Follow TV Tropes

Following

History Main / PassThroughTheRings

Go To

OR

Added: 367

Changed: 12

Is there an issue? Send a MessageReason:
None


* The race challenges in ''SpiderMan 2: TheMovie'' (among the best licensed games out there) are like this, only the rings are 10 to 15 stories high - given the game's excellent swinging physics, this is somewhat understandable - the ones attached to walls and obstacles are somewhat smaller and more frustrating to hit.

to:

* The race challenges in ''SpiderMan 2: TheMovie'' ''VideoGame/SpiderMan2: The Movie'' (among the best licensed games out there) are like this, only the rings are 10 to 15 stories high - given the game's excellent swinging physics, this is somewhat understandable - the ones attached to walls and obstacles are somewhat smaller and more frustrating to hit.


Added DiffLines:

* ''VideoGame/{{Warframe}}''
** [[CharacterLevel Mastery rank]] 20 test requires the player to get from platform A to platform B using their [[JetPack archwing]] within a time limit that can be extended by flying through rings.
** Around Orb Vallis you can find Boon, who can challenge you to drive your K-drive HoverBoard through gates to earn standing with Vent Kids.
Is there an issue? Send a MessageReason:


* ''Franchise/CrashBandicoot'':

to:

* ''Franchise/CrashBandicoot'':''VideoGame/CrashBandicoot'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Gauntlet and campaign racing missions in ''VideoGame/TerraTech'' take this form, both land-bound and airborne. Crashing into the rings is always a [[SarcasmMode fun]] learning experience.

Added: 528

Changed: 136

Is there an issue? Send a MessageReason:
None


* ''VideoGame/CrashBandicoot3Warped'' has a level like this dubbed "Rings of Power". This is a ShoutOut to the game developer Naughty Dog's first game.

to:

* ''Franchise/CrashBandicoot'':
**
''VideoGame/CrashBandicoot3Warped'' has a level like this dubbed "Rings of Power". This is a ShoutOut to the game developer Naughty Dog's first game.game.
** ''Videogame/CrashBandicootTheWrathOfCortex'' also had secret race level using helicopter backpack against [[BigLippedAlligatorMoment a giant polar bear riding magic carpet]] that worked like this. In a variation, there are flagpole gates in one of those snowboard levels where Coco must [[OutrunTheFireball outrun the avalanche]]. Getting through them all awards you a gem.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/JakAndDaxter'' series frequently features this trope. ''VideoGame/JakIIRenegade'''s difficulty ranks at or just below NintendoHard. In addition to having an "accelerator ring" race that ranks in the top 3 hardest missions of the game, there are numerous optional ring races that are much harder than the rest of the game. ''VideoGame/Jak3Wastelander'' repeats this.

to:

* The ''VideoGame/JakAndDaxter'' series frequently features this trope. The [[Videogame/JakAndDaxterThePrecursorLegacy first game]] features two power cells that have you following the rings on zoomer, with the second one featuring rings requiring to hit a rock to be launched in the air or rapidly navigating narrow walkway. ''VideoGame/JakIIRenegade'''s difficulty ranks at or just below NintendoHard. In addition to having an "accelerator ring" race that ranks in the top 3 hardest missions of the game, there are numerous optional ring races that are much harder than the rest of the game. ''VideoGame/Jak3Wastelander'' repeats this.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Superman 64}}'' has a ''lot'' of these. Bizarrely, Lex Luthor introduces these ''linear'' ring racing segments by challenging Superman to [[http://static.giantbomb.com/uploads/original/0/498/239007-ss03.png "SOLVE MY MAZE"]]. This went all MemeticMutation for N64 magazine (later NGamer), to the point that Lex Luthor's Solve My Maze became a regular feature when the title changed focus to the UsefulNotes/NintendoGameCube and became NGC.

to:

* ''VideoGame/{{Superman 64}}'' has a ''lot'' of these. Bizarrely, Lex Luthor introduces these ''linear'' ring racing segments by challenging Superman to [[http://static.giantbomb.com/uploads/original/0/498/239007-ss03.png "SOLVE MY MAZE"]]. This went all MemeticMutation for N64 ''[=N64=]'' magazine (later NGamer), ''Magazine/NGamer''), to the point that Lex Luthor's Solve My Maze became a regular feature when the title changed focus to the UsefulNotes/NintendoGameCube and became NGC.
Is there an issue? Send a MessageReason:
None


* The ''WesternAnimation/SpongebobSquarepants Movie Game'' has certain 'Patty Wagon' ring challenges where you would have to steer the patty wagon through rings.

to:

* The ''WesternAnimation/SpongebobSquarepants Movie Game'' has certain 'Patty Wagon' ring challenges where you the player would have to steer the patty wagon pass through rings.rings, which turn red and disappear if they're not passed through soon enough. These challenges are present in the Patty Wagon stages and the sliding stages, as well as being the basis of the Sonic Wave Guitar challenges (in which a wave from the titular guitar has to be guided through rings around the entire level).
Willbyr MOD

Added: 81

Changed: 199

Is there an issue? Send a MessageReason:
None


%%Caption replaced with old caption from Superman 64's page per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1323993757094260100
%%Please do not change or remove caption or pic without starting a new thread.

to:

%%Caption %% Caption replaced with old caption from Superman 64's page per Image Pickin' thread: thread:
%%
http://tvtropes.org/pmwiki/posts.php?discussion=1323993757094260100
%%Please %% Please do not change or remove caption or pic without starting a new thread.thread.
%%






* ''DragonBallZ: Infinite World'' on the [=PS2=] has several of these levels, often for no discernible reason.

to:

* ''DragonBallZ: ''Anime/DragonBallZ: Infinite World'' on the [=PS2=] has several of these levels, often for no discernible reason.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The adventure (i.e. minigame) "Flying Circus" in ''VideoGame/GuildWars2'' follows this pattern. It's a time trial where the objective is to glide through a series of rings as quickly as possible. Unlike the classic Superman 64 example though, the path actually branches.
Is there an issue? Send a MessageReason:
None


* ''DragonBallZ: Infinite World'' on the PS2 has several of these levels, often for no discernible reason.

to:

* ''DragonBallZ: Infinite World'' on the PS2 [=PS2=] has several of these levels, often for no discernible reason.
Is there an issue? Send a MessageReason:


* A bunch of the more recent ''[[VideoGame/LEGOAdaptationGame LEGO Adaptation Games]]'' have timed racing minigames where you have to run, drive or fly through rings.

to:

* A bunch of the more recent ''[[VideoGame/LEGOAdaptationGame LEGO Adaptation Games]]'' have timed racing minigames where you have to run, drive or fly through rings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A bunch of the more recent ''[[VideoGame/LEGOAdaptationGame LEGO Adaptation Games]]'' have timed racing minigames where you have to run, drive or fly through rings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' both have racing missions in which the player has to pass through rings within a time limit, either on a land-based vehicle or a boat.
Is there an issue? Send a MessageReason:
None


These kinds of missions are common for two reasons: first, it sets a clear, specific objective that can be a challenging and fun way to master the controls across a number of popular game genres. Second, it's generally very easy to make them; place a bunch of ordered rings, and add a time limit and\or swarm of enemies.

to:

These kinds of missions are common for two reasons: first, it sets a clear, specific objective that can be a challenging and fun way to master the controls across a number of popular game genres. Second, it's generally very easy to make them; place a bunch of ordered rings, and add a time limit and\or and/or swarm of enemies.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:300: Then there's no time to waste! [[{{Seanbaby}} We've got to get through these hula hoops,]] [[http://gamevideos.1up.com/video/id/4356 and fast!]]]]

to:

[[caption-width-right:300: Then there's no time to waste! [[{{Seanbaby}} [[Creator/{{Seanbaby}} We've got to get through these hula hoops,]] [[http://gamevideos.1up.com/video/id/4356 and fast!]]]]

Added: 605

Changed: 501

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SkyOdyssey'', transparent rings are in each level and are colored white and yellow. White rings help guide the player on the correct path through the area. Yellow rings are harder to safely pass through without crashing your aircraft, but worth more points. All of these rings are optional to pass through but give players a better store, allowing them to buy more parts to [[AceCustom customize their aircraft]]. * The PC game ''VideoGame/TachyonTheFringe'' also has this type of mission. However, at least they are completely optional, really only important for earning a little extra money.

to:

* In ''VideoGame/SkyOdyssey'', transparent rings are in each level and are colored white and yellow. White rings help guide the player on the correct path through the area. Yellow rings are harder to safely pass through without crashing your aircraft, but worth more points. All of these rings are optional to pass through but give players a better store, allowing them to buy more parts to [[AceCustom customize their aircraft]].aircraft]].
* The PC game ''VideoGame/TachyonTheFringe'' also has this type of mission. However, at least they are completely optional, really only important for earning a little extra money.



* ''VideoGame/RatchetDeadlocked'' has several missions wherein you have to steer a vehicle (either a hoverbike or a spaceship) through rings in a certain time limit.
** ''VideoGame/RatchetAndClankGoingCommando'' has three ring races in space as optional missions for 100% completion.

to:

* ''VideoGame/RatchetDeadlocked'' has several missions wherein you have to steer a vehicle (either a hoverbike or a spaceship) through rings in a certain time limit.
''Franchise/RatchetAndClank''
** ''VideoGame/RatchetAndClankGoingCommando'' has three ring races in space as optional missions for 100% completion. Getting all of the rings earns you a Platinum Bolt.
** ''VideoGame/RatchetDeadlocked'' has several missions wherein you have to steer a vehicle (either a hoverbike, a spaceship, or a large vehicle with a tank-like cannon) through rings in a certain time limit.



** A variation in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'': After you master basic Hoverbooting, Azimuth tasks you with completing a racecourse while collecting every flare in under a minute.



* Among the side missions in ''VideoGame/JustCause2'' are plenty of racing ones. There's four kinds, too; road courses where you use a car or motorcycle, flying courses where you pilot some type of aircraft, boat courses, and obstacle courses where you don't use a vehicle at all. You need to go through all the rings in order within the time limit, and passing through each ring makes it explode dramatically while adding seconds to the timer. Time doesn't start ticking until you hit the first ring, so you can take all the time you need to get ready, or even go hijack another vehicle to use for the race.

to:

* Among the side missions in ''VideoGame/JustCause2'' are plenty of racing ones. There's four kinds, too; road courses where you use a car or motorcycle, flying courses where you pilot some type of aircraft, boat courses, and obstacle courses where you don't use a vehicle at all. You need to go through all the rings in order within the time limit, and passing through each ring makes it explode dramatically while adding seconds to the timer. There are also bonus rings in some races that, while optional, will give you more time than a regular ring. Time doesn't start ticking until you hit the first ring, so you can take all the time you need to get ready, or even go hijack another vehicle to use for the race.

Added: 767

Changed: 1691

Is there an issue? Send a MessageReason:


* From the ''VideoGame/StarFox1'' onwards, it's common in ''VideoGame/StarFox'' to pilot your Arwing through various rings for different reasons. Training modes always make you fly through rings, with some of them having a special placement that requires special maneuvers.
** ''VideoGame/StarFox64'' has ring-shaped health items: the silver ring gives you a little bit of health, the star-shaped silver ring and the checkpoint ring give you a lot of health, the golden ring gives you a fair amount of health and collecting three will double the length of your health bar.
** A few hidden exits in ''VideoGame/StarFox64'' are unlocked by doing this.

to:

* ''VideoGame/StarFox'':
**
From the ''VideoGame/StarFox1'' onwards, it's common in ''VideoGame/StarFox'' the series to pilot your Arwing through various rings for different reasons. Training modes always make you fly through rings, with some of them having a special placement that requires special maneuvers.
** ''VideoGame/StarFox64'' has ring-shaped health items: the silver ring gives you a little bit of health, the star-shaped silver ring and the checkpoint ring give you a lot of health, the golden ring gives you a fair amount of health and collecting three will double the length of your health bar.
**
bar. A few hidden exits in ''VideoGame/StarFox64'' are unlocked by doing this.



** In ''VideoGame/StarFoxAdventures'', every time you go from the planet to a chunk, the flight corridor has ten Gold Rings to fly through. Only one chunk requires you to pass through all of them to get there (namely to access Dragon Rock), but whenever you do, you gain bonus points for that flight. In addition, there are two cases where Fox must pass through rings of sparkles. At CloudRunner Fortress, Fox must use pillars, other structures, and floating crates to jump through a series of rings along a path over water. At the Walled City, rings appear in the stream around the central land mass, the object being to ''swim'' or otherwise pass through them. Both instances are a race against time, but in the second case, passing through a ring gives you a few more seconds.

to:

** In ''VideoGame/StarFoxAdventures'', every ''VideoGame/StarFoxAdventures'':
*** Every
time you go from the planet to a chunk, the flight corridor has ten Gold Rings to fly through. Only one chunk requires you to pass through all of them to get there (namely to access Dragon Rock), but whenever you do, you gain bonus points for that flight. In addition, flight.
*** Regarding on-foot areas,
there are two cases where Fox must pass through rings of sparkles. At CloudRunner [=CloudRunner=] Fortress, Fox must use pillars, other structures, and floating crates to jump through a series of rings along a path over water. At And at the Walled City, rings appear in the stream around the central land mass, the object being to ''swim'' or otherwise pass through them. Both instances are a race against time, but in the second case, passing through a ring gives you a few more seconds.
Is there an issue? Send a MessageReason:
Expanding Ecco the Dolphin examples


* ''VideoGame/EccoTheDolphin: The Tides Of Time'' has the main character swim through rings to progress between certain levels.

to:

* ''VideoGame/EccoTheDolphin: The ''VideoGame/EccoTheDolphin:''
** ''The
Tides Of Time'' has the main character swim through rings to progress between certain levels.levels.
** Some of these levels also show up in ''Defender of the Future'', the only 3D game of the series.
** The [[SpinOffBabies kid-friendly spin-off]], ''Ecco Jr.'' has this as an optional-feature; after collecting musical rings, you can swim through them to hear simple melodies.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Superman 64}}'' has a ''lot'' of these. Bizarrely, Lex Luthor introduces these ''linear'' ring racing segments by challenging Superman to [[http://static.giantbomb.com/uploads/original/0/498/239007-ss03.png "SOLVE MY MAZE"]]. This went all MemeticMutation for N64 magazine (later NGamer), to the point that Lex Luthor's Solve My Maze became a regular feature when the title changed focus to the GameCube and became NGC.

to:

* ''VideoGame/{{Superman 64}}'' has a ''lot'' of these. Bizarrely, Lex Luthor introduces these ''linear'' ring racing segments by challenging Superman to [[http://static.giantbomb.com/uploads/original/0/498/239007-ss03.png "SOLVE MY MAZE"]]. This went all MemeticMutation for N64 magazine (later NGamer), to the point that Lex Luthor's Solve My Maze became a regular feature when the title changed focus to the GameCube UsefulNotes/NintendoGameCube and became NGC.
Is there an issue? Send a MessageReason:
None


* Among the side missions in ''VideoGame/JustCause 2'' are plenty of racing ones. There's four kinds, too; road courses where you use a car or motorcycle, flying courses where you pilot some type of aircraft, boat courses, and obstacle courses where you don't use a vehicle at all. You need to go through all the rings in order within the time limit, and passing through each ring makes it explode dramatically while adding seconds to the timer. Time doesn't start ticking until you hit the first ring, so you can take all the time you need to get ready, or even go hijack another vehicle to use for the race.

to:

* Among the side missions in ''VideoGame/JustCause 2'' ''VideoGame/JustCause2'' are plenty of racing ones. There's four kinds, too; road courses where you use a car or motorcycle, flying courses where you pilot some type of aircraft, boat courses, and obstacle courses where you don't use a vehicle at all. You need to go through all the rings in order within the time limit, and passing through each ring makes it explode dramatically while adding seconds to the timer. Time doesn't start ticking until you hit the first ring, so you can take all the time you need to get ready, or even go hijack another vehicle to use for the race.
Is there an issue? Send a MessageReason:
None


* The VideoGame/GundamVsSeries has this in the mission modes for ''[[GundamSEEDDestiny Alliance vs ZAFT II Plus]]'' and ''Gundam vs Gundam''. Then there are levels where the ''actual'' objective is "Pass through these three rings", but [[EndlessGame an infinite number of enemies constantly spawn]], letting the player [[LevelGrinding grind]] at will. In this case, the rings are simply the "off" switch, allowing the player to duck out before he gets killed.

to:

* The VideoGame/GundamVsSeries has this in the mission modes for ''[[GundamSEEDDestiny ''[[Anime/MobileSuitGundamSEEDDestiny Alliance vs ZAFT II Plus]]'' and ''Gundam vs Gundam''. Then there are levels where the ''actual'' objective is "Pass through these three rings", but [[EndlessGame an infinite number of enemies constantly spawn]], letting the player [[LevelGrinding grind]] at will. In this case, the rings are simply the "off" switch, allowing the player to duck out before he gets killed.
Is there an issue? Send a MessageReason:
None


* ''EccoTheDolphin: The Tides Of Time'' has the main character swim through rings to progress between certain levels.

to:

* ''EccoTheDolphin: ''VideoGame/EccoTheDolphin: The Tides Of Time'' has the main character swim through rings to progress between certain levels.



* Used with difficulty in the ''Ultimate {{Spider-Man}}'' game, as Spidey's (or Venom's, for that matter) movements are rarely in a straight line and missing once can lead to having to start all over again.
* A GameBoy ''Series/StarTrekTheNextGeneration'' game used this when you went to warp speed, in order to put you in another system. Despite this being very difficult on some occasions, it's impossible to fail.

to:

* Used with difficulty in the ''Ultimate {{Spider-Man}}'' ''VideoGame/UltimateSpiderMan'' game, as Spidey's (or Venom's, for that matter) movements are rarely in a straight line and missing once can lead to having to start all over again.
* A GameBoy UsefulNotes/GameBoy ''Series/StarTrekTheNextGeneration'' game used this when you went to warp speed, in order to put you in another system. Despite this being very difficult on some occasions, it's impossible to fail.



* The game for the first ''IronMan'' movie uses a ring sequence as flight training.

to:

* The game for the first ''IronMan'' ''Film/IronMan'' movie uses a ring sequence as flight training.



* This is the point of ''NightsIntoDreams'' and its sequel.

to:

* This is the point of ''NightsIntoDreams'' ''VideoGame/NiGHTSIntoDreams'' and its sequel.



* ''KingdomHearts'':

to:

* ''KingdomHearts'':''Franchise/KingdomHearts'':



** Likewise, the [[ThatOneLevel Gummi Missions]] in [[VideoGame/KingdomHearts the first game]].

to:

** Likewise, the [[ThatOneLevel Gummi Missions]] in [[VideoGame/KingdomHearts [[VideoGame/KingdomHeartsI the first game]].



* Similarly, the DCUniverseOnline MMO has racing challenges a player can choose to take, consisting of timed ring obstacle courses throughout the cities.

to:

* Similarly, the DCUniverseOnline VideoGame/DCUniverseOnline MMO has racing challenges a player can choose to take, consisting of timed ring obstacle courses throughout the cities.



* ''Videogame/CrashBandicoot3Warped'' has a level like this dubbed "Rings of Power". This is a ShoutOut to the game developer Naughty Dog's first game.

to:

* ''Videogame/CrashBandicoot3Warped'' ''VideoGame/CrashBandicoot3Warped'' has a level like this dubbed "Rings of Power". This is a ShoutOut to the game developer Naughty Dog's first game.



* The ''{{Spyro}}'' games have this as a minigame, too.

to:

* The ''{{Spyro}}'' ''VideoGame/SpyroTheDragon'' games have this as a minigame, too.



* From the ''VideoGame/StarFox1'' onwards, it's common in ''Franchise/StarFox'' to pilot your Arwing through various rings for different reasons. Training modes always make you fly through rings, with some of them having a special placement that requires special maneuvers.
** ''StarFox64'' has ring-shaped health items: the silver ring gives you a little bit of health, the star-shaped silver ring and the checkpoint ring give you a lot of health, the golden ring gives you a fair amount of health and collecting three will double the length of your health bar.

to:

* From the ''VideoGame/StarFox1'' onwards, it's common in ''Franchise/StarFox'' ''VideoGame/StarFox'' to pilot your Arwing through various rings for different reasons. Training modes always make you fly through rings, with some of them having a special placement that requires special maneuvers.
** ''StarFox64'' ''VideoGame/StarFox64'' has ring-shaped health items: the silver ring gives you a little bit of health, the star-shaped silver ring and the checkpoint ring give you a lot of health, the golden ring gives you a fair amount of health and collecting three will double the length of your health bar.



** ''Command'' uses squared rings instead of circular ones, be it to chase down a missile, Barrel Roll into the enemy mothership, and so on.

to:

** ''Command'' ''VideoGame/StarFoxCommand'' uses squared rings instead of circular ones, be it to chase down a missile, Barrel Roll into the enemy mothership, and so on.



* ''{{Pilotwings}}'' has the justification of being about aerial acrobatics. It's also one of the oldest examples of this trope.

to:

* ''{{Pilotwings}}'' ''VideoGame/{{Pilotwings}}'' has the justification of being about aerial acrobatics. It's also one of the oldest examples of this trope.



* ''RatchetDeadlocked'' has several missions wherein you have to steer a vehicle (either a hoverbike or a spaceship) through rings in a certain time limit.
** ''RatchetAndClankGoingCommando'' has three ring races in space as optional missions for 100% completion.
** ''[[RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' goes further by having pass through the rings missions that are [[FakeDifficulty steered using the PS3's sloppy motion-sensor controls]] by default.

to:

* ''RatchetDeadlocked'' ''VideoGame/RatchetDeadlocked'' has several missions wherein you have to steer a vehicle (either a hoverbike or a spaceship) through rings in a certain time limit.
** ''RatchetAndClankGoingCommando'' ''VideoGame/RatchetAndClankGoingCommando'' has three ring races in space as optional missions for 100% completion.
** ''[[RatchetAndClankFutureToolsOfDestruction ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' goes further by having pass through the rings missions that are [[FakeDifficulty steered using the PS3's sloppy motion-sensor controls]] by default.

Added: 144

Changed: 144

Is there an issue? Send a MessageReason:
Namespaces


* ''RocketRobotOnWheels'' has several ring missions, usually involving each level's specific vehicle.

to:

* ''RocketRobotOnWheels'' ''VideoGame/RocketRobotOnWheels'' has several ring missions, usually involving each level's specific vehicle.



* ''TheSimpsons Game'' has this in the final level.

to:

* ''TheSimpsons Game'' ''VideoGame/TheSimpsonsGame'' has this in the final level.



* The ''{{Spyro}}'' games have this as a minigame, too. {{Spyro 2}} has two missions in the world "Aquaria Towers", involving riding on a Manta Ray through rings made of bubbles.

to:

* The ''{{Spyro}}'' games have this as a minigame, too. {{Spyro 2}} too.
** ''VideoGame/Spyro2RiptosRage''
has two missions in the world "Aquaria Towers", involving riding on a Manta Ray through rings made of bubbles.
Is there an issue? Send a MessageReason:
Namespaces


** {{Spyro}}: Enter The Dragonfly has a mini-game involving flying through hoops.

to:

** {{Spyro}}: Enter The Dragonfly ''VideoGame/SpyroEnterTheDragonfly'' has a mini-game involving flying through hoops.



** ''Mario Golf'' has challenges where the player has to shoot the ball through rings.
** ''Mario Golf'' 2 has ''co-op'' ring shot, with different sets of holes for 1, 2, 3, or 4 players. Only one ball needs to go through each ring (with more rings across more paths to compensate), but ''everyone'' needs to make par to win.

to:

** ''Mario Golf'' ''VideoGame/MarioGolf'' has challenges where the player has to shoot the ball through rings.
** ''Mario Golf'' 2 Golf 2'' has ''co-op'' ring shot, with different sets of holes for 1, 2, 3, or 4 players. Only one ball needs to go through each ring (with more rings across more paths to compensate), but ''everyone'' needs to make par to win.



* The flight training levels from ''TonicTrouble''.

to:

* The flight training levels from ''TonicTrouble''.''VideoGame/TonicTrouble''.
Is there an issue? Send a MessageReason:
None


* In ''{{Halo 3}}'', the player must jump through a series of rings in the correct order to obtain an EasterEgg skull.

to:

* In ''{{Halo ''VideoGame/{{Halo 3}}'', the player must jump through a series of rings in the correct order to obtain an EasterEgg skull.
Is there an issue? Send a MessageReason:
None


* The GundamVsSeries has this in the mission modes for ''[[GundamSEEDDestiny Alliance vs ZAFT II Plus]]'' and ''Gundam vs Gundam''. Then there are levels where the ''actual'' objective is "Pass through these three rings", but [[EndlessGame an infinite number of enemies constantly spawn]], letting the player [[LevelGrinding grind]] at will. In this case, the rings are simply the "off" switch, allowing the player to duck out before he gets killed.

to:

* The GundamVsSeries VideoGame/GundamVsSeries has this in the mission modes for ''[[GundamSEEDDestiny Alliance vs ZAFT II Plus]]'' and ''Gundam vs Gundam''. Then there are levels where the ''actual'' objective is "Pass through these three rings", but [[EndlessGame an infinite number of enemies constantly spawn]], letting the player [[LevelGrinding grind]] at will. In this case, the rings are simply the "off" switch, allowing the player to duck out before he gets killed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The "shuttle simulation" VideoMode from the ''Pinball/StarTrekTheNextGeneration'' {{Pinball}} requires the player to fly through a series of caverns without colliding. Each segment ends with a pair of circular openings, invoking this trope.
Is there an issue? Send a MessageReason:


* The recent ''VideoGame/GrandTheftAuto'' games are huge users of this one. ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', however, took the cake.

to:

* The recent ''VideoGame/GrandTheftAuto'' games are huge users of this one. ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', however, took the cake.

Added: 11574

Changed: 6115

Removed: 10692

Is there an issue? Send a MessageReason:
None



to:

[[foldercontrol]]

[[folder:ActionAdventure]]
* ''VideoGame/BatmanArkhamCity'' has augmented reality missions where Batman strives to use his cape gliding skills to pass through rings, apparently as a SelfImposedChallenge. The basic ones are fairly simple, and unlock both the Grapnel Boost upgrade and the Advanced missions, which are... [[ThatOneSidequest harder.]]
* One of ''VideoGame/{{Drakengard}} 2'''s boss fights is one of these. The boss would create rings of fireballs that you have to fly through or else they inexplicably home in on you.
* ''EccoTheDolphin: The Tides Of Time'' has the main character swim through rings to progress between certain levels.
* The ''WesternAnimation/FindingNemo'' LicensedGame was largely based around swimming through bubble rings.
* The ''VideoGame/HarryPotter'' video games seem to like this one. The broomstick and Hippogriff flying lessons in their versions of ''Philosopher's Stone'' and ''Chamber of Secrets'' use this mechanic, and the Quidditch adaptations in each game also use the mechanic as an assist for chasing the golden snitch. Despite this, the rings only show up in ''Quidditch World Cup'' as an aid in the passing tutorials.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has this as a swimming minigame. You're then told you have to do it again to get your prize. And twice more if you want the piece of heart.
* In the bad sequel ''Mercenaries 2: World in Flames'' there are several ring/gate/checkpoint races. Most of them have no logical reason for existing. In one you are in a helicopter and told the rings will show you the quickest way to your destination; except, the rings take you on a very long and winding course when you could simply fly in a straight line and get there much faster. And you are timed of course.
* The race challenges in ''SpiderMan 2: TheMovie'' (among the best licensed games out there) are like this, only the rings are 10 to 15 stories high - given the game's excellent swinging physics, this is somewhat understandable - the ones attached to walls and obstacles are somewhat smaller and more frustrating to hit.
* Used with difficulty in the ''Ultimate {{Spider-Man}}'' game, as Spidey's (or Venom's, for that matter) movements are rarely in a straight line and missing once can lead to having to start all over again.
* A GameBoy ''Series/StarTrekTheNextGeneration'' game used this when you went to warp speed, in order to put you in another system. Despite this being very difficult on some occasions, it's impossible to fail.



[[/folder]]

[[folder:ActionGame]]
* The game for the first ''IronMan'' movie uses a ring sequence as flight training.
* ''JetpackBrontosaurus'', as the name implies.
* This is the point of ''NightsIntoDreams'' and its sequel.
* Each world in ''VideoGame/ToyCommander'', with the exception of the Cellar, has one race consisting of this. [[spoiler: The unlockable garden level has a race like this where you play as a snail and race other snails. Unlike the other levels in the game, getting hit doesn't damage you, it just stuns you for a few seconds.]]
[[/folder]]

[[folder:EasternRPG]]
* ''KingdomHearts'':
** Several of the mini-games in ''VideoGame/KingdomHeartsII'', although passing through the rings would just increase your score; it's not really ''required'' to hit all of them.
** Likewise, the [[ThatOneLevel Gummi Missions]] in [[VideoGame/KingdomHearts the first game]].
** In ''VideoGame/KingdomHearts358DaysOver2'', some of the missions where you need to pick up emblems can devolve into this, as you need to rush from one to the next in order to get full points. On the other hand, you can beat up nearby enemies to refresh the "ring", so it's a bit more involved (and easier) than most examples here.
* The optional Ba'ul races in ''VideoGame/TalesOfVesperia'', only needed for OneHundredPercentCompletion.
[[/folder]]

[[folder:FightingGame]]
* ''DragonBallZ: Infinite World'' on the PS2 has several of these levels, often for no discernible reason.
* The GundamVsSeries has this in the mission modes for ''[[GundamSEEDDestiny Alliance vs ZAFT II Plus]]'' and ''Gundam vs Gundam''. Then there are levels where the ''actual'' objective is "Pass through these three rings", but [[EndlessGame an infinite number of enemies constantly spawn]], letting the player [[LevelGrinding grind]] at will. In this case, the rings are simply the "off" switch, allowing the player to duck out before he gets killed.
[[/folder]]

[[folder:FirstPersonShooter]]
* In ''{{Halo 3}}'', the player must jump through a series of rings in the correct order to obtain an EasterEgg skull.
[[/folder]]

[[folder:MMO]]



* The recent ''VideoGame/GrandTheftAuto'' games are huge users of this one. ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', however, took the cake.

to:

* The recent ''VideoGame/GrandTheftAuto'' games One of the minigames in the {{MMORPG}} ''Toontown''.
[[/folder]]

[[folder:PlatformGame]]
* ''VideoGame/BanjoKazooie'' has at least five ring-passing missions, two of which
are huge users in the Clanker's Cavern level. In comparison, ''Banjo-Tooie'' has only one PassThroughTheRings mission: the Hoop Hurry minigame in Witchyworld. And then there's ''Banjo-Kazooie: Nuts & Bolts'', where you have to pass through rings nearly every other Jiggy Game it seems like.
* ''[[VideoGame/{{Bug}} BUG!]]'' has this, where the titular character has to ride a dragonfly through flaming rings (missing one ended the level).
* In ''VideoGame/ConkersBadFurDay'', the titular character has to lure an eel into three rings
of circuitry so it can empower a generator and use a ContextSensitiveButton panel.
* ''Videogame/CrashBandicoot3Warped'' has a level like
this one. ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', however, took dubbed "Rings of Power". This is a ShoutOut to the cake.game developer Naughty Dog's first game.
* ''VideoGame/DonkeyKong64'' contains three such challenges. Two of them can be a slight hassle as you have to do so with Diddy's jetpack which can be slightly difficult to use (but you could always use hover). The other one is a boss fight where you have to use a boat that [[UnexpectedGameplayChange you only use in that one stage]] while avoiding shockwaves and fireballs.



* ''VideoGame/LegendOfKay'' has it for the riding minigames. While it makes some sort of sense for the races it makes absolutely no sense whatsoever for the dragon ride, where Kay just wants to get from A to B.
* ''VideoGame/{{Psychonauts}}'' uses rings in the level designed to teach the player how to use their levitation powers. The level is a dance party in the mind of a high-ranking Psychonaut, who asks you to levitate through the rings to get them spinning so her party can kick off.
* ''RocketRobotOnWheels'' has several ring missions, usually involving each level's specific vehicle.
* In ''VideoGame/{{Scaler}}'', the races against [[OurDragonsAreDifferent dragons]] at Desollem have rings scattered along the track. Bizarrely though, there's no bonus or penalty for respectivly going through or missing them, and it appears that their purpose is just to show the reccomended path around the track.
* ''TheSimpsons Game'' has this in the final level.



* In ''VideoGame/SonicTheHedgehog2006'', you have to pass through rings too.
* The ''WesternAnimation/SpongebobSquarepants Movie Game'' has certain 'Patty Wagon' ring challenges where you would have to steer the patty wagon through rings.
* The ''{{Spyro}}'' games have this as a minigame, too. {{Spyro 2}} has two missions in the world "Aquaria Towers", involving riding on a Manta Ray through rings made of bubbles.
** {{Spyro}}: Enter The Dragonfly has a mini-game involving flying through hoops.



* ''VideoGame/BanjoKazooie'' has at least five ring-passing missions, two of which are in the Clanker's Cavern level. In comparison, ''Banjo-Tooie'' has only one PassThroughTheRings mission: the Hoop Hurry minigame in Witchyworld. And then there's ''Banjo-Kazooie: Nuts & Bolts'', where you have to pass through rings nearly every other Jiggy Game it seems like.

to:

* ''VideoGame/BanjoKazooie'' has at least five ring-passing missions, The flight training levels from ''TonicTrouble''.
[[/folder]]

[[folder:RacingGame]]
* ''VideoGame/DiddyKongRacing'' uses rings as booster pads for planes. Also, you have to beat every track
two of times, the second time with the added challenge to collect eight silver coins, which are is quite similar in how it restricts your movement options, but you can get them in any order and you have all three laps to get them.
* ''VideoGame/{{Excite}} Truck'' has challenge modes which involved either ramp jumps through rings, or navigating through ever-shrinking gates. This is because, unlike most racers,
the Clanker's Cavern level. In comparison, ''Banjo-Tooie'' goal is not to come in first, but score the most points. Every course has only one PassThroughTheRings mission: the Hoop Hurry minigame in Witchyworld. And then there's ''Banjo-Kazooie: Nuts & Bolts'', a jump where you have can attempt to fly through rings for points, although you can score roughly the same amount of points by getting air-time or successful mid-air spins.
* ''Videogame/ForzaMotorsport 4'' has Autocross events, where you need
to pass through rings nearly every other Jiggy Game series of cone gates within a set amount of time (taking longer will result in less payout). The cones are arranged in hellish configurations to truly test how responsive your car is - slaloms, sudden braking, and oddly placed gates in turns. Every time you hit a cone or miss the gate, 5 seconds is added onto your lap time.
* ''VideoGame/MarioKart'' has these on the DS in the mission mode.
[[/folder]]

[[folder:ShootEmUp]]
* Whereas the series's previous entries has
it seems like.as a slot machine, ''VideoGame/EscapeVelocity Nova's'' gambling minigame has the player betting on the outcome of a space race involving this. A rare example where it's not the player doing it.
* Some of the bonus challenge levels in ''VideoGame/JamestownLegendOfTheLostColony''.



* Some space sims from the early 1990s, particularly ''VideoGame/XWing'' and derivatives, used this trope for their training levels, which were usually not required to play, though you could get a BraggingRightsReward for completing them. ''VideoGame/XWingAlliance'' even put in a lot of thought into coming up with an in-game reason for its PassThroughTheRings "pilot proving ground" to be a real place and not a holographic simulator.
* The ''VideoGame/HarryPotter'' video games seem to like this one. The broomstick and Hippogriff flying lessons in their versions of ''Philosopher's Stone'' and ''Chamber of Secrets'' use this mechanic, and the Quidditch adaptations in each game also use the mechanic as an assist for chasing the golden snitch. Despite this, the rings only show up in ''Quidditch World Cup'' as an aid in the passing tutorials.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has this as a swimming minigame. You're then told you have to do it again to get your prize. And twice more if you want the piece of heart.
* ''Videogame/CrashBandicoot3Warped'' has a level like this dubbed "Rings of Power". This is a ShoutOut to the game developer Naughty Dog's first game.
* ''{{Pilotwings}}'' has the justification of being about aerial acrobatics. It's also one of the oldest examples of this trope.
* ''EccoTheDolphin: The Tides Of Time'' has the main character swim through rings to progress between certain levels.
* One of the minigames in the {{MMORPG}} ''Toontown''.
* {{Spyro}}: Enter The Dragonfly has a mini-game involving flying through hoops.
* The ''{{Spyro}}'' games have this as a minigame, too. {{Spyro 2}} has two missions in the world "Aquaria Towers", involving riding on a Manta Ray through rings made of bubbles.
* There's an option in some entries in the ''VideoGame/MicrosoftFlightSimulator'' series that allows you to see a flight path as a series of rings. Follow them, and you'll have a nice, smooth flight. Likewise, if you want an easy, smooth landing, just turn on an option that renders a landing path as a series of rings. ''Sega Airline Pilots'', an arcade flight sim, has a similar feature, except that the rings are mandatory, as they make up your flight route.
* This is the point of ''NightsIntoDreams'' and its sequel.



* In ''{{Halo 3}}'', the player must jump through a series of rings in the correct order to obtain an EasterEgg skull.
* A GameBoy ''Series/StarTrekTheNextGeneration'' game used this when you went to warp speed, in order to put you in another system. Despite this being very difficult on some occasions, it's impossible to fail.
* ''VideoGame/{{SSX}} 3'' involves Big Challenges, which are like little mini-missions you do for money and completion. Naturally, a number of said challenges involve, you guessed it, jumping through hoops. Given the nature of the game however, this ends up being a lot more fun than one would expect.

to:

* In ''{{Halo 3}}'', Done ''Tempest 2000'' title reboot. Fly-though-rings levels appeared every now and then amongst the notably manic main levels, ostensibly to give you a quiet breather in which to dry your hands and catch your breath, as well as score some bonus points or extra lives if you did well. However, though they started slowly, the action was almost as mad as the main game once you neared the end of the course. It was noted in one review as officially being called "flying the bacon" due to the flat-plane texture of Jupiter's streaky clouds you flew over, and sometimes below after passing through the "rasher"... with space appearing UNDER you. The bacon was a single polygon, and so were the hoops which never appeared more than about three at a time to make it harder to plan which way to go.
[[/folder]]

[[folder:SimulationGame]]
* ''[[VideoGame/{{Descent}} Descent 3]]'' requires
the player must jump to fly through a series of rings to acquire the builder's icon in the correct order to obtain an EasterEgg skull.
* A GameBoy ''Series/StarTrekTheNextGeneration'' game used this when you went to warp speed, in order to put you in another system. Despite this being very difficult on some occasions, it's impossible to fail.
* ''VideoGame/{{SSX}} 3'' involves Big Challenges, which are like little mini-missions you do for money and completion. Naturally,
Martian Nomad Caverns. Yes, a number bunch of said challenges involve, you guessed it, jumping through hoops. Given groundbound nomads locked up the nature of the game however, this ends up being key to their inner sanctum with a lot more fun than one would expect.lock that requires an agrav ship to unlock.



* Used with difficulty in the ''Ultimate {{Spider-Man}}'' game, as Spidey's (or Venom's, for that matter) movements are rarely in a straight line and missing once can lead to having to start all over again.
* ''RocketRobotOnWheels'' has several ring missions, usually involving each level's specific vehicle.
* ''VideoGame/{{Psychonauts}}'' uses rings in the level designed to teach the player how to use their levitation powers. The level is a dance party in the mind of a high-ranking Psychonaut, who asks you to levitate through the rings to get them spinning so her party can kick off.

to:

* Used with ''[[VideoGame/{{HAWX}} Tom Clancy's H.A.W.X.]]'' has possibly the only implementation of this that makes ''sense'': the rings are created by your aircraft's computer system to assist in complicated maneuvers (such as intercepting enemy aircraft, dodging missiles or dive bombing a target). Not only is this sort of thing [[http://en.wikipedia.org/wiki/Head-up_display#Enhanced_flight_vision_systems actually in development today]] but the player can turn it off at any time to increase the plane's maneuverability at the expense of greater stall risk and difficulty of control.
* In ''VideoGame/IndependenceWar'', there were a couple missions that required you to fly through rings as a training course of sorts. Hitting the side of one, however, was pretty nearly fatal. The one ring mission
in the ''Ultimate {{Spider-Man}}'' game, as Spidey's (or Venom's, for that matter) movements are rarely in a straight line and missing once can lead sequel, ''[[VideoGame/IndependenceWar2 Edge of Chaos]]'', was rather harder. You still have to having to start all over again.
* ''RocketRobotOnWheels'' has several ring missions, usually involving each level's specific vehicle.
* ''VideoGame/{{Psychonauts}}'' uses
fly through large metal rings without smacking into them, but you also have to shoot moving targets along the way.
* There's an option in some entries
in the ''VideoGame/MicrosoftFlightSimulator'' series that allows you to see a flight path as a series of rings. Follow them, and you'll have a nice, smooth flight. Likewise, if you want an easy, smooth landing, just turn on an option that renders a landing path as a series of rings. ''Sega Airline Pilots'', an arcade flight sim, has a similar feature, except that the rings are mandatory, as they make up your flight route.
* ''{{Pilotwings}}'' has the justification of being about aerial acrobatics. It's also one of the oldest examples of this trope.
* The ''VideoGame/RogueSquadron'' tutorial levels have you fly through a series of Rebel insignias.
* In ''VideoGame/SkyOdyssey'', transparent rings are in each
level designed to teach and are colored white and yellow. White rings help guide the player how to use their levitation powers. The level is a dance party in on the mind of a high-ranking Psychonaut, who asks you to levitate correct path through the area. Yellow rings are harder to get safely pass through without crashing your aircraft, but worth more points. All of these rings are optional to pass through but give players a better store, allowing them spinning so her party can kick off.to buy more parts to [[AceCustom customize their aircraft]]. * The PC game ''VideoGame/TachyonTheFringe'' also has this type of mission. However, at least they are completely optional, really only important for earning a little extra money.
* ''VideoGame/WingCommander Arena'' has a game based on this, activated by a PowerUp in the "Bearpit" arena. Completing all three levels is worth an Xbox Live achievement.
* ''[[VideoGame/{{X}} X: Beyond the Frontier]]'' has this as part of the JustifiedTutorial, the justification being testing the systems on the [[XtremeKoolLetterz Xperimental]] [[CoolStarship Shuttle]]. Also, several missions in ''X3: Reunion'' and ''Terran Conflict'' have you racing against other ships; you do not technically fly through rings, but you do have to pass through arbitrarily placed checkpoints.
* Some space sims from the early 1990s, particularly ''VideoGame/XWing'' and derivatives, used this trope for their training levels, which were usually not required to play, though you could get a BraggingRightsReward for completing them. ''VideoGame/XWingAlliance'' even put in a lot of thought into coming up with an in-game reason for its PassThroughTheRings "pilot proving ground" to be a real place and not a holographic simulator.
[[/folder]]

[[folder:SportsGame]]
* ''VideoGame/{{SSX}} 3'' involves Big Challenges, which are like little mini-missions you do for money and completion. Naturally, a number of said challenges involve, you guessed it, jumping through hoops. Given the nature of the game however, this ends up being a lot more fun than one would expect.
* The flying and skydiving parts of ''VideoGame/WiiSportsResort'' have these.
** The "Power Cruising" event in ''VideoGame/WiiSportsResort''.
[[/folder]]

[[folder:ThirdPersonShooter]]



* ''VideoGame/{{Excite}} Truck'' has challenge modes which involved either ramp jumps through rings, or navigating through ever-shrinking gates. This is because, unlike most racers, the goal is not to come in first, but score the most points. Every course has a jump where you can attempt to fly through rings for points, although you can score roughly the same amount of points by getting air-time or successful mid-air spins.
* ''VideoGame/DiddyKongRacing'' uses rings as booster pads for planes. Also, you have to beat every track two times, the second time with the added challenge to collect eight silver coins, which is quite similar in how it restricts your movement options, but you can get them in any order and you have all three laps to get them.
* ''VideoGame/DonkeyKong64'' contains three such challenges. Two of them can be a slight hassle as you have to do so with Diddy's jetpack which can be slightly difficult to use (but you could always use hover). The other one is a boss fight where you have to use a boat that [[UnexpectedGameplayChange you only use in that one stage]] while avoiding shockwaves and fireballs.
* ''JetpackBrontosaurus'', as the name implies.
* ''VideoGame/MarioKart'' has these on the DS in the mission mode.
* ''KingdomHearts'':
** Several of the mini-games in ''VideoGame/KingdomHeartsII'', although passing through the rings would just increase your score; it's not really ''required'' to hit all of them.
** Likewise, the [[ThatOneLevel Gummi Missions]] in [[VideoGame/KingdomHearts the first game]].
** In ''VideoGame/KingdomHearts358DaysOver2'', some of the missions where you need to pick up emblems can devolve into this, as you need to rush from one to the next in order to get full points. On the other hand, you can beat up nearby enemies to refresh the "ring", so it's a bit more involved (and easier) than most examples here.
* The race challenges in ''SpiderMan 2: TheMovie'' (among the best licensed games out there) are like this, only the rings are 10 to 15 stories high - given the game's excellent swinging physics, this is somewhat understandable - the ones attached to walls and obstacles are somewhat smaller and more frustrating to hit.
* In ''VideoGame/SonicTheHedgehog2006'', you have to pass through rings too.
* ''VideoGame/LegendOfKay'' has it for the riding minigames. While it makes some sort of sense for the races it makes absolutely no sense whatsoever for the dragon ride, where Kay just wants to get from A to B.
* One of ''VideoGame/{{Drakengard}} 2'''s boss fights is one of these. The boss would create rings of fireballs that you have to fly through or else they inexplicably home in on you.

to:

[[/folder]]

[[folder:WideOpenSandbox]]
* ''VideoGame/{{Excite}} Truck'' has challenge modes which involved either ramp jumps through rings, or navigating through ever-shrinking gates. This is because, unlike most racers, Among the goal is not to come side missions in first, but score the most points. Every course has a jump ''VideoGame/JustCause 2'' are plenty of racing ones. There's four kinds, too; road courses where you can attempt to fly through rings for points, although you can score roughly the same amount of points by getting air-time or successful mid-air spins.
* ''VideoGame/DiddyKongRacing'' uses rings as booster pads for planes. Also, you have to beat every track two times, the second time with the added challenge to collect eight silver coins, which is quite similar in how it restricts your movement options, but you can get them in any order and you have all three laps to get them.
* ''VideoGame/DonkeyKong64'' contains three such challenges. Two of them can be a slight hassle as you have to do so with Diddy's jetpack which can be slightly difficult to
use (but you could always use hover). The other one is a boss fight car or motorcycle, flying courses where you have to pilot some type of aircraft, boat courses, and obstacle courses where you don't use a boat that [[UnexpectedGameplayChange you only use vehicle at all. You need to go through all the rings in that one stage]] while avoiding shockwaves order within the time limit, and fireballs.
* ''JetpackBrontosaurus'', as the name implies.
* ''VideoGame/MarioKart'' has these on the DS in the mission mode.
* ''KingdomHearts'':
** Several of the mini-games in ''VideoGame/KingdomHeartsII'', although
passing through each ring makes it explode dramatically while adding seconds to the rings would just increase your score; it's not really ''required'' to timer. Time doesn't start ticking until you hit all of them.
** Likewise, the [[ThatOneLevel Gummi Missions]] in [[VideoGame/KingdomHearts
the first game]].
** In ''VideoGame/KingdomHearts358DaysOver2'', some of
ring, so you can take all the missions where time you need to pick up emblems can devolve into this, as you need to rush from one to the next in order to get full points. On the other hand, you can beat up nearby enemies ready, or even go hijack another vehicle to refresh the "ring", so it's a bit more involved (and easier) than most examples here.
* The race challenges in ''SpiderMan 2: TheMovie'' (among the best licensed games out there) are like this, only the rings are 10 to 15 stories high - given the game's excellent swinging physics, this is somewhat understandable - the ones attached to walls and obstacles are somewhat smaller and more frustrating to hit.
* In ''VideoGame/SonicTheHedgehog2006'', you have to pass through rings too.
* ''VideoGame/LegendOfKay'' has it
use for the riding minigames. While it makes some sort race.
* The recent ''VideoGame/GrandTheftAuto'' games are huge users
of sense for this one. ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', however, took the races it makes absolutely no sense whatsoever for the dragon ride, where Kay just wants to get from A to B.
* One of ''VideoGame/{{Drakengard}} 2'''s boss fights is one of these. The boss would create rings of fireballs that you have to fly through or else they inexplicably home in on you.
cake.



* The optional Ba'ul races in ''VideoGame/TalesOfVesperia'', only needed for OneHundredPercentCompletion.
* In the bad sequel ''Mercenaries 2: World in Flames'' there are several ring/gate/checkpoint races. Most of them have no logical reason for existing. In one you are in a helicopter and told the rings will show you the quickest way to your destination; except, the rings take you on a very long and winding course when you could simply fly in a straight line and get there much faster. And you are timed of course.
* ''TheSimpsons Game'' has this in the final level.
* The "Power Cruising" event in ''VideoGame/WiiSportsResort''.
* ''VideoGame/WingCommander Arena'' has a game based on this, activated by a PowerUp in the "Bearpit" arena. Completing all three levels is worth an Xbox Live achievement.
* The PC game ''VideoGame/TachyonTheFringe'' also has this type of mission. However, at least they are completely optional, really only important for earning a little extra money.
* ''[[VideoGame/{{HAWX}} Tom Clancy's H.A.W.X.]]'' has possibly the only implementation of this that makes ''sense'': the rings are created by your aircraft's computer system to assist in complicated maneuvers (such as intercepting enemy aircraft, dodging missiles or dive bombing a target). Not only is this sort of thing [[http://en.wikipedia.org/wiki/Head-up_display#Enhanced_flight_vision_systems actually in development today]] but the player can turn it off at any time to increase the plane's maneuverability at the expense of greater stall risk and difficulty of control.
* Done ''Tempest 2000'' title reboot. Fly-though-rings levels appeared every now and then amongst the notably manic main levels, ostensibly to give you a quiet breather in which to dry your hands and catch your breath, as well as score some bonus points or extra lives if you did well. However, though they started slowly, the action was almost as mad as the main game once you neared the end of the course. It was noted in one review as officially being called "flying the bacon" due to the flat-plane texture of Jupiter's streaky clouds you flew over, and sometimes below after passing through the "rasher"... with space appearing UNDER you. The bacon was a single polygon, and so were the hoops which never appeared more than about three at a time to make it harder to plan which way to go.
* ''[[VideoGame/{{Descent}} Descent 3]]'' requires the player to fly through a series of rings to acquire the builder's icon in the Martian Nomad Caverns. Yes, a bunch of groundbound nomads locked up the key to their inner sanctum with a lock that requires an agrav ship to unlock.
* Among the side missions in ''VideoGame/JustCause 2'' are plenty of racing ones. There's four kinds, too; road courses where you use a car or motorcycle, flying courses where you pilot some type of aircraft, boat courses, and obstacle courses where you don't use a vehicle at all. You need to go through all the rings in order within the time limit, and passing through each ring makes it explode dramatically while adding seconds to the timer. Time doesn't start ticking until you hit the first ring, so you can take all the time you need to get ready, or even go hijack another vehicle to use for the race.
* The ''WesternAnimation/SpongebobSquarepants Movie Game'' has certain 'Patty Wagon' ring challenges where you would have to steer the patty wagon through rings.
* The flight training levels from ''TonicTrouble''.
* ''DragonBallZ: Infinite World'' on the PS2 has several of these levels, often for no discernible reason.
* ''[[VideoGame/{{Bug}} BUG!]]'' has this, where the titular character has to ride a dragonfly through flaming rings (missing one ended the level).
* The GundamVsSeries has this in the mission modes for ''[[GundamSEEDDestiny Alliance vs ZAFT II Plus]]'' and ''Gundam vs Gundam''. Then there are levels where the ''actual'' objective is "Pass through these three rings", but [[EndlessGame an infinite number of enemies constantly spawn]], letting the player [[LevelGrinding grind]] at will. In this case, the rings are simply the "off" switch, allowing the player to duck out before he gets killed.

to:

* The optional Ba'ul races in ''VideoGame/TalesOfVesperia'', only needed for OneHundredPercentCompletion.
* In the bad sequel ''Mercenaries 2: World in Flames'' there are several ring/gate/checkpoint races. Most of them have no logical reason for existing. In one you are in a helicopter and told the rings will show you the quickest way to your destination; except, the rings take you on a very long and winding course when you could simply fly in a straight line and get there much faster. And you are timed of course.
* ''TheSimpsons Game'' has this in the final level.
* The "Power Cruising" event in ''VideoGame/WiiSportsResort''.
* ''VideoGame/WingCommander Arena'' has a game based on this, activated by a PowerUp in the "Bearpit" arena. Completing all three levels is worth an Xbox Live achievement.
* The PC game ''VideoGame/TachyonTheFringe'' also has this type of mission. However, at least they are completely optional, really only important for earning a little extra money.
* ''[[VideoGame/{{HAWX}} Tom Clancy's H.A.W.X.]]'' has possibly the only implementation of this that makes ''sense'': the rings are created by your aircraft's computer system to assist in complicated maneuvers (such as intercepting enemy aircraft, dodging missiles or dive bombing a target). Not only is this sort of thing [[http://en.wikipedia.org/wiki/Head-up_display#Enhanced_flight_vision_systems actually in development today]] but the player can turn it off at any time to increase the plane's maneuverability at the expense of greater stall risk and difficulty of control.
* Done ''Tempest 2000'' title reboot. Fly-though-rings levels appeared every now and then amongst the notably manic main levels, ostensibly to give you a quiet breather in which to dry your hands and catch your breath, as well as score some bonus points or extra lives if you did well. However, though they started slowly, the action was almost as mad as the main game once you neared the end of the course. It was noted in one review as officially being called "flying the bacon" due to the flat-plane texture of Jupiter's streaky clouds you flew over, and sometimes below after passing through the "rasher"... with space appearing UNDER you. The bacon was a single polygon, and so were the hoops which never appeared more than about three at a time to make it harder to plan which way to go.
* ''[[VideoGame/{{Descent}} Descent 3]]'' requires the player to fly through a series of rings to acquire the builder's icon in the Martian Nomad Caverns. Yes, a bunch of groundbound nomads locked up the key to their inner sanctum with a lock that requires an agrav ship to unlock.
* Among the side missions in ''VideoGame/JustCause 2'' are plenty of racing ones. There's four kinds, too; road courses where you use a car or motorcycle, flying courses where you pilot some type of aircraft, boat courses, and obstacle courses where you don't use a vehicle at all. You need to go through all the rings in order within the time limit, and passing through each ring makes it explode dramatically while adding seconds to the timer. Time doesn't start ticking until you hit the first ring, so you can take all the time you need to get ready, or even go hijack another vehicle to use for the race.
* The ''WesternAnimation/SpongebobSquarepants Movie Game'' has certain 'Patty Wagon' ring challenges where you would have to steer the patty wagon through rings.
* The flight training levels from ''TonicTrouble''.
* ''DragonBallZ: Infinite World'' on the PS2 has several of these levels, often for no discernible reason.
* ''[[VideoGame/{{Bug}} BUG!]]'' has this, where the titular character has to ride a dragonfly through flaming rings (missing one ended the level).
* The GundamVsSeries has this in the mission modes for ''[[GundamSEEDDestiny Alliance vs ZAFT II Plus]]'' and ''Gundam vs Gundam''. Then there are levels where the ''actual'' objective is "Pass through these three rings", but [[EndlessGame an infinite number of enemies constantly spawn]], letting the player [[LevelGrinding grind]] at will. In this case, the rings are simply the "off" switch, allowing the player to duck out before he gets killed.
[[/folder]]

[[folder:Non-VideoGameExamples]]



* The game for the first ''IronMan'' movie uses a ring sequence as flight training.
* In ''VideoGame/{{Scaler}}'', the races against [[OurDragonsAreDifferent dragons]] at Desollem have rings scattered along the track. Bizarrely though, there's no bonus or penalty for respectivly going through or missing them, and it appears that their purpose is just to show the reccomended path around the track.
* ''VideoGame/BatmanArkhamCity'' has augmented reality missions where Batman strives to use his cape gliding skills to pass through rings, apparently as a SelfImposedChallenge. The basic ones are fairly simple, and unlock both the Grapnel Boost upgrade and the Advanced missions, which are... [[ThatOneSidequest harder.]]
* In ''VideoGame/ConkersBadFurDay'', the titular character has to lure an eel into three rings of circuitry so it can empower a generator and use a ContextSensitiveButton panel.
* ''Videogame/ForzaMotorsport 4'' has Autocross events, where you need to pass through series of cone gates within a set amount of time (taking longer will result in less payout). The cones are arranged in hellish configurations to truly test how responsive your car is - slaloms, sudden braking, and oddly placed gates in turns. Every time you hit a cone or miss the gate, 5 seconds is added onto your lap time.
* Whereas the series's previous entries has it as a slot machine, ''VideoGame/EscapeVelocity Nova's'' gambling minigame has the player betting on the outcome of a space race involving this. A rare example where it's not the player doing it.
* ''[[VideoGame/{{X}} X: Beyond the Frontier]]'' has this as part of the JustifiedTutorial, the justification being testing the systems on the [[XtremeKoolLetterz Xperimental]] [[CoolStarship Shuttle]]. Also, several missions in ''X3: Reunion'' and ''Terran Conflict'' have you racing against other ships; you do not technically fly through rings, but you do have to pass through arbitrarily placed checkpoints.
* The ''VideoGame/RogueSquadron'' tutorial levels have you fly through a series of Rebel insignias.
* The ''WesternAnimation/FindingNemo'' LicensedGame was largely based around swimming through bubble rings.
* In ''VideoGame/IndependenceWar'', there were a couple missions that required you to fly through rings as a training course of sorts. Hitting the side of one, however, was pretty nearly fatal. The one ring mission in the sequel, ''[[VideoGame/IndependenceWar2 Edge of Chaos]]'', was rather harder. You still have to fly through large metal rings without smacking into them, but you also have to shoot moving targets along the way.
* The flying and skydiving parts of ''VideoGame/WiiSportsResort'' have these.
* Each world in ''VideoGame/ToyCommander'', with the exception of the Cellar, has one race consisting of this. [[spoiler: The unlockable garden level has a race like this where you play as a snail and race other snails. Unlike the other levels in the game, getting hit doesn't damage you, it just stuns you for a few seconds.]]
* Some of the bonus challenge levels in ''VideoGame/JamestownLegendOfTheLostColony''.
* In ''VideoGame/SkyOdyssey'', transparent rings are in each level and are colored white and yellow. White rings help guide the player on the correct path through the area. Yellow rings are harder to safely pass through without crashing your aircraft, but worth more points. All of these rings are optional to pass through but give players a better store, allowing them to buy more parts to [[AceCustom customize their aircraft]].

to:

* The game for the first ''IronMan'' movie uses a ring sequence as flight training.
* In ''VideoGame/{{Scaler}}'', the races against [[OurDragonsAreDifferent dragons]] at Desollem have rings scattered along the track. Bizarrely though, there's no bonus or penalty for respectivly going through or missing them, and it appears that their purpose is just to show the reccomended path around the track.
* ''VideoGame/BatmanArkhamCity'' has augmented reality missions where Batman strives to use his cape gliding skills to pass through rings, apparently as a SelfImposedChallenge. The basic ones are fairly simple, and unlock both the Grapnel Boost upgrade and the Advanced missions, which are... [[ThatOneSidequest harder.]]
* In ''VideoGame/ConkersBadFurDay'', the titular character has to lure an eel into three rings of circuitry so it can empower a generator and use a ContextSensitiveButton panel.
* ''Videogame/ForzaMotorsport 4'' has Autocross events, where you need to pass through series of cone gates within a set amount of time (taking longer will result in less payout). The cones are arranged in hellish configurations to truly test how responsive your car is - slaloms, sudden braking, and oddly placed gates in turns. Every time you hit a cone or miss the gate, 5 seconds is added onto your lap time.
* Whereas the series's previous entries has it as a slot machine, ''VideoGame/EscapeVelocity Nova's'' gambling minigame has the player betting on the outcome of a space race involving this. A rare example where it's not the player doing it.
* ''[[VideoGame/{{X}} X: Beyond the Frontier]]'' has this as part of the JustifiedTutorial, the justification being testing the systems on the [[XtremeKoolLetterz Xperimental]] [[CoolStarship Shuttle]]. Also, several missions in ''X3: Reunion'' and ''Terran Conflict'' have you racing against other ships; you do not technically fly through rings, but you do have to pass through arbitrarily placed checkpoints.
* The ''VideoGame/RogueSquadron'' tutorial levels have you fly through a series of Rebel insignias.
* The ''WesternAnimation/FindingNemo'' LicensedGame was largely based around swimming through bubble rings.
* In ''VideoGame/IndependenceWar'', there were a couple missions that required you to fly through rings as a training course of sorts. Hitting the side of one, however, was pretty nearly fatal. The one ring mission in the sequel, ''[[VideoGame/IndependenceWar2 Edge of Chaos]]'', was rather harder. You still have to fly through large metal rings without smacking into them, but you also have to shoot moving targets along the way.
* The flying and skydiving parts of ''VideoGame/WiiSportsResort'' have these.
* Each world in ''VideoGame/ToyCommander'', with the exception of the Cellar, has one race consisting of this. [[spoiler: The unlockable garden level has a race like this where you play as a snail and race other snails. Unlike the other levels in the game, getting hit doesn't damage you, it just stuns you for a few seconds.]]
* Some of the bonus challenge levels in ''VideoGame/JamestownLegendOfTheLostColony''.
* In ''VideoGame/SkyOdyssey'', transparent rings are in each level and are colored white and yellow. White rings help guide the player on the correct path through the area. Yellow rings are harder to safely pass through without crashing your aircraft, but worth more points. All of these rings are optional to pass through but give players a better store, allowing them to buy more parts to [[AceCustom customize their aircraft]].
[[/folder]]
Is there an issue? Send a MessageReason:
Namespaces


* The flying and skydiving parts of ''WiiSportsResort'' have these.
* Each world in ''[[Main/ToyCommander Toy Commander]]'', with the exception of the Cellar, has one race consisting of this. [[spoiler: The unlockable garden level has a race like this where you play as a snail and race other snails. Unlike the other levels in the game, getting hit doesn't damage you, it just stuns you for a few seconds.]]
* Some of the bonus challenge levels in ''JamestownLegendOfTheLostColony''.

to:

* The flying and skydiving parts of ''WiiSportsResort'' ''VideoGame/WiiSportsResort'' have these.
* Each world in ''[[Main/ToyCommander Toy Commander]]'', ''VideoGame/ToyCommander'', with the exception of the Cellar, has one race consisting of this. [[spoiler: The unlockable garden level has a race like this where you play as a snail and race other snails. Unlike the other levels in the game, getting hit doesn't damage you, it just stuns you for a few seconds.]]
* Some of the bonus challenge levels in ''JamestownLegendOfTheLostColony''.''VideoGame/JamestownLegendOfTheLostColony''.

Top