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Updating other Steam links to Platform.Steam


* In ''VideoGame/ScribblenautsUnlimited'', objects created with the game's object editor can be shared through [[UsefulNotes/{{Steam}} Steam Workshop]].

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* In ''VideoGame/ScribblenautsUnlimited'', objects created with the game's object editor can be shared through [[UsefulNotes/{{Steam}} [[Platform/{{Steam}} Steam Workshop]].



* ''VideoGame/GarrysMod'' 12 had the Toybox, which allowed the player to install mods and load them in-game. In [=GMod=] 13, this was replaced by UsefulNotes/{{Steam}} Workshop support, though you can install dupes and saves in-game.

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* ''VideoGame/GarrysMod'' 12 had the Toybox, which allowed the player to install mods and load them in-game. In [=GMod=] 13, this was replaced by UsefulNotes/{{Steam}} Platform/{{Steam}} Workshop support, though you can install dupes and saves in-game.

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Removing Steam example, as it is now classified as a platform. Unless Steam itself has a game-like system for creating and sharing stuff, I don't think it counts.


The content can be shared many ways. Online methods include a central hub for content within the work itself, access codes, or general platforms such as UsefulNotes/{{Steam}} Workshop. Offline methods include inserting memory cards, using a connection cable, uploading files, or scanning codes with a camera.

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The content can be shared many ways. Online methods include a central hub for content within the work itself, access codes, or general platforms {{platforms}} such as UsefulNotes/{{Steam}} Platform/{{Steam}} Workshop. Offline methods include inserting memory cards, using a connection cable, uploading files, or scanning codes with a camera.



* As mentioned above, ''UsefulNotes/{{Steam}}'' has the Workshop, which allows for easy sharing of mods and creations between supported games.
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* ''VideoGame/UniverseSandbox'' lets the player test out trending Steam Workshop items in-game, without the need to subscribe to them.

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* ''VideoGame/UniverseSandbox'' lets the player test out trending Steam Workshop items in-game, without the need to subscribe to them. However, you can still subscribe to items if you wish to keep them.
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* ''VideoGame/UniverseSandbox'' lets the player test out trending Steam Workshop items in-game, without the need to subscribe to them.
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* ''UsefulNotes/{{Steam}}'' has the Workshop, which allows for easy sharing of mods and creations between supported games.

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* As mentioned above, ''UsefulNotes/{{Steam}}'' has the Workshop, which allows for easy sharing of mods and creations between supported games.
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* ''VideoGame/{{Roblox}}'' is mostly made up of user made games, as the main thing about it is that you can make whatever you want. It's most popular games are all user-made, with a few exceptions such as old classics. Their motto is "Powering Imagination" for a reason.

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* ''VideoGame/{{Roblox}}'' is mostly made up of user made user-made games, as the main thing about it is that you can make whatever you want. It's Its most popular games are all user-made, with a few exceptions such as old classics. Their motto is "Powering Imagination" for a reason.



* Online versions of ''VideoGame/EverybodyEdits'' act as a live LevelEditor. Players can instantly [[DropInDropOutMultiplayer join]] and modify levels that others are playing, when permitted by the level owner.

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* Online versions of ''VideoGame/EverybodyEdits'' act as a live LevelEditor. Players can instantly [[DropInDropOutMultiplayer join]] and modify levels that others are playing, playing when permitted by the level owner.



* ''VideoGame/ModNationRacers'': Players can create their own karts, tracks, and player characters in game. For a time, these could be shared online, but this feature is now defunct due to the online service shutting down.

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* ''VideoGame/ModNationRacers'': Players can create their own karts, tracks, and player characters in game.in-game. For a time, these could be shared online, but this feature is now defunct due to the online service shutting down.



** The game also allows players to visit each other's towns, cities, and islands to see what the others have built and how they have decorated it. This is also possible in ''New Horizons'' by sharing a "dream" address where a saved version of a player's island can be seen and explored by strangers, but not truly interacted it.

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** The game also allows players to visit each other's towns, cities, and islands to see what the others have built and how they have decorated it. This is also possible in ''New Horizons'' by sharing a "dream" address where a saved version of a player's island can be seen and explored by strangers, but not truly interacted with it.



* ''{{VideoGame/Spore}}'' was built off this concept, with various in-game editors for creating instances of almost any entity you see in the game; creatures, vehicles, buildings, spaceships and more. All of this can be shared to the Sporepedia, where other players can add these creations to their games. Various expansions were released that upped the amount of parts for creatures, and even added the ability to make playable Adventures which lean into LevelEditor status.

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* ''{{VideoGame/Spore}}'' was built off this concept, with various in-game editors for creating instances of almost any entity you see in the game; creatures, vehicles, buildings, spaceships spaceships, and more. All of this can be shared to the Sporepedia, where other players can add these creations to their games. Various expansions were released that upped the amount of parts for creatures, and even added the ability to make playable Adventures which that lean into LevelEditor status.



* Disgaea: ''VideoGame/Disgaea4APromiseUnforgotten'' and ''VideoGame/Disgaea5AllianceOfVengeance'' allow online players to create custom maps for others to download from a database. ''Alliance Of Vengeance'' takes it further by allowing certain maps to be designated for gather resources or level-grinding, those these specific options need to be unlocked first.

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* Disgaea: ''VideoGame/Disgaea4APromiseUnforgotten'' and ''VideoGame/Disgaea5AllianceOfVengeance'' allow online players to create custom maps for others to download from a database. ''Alliance Of Vengeance'' takes it further by allowing certain maps to be designated for gather resources or level-grinding, those these specific options need to be unlocked first.



* ''VideoGame/GarrysMod'' 12 had the Toybox, which allowed for the player to install mods and load them in-game. In [=GMod=] 13, this was replaced by UsefulNotes/{{Steam}} Workshop support, though you can install dupes and saves in-game.

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* ''VideoGame/GarrysMod'' 12 had the Toybox, which allowed for the player to install mods and load them in-game. In [=GMod=] 13, this was replaced by UsefulNotes/{{Steam}} Workshop support, though you can install dupes and saves in-game.
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DROD is big on contributed 'holds'.

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* All variants of ''VideoGame/DeadlyRoomsOfDeath'' come with a level editor, and the game's website has a section for player-created holds.
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* ''VideoGame/SaintsRow'' has had a feature like this since at least [[VideoGame/SaintsRowTheThird the third installment]] (the now-defunct My Steelport, for example), which is also present in the [[VideoGame/SaintsRow2022 reboot]]. Unlike My Steelport, however, it's possible to exchange custom characters either from the Boss Factory demo or within the actual game itself.

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* ''VideoGame/SaintsRow'' has had a feature like this since at least [[VideoGame/SaintsRowTheThird the third installment]] (the now-defunct My Steelport, for example), which is also present in the [[VideoGame/SaintsRow2022 reboot]]. Unlike My Steelport, however, with the latter, it's possible to exchange custom characters either from the Boss Factory demo or within the actual game itself.
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None

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* ''VideoGame/SaintsRow'' has had a feature like this since at least [[VideoGame/SaintsRowTheThird the third installment]] (the now-defunct My Steelport, for example), which is also present in the [[VideoGame/SaintsRow2022 reboot]]. Unlike My Steelport, however, it's possible to exchange custom characters either from the Boss Factory demo or within the actual game itself.


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[[folder:Wide-Open Sandbox]]
* ''VideoGame/GarrysMod'' 12 had the Toybox, which allowed for the player to install mods and load them in-game. In [=GMod=] 13, this was replaced by UsefulNotes/{{Steam}} Workshop support, though you can install dupes and saves in-game.
** There is also one included in the [[https://steamcommunity.com/sharedfiles/filedetails/?id=2885846408 Midgame Workshop Hotloader]] mod, which re-adds the ability to load mods in the map.
[[/folder]]


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* ''UsefulNotes/{{Steam}}'' has the Workshop, which allows for easy sharing of mods and creations between supported games.

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* In the ''VideoGame/AnimalCrossing'' series, it's possible to design customised patterns of 32×32 pixels, which can be used on clothes, umbrellas, carpets, and floors. Later games also allow one to use designs for certain furniture items as well. In ''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]'', designs can be stored as QR codes and shared to other players, while ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'' allows designs to be uploaded online for others to download through an in-game kiosk.

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* In the ''VideoGame/AnimalCrossing'' series, it's series:
** It's
possible to design customised patterns of 32×32 pixels, which can be used on clothes, umbrellas, carpets, and floors. Later games also allow one to use designs for certain furniture items as well. In ''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]'', designs can be stored as QR codes and shared to other players, while ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'' allows designs to be uploaded online for others to download through an in-game kiosk.kiosk.
** The game also allows players to visit each other's towns, cities, and islands to see what the others have built and how they have decorated it. This is also possible in ''New Horizons'' by sharing a "dream" address where a saved version of a player's island can be seen and explored by strangers, but not truly interacted it.

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* In ''VideoGame/SuperSmashBrosUltimate'' (and previously ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' until Website/{{Miiverse}} was shut down) stages made with the [[LevelEditor Stage Builder tool]] can be shared online. Infamously, for a period of time when ''Ultimate'' was released, several inappropriate and explicit stages ended up getting shared due to an initial lack of oversight on the sharing service. Creator/{{Nintendo}} subsequently took these down.

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* In ''VideoGame/SuperSmashBrosUltimate'' newer installments of ''VideoGame/SuperSmashBros'' (and previously ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' until Website/{{Miiverse}} was shut down) stages made with the [[LevelEditor Stage Builder tool]] can be shared online. Infamously, for a period of time when ''Ultimate'' was released, several inappropriate and explicit stages ended up getting shared due to an initial lack of oversight on the sharing service. Creator/{{Nintendo}} subsequently took these down.



* ''VideoGame/EverybodyEdits'' has lots of worlds playable by different users, as indicated by the name.

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* Online versions of ''VideoGame/EverybodyEdits'' has lots of worlds playable by different users, act as indicated a live LevelEditor. Players can instantly [[DropInDropOutMultiplayer join]] and modify levels that others are playing, when permitted by the name.level owner.
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Formatting


* ''VideoGame/Wargroove'' allows uploading custom maps and campaigns.

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* ''VideoGame/Wargroove'' ''VideoGame/{{Wargroove}}'' allows uploading custom maps and campaigns.
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Added wargroove

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* ''VideoGame/Wargroove'' allows uploading custom maps and campaigns.
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Created from YKTTW

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Player Creation Sharing is a method of creating and sharing creations within an interactive medium, mainly video games and websites. Sources for content creation include can include {{Level Editor}}s and {{Game Maker}}s.

The content can be shared many ways. Online methods include a central hub for content within the work itself, access codes, or general platforms such as UsefulNotes/{{Steam}} Workshop. Offline methods include inserting memory cards, using a connection cable, uploading files, or scanning codes with a camera.

If the content modifies the source material, it's a GameMod. While some games allow sharing mods, {{ROM Hack}}s are usually not supported by Player Creation Sharing.

Compare PlayerDataSharing, where unique aspects of one player's save file can be incorporated into another. See also FanWorks and DerivativeWorks.

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!!Examples of works featuring Player Creation Sharing:

[[foldercontrol]]

[[folder:Fighting Games]]
* In ''VideoGame/SuperSmashBrosUltimate'' (and previously ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' until Website/{{Miiverse}} was shut down) stages made with the [[LevelEditor Stage Builder tool]] can be shared online. Infamously, for a period of time when ''Ultimate'' was released, several inappropriate and explicit stages ended up getting shared due to an initial lack of oversight on the sharing service. Creator/{{Nintendo}} subsequently took these down.
[[/folder]]

[[folder:Game Makers]]
* ''VideoGame/GameBuilderGarage'' is a game designed to allow the players to create a game for themselves, which can then be shared through unique ID numbers.
* ''VideoGame/{{Roblox}}'' is mostly made up of user made games, as the main thing about it is that you can make whatever you want. It's most popular games are all user-made, with a few exceptions such as old classics. Their motto is "Powering Imagination" for a reason.
[[/folder]]

[[folder:Hack-and-Slash]]
* ''VideoGame/DynastyWarriors 8: Empires'' allows players to create their own custom campaigns (and even submit their created officers) for other players to download and play.
[[/folder]]

[[folder:Idle Games]]
* ''VideoGame/ExponentialIdle'' has added the custom theory feature in an update. It lets players create their own small idle games with [=JavaScript=] and upload them into the game. The ones that receive approval from the developers are marked with a star and progress in them affects the main game theory multiplier.
[[/folder]]

[[folder:[=MMORPGs=]]]
* ''VideoGame/CityOfHeroes'' has an in-game LevelEditor called the Mission Architect that allows players to write and submit missions to play.
* ''VideoGame/{{Neverwinter}}'' and ''VideoGame/StarTrekOnline'' formerly each had in-game {{Level Editor}}s, both called the Foundry, that allowed players to build missions that could then be played with {{Player Character}}s in the game proper. ''STO''[='s=] was developed as a testbed for the ''Neverwinter'' Foundry, which was made in {{homage}} to the famous level editors in the preceding ''VideoGame/NeverwinterNights'' series. Unfortunately, after its original coders left Creator/CrypticStudios, the Foundry fell by the wayside and began suffering escalating {{game breaking bug}}s until Cryptic finally shut the system down in both games in 2019.
[[/folder]]

[[folder:Platform Games]]
* ''VideoGame/EverybodyEdits'' has lots of worlds playable by different users, as indicated by the name.
* ''VideoGame/LittleBigPlanet'' games let players share levels they create as well as music, films, and costumes.
* ''VideoGame/PlatformRacing'': The second and third entries each have a LevelEditor, with many user-levels being added to the campaign.
* ''VideoGame/Portal2'' has a LevelEditor. Player-created levels are mainly shared through the Steam Workshop.
* ''VideoGame/{{Pushmo}}'' lets players publish levels they made by sharing QR codes.
* ''VideoGame/SuperMarioMaker'' prominently features levels made and shared online. The main campaign modes string these together randomly. ''VideoGame/SuperMarioMaker2'' introduces Super Worlds, which let level creators group levels together and place them into a larger world.
[[/folder]]

[[folder:Puzzle Games]]
* In ''VideoGame/ScribblenautsUnlimited'', objects created with the game's object editor can be shared through [[UsefulNotes/{{Steam}} Steam Workshop]].
[[/folder]]

[[folder:Racing Games]]
* ''VideoGame/ModNationRacers'': Players can create their own karts, tracks, and player characters in game. For a time, these could be shared online, but this feature is now defunct due to the online service shutting down.
* ''VideoGame/SuperTuxKart'': It's intended for people to be able to make new tracks for battle mode and race mode, as well as new characters. You can download most of these in the 'add-ons' menu. And the game even comes with a LevelEditor.
* The ''VideoGame/TrackMania'' games come with a robust [[LevelEditor track editor]], with the tracks later being able to be shared online. A large community has since formed that makes and shares tracks, with several websites being dedicated to sharing them.
[[/folder]]

[[folder:Role-Playing Games]]
* ''VideoGame/{{Miitopia}}'': In the [[UpdatedRerelease Switch version]], players can upload their Miis for other players to use in the game.
[[/folder]]

[[folder:RealTimeStrategy]]
* ''VideoGame/AgeOfEmpiresIII: [[UpdatedRerelease Definitive Edition]]'' allows user-made content (usually gameplay/civilization modifications and even maps) to be shared through the Modifications menu.
[[/folder]]

[[folder:Shoot 'em Ups]]
* ''VideoGame/BlastWorksBuildTradeDestroy'' allowed you to create fully custom ships, bullet patterns, and stages which could be shared on Blast Works Depot. Unfortunately, the game's sharing services have long since gone defunct.
* ''VideoGame/BubbleTanks: Arenas'' allowed you to build custom tanks (for both the player and as enemies) out of provided parts, along with letting you design your own stages. ''3'' removed the level editor, but greatly increased the number of parts available in the tank editor, with even more available as DownloadableContent. In both games, your creations could be uploaded to the server where other players could download and play with them. Sadly, these services are no longer in operation.
[[/folder]]

[[folder:Simulation Games]]
* In the ''VideoGame/AnimalCrossing'' series, it's possible to design customised patterns of 32×32 pixels, which can be used on clothes, umbrellas, carpets, and floors. Later games also allow one to use designs for certain furniture items as well. In ''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]'', designs can be stored as QR codes and shared to other players, while ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'' allows designs to be uploaded online for others to download through an in-game kiosk.
* ''VideoGame/PlanetCoaster'': The game features a blueprint function, where rides and scenery can be shared through the Steam Workshop.
* The ''VideoGame/RollerCoasterTycoon'' series allows you to build your own theme park, including many types of rides. Some websites, such as [=RCTgo=], allow for the online sharing of these tracks and parks.
* ''{{VideoGame/Spore}}'' was built off this concept, with various in-game editors for creating instances of almost any entity you see in the game; creatures, vehicles, buildings, spaceships and more. All of this can be shared to the Sporepedia, where other players can add these creations to their games. Various expansions were released that upped the amount of parts for creatures, and even added the ability to make playable Adventures which lean into LevelEditor status.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/BattleForWesnoth'' has an "Add-ons" feature that can be used to download many user-made campaigns, multiplayer maps, and factions among other things.
* Disgaea: ''VideoGame/Disgaea4APromiseUnforgotten'' and ''VideoGame/Disgaea5AllianceOfVengeance'' allow online players to create custom maps for others to download from a database. ''Alliance Of Vengeance'' takes it further by allowing certain maps to be designated for gather resources or level-grinding, those these specific options need to be unlocked first.
[[/folder]]

[[folder:Websites]]
* ''Website/{{Scratch}}'' is a website for creating and sharing user-generated content.
[[/folder]]
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