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* Monerva in ''Literature/TheMapToEverywhere'' is a permanently-sinking city at the bottom of a magical whirlpool. The protagonists realise it's also one of these when they meet people in the city who are heroes of various legends detailing their ''escape'' from Monerva, but for them, [[MindScrew the escape hasn't happened yet]]. [[spoiler: When the whirlpool is destroyed and the city evacuated to escape the Iron Tide, everyone returns to the point in time they left in the first place, beginning all the legends.]]
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* In the CrossOver ''FanFic/ShatteredSkiesTheMorningLights'', The Lighthouse is a crystalline structure floating in the VoidBetweenTheWorlds, a sanctuary for {{MagicalGirl}}s and their friends [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Anime/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]], fleeing the [[ApocalypseHow destruction of their homes]].

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* In the CrossOver ''FanFic/ShatteredSkiesTheMorningLights'', ''Fanfic/ShatteredSkiesTheMorningLights'', The Lighthouse is a crystalline structure floating in the VoidBetweenTheWorlds, a sanctuary for {{MagicalGirl}}s {{Magical Girl}}s and their friends [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Anime/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]], fleeing the [[ApocalypseHow destruction of their homes]].



** [[WordofGod Keith Baker]] has mentioned two places that can apply in ''TabletopGame/{{Eberron}}'': The Astral Plane and Xoriat: The Realm of Madness. In the Astral Plane, time moves alongside the Material Plane, but no one ages or needs to eat or drink and, more crucially, if timeline ever changes, anyone and anything in the Astral Plane is immune from those changes. In this setting, this is where the [[spoiler: Gith]] come from. Xoriat is similar to the Far Realm in comparing influences to Lovecraft, but is on this list because it exists outside the flow of time and is a "canonical" method of time travel by messing with the [[AlternateTimeline Maze of Reality]].
* ''TabletopGame/FengShui''[='s=] Netherworld is a lot like this, with Innerwalkers heading there for the first time getting [[RippleEffectProofMemory Ripple Effect Proof Memories]], as well as a bit of TimeTravelTenseTrouble. Time (such as it is) in the Netherworld tends to pass normally though.

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** [[WordofGod [[WordOfGod Keith Baker]] has mentioned two places that can apply in ''TabletopGame/{{Eberron}}'': The Astral Plane and Xoriat: The Realm of Madness. In the Astral Plane, time moves alongside the Material Plane, but no one ages or needs to eat or drink and, more crucially, if timeline ever changes, anyone and anything in the Astral Plane is immune from those changes. In this setting, this is where the [[spoiler: Gith]] come from. Xoriat is similar to the Far Realm in comparing influences to Lovecraft, but is on this list because it exists outside the flow of time and is a "canonical" method of time travel by messing with the [[AlternateTimeline Maze of Reality]].
* ''TabletopGame/FengShui''[='s=] Netherworld is a lot like this, with Innerwalkers heading there for the first time getting [[RippleEffectProofMemory Ripple {{Ripple Effect Proof Memories]], Memor|y}}ies, as well as a bit of TimeTravelTenseTrouble. Time (such as it is) in the Netherworld tends to pass normally though.



* Irem shows up once more in ''Videogame/FallenLondon'', where (once the Evolution storyline is completed) a bold player character can directly dive into the threads of destiny and start both exploring, altering and even profiting off the many possible futures London can hold; navigating between them is a lot like navigating dreams. Granted, one ''can'' come apart in the process and need to be pulled back to Irem without one's treasures from another time, and not all of those futures are pleasant; they go from a simple, ruinous BadFuture, to the [[EldritchLocation great indistinguishable morass of threads that end in your various ignominious deaths]], to [[spoiler:no future at all, where everything is ''gone'' and the [[RealityWarper Law]] has been passed: "No Thing Shall Be."]]
* In ''VideoGame/{{Touhou}}'' Eientei was once a limited version of this, where entropy/aging did not exist and there was "no history", due to Kaguya shielding it with her power over eternity. The [[HiddenElfVillage Lunar Capital]] has similar traits.

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* Irem shows up once more in ''Videogame/FallenLondon'', ''VideoGame/FallenLondon'', where (once the Evolution storyline is completed) a bold player character can directly dive into the threads of destiny and start both exploring, altering and even profiting off the many possible futures London can hold; navigating between them is a lot like navigating dreams. Granted, one ''can'' come apart in the process and need to be pulled back to Irem without one's treasures from another time, and not all of those futures are pleasant; they go from a simple, ruinous BadFuture, to the [[EldritchLocation great indistinguishable morass of threads that end in your various ignominious deaths]], to [[spoiler:no future at all, where everything is ''gone'' and the [[RealityWarper Law]] has been passed: "No Thing Shall Be."]]
* In ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' Eientei was once a limited version of this, where entropy/aging did not exist and there was "no history", due to Kaguya shielding it with her power over eternity. The [[HiddenElfVillage Lunar Capital]] has similar traits.



'''Ralph:''' ''(confused)'' What don't they...?\\

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'''Ralph:''' ''(confused)'' ''[confused]'' What don't they...?\\



'''Ralph:''' ''(now UTTERLY confused)'' I'm getting... what is time?\\

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'''Ralph:''' ''(now ''[now UTTERLY confused)'' confused]'' I'm getting... what is time?\\
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Added example for Wizard With a Gun under Video Games

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* ''VideoGame/WizardWithAGun'' has the Tower, a place that's safe from the apocalypse that the world experiences over and over again, where those trying to prevent it can rest, prepare, and reset the world for another try.
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* As put in the ''Literature/{{Confessions}}'', {{God}} lives in an eternal Today, where all tomorrows and yesterdays occur simultaneously.

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* As put in the ''Literature/{{Confessions}}'', ''Literature/{{Confessions|SaintAugustine}}'', {{God}} lives in an eternal Today, where all tomorrows and yesterdays occur simultaneously.
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* The Franchise/MarvelUniverse has "Limbo", the home of Immortus (and possibly some other folks like the Time Variance Authority). One of the depictions of the Axis of Time (see below under Western Animation) matches it exactly. Note: not (usually) to be confused with either of two other Limbos in the MarvelUniverse, which have different spacetime-related properties. One of those other Limbos (associated with the demon Belasco and the sorceress [[ComicBook/XMen Illyana Rasputin]]) has non-linear time. Doctor Doom once pointed out that can't be the real Limbo because time still exists in it, even if it behaves oddly.

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* The Franchise/MarvelUniverse has "Limbo", the home of Immortus (and possibly some other folks like the Time Variance Authority). One of the depictions of the Axis of Time (see below under Western Animation) matches it exactly. Note: not (usually) to be confused with either of two other Limbos in the MarvelUniverse, Marvel Universe, which have different spacetime-related properties. One of those other Limbos (associated with the demon Belasco and the sorceress [[ComicBook/XMen Illyana Rasputin]]) has non-linear time. Doctor Doom once pointed out that can't be the real Limbo because time still exists in it, even if it behaves oddly.
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* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time. (Other video games simply create an extra, perfectly normal level and give it some backstory.)

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* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time. (Other video games simply create an extra, perfectly normal level and give it some backstory.)) It's known universally among players as "the Beach".
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The Screwtape Letters

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* ''Literature/TheScrewtapeLetters'': Screwtape tells Wormwood that {{God}}'s nature as a being outside of time explains how His being TheOmniscient does not conflict with free will: God knows what will happen because for Him, the Past, Present, and Future are all Now. "And obviously to watch a man doing something is not to make him do it."
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* ''VideoGame/RiskOfRain2'' features several hidden zones in which time, [[DynamicDifficulty which is a core game mechanic that influences difficulty]], does not pass. One of them is even called the Bazaar Between Time.
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* Irem shows up once more in ''Videogame/FallenLondon'', where (once the Evolution storyline is completed) a bold player character can directly dive into the threads of destiny and start both exploring, altering and even profiting off the many possible futures London can hold; navigating between them is a lot like navigating dreams. Granted, one ''can'' come apart in the process and need to be pulled back to Irem without one's treasures from another time, and not all of those futures are pleasant; they go from a simple, ruinous BadFuture, to the [[EldritchLocation great indistinguishable morass of threads that end in your various ignominious deaths]], to [[spoiler:no future at all, where everything is ''gone'' and the [[RealityWarper Law]] has been passed: "No Thing Shall Be."]]
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* This shows up in the seventh episode of ''Anime/HumanityHasDeclined''... as part of a scheme from the fairies to get more sweets. They have priority issues.

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* This shows up in the seventh episode of ''Anime/HumanityHasDeclined''...''Literature/HumanityHasDeclined''... as part of a scheme from the fairies to get more sweets. They have priority issues.
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* This shows up in the seventh episode of ''LightNovel/HumanityHasDeclined''... as part of a scheme from the fairies to get more sweets. They have priority issues.

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* This shows up in the seventh episode of ''LightNovel/HumanityHasDeclined''...''Anime/HumanityHasDeclined''... as part of a scheme from the fairies to get more sweets. They have priority issues.
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* In ''Anime/{{Suzume}}'', the Great Wyrm dwells in the Ever After, the realm of the deceased where the past, present, and future exist simultaneously in a moment of twilight. [[spoiler:Suzume meets her past self due to this and initiates a StableTimeLoop]].

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* The End Of Time in ''VideoGame/ChronoTrigger''. Its sequel ''VideoGame/ChronoCross'', which mostly isn't about TimeTravel at all, nonetheless features the Dead Sea, a chunk of an alternate future stuck in temporal stasis, allowing you to walk around on a frozen, raging tsunami. The (B)end of Time itself returns as a secret area to house the BonusBoss.
** The Darkness Beyond Time, meanwhile, is where paradoxical timelines are discarded, also, [[spoiler:the Dream/Time Devourer, a [[FusionDance merger of Lavos and Schala]], waits here to consume all time and space.]]

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* ''VideoGame/ChronoTrigger'' has the End of Time, a metaphysical area that doesn't exist in any time period, but is connected to all of them.
** ''VideoGame/ChronoCross'':
**
The End Of Time in ''VideoGame/ChronoTrigger''. Its sequel ''VideoGame/ChronoCross'', which mostly isn't about TimeTravel at all, nonetheless features the Dead Sea, Sea is a chunk of an alternate future stuck in temporal stasis, allowing you to walk around on a frozen, raging tsunami. tsunami.
**
The (B)end of Time itself returns from Chrono Trigger as a secret area to house the BonusBoss.
housing a {{superboss}}.
** The Darkness Beyond Time, meanwhile, is where paradoxical timelines are discarded, also, [[spoiler:the discarded. [[spoiler:The Dream/Time Devourer, a [[FusionDance merger of Lavos and Schala]], waits here to consume all time and space.]]
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* The [[PrisonDimension Forbidding]] from ''Litarature/TheElfstonesOfShannara'' was a place where the demons of the world were sealed away. A black and completely empty void that was thrown together in a hurry and as such time does not exist there. This also explains why the demons are still alive by the time the story takes place after untold millennia as since time didn't exist, they neither aged nor died from things such as starvation.
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* ''Anime/DragonBallSuper'': The Null Realm is an endless void with no time or matter. It is where the Tournament of Power is held.
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** [[WordofGod Keith Baker]] has mentioned two places that can apply in ''TabletopGame/{{Eberron}}'': The Astral Plane and Xoriat: The Realm of Madness. In the Astral Plane, time moves alongside the Material Plane, but no one ages or needs to eat or drink and, more crucially, if timeline ever changes, anyone and anything in the Astral Plane is immune from those changes. In this setting, this is where the [[spoiler: Gith]] come from. Xoriat is similar to the Far Realm in comparing influences to Lovecraft, but is on this list because it exists outside the flow of time and is a "canonical" method of time travel by messing with the [[AlternateTimeline Maze of Reality]].

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* ''Webcomic/{{Homestuck}}'' has The Furthest Ring, which is a space filled with {{Eldritch Abomination}}s that links all universes and their timelines together. To further complicate matters, most of those who are there, who are any combination of either really being there, asleep and dreaming under special conditions, or dead, have dream bubbles where they can navigate through their memories, which causes time to either go forward or backwards. It's to the point where one would have to have mastery of time and/or space or near-perfect omniscience just to be able to navigate it without getting lost. [[spoiler: [[SuperpowerLottery Fortunately, our heroes have all three.]]]]
** Although the chronologies of each universe - including the game sessions - are linear, each is basically a place beyond time from the perspective of each other.

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* ''Webcomic/{{Homestuck}}'' has ''Webcomic/{{Homestuck}}'':
**
The Furthest Ring, which is a space filled with {{Eldritch Abomination}}s that links all universes and their timelines together. To further complicate matters, most of those who are there, who are any combination of either really being there, asleep and dreaming under special conditions, or dead, have dream bubbles where they can navigate through their memories, which causes time to either go forward or backwards. It's to the point where one would have to have mastery of time and/or space or near-perfect omniscience just to be able to navigate it without getting lost. [[spoiler: [[SuperpowerLottery Fortunately, our heroes have all three.]]]]
** Although the chronologies of each universe - -- including the game sessions - -- are linear, they exist entirely independently of each other. As a result, each is basically a place beyond time from the perspective of each other.
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->The Burrow was like being in the television store of the Gods, which honestly, it kind of was. Gina looked around at the thousands of monitors in awe. While Alix hung out with her often, she was particular about letting people into the Burrow. Gina had only been here a couple of times, and this was the first time Alix hadn't bothered to blindfold her. "Is all this going on right now?"\\
Alix chuckled. "Sweetie, right now there's no such thing as 'right now.' In here, we stand outside of time. This is everything, everywhere."
-->--'''Fanfic/TheMiraculousWorldOfCalineBustier''', "What To Do When You're Grounded"

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->The ->''The Burrow was like being in the television store of the Gods, which honestly, it kind of was. Gina looked around at the thousands of monitors in awe. While Alix hung out with her often, she was particular about letting people into the Burrow. Gina had only been here a couple of times, and this was the first time Alix hadn't bothered to blindfold her. "Is all this going on right now?"\\
Alix chuckled. "Sweetie, right now there's no such thing as 'right now.' In here, we stand outside of time. This is everything, everywhere."
-->--'''Fanfic/TheMiraculousWorldOfCalineBustier''',
"''
-->-- '''Fanfic/TheMiraculousWorldOfCalineBustier''',
"What To Do When You're Grounded"
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Crosswicking.

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* ''Literature/TheMessengerSeries'': There is a valley that is reached from the moor where Favour dwells, and is reached via a rocky descent through fog. It exists out of time and, within the fog, the Lord of the Moor's servants attempt to prevent messengers from reaching Favour. As long as a messenger is loyal to Favour, the Lord's evil will not reach them. From this valley, Favour can take his messengers to any place and time.
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* ''Literature/{{Skyward}}'': The [[EldritchLocation Nowhere]] exists outside of regular space and time, touching on everywhere and everywhen at once. Notably, this means that the delvers (who exist in the Nowhere) are technically able to read the future (though that same achronal perspective gives them a lot of trouble understanding causality, so this is not as big an advantage for them as you'd think).
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* In the ''[[Magazine/DoctorWhoMagazine Doctor Who]]'' comic story ''[[Recap/DoctorWhoMagazine403To405TheStockbridgeChild The Stockbridge Child]]'', the Tenth Doctor and Maxwell Edison are shown [[https://static.wikia.nocookie.net/tardis/images/d/d3/After-Universe.jpg/revision/20170417055339 a vision of the after-universe]], from which the Lokhus hails.
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Up To Eleven is a defunct trope


*** The Throne's timeless nature ends up being a minor gameplay mechanic: due to the way the [[AllegedlyFreeGame Summon system]] works, it's entirely possible to summon certain Servants long before they're encountered in the story, or even end up with a situation where you face an enemy Servant [[MirrorMatch with that Servant in your party]]. Taken UpToEleven with the presence of Servants from AlternateUniverses, particularly those coming from '''[[ExpendableAlternateUniverse Lostbelts]].'''

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*** The Throne's timeless nature ends up being a minor gameplay mechanic: due to the way the [[AllegedlyFreeGame Summon system]] works, it's entirely possible to summon certain Servants long before they're encountered in the story, or even end up with a situation where you face an enemy Servant [[MirrorMatch with that Servant in your party]]. Taken UpToEleven Exaggerated with the presence of Servants from AlternateUniverses, particularly those coming from '''[[ExpendableAlternateUniverse Lostbelts]].'''
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* In ''WesternAnimation/FinalSpace'', the titular dimension is so far beyond time that spacetime itself is stagnated, like a giant pool of still water. Any organic life that ends up there is slowly poisoned just by being there. All timelines flow into it, and its possible to find alternate versions of yourself floating around.

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* In ''WesternAnimation/FinalSpace'', the titular dimension is so far beyond time that spacetime itself is stagnated, like a giant pool of still water. Any organic life that ends up there is slowly poisoned just by being there. physically existing inside of it. All timelines flow into it, and its possible to find alternate versions of yourself both people and entire planets floating around.around in a sea of ancient stars.
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* In ''WesternAnimation/FinalSpace'', the titular dimension is so far beyond time that spacetime itself is stagnated, like a giant pool of still water. Any organic life that ends up there is slowly poisoned just by being there. All timelines flow into it, and its possible to find alternate versions of yourself floating around.
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* Creator/ValiantComics' first company-wide crossover, ''Unity'' (not to be confused with the team of the same name in the 2012 continuity), was centered around the Lost Lands, a place that exists outside of regular time and space where dinosaurs, robots, aliens and other strange elements co-exist.
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YMMV


* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time. (Other video games simply create an extra, perfectly normal level and give it some backstory.)

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* A strange version of this occurs in ''VideoGame/{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the place beyond time. (Other video games simply create an extra, perfectly normal level and give it some backstory.)
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* The Time Police in ''ComicBook/PaperinikNewAdventures'' is headquartered in Time Ø, a "location" outside the timestream. There's no ground there, so the headquarters and prison itself is a massive space station. For a bit of a BilingualBonus, Ø is a letter that only exists in four closely related languages[[note]]Norwegian, Danish, Faroese, and some Sámi dialects[[/note]], making it "outside" the normal alphabet.
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* ''WesternAnimation/TwiceUponATime'': Most of the denizens outside Din have no concept of time, because the Cosmic Clock doesn't affect them. Synonamess has to explain to Ralph exactly what time ''is''.
-->'''Synonamess:''' ''(on the Rushers)'' They don't have the ''time'' to be friendly.\\
'''Ralph:''' ''(confused)'' What don't they...?\\
'''Synonamess:''' ''Time''. They have watches, or clocks on their wrists, which tell them the time they don't have because they are always rushing, and...\\
'''Ralph:''' ''(now UTTERLY confused)'' I'm getting... what is time?\\
'''Synonamess:''' Two o'clock. Four o'clock. Five o'clock.
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Direct link.


* The {{Multiverse}} of ''WesternAnimation/AdventureTime'' has the Time Room. A central, hypercube-like, structure all other dimensions orbit whose Time wave emissions allow for the flow of time. It is hosted by an [[TheOmnipotent all-powerful being]] named Prismo who grants guests wishes that transport them into a Timeline where it comes true.

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* The {{Multiverse}} TheMultiverse of ''WesternAnimation/AdventureTime'' has the Time Room. A central, hypercube-like, structure all other dimensions orbit whose Time wave emissions allow for the flow of time. It is hosted by an [[TheOmnipotent all-powerful being]] named Prismo who grants guests wishes that transport them into a Timeline where it comes true.
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The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus the Place Beyond Time may also be a PocketDimension. Sometimes the Place Beyond Time is actually a particular time — it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.

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The trope is often described quite literally as beyond time as though one has made a fifth dimensional movement to step outside normal time. Thus Thus, the Place Beyond Time may also be a PocketDimension. Sometimes the Place Beyond Time is actually a particular time -- it is 10:42pm on the last day of the universe's existence, but it will remain so as TimeStandsStill, so the reason why people can go there and exit at any time is because getting there is time travel anyway.



* The Axis of Time in the ''WesternAnimation/XMen'' animated series, through which all time travelers pass, and in which time itself doesn't exist.

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* The Axis of Time in the ''WesternAnimation/XMen'' animated series, ''WesternAnimation/XMenTheAnimatedSeries'', through which all time travelers pass, and in which time itself doesn't exist.

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