History Main / PinnedDown

25th Mar '18 4:15:56 PM darkemyst
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* ''Webcomic/GirlGenius'': During the siege of Mechanicsburg Zeetha and Violetta get stuck taking cover behind a wall in a house that's being shot to pieces around them and even the two of them can't find a way to leave without being killed. Luckily the castle intervenes by smashing every single soldier that was firing on them.
28th Dec '17 1:30:41 AM Dallas1174
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* In ''Film/Heat'', the last heist ends with a shootout in a busy Los Angeles street. McCauley and his crew use automatic weapons and copious amounts of fire to pin down the police so that they can inch closer to an escape vehicle.
28th Dec '17 1:22:47 AM Dallas1174
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* In ''Film/Heat'', the last heist ends with a shootout in a busy Los Angeles street. McCauley and his crew use automatic weapons and copious amounts of fire to pin down the police so that they can inch closer to an escape vehicle.
5th Dec '17 4:11:09 AM Rmpdc
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[[caption-width-right:350:''"Fix 'em and flank 'em. That's the key."'' [[note]] This trope can very much be used on enemies as much as friendlies, as shown here. [[/note]] ]]

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[[caption-width-right:350:''"Fix 'em and flank 'em. That's the key."'' [[note]] This trope can very much be used on applied to enemies as much well as friendlies, as shown here. [[/note]] ]]
5th Dec '17 4:09:13 AM Rmpdc
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[[caption-width-right:350:''Fix 'em and flank 'em. That's the key.'']]

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[[caption-width-right:350:''Fix [[caption-width-right:350:''"Fix 'em and flank 'em. That's the key.'']]
"'' [[note]] This trope can very much be used on enemies as much as friendlies, as shown here. [[/note]] ]]



* ''VideoGame/BrothersInArms'': Basically a FirstPersonShooter, except it relies heavily on being able to successfully utilize this trope on the enemy. If you can't manage to keep their heads down, they'll kill you.

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* ''VideoGame/BrothersInArms'': ''VideoGame/BrothersInArms'', the page image. Basically a FirstPersonShooter, except it relies heavily on being able to successfully utilize this trope on the enemy. As shown above, if you can pull this off, you can use it to your advantage and take out the enemy. If you can't manage to keep their heads down, they'll kill you.you and/or your squadmates.
5th Dec '17 4:05:43 AM Rmpdc
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[[quoteright:350:[[VideoGame/BrothersInArms http://static.tvtropes.org/pmwiki/pub/images/poster_side2_trainer.jpg]] ]]
[[caption-width-right:350:''Fix 'em and flank 'em. That's the key.'']]
7th Nov '17 9:27:29 AM SeptimusHeap
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* Gordon Freeman rescues Barney Calhoun in ''VideoGame/{{Half-Life 2}}'' when he is pinned down by snipers.

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* Gordon Freeman rescues Barney Calhoun in ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' when he is pinned down by snipers.
26th Jun '17 5:50:04 PM DirtyHarry44Magnum
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* The 2010 ''VideoGame/MedalOfHonor'' features this as a gameplay mechanic for one or two missions, complete with a helpful icon that appears to let you know you have successfully [[StandardStatusEffects suppressed the enemy machine gunner]] (for a few moments, anyways).

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* ''VideoGame/MedalOfHonor'':
** In ''VideoGame/MedalOfHonorVanguard'', Keegan and his squad get pinned down at a farmhouse by [=MG42s=] during 'Endgame' forcing them to {{Hold the Line}} against German infantry trying to retake the farmhouse.
**
The 2010 ''VideoGame/MedalOfHonor'' features this as a gameplay mechanic for one or two missions, complete with a helpful icon that appears to let you know you have successfully [[StandardStatusEffects suppressed the enemy machine gunner]] (for a few moments, anyways).
14th Jun '17 6:32:24 PM Yozzy
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** In later editions, you can take being pinned down as a tradeoff against casualties. Essentially, infantry units can "go to ground", giving them an improved cover save but hampering them for the next turn.

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** In later editions, you units can voluntarily take being pinned down as a tradeoff against casualties. Essentially, infantry units can "go "[[TakeCover go to ground", ground]]", giving them an improved cover save but hampering them for the next turn.
17th May '17 3:11:23 AM CountDorku
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** In later editions, you can take being pinned down as a tradeoff against casualties. Essentially, infantry units can "go to ground", giving them an improved cover save but hampering them for the next turn.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PinnedDown