History Main / PerpetualBeta

8th Jul '17 8:57:53 AM nombretomado
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* ThisVeryWiki ([[TheOtherWiki and others]]) for that matter. Pages are never really 'finished' and there are always new features and changes being made. The scope and the implications of perpetual WIP is discussed in [[http://en.wikipedia.org/wiki/Wikipedia:Wikipedia_is_a_work_in_progress this article]]. This is mindboggling: for as long as new humans are born, there will always be something to add to the body of collective knowledge, assuming Administrivia/ThereIsNoSuchThingAsNotability.

to:

* ThisVeryWiki ([[TheOtherWiki Wiki/ThisVeryWiki ([[Wiki/{{Wikipedia}} and others]]) for that matter. Pages are never really 'finished' and there are always new features and changes being made. The scope and the implications of perpetual WIP is discussed in [[http://en.wikipedia.org/wiki/Wikipedia:Wikipedia_is_a_work_in_progress this article]]. This is mindboggling: for as long as new humans are born, there will always be something to add to the body of collective knowledge, assuming Administrivia/ThereIsNoSuchThingAsNotability.
2nd Jun '17 7:35:05 AM Morgenthaler
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* ArcenGames actually build their business model about this, but their site makes sure buyers know what they're in for. Games at release was feature-complete, fully playable and almost bugless. However, the company knows they could do a lot more and continues development for as long as community interest persists, constantly adding beta updates and periodically pulling back to clean out bugs and release a stable update. This has actually worked very well for them, AIWarFleetCommand has been operating like this for years (all the way to and past official ''6.0'' release, with patch notes approaching novel length in total), with occasional larger chunks of new content released as paid expansion packs to keep the company going.

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* ArcenGames Creator/ArcenGames actually build their business model about this, but their site makes sure buyers know what they're in for. Games at release was feature-complete, fully playable and almost bugless. However, the company knows they could do a lot more and continues development for as long as community interest persists, constantly adding beta updates and periodically pulling back to clean out bugs and release a stable update. This has actually worked very well for them, AIWarFleetCommand ''VideoGame/AIWarFleetCommand'' has been operating like this for years (all the way to and past official ''6.0'' release, with patch notes approaching novel length in total), with occasional larger chunks of new content released as paid expansion packs to keep the company going.



* ''PAYDAY 2'' seems to be stuck in a state between beta and fleshed out final release. While the game had an actual beta for a short period of time, nearly every major update caused some GameBreakingBug to occur and the game's mechanics change almost frequently to the point where players don't bother getting too comfortable with their play style, knowing that the developers will change the rules again.
* [[NexusWar Nexus Clash]] has technically been in beta for years, although at this point it's a deliberate strategic move on the part of the development team to deploy drastic bug and balance fixes as needed and keep the series from ever becoming PerpetuallyStatic. The series explains the occasional rebooting of the game world with a plot driven by the occasional [[EternalRecurrence rebooting of the universe]].
* ''StarWarsGalaxies'' was plagued by this. A victim of being ChristmasRushed long before it was ready to go live, the game spent most of its first few years trying to play catch-up with issues that should have been fixed before launch while simultaneously patching in new content (and new bugs that needed fixing). Just when the game was starting to reach a stable state the developers tore the entire game apart and redesigned it almost from the ground up. ''Then they did it again six months later!'' The players were not amused.

to:

* ''PAYDAY 2'' ''VideoGame/PAYDAY2'' seems to be stuck in a state between beta and fleshed out final release. While the game had an actual beta for a short period of time, nearly every major update caused some GameBreakingBug to occur and the game's mechanics change almost frequently to the point where players don't bother getting too comfortable with their play style, knowing that the developers will change the rules again.
* [[NexusWar Nexus Clash]] ''VideoGame/NexusClash'' has technically been in beta for years, although at this point it's a deliberate strategic move on the part of the development team to deploy drastic bug and balance fixes as needed and keep the series from ever becoming PerpetuallyStatic. The series explains the occasional rebooting of the game world with a plot driven by the occasional [[EternalRecurrence rebooting of the universe]].
* ''StarWarsGalaxies'' ''VideoGame/StarWarsGalaxies'' was plagued by this. A victim of being ChristmasRushed long before it was ready to go live, the game spent most of its first few years trying to play catch-up with issues that should have been fixed before launch while simultaneously patching in new content (and new bugs that needed fixing). Just when the game was starting to reach a stable state the developers tore the entire game apart and redesigned it almost from the ground up. ''Then they did it again six months later!'' The players were not amused.
24th Apr '17 7:33:33 AM Mrsupersonic8
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** Windows XP wasn't widely adopted until after SP 1, and the diehard Windows 2000 faithful didn't come over until SP 2.

to:

** Windows XP wasn't widely adopted until after SP 1, and the diehard Windows 2000 faithful faithfuls didn't come over until SP 2.
28th Mar '17 10:15:30 AM crazysamaritan
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* After 7 years, ''VideoGame/DwarfFortress'' is still in ''alpha'', and the [[GoodBadBugs bugs are considered all part of the game]], which includes [[{{Hyperspace Arsenal}} Quantum Stockpiling]] and [[ChunkySalsaRule the Dwarven Atom-Smasher]], and other bugs can be used to engineer unique traps, such as the combination of magma and the (now fixed) low boiling point of water to create a Dwarven Microwave. The typical DF release cycle is a major update with lots of new features and usually an equal number of bugs, followed by a flurry of bugfixes and minor additions and a long and more or less stable period while its creator works on the next bunch of new stuff.
** Unlike most of the examples on this page, there's a clearly-defined list of development goals on the game's website. It's just that WordOfGod estimates that achieving all of them, in addition to anything the userbase think up that Toady One deems sufficiently cool ([[TheDevTeamThinksOfEverything in the highly unlikely event he hadn't already thought of it]]), is probably going to take ''anything up to twenty years''.
* ThisVeryWiki ([[TheOtherWiki and others]]) for that matter. Pages are never really 'finished' and there are always new features and changes being made.
** The scope and the implications of perpetual WIP is discussed in [[http://en.wikipedia.org/wiki/Wikipedia:Wikipedia_is_a_work_in_progress this article]]. This is mindboggling: for as long as new humans are born, there will always be something to add to the body of collective knowledge, assuming Administrivia/ThereIsNoSuchThingAsNotability.

to:

* After 7 years, ''VideoGame/DwarfFortress'' is still in ''alpha'', and the [[GoodBadBugs bugs are considered all part of the game]], which includes [[{{Hyperspace Arsenal}} Quantum Stockpiling]] and [[ChunkySalsaRule the Dwarven Atom-Smasher]], and other bugs can be used to engineer unique traps, such as the combination of magma and the (now fixed) low boiling point of water to create a Dwarven Microwave. The typical DF release cycle is a major update with lots of new features and usually an equal number of bugs, followed by a flurry of bugfixes and minor additions and a long and more or less stable period while its creator works on the next bunch of new stuff.
**
stuff. Unlike most of the examples on this page, there's a clearly-defined list of development goals on the game's website. It's just that WordOfGod estimates that achieving all of them, in addition to anything the userbase think up that Toady One deems sufficiently cool ([[TheDevTeamThinksOfEverything ([[DevelopersForesight in the highly unlikely event he hadn't already thought of it]]), is probably going to take ''anything up to twenty years''.
* ThisVeryWiki ([[TheOtherWiki and others]]) for that matter. Pages are never really 'finished' and there are always new features and changes being made.
**
made. The scope and the implications of perpetual WIP is discussed in [[http://en.wikipedia.org/wiki/Wikipedia:Wikipedia_is_a_work_in_progress this article]]. This is mindboggling: for as long as new humans are born, there will always be something to add to the body of collective knowledge, assuming Administrivia/ThereIsNoSuchThingAsNotability.



* Website/{{Google}}'s mail service, [=GMail=], was in "beta" for so many years that, when it finally got to an official version, an experimental tool was eventually introduced for the sole purpose of restoring the "Beta" to the logo.

to:

* Website/{{Google}}'s Website/{{Google}}:
** The
mail service, [=GMail=], was in "beta" for so many years that, when it finally got to an official version, an experimental tool was eventually introduced for the sole purpose of restoring the "Beta" to the logo.
26th Mar '17 1:30:32 PM Gosicrystal
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* ''{{VideoGame/Warframe}}'' entered open beta early 2013... And hasn't officially released yet, despite at least tripling in amount of content, and having had various large story events which are LostForever to new players. It continues to have large updates every few months, and there do not seem to be any plans to either stop developing new content, stop revamping existing systems or to actually officially release. It's gone so far that Wikipedia simply lists the open beta release day as it's actual release day.

to:

* ''{{VideoGame/Warframe}}'' entered open beta early 2013... And and hasn't officially released yet, despite at least tripling in amount of content, and having had various large [[TemporaryOnlineContent story events which are LostForever inaccessible to new players.players]]. It continues to have large updates every few months, and there do not seem to be any plans to either stop developing new content, stop revamping existing systems or to actually officially release. It's gone so far that Wikipedia simply lists the open beta release day as it's actual release day.
22nd Mar '17 11:09:51 AM Quanyails
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* {{VideoGame/Warframe}} entered open beta early 2013... And hasn't officially released yet, despite at least tripling in amount of content, and having had various large story events which are LostForever to new players. It continues to have large updates every few months, and there do not seem to be any plans to either stop developing new content, stop revamping existing systems or to actually officially release. It's gone so far that Wikipedia simply lists the open beta release day as it's actual release day.

to:

* {{VideoGame/Warframe}} ''{{VideoGame/Warframe}}'' entered open beta early 2013... And hasn't officially released yet, despite at least tripling in amount of content, and having had various large story events which are LostForever to new players. It continues to have large updates every few months, and there do not seem to be any plans to either stop developing new content, stop revamping existing systems or to actually officially release. It's gone so far that Wikipedia simply lists the open beta release day as it's actual release day.
16th Feb '17 5:49:28 PM maddthesane
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* ''VideoGame/PlaystationHome'' was been in open beta for just about its entire lifetime. Webcomic/PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."

to:

* ''VideoGame/PlaystationHome'' was been in open beta for just about its entire lifetime. Webcomic/PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."
16th Nov '16 2:46:36 PM Kid
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* ''VideoGame/PlaystationHome'' was been in open beta for just about it's entire lifetime. Webcomic/PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."

to:

* ''VideoGame/PlaystationHome'' was been in open beta for just about it's its entire lifetime. Webcomic/PennyArcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."
16th Nov '16 2:38:19 PM Kid
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** Notch he has stated that he wants to include a variety of base features, then release a finished game and essentially turn it over to the modding community. With Mojang announcing their next game, ''VideoGame/{{Scrolls}}'', and ''Minecraft'' quickly reaching beta 2.0 status, some fans have speculated that this will happen sooner rather than later.

to:

** Notch he has stated that he wants to include a variety of base features, then release a finished game and essentially turn it over to the modding community. With Mojang announcing their next game, ''VideoGame/{{Scrolls}}'', and ''Minecraft'' quickly reaching beta 2.0 status, some fans have speculated that this will happen sooner rather than later.
16th Nov '16 2:08:57 PM Kid
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** Windows XP wasn't widely adopted until after SP 1,and the diehard Windows 2000 faithful didn't come over until SP 2.

to:

** Windows XP wasn't widely adopted until after SP 1,and 1, and the diehard Windows 2000 faithful didn't come over until SP 2.
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