History Main / PersonalSpaceInvader

31st Mar '18 12:52:38 PM nombretomado
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* Invading the player character's personal space and grabbing on to them is a popular attack for the ghosts in the FatalFrame series. For a couple of the bosses, being touched is also a OneHitKill.

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* Invading the player character's personal space and grabbing on to them is a popular attack for the ghosts in the FatalFrame ''VideoGame/FatalFrame'' series. For a couple of the bosses, being touched is also a OneHitKill.
7th Mar '18 7:53:30 AM Theriocephalus
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Not to be confused with NoSenseOfPersonalSpace.

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Not to be confused with NoSenseOfPersonalSpace.
NoSenseOfPersonalSpace. May be a subtrope of HarmlessEnemy, on those occasions where they don't actively remove health.
30th Dec '17 10:47:35 AM JackG
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* In the introduction video to ''VideoGame/MasterOfOrion III'', an bug-like alien is shown attacking a human, only to merge with him and form a hybrid creature.
30th Dec '17 10:18:44 AM JackG
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[[folder:Films -- Live-Action]]

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[[folder:Films -- Live-Action]][[folder:Live Action TV]]
30th Dec '17 10:18:28 AM JackG
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Added DiffLines:

[[folder:Films -- Live-Action]]
* ''Series/StarTrekVoyager''. In "Nothing Human", a wounded StarfishAlien leaps onto B'Elanna Torres, using her body as a life support mechanism. While the alien turns out in the end to be non-malevolent, the subsequent MedicalDrama is around the Doctor's efforts to remove the alien without killing B'Elanna in the process.
[[/folder]]
8th Dec '17 7:38:39 AM Cryoclaste
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** And those leeches from ''SuperMarioGalaxy''.

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** And those leeches from ''SuperMarioGalaxy''.''VideoGame/SuperMarioGalaxy''.
4th Dec '17 8:21:54 AM Cryoclaste
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* The eponymous monsters in the ''VideoGame/{{Metroid}}'' series. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/MetroidPrime'' games. Or at least you do until their life-sucking causes static snow to fill your visor and you start panicking.

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* The eponymous monsters in the ''VideoGame/{{Metroid}}'' series. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/MetroidPrime'' ''VideoGame/{{Metroid Prime|Trilogy}}'' games. Or at least you do until their life-sucking causes static snow to fill your visor and you start panicking.



** In ''Super Metroid'' there's also these flea/tick-like bugs that latch on to Samus and start draining her health.

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** In ''Super Metroid'' ''VideoGame/SuperMetroid'' there's also these flea/tick-like bugs that latch on to Samus and start draining her health.



** ''VideoGame/StarWarsRepublicCommando'' does this with scavenger droids, which will try to latch onto your helmet [[EyeScream and drill through your visor]] unless you melee them off. They're basically {{Metroid}} [[{{Expy}} expies]].

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** ''VideoGame/StarWarsRepublicCommando'' does this with scavenger droids, which will try to latch onto your helmet [[EyeScream and drill through your visor]] unless you melee them off. They're basically {{Metroid}} Franchise/{{Metroid}} [[{{Expy}} expies]].
4th Nov '17 3:37:45 AM AmayirotAkago
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* Those little chattering teeth in [[Videogame/MonsterBash Monster Bash]]. They don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.

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* Those little chattering teeth in [[Videogame/MonsterBash ''[[Videogame/MonsterBash Monster Bash]].Bash]]''. They don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.



*
In ''VideoGame/Mother3'' there's the Terrifying cuddle bomb, it latches on tight and spends it's turns counting down to it's deadly detonation.

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*
* In ''VideoGame/Mother3'' there's the Terrifying cuddle bomb, it latches on tight and spends it's turns counting down to it's deadly detonation.
28th Oct '17 6:56:01 PM Vir
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** The Banzai chargers in ''World At War'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.

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** The Banzai chargers in ''World At at War'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.
28th Oct '17 6:55:47 PM Vir
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** Certain oozes and a few other similar creatures take it even farther and engulf their victims entirely. Possibly one of the worst offenders is the Flesh Jelly; as an ooze made of putrid flesh, being engulfed by it doesn't result in an acid bath as with most oozes, which can be magically avoided. Instead you either take damage from the convulsions of the mushy remains of previous victims and are exposed to disease, or are instantly converted into mush yourself, which so thoroughly destroys your remains that only the most potent magics in the game can bring you back.

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** Certain oozes and a few other similar creatures take it even farther and engulf their victims entirely. Possibly one of the worst offenders is the Flesh Jelly; as an ooze made of putrid flesh, being engulfed by it doesn't result in an acid bath as with most oozes, which can be magically avoided. Instead Instead, you either take damage from the convulsions of the mushy remains of previous victims and are exposed to disease, or are instantly converted into mush yourself, which so thoroughly destroys your remains that only the most potent magics in the game can bring you back.



* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])

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* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''.''VideoGame/Sonic3AndKnuckles''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])]])
** The boss of Metallic Madness Act 2 in ''VideoGame/SonicMania'' deploys exploding {{Creepy Doll}}s of Amy Rose that grab onto the player or their AI partner and flash a SlasherSmile before exploding.



** In ''VideoGame/CastlevaniaCurseOfDarkness'', Ghouls looks identical to Zombies, except that they don't feel pain (hence you can't stop their attacks) and can grab Hector and chew him up, dealing moderate damage. This becomes deadly with their level 75 counterpats. Spirits and Evil Cores have similar attacks in which they stick on Hector and damage him.

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** In ''VideoGame/CastlevaniaCurseOfDarkness'', Ghouls looks identical to Zombies, except that they don't feel pain (hence you can't stop their attacks) and can grab Hector and chew him up, dealing moderate damage. This becomes deadly with their level 75 counterpats.counterparts. Spirits and Evil Cores have similar attacks in which they stick on Hector and damage him.



** Not to mention the [[spoiler:Hive Mind]] at the end of the game. Though in that case it's more like you're the personal space invader with the fusion cutter.

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** Not to mention the [[spoiler:Hive Mind]] at the end of the game. Though in that case case, it's more like you're the personal space invader with the fusion cutter.



* The 1985 arcade version of Konami's ''[[GanbareGoemon Goemon]]'' had nearly all the mooks try to put a choke hold on your hero, as opposed to a [[CollisionDamage touch-and-kill]]. You had about 2-3 seconds to escape or die (though [[OneHitPointWonder projectiles and bosses kill him instantly]]).

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* The 1985 arcade version of Konami's ''[[GanbareGoemon ''[[VideoGame/GanbareGoemon Goemon]]'' had nearly all the mooks try to put a choke hold on your hero, as opposed to a [[CollisionDamage touch-and-kill]]. You had about 2-3 seconds to escape or die (though [[OneHitPointWonder projectiles and bosses kill him instantly]]).
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