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* Season 3 of ''{{Game Of Thrones}}'' suffers from this, as some storylines have to wait for others to reach a certain point before they can move forward. So we get quite a few scenes that repeat information that's already been revealed, or just bizarre bits of fluff (Podrick the {{Memetic Sex God}}, anyone?).

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* Season 3 of ''{{Game Of Thrones}}'' suffers from this, as some storylines have to wait for others to reach a certain point before they can move forward. So we get quite a few scenes that repeat information that's already been revealed, or just bizarre bits of fluff (Podrick the {{Memetic Sex God}}, anyone?). Part of this can be chalked down to Season 3 being an adaptation of only half of the third book.
** The showrunners admitted that several non-book scenes in the first season were put in simply because their scripts came up short and they somehow needed to fill up an extra ten minutes with only the sets and costumes they had. Fortunately, some of these scenes (most notably the conversation between Robert and Cersei), are considered some of the bets added material in the show.
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*** The same episode also includes an OverlyLongGag cutaway that consists entirely of Joe singing the ''WesternAnimation/AmericanDad'' theme song because to revisit the already not particularly funny gag surrounding how Joe bears resemblance to ''American Dad'' lead character Stan Smith.
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Says who? Where are your specific examples?


* To some extent, most of Creator/AkiraKurosawa's films suffer from this.
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* The 2008 ''[[Videogame/AloneInTheDark2008 Alone in the Dark]]'' game will not let you proceed to new areas until you've destroyed a set number of evil trees that are spread out all over Central Park.

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* The 2008 ''[[Videogame/AloneInTheDark2008 Alone ''VideoGame/{{Alone in the Dark]]'' Dark|2008}}'' game will not let you proceed to new areas until you've destroyed a set number of evil trees that are spread out all over Central Park.
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* If the heroes have been captured, have them escape and get recaptured. Lots of action, no plot advancement. (''DoctorWho'' was infamous for this back in the day of four-part serials.)
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* ''{{Fahrenheit}}'' settles into a steady rhythm of ChooseYourOwnAdventure-style dialogue sequences and QTE action setpieces to advance the story. But there are two clumsily added stealth sections in the middle of the game, one of which could've been handled by a cutscene or simple transition without impacting the story (going from a barrack to a warehouse to meet another character), that completely break the flow of the game, which otherwise continuously pushes you forward in the story even if you fail (usually). Worse, the game engine, controls, and mechanics were not meant for stealth in mind, so frustrating line-of-sight failures and CameraScrew aplenty. These sections feel like nothing more than tacked-on segments to either capitalize on the medium's fad of adding "stealth" missions to a non-stealth game as "gameplay variety", or to stymie players who were hurdling through the story too fast.

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* ''{{Fahrenheit}}'' settles into a steady rhythm of ChooseYourOwnAdventure-style alternating ''ChooseYourOwnAdventure''-style dialogue sequences and QTE action setpieces to advance the story. But there are two [[ScrappyLevel clumsily added added]] [[UnexpectedGenreChange stealth sections sections]] in the middle of the game, one of which could've been handled by a cutscene or simple transition without impacting the story (going from a military barrack to a warehouse to meet another character), that character). These completely break the flow of the game, which otherwise continuously pushes you forward in the story even if you fail (usually). Worse, the game engine, controls, and mechanics were not meant for stealth in mind, so frustrating line-of-sight failures and CameraScrew aplenty. These sections feel like nothing more than do little to hide that they're out-of-place, tacked-on segments to either capitalize on the medium's fad of adding "stealth" missions to a non-stealth game as "gameplay variety", or to stymie players who were hurdling through the story too fast.
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* ''{{Fahrenheit}}'' settles into a steady rhythm of ChooseYourOwnAdventure-style dialogue sequences and QTE action setpieces to advance the story. But there are two clumsily added stealth sections in the middle of the game, one of which could've been handled by a cutscene or simple transition without impacting the story (going from a barrack to a warehouse to meet another character), that completely break the flow of the game, which otherwise continuously pushes you forward in the story even if you fail (usually). Worse, the game engine, controls, and mechanics were not meant for stealth in mind, so frustrating line-of-sight failures and CameraScrew aplenty. These sections feel like nothing more than tacked-on segments to either capitalize on the medium's fad of adding "stealth" missions to a non-stealth game as "gameplay variety", or to stymie players who were hurdling through the story too fast.
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* In the ''VideoGame/AdventureTime'' game for NintendoDS, the snow giant segment near the end of the game definitely counts as this: you're missing an ability needed to progress, and find a sad snow giant, who wants a girlfriend made from "Fluffy sky snow" (clouds). You must then return to previous areas and find three cloud pieces in order to be able to continue with the true final dungeon. The longest part of this quest isn't platforming through the Cloud Zones where the cloud pieces are, but rather (slowly) navigating the world map in search of the cloud zones themselves.
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* It could be argued that ''TheRoom'' has more padding than it does scenes that are actually relevant.

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* It could be argued that ''TheRoom'' ''Film/TheRoom'' has more padding than it does scenes that are actually relevant.
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* Numerous other game shows which rely on suspense in between the question being answered and the real answer being revealed, or similar. Pretty sure ''Pointless', ''Eggheads'', ''The Chase'' etc. have all done this...
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* Whilst musical numbers are an important part- indeed, arguably, ''the'' most important part of any Bollywood production, sometimes they can turn into this in worst case scenarios. They might also subjectively ''seem'' like this to uninitiated Western viewers, seeing as Bollywood films can last some 3 hours long when most Western films are over in an hour and a half (and musical numbers, outside of the musical genre, aren't included as a rule).
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* Unrelated to the programmes themselves, in the past it was sometimes necessary to use some form of padding fill in the time between TV programmes, or during commercial breaks when nothing was on. TheBBC used to do this back in the day with "interlude films" such as the [[http://www.youtube.com/watch?v=p-wmbM6EpZU "Potter's Wheel"]] to cover intervals during televised plays and [[WeAreExperiencingTechnicalDifficulties breakdowns in transmission]], frequent during the days of live broadcasts. Breaks in programming, especially in the days before daytime TV, would be filled in by "trade test transmissions"- usually just the test card (sometimes with music), though during the days of early colour transmissions, [[http://www.bvws.org.uk/405alive/info/prog_tradefilms.html short test films]] would be used instead, and by TheEighties, pages from the broadcaster's teletext service. Channel 4 used "break fillers" like [[http://www.youtube.com/watch?v=V1tqeRKLBMk this]] when they couldn't sell advertising space.

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* Unrelated to the programmes themselves, in the past it was sometimes necessary to use some form of padding to fill in the time between TV programmes, or during commercial breaks when nothing was on. TheBBC used to do this back in the day with "interlude films" such as the [[http://www.youtube.com/watch?v=p-wmbM6EpZU "Potter's Wheel"]] to cover intervals during televised plays and [[WeAreExperiencingTechnicalDifficulties breakdowns in transmission]], frequent during the days of live broadcasts. Breaks in programming, especially in the days before daytime TV, would be filled in by "trade test transmissions"- usually just the test card (sometimes with music), though during the days of early colour transmissions, [[http://www.bvws.org.uk/405alive/info/prog_tradefilms.html short test films]] would be used instead, and by TheEighties, pages from the broadcaster's teletext service. Channel 4 used "break fillers" like [[http://www.youtube.com/watch?v=V1tqeRKLBMk this]] when they couldn't sell advertising space.
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** Inverted in some cases when you have a lot to fit in and a ''maximum'' word count (usually with some leeway) in which case the student will be frenetically trying to find every last bit of waffle they can cut out.
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* Unrelated to the programmes themselves, in the past it was sometimes necessary to use some form of padding fill in the time between TV programmes, or during commercial breaks when nothing was on. TheBBC used to do this back in the day with "interlude films" such as the "Potter's Wheel" to cover intervals during televised plays and [[WeAreExperiencingTechnicalDifficulties breakdowns in transmission]], frequent during the days of live broadcasts. Breaks in programming, especially in the days before daytime TV, would be filled in by "trade test transmissions"- usually just the test card (sometimes with music), though during the days of early colour transmissions, [[http://www.bvws.org.uk/405alive/info/prog_tradefilms.html short test films]] would be used instead, and by TheEighties, pages from the broadcaster's teletext service. Channel 4 used "break fillers" like [[http://www.youtube.com/watch?v=V1tqeRKLBMk this]] when they couldn't sell advertising space.

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* Unrelated to the programmes themselves, in the past it was sometimes necessary to use some form of padding fill in the time between TV programmes, or during commercial breaks when nothing was on. TheBBC used to do this back in the day with "interlude films" such as the [[http://www.youtube.com/watch?v=p-wmbM6EpZU "Potter's Wheel" Wheel"]] to cover intervals during televised plays and [[WeAreExperiencingTechnicalDifficulties breakdowns in transmission]], frequent during the days of live broadcasts. Breaks in programming, especially in the days before daytime TV, would be filled in by "trade test transmissions"- usually just the test card (sometimes with music), though during the days of early colour transmissions, [[http://www.bvws.org.uk/405alive/info/prog_tradefilms.html short test films]] would be used instead, and by TheEighties, pages from the broadcaster's teletext service. Channel 4 used "break fillers" like [[http://www.youtube.com/watch?v=V1tqeRKLBMk this]] when they couldn't sell advertising space.
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None

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* Unrelated to the programmes themselves, in the past it was sometimes necessary to use some form of padding fill in the time between TV programmes, or during commercial breaks when nothing was on. TheBBC used to do this back in the day with "interlude films" such as the "Potter's Wheel" to cover intervals during televised plays and [[WeAreExperiencingTechnicalDifficulties breakdowns in transmission]], frequent during the days of live broadcasts. Breaks in programming, especially in the days before daytime TV, would be filled in by "trade test transmissions"- usually just the test card (sometimes with music), though during the days of early colour transmissions, [[http://www.bvws.org.uk/405alive/info/prog_tradefilms.html short test films]] would be used instead, and by TheEighties, pages from the broadcaster's teletext service. Channel 4 used "break fillers" like [[http://www.youtube.com/watch?v=V1tqeRKLBMk this]] when they couldn't sell advertising space.
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** This is also one reason why ''Sailing By'' is used before the late-night shipping forecast on BBC Radio 4, which starts at 00:48 hours (12:48am) precisely.

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** This is also one reason why Pretty similar to how the tune ''Sailing By'' is used before prior to the late-night shipping forecast on BBC Radio 4, which starts at 00:48 hours (12:48am) 12:48am precisely. The unusual thing being that Radio 4 is a speech station, so it serves more as a function of continuity and as a tuning signal. (It's also pretty much an institution.)

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* In the era where virtually every radio station had network news at the top of the hour – and was available only by live feed – many stations used instrumental songs to fill time remaining between the end of the last song and when the network news began. Stations often had a library of a few dozen generic-sounding records (although some weren't generic but became hits in their own right), each sounding somewhat like the genre they played. These were used to fill out the remaining hour, often if there wasn't a current song or recurrent that was short enough to fit the remaining time without cutting it off early. The jockey sometimes read announcements or previewed the next hour, but if he chose not to talk, the song would allow the jockey to avoid broadcasting "dead air" (silence).

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* In the era where virtually every radio station had network news at the top of the hour – and was available only by live feed – many stations used instrumental songs to fill time remaining between the end of the last song and when the network news began. Stations often had a library of a few dozen generic-sounding records (although some weren't generic but became hits in their own right), each sounding somewhat like the genre they played. These were used to fill out the remaining hour, often if there wasn't a current song or recurrent that was short enough to fit the remaining time without cutting it off early. The jockey sometimes read announcements or previewed the next hour, but if he chose not to talk, the song would allow the jockey to avoid broadcasting "dead air" (silence).(silence).
** This is also one reason why ''Sailing By'' is used before the late-night shipping forecast on BBC Radio 4, which starts at 00:48 hours (12:48am) precisely.


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** Contestants will also tend to say any old rubbish to pad out the time if there's a second or two to go, since the clock is sure to save them before anyone can make a challenge for deviation.
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* The 2008 ''Videogame/AloneInTheDark2008'' game will not let you proceed to new areas until you've destroyed a set number of evil trees that are spread out all over Central Park.

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* The 2008 ''Videogame/AloneInTheDark2008'' ''[[Videogame/AloneInTheDark2008 Alone in the Dark]]'' game will not let you proceed to new areas until you've destroyed a set number of evil trees that are spread out all over Central Park.
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* ''Literature/LesMiserables'' was abridged for a ''reason''. For example, Victor Hugo takes a break from telling us about his protagonists escaping a failed revolution into the sewers to give us the history of the Parisian sewage system.

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* ''Literature/LesMiserables'' was abridged for a ''reason''.''reason'' when it was adapted for [[Theatre/LesMiserables the stage]]. For example, Victor Hugo takes a break from telling us about his protagonists escaping a failed revolution into the sewers to give us the history of the Parisian sewage system.
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** The episode "Wasted Talent" has Peter trip on the sidewalk and hurt his knee, causing him to hold it pain and tough it out for almost 30 seconds. This gets mirrored in another episode several seasons later where Lois goes through the same gag, but winds up injuring ''her boobs''.

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** The episode "Wasted Talent" has Peter trip on the sidewalk and hurt his knee, causing him to hold it in pain and tough it out for almost 30 seconds. This gets mirrored in another episode several seasons later where Lois goes through the same gag, but winds up injuring ''her boobs''.
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* The Film/JamesBond movie ''Film/TheManWithTheGoldenGun'' was guilty of this in spades. Was there really any point to the martial arts school and its ensuing boat chase, the latter [[RecycledScript feeling like a retread of the boat chase in]] [[Film/LiveAndLetDie the previous film]], other than producers saying [[FollowTheLeader "See, we saw]] ''Film/EnterTheDragon'', [[FollowTheLeader too!"]]?

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* The Film/JamesBond movie ''Film/TheManWithTheGoldenGun'' was guilty of this in spades. Was there really any point to the martial arts school and its ensuing boat chase, the latter feeling like [[RecycledScript feeling like a retread of the boat chase in]] [[Film/LiveAndLetDie the previous film]], other than producers saying [[FollowTheLeader "See, we saw]] ''Film/EnterTheDragon'', [[FollowTheLeader too!"]]?
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Adding example.

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*** Trite cynical version of the timer's introduction: as people very rarely get to the million anyway, the banked time is worthless. Similarly, only giving 45 seconds instead of unlimited time to answer the questions is just a ploy to give away less money, as the contestants have less time to think over the answers. On the Australian Hot Seat version, you can't walk away, you have no lifelines, only 45 seconds to answer the question, and you only get $1,000 if you get the final question wrong. That is definitely Channel 9 being stingy with money.
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* Season 3 of ''{{Game Of Thrones}}'' suffers from this, as some storylines have to wait for others to reach a certain point before they can move forward. So we get quite a few scenes that repeat information that's already been revealed, or just bizarre bits of fluff (Podrick the {{Memetic Sex God}}, anyone?).
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** Tom Bombadil is largely necessary to the book as it was written. For Merry to help Eowyn kill the Witch-king in Return of the King, he used a sword forged by the Númenorean exiles in Arnor specifically empowered to fight him and his servants (Gandalf even specifically points out the importance of this sword: Its magic crippled the Witch-king both physically and magically, enabling Eowyn to deliver the finishing blow). This sword was recovered from the barrow of one of the ancient northern kings after the Hobbits were trapped in the man's barrow by one of the Barrow-wights. Tom Bombadil rescued the Hobbits from the wights, and retrieved the swords for them from the barrow. The Hobbits ended up in the Barrow-downs in the first place because their route through the Old Forest led them to Tom's home, and the road from Tom's home to Bree passed through them. Tom could certainly be removed as was done in the films, but as done in the films it would have required significant changes either to the story, its surrounding mythology, or both (Merry uses a plain-old sword the Manual states was once Théodred's instead of the bad ass Númenorean blade of the book. Meanwhile, the Noldorin daggers given to Merry and Pippin by Galadriel in the films are completely neglected and could have easily stood in as a surrogate for his Barrow-blade). As for the ending, the climax of the book was ''not'' the Ring going into the fire, but actually the confrontation with Saruman in the Shire.

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** Tom Bombadil is largely necessary to the book as it was written. For Merry to help Eowyn Éowyn kill the Witch-king Witch-King in Return ''Return of the King, King'', he used a sword forged by the Númenorean Númenórean exiles in Arnor specifically empowered to fight him and his servants (Gandalf even specifically points out the importance of this sword: Its magic crippled the Witch-king Witch-King both physically and magically, enabling Eowyn Éowyn to deliver the finishing blow). This sword was recovered from the barrow of one of the ancient northern kings after the Hobbits were trapped in the man's barrow by one of the Barrow-wights. Tom Bombadil rescued the Hobbits from the wights, and retrieved the swords for them from the barrow. The Hobbits ended up in the Barrow-downs in the first place because their route through the Old Forest led them to Tom's home, and the road from Tom's home to Bree passed through them. Tom could certainly be removed as was done in the films, but as done in the films it would have required significant changes either to the story, its surrounding mythology, or both (Merry uses a plain-old sword the Manual states was once Théodred's instead of the bad ass Númenorean Númenórean blade of the book. Meanwhile, the Noldorin daggers given to Merry and Pippin by Galadriel in the films are completely neglected and could have easily stood in as a surrogate for his Barrow-blade). As for the ending, the climax of the book was ''not'' the Ring going into the fire, but actually the confrontation with Saruman in the Shire.
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I added two bullet points about Spongebob Squarepants and how the newer episodes have terrible padding in them.

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* Many new (post-movie) ''WesternAnimation/SpongebobSquarepants'' episodes have terrible, tedious examples of padding. For example, in "Pet or Pests," which is already bad in and of itself, Spongebob is trying to find a new home for a litter of worms, and when he goes to Ms. Puff's house, he rings the doorbell for about thirty straight seconds. No dialogue is exchanged; he simply rings the doorbell.
** In a lot of the new episodes, Spongebob will spend up to a straight minute simply CLEARING HIS THROAT. He will prepare to say something, and before he does, he'll make disgusting throat-clearing sounds for between thirty seconds and a minute... and sometimes, he won't even end up saying what he planned to say. A few other characters do this infrequently, but Spongebob does it most often.
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* ''Literature/TheCuriousIncidentOfTheDogInTheNight'' has a ''lot'' of this, due to the narrator's autism. Two of the strangest examples include an irrelevant chapter about atheism and belief in the supernatural, and a chapter about an ad for a trip to Malaysia.

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* ''Literature/TheCuriousIncidentOfTheDogInTheNight'' ''Literature/TheCuriousIncidentOfTheDogInTheNightTime'' has a ''lot'' of this, due to the narrator's autism. Two of the strangest examples include an irrelevant chapter about atheism and belief in the supernatural, and a chapter about an ad for a trip to Malaysia.
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* ''Literature/TheCuriousIncidentOfTheDogInTheNight'' has a ''lot'' of this, due to the narrator's autism. Two of the strangest examples include an irrelevant chapter about atheism and belief in the supernatural, and a chapter about an ad for a trip to Malaysia.
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* The DisasterMovie "When Time Ran Out..." features an infamous sequence where several characters cross a bridge for over ''twenty minutes.''

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