': Taunting can be used [[TalkingIsAFreeAction for free]] to draw aggro, or, taking a combat action, as a Presence Attack.
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*''VideoGame/DevilMayCry5'' brings all new taunts with additional functionality. With a high style rank, Nero is able to load [[https://youtu.be/Rcz8TqmJiME?t=73 explosive bullets into his gun]] with one taunt and [[https://youtu.be/h30YZD9PH80?t=70 rev up his sword]] in another. After beating the game, he also gets a taunt where he chews some gum, healing a small section of his health.
** The air taunts added add an extra level of complexity to the game, as while V's taunts are purely aesthetic, both Dante and Nero's taunts have additional functionality. Nero's air taunt, in which he kicks off his sword like a skateboard, acts as a pseudo double jump, granting additional air time, while also allowing him to rev up his sword for additional damage. Dante's on the other hand has him throw out a rose, which can launch enemies into the air, opening up the possibility of more complex air combos, [[https://youtu.be/DPuVTPcus-4 like this one.]]
** There are also the [[https://youtu.be/T757CUgX4fw EX Provocations]] and [[https://youtu.be/m-P4RdwKR_M Bloody Palace Taunts]], the former requiring a hefty cost of almost a million red orbs to get them for each character, and the latter requiring the character beat the Bloody Palace mode. The EX Provocations have the character perform an elaborate dance for 30 seconds, slowly building Style and Devil Trigger the longer the taunt goes on for, raining down red orbs if the final style is high enough. As for the Bloody palace taunts, while Nero's only changes his eye colour, V and Dante's have an effect on combat, with V's taunt allowing him to deal some damage with his cane rather than needing his familiars to all of it, and Dante's grants additional 20% damage if his DT gauge is full, while also reducing damage by 20% if it's empty.
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* ''TabletopGame/SpheresOfPower'': The Guardian sphere lets you taunt an enemy, making it easier for them to hit you, but harder for them to hit anyone else. The Sentinel class turns this UpToEleven, by also giving ''you'' a bonus to attack and damage rolls against ''them''.
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* ''TabletopGame/{{Zombicide}}: Invader'': The Survivor character Vivian starts with the "Taunt" ability. When she uses it, Xenos in the targeted zone immediately move toward her, ignoring other targets.
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** Dudley's taunt [[SomethingAboutARose has him toss a rose at the opponent]], which can be used for CherryTapping. ''VideoGame/StreetFighterIV'', Dudley has a variant taunt where he .

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** Dudley's taunt [[SomethingAboutARose has him toss a rose at the opponent]], which can be used for CherryTapping. ''VideoGame/StreetFighterIV'', Dudley has a variant taunt where he .
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** In ''VideoGame/FistOfTheNorthStarKensRage'', taunts enrage enemies and cause them to blindly charge as a group in front of you, often setting them up for RapidFireFisticuffs, KiAttacks, or other enjoyable [[LudicrousGibs gore-spreading]] {{Limit Break}}s.

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** In ''VideoGame/FistOfTheNorthStarKensRage'', taunts enrage enemies and cause them to blindly charge as a group in front of you, often setting them up for RapidFireFisticuffs, KiAttacks, KiManipulation, or other enjoyable [[LudicrousGibs gore-spreading]] {{Limit Break}}s.
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* Some characters' taunts in ''VideoGame/JumpSuperStars'' have special effects; for example, [[Manga/BlackCat Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[Manga/BusouRenkin Kazuki]]''.

to:

* Some characters' taunts in ''VideoGame/JumpSuperStars'' have special effects; for example, [[Manga/BlackCat Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[Manga/BusouRenkin ''[[Manga/BusoRenkin Kazuki]]''.

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* In the ''VideoGame/Yakuza'' series, taunting starts off as nothing more than simple enraging enemies within area of effect, but can be upgraded to charge up a character's HEAT gauge on a successful taunt. In ''0'' and ''Kiwami'', taunting is one of the actions covered by the "Quick-Change Clothes" in Zero, and the "Change-Up Taunt" skill in Kiwami, allowing for instantaneous changes in [[StanceSystem combat style]] while performing a taunt.

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* In the ''VideoGame/Yakuza'' ''VideoGame/{{Yakuza}}'' series, taunting starts off as nothing more than simple enraging enemies within area of effect, but can be upgraded to charge up a character's HEAT gauge on a successful taunt. In ''0'' and ''Kiwami'', taunting is one of the actions covered by the "Quick-Change Clothes" in Zero, and the "Change-Up Taunt" skill in Kiwami, allowing for instantaneous changes in [[StanceSystem combat style]] while performing a taunt.taunt.
* In ''VideoGame/FellSealArbitersMark'', the Knight class’s Taunt skill drives its target Berserk, making them attack the nearest unit.
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* In the ''VideoGame/Yakuza'' series, taunting starts off as nothing more than simple enraging enemies within area of effect, but can be upgraded to charge up a character's HEAT gauge on a successful taunt. In ''0'' and ''Kiwami'', taunting is one of the actions covered by the "Quick-Change Clothes" in Zero, and the "Change-Up Taunt" skill in Kiwami, allowing for instantaneous changes in [[StanceSystem combat style]] while performing a taunt.

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* In ''VideoGame/StreetFighterIII'', each character's Personal Action (read: "taunt") has its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) can bolster his defense with each taunt, for a maximum of three times.
** Same goes for Makoto, but it's her attack power that increases for 1 hit only.
** ''VideoGame/StreetFighterV'' has G's "Message to the People", which is basically a presidential speech. While talking, G's Critical Art meter constantly fills up; the full speech (which lasts roughly 25 seconds) fills it completely.

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* ''Franchise/StreetFighter'':
**
In ''VideoGame/StreetFighterIII'', ''VideoGame/StreetFighterIII: 3rd Strike'', each character's Personal Action (read: "taunt") has its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) can bolster his defense with each taunt, for a maximum of three times.
**
times. Same goes for Makoto, but it's her attack power that increases for 1 hit only.
** Dudley's taunt [[SomethingAboutARose has him toss a rose at the opponent]], which can be used for CherryTapping. ''VideoGame/StreetFighterIV'', Dudley has a variant taunt where he .
** Dan's taunt can extend his jump distance when used midair and, in ''IV'', can even stop several [[DesperationAttack Ultra Combos]] if timed properly. His Legendary Taunt Super Combo, which consists of Dan performing all his various taunts in a row, also counts in a way; as it can be canceled into his Ultra Combo, several Dan players are known to throw it out as psyche-out tactic, perhaps most famously seen with [[https://www.youtube.com/watch?v=CdLK4madb1U#t=6m41s Justin Wong's Marvel Madness 2011 triumph over Air.]]
**
''VideoGame/StreetFighterV'' has G's [[https://www.youtube.com/watch?v=OfKnCBNSssQ "Message to the People", People,"]] which is basically a presidential speech. While talking, G's Critical Art meter Gauge constantly fills up; the full speech (which lasts roughly 25 seconds) fills it completely.



* In ''VideoGame/StreetFighterIV'', Dudley has a variant taunt where he [[SomethingAboutARose tosses a rose at the opponent]]. This can be used in CherryTapping.
** Dan's taunt can extend his jump distance and even stop several ultra combos if timed properly.
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* Plenty of characters [[ProjectileKiss blow a kiss]] as a taunt, with the ability to stun.
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* Creates a status debuff on the target(s), often defensively.

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* Creates a status debuff debuffs on the target(s), often defensively.



* Plenty of characters [[ProjectileKiss blow a kiss]] as a taunt, with the ability to stun. The first that come to mind are Rogue in ''VideoGame/XMenNextDimension''.

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* Plenty of characters [[ProjectileKiss blow a kiss]] as a taunt, with the ability to stun. The first that come to mind are Rogue in ''VideoGame/XMenNextDimension''.
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** In rare cases, it may create status buffs on the target(s), often offensively as a trade-off to the before-mentioned defensive debuffs.
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** All taunts switch the player's camera to third person, so they can be used to look around corners without exposing yourself.
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* ''TabletopGame/WarhammerFantasy'': Wulfrik the Wanderer has a special ability where he bellows a string of crass insults at his intended target in their language, infuriating them so much they immediately accept his challenge, even if he's a giant armored Viking and they're a wizard wearing robes or a goat-man with a stick. It also lets him bypass bodyguards meant to take challenges on their principal's behalf.
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* In ''Franchise/DevilMayCry'', taunting restores your [[SuperMode Devil Trigger]] gauge and boosts your [[IdiosyncraticComboLevels Style Gauge]]. Of course the higher on the Gauge you are the longer and more elaborate the taunts get.

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* In ''Franchise/DevilMayCry'', ''VideoGame/DevilMayCry'', taunting restores your [[SuperMode Devil Trigger]] gauge and boosts your [[IdiosyncraticComboLevels Style Gauge]]. Of course the higher on the Gauge you are the longer and more elaborate the taunts get.
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** Dan's taunt can extend his jump distance and even stop several ultra combos if timed properly.
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** ''VideoGame/StreetFighterV'' has G's "Message to the People", which is basically a presidential speech. While talking, G's Critical Art meter constantly fills up; the full speech (which lasts roughly 25 seconds) fills it completely.
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** ''VideoGame/FinalFantasyXIV'' has several taunts for tanking classes: Flash increases aggro on all enemies within range (and at higher levels can inflict blind); Provoke specifically targets one enemy and increases the tank's aggro to be equal to the party member with the highest current aggro, meaning the tank still has to actually ''hit'' the enemy to start tanking: of the two, Flash is less effective overall at taunting, but has the practical advantage. In addition, all tanking classes have an area-of-effect ability that inflicts lower-than-normal damage, but specifically increases aggro on all enemies it hits: Paladins and Dark Knights get a point-blank AOE attack using light and darkness respectively, and Warriors get a cone-shaped attack. These attacks usually come with a higher Tech Points cost, meaning that spamming them will "tire out" the character and prevent them from using other abilities.

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