History Main / PlotLineDeath

21st Aug '16 4:28:22 AM res20stupid
Is there an issue? Send a Message


* An interesting aversion occurs in the SurvivalHorror game ''ObsCure''. The only way a character can be killed off is through [[TooDumbToLive your own]] [[YetAnotherStupidDeath incompetence]]; the game continues until all four (later five) available player characters have been killed. You can theoretically finish the game with [[EverybodyLives all five characters still alive]], or with [[FinalGirl only one]]; in fact, [[MultipleEndings which ending you get]] is determined by whether or not everyone made it to the end. The sequel, however, plays this very straight, with most of the characters getting [[CruelAndUnusualDeath brutally butchered]] as the game progresses, ending with only Shannon and Stan still alive.

to:

* An interesting aversion occurs in the SurvivalHorror game ''ObsCure''.''VideoGame/ObsCure''. The only way a character can be killed off is through [[TooDumbToLive your own]] [[YetAnotherStupidDeath incompetence]]; the game continues until all four (later five) available player characters have been killed. You can theoretically finish the game with [[EverybodyLives all five characters still alive]], or with [[FinalGirl only one]]; in fact, [[MultipleEndings which ending you get]] is determined by whether or not everyone made it to the end. The sequel, however, plays this very straight, with most of the characters getting [[CruelAndUnusualDeath brutally butchered]] as the game progresses, ending with only Shannon and Stan still alive.alive.
** However, played straight in one case in the first game - Dan, the character Kenny finds in the basement, ''has'' to die from being killed by a monster.
7th Aug '16 9:21:41 AM billybobfred
Is there an issue? Send a Message


** The spell's description explicitly says that a person can only be brought back if they want to come back. Since the afterlife is usually a great reward for most people, they usually only come back if they have something important to finish. The GM usually doesn't have to pull any tricks - it's not difficult to argue "no, he's happy where he is and doesn't want to come back."
*** Using this excuse too often on beloved [=NPCs=] is likely to result in the players walking out in disgust though.
*** There are games besides ''TabletopGame/DungeonsAndDragons'', which all of the above comments reference. In most other games death is ''not'' reversible or pretty much guaranteed to hit CameBackWrong. For instance, in TabletopGame/CallOfCthulhu, if the GM decides a cultist with a hunting rifle picked off the important NPC while he on his morning jog, well, he's dead. Of course, used poorly, that's a sign of a ''bad'' GM. Used well, it can force the players to seek out new ways to get the job done while helping enforce fear. TropesAreNotBad, and TropesAreNotGood, after all. A good GM generally lets player input change whether or not ThePlotReaper can harvest someone while the players are around and is ready for both contingencies. Sticking with TabletopGame/CallOfCthulhu, a GM could easily set it up so if the important NPC lives, he can tell the players important info, but if he dies, it's found in his journal which he wills to one of the characters.

to:

** The spell's description In ''TabletopGame/DungeonsAndDragons'' 3.5, which is the [[SmallReferencePools default assumption]] when someone refers to tabletop games, the various resurrection spells explicitly says state that a person can only the target must be brought back if they want to come back. Since willing, so the GM usually has an easy HandWave of "sorry, they're enjoying the afterlife is usually a great reward for most people, they usually only too much to come back if they have something important to finish. The GM usually doesn't have to pull any tricks - it's not difficult to argue "no, he's happy where he is and doesn't want to come back."
*** Using this excuse too often on beloved [=NPCs=] is likely to result in the players walking out in disgust though.
*** There are games besides ''TabletopGame/DungeonsAndDragons'', which all of the above comments reference. In most other games death is ''not'' reversible or pretty much guaranteed to hit CameBackWrong. For instance, in TabletopGame/CallOfCthulhu, if the GM decides a cultist with a hunting rifle picked off the important NPC while he on his morning jog, well, he's dead. Of course, used poorly, that's a sign of a ''bad'' GM. Used well, it can force the players to seek out new ways to get the job done while helping enforce fear. TropesAreNotBad, and TropesAreNotGood, after all. A good GM generally lets player input change whether or not ThePlotReaper can harvest someone while the players are around and is ready
for both contingencies. Sticking with TabletopGame/CallOfCthulhu, a GM could easily set it up so if the important NPC lives, he can tell the players important info, but if he dies, it's found in his journal which he wills to one of the characters.
your cause".
25th Jul '16 7:40:20 PM baku_destructor
Is there an issue? Send a Message


* This is what happens to Bill in ''VideoGame/Left4Dead2'' in The Passing campaign. Despite the fact that survivors respawn in closets when killed and the sequel introducing the MagicalDefibrillator to revive on the spot, Bill is truly dead [[spoiler: It was revealed in The Sacrifice comic that he was attacked by 3 Tanks while he tried to get the bridge with his friends up.]] Naturally, an UrbanLegendOfZelda spawned from this, saying Bill can be brought back to life with the defib. Obviously, it doesn't work.

to:

* This is what happens to Bill in ''VideoGame/Left4Dead2'' in The Passing campaign. Despite the fact that survivors respawn in closets when killed and the sequel introducing the MagicalDefibrillator to revive on the spot, Bill is truly dead [[spoiler: It as was revealed in The Sacrifice comic that when he was attacked by 3 three Tanks while he tried trying to get raise the bridge with to help his friends up.escape.]] Naturally, an UrbanLegendOfZelda spawned from this, saying Bill can be brought back to life with the defib. Obviously, it doesn't work.
25th Jul '16 7:38:52 PM baku_destructor
Is there an issue? Send a Message


* This is what happens to Bill in ''VideoGame/Left4Dead2'' in The Passing campaign. Despite the fact that survivors respawn in closets when killed and the sequel introducing the MagicalDefibrillator to revive on the spot, Bill is truly dead [[spoiler: Was revealed in The Sacrifice comic that he was attacked by 3 Tanks while he tried to get the bridge with his friends up.]]. Naturally, an UrbanLegendOfZelda spawned from this, saying Bill can be brought back to life with the defib. Obviously, it doesn't work.

to:

* This is what happens to Bill in ''VideoGame/Left4Dead2'' in The Passing campaign. Despite the fact that survivors respawn in closets when killed and the sequel introducing the MagicalDefibrillator to revive on the spot, Bill is truly dead [[spoiler: Was It was revealed in The Sacrifice comic that he was attacked by 3 Tanks while he tried to get the bridge with his friends up.]]. ]] Naturally, an UrbanLegendOfZelda spawned from this, saying Bill can be brought back to life with the defib. Obviously, it doesn't work.
4th Jun '16 7:58:39 PM nombretomado
Is there an issue? Send a Message


* In an interesting example, ''PhantasyStarII'' uses ''cloning'' as the preferred "revival" method of fallen characters - why a plot-killed character can't be cloned is vaguely explained in the US version by stating she can't be cloned because she's not human, even though cloning prior to this point works on her; a line in the original JP version states that the data required to revive her has gone missing; after the destruction of Climatrol and the death of [[MonsterLord Neifirst]], the technology used to create [[GeneticEngineeringIsTheNewNuke biomonsters]] [[NoPlansNoPrototypeNoBackup is no longer available on Motavia]]. The Japan-only PS2 remake adds an optional side-quest to fix this.

to:

* In an interesting example, ''PhantasyStarII'' uses ''cloning'' as the preferred "revival" method of fallen characters - why a plot-killed character can't be cloned is vaguely explained in the US version by stating she can't be cloned because she's not human, even though cloning prior to this point works on her; a line in the original JP version states that the data required to revive her has gone missing; after the destruction of Climatrol and the death of [[MonsterLord Neifirst]], the technology used to create [[GeneticEngineeringIsTheNewNuke biomonsters]] [[NoPlansNoPrototypeNoBackup is no longer available on Motavia]]. The Japan-only PS2 [=PS2=] remake adds an optional side-quest to fix this.
29th May '16 6:38:12 PM nombretomado
Is there an issue? Send a Message


*** Attempting to do so during the battle with said dead little sister (at least the original PS1 version) gives you the bizarre message that you "missed."

to:

*** Attempting to do so during the battle with said dead little sister (at least the original PS1 [=PS1=] version) gives you the bizarre message that you "missed."
21st May '16 8:21:43 PM dlchen145
Is there an issue? Send a Message


* There are several of these in ''Franchise/MassEffect'': Corporal [[LeeroyJenkins Jenkins]] gets gunned down by MechaMooks right at the beginning of the game's first battle. Nihlus gets shot in the back of the head by Saren. And on Virmire, Shepard must [[SadisticChoice choose]] whether to save Kaidan or Ashley; the one not chosen dies in a nuclear explosion. Wrex can also be killed in a cutscene on Virmire, but it's probably more of a FinalDeath than a PlotlineDeath, since whether or not he died depends on the player's choices.
** In the finale of the sequel, choosing poor teammates for specific tasks will get them (or another character) killed in a cutscene. Also, ''VideoGame/MassEffect2'' has to enter the history of video games as a game where you can actually put your handcrafted {{AFGNCAAP}} character through a PlotlineDeath (disregarding the fact that he/she dies in the beginning of the game).

to:

* There are several of these in ''Franchise/MassEffect'': Corporal [[LeeroyJenkins Jenkins]] gets gunned down by MechaMooks right at the beginning of the game's first battle. Nihlus gets shot in the back of the head by Saren. And on Virmire, Shepard must [[SadisticChoice choose]] whether to save Kaidan or Ashley; the one not chosen dies in a nuclear explosion. Wrex can also be killed in a cutscene on Virmire, but it's probably more of a FinalDeath than a PlotlineDeath, Plotline Death, since whether or not he died depends on the player's choices.
** In the finale of the sequel, choosing poor teammates for specific tasks will get them (or another character) killed in a cutscene. Also, ''VideoGame/MassEffect2'' has to enter the history of video games as a game where you can actually put your handcrafted {{AFGNCAAP}} character through a PlotlineDeath Plotline Death (disregarding the fact that he/she dies in the beginning of the game).
6th May '16 12:13:05 AM GoldenSeals
Is there an issue? Send a Message


* ''VideoGame/SuperRobotWars'', especially ''VideoGame/SuperRobotWarsOriginalGeneration'' series love this trope. We have Captain Daitetsu Minase and Ouka Nagisa dying on the course of the game and there's no way to resurrect them. Likewise, some AntiVillain like Folka's AloofBigBrother Altis Tarl will fall into this.
** But they have also toyed with us with this trope. Axel Almer and Alfimi were supposed to be KilledOffForReal after ''Original Generation 2'', yet they came BackFromTheDead when ''OG Gaiden'' rolls in. Likewise, put one of your character a Defensive Support skill, and get him/her near Kyosuke during the last mission of the bonus section of [=OGs=]. Lamia Loveless would still get killed... until OG Gaiden rolls in and it's revealed that she's only NotQuiteDead. Considering all these examples span in the period of two games, it could count as before OG Gaiden gets released, people thought these characters are goners.

to:

* ''VideoGame/SuperRobotWars'', especially ''VideoGame/SuperRobotWarsOriginalGeneration'' series love this trope. We have Captain Daitetsu Minase and Ouka Nagisa dying on the course of the game and there's with no way to resurrect them. Likewise, some AntiVillain like Folka's AloofBigBrother Altis Tarl will fall into this.
also suffer a Plotline Death.
** But they have also toyed with us with this trope. Axel Almer and Alfimi were supposed to be KilledOffForReal after ''Original Generation 2'', yet they came BackFromTheDead when ''OG Gaiden'' rolls in. Likewise, put one of your character a Defensive Support skill, and get him/her near Kyosuke during the last mission of the bonus section of [=OGs=]. Lamia Loveless would still get killed... until OG Gaiden rolls in and it's revealed that she's only NotQuiteDead. Considering all these examples span in the period of two games, it could count as before OG Gaiden gets released, people thought these characters are goners.
21st Mar '16 10:54:39 PM CaptHayfever
Is there an issue? Send a Message


** And before that [[spoiler: Blaze and Omega]]

to:

** And before that [[spoiler: Blaze and Omega]]Blaze]]
24th Feb '16 6:34:29 PM MegaMarioMan
Is there an issue? Send a Message


* In ''RatchetAndClankFutureACrackInTime'', [[spoiler:Ratchet dies in a cutscene after taking a relatively weak looking energy blast to the chest from General Azimuth's wrench.]] Clank goes back in time later on to save him and succeeds, but one does wonder why [[spoiler:Ratchet]]'s nanotech didn't just heal him in the first place...

to:

* In ''RatchetAndClankFutureACrackInTime'', ''VideoGame/RatchetAndClankFutureACrackInTime'', [[spoiler:Ratchet dies in a cutscene after taking a relatively weak looking energy blast to the chest from General Azimuth's wrench.]] Clank goes back in time later on to save him and succeeds, but one does wonder why [[spoiler:Ratchet]]'s nanotech didn't just heal him in the first place...
This list shows the last 10 events of 72. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PlotLineDeath