History Main / PerpetualBeta

16th Dec '15 1:05:30 PM MegaMarioMan
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* ''Website/PlaystationHome'' was been in open beta for just about it's entire lifetime. Webcomic/PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."
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* ''Website/PlaystationHome'' ''VideoGame/PlaystationHome'' was been in open beta for just about it's entire lifetime. Webcomic/PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."
12th Dec '15 1:56:54 AM ZombieAladdin
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* This is a recurring issue with Creator/{{Stern}}'s {{pinball}} machines. ''Pinball/BatmanStern'', for instance, had few modes, instead opting for simply giving the player points. This included the WizardMode, which was intended to be the climactic duel against the Joker but instead gave the player 100 million points, then reset everything back to the beginning. ''Pinball/{{Metallica}}'', ''Pinball/{{Mustang}}'', and ''Pinball/TheWalkingDead'' were all released with lights indicating modes and statuses that never activated during gameplay. ''Pinball/StarTrekStern'', once the player completes Kobayashi Maru Multiball, became UnwinnableByDesign as the programming never got further than that. In all of these cases, Stern DID release patches that made the games feel more complete. On the other hand, ''Pinball/{{ACDC}}'''s normal edition never made use of any of the lights on Angus Young's face despite the face being huge and in the middle of the playfield.
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* {{Pinball}}: ** This is a recurring issue with Creator/{{Stern}}'s {{pinball}} machines. ''Pinball/BatmanStern'', for instance, had few modes, instead opting for simply giving the player points. This included the WizardMode, which was intended to be the climactic duel against the Joker but instead gave the player 100 million points, then reset everything back to the beginning. ''Pinball/{{Metallica}}'', ''Pinball/{{Mustang}}'', and ''Pinball/TheWalkingDead'' were all released with lights indicating modes and statuses that never activated during gameplay. ''Pinball/StarTrekStern'', once the player completes Kobayashi Maru Multiball, became UnwinnableByDesign as the programming never got further than that. In all of these cases, Stern DID release patches that made the games feel more complete. On the other hand, ''Pinball/{{ACDC}}'''s normal edition never made use of any of the lights on Angus Young's face despite the face being huge and in the middle of the playfield. The issues regarding incomplete rules gave rise to the [=#WheresTheCode=] protest, which Stern took to heart, and ''Pinball/GameOfThrones'' released with complete code, albeit in need of [[CompetitiveBalance balance-patching]]. That being said, ''WWE Wrestlemania'' will likely forever remain incomplete due to low sales and a critical thrashing from pinball fans and wrestling fans alike (even more so than usual). ** Before Stern, however, were the Creator/{{Midway}} machines from TheNineties. Particular victims were ''Pinball/TheChampionPub'', ''Pinball/CactusCanyon'', and ''Pinball/StarWarsEpisodeI'', as Midway canceled pinball development shortly after their releases and laid off the pinball teams before the programmers could finish putting in the rules. ** Any machine with creative input from Lyman Sheats, Jr. may receive code updates at any time. The ''CSI'' pinball machine, made in 2008, went un-updated and forgotten until Sheats generated a seemingly out-of-nowhere code update in 2015. Even more so is ''Pinball/StarWarsTrilogy'', which was released in 1997 by Creator/{{SEGA}} (despite Sheats currently working at Stern), which Sheats gave a code update for right after ''CSI'', 18 years after ''Star Wars Trilogy'' was released (and before game patches were common).
2nd Dec '15 9:55:32 AM MegaMarioMan
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** And {{M|ultiUserDungeon}}UDs before them; since they're free to play, they could openly admit they're a perpetual work in progress. In reality, the vast majority of MUD projects die out without ever reaching anything like an even baseline feature-ful, balanced and fun-to-play status; only the real dinosaurs or clones thereof tend to reach the modern polished MMO level of "all systems go, now let's start dreaming up new content." By contrast, MUSHes, their roleplay-intensive counterparts, tend to have established mechanics from the outset that resist change, partly because many directly yank their rule systems from tabletop {{Role Playing Game}}s.
to:
** And {{M|ultiUserDungeon}}UDs before them; since they're free to play, they could openly admit they're a perpetual work in progress. In reality, the vast majority of MUD projects die out without ever reaching anything like an even baseline feature-ful, balanced and fun-to-play status; only the real dinosaurs or clones thereof tend to reach the modern polished MMO level of "all systems go, now let's start dreaming up new content." By contrast, MUSHes, [=MUSHes=], their roleplay-intensive counterparts, tend to have established mechanics from the outset that resist change, partly because many directly yank their rule systems from tabletop {{Role Playing Game}}s.

* ''Website/PlaystationHome'' has been in open beta for ''over two years''. PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."
to:
* ''Website/PlaystationHome'' has was been in open beta for ''over two years''. PennyArcade just about it's entire lifetime. Webcomic/PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."
25th Sep '15 9:34:49 AM AceOfScarabs
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** Windows Vista Service Pack 2 is pretty much rock solid. All of those nagging bugs are gone and it just ''never crashes''. The only problem is that it was released on the verge of Windows 7, which is essentially Vista with said service pack and a new taskbar. In fact the whole reason for Windows 7 was to get rid of the Vista name and start with a clean review slate after they fixed all the errors.
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** Windows Vista Service Pack 2 is pretty much rock solid. All of those nagging bugs are gone and it just ''never crashes''. The only problem is that it was released on the verge of Windows 7, which is essentially Vista with said service pack and a new taskbar. In fact the whole reason for Windows 7 was to get rid of the Vista name and start with a clean review slate after they fixed all the errors. [[labelnote:Furthermore]]In effect one of the final major updates to Vista replaces the Kernel with the NT 6.1 one used in Windows 7, effectively giving Vista users a stealth update to Windows 7![[/labelnote]]
3rd Sep '15 11:37:24 AM whatthefbomb
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* Steam's Early Access program has caught some flak because of the number of titles that seem comfortable never dropping the title. While there are plenty of examples on both sides of the field, it has drawn a good deal of criticism from some high-profile gaming reviewers such as [[Creator/TheCynicalBrit Totalbiscuit]].
18th Jul '15 5:17:23 PM StarSword
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* ''VideoGame/StarTrekOnline'''s LevelEditor, the Foundry, has been basically stalled at v0.8 for years on end. Cryptic Studios still adds new [=NPCs=] to it (eventually) and fixes bugs, but no new features have been added since late 2013 and the Foundry Spotlight program stopped after [=BranFlakes=] quit the job of community manager.
2nd Jul '15 11:15:00 PM jormis29
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** Notch he has stated that he wants to include a variety of base features, then release a finished game and essentially turn it over to the modding community. With Mojang announcing their next game, Scrolls, and ''Minecraft'' quickly reaching beta 2.0 status, some fans have speculated that this will happen sooner rather than later.
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** Notch he has stated that he wants to include a variety of base features, then release a finished game and essentially turn it over to the modding community. With Mojang announcing their next game, Scrolls, ''VideoGame/{{Scrolls}}'', and ''Minecraft'' quickly reaching beta 2.0 status, some fans have speculated that this will happen sooner rather than later.
29th May '15 2:25:52 PM DarkPhantasm
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"dfebug" to "debug"
* ''VideoGame/FalloutNewVegas'' was first released with great fanfare, with the game scoring very well with most reviewers. However, the developer Obsidian, [[KnightsOfTheOldRepublic as they are known to do,]] did not run proper dfebug routines. The game on release was so crash-prone as to be unplayable at times, a problem that still persists in some parts (the final battle sequence come to mind) after ''four'' major patches. That's not even getting into the faction paths cut off by bugs or scorpions that get stuck in the ground due to clipping errors.
to:
* ''VideoGame/FalloutNewVegas'' was first released with great fanfare, with the game scoring very well with most reviewers. However, the developer Obsidian, [[KnightsOfTheOldRepublic as they are known to do,]] did not run proper dfebug debug routines. The game on release was so crash-prone as to be unplayable at times, a problem that still persists in some parts (the final battle sequence come to mind) after ''four'' major patches. That's not even getting into the faction paths cut off by bugs or scorpions that get stuck in the ground due to clipping errors.
18th May '15 7:38:32 PM Steven
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** Windows 8 went from its touch screen paradigm and minimalism, to slowly adding features back that were missing. Each update (which there were two) got better and better reviews.
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** Windows 8 went from its touch screen paradigm and minimalism, to slowly adding features back that were missing. Each update (which there were two) got better and better reviews. Windows 10 seems to run with this by combining the best of both worlds; putting in an actual start menu and using features from Windows 8 that worked.
17th May '15 12:27:51 PM ZombieAladdin
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* This is a recurring issue with Creator/{{Stern}}'s {{pinball}} machines. ''Pinball/BatmanStern'', for instance, had few modes, instead opting for simply giving the player points. This included the WizardMode, which was intended to be the climactic duel against the Joker but instead gave the player 100 million points, then reset everything back to the beginning. ''Pinball/{{Metallica}}'', ''Pinball/{{Mustang}}'', and ''Pinball/TheWalkingDead'' were all released with lights indicating modes and statuses that never activated during gameplay. ''Pinball/StarTrekStern'', once the player completes Kobayashi Maru Multiball, became UnwinnableByDesign as the programming never got further than that. In all of these cases, Stern DID release patches that made the games feel more complete. On the other hand, ''Pinball/{{ACDC}}'''s normal edition never made use of any of the lights on Angus Young's face despite the face being huge and in the middle of the playfield.
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