History Main / PersonalSpaceInvader

24th Apr '16 12:33:10 AM MicoolTNT
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* ''TabletopGame/DungeonsAndDragons'' has three major types.

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* ''TabletopGame/DungeonsAndDragons'' has three four major types.



** Though certain oozes and a few other similar creatures take it even farther and engulf their victims entirely. Possibly one of the worst offenders is the Flesh Jelly. Why? Well as an ooze made of putrid flesh, being engulfed by it doesn't result in an acid bath as with most oozes, which can be magically avoided. Instead you either take damage from the convulsions of the mushy remains of previous victims and are exposed to disease, or are instantly converted into mush yourself, which so thoroughly destroys your remains that only the most potent magics in the game can bring you back.

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** Though certain Certain oozes and a few other similar creatures take it even farther and engulf their victims entirely. Possibly one of the worst offenders is the Flesh Jelly. Why? Well Jelly; as an ooze made of putrid flesh, being engulfed by it doesn't result in an acid bath as with most oozes, which can be magically avoided. Instead you either take damage from the convulsions of the mushy remains of previous victims and are exposed to disease, or are instantly converted into mush yourself, which so thoroughly destroys your remains that only the most potent magics in the game can bring you back.
23rd Apr '16 11:16:16 AM KamenRiderOokalf
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* Almost ubiquitous in the ''VideoGame/SilentHill'' series, with each game possessing at least one variant. Perhaps the worst, both in terms of gameplay and sheer mindfuckery, are either the Doorman/Abstract Daddy monsters in the second game, which are massive and proceed to swallow the player character's head, or the Slurpers in the third game that knock the (teenaged, female) player character to the ground and climb on top of her in preparation for "fun time".

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* Almost ubiquitous in the ''VideoGame/SilentHill'' ''Franchise/SilentHill'' series, with each game possessing at least one variant. Perhaps the worst, both in terms of gameplay and sheer mindfuckery, are either the Doorman/Abstract Daddy monsters in [[VideoGame/SilentHill2 the second game, game]], which are massive and proceed to swallow the player character's head, or the Slurpers in [[VideoGame/SilentHill3 the third game game]] that knock the (teenaged, female) player character to the ground and climb on top of her in preparation for "fun time".
31st Mar '16 12:01:12 PM StFan
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[[AC:TabletopGames]]

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[[AC:TabletopGames]][[foldercontrol]]

[[folder:Anime & Manga]]
* ''Anime/{{Daimos}}'': In episode 9, a [[{{Robeast}} Battle Robot]] loaded with nukes latches in the titular HumongousMecha to blow it up.
[[/folder]]

[[folder:Films -- Live-Action]]
* In ''Film/{{Godzilla 2014}}'', the male Muto's tactic against Godzilla is to grab onto him, allowing the female to get an easier hit.
[[/folder]]

[[folder:Tabletop Games]]




[[AC:VideoGames]]
* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. \\
\\
Now, almost every other harmful thing in the game either takes away all your rings or instantly kills you; by comparison, the Mega Chopper seems rather non-threatening. What truly makes this enemy dangerous is the fact that, while it's biting away, [[DemonicSpiders your character is unable to jump, duck, or roll]]. If you're underwater at the time, you're not going to be able to get back to the surface before drowning. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. \\
\\

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\n[[AC:VideoGames]]\n[[/folder]]

[[folder:Video Games]]
* Pictured above is the Mega Chopper from ''[[SonicTheHedgehog Sonic 3 & Knuckles]]''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. \\\n\\\n\\\
Now, almost every other harmful thing in the game either takes away all your rings or instantly kills you; by comparison, the Mega Chopper seems rather non-threatening. What truly makes this enemy dangerous is the fact that, while it's biting away, [[DemonicSpiders your character is unable to jump, duck, or roll]]. If you're underwater at the time, you're not going to be able to get back to the surface before drowning. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. \\\n\\\\\



* The headcrabs in the ''VideoGame/{{Half-Life}}'' series. Although they never latch-on during combat, they were frequently seen doing their thing to random hapless {{NPC}}s.
** ''VideoGame/{{Half-Life 2}}'' has faster versions of the headcrab, as well as multiple poisonous headcrabs latching themselves onto one zombie.
** Fortunately, [[MemeticRapist Mr. Friendly]] was cut from VideoGame/{{Half-Life 1}}, but he would have been this.

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* ''VideoGame/HalfLife'':
**
The headcrabs in the ''VideoGame/{{Half-Life}}'' series. Although they never latch-on during combat, they were frequently seen doing their thing to random hapless {{NPC}}s.
** ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has faster versions of the headcrab, as well as multiple poisonous headcrabs latching themselves onto one zombie.
** Fortunately, [[MemeticRapist Mr. Friendly]] was cut from VideoGame/{{Half-Life 1}}, ''VideoGame/HalfLife1'', but he would have been this.



* They frequently appear in the ''VideoGame/HouseOfTheDead'' {{light gun game}}s.
** With giant mutant leeches and frogs. No, really.

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* They frequently appear in the ''VideoGame/HouseOfTheDead'' {{light gun game}}s.
**
game}}s. With giant mutant leeches and frogs. No, really.



** Also, in VideoGame/Left4Dead2, the Jockey, who grabs onto your back and does his best to steer you around while you fight him and your buddies shoot at him. This is lampshaded by the characters who says "That is just wrong". This also makes them [[VideoGame/{{Half-Life2}} Head]][[ShoutOut humpers]].

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** Also, in VideoGame/Left4Dead2, the Jockey, who grabs onto your back and does his best to steer you around while you fight him and your buddies shoot at him. This is lampshaded by the characters who says "That is just wrong". This also makes them [[VideoGame/{{Half-Life2}} [[VideoGame/HalfLife2 Head]][[ShoutOut humpers]].




[[AC: {{Anime}} and {{Manga}}]]
* ''Anime/{{Daimos}}'': In episode 9, a [[{{Robeast}} Battle Robot]] loaded with nukes latches in the titular HumongousMecha to blow it up.

[[AC: LiveActionFilm]]
* In ''Film/{{Godzilla 2014}}'', the male Muto's tactic against Godzilla was to grab onto him, allowing the female to get an easier hit.

[[AC: WesternAnimation]]

to:

\n[[AC: {{Anime}} and {{Manga}}]]\n* ''Anime/{{Daimos}}'': In episode 9, a [[{{Robeast}} Battle Robot]] loaded with nukes latches in the titular HumongousMecha to blow it up.\n\n[[AC: LiveActionFilm]]\n* In ''Film/{{Godzilla 2014}}'', the male Muto's tactic against Godzilla was to grab onto him, allowing the female to get an easier hit.\n\n[[AC: WesternAnimation]][[/folder]]

[[folder:Western Animation]]


Added DiffLines:

[[/folder]]
2nd Mar '16 4:58:54 AM erforce
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* If you get too close to an unarmed enemy in ''VideoGame/{{Condemned}}: Criminal Origins'', he'll leap on you and start headbutting you to death.

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* If you get too close to an unarmed enemy in ''VideoGame/{{Condemned}}: Criminal Origins'', ''VideoGame/CondemnedCriminalOrigins'', he'll leap on you and start headbutting you to death.



* The moles in VideoGame/MarioKart would jump out of the ground onto your kart. They would slow you down and block your view until you threw them off.

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* The moles in VideoGame/MarioKart ''VideoGame/MarioKart'' would jump out of the ground onto your kart. They would slow you down and block your view until you threw them off.
29th Jan '16 4:23:16 PM nombretomado
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* In ''SuperSmashBrosBrawl'''s Subspace Emissary mode, the Bucculus likes to hide under ground, then leap out at careless players and latch on tight. They make a loud smooching sound as the sac attached to their lips fills up and you take damage, then, once you finally pry them off, they bounce around before hiding back under ground to start the process all over again.

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* In ''SuperSmashBrosBrawl'''s ''VideoGame/SuperSmashBrosBrawl'''s Subspace Emissary mode, the Bucculus likes to hide under ground, then leap out at careless players and latch on tight. They make a loud smooching sound as the sac attached to their lips fills up and you take damage, then, once you finally pry them off, they bounce around before hiding back under ground to start the process all over again.
18th Oct '15 8:26:07 AM StFan
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* ''[[{{VideoGame/Banjo-Kazooie}} Banjo-Tooie]]'' had these sort of sentient toxic fume clouds that would cling on to you and rapidly start depleting your air meter. They spawned after you killed another enemy, a sentient toxic waste barrel. Yeah, all the enemies in the game are more or less like that.

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* ''[[{{VideoGame/Banjo-Kazooie}} Banjo-Tooie]]'' had ''VideoGame/BanjoTooie'' has these sort of sentient toxic fume clouds that would cling on to you and rapidly start depleting your air meter. They spawned after you killed another enemy, a sentient toxic waste barrel. Yeah, all the enemies in the game are more or less like that.
26th Sep '15 2:47:41 PM Berrenta
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* In ''TabletopGame/BattleTech'', this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a [[DeathOrGloryAttack risky but potentially powerful]] Swarm attack where they climb onto a mech or vehicle and focus their weapons onto a specific location ForMassiveDamage.

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* In ''TabletopGame/BattleTech'', this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a [[DeathOrGloryAttack risky but potentially powerful]] Swarm attack where they climb onto a mech or vehicle and focus their weapons onto [[AttackItsWeakPoint a specific location ForMassiveDamage.
for massive damage]].
18th Sep '15 7:56:59 AM DrSlide
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Added DiffLines:

** Ghosts and hunchbacks in the original game.
14th Aug '15 5:43:48 AM AmayirotAkago
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* The Hell Hands from ''VideoGame/{{Blood}}'' are [[DemonicPossession demon-possessed]] crawling hands which choke you if you get too close. You have to mash the "open door" button to get them off. What makes them particularly terrifying is that [[InterfaceScrew your vision dims to nothing]] as they choke you out, and they became harder to shake off the longer they hold you.
** From the sequel, the Bone Leeches and Thief spiders, NightmareFuel and InterfaceScrew, respectively.
4th Aug '15 12:57:24 AM Adept
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* ''TyTheTasmanianTiger'' has leeches and ticks, who can take off a sizable portion of your life if not shaken off quickly. If it wasn't for the the fact that you can only take four hits at first, and they're so low to the ground only your [[ImprobableWeaponUser exploding boomerangs]] can take them out without precision aiming, they wouldn't be a threat.
* The [=PS2=] game ''WarOfTheMonsters'' gives a giant preying mantis the power to fire a flying leech.

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* ''TyTheTasmanianTiger'' ''VideoGame/TyTheTasmanianTiger'' has leeches and ticks, who can take off a sizable portion of your life if not shaken off quickly. If it wasn't for the the fact that you can only take four hits at first, and they're so low to the ground only your [[ImprobableWeaponUser exploding boomerangs]] can take them out without precision aiming, they wouldn't be a threat.
* The [=PS2=] game ''WarOfTheMonsters'' ''VideoGame/WarOfTheMonsters'' gives a giant preying mantis the power to fire a flying leech.



* Almost ubiquitous in the ''SilentHill'' series, with each game possessing at least one variant. Perhaps the worst, both in terms of gameplay and sheer mindfuckery, are either the Doorman/Abstract Daddy monsters in the second game, which are massive and proceed to swallow the player character's head, or the Slurpers in the third game that knock the (teenaged, female) player character to the ground and climb on top of her in preparation for "fun time".

to:

* Almost ubiquitous in the ''SilentHill'' ''VideoGame/SilentHill'' series, with each game possessing at least one variant. Perhaps the worst, both in terms of gameplay and sheer mindfuckery, are either the Doorman/Abstract Daddy monsters in the second game, which are massive and proceed to swallow the player character's head, or the Slurpers in the third game that knock the (teenaged, female) player character to the ground and climb on top of her in preparation for "fun time".



** The very next major boss, Lord Jaraxxus, periodically summons demon minions to aid him. One of these, the Mistress of Pain, likes to leap at players, grab them, and do a spinning pile driver move reminiscent of Zangief from ''StreetFighter''.

to:

** The very next major boss, Lord Jaraxxus, periodically summons demon minions to aid him. One of these, the Mistress of Pain, likes to leap at players, grab them, and do a spinning pile driver move reminiscent of Zangief from ''StreetFighter''.''VideoGame/StreetFighter''.



* Light bugs in ''{{Limbo}}'' attach themselves on the protagonist, forcing him to perpetually walk in one direction, only stopping when he hits an obstacle and only turning around when he steps into a beam of light. Fortunately, the boy isn't the only one which the limbo wants to see eaten.
* ''LocoRoco'' has Kojas, a small variation of your average enemies which attach themselves upon the locoroco, making it harder to jump. Their weakness - [[SuperDrowningSkills Water]]

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* Light bugs in ''{{Limbo}}'' ''VideoGame/{{Limbo}}'' attach themselves on the protagonist, forcing him to perpetually walk in one direction, only stopping when he hits an obstacle and only turning around when he steps into a beam of light. Fortunately, the boy isn't the only one which the limbo wants to see eaten.
* ''LocoRoco'' ''VideoGame/LocoRoco'' has Kojas, a small variation of your average enemies which attach themselves upon the locoroco, making it harder to jump. Their weakness - [[SuperDrowningSkills Water]]



* {{Amorphous}} has Clutters, which bombard you with their spawn that latches onto you, slowing you as more become attached. If you let enough of the baby Clutters latch onto you they stun you for a while, leaving you completely open to all attacks.

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* {{Amorphous}} VideoGame/{{Amorphous}} has Clutters, which bombard you with their spawn that latches onto you, slowing you as more become attached. If you let enough of the baby Clutters latch onto you they stun you for a while, leaving you completely open to all attacks.
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