History Main / PlayerInventory

30th Apr '15 7:50:03 PM nombretomado
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Sometimes, the inventory will be described as a backpack or the PlayerCharacter's pockets, for the sake of making the game [[WillingSuspensionOfDisbelief that much more plausible]]. This carry-all item may even be something that fits with the game's overall aesthetics, like a treasure chest in a pirate setting, a hyperspace capsule in a sci-fi setting, or a leather sack in Fantasy. Other times, it is simply left as an undefined space existing somewhere in the ether: one can envision the PlayerCharacter whipping out the desired item from somewhere behind his back, the way BugsBunny conjures mallets.
to:
Sometimes, the inventory will be described as a backpack or the PlayerCharacter's pockets, for the sake of making the game [[WillingSuspensionOfDisbelief that much more plausible]]. This carry-all item may even be something that fits with the game's overall aesthetics, like a treasure chest in a pirate setting, a hyperspace capsule in a sci-fi setting, or a leather sack in Fantasy. Other times, it is simply left as an undefined space existing somewhere in the ether: one can envision the PlayerCharacter whipping out the desired item from somewhere behind his back, the way BugsBunny WesternAnimation/BugsBunny conjures mallets.
10th Jun '13 7:51:52 AM Koveras
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See VideoGameItemsAndInventory for other tropes related this useful device. As this is an OmnipresentTrope in VideoGames, no examples are needed.
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See VideoGameItemsAndInventory for other tropes related this useful device. As this is an OmnipresentTrope in VideoGames, no examples are needed.needed. ----
9th Jun '13 3:16:02 PM azul120
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[[SubTrope SubTropes]] Include:
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[[SubTrope SubTropes]] {{Sub Trope}}s Include:
9th Jun '13 11:52:21 AM batgirl1
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Apparently, that is a subtrope.
* GridInventory

Added DiffLines:
* ** GridInventory
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