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** In games with more than 4 characters, 4 others ride in the wagon (deoending on the game, the wagon may only be available on the overworld and the final dungeon), and any others must be left behind with NPCs. Some monsters will prevent you from switching characters mid-battle by locking the wagon doors or punt characters away, making them unuseable for the rest of the battle.


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* ''VideoGame/GoldenSun'': Only four characters can be in battle at a time from a maximum of eight, though they can be switched out individually. In ''The Lost Age'', the BGM can change depending on which characters are present.

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* ''VideoGame/ChronoTrigger'', the predecessor to ''Cross'', also has a three-character party and a more manageable roster of six plus one secret character. It's actually a plot point that you can't use more than three characters at once, as trying to time-travel with more brings them to the End of Time.

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* ''VideoGame/ChronoTrigger'', the predecessor to ''Cross'', also has a three-character party and a more manageable roster of six plus one secret character. It's actually a plot point that you can't use more than three characters at once, as trying to time-travel with more brings them to the End of Time. [[ViolationOfCommonSense You can reduce the roster to 4]] (by not recruiting the SecretCharacter, not getting one character back from a sidequest, and letting one character die and not get him back).


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[[AC:Real-Time Strategy]]
* ''VideoGame/WarcraftIII'': In the original game, every faction had three heroes that were summonable in any order. In the expansion, every faction has four heroes to choose from and five mercenary heroes (on most maps), but the limit is still three. Only the orc campaign lets you control four (although al the campaigns let you try out every type of hero, but usually just two at a time) towards the end.


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* ''VideoGame/BreathOfFireIV'' allows you to control a party of three characters out of six in battle. The other three will sit back in their own spin on [[VideoGame/FinalFantasy back row]] and provide random support to the fighting team.
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* This is the standard schtick of ''VideoGame/TheKingOfFighters'': You form a team of three to fight other teams of three. Unlike ''Marvel Vs. Capcom'', except for ''2003'' and ''XI'', you can't have the other members of your team assisting your current character in the round.




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* ''VideoGame/WildARMs4'' is the only game in the series to allow four characters in the team, namely the protagonists Jude, Yulie, Arnaud and Raquel.
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** ''VideoGame/FinalFantasyXV'' is not shy of this as well. For most of the game, you control a four-man team comprised of Noctis, Ignis, Prompto and Gladiolus, with your occasional GuestCharacter tagging along, and many sections where the main four are separated.

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** ''VideoGame/FinalFantasyXV'' is not shy of this as well. For most of the game, you control a four-man team comprised of Noctis, Ignis, Prompto and Gladiolus, with your occasional GuestCharacter GuestStarPartyMember tagging along, and many sections where the main four are separated.
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** ''VideoGame/FinalFantasyXV'' is not shy of this as well. For most of the game, you control a four-man team comprised of Noctis, Ignis, Prompto and Gladiolus, with your occasional GuestCharacter tagging along, and many sections where the main four are separated.

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* ''VideoGame/FinalFantasyIV'' has room for five party members, though the slots empty or fill as the plot progresses. The only constant is Cecil.

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* ''VideoGame/FinalFantasyIV'' has room for five party members, though the slots empty or fill as the plot progresses. The only constant is Cecil. This is not changed in the DS remake.
** The GBA and PSP versions, however, allow the other members beyond the final roster[[note]]Cecil, Kain, Rosa, Rydia, Edge[[/note]] into the party near the end of the game, but it keeps the ArbitraryHeadcountLimit nonetheless.



* The original ''VideoGame/TacticsOgre'' allowed you to bring into battle up to ten out of 30 members of your platoon. The PSP remake ranges from anywhere between three and ''twelve'' depending on where you are fighting, and increased the size of Denam's army to ''a whopping fifty''.

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* The original ''VideoGame/TacticsOgre'' allowed you to bring into battle up to ten out of 30 members of your platoon. The PSP remake ranges from anywhere between three and ''twelve'' depending on where you are fighting, and increased the size of Denam's army to ''a whopping fifty''.[[note]]It doesn't help that in the remake Denam can perform TimeTravel and access all possible routes and party members.[[/note]]
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* The original ''VideoGame/TacticsOgre'' allowed you to bring into battle up to ten out of 30 members of your platoon. The PSP remake ranges from anywhere between three and ''twelve'' depending on where you are fighting, and increased the size of Denam's army to ''a whopping fifty''.

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Elder Scrolls cleanup


* ''Franchise/TheElderScrolls'' series let you roam on your own in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Sometimes, characters would follow you, but in ''Daggerfall'', they were just icons in the top-left corner of the screen, while in ''Morrowind'', they tended to [[ArtificialStupidity get lost or meet untimely and messy ends]].

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* ''Franchise/TheElderScrolls'' series let you roam on your own in ''Franchise/TheElderScrolls'':
**
''[[VideoGame/TheElderScrollsArena Arena]]'', Arena]]'' is a pure "Lone Gunman" version.
**
''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and Daggerfall]]'' has following characters, but they are just icons in the top-left corner of the screen. They cannot help or hinder in any meaningful way.
**
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Sometimes, characters would follow you, Morrowind]]'' has followers as part of {{Escort Mission}}s, but in ''Daggerfall'', they were just icons in the top-left corner of the screen, while in ''Morrowind'', they tended to [[ArtificialStupidity get lost or meet untimely due to their AI]], they are typically a hassle to deal with. The ''Tribunal'' expansion allows you to hire an optional mercenary who you can exchange gear with and messy ends]].who is a bit more competent, foreshadowing the examples in the later games in the series below.



* ''VideoGame/TheElderScrollsIVOblivion'' and ''VideoGame/TheElderScrollsVSkyrim'' allowed the player to bring hirelings along, mostly as rewards for advancing faction-specific storylines, but ''Skyrim'' also lets you hire mercenaries with gold.

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* ''VideoGame/TheElderScrollsIVOblivion'' and ''VideoGame/TheElderScrollsVSkyrim'' allowed the player ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' allows you
to bring hirelings along, mostly as rewards for advancing faction-specific storylines, but ''Skyrim'' storylines.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adopts elements its {{Creator/Bethesda}} ''{{VideoGame/Fallout}}'' sister series which makes followers significantly more helpful than in its predecessors. You gain access to optional followers who will join you once you've advanced in certain factions or who you have completed quests for. Additionally, you can
also lets you hire mercenaries with gold.right off the bat.
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* ''VideoGame/PhantasyStarI'' and ''[[VideoGame/PhantasyStarII II]]'' both feature four-person parties. ''II'' also features swappable characters except for leader Rolf and his friend Nei [[spoiler:until she is killed by Neifirst]].


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* ''VideoGame/PhantasyStarIII'' and ''[[VideoGame/PhantasyStarIV IV]]'' both upped the party allowance to five. Both are also static, although the latter's final dungeon gives you the option of who to place in the fifth slot; odds are very good that you'll take [[TheMedic Raja]] with you.

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* ''Franchise/TheElderScrolls'' series let you roam on your own in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Sometimes, characters would follow you, but in ''Daggerfall'', they were just icons in the top-left corner of the screen, while in ''Morrowind'', they tended to [[ArtificialStupidity get lost or meet untimely and messy ends]].



* In ''VideoGame/{{Nox}}'', you always control Jack and that's about it. At predetermined points of the story, various characters follow him around but you can neither control, nor equip them in any way.
* In ''VideoGame/TheWitcher'', you control Geralt the eponymous witcher. In certain levels, several [=NPCs=] will follow him around and fight enemies together with him, but otherwise he is on his own.



* ''Franchise/TheElderScrolls'' series let you roam on your own in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Sometimes, characters would follow you, but in ''Daggerfall'', they were just icons in the top-left corner of the screen, while in ''Morrowind'', they tended to [[ArtificialStupidity get lost or meet untimely and messy ends]].
* ''VideoGame/KingdomHeartsChainOfMemories'' went from "Three heroes" to "One hero plus summon-support characters."



* ''VideoGame/KingdomHeartsChainOfMemories'' went from "Three heroes" to "One hero plus summon-support characters".

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* ''VideoGame/KingdomHeartsChainOfMemories'' went from "Three heroes" to "One hero plus summon-support characters".In ''VideoGame/{{Nox}}'', you always control Jack and that's about it. At predetermined points of the story, various characters follow him around but you can neither control, nor equip them in any way.
* In ''VideoGame/TheWitcher'', you control Geralt the eponymous witcher. In certain levels, several [=NPCs=] will follow him around and fight enemies together with him, but otherwise he is on his own.



* The ''VideoGame/{{Fallout}}'' series let their player characters hire help at certain points but they were fully expected to finish the game on their own. ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout2}}'' allows the player to have as many companions as their Charisma score allows. The Creator/{{Bethesda}} games (''[[VideoGame/{{Fallout3}} 3]]'' and ''[[VideoGame/{{Fallout4}} 4]]'') allows the player have one sentient (human, robot, or mutant) companion (and made to switch them out if they want to go along with another) and a PostApocalypticDog called "Dogmeat".



* ''VideoGame/GoldenLand'' revolves around a single hero who is occasionally joined by story-relevant [=NPCs=] and can hire two cohorts (a Norse ActionGirl and a bogatyr-for-hire at the local inn).

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* ''VideoGame/GoldenLand'' revolves around a single hero ''VideoGame/DivinityOriginalSinII'' goes between this and "Four Heroes" -- the maximum number of characters who can be deployed at once is occasionally joined by story-relevant [=NPCs=] four, though one of them [[CantDropTheHero must be the player character]]. The game could be played solo (especially with the Lone Wolf trait) as technically, recruiting any other characters is optional.
* Ragnar's
and can Taloon's chapter in ''VideoGame/DragonQuestIV'' had them going solo, but Ragnar could enlist a Healslime to assist him and Taloon could hire two cohorts (a Norse ActionGirl and a bogatyr-for-hire at the local inn).mercenaries to join him temporarily.



* The ''VideoGame/{{Fallout}}'' series let their player characters hire help at certain points but they were fully expected to finish the game on their own. ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout2}}'' allows the player to have as many companions as their Charisma score allows. The Creator/{{Bethesda}} games (''[[VideoGame/{{Fallout3}} 3]]'' and ''[[VideoGame/{{Fallout4}} 4]]'') allows the player have one sentient (human, robot, or mutant) companion (and made to switch them out if they want to go along with another) and a PostApocalypticDog called "Dogmeat."
* ''VideoGame/GoldenLand'' revolves around a single hero who is occasionally joined by story-relevant [=NPCs=] and can hire two cohorts (a Norse ActionGirl and a bogatyr-for-hire at the local inn).
* ''VideoGame/KingdomHeartsBirthBySleep'' is, for the most part, a purely solo adventure with one of the three characters. However, there are some occasions in which other [[GuestStarPartyMember temporary party members]] will join them. (Hercules, Zack, Prince Phillip, Mickey, even the other two characters).
* ''VideoGame/KingdomHearts358DaysOver2'' as well in the campaign. The single player campaign has a limit of only Roxas, and he is ''occasionally'' assisted with an Organization member (Everyone except Xemnas and Saïx).



* Ragnar's and Taloon's chapter in ''VideoGame/DragonQuestIV'' had them going solo, but Ragnar could enlist a Healslime to assist him and Taloon could hire mercenaries to join him temporarily.
* ''VideoGame/DivinityOriginalSinII'' goes between this and "Four Heroes" -- the maximum number of characters who can be deployed at once is four, though one of them [[CantDropTheHero must be the player character]]. The game could be played solo (especially with the Lone Wolf trait) as technically, recruiting any other characters is optional.
* ''VideoGame/KingdomHeartsBirthBySleep'' is, for the most part, a purely solo adventure with one of the three characters. However, there are some occasions in which other [[GuestStarPartyMember temporary party members]] will join them. (Hercules, Zack, Prince Phillip, Mickey, even the other two characters)
* ''VideoGame/KingdomHearts358DaysOver2'' as well in the campaign. The single player campaign has a limit of only Roxas, and he is ''occasionally'' assisted with an Organization member (Everyone except Xemnas and Saïx)

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* Ragnar's and Taloon's chapter in ''VideoGame/DragonQuestIV'' had them going solo, but Ragnar could enlist a Healslime to assist him and Taloon could hire mercenaries to join him temporarily.
* ''VideoGame/DivinityOriginalSinII'' goes between this and "Four Heroes" -- the maximum number of characters who can be deployed at once is four, though one of them [[CantDropTheHero must be the player character]]. The game could be played solo (especially with the Lone Wolf trait) as technically, recruiting any other characters is optional.
* ''VideoGame/KingdomHeartsBirthBySleep'' is, for the most part, a purely solo adventure with one of the three characters. However, there are some occasions in which other [[GuestStarPartyMember temporary party members]] will join them. (Hercules, Zack, Prince Phillip, Mickey, even the other two characters)
* ''VideoGame/KingdomHearts358DaysOver2'' as well in the campaign. The single player campaign has a limit of only Roxas, and he is ''occasionally'' assisted with an Organization member (Everyone except Xemnas and Saïx)



* Similar to ''D:OS'', ''VideoGame/{{Overfall}}'' lets you create two fully customizable playable characters at the start of the game ([[GuysSmashGirlsShoot a male fighter and a female cleric]] by default) and recruit [=NPCs=] into your party later on.



* ''VideoGame/TheWorldEndsWithYou'' features Neku and his playable partner. The game fits into this trope because Neku and his partner are controlled at the same time - Neku on the bottom screen, and his partner on the top screen.




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* Similar to ''D:OS'', ''VideoGame/{{Overfall}}'' lets you create two fully customizable playable characters at the start of the game ([[GuysSmashGirlsShoot a male fighter and a female cleric]] by default) and recruit [=NPCs=] into your party later on.
* ''VideoGame/TheWorldEndsWithYou'' features Neku and his playable partner. The game fits into this trope because Neku and his partner are controlled at the same time - Neku on the bottom screen, and his partner on the top screen.



* ''VideoGame/{{Journey}}'' can be played solo offline, but the default online mode is a two-player online co-op, where you're dynamically matched with another PSN player currently at roughly the same stage of the journey. If you walk too far apart, you will be matched with another player, identifiable only by their different symbol.



* ''VideoGame/{{Journey}}'' can be played solo offline, but the default online mode is a two-player online co-op, where you're dynamically matched with another PSN player currently at roughly the same stage of the journey. If you walk too far apart, you will be matched with another player, identifiable only by their different symbol.



* ''VideoGame/CallOfJuarezBoundInBlood'' is a weird example, falling somewhere between here and 1+1: you can choose to play either as Thomas or as Ray--but only between missions, not during them, while whoever you didn't pick follows you as a NonPlayerCompanion for that mission.



* ''VideoGame/CallOfJuarezBoundInBlood'' is a weird example, falling somewhere between here and 1+1: you can choose to play either as Thomas or as Ray--but only between missions, not during them, while whoever you didn't pick follows you as a NonPlayerCompanion for that mission.

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* ''VideoGame/CallOfJuarezBoundInBlood'' is a weird example, falling somewhere between here and 1+1: you can choose to play either as Thomas or as Ray--but only between missions, not during them, while whoever you didn't pick follows you as a NonPlayerCompanion for that mission.



* ''VideoGame/{{Drakan}}'' is a rare example with a non-humanoid NonPlayerCompanion: while you control the Lone Heroine Rynn throughout the game, she is accompanied by a dragon named Arokh who is essential to beating the game but cannot follow Rynn into dungeons.



* ''VideoGame/StarWarsTheOldRepublic'' lets the player recruit an entire PlayerParty (after the first planet) but only one of them can accompany the PC at any time. Their help is pretty much essential in beating the solo campaigns, although much less so in the post-endgame content.



* ''VideoGame/{{Drakan}}'' is a rare example with a non-humanoid NonPlayerCompanion: while you control the Lone Heroine Rynn throughout the game, she is accompanied by a dragon named Arokh who is essential to beating the game but cannot follow Rynn into dungeons.
* In ''VideoGame/{{Ico}}'', the player controls the title character and is tasked with [[EscortMission guiding and protecting Yorda]]. She is essential to bypassing stone doors and saving the game.



* In ''VideoGame/{{Ico}}'', the player controls the title character and is tasked with [[EscortMission guiding and protecting Yorda]]. She is essential to bypassing stone doors and saving the game.

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* In ''VideoGame/{{Ico}}'', ''VideoGame/StarWarsTheOldRepublic'' lets the player controls recruit an entire PlayerParty (after the title character and first planet) but only one of them can accompany the PC at any time. Their help is tasked with [[EscortMission guiding and protecting Yorda]]. She is pretty much essential to bypassing stone doors and saving in beating the game.
solo campaigns, although much less so in the post-endgame content.



* The ''VideoGame/{{Avadon}}'' games have a ''Mass Effect''-style system, where your [[CharacterCustomization customizable protagonist]] can take along two other characters (from a pool of 4 or 5) on missions outside of the fortress of Avadon.



* ''VideoGame/KnightsOfTheOldRepublic'' and ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'' allow up to two party members to follow the PC at any time, while the rest [[LazyBackup wait on the ship]].
* The ''Franchise/MassEffect'' series likewise allows two party members to follow Shepard. The first game even expects the player to complement Shepard's [[FighterMageThief firepower, biotic, or tech]] focus with appropriately specialized companions.



* ''VideoGame/DragonQuest'' series:
** ''VideoGame/DragonQuestII'' upped the party from the original to three.
** ''VideoGame/DragonQuestIV'' in Alena's chapter.
** ''VideoGame/DragonQuestV'' allowed you to build a large pool of party members by introducing the ability to recruit monsters, but you could only use three at a time in battle, oddly lower than what you could field in the previous two games. The remakes of the game bumped the party size to four however.
** ''Videogame/DragonQuestMonsters''.



* ''VideoGame/KingdomHearts'', ''VideoGame/KingdomHeartsII'', and ''VideoGame/KingdomHeartsDreamDropDistance'' are the only games in the series that fit into this, everything else fits into the "optional cohorts". Though even Dream Drop Distance can fit into "optional cohorts", as technically one can opt ''not'' to put any dream eaters, but this is more of a [[DevelopersForesight case of the dev team thinking of everything]].
* ''VideoGame/KnightsOfTheOldRepublic'' and ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'' allow up to two party members to follow the PC at any time, while the rest [[LazyBackup wait on the ship]].
* The ''Franchise/MassEffect'' series likewise allows two party members to follow Shepard. The first game even expects the player to complement Shepard's [[FighterMageThief firepower, biotic, or tech]] focus with appropriately specialized companions.



* ''VideoGame/DragonQuest'' series:
** ''VideoGame/DragonQuestII'' upped the party from the original to three.
** ''VideoGame/DragonQuestIV'' in Alena's chapter.
** ''VideoGame/DragonQuestV'' allowed you to build a large pool of party members by introducing the ability to recruit monsters, but you could only use three at a time in battle, oddly lower than what you could field in the previous two games. The remakes of the game bumped the party size to four however.
** ''Videogame/DragonQuestMonsters''.



* The ''VideoGame/{{Avadon}}'' games have a ''Mass Effect''-style system, where your [[CharacterCustomization customizable protagonist]] can take along two other characters (from a pool of 4 or 5) on missions outside of the fortress of Avadon.
* ''VideoGame/KingdomHearts'', ''VideoGame/KingdomHeartsII'', and ''VideoGame/KingdomHeartsDreamDropDistance'' are the only games in the series that fit into this, everything else fits into the "optional cohorts". Though even Dream Drop Distance can fit into "optional cohorts", as technically one can opt ''not'' to put any dream eaters, but this is more of a [[DevelopersForesight case of the dev team thinking of everything]].



* ''VideoGame/CallOfJuarezTheCartel'', similarly to ''Bound in Blood'', lets you pick one of ''three'' protagonists to play in a particular mission, while the other two follow you around.



* ''VideoGame/CallOfJuarezTheCartel'', similarly to ''Bound in Blood'', lets you pick one of ''three'' protagonists to play in a particular mission, while the other two follow you around.

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* ''VideoGame/CallOfJuarezTheCartel'', similarly to ''Bound in Blood'', lets you pick one of ''three'' protagonists to play in a particular mission, while the other two follow you around.



* ''VideoGame/UltimaIII'' was the first game in the series to feature a PlayerParty, and it had a headcount limit of four.
* All ''VideoGame/MightAndMagic'' installments since ''VI'' (except ''VIII'') featured four-person player-created parties.



* ''VideoGame/GrandiaII'' limits the party to four heads, with Ryudo being the only constant member and circumstances contriving to remove old party members to make room for new hires at predetermined plot points.

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* ''VideoGame/GrandiaII'' limits the party to four heads, The standard in most ''VideoGame/DragonQuest'' games. Used in ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' (starting with Ryudo being the only constant member Hero's chapter), ''VideoGame/DragonQuestV'' (only in the remakes), ''VideoGame/DragonQuestVI'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestVIII'' and circumstances contriving to remove old party members to make room for new hires at predetermined plot points.''VideoGame/DragonQuestIX''.



* The standard in most ''VideoGame/DragonQuest'' games. Used in ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' (starting with the Hero's chapter), ''VideoGame/DragonQuestV'' (only in the remakes), ''VideoGame/DragonQuestVI'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestIX''.

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* The standard in most ''VideoGame/DragonQuest'' games. Used in ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' (starting ''VideoGame/GrandiaII'' limits the party to four heads, with Ryudo being the Hero's chapter), ''VideoGame/DragonQuestV'' (only only constant member and circumstances contriving to remove old party members to make room for new hires at predetermined plot points.
* All ''VideoGame/MightAndMagic'' installments since ''VI'' (except ''VIII'') featured four-person player-created parties.
* ''VideoGame/UltimaIII'' was the first game
in the remakes), ''VideoGame/DragonQuestVI'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestVIII'' series to feature a PlayerParty, and ''VideoGame/DragonQuestIX''.
it had a headcount limit of four.



* ''Videogame/PAYDAYTheHeist'' and ''Videogame/{{PAYDAY 2}}'' are meant for four-player online co-op, but the offline play lets the player choose one member of the eponymous Payday gang and play him, while the other three are controlled by the AI.
* ''VideoGame/SaintsRowTheThird'' allows you (with proper upgrades) to bring up to three homies with you. These can be either named [=NPCs=] (who are often {{Required Party Member}}s on story missions) or disposable RedShirts you order to follow you on the streets.



* ''VideoGame/SaintsRowTheThird'' allows you (with proper upgrades) to bring up to three homies with you. These can be either named [=NPCs=] (who are often {{Required Party Member}}s on story missions) or disposable RedShirts you order to follow you on the streets.
* ''Videogame/PAYDAYTheHeist'' and ''Videogame/{{PAYDAY 2}}'' are meant for four-player online co-op, but the offline play lets the player choose one member of the eponymous Payday gang and play him, while the other three are controlled by the AI.

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* ''VideoGame/SaintsRowTheThird'' allows you (with proper upgrades) to bring up to three homies with you. These can be either named [=NPCs=] (who are often {{Required Party Member}}s on story missions) or disposable RedShirts you order to follow you on the streets.
* ''Videogame/PAYDAYTheHeist'' and ''Videogame/{{PAYDAY 2}}'' are meant for four-player online co-op, but the offline play lets the player choose one member of the eponymous Payday gang and play him, while the other three are controlled by the AI.



* ''Videogame/BeyondTheBeyond'' lampshades its five-slot party by having an InUniverse book on tactics reveal that five is the optimum party size, and increasing it to six would just have them get in each other's way.
* The ''VideoGame/EtrianOdyssey'' series lets you have up to five PlayerCharacters in your active party at a time. The third game had a sixth slot that could be filled by certain skills, such as the Wildling's SummonMagic or the Ninja's [[DoppelgangerAttack Bunshin]], while in the fourth it was reserved for the occasional GuestStarPartyMember.



* ''Videogame/BeyondTheBeyond'' lampshades its five-slot party by having an InUniverse book on tactics reveal that five is the optimum party size, and increasing it to six would just have them get in each other's way.
* The ''VideoGame/EtrianOdyssey'' series lets you have up to five PlayerCharacters in your active party at a time. The third game had a sixth slot that could be filled by certain skills, such as the Wildling's SummonMagic or the Ninja's [[DoppelgangerAttack Bunshin]], while in the fourth it was reserved for the occasional GuestStarPartyMember.
* ''VideoGame/SentinelWorldsIFutureMagic'' had five party slots, justified by that being the standard crew setup of an ''Interceptor''-class CoolStarship they are stationed on. Each party member is assigned to a specific station aboard the ship, which also acts as their respective CharacterClass.



* ''VideoGame/SentinelWorldsIFutureMagic'' had five party slots, justified by that being the standard crew setup of an ''Interceptor''-class CoolStarship they are stationed on. Each party member is assigned to a specific station aboard the ship, which also acts as their respective CharacterClass.



* The ''VideoGame/{{Wizardry}}'' series is probably the UrExample of six-person parties in video games: all installments except the fourth (where you played the EvilOverlord) had fully player-created parties of six, which could be [[OldSaveBonus imported from game to game]] (with a notable break between ''V'' and ''VI''). The final installment had eight party slots in total, allowing the player to add two "Recruitable Player Characters" (essentially predefined [=NPCs=]) to the roster.
* The first five ''VideoGame/MightAndMagic'' games, similarly to ''Wizardry'', let the player create an entire six-character party and, from part two onwards, additional characters who could be swapped in at the inns and played LazyBackup otherwise. Part two also let the player supplement the party with two hirelings, technically bumping the headcount up to eight.

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* The ''VideoGame/{{Wizardry}}'' series is probably the UrExample of six-person parties ''VideoGame/{{Avernum}}'', during its incarnation in video games: all installments except the fourth (where you played the EvilOverlord) had fully player-created parties of six, which could be [[OldSaveBonus imported from game to game]] (with ''Exile'' (which followed ''VideoGame/{{Ultima}}'' more closely) allowed a notable break between ''V'' and ''VI''). The final installment had eight party slots of six. The game party limit was dropped (and encounters rebalanced) down to four on the ''Avernum'' incarnation, due to the party members taking up too much space.
* All Infinity Engine games--''Franchise/BaldursGate'', ''VideoGame/PlanescapeTorment'', and ''VideoGame/IcewindDale''--allowed up to six characters
in total, the party, being straight-up implementations of the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" player character, allowing the player you to add two "Recruitable Player Characters" (essentially predefined [=NPCs=]) to the roster.
* The first five ''VideoGame/MightAndMagic'' games, similarly to ''Wizardry'', let the player
create an entire six-character party and, from part two onwards, additional characters who could be swapped scratch in at a deliberate throwback to the inns and played LazyBackup otherwise. Part two also let the player supplement the party with two hirelings, technically bumping the headcount up to eight.Gold Box era.



* All of the VideoGame/GoldBox games (''Pool of Radiance'', ''Savage Frontier'', ''Champions of Krynn'', etc., etc.) had the same PlayerParty mechanics and limited the party to six heads, tops. Some games, however, featured an additional NPC GuestStarPartyMember, technically bumping the party size up to seven.
* ''VideoGame/TheMagicCandle'' series followed the dominant model of its time with six player-created adventurers.



* All Infinity Engine games--''Franchise/BaldursGate'', ''VideoGame/PlanescapeTorment'', and ''VideoGame/IcewindDale''--allowed up to six characters in the party, being straight-up implementations of the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" player character, allowing you to create an entire party from scratch in a deliberate throwback to the Gold Box era.

to:

* All Infinity Engine games--''Franchise/BaldursGate'', ''VideoGame/PlanescapeTorment'', of the ''VideoGame/GoldBox'' games (''Pool of Radiance'', ''Savage Frontier'', ''Champions of Krynn'', etc., etc.) had the same PlayerParty mechanics and ''VideoGame/IcewindDale''--allowed up limited the party to six characters in heads, tops. Some games, however, featured an additional NPC GuestStarPartyMember, technically bumping the party, being straight-up implementations of party size up to seven.
* ''VideoGame/TheMagicCandle'' series followed
the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" dominant model of its time with six player-created adventurers.
* The first five ''VideoGame/MightAndMagic'' games, similarly to ''Wizardry'', let the
player character, allowing you to create an entire six-character party and, from scratch part two onwards, additional characters who could be swapped in a deliberate throwback to at the Gold Box era.inns and played LazyBackup otherwise. Part two also let the player supplement the party with two hirelings, technically bumping the headcount up to eight.



* ''VideoGame/{{Avernum}}'', during its incarnation in ''Exile'' (which followed ''VideoGame/{{Ultima}}'' more closely) allowed a party of six. The game party limit was dropped (and encounters rebalanced) down to four on the ''Avernum'' incarnation, due to the party members taking up too much space.

to:

* ''VideoGame/{{Avernum}}'', during its incarnation The ''VideoGame/{{Wizardry}}'' series is probably the UrExample of six-person parties in ''Exile'' (which followed ''VideoGame/{{Ultima}}'' more closely) allowed video games: all installments except the fourth (where you played the EvilOverlord) had fully player-created parties of six, which could be [[OldSaveBonus imported from game to game]] (with a notable break between ''V'' and ''VI''). The final installment had eight party of six. The game party limit was dropped (and encounters rebalanced) down to four on slots in total, allowing the ''Avernum'' incarnation, due player to add two "Recruitable Player Characters" (essentially predefined [=NPCs=]) to the party members taking up too much space.
roster.



* Similarly, ''VideoGame/RepublicTheRevolution'' limits your party size (that is, ''political'' party, not just PlayerParty) to four functionaries in the first city, five in the second, and six in the third and last one. Plus, one of them is [[CantDropTheHero always the slightly customizable main character]].



* Similarly, ''VideoGame/RepublicTheRevolution'' limits your party size (that is, ''political'' party, not just PlayerParty) to four functionaries in the first city, five in the second, and six in the third and last one. Plus, one of them is [[CantDropTheHero always the slightly customizable main character]].

to:

* Similarly, ''VideoGame/RepublicTheRevolution'' limits your party size (that is, ''political'' party, not just PlayerParty) to four functionaries in the first city, five in the second, and six in the third and last one. Plus, one of them is [[CantDropTheHero always the slightly customizable main character]].



* ''VideoGame/UltimaIV'' capped the party size at the Avatar's current CharacterLevel--which itself was capped at 8, the ArcNumber of the game.



* The party in ''VideoGame/{{Wasteland}}'' and ''VideoGame/{{Wasteland 2}}'' has room for four [[FeaturelessProtagonist custom player characters]] and three [=NPCs=].
* Similarly to ''Wasteland'', ''VideoGame/TheTempleOfElementalEvil'' lets the player create up to five custom characters, who are optionally joined by up to three NPC followers.
* ''VideoGame/FireEmblem'' does have main characters in each game but in battle the player controls a large group of minor characters.



* ''VideoGame/FireEmblem'' does have main characters in each game but in battle the player controls a large group of minor characters.



* ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a total of seven party members. However, unlike most [=JRPGs=], ''every'' character is present for the battle, there is no ArbitraryHeadcountLimit. What's notable is that this game is ''real time'', too. Technically, despite there being seven party members, only six are ''playable'' - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and the player cannot swap control to her.



* ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a total of seven party members. However, unlike most [=JRPGs=], ''every'' character is present for the battle, there is no ArbitraryHeadcountLimit. What's notable is that this game is ''real time'', too. Technically, despite there being seven party members, only six are ''playable'' - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and the player cannot swap control to her.

to:

* ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a total of seven ''VideoGame/UltimaIV'' capped the party members. However, unlike most [=JRPGs=], ''every'' character is present for size at the battle, there is no ArbitraryHeadcountLimit. What's notable is that this game is ''real time'', too. Technically, despite there being seven party members, only six are ''playable'' - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and Avatar's current CharacterLevel--which itself was capped at 8, the ArcNumber of the game.
* ''VideoGame/TheTempleOfElementalEvil'' lets
the player cannot swap control create up to her.
five custom characters, who are optionally joined by up to three NPC followers.
* Similarly to the above, the party in ''VideoGame/{{Wasteland}}'' and ''VideoGame/{{Wasteland 2}}'' has room for four [[FeaturelessProtagonist custom player characters]] and three [=NPCs=].
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Around this stage, the player may no longer be required to fill in all available party slots--it may be possible to play the game with an "incomplete" party or even {{solo|CharacterRun}} (except for an occasional RequiredPartyMember). Class-wise, the FighterMageThief roles may be expected to be distributed evenly across the companion [=NPCs=] to support a JackOfAllTrades PC, or the PC may fill in one of these roles, with the fourth slot reserved for a CombatMedic. In other games, however, the party composition will be rigidly mandated by plot events. Easily, this is the most "common",

to:

Around this stage, the player may no longer be required to fill in all available party slots--it may be possible to play the game with an "incomplete" party or even {{solo|CharacterRun}} (except for an occasional RequiredPartyMember). Class-wise, the FighterMageThief roles may be expected to be distributed evenly across the companion [=NPCs=] to support a JackOfAllTrades PC, or the PC may fill in one of these roles, with the fourth slot reserved for a CombatMedic. In other games, however, the party composition will be rigidly mandated by plot events. Easily, this is the most "common",
events.



* ''VideoGame/{{Avernum}}'', during its incarnation in ''Exile'' (Which followed VideoGame/{{Ultima}} more closely) allowed a party of six. The game party limit was dropped (and encounters rebalanced) on the ''Avernum'' incarnation to four, due to the party members taking up too much space.

to:

* ''VideoGame/{{Avernum}}'', during its incarnation in ''Exile'' (Which (which followed VideoGame/{{Ultima}} ''VideoGame/{{Ultima}}'' more closely) allowed a party of six. The game party limit was dropped (and encounters rebalanced) down to four on the ''Avernum'' incarnation to four, incarnation, due to the party members taking up too much space.
Is there an issue? Send a MessageReason:
None


Around this stage, the player may no longer be required to fill in all available party slots--it may be possible to play the game with an "incomplete" party or even {{solo|CharacterRun}} (except for an occasional RequiredPartyMember). Class-wise, the FighterMageThief roles may be expected to be distributed evenly across the companion [=NPCs=] to support a JackOfAllTrades PC, or the PC may fill in one of these roles, with the fourth slot reserved for a CombatMedic. In other games, however, the party composition will be rigidly mandated by plot events.

to:

Around this stage, the player may no longer be required to fill in all available party slots--it may be possible to play the game with an "incomplete" party or even {{solo|CharacterRun}} (except for an occasional RequiredPartyMember). Class-wise, the FighterMageThief roles may be expected to be distributed evenly across the companion [=NPCs=] to support a JackOfAllTrades PC, or the PC may fill in one of these roles, with the fourth slot reserved for a CombatMedic. In other games, however, the party composition will be rigidly mandated by plot events.
events. Easily, this is the most "common",




to:

* ''VideoGame/{{Avernum}}'', during its incarnation in ''Exile'' (Which followed VideoGame/{{Ultima}} more closely) allowed a party of six. The game party limit was dropped (and encounters rebalanced) on the ''Avernum'' incarnation to four, due to the party members taking up too much space.
Is there an issue? Send a MessageReason:
rm duplicate


* ''VideoGame/DivinityOriginalSinII'' doubles the number of player characters from the previous game--and all four of them can now be controlled in co-op multiplayer.

to:

* ''VideoGame/DivinityOriginalSinII'' doubles the number of player characters from the previous game--and all four of them can now be controlled in co-op multiplayer.

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punctuation, Example Indentation


** ''VideoGame/TheWorldEndsWithYou'''s remake also does the same, in order to accommodate for the tablets' lack of a second screen and physical buttons.

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** * ''VideoGame/TheWorldEndsWithYou'''s remake also does the same, in order to accommodate for the tablets' lack of a second screen and physical buttons.



* ''VideoGame/DivinityOriginalSinII'' goes between this and "Four Heroes" - the maximum number of characters who can be deployed at once is four, though one of them [[CantDropTheHero must be the player character]]. The game could be played solo (especially with the Lone Wolf trait) as technically, recruiting any other characters is optional.

to:

* ''VideoGame/DivinityOriginalSinII'' goes between this and "Four Heroes" - -- the maximum number of characters who can be deployed at once is four, though one of them [[CantDropTheHero must be the player character]]. The game could be played solo (especially with the Lone Wolf trait) as technically, recruiting any other characters is optional.



** ''VideoGame/KingdomHearts358DaysOver2'' as well in the campaign. The single player campaign has a limit of only Roxas, and he is ''occasionally'' assisted with an Organization member (Everyone except Xemnas and Saïx)

to:

** * ''VideoGame/KingdomHearts358DaysOver2'' as well in the campaign. The single player campaign has a limit of only Roxas, and he is ''occasionally'' assisted with an Organization member (Everyone except Xemnas and Saïx)



* [[CompetitiveBalance Systemic party member specialization]] becomes viable. For instance, if the game implements the FighterMageThief class trio, the party may be expected to fill in each one of these roles, and the roles are dedicated to each character. Usually, the traditional "roles" will be split, to avoid CripplingOverspecialization

to:

* [[CompetitiveBalance Systemic party member specialization]] becomes viable. For instance, if the game implements the FighterMageThief class trio, the party may be expected to fill in each one of these roles, and the roles are dedicated to each character. Usually, the traditional "roles" will be split, to avoid CripplingOverspecialization CripplingOverspecialization.



* This is very common in ''Creator/MonolithSoft'' titles, like ''VideoGame/SomaBringer'', ''VideoGame/{{Xenogears}}'', ''VideoGame/{{Xenosaga}}'', and ''VideoGame/{{Xenoblade}}'', which all have a party limit of three.

to:

* This is very common in ''Creator/MonolithSoft'' Creator/MonolithSoft titles, like ''VideoGame/SomaBringer'', ''VideoGame/{{Xenogears}}'', ''VideoGame/{{Xenosaga}}'', and ''VideoGame/{{Xenoblade}}'', which all have a party limit of three.



* Amongst the FighterMageThief "trinity", you might see multiple types of each character type, often with their own abilities. Having more characters allows the characters to divide roles so they can engage in utility and support that are much more difficult when only a few actions are taken each round.

to:


* Amongst Among the FighterMageThief "trinity", you might see multiple types of each character type, often with their own abilities. Having more characters allows the characters to divide roles so they can engage in utility and support that are much more difficult when only a few actions are taken each round.



* All Infinity Engine games--''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', and ''VideoGame/IcewindDale''--allowed up to six characters in the party, being straight-up implementations of the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" player character, allowing you to create an entire party from scratch in a deliberate throwback to the Gold Box era.

to:

* All Infinity Engine games--''VideoGame/BaldursGate'', games--''Franchise/BaldursGate'', ''VideoGame/PlanescapeTorment'', and ''VideoGame/IcewindDale''--allowed up to six characters in the party, being straight-up implementations of the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" player character, allowing you to create an entire party from scratch in a deliberate throwback to the Gold Box era.



* ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a total of seven party members. However, unlike most [=JRPGs=], ''every'' character is present for the battle, there is no ArbitraryHeadcountLimit. What's notable is that this game is ''real time'', too.
** Technically, despite there being seven party members, only six are ''playable'' - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and the player cannot swap control to her.

to:

* ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a total of seven party members. However, unlike most [=JRPGs=], ''every'' character is present for the battle, there is no ArbitraryHeadcountLimit. What's notable is that this game is ''real time'', too. Technically, despite there being seven party members, only six are ''playable'' - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and the player cannot swap control to her.
** Technically, despite there being seven party members, only six are ''playable'' - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and the player cannot swap control to her.

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Parties of more than four playable characters are pretty much exclusively found in [[RolePlayingGame RPGs]].

to:

Parties of more than four playable characters are pretty much exclusively found in [[RolePlayingGame RPGs]].
RPGs]]. There are also a few notable aspects about the character roles, compared to smaller and medium parties:
* Amongst the FighterMageThief "trinity", you might see multiple types of each character type, often with their own abilities. Having more characters allows the characters to divide roles so they can engage in utility and support that are much more difficult when only a few actions are taken each round.
* Party members that would suffer from CripplingOverspecialization in a smaller party, such as a UtilityPartyMember or a SupportPartyMember, can perform their roles more effectively, as they will not be taking a needed spot away from someone who could deal more damage or heal better than they can.
* The JackOfAllStats becomes a much more feasible character to see in these types of party sizes, along with hybrid characters.



This template is popular in classic {{Eastern RPG}}s (not so much in the West or past the cartridge era) and, indeed, seems to be the highest party cap in this subgenre. Usually, in larger parties, characters can afford to be more "specialized" (such as a UtilityPartyMember), or may even have some hybrids like a JackOfAllStats or TheRedMage.

to:

This template is popular in classic {{Eastern RPG}}s (not so much in the West or past the cartridge era) and, indeed, seems to be the highest party cap in this subgenre. Usually, in larger parties, characters can afford to be more "specialized" (such as a UtilityPartyMember), or may even have some hybrids like a JackOfAllStats or TheRedMage.
subgenre.



This is the classic WesternRPG party, perhaps owing to the fact that six players is the optimal size for a ''TabletopGame/DungeonsAndDragons'' table. Characters can still be specialized, but it's fully possible for there to be redundancies in the class roles (such as multiple thieves, multiple fighters, or a [[WhiteMage dedicated healer]] and a [[CombatMedic healer who can also fight in a pinch]])

to:

This is the classic WesternRPG party, perhaps owing to the fact that six players is the optimal size for a ''TabletopGame/DungeonsAndDragons'' table. Characters can still be specialized, but it's fully possible for there to be redundancies in the class roles (such as multiple thieves, multiple fighters, or a [[WhiteMage dedicated healer]] and a [[CombatMedic healer who can also fight in a pinch]])
table.
Is there an issue? Send a MessageReason:
None


* [[CompetitiveBalance Systemic party member specialization]] becomes viable. For instance, if the game implements the FighterMageThief class trio, the party may be expected to fill in each one of these roles.

to:

* [[CompetitiveBalance Systemic party member specialization]] becomes viable. For instance, if the game implements the FighterMageThief class trio, the party may be expected to fill in each one of these roles.roles, and the roles are dedicated to each character. Usually, the traditional "roles" will be split, to avoid CripplingOverspecialization



This template is popular in classic {{Eastern RPG}}s (not so much in the West or past the cartridge era) and, indeed, seems to be the highest party cap in this subgenre.

to:

This template is popular in classic {{Eastern RPG}}s (not so much in the West or past the cartridge era) and, indeed, seems to be the highest party cap in this subgenre.
subgenre. Usually, in larger parties, characters can afford to be more "specialized" (such as a UtilityPartyMember), or may even have some hybrids like a JackOfAllStats or TheRedMage.



This is the classic WesternRPG party, perhaps owing to the fact that six players is the optimal size for a ''TabletopGame/DungeonsAndDragons'' table.

to:

This is the classic WesternRPG party, perhaps owing to the fact that six players is the optimal size for a ''TabletopGame/DungeonsAndDragons'' table.
table. Characters can still be specialized, but it's fully possible for there to be redundancies in the class roles (such as multiple thieves, multiple fighters, or a [[WhiteMage dedicated healer]] and a [[CombatMedic healer who can also fight in a pinch]])
Is there an issue? Send a MessageReason:
None



to:

* This is very common in ''Creator/MonolithSoft'' titles, like ''VideoGame/SomaBringer'', ''VideoGame/{{Xenogears}}'', ''VideoGame/{{Xenosaga}}'', and ''VideoGame/{{Xenoblade}}'', which all have a party limit of three.

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Changed: 259

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to:

* ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a total of seven party members. However, unlike most [=JRPGs=], ''every'' character is present for the battle, there is no ArbitraryHeadcountLimit. What's notable is that this game is ''real time'', too.
** Technically, despite there being seven party members, only six are ''playable'' - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and the player cannot swap control to her.

Added: 1333

Changed: 1120

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None



to:

* ''VideoGame/KingdomHeartsChainOfMemories'' went from "Three heroes" to "One hero plus summon-support characters".
** ''VideoGame/TheWorldEndsWithYou'''s remake also does the same, in order to accommodate for the tablets' lack of a second screen and physical buttons.



* ''VideoGame/EverOasis'', despite having a [[LoadsAndLoadsOfCharacters pretty huge cast of playable characters]] (so much that it would be easier to list the characters who ''aren't'' playable), only the hero plus two characters can be in the field at one point.




to:

* ''VideoGame/DivinityOriginalSinII'' goes between this and "Four Heroes" - the maximum number of characters who can be deployed at once is four, though one of them [[CantDropTheHero must be the player character]]. The game could be played solo (especially with the Lone Wolf trait) as technically, recruiting any other characters is optional.
* ''VideoGame/KingdomHeartsBirthBySleep'' is, for the most part, a purely solo adventure with one of the three characters. However, there are some occasions in which other [[GuestStarPartyMember temporary party members]] will join them. (Hercules, Zack, Prince Phillip, Mickey, even the other two characters)
** ''VideoGame/KingdomHearts358DaysOver2'' as well in the campaign. The single player campaign has a limit of only Roxas, and he is ''occasionally'' assisted with an Organization member (Everyone except Xemnas and Saïx)




to:

* ''VideoGame/TheWorldEndsWithYou'' features Neku and his playable partner. The game fits into this trope because Neku and his partner are controlled at the same time - Neku on the bottom screen, and his partner on the top screen.
* For the most part, this is how the ''VideoGame/MarioAndLuigi'' games work - Mario and Luigi are of course the only heroes, who are controlled with one button tied to one brother. Though, some games may temporarily swap control to another character (such as Bowser in ''Inside Story''), or increase the party size (such as the addition of Baby Mario and Baby Luigi in ''Partners in Time'')




to:

* ''VideoGame/KingdomHearts'', ''VideoGame/KingdomHeartsII'', and ''VideoGame/KingdomHeartsDreamDropDistance'' are the only games in the series that fit into this, everything else fits into the "optional cohorts". Though even Dream Drop Distance can fit into "optional cohorts", as technically one can opt ''not'' to put any dream eaters, but this is more of a [[DevelopersForesight case of the dev team thinking of everything]].
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* The ''VideoGame/{{Fallout}}'' series let their player characters hire help at certain points but they were fully expected to finish the game on their own. ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout2}}'' allows the player to have as many companions as their Charisma score allows. The Creator/{{Bethesda}} games (''[[VideoGame/{{Fallout3}} 3]]'', ''[[VideoGame/{{FalloutNewVegas}} New Vegas]]'', and ''[[VideoGame/{{Fallout4}} 4]]'') allows the player have one sentient (human, robot, or mutant) companion and a PostApocalypticDog called "Dogmeat" (''New Vegas'' is an outlier as there is no "Dogmeat", only the cyberdog Rex and Enclave eyebot ED-E), and made to switch them out if they want to go along with another.

to:

* The ''VideoGame/{{Fallout}}'' series let their player characters hire help at certain points but they were fully expected to finish the game on their own. ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout2}}'' allows the player to have as many companions as their Charisma score allows. The Creator/{{Bethesda}} games (''[[VideoGame/{{Fallout3}} 3]]'', ''[[VideoGame/{{FalloutNewVegas}} New Vegas]]'', 3]]'' and ''[[VideoGame/{{Fallout4}} 4]]'') allows the player have one sentient (human, robot, or mutant) companion and a PostApocalypticDog called "Dogmeat" (''New Vegas'' is an outlier as there is no "Dogmeat", only the cyberdog Rex and Enclave eyebot ED-E), and (and made to switch them out if they want to go along with another.another) and a PostApocalypticDog called "Dogmeat".
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* The ''VideoGame/{{Fallout}}'' series let their player characters hire help at certain points but they were fully expected to finish the game on their own. ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout2}}'' allows the player to have as many companions as their Charisma score allows. The Creator/{{Bethesda}} games (''[[VideoGame/{{Fallout3}} 3]]'', ''[[VideoGame/{{FalloutNewVegas}} New Vegas]]'', and ''[[VideoGame/{{Fallout4}} 4]]'' allows the player have one sentient (human, robot, or mutant) companion and a PostApocalypticDog called "Dogmeat" (''New Vegas'' is an outlier as there is no "Dogmeat", only the cyberdog Rex and Enclave eyebot ED-E), and made to switch them out if they want to go along with another.

to:

* The ''VideoGame/{{Fallout}}'' series let their player characters hire help at certain points but they were fully expected to finish the game on their own. ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout2}}'' allows the player to have as many companions as their Charisma score allows. The Creator/{{Bethesda}} games (''[[VideoGame/{{Fallout3}} 3]]'', ''[[VideoGame/{{FalloutNewVegas}} New Vegas]]'', and ''[[VideoGame/{{Fallout4}} 4]]'' 4]]'') allows the player have one sentient (human, robot, or mutant) companion and a PostApocalypticDog called "Dogmeat" (''New Vegas'' is an outlier as there is no "Dogmeat", only the cyberdog Rex and Enclave eyebot ED-E), and made to switch them out if they want to go along with another.
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None


* ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' let their player characters hire help at certain points but they were fully expected to finish the game on their own.

to:

* ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' The ''VideoGame/{{Fallout}}'' series let their player characters hire help at certain points but they were fully expected to finish the game on their own.own. ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout2}}'' allows the player to have as many companions as their Charisma score allows. The Creator/{{Bethesda}} games (''[[VideoGame/{{Fallout3}} 3]]'', ''[[VideoGame/{{FalloutNewVegas}} New Vegas]]'', and ''[[VideoGame/{{Fallout4}} 4]]'' allows the player have one sentient (human, robot, or mutant) companion and a PostApocalypticDog called "Dogmeat" (''New Vegas'' is an outlier as there is no "Dogmeat", only the cyberdog Rex and Enclave eyebot ED-E), and made to switch them out if they want to go along with another.
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* In {{Videogame/ICO}}, the player controls the title character and is tasked with [[VideoGameCaringPotential guiding and protecting Yorda]]. She is essential to bypassing stone doors and saving the game.

to:

* In {{Videogame/ICO}}, ''VideoGame/{{Ico}}'', the player controls the title character and is tasked with [[VideoGameCaringPotential [[EscortMission guiding and protecting Yorda]]. She is essential to bypassing stone doors and saving the game.
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to:

*In {{Videogame/ICO}}, the player controls the title character and is tasked with [[VideoGameCaringPotential guiding and protecting Yorda]]. She is essential to bypassing stone doors and saving the game.
Is there an issue? Send a MessageReason:
None


* VideoGame/FireEmblem does have main characters in each game but in battle the player controls a large group of minor characters.

to:

* VideoGame/FireEmblem ''VideoGame/FireEmblem'' does have main characters in each game but in battle the player controls a large group of minor characters.
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Added DiffLines:

* VideoGame/FireEmblem does have main characters in each game but in battle the player controls a large group of minor characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Similar to ''D:OS'', ''VideoGame/{{Overfall}}'' lets you create two fully customizable playable characters at the start of the game ([[GuysSmashGirlsShoot a male fighter and a female cleric]] by default) and recruit [=NPCs=] into your party later on.
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Added DiffLines:

** The single-player mode in ''VideoGame/DiabloIII'' works the same way, with the player character acquiring one of three different companions (FighterMageThief) early on in the story.
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[[AC: Advemtire Game]]

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[[AC: Advemtire [[AC:Adventure Game]]

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