History Main / PlotCouponThatDoesSomething

4th Jul '16 11:16:47 PM Gingerkitteh
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* Played with in ''PlanescapeTorment''. The player is forced to seek out a small, bronze sphere to get information from a stubborn old man who collects cadavers. The item seems completely useless, and yet the servants of the opposition are seen immediately killing the old man. The player doesn't need to get the MacGuffin at all, not even to get the GoldenEnding, but if he goes back for it, it lets him talk the Big Bad to death and makes achieving the GoldenEnding even easier. [[spoiler: The protagonist is immortal but forgets himself; he gave the MacGuffin to the old man in one of his past incarnations, claiming it granted immortality, so that the old man would keep it safe when the protagonist's corpse turned up. Sure enough, the current incarnation of the protagonist doesn't know that, and the sphere contains the protagonist's memories of his TrueName. Learning his True Name also grants the single-biggest grant of Experience Points ever seen in a D&D setting: ''Two million''.]] So it seems to be a PlotCoupon which anchors a BatmanGambit, only to turn out to bestow EleventhHourSuperpower.

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* Played with in ''PlanescapeTorment''. The player is forced to seek out a small, bronze sphere to get information from a stubborn old man who collects cadavers. The item seems completely useless, and yet the servants of the opposition are seen immediately killing the old man. The player doesn't need to get the MacGuffin at all, not even to get the GoldenEnding, but if he goes back for it, it lets him talk the Big Bad to death and makes achieving the GoldenEnding even easier. [[spoiler: The protagonist is immortal but forgets himself; he gave the MacGuffin to the old man in one of his past incarnations, claiming it granted immortality, so that the old man would keep it safe when the protagonist's corpse turned up. Sure enough, the current incarnation of the protagonist doesn't know that, and the sphere contains the protagonist's memories of his TrueName. Learning his True Name also grants the single-biggest grant gift of Experience Points ever seen in a D&D setting: ''Two million''.]] So it seems to be a PlotCoupon which anchors a BatmanGambit, only to turn out to bestow EleventhHourSuperpower.
4th Jul '16 11:16:13 PM Gingerkitteh
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* Played with in ''PlanescapeTorment''. The player is forced to seek out a small, bronze sphere to get information from a stubborn old man who collects cadavers. The item seems completely useless, and yet the servants of the opposition are seen immediately killing the old man. The player doesn't need to get the MacGuffin at all, not even to get the GoldenEnding, but if he goes back for it, it lets him talk the Big Bad to death and makes achieving the GoldenEnding even easier. [[spoiler: The protagonist is immortal but forgets himself; he gave the MacGuffin to the old man in one of his past incarnations, claiming it granted immortality, so that the old man would keep it safe when the protagonist's corpse turned up. Sure enough, the current incarnation of the protagonist doesn't know that, and the sphere contains the protagonist's memories of his name. And 2M experience points.]] So it seems to be a PlotCoupon which anchors a BatmanGambit, only to turn out to bestow EleventhHourSuperpower.

to:

* Played with in ''PlanescapeTorment''. The player is forced to seek out a small, bronze sphere to get information from a stubborn old man who collects cadavers. The item seems completely useless, and yet the servants of the opposition are seen immediately killing the old man. The player doesn't need to get the MacGuffin at all, not even to get the GoldenEnding, but if he goes back for it, it lets him talk the Big Bad to death and makes achieving the GoldenEnding even easier. [[spoiler: The protagonist is immortal but forgets himself; he gave the MacGuffin to the old man in one of his past incarnations, claiming it granted immortality, so that the old man would keep it safe when the protagonist's corpse turned up. Sure enough, the current incarnation of the protagonist doesn't know that, and the sphere contains the protagonist's memories of his name. And 2M experience points.TrueName. Learning his True Name also grants the single-biggest grant of Experience Points ever seen in a D&D setting: ''Two million''.]] So it seems to be a PlotCoupon which anchors a BatmanGambit, only to turn out to bestow EleventhHourSuperpower.
26th Jun '16 10:13:35 AM nombretomado
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* In an early cutscene in ''BaldursGate 2'', [[BigBad Irenicus]] and Imoen are arrested by the Cowled Wizards for using arcane magic, which is illegal in the city the game takes place in. Noticeably, this law is ''not'' restricted to that cutscene, and you will actually come into conflict with the Wizards if you use arcane magic in the city. It is mentioned in certain dialogues that it ''is'' possible to freely use arcane magic if one has a special license, which you can buy.

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* In an early cutscene in ''BaldursGate 2'', ''VideoGame/BaldursGateII'', [[BigBad Irenicus]] and Imoen are arrested by the Cowled Wizards for using arcane magic, which is illegal in the city the game takes place in. Noticeably, this law is ''not'' restricted to that cutscene, and you will actually come into conflict with the Wizards if you use arcane magic in the city. It is mentioned in certain dialogues that it ''is'' possible to freely use arcane magic if one has a special license, which you can buy.
6th May '16 6:09:52 PM nombretomado
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* In Flash-based MMO ''[[GaiaOnline zOMG!]]'', all of your powers come from special Rings. These Rings are the only things that can harm [[EverythingTryingToKillYou The Animated]]. They can be powered up by powerful emotions, can only be leveled in a special room, and can be made more powerful by [[SocializationBonus spending time with other people]]. ''ALL OF THIS BECOMES PLOT RELEVANT''.

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* In Flash-based MMO ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'', all of your powers come from special Rings. These Rings are the only things that can harm [[EverythingTryingToKillYou The Animated]]. They can be powered up by powerful emotions, can only be leveled in a special room, and can be made more powerful by [[SocializationBonus spending time with other people]]. ''ALL OF THIS BECOMES PLOT RELEVANT''.
19th Mar '16 6:37:05 AM Hossmeister
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4th Feb '16 6:19:57 PM Vitruvius
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* In ''VideoGame/ResidentEvil'', specifically in Chris's campaign, Chris can find a flamethrower. This can be used to burn things...for a few minutes, before it must be placed into a locking mechanism to open a door.
13th Dec '15 6:57:57 PM Tdarcos
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* The Red, Yellow, and Blue keys in ''Videogame/{{Doom}}'', that you have to find to get past some locked doors (when you play in deathmatch mode, however, you automatically get all the keys at the start).
6th Dec '15 3:04:47 PM Nohbody
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* ''Franchise/BioShock''
** The plasmids in ''Franchise/BioShock'' that serve as the game's "spells" are also the major reason the city of Rapture was transformed into a nightmarish hellhole in the first place - overuse of them, even the non-combat ones, slowly turned the population insane.

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* ''Franchise/BioShock''
''VideoGame/BioShock''
** The plasmids in ''Franchise/BioShock'' ''VideoGame/{{BioShock|1}}'' that serve as the game's "spells" are also the major reason the city of Rapture was transformed into a nightmarish hellhole in the first place - overuse of them, even the non-combat ones, slowly turned the population insane.
14th Sep '15 11:16:47 AM Sark0TAG
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* The mysterious black and white cubes found in ''VideoGame/CubeEscape'' become more and more important throughout the series. [[spoiler: By the time the game ''The Mill'' comes around, it's revealed that these cubes are formed from memories harvested by dead bodies with still-functioning brains. White cubes contain good memories, but black ones form from trauma, which also have the side-effect of reanimating the dead person as a black Corrupted soul. The cubes were harvested to "feed" to the eponymous Rusty Lake.]]

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* The mysterious black and white cubes found in ''VideoGame/CubeEscape'' become more and more important throughout the series. [[spoiler: By the time the game ''The Mill'' comes around, it's revealed that these cubes are formed from memories harvested by from dead bodies with still-functioning brains. White cubes contain good memories, but black ones form from trauma, which also have the side-effect of reanimating the dead person as a black Corrupted soul. The cubes were harvested to "feed" to the eponymous Rusty Lake.]]
14th Sep '15 11:16:23 AM Sark0TAG
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Added DiffLines:

* The mysterious black and white cubes found in ''VideoGame/CubeEscape'' become more and more important throughout the series. [[spoiler: By the time the game ''The Mill'' comes around, it's revealed that these cubes are formed from memories harvested by dead bodies with still-functioning brains. White cubes contain good memories, but black ones form from trauma, which also have the side-effect of reanimating the dead person as a black Corrupted soul. The cubes were harvested to "feed" to the eponymous Rusty Lake.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlotCouponThatDoesSomething