1 | ->'''[[InteractiveFiction > i ]]''' |
2 | ->You are carrying an OmnipresentTrope, a SuperTrope, and [[YouCantGetYeFlask Ye Flask]]. |
3 | |
4 | Most games have items. In some of those games, you use the item as soon as you |
5 | pick it up, meaning it does its job and then instantly disappears forever. In most modern games, however, if you come across a useful item, you can expect to be able to take it with you for later use. Once you have that capability, you have a PlayerInventory. |
6 | |
7 | For some games, the inventory is a limitless HyperspaceArsenal, meaning that the PlayerCharacter can easily carry twenty Sherman tanks around without much thought about where or how. Other games will [[InventoryManagementPuzzle limit how many items]] can be carried in one's inventory at a given time. Still, others will take the middle-ground by giving the player access to inventory-expanding containers, up to and including an all-out BagOfHolding. |
8 | |
9 | Sometimes, the inventory will be described as a backpack or the PlayerCharacter's pockets, for the sake of making the game [[WillingSuspensionOfDisbelief that much more plausible]]. This carry-all item may even be something that fits with the game's overall aesthetics, like a treasure chest in a pirate setting, a hyperspace capsule in a sci-fi setting, or a leather sack in Fantasy. Other times, it is simply left as an undefined space existing somewhere in the ether: one can envision the PlayerCharacter whipping out the desired item from somewhere behind his back, the way WesternAnimation/BugsBunny conjures mallets. |
10 | |
11 | !!{{Sub Trope}}s Include: |
12 | [[index]] |
13 | * HyperspaceArsenal |
14 | * InventoryManagementPuzzle |
15 | ** GridInventory |
16 | ** LimitedLoadout |
17 | [[/index]] |
18 | |
19 | See VideoGameItemsAndInventory for other tropes related to this useful device. As this is an OmnipresentTrope in VideoGames, no examples are needed. |
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