Follow TV Tropes

Following

History Main / PinnedDown

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

Not to be confused with PinnedToTheGround where one character hold another to the ground using either their fully body weight or one or more parts of their body.
Is there an issue? Send a MessageReason:
None


* In ''Film/FullMetalJacket'', the squad is pinned down by one sniper. It isn't pretty. Especially since it tries them to get out of their cover by repeatedly shooting an injured but still alive squadmate.

to:

* In ''Film/FullMetalJacket'', the squad is pinned down by one sniper. It isn't pretty. Especially since it the sniper tries them to get out of their cover by repeatedly shooting an injured but still alive squadmate.

Added: 130

Changed: 426

Is there an issue? Send a MessageReason:
None


A situation where a character or party is pinned down by enemy fire and can't fire back, or sometimes even move, without getting their heads shot/burned/ripped off. This can prevent them from getting to an injured ally the character or group needs to help, stop a shorter-ranged character from getting within range of fighting back, or simply keeping the heroes from moving forward, buying a villain or enemy force time.

to:

A situation where a character or party is pinned down by enemy fire and can't fire back, or sometimes even move, without getting their heads shot/burned/ripped off. This can prevent them from getting to reaching an injured ally the character or group needs to help, ally, stop a shorter-ranged character from getting within range of fighting close enough to fight back, or simply keeping buy time for the heroes from moving forward, buying a villain or enemy force time.
force.



* ''ComicBook/SinCity'' has "The Babe Wore Red" which shows Dwight getting pinned down by a sniper while rescuing the eponymous Lady in Red.
** Wallace was also pinned by a sniper in "Hell And Back." He [[ScopeSnipe got out of that situation pretty quickly]], though.

to:

* ''ComicBook/SinCity'' has ''ComicBook/SinCity'':
** In
"The Babe Wore Red" which shows Red", Dwight getting gets pinned down by a sniper while rescuing the eponymous Lady in Red.
** Wallace was also pinned by a sniper in "Hell And Back." He [[ScopeSnipe got gets out of that situation pretty quickly]], quickly with a ScopeSnipe, though.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/JaggedAlliance 2'' has recently received the ability for suppression fire in its ''1.13'' unofficial patch.

to:

* ''VideoGame/JaggedAlliance 2'' has recently received the ability for to use suppression fire in its ''1.13'' unofficial patch. This is implemented by forcing a unit under attack to expend action points to crouch, and if they are further suppressed, to go prone, meaning they start their next turn with fewer action points (and possibly in an disadvantageous position to get to cover). Getting pinned down also affects morale, possibly resulting in the unit panicking. Shotguns loaded with buckshot and automatic weapons are the best at pinning down an enemy, especially if they miss.
Is there an issue? Send a MessageReason:
None


As chess was historically used to teach military strategy to young princess, it's not surprising that pinning an opponent's powerful pieces is an important tactic.

to:

As chess was historically used to teach military strategy to young princess, princes, it's not surprising that pinning an opponent's powerful pieces is an important tactic.



* ''TabletopGame/Warhammer40000: VideoGame/DawnOfWar II'' has the Suppression mechanic. Regular ranged units tend not to be capable of it, but heavy weapons will if they don't just kill all infantry in their firing arc, and there are a few other options to inflict this with other units. Being suppressed greatly reduces weapon firing times and slows movement speed, but there are ways to break it, [[TacticalWithdrawal namely the Retreat button]].

to:

* ''TabletopGame/Warhammer40000: VideoGame/DawnOfWar II'' has the Suppression mechanic. Regular ranged units tend not to be capable of it, but heavy weapons will if (if they don't just kill all infantry in their firing arc, arc), and there are a few other options to inflict this with other units. Being suppressed greatly reduces weapon firing times and slows movement speed, but there are ways to break it, [[TacticalWithdrawal namely the Retreat button]].
Is there an issue? Send a MessageReason:
None


* Used to great effect in ''Anime/{{Monster}}''. In the anime, Grimmer ends up in a situation with a cop lying on the ground bleeding with him unable to help due to a sniper. As time goes on, the foreign language the squad is using gets to Grimmer and [[spoiler:causes him to go into his second personality and beat the guys to death the minute they got in close]]. Probably should have kept that sniper in place.

to:

* Used to great effect in ''Anime/{{Monster}}''.''Manga/{{Monster}}''. In the anime, Grimmer ends up in a situation with a cop lying on the ground bleeding with him unable to help due to a sniper. As time goes on, the foreign language the squad is using gets to Grimmer and [[spoiler:causes him to go into his second personality and beat the guys to death the minute they got in close]]. Probably should have kept that sniper in place.



* ''LightNovel/RebuildWorld'': When Akira is fighting from his APC against a unit united by a PsychicLink [[spoiler:under Katsuya,]] he gets pinned down by covering fire that is so well coordinated, that they actually intentionally hit the unit commander they're covering with less effective bullets his PoweredArmor can handle in the process, which gets a WhatTheHellAreYou reaction from Akira.

to:

* ''LightNovel/RebuildWorld'': ''Literature/RebuildWorld'': When Akira is fighting from his APC against a unit united by a PsychicLink [[spoiler:under Katsuya,]] Katsuya]], he gets pinned down by covering fire that is so well coordinated, well-coordinated that they actually intentionally hit the unit commander they're covering with less effective bullets his PoweredArmor can handle in the process, which gets a WhatTheHellAreYou reaction from Akira.
Is there an issue? Send a MessageReason:
Fix sp


If a unit is pinned down by a hail of machine gun fire and snipers, what can they do? If they have a radio operator, they can call in am artillery strike or air strike on the enemy position. If they have smoke munitions, they can let off smoke to create a visual screen and thereby allow some movement.

to:

If a unit is pinned down by a hail of machine gun fire and snipers, what can they do? If they have a radio operator, they can call in am an artillery strike or air strike on the enemy position. If they have smoke munitions, they can let off smoke to create a visual screen and thereby allow some movement.

Added: 302

Changed: 25

Is there an issue? Send a MessageReason:
Solutions


A variant is "cover fire", which means pinning down an enemy, often with sustained machine gun fire, when an ally or allied unit moves forward (usually to the next safe spot, before firing in turn so ''you'' can move).

to:

A variant is "cover fire", which means pinning down an enemy, often with sustained machine gun fire, when an ally or allied unit moves forward (usually to the next safe spot, or to a better position, before firing in turn so ''you'' can move).
move).

If a unit is pinned down by a hail of machine gun fire and snipers, what can they do? If they have a radio operator, they can call in am artillery strike or air strike on the enemy position. If they have smoke munitions, they can let off smoke to create a visual screen and thereby allow some movement.

Added: 163

Changed: 75

Is there an issue? Send a MessageReason:
Pinning in chess


A situation where a character or party is pinned down by enemy fire and can't fight back, or sometimes even move, without getting their heads shot/burned/ripped off. This can prevent them from getting to an injured ally the character or group needs to help, stop a shorter-ranged character from getting within range of fighting back, or simply keeping the heroes from moving forward, buying a villain time.

A variant is "cover fire", which means pinning down an enemy when an ally moves forward (usually to the next safe spot, before firing in turn so ''you'' can move).

to:

A situation where a character or party is pinned down by enemy fire and can't fight fire back, or sometimes even move, without getting their heads shot/burned/ripped off. This can prevent them from getting to an injured ally the character or group needs to help, stop a shorter-ranged character from getting within range of fighting back, or simply keeping the heroes from moving forward, buying a villain or enemy force time.

A variant is "cover fire", which means pinning down an enemy enemy, often with sustained machine gun fire, when an ally or allied unit moves forward (usually to the next safe spot, before firing in turn so ''you'' can move).


Added DiffLines:

As chess was historically used to teach military strategy to young princess, it's not surprising that pinning an opponent's powerful pieces is an important tactic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/GhostInTheShellStandAloneComplex'': During a poker game, Saito, the team's sniper, tells a story of how he met the Major. He was working as a sniper for the opposition while she and other future members of Section Nine were teamed up with the [[DividedStatesOfAmerica American Empire]] during the last war. He pinned them down, killing a couple of redshirts, before the Major got to his location and beat him in a sniper duel.


Added DiffLines:

* ''TabletopGame/BattleTech'': The game has optional rules for suppression fire, but they're not considered very effective at anything beyond slowing the game down while driving your mech's heat up, so they're virtually never used.
Is there an issue? Send a MessageReason:
None


* Suppressive fire doesn't always require fully automatic weapons, soldiers sometimes drill to suppress by having multiple people fire single shots. This is partly a result of logistical concerns; encouraging soldiers to use the full automatic setting wastes ammunition.
* Snipers also practice a form of suppressing fire, combined with area denial. A sniper with a good overwatch position can pick off targets with impunity, making it difficult if not downright impossible to move. What makes this especially difficult to counter is that a good sniper will relocate after numerous shots or attack outside the range of traditional infantry weapons, making returning effective fire difficult if not impossible.

to:

* Suppressive fire doesn't always require fully automatic weapons, weapons -- soldiers sometimes drill to suppress by having multiple people fire single shots. This is partly a result of logistical concerns; encouraging soldiers to use the concerns, as full automatic setting fire wastes ammunition.
ammunition and causes increased wear-and-tear on the weapon.
* Snipers also practice a form of suppressing fire, combined with area denial. A sniper with a good overwatch position can pick off targets with impunity, making it difficult hard if not downright impossible to move. What makes this especially difficult to counter is that a good sniper will relocate after numerous shots or attack outside the range of traditional infantry weapons, making returning effective fire difficult if not impossible. The usual response to a sniper's presence is [[ThereIsNoKillLikeOverkill an artillery strike]] on his general location.
Is there an issue? Send a MessageReason:
None


** The British Infantry Section, if armed with a Bren gun, can also "button" tanks and other vehicles -- it will greatly slow the vehicle down and greatly reduce their ability to see, which is described as the infantry section firing at the vehicle's sight ports. The vehicle is a sitting duck to being outflanked with anti-tank weapons and can't defend itself while alone and buttoned down, but having other allies near them will allow them to fire back since they provide sight for the vehicle.

to:

** The British Infantry Section, if armed with a Bren gun, can also "button" tanks and other vehicles -- it will greatly to slow the vehicle down and greatly reduce their its ability to see, which is described as the infantry section firing at the vehicle's sight ports. The vehicle is a sitting duck to being outflanked with anti-tank weapons and can't defend itself while alone and buttoned down, but having other allies near them will allow them to fire back since they provide sight for the vehicle.

Added: 496

Changed: 1543

Is there an issue? Send a MessageReason:
None


* This is a major gameplay element in ''VideoGame/CompanyOfHeroes''. There are two levels - suppressed and pinned. A suppressed unit moves very slowly but gets a slight evasion bonus from being prone on the ground, and a pinned unit is completely immobile and unable to fire. Since cover only provides a bonus while it's between the users and the fire, any unit suppressed is waiting to be outflanked and killed (so press [[TacticalWithdrawal Retreat]] for that unit). Heavy machine gun weapon teams can be used to suppress infantry units, which dramatically slows their movement and reduces their firepower. That being said, all weapons' fire will suppress any infantry that survives long enough (unless they are in a building).
** Armed with a Bren gun, the British Infantry Section can "button" tanks and other vehicles - it will greatly slow the vehicle down and greatly reduce their ability to see, which is described as the infantry section firing at the vehicle's sight ports. The vehicle is a sitting duck to being outflanked with anti-tank weapons and can't defend itself while alone and buttoned down, but having other allies near them will allow them to fire back since they provide sight for the vehicle.

to:

* This is a major gameplay element in ''VideoGame/CompanyOfHeroes''.
**
There are two levels - suppressed -- "suppressed" and pinned."pinned". A suppressed unit moves very slowly but gets a slight evasion bonus from being prone on the ground, and a pinned unit is completely immobile and unable to fire. Since cover only provides a bonus while it's between the users and the fire, any unit suppressed is waiting to be outflanked and killed (so press [[TacticalWithdrawal Retreat]] for that unit). Heavy machine gun weapon teams can be used to suppress infantry units, which dramatically slows their movement and reduces their firepower. That being said, all weapons' fire will suppress any infantry that survives long enough (unless they are in a building).
building).
** Armed The British Infantry Section, if armed with a Bren gun, the British Infantry Section can also "button" tanks and other vehicles - -- it will greatly slow the vehicle down and greatly reduce their ability to see, which is described as the infantry section firing at the vehicle's sight ports. The vehicle is a sitting duck to being outflanked with anti-tank weapons and can't defend itself while alone and buttoned down, but having other allies near them will allow them to fire back since they provide sight for the vehicle.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/XCOMEnemyUnknown'', Suppression is an ability by default available to your machine-gun toting Heavies, rifle-wielding Supports and a few larger enemies, and with the appropriate Foundry project, your [[AttackDrone S.H.I.V.s]] can do it as well. It uses up twice as much ammo as a regular attack, but subtracts 30% from the target's aiming accuracy and grants a reaction shot if they try to move (or do anything at all aside from [[DefendCommand hunkering down]] if the unit has Covering Fire). The Heavy's Mayhem makes it deal ScratchDamage, and with Danger Zone, they suppress an entire area that can include multiple enemies. Certain aliens[[labelnote:list]]Sectoids, Thin Men, Floaters (regular and Heavy), Mutons (regular and Elite) and EXALT Medics (regular and Elite, and both have Covering Fire)[[/labelnote]] "Training Roulette" makes ''any'' class potentially capable of Suppression, even Snipers and Assaults with shotguns; Covering Fire is in the random skill pool, so it can be attained, and Opportunist boosts the Suppression's reaction shot to the same aim and crit chance of a standard shot. In all cases, dealing any damage at all to the suppressing unit cancels it out.

to:

* In ''VideoGame/XCOMEnemyUnknown'', Suppression is an ability by default available to your machine-gun toting Heavies, Heavies and rifle-wielding Supports and a few larger enemies, Supports, and with the appropriate Foundry project, your [[AttackDrone S.H.I.V.s]] can do it as well. Certain aliens[[labelnote:list]]Sectoids, Thin Men, Floaters (regular and Heavy), Mutons (regular and Elite) and EXALT Medics (regular and Elite, and both have Covering Fire)[[/labelnote]] also have this skill and will often use it when a standard shot is too unlikely to hit and they judge that other abilities won't cut it. It uses up twice as much ammo as a regular attack, but subtracts 30% from the target's aiming accuracy and grants a reaction shot if they try to move (or do anything at all aside from [[DefendCommand hunkering down]] if the unit has Covering Fire). The Heavy's Mayhem makes it deal ScratchDamage, and with Danger Zone, they suppress an entire area that can include multiple enemies. Certain aliens[[labelnote:list]]Sectoids, Thin Men, Floaters (regular and Heavy), Mutons (regular and Elite) and EXALT Medics (regular and Elite, and both have Covering Fire)[[/labelnote]] "Training Roulette" makes ''any'' class potentially capable of Suppression, even Snipers and Assaults with shotguns; Covering Fire is also in the random skill pool, so it can be attained, and Opportunist boosts the Suppression's reaction shot to the same aim and crit chance of a standard shot.shot[[note]]as long as the user is not a sniper firing from Squadsight range[[/note]]. In all cases, dealing any damage at all to the suppressing unit cancels it out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TabletopGame/{{Chess}}:
** "Pinning" is when one piece is stuck between an opposition Queen, Rook or Bishop that can attack them, and another of their pieces further away. If a piece is pinned to it's King, it cannot move until the King moves first, or another piece takes their place. Endgames can hinge on one player blundering away a major piece by moving their piece into a position where the opposition can place the King in check, which if it were another piece would be a pin, but because it's the King it must move out of the way, leaving the other piece to be captured.
** Pieces can become trapped in a spot where they are not attacked but cannot be moved without placing them under threat of capture.

Added: 540

Changed: 574

Removed: 127

Is there an issue? Send a MessageReason:
None


[[folder:Anime and Manga]]

to:

[[folder:Anime & Manga]]
* One episode of the ''Manga/Area88'' TV series has the entire base pinned down by a sniper who shoots anyone he sees outdoors.
* Used to great effect in ''Anime/{{Monster}}''. In the anime, Grimmer ends up in a situation with a cop lying on the ground bleeding with him unable to help due to a sniper. As time goes on, the foreign language the squad is using gets to Grimmer
and Manga]][[spoiler:causes him to go into his second personality and beat the guys to death the minute they got in close]]. Probably should have kept that sniper in place.



* Used to great effect in ''Anime/{{Monster}}''. In the anime, Grimmer ends up in a situation with a cop lying on the ground bleeding with him unable to help due to a sniper. As time goes on, the foreign language the squad is using gets to Grimmer and [[spoiler:causes him to go into his second personality and beat the guys to death the minute they got in close]]. Probably should have kept that sniper in place.
* One episode of the ''Manga/Area88'' TV series has the entire base pinned down by a sniper who shoots anyone he sees outdoors.

to:

* Used to great effect in ''Anime/{{Monster}}''. In the anime, Grimmer ends up in a situation with a cop lying on the ground bleeding with him unable to help due to a sniper. As time goes on, the foreign language the squad ''LightNovel/RebuildWorld'': When Akira is using fighting from his APC against a unit united by a PsychicLink [[spoiler:under Katsuya,]] he gets to Grimmer and [[spoiler:causes him to go into his second personality and beat the guys to death the minute they got in close]]. Probably should have kept that sniper in place.
* One episode of the ''Manga/Area88'' TV series has the entire base
pinned down by covering fire that is so well coordinated, that they actually intentionally hit the unit commander they're covering with less effective bullets his PoweredArmor can handle in the process, which gets a sniper who shoots anyone he sees outdoors.WhatTheHellAreYou reaction from Akira.
Is there an issue? Send a MessageReason:
More accurate?


** The 2010 ''VideoGame/MedalOfHonor'' features this as a gameplay mechanic for one or two missions, complete with a helpful icon that appears to let you know you have successfully [[StatusEffects suppressed the enemy machine gunner]] (for a few moments, anyways).

to:

** The 2010 ''VideoGame/MedalOfHonor'' features this as a gameplay mechanic for one or two missions, complete with a helpful icon that appears to let you know you have successfully [[StatusEffects [[PowerNullifier suppressed the enemy machine gunner]] (for a few moments, anyways).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BrothersInArms'', the page image. Basically a FirstPersonShooter, except it relies heavily on being able to successfully utilize this trope on the enemy. As shown above, if you can pull this off, you can use it to your advantage and take out the enemy. If you can't manage to keep their heads down, they'll kill you and/or your squadmates.

to:

* ''VideoGame/BrothersInArms'', the page image.''VideoGame/BrothersInArms''. Basically a FirstPersonShooter, except it relies heavily on being able to successfully utilize this trope on the enemy. As shown above, if you can pull this off, you can use it to your advantage and take out the enemy. If you can't manage to keep their heads down, they'll kill you and/or your squadmates.
Is there an issue? Send a MessageReason:
None


** The 2010 ''VideoGame/MedalOfHonor'' features this as a gameplay mechanic for one or two missions, complete with a helpful icon that appears to let you know you have successfully [[StandardStatusEffects suppressed the enemy machine gunner]] (for a few moments, anyways).

to:

** The 2010 ''VideoGame/MedalOfHonor'' features this as a gameplay mechanic for one or two missions, complete with a helpful icon that appears to let you know you have successfully [[StandardStatusEffects [[StatusEffects suppressed the enemy machine gunner]] (for a few moments, anyways).

Top