History Main / PlotCouponThatDoesSomething

24th Apr '17 6:41:47 PM nombretomado
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* Any game of the ''TalesSeries'' where a portion of the game revolves around collecting the Summon spirits. Phantasia, Eternia, Symphonia, for starters. ''Especially'' Eternia, where the entire game was about the Summons, and they underpinned the ''entire'' magic system, not just one character's spells.

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* Any game of the ''TalesSeries'' ''VideoGame/TalesSeries'' where a portion of the game revolves around collecting the Summon spirits. Phantasia, Eternia, Symphonia, for starters. ''Especially'' Eternia, where the entire game was about the Summons, and they underpinned the ''entire'' magic system, not just one character's spells.
22nd Apr '17 1:58:31 PM nombretomado
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* The magic system in ''{{Suikoden}}'' is based around rune fragments, the "true runes" that these fragments come from play an important part in the plots of each game in the series.

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* The magic system in ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' is based around rune fragments, the "true runes" that these fragments come from play an important part in the plots of each game in the series.
6th Apr '17 7:34:52 PM nombretomado
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* Played with in ''PlanescapeTorment''. The player is forced to seek out a small, bronze sphere to get information from a stubborn old man who collects cadavers. The item seems completely useless, and yet the servants of the opposition are seen immediately killing the old man. The player doesn't need to get the MacGuffin at all, not even to get the GoldenEnding, but if he goes back for it, it lets him talk the Big Bad to death and makes achieving the GoldenEnding even easier. [[spoiler: The protagonist is immortal but forgets himself; he gave the MacGuffin to the old man in one of his past incarnations, claiming it granted immortality, so that the old man would keep it safe when the protagonist's corpse turned up. Sure enough, the current incarnation of the protagonist doesn't know that, and the sphere contains the protagonist's memories of his TrueName. Learning his True Name also grants the single-biggest gift of Experience Points ever seen in a D&D setting: ''Two million''.]] So it seems to be a PlotCoupon which anchors a BatmanGambit, only to turn out to bestow EleventhHourSuperpower.

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* Played with in ''PlanescapeTorment''.''VideoGame/PlanescapeTorment''. The player is forced to seek out a small, bronze sphere to get information from a stubborn old man who collects cadavers. The item seems completely useless, and yet the servants of the opposition are seen immediately killing the old man. The player doesn't need to get the MacGuffin at all, not even to get the GoldenEnding, but if he goes back for it, it lets him talk the Big Bad to death and makes achieving the GoldenEnding even easier. [[spoiler: The protagonist is immortal but forgets himself; he gave the MacGuffin to the old man in one of his past incarnations, claiming it granted immortality, so that the old man would keep it safe when the protagonist's corpse turned up. Sure enough, the current incarnation of the protagonist doesn't know that, and the sphere contains the protagonist's memories of his TrueName. Learning his True Name also grants the single-biggest gift of Experience Points ever seen in a D&D setting: ''Two million''.]] So it seems to be a PlotCoupon which anchors a BatmanGambit, only to turn out to bestow EleventhHourSuperpower.
13th Mar '17 11:30:52 AM BeerBaron
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* In ''VideoGame/TheElderScrollsIIIMorrowind'', the player must find the items Wraithguard, Sunder and Keening (known as Kagrenac's Tools) in order to complete the main plot, and is given the Moon-and-Star ring. Each of these items, in addition to being plot-essential, conveys a selection of magical bonuses.

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* In ''VideoGame/TheElderScrollsIIIMorrowind'', ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** The Moon-And-Star ring given to you by [[spoiler:Azura in recognition of your status as
the player must find Nerevarine]] also mildly boosts your Personality attribute and Speechcraft skill. It's a good item to wear when you need to persuade a NPC.
*** The tools of Kagrenac (Wraithguard, Keening, and Sunder) are a gauntlet, dagger, and hammer respectively needed to [[spoiler: tap into and/or sever
the enchantments on the Heart of Lorkhan]]. However, each is also one of the best pieces of equipment in it's class available in the game.
*** In the Morag Tong questline, you'll be tasked with recovering all of the "Threads of the Webspinner," special enchanted
items Wraithguard, Sunder of clothing and Keening (known as Kagrenac's Tools) jewelry which increase one skill in order particular. It's recommended that if you find one you like, save it and turn it in at the end.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** You are the [[IAmWho Dragonborn]]. What does this mean in terms of gameplay? You can [[YourSoulIsMine eat the souls of the dragons you slay]] and [[InstantExpert instantly understand the words of the]] [[MakeMeWannaShout Thu'um]] you may have picked up on your travels; a process that takes normal people not given such divinely gifted powers years
to complete achieve.
*** What really makes the Dragon Shouts fit the trope are two in particular, [[spoiler: Dragonrend and Ohdaviing]], which end up being not only required to advance
the main plot, and is given plot but ''extremely useful'' during ordinary gameplay.
*** In
the Moon-and-Star ring. Each ''Dragonborn'' DLC, you need all three words of these items, in addition the Bend Will shout to being plot-essential, conveys dominate a selection dragon so you can ride him to confront Miraak. Bend Will lets you turn your foes against each other and, if you have the full strength version, lets you use dragons to fast travel to locations you haven't visited yet.
*** In the Thieves' Guild quest line, one
of magical bonuses.the {{Plot Coupon}}s is an unbreakable lockpick. Players have been known to put off completing the quest line indefinitely just to keep such a handy item around.



* In ''VideoGame/TheElderScrollsVSkyrim'', you are the [[IAmWho Dragonborn]]. What does this mean in terms of gameplay? You can [[YourSoulIsMine eat the souls of the dragons you slay]] and [[InstantExpert instantly understand the words of the]] [[MakeMeWannaShout Thu'um]] you may have picked up on your travels; a process that takes normal people not given such divinely gifted powers years to achieve.
** What really makes the Dragon Shouts fit the trope are two in particular, [[spoiler: Dragonrend and Ohdaviing]], which end up being not only required to advance the main plot but ''extremely useful'' during ordinary gameplay.
** In the Dragonborn DLC you need all three words of the Bend Will shout to dominate a dragon so you can ride him to confront Miraak. Bend Will lets you turn your foes against each other and, if you have the full strength version, lets you use dragons to fast travel to locations you haven't visited yet.
** In the Thieves' Guild quest line, one of the {{Plot Coupon}}s is an unbreakable lockpick. Players have been known to put off completing the quest line indefinitely just to keep such a handy item around.
30th Jan '17 8:09:19 PM Galacton
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Video games may require the player to collect one or more {{Plot Coupon}}s to proceed through the game's story. This trope is about Plot Coupons that do something else, too.

This type of coupon has two purposes. [[GameplayAndStoryIntegration It's required to advance the plot, but it also has a gameplay function.]] For example, it might come with some new spells, abilities, or commands you can use. Or perhaps it doubles as a weapon--a variation common enough to have [[SwordOfPlotAdvancement its own separate trope]].

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Video games may often require the player to collect one or more {{Plot Coupon}}s to proceed through the game's story. This trope is about when those Plot Coupons have a secondary function rather than just a MacGuffin to collect.

While it's required to advance the plot, the plot coupon
that do does something else, too.

This type of coupon has two purposes.
[[GameplayAndStoryIntegration It's required to advance the plot, but it also has a gameplay function.function as well.]] For example, it might come with some new spells, abilities, or commands you can use. Or perhaps it doubles as a weapon--a variation common enough to have [[SwordOfPlotAdvancement its own separate trope]].
5th Dec '16 11:03:35 PM Kayube
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** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}} in the first three generations, they act as "licenses" for [=HM=] field moves (though in some games, like [[PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {mons} below a certain level, which will disobey you if they are traded.

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** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}} in the first three generations, they act as "licenses" for [=HM=] field moves (though in some games, like [[PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {mons} {{mons}} below a certain level, above which they will disobey you if they are traded.traded. In ''VideoGame/PokemonSunAndMoon'', there aren't any badges- instead you earn Z-Crystals for clearing trials (and at other points in the game); the level limit is instead enforced based on how many grand trials (major boss trainers) you defeat. They can be equipped to Pokémon to give them access to a powerful FinishingMove.
22nd Sep '16 3:21:17 PM Miracle@StOlaf
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** ''VideoGame/CastlevaniaSymphonyOfTheNight'' paid homage to ''Simon's Quest'' by bringing back the five body parts, this time with each one (even the Ring this time) granting a +10 boost to different stats.

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** ''VideoGame/CastlevaniaSymphonyOfTheNight'' paid homage to ''Simon's Quest'' by bringing back the five body parts, this time now with each one (even the Ring this time) granting a +10 boost to different stats.
19th Sep '16 3:11:06 PM Miracle@StOlaf
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** ''VideoGame/CastlevaniaIISimonsQuest''. Four of Dracula's five body parts cause beneficial effects when equipped, like giving Simon a shield or making hidden clues visible. Dracula's Ring is the only one that does nothing other than help open your path to the final battle.
** ''VideoGame/CastlevaniaSymphonyOfTheNight'' paid homage to ''Simon's Quest'' by bringing back the five body parts, this time with each one (even the Ring this time) granting a +10 boost to different stats.
13th Sep '16 11:29:06 PM TotemicHero
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* The Red, Yellow, and Blue keys in ''Videogame/{{Doom}}'', that you have to find to get past some locked doors (when you play in deathmatch mode, however, you automatically get all the keys at the start).
1st Sep '16 10:17:52 AM case
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* In ''VideoGame/TonyHawksProSkater 2'', most levels have an objective for collecting a set of {{Plot Coupon}}s in the level. New York uses subway tokens. Beyond awarding the objective, collecting all the subway tokens also opens access to the subway on that level.
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