[[caption-width-right:261:Sun, sand, and a whole lot of coconuts.[[note]]Clockwise from top left: ''VideoGame/WarioLand4'', ''VideoGame/{{Plok}}'', ''VideoGame/Sonic3AndKnuckles'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' (GBA), ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'', and ''VideoGame/{{Parodius}} Da!''[[/note]]]]

The video game level version of BeachEpisode--a level on the beach.

These levels are not entirely UnderTheSea, but feature the edge of land and water. This can be an easy, fun and relaxing level in the style of a BeachEpisode, but not always, since the beach can be dramatic. Expect palm trees, sand, fun Caribbean-style music and jetskis. Be wary of StalactiteSpite from falling coconuts. May overlap with GangplankGalleon and/or UnderTheSea, or located near a PortTown.

Musically, the beach area almost always has background music with steel pans, pedal steel guitars, or ukuleles. Instrumentation stereotypical to tropical islands.

Compare the just-as-tranquil GreenHillZone, which is more [[GhibliHills grassland]] or inland than Palmtree Panic and will usually be one of the starting levels. There is considerable overlap between the two.


[[folder: Action Adventure]]
* ''Franchise/TheLegendOfZelda'':
** Great Bay from ''VideoGame/TheLegendOfZeldaMajorasMask''.
** ''VideoGame/TheLegendOfZeldaLinksAwakening''- at the start of the game you must return to the beach you washed up on and search for your lost sword. This can actually be a remarkably difficult area for first-time players, as, well, ''you have no sword'', and the use of the shield to push enemies is neither obvious nor explained.
** A good deal of ''VideoGame/TheLegendOfZeldaTheWindWaker'' has this too.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has the second world, the Riverside.
* ''VideoGame/{{Shantae}}'' and its sequel start on the outskirts of the seaside village of Scuttle Town.
* ''VideoGame/StarFoxAdventures'' - Cape Claw.

[[folder: Driving Game]]
* There are a few of these (such as Baroo Coast) in ''VideoGame/StarWarsEpisodeIRacer''. They're a real pain, because sand noticeably slows you down and water just stops you outright.
* The Big Blue stages in ''VideoGame/FZero GX''.
* ''VideoGame/ModNationRacers''' [[LevelEditor track editor]] can let you make tracks in a beach area if you chose to go with a Seaside Setting.


[[folder: Fighting Game]]
* ''VideoGame/RivalSchools: United By Fate'' has the Gorin High Training Camp stage, which takes place on a sunny beach (complete with an ice-selling shack on the background).
* ''VideoGame/StreetFighterV'' has the Kanzuki Beach stage, a private beach owned by the character Karin and her family

[[folder: First Person Shooter]]
* The Beach in ''VideoGame/WaterWarfare'', where the copious damaging water and obstructions make the map difficult to navigate.
* The second level of ''VideoGame/CommandAndConquerRenegade'' takes place in a beach assault that GDI is staging on Nod.
* The penultimate mission of ''VideoGame/GhostRecon: Island Thunder'', letting you enjoy both a long walk on the beach and the wrath of an automatic grenade launcher.

[[folder: Massively Multiplayer Online Role Playing Games]]
* Reynard Beach and Zaylope Beach are two such examples in ''VideoGame/AceOnline'', although the palm trees have probably been long vaporised by the ongoing war between Arlington and Bygeniou.
* ''VideoGame/WonderlandOnline'' makes use of this trope in the starting areas.
* ''VideoGame/MapleStory'' has the Florina Beach area, filled with monkeys, crabs, and turtles.

[[folder: Platform Game]]
* ''Franchise/SonicTheHedgehog'':
** The TropeNamer comes from ''VideoGame/SonicTheHedgehogCD'', where it served as GreenHillZone. Sea Gate in ''VideoGame/SonicHeroes'' and the tutorial of ''VideoGame/{{Sonic Rush|Series}} Adventure'' count as well.
** The titular level from [[VideoGame/SonicTheHedgehogCD Sonic CD]] features beautiful scenery full of palm trees, flowing water, and tropical vibes throughout it's time zones (Except for one).
*** The Present is the resident Green Hill Zone for Little Planet, featuring a similar art style to Green Hill Zone with Palmtrees, a lake/sea in the background with some hills, and the familiar tunnels and loops.
*** The Past puts somewhat of a Prehistoric twist on the present. The colors may look a bit faded, but is accompanied with a variety of plants and a more laid back version of the present's music.
*** The Bad Future is a darker, and more industrialized version, where the bright happy colors of the water and the sky are much more dirtier and dark, the lush green foliage is now rotten brown, the once lush palm trees are now either rotting and decrepit, or transformed into metallic versions of their former selves, and pipelines scatter across the landscape carrying a never ending stream of pollution.
*** The Good Future may be a palette swapped version of the Bad Future, but the stage uses almost the same colors of the Present on the future landscape (Even the theme uses the same melody from the Present, with a few notes from the Past and Bad Future tracks). For example, the pipelines now carry healthy water for the plants and palm trees instead of harmful pollution from the Bad Future.
** Even the original Green Hill Zone and its successors ([[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] and [[VideoGame/SonicAdvanceTrilogy Sunset Hill Zone]]) have a coastline and palm trees in the background.
** Emerald Coast Zone from ''VideoGame/SonicAdventure''.
** Emerald Coast returns in ''VideoGame/SonicShuffle'' as the first board, with [[HailfirePeaks half the board]] [[SlippySlideyIceWorld frozen]] due to Void's magic.
** Super Sonic in the picture above is flying into ''VideoGame/{{Sonic 3|AndKnuckles}}'''s Angel Island Zone.
** Wave Ocean from ''VideoGame/SonicTheHedgehog2006''.
** Adabat from ''VideoGame/SonicUnleashed'' is [[HailfirePeaks a cross between]] this trope, JungleJapes and TempleOfDoom.
** There is also Neo Green Hill Zone in ''VideoGame/SonicAdvance'', and Resort Island in ''VideoGame/SonicR''. The list just never stops growing.
** Tropical Resort Zone from ''VideoGame/SonicColors''. The dirt even has the same texture as the ground in Palmtree Panic.
** Seaside Hill and Ocean Palace from ''VideoGame/SonicHeroes'', which also appear in the [=PS3=]/Xbox 360/PC version of ''VideoGame/SonicGenerations''.
** Tropical Coast from ''VideoGame/SonicLostWorld''. 2 of the Zone's levels involve fruit.
** Seaside Island from ''VideoGame/SonicBoom: Fire and Ice''.
* The ''Franchise/SuperMarioBros'' series has plenty of these levels.
** The non-UnderTheSea levels of World 3 in ''VideoGame/SuperMarioBros3'' hint at this, and the world map gives off the theme with relaxing beach music, palmtrees and even a canoe.
** Muda Kingdom, the second world of ''VideoGame/SuperMarioLand''. The first two levels take place in the coast, while the third goes UnderTheSea (Mario uses the Marine Pop there).
** The DS remake of ''VideoGame/SuperMario64'' introduces the Sunshine Isles.
** Gelato and Sirena Beaches and the beach outside of Pinna Park from ''VideoGame/SuperMarioSunshine'', albeit the latter two to a much lesser extent than the former.
** World 3 in ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' ([[HailfirePeaks a combination of this]] and JungleJapes) and ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU''). ''VideoGame/NewSuperMarioBrosWii'' has it a bit later by using the setting in World 4 instead. The fan-made ''VideoGame/NewerSuperMarioBrosWii'' has Yoshi's Island, the ''first'' world.
** ''VideoGame/SuperMarioGalaxy'' combines several of its [[UnderTheSea water levels]] with a beach filled with a recurring cast of [[EverythingsBetterWithPenguins penguins]] in a swimming class (Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, and to a lesser extent Deep Dark Galaxy). The sequel ''VideoGame/SuperMarioGalaxy2'' has the Starshine Beach Galaxy, which is instead inhabited by Piantas.
** 6-1, S1-4, and S4-3 in ''VideoGame/SuperMario3DLand'', as well as 5-1 [[spoiler:and Flower-9]] (and to a lesser extent 3-5 [[spoiler:and Flower-7]], leaning more towards UnderTheSea) in ''VideoGame/SuperMario3DWorld''.
** The Seaside Kingdom in ''VideoGame/SuperMarioOdyssey'' is a group of tropical islands with plenty of palm trees.
** Crescent Coast in ''VideoGame/YoshisSafari'' is one-third this and two-thirds UnderTheSea.
** Wavy Beach in ''VideoGame/SuperPrincessPeach''.
* Half the levels of ''VideoGame/{{Plok}}'' consist of these.
* The ''Franchise/{{Kirby}}'' series has plenty:
** Float Islands in the first game.
** Ripple Field in ''Dream Land''s 2 and 3.
** Ice Cream Islands and Orange Ocean from ''VideoGame/KirbysAdventure''.
** ''VideoGame/KirbySuperStar'':
*** The second stage of "Revenge of Meta Knight" and Aqualiss/[[SpellMyNameWithAnS Aquarius]].
*** Illusion Islands in ''Kirby Super Star [[VideoGameRemake Ultra]]''.
** The first and third levels of Aqua Star from ''VideoGame/Kirby64TheCrystalShards''.
** Olive Ocean from ''VideoGame/KirbyAndTheAmazingMirror'' (a cross between this and UnderTheSea).
** The Water Top Ride course from ''VideoGame/KirbyAirRide''.
** Secret Sea from ''VideoGame/KirbySqueakSquad''.
** Onion Ocean in ''VideoGame/KirbysReturnToDreamLand''.
** The first half of Indigo Ocean in ''VideoGame/KirbyAndTheRainbowCurse''.
** Overload Ocean in ''VideoGame/KirbyPlanetRobobot''. Like the entire rest of the game, it's a [[HailfirePeaks combination]] of this trope and EternalEngine.
* ''VideoGame/BanjoKazooie'':
** Treasure Trove Cove in the first game, though it also has a large DeathMountain section.
** Jolly Roger's Lagoon and Nutty Acres in the sequels are both subversions; the former turns out to be just a small portion of a hidden UnderTheSea level and the latter is a [[HailfirePeaks combination of Palmtree Panic]] with [[GreenHillZone other]] [[LethalLavaLand level]] [[EternalEngine types]]. Breegull Beach from the interquel ''Grunty's Revenge'' plays it straight, though.
* [[ExactlyWhatItSaysOnTheTin The Starting Beach]] in ''VideoGame/{{Tomba}} 2'' (or ''Tombi 2'', depending on a region).
* The Sanctuary of Water and Ice and Whale Bay from ''VideoGame/{{Rayman 2}}: The Great Escape''.
* Rice Beach in ''VideoGame/WarioLand'' is this, albeit with less water than most examples (until the tide comes in after beating the world boss) up to around level 4.
* ''VideoGame/CoolSpot'' begins with a beach level [[BookEnds and ends with one.]]
* ''VideoGame/JettRocket'' begins in one of these, called the Atoll. Strangely, the second level of the Atoll is a DeathMountain instead.
* ''VideoGame/DonkeyKongCountry'':
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has a few "lakeside" levels, which are more or less this with wooden piers instead of sand.
** The second world of ''VideoGame/DonkeyKongCountryReturns'', simply named "Beach", is set on DK Isle's tropical beach amid the wrecks of numerous ships (overlapping with GangplankGalleon). Crabs and squid abound.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' features this for its first world, though in a unique twist the predominant plants are not palm trees, but giant mangroves. Most of the (few) non-underwater parts of the fourth world, [[UnderTheSea Sea Breeze Cove]], count even more so.
* ''VideoGame/ApeEscape'' gives us the whole Oceana level set, with Crabby Beach, Coral Cave, and Dexter's Island (where the level takes place primarily inside a dinosaur).
* Bummin' It Beach is the beach level in ''[[VideoGame/FancyPantsAdventures The Fancy Pants Adventure: World 3]]''.
* ''VideoGame/Rockman2DeusExMachina'' has Bubble Man's stage, which combines this with UndergroundLevel.
* World 5 in ''[[VideoGame/{{Something}} Something Else]]''. Luigi can retrieve [[CuteKitten kitties]] for a giant cat, interact with [[OurMermaidsAreDifferent mermaids]], swim in [[FloatingWater floating globs of water]], [[StormingTheCastle storm Dedede's castle]], [[GreenHillZone smell the flowers]], [[EvilTowerOfOminousness climb a flower-themed tower]], and fight a giant Yoshi koopa cosplayer.
* In ''Castle Cat 2'' the entire game takes place in one.
* The first planet of ''VideoGame/BlenderBros'' is Oasis, a seaside planet. However, it's slightly different in that it's a heavily populated futuristic planet, so it's an [[GraffitiTown urban port city.]]
* In the ''WesternAnimation/TheFlintstones'' LicensedGame for the UsefulNotes/SegaGenesis, the first level, Leaf Rock, takes place on a beach. At one point, Fred runs off a cliff and is about to fall in the water, but lands on a shark, who takes him to dry land, which the shark immediately starts ripping apart. The boss of the stage is a dinosaur riding a giant eggbeater, who has stolen Wilma's necklace.
* In ''VideoGame/McDonaldsTreasureLandAdventure'', the first half of the third world, Magical Sea, takes place on a beach.

[[folder: Puzzle Game]]
* There's an entire Beach faction of VideoGame/{{Lemmings}} in ''Lemmings 2: The Tribes'', with appropriate MacroZone levels.

[[folder: Racing Game]]
* ''VideoGame/PokemonDash'' is set within a series of islands, so of course there is plenty of coastline.
* Every ''VideoGame/MarioKart'' game has had at least one original beach course. Most of them are placed near the beginning as far as difficulty goes, but there are a few outliers. This is the list of beach-themed courses over the Mario Kart series, not including courses remade for later games:
** ''VideoGame/SuperMarioKart'' - Koopa Beach 1 and Koopa Beach 2
** ''VideoGame/MarioKart64'' - Koopa Troopa Beach
** ''VideoGame/MarioKartSuperCircuit'' - Shy Guy Beach and Cheep Cheep Island
** ''VideoGame/MarioKartDoubleDash'' - Peach Beach
** ''VideoGame/MarioKartDS'' - Cheep Cheep Beach, [[VideoGame/SuperMarioSunshine Delfino Square]], and Palm Shore
** ''VideoGame/MarioKartWii'' - Koopa Cape
** ''VideoGame/MarioKart7'' - Cheep Cheep Lagoon, [[VideoGame/WiiSportsResort Wuhu Loop, and Maka Wuhu]]
** ''VideoGame/MarioKart8'' - Toad Harbor and Dolphin Shoals
** ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2'' - Mario Highway and Mario Beach
** ''Mario Kart Arcade GP DX'' - Splash Circuit and Tropical Coast
** Peach Beach and Shy Guy Beach return as [[NostalgiaLevel retro tracks]] in ''Wii'', Koopa Troopa Beach and Koopa Cape return in ''7'', and Cheep Cheep Beach returns in ''8''.
* ''VideoGame/IggysReckinBalls'' has Soft Sun Bay, set on a sunny beach with a lot of beach-goers. Unlike most examples of this trope, however, it's in the mid-game, not the early game. Courses set in Soft Sun Bay do show up right from near the start, but the game does not actually feature it until World 4.

[[folder: Real-Time Strategy]]
* The ''VideoGame/{{Pikmin}}'' series has Distant Spring in the first game, Perplexing Pool ([[NostalgiaLevel which is a revisited form of Distant Spring]]) in the second, and Tropical Wilds in the third. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin.

[[folder: Role Playing Game]]
* VideoGame/ChronoCross: Opassa Beach.
* ''VideoGame/KingdomHearts'' has one of these both at the beginning [[WhereItAllBegan and the end]] of the game.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVII'' has Costa Del Sol.
** ''VideoGame/FinalFantasyXI'' has Bibiki Bay, Valkurm Dunes, and Buburimu Peninsula.
** The first third or so of ''VideoGame/FinalFantasyX'' once you get out of Zanarkand is Palmtree Panic.
** ''VideoGame/FinalFantasyXII'' has Phon Coast near Arcadia. One of the few instances of the characters relaxing and acting juvenile.
** There's also Sunset Beach from ''VideoGame/FinalFantasyXIII.''
* ''VideoGame/EarthBound'' has Summers, a beach resort town about midway through the game. It's quite a bit more relaxed in pace than the previous areas, though not safe - overzealous cops, muscled beach jocks, taxis and street signs are still out to get you, albeit at a low encounter rate. Also references overinflated prices at tourist resorts by jacking up the price on everything at shops.
* ''VideoGame/{{Wizardry}} 8'' has Bayjin, a tropical-themed area inhabited by Rynjin.
* ''VideoGame/MassEffect1'': Virmire. A beautiful beach area, completely unlike the desolate or otherwise depressing locations in the other main-quest missions up to that point, yet it's also one of the most dramatic locations in the game.
* ''VideoGame/{{Xenosaga}}'' gives us Pedea Island in the beginning of the third game, which really contrasts with the whole futuristic outerspace setting of the series.
* The Beach Stretch of Gal Da Val in ''VideoGame/PhantasyStarOnline'' Episode II.
* ''VideoGame/MarioAndLuigi'':
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has several: the easternmost section of Beanbean Outskirts, Oho Oasis, and Gwarhar Lagoon.
** Plack Beach in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' has an inexplicable minor tooth-decay theme (enemies in the area include Pokey variants made of teeth, obese [[TheGoomba Goombas]] with lollypops, and drill crabs).
** Driftwood Shore in ''VideoGame/MarioAndLuigiDreamTeam'', which even features a remix of the music used for the beach areas in ''Superstar Saga''.
** Twinsy Tropics in ''VideoGame/MarioAndLuigiPaperJam''.
** Bloo Bay Beach in ''VideoGame/PaperMarioColorSplash''.
* Isle Galados, one of worlds in ''VideoGame/{{Miitopia}}''.
* Most ''Franchise/{{Pokemon}}'' games have at least one beach area. There aren't any wild Pokemon on the beaches themselves, but go surfing and you'll run into plenty of [[GoddamnedBats Tentacool/Tentacruel and Wingull/Pelipper]], plus things like Goldeen/Seaking and Mantyke from time to time. (Frillish/Jellicent in Gen V). The Swimmer, Tuber and Sailor trainer classes are often found here. Plenty of other water Pokémon are found by fishing with various rods. ''VideoGame/PokemonRubyAndSapphire'' and Emerald seem to have the most individual beach areas, due to Hoenn being a warm, tropical region with lots of coastline, but there's plenty of coast in the first five gens. ''VideoGame/PokemonSunAndMoon'' also has plenty of beach areas due to being based on {{UsefulNotes/Hawaii}}.
** The spinoff game ''VideoGame/PokemonSnap'' had the Beach stage.
* ''VideoGame/DarkChronicle'': "Goodbye, Shingala", Chapter 4, is set at the beachside village of Veniccio. The action segments take place in the Ocean's Roar Cave dug into the nearby cliff.
* ''VideoGame/EndlessOcean'' and its sequel are made of this,since your base is a tropical island.
* ''VideoGame/NappleTale'' contains an oceanfront-themed level called Once Summer. The later half of it follows the seabed, but the ocean magically parts to form a passage, allowing the heroine to proceed on dry land. It's for the best, since she has SuperDrowningSkills.
* Tortuga archipelgo in ''VideoGame/FantasyLife'', complete with actual [[WhenTreesAttack palmtree-based enemies]].

[[folder: Shoot Em Up]]
* Blastnya in ''VideoGame/HeavyWeapon'' combines this with RemilitarizedZone. Amusingly, you can see sunbathers relaxing on the beach even when it's raining bombs.
* The entirety of ''VideoGame/IslandWars'' takes place on [[FarSideIsland small islands]] in the sea, and the Palm Trees on the island serve as a player's VideoGameLives. Depending on the mode, you're either trying to bomb the heck out of another player's trees while defending your own, or both players are desperately trying to protect their trees from an invading enemy force.
* Summer Star in ''VideoGame/SpaceInvaders '95: Attack of the Lunar Loonies!'' has its first three stages set on a beach, with enemies taking cover behind sand dunes and palm trees.

[[folder: Simulation Game]]
* ''VideoGame/RollerCoasterTycoon'' had a few: Bumbly Beach, Big/Paradise Pier (1 & 2), Haunted Harbor and Dragon Cove.
* ''VideoGame/PokemonSnap'' has the River Stage.

[[folder: Sports Game]]
* ''[[VideoGame/BackyardSports Backyard Baseball]]'' has the Boardwalk.

[[folder: Wide Open Sandbox]]
* Vice City in the ''VideoGame/GrandTheftAuto'' series.