History Main / PlotCouponThatDoesSomething

4th Feb '16 6:19:57 PM Vitruvius
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* In ''VideoGame/ResidentEvil'', specifically in Chris's campaign, Chris can find a flamethrower. This can be used to burn things...for a few minutes, before it must be placed into a locking mechanism to open a door.
13th Dec '15 6:57:57 PM Tdarcos
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* The Red, Yellow, and Blue keys in ''Videogame/{{Doom}}'', that you have to find to get past some locked doors (when you play in deathmatch mode, however, you automatically get all the keys at the start).
6th Dec '15 3:04:47 PM Nohbody
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* ''Franchise/BioShock'' ** The plasmids in ''Franchise/BioShock'' that serve as the game's "spells" are also the major reason the city of Rapture was transformed into a nightmarish hellhole in the first place - overuse of them, even the non-combat ones, slowly turned the population insane.
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* ''Franchise/BioShock'' ''VideoGame/BioShock'' ** The plasmids in ''Franchise/BioShock'' ''VideoGame/{{BioShock|1}}'' that serve as the game's "spells" are also the major reason the city of Rapture was transformed into a nightmarish hellhole in the first place - overuse of them, even the non-combat ones, slowly turned the population insane.
14th Sep '15 11:16:47 AM Sark0TAG
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* The mysterious black and white cubes found in ''VideoGame/CubeEscape'' become more and more important throughout the series. [[spoiler: By the time the game ''The Mill'' comes around, it's revealed that these cubes are formed from memories harvested by dead bodies with still-functioning brains. White cubes contain good memories, but black ones form from trauma, which also have the side-effect of reanimating the dead person as a black Corrupted soul. The cubes were harvested to "feed" to the eponymous Rusty Lake.]]
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* The mysterious black and white cubes found in ''VideoGame/CubeEscape'' become more and more important throughout the series. [[spoiler: By the time the game ''The Mill'' comes around, it's revealed that these cubes are formed from memories harvested by from dead bodies with still-functioning brains. White cubes contain good memories, but black ones form from trauma, which also have the side-effect of reanimating the dead person as a black Corrupted soul. The cubes were harvested to "feed" to the eponymous Rusty Lake.]]
14th Sep '15 11:16:23 AM Sark0TAG
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cube escape
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* The mysterious black and white cubes found in ''VideoGame/CubeEscape'' become more and more important throughout the series. [[spoiler: By the time the game ''The Mill'' comes around, it's revealed that these cubes are formed from memories harvested by dead bodies with still-functioning brains. White cubes contain good memories, but black ones form from trauma, which also have the side-effect of reanimating the dead person as a black Corrupted soul. The cubes were harvested to "feed" to the eponymous Rusty Lake.]]
9th Sep '15 6:03:45 PM Trogdor
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Turns out I was wrong last time.
** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}} in the first three generations, they act as "licenses" for [=HM=] field moves (though in some games, like [[PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {mons} below a certain level, which may otherwise disobey you.
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** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}} in the first three generations, they act as "licenses" for [=HM=] field moves (though in some games, like [[PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {mons} below a certain level, which may otherwise will disobey you.you if they are traded.
6th Sep '15 7:47:06 PM nombretomado
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* ''NeverwinterNights 2'' gives us the shards of the Sword of Gith, each of which gives you a different bonus while you possess them and get reforged into a really powerful sword, as well as opening the gate to the Fuge Plane, by the time Mask of the Betrayer rolls around.
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* ''NeverwinterNights 2'' ''VideoGame/NeverwinterNights2'' gives us the shards of the Sword of Gith, each of which gives you a different bonus while you possess them and get reforged into a really powerful sword, as well as opening the gate to the Fuge Plane, by the time Mask of the Betrayer rolls around.
18th Aug '15 2:04:08 PM DracoKanji
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** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}}, they act as "licenses" for [=HM=] field moves (though in some games, like [[PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {mons} below a certain level, which may otherwise disobey you.
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** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}}, {{mons}} in the first three generations, they act as "licenses" for [=HM=] field moves (though in some games, like [[PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {mons} below a certain level, which may otherwise disobey you.
5th Aug '15 2:07:40 PM ChaoticNovelist
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trimming and opinion
* In the ''ArTonelico'' RPG series, music is both a technological power source (that actually ''shattered'' the world once!) AND the source of the game's magic spells ("songs".) Further, the process used to learn Songs (a form of ''very creepy'' virtual reality psychotherapy) is also an important story element.
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* In the ''ArTonelico'' RPG series, music is both a technological power source (that actually ''shattered'' the world once!) AND and the source of the game's magic spells ("songs".) Further, the process used to learn Songs (a form of ''very creepy'' virtual reality psychotherapy) is also an important story element.

* In ''VideoGame/DragonQuestVIII'', everyone in Castle Trodain has a curse cast upon them... except for the hero, who is, for some unknown reason, immune to it. There is a "Curse" status ailment in the game, which temporarily disables whoever it's inflicted upon. The hero is immune to this particular ailment. ** Similarly, the hero has a pet mouse named Munchie, which spends the entire game in his pocket and can eat various types of cheese during combat to produce magical effects, as well as passing through conveniently placed mouseholes to retrieve small items a few times. After completing the game and starting the BonusDungeon content, Munchie is [[spoiler:revealed to be the hero's grandfather, a shapeshifting dragon, who finally explains the hero's mysterious backstory and indirectly the curse immunity mentioned above.]]
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* In ''VideoGame/DragonQuestVIII'', everyone ''VideoGame/DragonQuestVIII'', ** Everyone in Castle Trodain has a curse cast upon them... except for the hero, who is, for some unknown reason, immune to it. There is a "Curse" status ailment in the game, which temporarily disables whoever it's inflicted upon. The hero is immune to this particular ailment. ** Similarly, the The hero has a pet mouse named Munchie, which spends the entire game in his pocket and can eat various types of cheese during combat to produce magical effects, as well as passing through conveniently placed mouseholes to retrieve small items a few times. After completing the game and starting the BonusDungeon content, Munchie is [[spoiler:revealed to be the hero's grandfather, a shapeshifting dragon, who finally explains the hero's mysterious backstory and indirectly the curse immunity mentioned above.]]
5th Aug '15 2:04:08 PM ChaoticNovelist
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natter
**** Though this is only one small cutscene. and [[CutscenePowerToTheMax you can't draw from allies in combat]]
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