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* Taunting in ''TalesOfVesperia'' boosts the Overlimit gauge by a significant amount, but multiple abilities give it additional effects, such as restoring HP/TP and making enemies target or not target you.
** Raven has another practical use for it in that it causes enemies struck by a particular arte of his to explode when he does it.
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* In Super MondayNightCombat, taunting rewards the player with a little bit of cash. This is because the match is televised in-universe, so the players are rewarded for posing for the fans.

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* In Super MondayNightCombat, ''Super MondayNightCombat'', taunting rewards the player with a little bit of cash. This is because the match is televised in-universe, so the players are rewarded for posing for the fans.
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* In Super MondayNightCombat, taunting rewards the player with a little bit of cash. This is because the match is televised in-universe, so the players are rewarded for posing for the fans.

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I\'ve thought of Teeter Dance as a self-empowering thing that motivates opponents but confuses them through the same motions.


* ''{{Pokemon}}'' has the moves Taunt, used in making the target only use offensive moves, and Torment, for preventing the target from using the same move twice in a row.
** Other Pokemon moves that are arguably also {{Practical Taunt}}s include Growl, Screech, Leer, Teeter Dance (and other dances), Flatter and Swagger.

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* ''{{Pokemon}}'' has the moves Taunt, ''{{Pokemon}}'':
** The move Taunt is
used in making to make the target only use offensive moves, and Torment, for preventing moves.
** Torment prevents
the target from using the same move twice in a row.
** Other Pokemon moves that are arguably also {{Practical Taunt}}s include Growl, Screech, Leer, Teeter Dance (and other dances), and Screech reduce the opponent's stats.
**
Flatter and Swagger.Swagger make the opponent's attack stats raise, but confuses them.
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* Most of the ''ShinMegamiTensei'' games have a "Taunt" spell, which increases enemy attack power while lowering their defense.

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* Most of the ''ShinMegamiTensei'' games have a "Taunt" spell, which increases enemy attack power while severely lowering their defense.defense. Combined with Dekaja, a StatusBuffDispel, this can be a very effective ability.
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* Some characters' taunts in ''JumpSuperStars'' have special effects; for example, [[BlackCat Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[BusouRenkin Kazuki]]''.

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* Some characters' taunts in ''JumpSuperStars'' have special effects; for example, [[BlackCat [[Manga/BlackCat Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[BusouRenkin Kazuki]]''.
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eve in this case is not a character from darker than black


* Some characters' taunts in ''JumpSuperStars'' have special effects; for example, [[DarkerThanBlack Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[BusouRenkin Kazuki]]''.

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* Some characters' taunts in ''JumpSuperStars'' have special effects; for example, [[DarkerThanBlack [[BlackCat Eve]] gets a super jump. The stunning kiss from above is included too, but it goes to... ''[[BusouRenkin Kazuki]]''.
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** It gets better in the Ultimate version: Deadpool can cancel into and out of a taunt, making it a tool for combos.
** Taunts can also be used to bait attacks pretty well, as you can still call assists (if rush in on Spider-Man as he calls you a loser, you'll have to eat Akuma's Shoryuken for example). You can also cancel a taunt into a crossover combination (So if you try to attack Zero as he compares you to a training program, you'll have to eat the entire opposing team's Super Moves at the same time). Last but not least, you can X-Factor cancel out of a taunt (meaning if you attack a taunting opponent, they'll go into their SuperMode and have the perfect oppurtunity to unleash a deadly combo). So the only time it's safe to attack a taunting opponent is if they have no Hyper bars, already used X-Factor and are down to the last character on the team.
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* ''ArtOfFighting'' was the first fighting game to have this feature. Taunting effects the opponent's spirit gauge, lowering it, which limits their ability to use special attacks. Specials also suffer from reduced range and become weaker as the gauge depletes. Art of Fighting's spirit management system and use of taunts offered a strategic element meant to prevent players from simply spamming special attacks.

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* ''ArtOfFighting'' was the first fighting game to have this feature. Taunting effects affects the opponent's spirit gauge, lowering it, which limits their ability to use special attacks. Specials also suffer from reduced range and become weaker as the gauge depletes. Art of Fighting's spirit management system and use of taunts offered a strategic element meant to prevent players from simply spamming special attacks.
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* In "Diablo 2", the Barbarian has the taunt ability, which lowers an enemy's defenses, and more importantly, provokes ranged attackers into fighting up close.

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* In "Diablo 2", ''{{Diablo}} 2'', the Barbarian has the taunt ability, which lowers an enemy's defenses, and more importantly, provokes ranged attackers into fighting up close.



* In "Super Dodgeball" for Neo Geo, characters from both teams can charge a meter to unleash an unavoidable, highly damaging team attack. The only way to prevent it is to lower the enemy's meter by taunting him.

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* In "Super Dodgeball" ''Super Dodgeball'' for Neo Geo, characters from both teams can charge a meter to unleash an unavoidable, highly damaging team attack. The only way to prevent it is to lower the enemy's meter by taunting him.
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* In "Diablo 2", the Barbarian has the taunt ability, which lowers an enemy's defenses, and more importantly, provokes ranged attackers into fighting up close.
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* In "Super Dodgeball" for Neo Geo, characters from both teams can charge a meter to unleash an unavoidable, highly damaging team attack. The only way to prevent it is to lower the enemy's meter by taunting him.
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** ''FinalFantasyXIII'' has this as a Senteniel skill. The default tank, Snow, just waves the enemy forward and says something like 'Come on!' or 'I can take it'!

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** ''FinalFantasyXIII'' has this as a Senteniel skill.an ability for the Sentinel role. The default tank, Snow, just waves the enemy forward and says something like 'Come on!' or 'I can take it'!
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* The taunting action in ''AssassinsCreedII'' makes an opponent attack sooner, so you don't have to wait as long to [[OneHitKill counter the attack.]]

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* The taunting action in ''AssassinsCreedII'' ''VideoGame/AssassinsCreedII'' makes an opponent attack sooner, so you don't have to wait as long to [[OneHitKill counter the attack.]]
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** Other Pokemon moves that are arguably also {{PracticalTaunt}}s include Growl, Screech, Leer, Teeter Dance (and other dances), Flatter and Swagger.

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** Other Pokemon moves that are arguably also {{PracticalTaunt}}s {{Practical Taunt}}s include Growl, Screech, Leer, Teeter Dance (and other dances), Flatter and Swagger.
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** Other Pokemon moves that are arguably also {{PracticalTaunt}}s include Growl, Screech, Leer, Teeter Dance (and other dances), Flatter and Swagger.
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* ''TeamFortress2'': all classes have at least one taunt that can be used as an attack, such as the Scout's [[BatterUp Home Run]], the Soldier's [[TakingYouWithMe Kamikaze (and Lumbricus Lid)]], the Pyro's [[KamehameHadoken Hadoken]], the Demoman's [[OffWithHisHead Decapitation]], the Heavy's [[FingerGun Showdown]], the Engineer's [[InstrumentOfMurder Dischord]] and [[PowerFist Organ Grinder]], the Medic's Spinal Tap, the Sniper's Skewer, and the Spy's Fencing.

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* ''TeamFortress2'': ''VideoGame/TeamFortress2'': all classes have at least one taunt that can be used as an attack, such as the Scout's [[BatterUp Home Run]], the Soldier's [[TakingYouWithMe Kamikaze (and Lumbricus Lid)]], the Pyro's [[KamehameHadoken Hadoken]], the Demoman's [[OffWithHisHead Decapitation]], the Heavy's [[FingerGun Showdown]], the Engineer's [[InstrumentOfMurder Dischord]] and [[PowerFist Organ Grinder]], the Medic's Spinal Tap, the Sniper's Skewer, and the Spy's Fencing.
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* In ''StreetFighterIII'', each character's Personal Action (read: "taunt") has its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) can bolster his defense with each taunt, for a maximum of three times.

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* In ''StreetFighterIII'', ''VideoGame/StreetFighterIII'', each character's Personal Action (read: "taunt") has its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) can bolster his defense with each taunt, for a maximum of three times.
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* Plenty of characters blow a kiss as a taunt, with the ability to stun. The first that come to mind are Rogue in ''XMenNextDimension'' and Doronjo in ''TatsunokoVsCapcom''.
* In ''TatsunokoVsCapcom'', Polimar can charge up his attack power by taunting. This is represented by three Polimar emblems on the bottom of the screen; one lights up each time he taunts.

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* Plenty of characters blow a kiss as a taunt, with the ability to stun. The first that come to mind are Rogue in ''XMenNextDimension'' and Doronjo in ''TatsunokoVsCapcom''.
''VideoGame/TatsunokoVsCapcom''.
* In ''TatsunokoVsCapcom'', ''VideoGame/TatsunokoVsCapcom'', Polimar can charge up his attack power by taunting. This is represented by three Polimar emblems on the bottom of the screen; one lights up each time he taunts.

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* In ''LeagueOfLegends'', Rammus, Shen and Galio have taunt abilities. Taunts make their target incapable of performing any action but autoattacking, and will interrupt a channeled spell, useful in itself.

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* In ''LeagueOfLegends'', Rammus, Shen and Galio have taunt abilities. Taunts make their target incapable of performing any action but autoattacking, and will interrupt a channeled channelled spell, useful in itself.



** Galio's ultimate unleashes a powerful explosion, but he has to channel to do it. But because it also taunts everyone nearby, it prevents them from running out of range, and makes it much harder to interrupt the channel. The explosion also increases in strength based on how many times he's hit while channeling it.

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** Galio's ultimate unleashes a powerful explosion, but he has to channel to do it. But because it also taunts everyone nearby, it prevents them from running out of range, and makes it much harder to interrupt the channel. The explosion also increases in strength based on how many times he's hit while channeling channelling it.



* ''VideoGame/ScarfaceTheWorldIsYours'': Taunting helps to fill out the Balls meter, speeding you on to another [[SuperMode Blind Rage]].

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* ''VideoGame/ScarfaceTheWorldIsYours'': Taunting helps to fill out the Balls meter, speeding you on to another [[SuperMode Blind Rage]].Rage]].
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* In ''LeagueOfLegends'', Rammus, Shen and Galio have taunt abilities.

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* In ''LeagueOfLegends'', Rammus, Shen and Galio have taunt abilities. Taunts make their target incapable of performing any action but autoattacking, and will interrupt a channeled spell, useful in itself.



** Shen has a dash ability that taunts all the units that he passes by, which can be handy for directed them away from a fleeing ally.
** Galio's ultimate unleashes a powerful explosion, but he has to channel to do it. But because it also taunts everyone nearby, it prevents them from running out of range. The explosion also increases in strength based on how many times he's hit while channeling it.

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** Shen has a dash ability that taunts all the units that he passes by, through, which can be handy for directed them away from a fleeing ally.
** Galio's ultimate unleashes a powerful explosion, but he has to channel to do it. But because it also taunts everyone nearby, it prevents them from running out of range.range, and makes it much harder to interrupt the channel. The explosion also increases in strength based on how many times he's hit while channeling it.
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* Most of the ''ShinMegamiTensei'' games have a "Taunt" spell, which increases enemy attack power while lowering their defense.

to:

* Most of the ''ShinMegamiTensei'' games have a "Taunt" spell, which increases enemy attack power while lowering their defense.defense.
* ''VideoGame/ScarfaceTheWorldIsYours'': Taunting helps to fill out the Balls meter, speeding you on to another [[SuperMode Blind Rage]].
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[[TauntButton "Taunt" is a very common debuff or utility attack in games]]. Its most common effect is forcing enemies to target the taunter, but it can vary.

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[[TauntButton "Taunt" "Taunt"]] is a very common debuff or utility attack in games]].games. Its most common effect is forcing enemies to target the taunter, but it can vary.
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"Taunt" is a very common debuff or utility attack in games. Its most common effect is forcing enemies to target the taunter, but it can vary.

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[[TauntButton "Taunt" is a very common debuff or utility attack in games.games]]. Its most common effect is forcing enemies to target the taunter, but it can vary.
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* In ''DevilMayCry'', taunting restores your [[SuperMode Devil Trigger]] gauge.

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* In ''DevilMayCry'', taunting restores your [[SuperMode Devil Trigger]] gauge.gauge and boosts your [[IdiosyncraticComboLevels Style Gauge]]. Of course the higher on the Gauge you are the longer and more elaborate the taunts get.
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* In earlier iterations of ''TheKingOfFighters'', taunting would lower the other player's power bar. Nowadays, doing so actually does the reverse, allowing opponents to gain a bit of meter.

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* In earlier iterations of ''TheKingOfFighters'', taunting would lower lowers the other player's power bar. Nowadays, doing so In more recent installments, it actually does the reverse, allowing opponents to gain a bit of meter.
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* ''ArtOfFighting'' was the first fighting game to have this feature. Taunting effects the opponent's spirit gauge, lowering it, which limits their ability to use special attacks. Specials also suffer from reduced range and become weaker as the guage depletes. Art of Fighting's spirit management system and use of taunts offered a strategic element meant to prevent players from simply spamming special attacks.

to:

* ''ArtOfFighting'' was the first fighting game to have this feature. Taunting effects the opponent's spirit gauge, lowering it, which limits their ability to use special attacks. Specials also suffer from reduced range and become weaker as the guage gauge depletes. Art of Fighting's spirit management system and use of taunts offered a strategic element meant to prevent players from simply spamming special attacks.
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* In ''MortalKombat: [[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', each character had an action that could be activated with the [=R1=] button and varied from style to style. Among these were [[StatusBuff taunts that healed a small portion of health and taunts that boosted attack power for a period of time.]] These were largely removed in the next games, with [[VideoGame/MortalKombatDeception Havik]] retaining the self-healing taunts and a few characters in ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' having attack-boosting taunts.
* In ''StreetFighterIII'', each character's Personal Action (read: "taunt") had its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) could bolster his defense with each taunt, for a maximum of three times.

to:

* In ''MortalKombat: [[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', each character had has an action that could can be activated with the [=R1=] button and varied varies from style to style. Among these were are [[StatusBuff taunts that healed heal a small portion of health and taunts that boosted boost attack power for a period of time.]] These were largely removed in the next games, with [[VideoGame/MortalKombatDeception Havik]] retaining the self-healing taunts and a few characters in ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' having attack-boosting taunts.
* In ''StreetFighterIII'', each character's Personal Action (read: "taunt") had has its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) could can bolster his defense with each taunt, for a maximum of three times.
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* ''MarvelVsCapcom3'': Deadpool's taunt, a speech bubble, can also be used as an attack.

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* ''MarvelVsCapcom3'': Deadpool's taunt, a speech bubble, can also be [[http://www.youtube.com/watch?v=SZJRDtNFLxI used as an attack.attack]].

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* For a while in ''WorldOfWarcraft'' the paladin's Hand of Reckoning used to deal damage, although the amount wasn't significant.

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* For a while Every tank spec in ''WorldOfWarcraft'' has a taunt, which boosts the tank's threat level to that of their target's current target and forces the target to attack them for a few seconds no matter what.
** For a while
the paladin's Hand of Reckoning taunt used to deal damage, although the amount wasn't significant.

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