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** ''WesternAnimation/StarWarsVisions'' has both "Sith" and "The Duel" using this to respectively resemble and painting and a manga.
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* A lower frame rate; 3D animated films and shows are usually animated on 1s (i.e., a new "drawing" every frame), but a lot of these works will have character movement and other elements animated on 2s (new drawing every two frames) to make it feel more similar to traditional 2D animation (the money saved by doing this is a nice bonus)

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* A lower frame rate; 3D animated films and shows are usually animated on 1s (i.e., a new "drawing" every frame), but a lot of these works will have character movement and other elements animated on 2s (new drawing every two frames) to make it feel more similar to traditional 2D animation (the money saved by doing this is a nice bonus)
bonus).
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* ''VideoGame/SuperMarioBrosWonder'': The June 2023 reveal trailer showcases graphics that are noticeably more stylized than the ones used in the ''VideoGame/NewSuperMarioBros'' series, featuring a number of effects evocative of older titles' 2D artwork. Among other things, backgrounds and objects have textures that make them look more like paintings, and characters are lit and animated in a "3D imitating 2D" style, including heavy use of key frames, {{Cheated Angle}}s, smears during rapid motion, and textures that look as if they were painted on.
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* ''WesternAnimation/TheDragonPrince'': The show blends together 3d models with painted textures and backgrounds. The first season utilised slower frame-rates help with the effect but it was nixed for the following seasons due to it coming off as "choppy" to a number of viewers.

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* ''WesternAnimation/TheDragonPrince'': The show blends together 3d models with painted textures and backgrounds. The first season utilised slower frame-rates to help with the effect but it was nixed for the following seasons due to it coming off across as "choppy" to a number of viewers.
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* ''WesternAnimation/TheDragonPrince'': The show blends together 3d models with painted textures and backgrounds. The first season utilised slower frame-rates help with the effect but it was nixed for the following seasons due to it coming off as "choppy" to a number of viewers.
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* A lower frame rate; 3D animated films and shows are usually animated on 1s (i.e., a new "drawing" every frame), but a lot of these works will have character movement and other elements animated on 2s to make it feel more similar to traditional 2D animation (the money saved by doing this is a nice bonus)

to:

* A lower frame rate; 3D animated films and shows are usually animated on 1s (i.e., a new "drawing" every frame), but a lot of these works will have character movement and other elements animated on 2s (new drawing every two frames) to make it feel more similar to traditional 2D animation (the money saved by doing this is a nice bonus)
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* A lower frame rate; 3D is usually run at 24 fps, but a lot of these works cut it down to 12 frames like 2D animation, helping give it that hand-drawn feeling (and saving money).

to:

* A lower frame rate; 3D is animated films and shows are usually run at 24 fps, animated on 1s (i.e., a new "drawing" every frame), but a lot of these works cut will have character movement and other elements animated on 2s to make it down feel more similar to 12 frames like traditional 2D animation, helping give it that hand-drawn feeling (and saving money).
animation (the money saved by doing this is a nice bonus)
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* ''WesternAnimation/Babylon5TheRoadHome'': The film's art style combines this style with an {{Animesque}} look, utilizing a lower framerate in some scenes, while some backdrops, such as spacecraft and planets, are entirely CGI.

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* ''WesternAnimation/Babylon5TheRoadHome'': ''WesternAnimation/BabylonFiveTheRoadHome'': The film's art style combines this style with an {{Animesque}} look, utilizing a lower framerate in some scenes, while some backdrops, such as spacecraft and planets, are entirely CGI.
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* Discussed in ''Film/LookBothWays2022'' when aspiring artist Natalie applies for an assistant job at an animation studio. She mentions that she studied both 2D and 3D animation to help her chances at employment. Though her dream is to become an illustrator, she notes that working with 3D isn't devoid of that and cites ''WesternAnimation/SpiderManIntoTheSpiderverse'' and ''WesternAnimation/{{Paperman}}'' as examples.

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* Discussed in ''Film/LookBothWays2022'' when aspiring artist Natalie applies for an assistant job at an animation studio. She mentions that she studied both 2D and 3D animation to help her chances at employment. Though her dream is to become an illustrator, she notes that working with 3D isn't devoid of that and cites ''WesternAnimation/SpiderManIntoTheSpiderverse'' ''WesternAnimation/SpiderManIntoTheSpiderVerse'' and ''WesternAnimation/{{Paperman}}'' as examples.
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** Even before ''Tarzan'', Disney already experimented with doing such an effect with implementing early CGI effects in their last few xerox films such as ''WesternAnimation/TheBlackCauldron'', ''WesternAnimation/TheGreatMouseDetective'', ''WesternAnimation/OliverAndCompany'', and ''WesternAnimation/TheLittleMermaid''. The process involved tracing the CGI to paper by a computer, before being xeroxed into cels and then painted in by hand.

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** Even before ''Tarzan'', Disney already experimented with doing such an effect with implementing early CGI effects in their last few xerox films such as ''WesternAnimation/TheBlackCauldron'', ''WesternAnimation/TheGreatMouseDetective'', ''WesternAnimation/OliverAndCompany'', and ''WesternAnimation/TheLittleMermaid''.''WesternAnimation/TheLittleMermaid1989''. The process involved tracing the CGI to paper by a computer, before being xeroxed into cels and then painted in by hand.
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* ''WesternAnimation/Babylon5TheRoadHome'': The film's art style combines this style with an {{Animesque}} look, utilizing a lower framerate in some scenes.

to:

* ''WesternAnimation/Babylon5TheRoadHome'': The film's art style combines this style with an {{Animesque}} look, utilizing a lower framerate in some scenes. scenes, while some backdrops, such as spacecraft and planets, are entirely CGI.
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* ''WesternAnimation/Babylon5TheRoadHome'': The film's art style combines this style with an {{Animesque}} look, utilizing a lower framerate in some scenes.

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* ''WesternAnimation/{{Klaus|2019}}'' is a bit of an inversion. The film is a 2D animated film, with CGI lighting and shading effects to achieve the effect.



* ''WesternAnimation/{{Klaus|2019}}'' is a bit of an inversion. The film is a 2D animated film, with CGI lighting and shading effects to achieve the effect.

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* ''WesternAnimation/{{Klaus|2019}}'' is a bit ''WesternAnimation/TurningRed'': 2D style graphic window streaks were applied to nearly every piece of an inversion. The film is glass in the film. Artists introduced color pooling to the character designs that mimic the look of paint that would settle along edges and in crevices of a 2D animated film, newly painted object that was wiped with CGI lighting and shading effects to achieve the effect.a cloth. It can be seen along with characters’ noses, for example, as well as on garments where stitching shows.
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* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is credited for [[TropeCodifier popularizing this trope]] for theatrical film. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures. This trope extends into its sequel,''WesternAnimation/SpiderManAcrossTheSpiderVerse'', naturally, with a wider range of visual styles and influences applied to the individual worlds and their characters.

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* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is credited for [[TropeCodifier popularizing this trope]] for theatrical film. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures. This trope extends into its sequel,''WesternAnimation/SpiderManAcrossTheSpiderVerse'', sequel, ''WesternAnimation/SpiderManAcrossTheSpiderVerse'', naturally, with a wider range of visual styles and influences applied to the individual worlds and their characters.
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* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is credited for [[TropeCodifier popularizing this trope]] for theatrical film. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures. This trope extends into its sequel,''WesternAnimation/SpiderManAcrossTheSpiderVerse'', naturally.

to:

* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is credited for [[TropeCodifier popularizing this trope]] for theatrical film. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures. This trope extends into its sequel,''WesternAnimation/SpiderManAcrossTheSpiderVerse'', naturally.naturally, with a wider range of visual styles and influences applied to the individual worlds and their characters.
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[[folder:Live-Action Films]]

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[[folder:Live-Action Films]][[folder:Films -- Live-Action]]
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* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is credited for [[TropeCodifier popularizing this trope]] for theatrical film. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.

to:

* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is credited for [[TropeCodifier popularizing this trope]] for theatrical film. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures. This trope extends into its sequel,''WesternAnimation/SpiderManAcrossTheSpiderVerse'', naturally.
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* ''WesternAnimation/GremlinsSecretsOfTheMogwai'': The character models’ hair and eyes have a painterly aesthetic to them, and certain effects such as magic are rendered in 2D.
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* A lower frame rate; 3D is usually run at 30-60 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling (and saving money).

to:

* A lower frame rate; 3D is usually run at 30-60 24 fps, but a lot of these works cut it down to 12-24 12 frames like 2D animation, helping give it that hand-drawn feeling (and saving money).
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* ''WesternAnimation/Nimona2023'': As its trailer demonstrates, the film has a cel-shaded look to it.
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* Discussed in ''Film/when aspiring artist Natalie applies for an assistant job at an animation studio. She mentions that she studied both 2D and 3D animation to help her chances at employment. Though her dream is to become an illustrator, she notes that working with 3D isn't devoid of that and cites ''WesternAnimation/SpiderManIntoTheSpiderverse'' and ''WesternAnimation/{{Paperman}}'' as examples.

to:

* Discussed in ''Film/when ''Film/LookBothWays2022'' when aspiring artist Natalie applies for an assistant job at an animation studio. She mentions that she studied both 2D and 3D animation to help her chances at employment. Though her dream is to become an illustrator, she notes that working with 3D isn't devoid of that and cites ''WesternAnimation/SpiderManIntoTheSpiderverse'' and ''WesternAnimation/{{Paperman}}'' as examples.
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[[folder:Live-Action Films]]
* Discussed in ''Film/when aspiring artist Natalie applies for an assistant job at an animation studio. She mentions that she studied both 2D and 3D animation to help her chances at employment. Though her dream is to become an illustrator, she notes that working with 3D isn't devoid of that and cites ''WesternAnimation/SpiderManIntoTheSpiderverse'' and ''WesternAnimation/{{Paperman}}'' as examples.
[[/folder]]
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* ''WesternAnimation/{{Klaus|2019}}'' is a bit of an inversion. The film is a 2D animated film, with CGI lighting and shading effects to achieve the effect.
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* In most Creator/StudioGhibli films, [[TwoDVisualsThreeDEffects 3D CGI]] assets are usually given hand-painted to better blend in with the 2D backgrounds. Said textures are usually not painted digitally and were painted on paper before being scanned on computers to be mapped as textures for 3D models.

to:

* In most Creator/StudioGhibli films, [[TwoDVisualsThreeDEffects 3D CGI]] assets are usually given hand-painted textures to better blend in with the 2D backgrounds. Said textures are usually not painted digitally and were painted on paper before being scanned on computers to be mapped as textures for 3D models.
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* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is sometimes considered to have [[TropeCodifier kicked off the popularity]] of this style. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.

to:

* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is sometimes considered to have credited for [[TropeCodifier kicked off the popularity]] of popularizing this style.trope]] for theatrical film. In order to look more like a comic book, shading often uses effects such as screentone or stippling, and the 3D models have hand-drawn outlines to them to give a comic book feel, as well as the use of 2D effects and textures.
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** ''WesternAnimation/Wish2023'' fully embraces this style. As the trailer shows, the backgrounds feature a painterly look while the character models have faint outlines.
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* A lower frame rate; 3D is usually run at 30-60 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling.

to:

* A lower frame rate; 3D is usually run at 30-60 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling.
feeling (and saving money).
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* A lower frame rate; 3D is usually run at 60-30 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling.

to:

* A lower frame rate; 3D is usually run at 60-30 30-60 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling.
Is there an issue? Send a MessageReason:
None


* A shorter frame rate; 3D is usually run at 60-30 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling.

to:

* A shorter lower frame rate; 3D is usually run at 60-30 fps, but a lot of these works cut it down to 12-24 frames like 2D animation, helping give it that hand-drawn feeling.
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* In most Creator/StudioGhibli films, [[TwoDVisualsThreeDEffects 3D CGI]] assets are usually given hand-painted textures to better blend in with the 2D backgrounds.

to:

* In most Creator/StudioGhibli films, [[TwoDVisualsThreeDEffects 3D CGI]] assets are usually given hand-painted textures to better blend in with the 2D backgrounds.backgrounds. Said textures are usually not painted digitally and were painted on paper before being scanned on computers to be mapped as textures for 3D models.

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