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** ''VideoGame/SuperMarioKart'' - Star Cup has Koopa Beach 1 while Special Cup has Koopa Beach 2;

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** ''VideoGame/SuperMarioKart'' - Star Cup has Koopa Beach 1 while Special Cup has Koopa Beach 2;2; Meanwhile, in Battle Mode, Battle Course 2 takes place within a square-shaped island that uses the tileset of the Koopa Beach racetracks.



** ''VideoGame/MarioKart8'' - Star Cup has Dolphin Shoals while [[NostalgiaLevel Shell Cup has DS Cheep Cheep Beach]] and Crossing Cup Animal Crossing track has a small beach section;

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** ''VideoGame/MarioKart8'' - Star Cup has Dolphin Shoals while [[NostalgiaLevel Shell Cup has DS Cheep Cheep Beach]] Beach]], and Crossing Cup (which was originally released as DLC in the original version, then made part of the base content of ''8 Deluxe'') has the Animal Crossing track which has a small beach section;section; in the DLC of ''8 Deluxe'' itself, the Cherry Cup brings back Tour Los Angeles Laps and Wii Koopa Cape.
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* ''VideoGame/NewHorizons'', takes place in Caribbean: what else to expect?

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Splitting the Pikmin entry by games and adding Serene Shores of 4.


* ''VideoGame/{{Pikmin}}'' has the Distant Spring in [[VideoGame/Pikmin2001 the first game]], Perplexing Pool ([[NostalgiaLevel which is a revisited form of Distant Spring]]) in [[VideoGame/Pikmin2 the second]], and Tropical Wilds in [[VideoGame/Pikmin3 the third]], all areas themed around sandy beaches with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious and, in the Tropical Wilds, the boss is a SandWorm fought on the beachside proper.

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* A recurring theme in the ''VideoGame/{{Pikmin}}'' has the Distant Spring in [[VideoGame/Pikmin2001 the first game]], Perplexing Pool ([[NostalgiaLevel which series is a revisited form of Distant Spring]]) in [[VideoGame/Pikmin2 the second]], and Tropical Wilds in [[VideoGame/Pikmin3 the third]], all areas an area themed around a sandy beaches beach with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious and, amphibious.
** ''VideoGame/Pikmin2001'': The Distant Spring is a massive flooded beach area that appears to be surrounded by water out of bounds. Most of the enemies are variations of ones encountered
in the earlier two levels, and include the frog-like Yellow Wollyhops and the fish-like Water Dumple.
** ''VideoGame/Pikmin2'': The Perplexing Pool, [[NostalgiaLevel a revisited form of Distant Spring,]] remixes the setting to have more of a man-made theme. Pipes and structures such as electric gates are added. Two of its caves have an aquatic theme: The Submerged Castle has a flooded entrance meaning only Blue Pikmin can enter, and it is a dark sewer haunted by a figure called the Waterwraith; while the Shower Room is located by a minature swimming pool and features a bath tile-like theme through most of it. Oddly, it appears to be surrounded by land rather than water as the Distant Spring was.
** ''VideoGame/Pikmin3'': The
Tropical Wilds, Wilds mixes this with JungleJapes. A large portion of the area is a sandy jungle with a summer theme and various tropical enemies. The boss is a SandWorm fought on the beachside proper.proper.
** ''VideoGame/Pikmin4'': Serene Shores is set in a flooded area by a beach. The ocean itself cannot be explored, but several pools with coral and sand dot the area that can be entered. It takes after Perplexing Pool in having half of its caves hold an aquatic theme: Seafloor Resort is a system of aquariums with large wallpapers to simulate a beach, and [[spoiler:Engulfed Castle is a recreation of the aformentioned Submerged Castle]].
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** ''VideoGame/MarioKartTour - One of the variants of Los Angeles Laps goes through the beach of the eponymous US city, in races celebrated during early afternoon (a few other city tracks take place near beaches or lakes as well, but the areas in question serve mostly as background scenery with next-to-nil impact in gameplay).

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** ''VideoGame/MarioKartTour ''VideoGame/MarioKartTour'' - One of the variants of Los Angeles Laps goes through the beach of the eponymous US city, in races celebrated during early afternoon (a few other city tracks take place near beaches or lakes as well, but the areas in question serve mostly as background scenery with next-to-nil impact in gameplay).
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* The Big Blue stages in ''VideoGame/FZero GX''.

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* The Big Blue stages in ''VideoGame/FZero GX''.''VideoGame/FZeroGX''.
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* ''VideoGame/DisneySpeedstorm'' has the [[UsefulNotes/{{Hawaii}} Kaua'i]] track, which is based on ''WesternAnimation/LiloAndStitch''. It is a tropical paradise of a track environment with sandy beaches, dense tropical jungles, the quaint little Kokaua Town, [[BreadEggsMilkSquick and an active volcano]], but it's also the most technical track environment in the game with lots of tight turns, blind corners, dirt road bumps, and of course, the active volcano.

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* ''VideoGame/DisneySpeedstorm'' has the [[UsefulNotes/{{Hawaii}} Kaua'i]] track, which is based on ''WesternAnimation/LiloAndStitch''.''Franchise/LiloAndStitch''. It is a tropical paradise of a track environment with sandy beaches, dense tropical jungles, the quaint little Kokaua Town, [[BreadEggsMilkSquick and an active volcano]], but it's also the most technical track environment in the game with lots of tight turns, blind corners, dirt road bumps, and of course, the active volcano.
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Musically, the beach area almost always has background music with [[SteelDrumsAndSunshine steel pans]], pedal steel guitars, or ukuleles. Instrumentation stereotypical to tropical islands. Occasionally, it may invoke sailing with {{accordion|ToMostSailors}}s.

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Musically, the beach area almost always has background music with [[SteelDrumsAndSunshine steel pans]], pedal steel guitars, or ukuleles. Instrumentation ukuleles, instrumentation stereotypical to tropical islands. Occasionally, it may invoke sailing with {{accordion|ToMostSailors}}s.
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* ''VideoGame/DisneySpeedstorm'' has the [[UsefulNotes/{{Hawaii}} Kaua'i]] track, which is based on ''WesternAnimation/LiloAndStitch''. It is a tropical paradise of a track environment with sandy beaches, dense tropical jungles, the quaint little Kokaua Town, [[BreadEggsMilkSquick and an active volcano]], but it's also the most technical track environment in the game with lots of tight turns, blind corners, dirt road bumps, and of course, the active volcano.
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** ''VideoGame/MarioParty1'': Yoshi's Tropical Island is a board set in two exotic islands: A sandy one in the west and a grassy one (with sand borders) in the east. Several giant fruits, such as bananas, pineapples and watermelos grow here; the palm trees have a unique multi-colored pattern in their leaves (green, yellow, red). The bridges that connect both islands are guarded by Thwomps, who won't let anyone pass unless they pay a price (the player can choose how much to pay, but the payment must be at least one coin higher than that of the previous character). The board returns in ''VideoGame/MarioPartySuperstars'' as a NostalgiaLevel.

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** ''VideoGame/MarioParty1'': Yoshi's Tropical Island is a board set in two exotic islands: A sandy one in the west and a grassy one (with sand borders) in the east. Several giant fruits, such as bananas, pineapples and watermelos watermelons grow here; the palm trees have a unique multi-colored pattern in their leaves (green, yellow, red). The bridges that connect both islands are guarded by Thwomps, who won't let anyone pass unless they pay a price (the player can choose how much to pay, but the payment must be at least one coin higher than that of the previous character). The board returns in ''VideoGame/MarioPartySuperstars'' as a NostalgiaLevel.
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** The TropeNamer comes from ''VideoGame/SonicTheHedgehogCD'', where it served as GreenHillZone. Sea Gate in ''VideoGame/SonicHeroes'' and the tutorial of ''VideoGame/{{Sonic Rush|Series}} Adventure'' count as well.

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** The TropeNamer comes from ''VideoGame/SonicTheHedgehogCD'', where it served as GreenHillZone. Sea Gate in ''VideoGame/SonicHeroes'' and the tutorial of ''VideoGame/{{Sonic Rush|Series}} Adventure'' ''VideoGame/SonicRushAdventure'' count as well.
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* ''Franchise/{{Kirby}} games:

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* ''Franchise/{{Kirby}} ''Franchise/{{Kirby}}'' games:

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* ''VideoGame/KirbysReturnToDreamLand'': Onion Ocean, the third level in Planet Popstar, is water-themed and takes place on a beach.

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* ''Franchise/{{Kirby}} games:
** ''VideoGame/KirbysDreamLand'': Float Islands (Level 3) takes Kirby through a tropical island and a trip on a pirate ship. Kirby gets BlownUpwardByABlowhole to the sky, where he acquires a Mint Leaf power to battle Kaboola.
** ''VideoGame/KirbysAdventure'': Ice Cream Island (World 2) takes place in a vibrant tropical paradise, complete with dangerous falling Coconuts from the palm trees. The first half of Orange Ocean (World 6) also has this setting before moving on to [[GangplankGalleon other]] [[SlippySlideyIceWorld settings]].
** ''VideoGame/KirbysDreamLand2'': Ripple Field (World 3) is a water world that appropiately introduces the water-buddy Kine the Fish to players. Kirby can ride Kine through the water easily and overcome the currents.
**
''VideoGame/KirbysReturnToDreamLand'': Onion Ocean, the third level in Planet Popstar, is water-themed and takes place on a beach.
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* The penultimate mission of ''VideoGame/GhostRecon: Island Thunder'', letting you enjoy both a long walk on the beach and the wrath of an automatic grenade launcher.

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* The penultimate mission of ''VideoGame/GhostRecon: ''[[VideoGame/GhostRecon1 Ghost Recon: Island Thunder'', Thunder]]'', letting you enjoy both a long walk on the beach and the wrath of an automatic grenade launcher.
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* Bloo Bay Beach in ''VideoGame/PaperMarioColorSplash''. The entire level is on a tropical beach resort and features fish-like Cheep Cheeps leaping out of the water to attack. Its story involves a beach contest that turns out to be rigged and saving a Toad that was shipwrecked.

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* *** Bloo Bay Beach in ''VideoGame/PaperMarioColorSplash''. The entire level is on a tropical beach resort and features fish-like Cheep Cheeps leaping out of the water to attack. Its story involves a beach contest that turns out to be rigged and saving a Toad that was shipwrecked.
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*** Towering Sunshine Seaside (World Flower-9) is a remake of Sunshine Seaside (World 5-1), but only in the main portion of the level rather than a ride with Plessie, plus the music having a castle theme instead of a beach theme. Likewise, you have ''[[TimedMission 100]] [[SongsInTheKeyOfPanic seconds]]'' to finish the level. This level has Mario and friends fighting Fire Bros. standing on Tower Goombas, and defeating them all opens a Warp Box leading to the Goal Pole.

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*** Towering Sunshine Seaside (World Flower-9) is a remake of Sunshine Seaside (World 5-1), but only in the main portion of the level rather than a ride with Plessie, plus due to the sunset, the music having has a castle theme instead of a beach theme. Likewise, you have ''[[TimedMission 100]] [[SongsInTheKeyOfPanic seconds]]'' to finish the level. This level has Mario and friends fighting Fire Bros. standing on Tower Goombas, and defeating them all opens a Warp Box leading to the Goal Pole.

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