History Main / PersonalSpaceInvader

5th Jun '17 5:37:02 AM AmayirotAkago
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* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'': Flesh-eating starfish like to leap out at you and stick to your face if you get too close.
25th Mar '17 5:23:05 AM Morgenthaler
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** All three of the ''StreetsOfRage'' games had enemies that could grab you from behind, but in the first and third games, you could get rid of them with a shoulder throw.

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** All three of the ''StreetsOfRage'' ''VideoGame/StreetsOfRage'' games had enemies that could grab you from behind, but in the first and third games, you could get rid of them with a shoulder throw.
7th Jan '17 6:57:07 PM nombretomado
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* The zombies in ''EternalDarkness'', though the Chatturgha and the Mantorok zombies are the ones that mostly do it.
** Also the Bonethieves, which are even worse due to a particularly disturbing OneHitKill attack. They jump on your chest and attempt to rip your face off, tearing hunks of blood and flesh as they burrow into your body.

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* ''VideoGame/EternalDarkness'':
**
The zombies in ''EternalDarkness'', zombies, though the Chatturgha and the Mantorok zombies are the ones that mostly do it.
** Also the The Bonethieves, which are even worse due to a particularly disturbing OneHitKill attack. They jump on your chest and attempt to rip your face off, tearing hunks of blood and flesh as they burrow into your body.
7th Jan '17 1:29:22 AM SeptimusHeap
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** One of the most notable enemies are the [=ReDeads=], starting from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Bonus points for the [=ReDeads=] being [[FreudWasRight great]] NightmareFuel. They also appear in ''VideoGame/TheLegendOfZeldaTheWindWaker''.

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** One of the most notable enemies are the [=ReDeads=], starting from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Bonus points for the [=ReDeads=] being [[FreudWasRight great]] great NightmareFuel. They also appear in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
28th Dec '16 1:03:53 PM WillKeaton
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* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you're underwater at the time, you're not going to be able to get back to the surface before drowning. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])

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* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you're underwater at the time, you're not going to be able to get back to the surface before drowning. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])
28th Dec '16 1:03:23 PM WillKeaton
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* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second.\\\
Now, almost every other harmful thing in the game either takes away all your rings or instantly kills you; by comparison, the Mega Chopper seems rather non-threatening. What truly makes this enemy dangerous is the fact that, while it's biting away, [[DemonicSpiders your character is unable to jump, duck, or roll]]. If you're underwater at the time, you're not going to be able to get back to the surface before drowning. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings.\\\
There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])

to:

* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second.\\\
Now, almost every other harmful thing in the game either takes away all your rings or instantly kills you; by comparison, the Mega Chopper seems rather non-threatening. What truly makes this enemy dangerous is the fact that, while it's biting away, [[DemonicSpiders your character is
and making you unable to jump, duck, or roll]].roll. If you're underwater at the time, you're not going to be able to get back to the surface before drowning. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings.\\\
There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])
4th Sep '16 3:55:11 PM nombretomado
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** And in the ''AliensVsPredator'' PC entries, if you're not a Predator, they're [[DemonicSpiders instant death]]. Schwing!

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** And in the ''AliensVsPredator'' ''VideoGame/AliensVsPredator'' PC entries, if you're not a Predator, they're [[DemonicSpiders instant death]]. Schwing!
9th Aug '16 10:28:44 AM Ripburger
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* The Brainsuckers from ''VideoGame/XCom: Apocalypse'', which latch onto the heads of your troops and deliver an agent that brings them under the aliens' control.

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* The Brainsuckers from ''VideoGame/XCom: Apocalypse'', ''VideoGame/XCOMApocalypse'', which latch onto the heads of your troops and deliver an agent that brings them under the aliens' control.
9th Jun '16 2:52:15 PM StFan
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* VideoGame/{{Amorphous}} has Clutters, which bombard you with their spawn that latches onto you, slowing you as more become attached. If you let enough of the baby Clutters latch onto you they stun you for a while, leaving you completely open to all attacks.

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* VideoGame/{{Amorphous}} ''VideoGame/{{Amorphous}}'' has Clutters, which bombard you with their spawn that latches onto you, slowing you as more become attached. If you let enough of the baby Clutters latch onto you they stun you for a while, leaving you completely open to all attacks.



* ''VideoGame/{{La-Mulana}}'''s A Bao A Qu enemies, some sort of [[OurMonstersAreWeird invisible flying wallabies]].

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* ''VideoGame/{{La-Mulana}}'''s ''VideoGame/LaMulana'''s A Bao A Qu enemies, some sort of [[OurMonstersAreWeird invisible flying wallabies]].



* The Brainsuckers from ''{{X-Com}}: Apocalypse'', which latch onto the heads of your troops and deliver an agent that brings them under the aliens' control.

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* The Brainsuckers from ''{{X-Com}}: ''VideoGame/XCom: Apocalypse'', which latch onto the heads of your troops and deliver an agent that brings them under the aliens' control.



* In the episode, "''[[WesternAnimation/DannyPhantom Fanning the Flames]]''", we have Klemper, a hulking, bucktoothed, blond haired ghost who wants to be friends with everyone. In fact, in the first second, we see Klemper invading Danny's personal space in the most hilarious way possible.

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* ''WesternAnimation/DannyPhantom'': In the episode, "''[[WesternAnimation/DannyPhantom Fanning "Fanning the Flames]]''", Flames", we have Klemper, a hulking, bucktoothed, blond haired ghost who wants to be friends with everyone. In fact, in the first second, we see Klemper invading Danny's personal space in the most hilarious way possible.
27th May '16 11:09:39 AM Jaden0743
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* The ''VideoGame/{{Monster Hunter}}'' series has the Giggi in the third game and Squagill in the fourth, both of which will attempt to latch onto hunters and slowly leech their health away. They'll eventually get full and let go of their own accord if not dislodged by rolling, after which they'll continue to harass you by attacking you normally.

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* The ''VideoGame/{{Monster Hunter}}'' series has the Giggi in the third game and Squagill Zamite in the fourth, both of which will attempt to latch onto hunters and slowly leech their health away. They'll eventually get full and let go of their own accord if not dislodged by rolling, after which they'll continue to harass you by attacking you normally.
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