History Main / PaddedSumoGameplay

11th Dec '17 4:44:47 AM Cryoclaste
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* Pretty easy to do in ''{{Pokemon}}'' with two stall-heavy Mons, or if the battle has been going on for a while and Mons only have Struggle as their move left. Reaches ridiculous levels in [[GameBreaker Wobbuffet vs. Wobbuffet]] battles, where due to a lack of actual attacks beyond counterattacks means that they can only hit with Struggle, and their high HP (and very, very low attack power) means that winning with that will take a long, long time. And heaven help you if you both have Leftovers attached, which will easily heal more HP than Struggle will hurt you for...

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* Pretty easy to do in ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' with two stall-heavy Mons, or if the battle has been going on for a while and Mons only have Struggle as their move left. Reaches ridiculous levels in [[GameBreaker Wobbuffet vs. Wobbuffet]] battles, where due to a lack of actual attacks beyond counterattacks means that they can only hit with Struggle, and their high HP (and very, very low attack power) means that winning with that will take a long, long time. And heaven help you if you both have Leftovers attached, which will easily heal more HP than Struggle will hurt you for...
16th Oct '17 9:07:53 AM Saber15
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* In vanilla ''Videogame/XCOM2'', AlphaStrike is the prime strategy, and in the beginning many of your troops can be one-shot by flanking aliens. The "Beta Strike" modifier doubles the health of all units - XCOM and alien - but leaves damage untouched, meaning one must be much more careful about scouting ahead and crowd-control, because situations can rapidly spiral out of control.
31st Aug '17 12:36:56 AM rjd1922
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* ''SumotoriDreams'', as the page image illustrates. It's impossible to harm the opponent in any other way but pushing him off the platform. Considering the way the game's RagdollPhysics are rigged, much of the challenge is not falling off yourself while you're trying to do this.

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* ''SumotoriDreams'', ''VideoGame/SumotoriDreams'', as the page image illustrates. It's impossible to harm the opponent in any other way but pushing him off the platform. Considering the way the game's RagdollPhysics are rigged, much of the challenge is not falling off yourself while you're trying to do this.
31st Aug '17 12:36:23 AM rjd1922
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* Exaggerated and parodied in the "Monkey Combat" fight in ''VideoGame/EscapeFromMonkeyIsland''. Both fighters regenerate health too fast to kill each other through standard means, so you need to find an alternate way of winning. (It is an adventure game, after all.)

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* Exaggerated and parodied in the "Monkey Combat" "[[Franchise/MortalKombat Monkey Kombat]]" fight in ''VideoGame/EscapeFromMonkeyIsland''. Both fighters regenerate health too fast to kill each other through standard means, [[PuzzleBoss so you need to find an alternate way of winning. (It winning]]. It is an adventure game, AdventureGame, after all.)
27th Aug '17 4:40:07 AM jormis29
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* In the first edition of Tabletopgame/{{Shadowrun}}, body armor provided automatic successes to reduce incoming damage. It was fully possible, even common place, for someone to survive a hit from an assault cannon without taking any damage.
* ''{{Exalted}}'', at least in its second edition (pre-errata) suffers from this in spades. It's trivially easy to throw around one-hit kill attacks, sure, resulting in RocketTagGameplay if nothing is used to stop them... but it's also trivially easy to defend against any attack with a fixed-cost perfect defense. Once everyone is using an impossible-to-bypass suite of perfect defenses, the game changes from Rocket Tag to PaddedSumoGameplay, with no attack ever doing more than making the opponent pay a tiny amount of essence, the game's equivalent to MagicPoints. As a result, your essence pool is your ''real'' life meter, and victory is usually about making the enemy spend essence faster than you.

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* In the first edition of Tabletopgame/{{Shadowrun}}, ''TabletopGame/{{Shadowrun}}'', body armor provided automatic successes to reduce incoming damage. It was fully possible, even common place, for someone to survive a hit from an assault cannon without taking any damage.
* ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', at least in its second edition (pre-errata) suffers from this in spades. It's trivially easy to throw around one-hit kill attacks, sure, resulting in RocketTagGameplay if nothing is used to stop them... but it's also trivially easy to defend against any attack with a fixed-cost perfect defense. Once everyone is using an impossible-to-bypass suite of perfect defenses, the game changes from Rocket Tag to PaddedSumoGameplay, with no attack ever doing more than making the opponent pay a tiny amount of essence, the game's equivalent to MagicPoints. As a result, your essence pool is your ''real'' life meter, and victory is usually about making the enemy spend essence faster than you.
8th Jul '17 3:57:56 PM nombretomado
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* After the [[http://en.wikipedia.org/wiki/Battle_of_Hampton_Roads Battle of Hampton Roads]] there was for a time serious concern that naval battles would turn into this, with the black powder cannons that worked well enough on wooden-hulled warships no longer able to inflict serious damage on the up-and-coming "ironclads". Advances in gun technology made these concerns moot soon enough, but there ''was'' a brief period during the late 19th century in which the possibility that the only way left to disable an enemy might be to actually ram them was earnestly considered and resulted in some correspondingly specialized ship designs.[[note]]And one of RudyardKipling's funniest poems, [[https://www.youtube.com/watch?v=9Qxklnjxi0A&ab_channel=ArthurPiantadosi the Ballad of the Clampherdown]].[[/note]]

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* After the [[http://en.wikipedia.org/wiki/Battle_of_Hampton_Roads Battle of Hampton Roads]] there was for a time serious concern that naval battles would turn into this, with the black powder cannons that worked well enough on wooden-hulled warships no longer able to inflict serious damage on the up-and-coming "ironclads". Advances in gun technology made these concerns moot soon enough, but there ''was'' a brief period during the late 19th century in which the possibility that the only way left to disable an enemy might be to actually ram them was earnestly considered and resulted in some correspondingly specialized ship designs.[[note]]And one of RudyardKipling's Creator/RudyardKipling's funniest poems, [[https://www.youtube.com/watch?v=9Qxklnjxi0A&ab_channel=ArthurPiantadosi the Ballad of the Clampherdown]].[[/note]]
17th Jun '17 9:10:16 AM nombretomado
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* ''EpicBattleFantasy 3'' had this problem in the late-game. Your characters had enough defensive and healing abilities that getting wiped out was unlikely. But the bosses had so much HP...

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* ''EpicBattleFantasy ''VideoGame/EpicBattleFantasy 3'' had this problem in the late-game. Your characters had enough defensive and healing abilities that getting wiped out was unlikely. But the bosses had so much HP...
27th May '17 9:57:13 PM thatother1dude
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* Some games in the ''VideoGame/TalesSeries'' feature an item called the All-Divide, which halves both the damage the player takes and the damage the opponent takes. It's generally recommended for certain {{Bonus Boss}}es.

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* Some games in the ''VideoGame/TalesSeries'' feature an item called the All-Divide, which halves both the damage the player takes and the damage the opponent takes. It's generally Since you can carry a massive supply of heal and TP restoring items into battle, it's quite effective for winning by attrition. [[TooAwesomeToUse You get very few All-Divides]], and thus it's recommended you save them for certain {{Bonus Boss}}es.Boss}}es--specifically, the ones that are difficullt but ''not'' [[UselessUsefulSpell immune to its effect]].
5th May '17 7:08:28 AM Prometheus117
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* On ''WebAnimation/DeathBattle'', the Terminator vs. Robocop battle goes on for quite a bit before any of the two combatants display any noticeable damage. Downplayed in that they later do start bringing out their best (Robocop takes out explosive charges, and the Terminator wields a plasma rifle) which does result in some serious damage.

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* On ''WebAnimation/DeathBattle'', the ''WebAnimation/DeathBattle''
** The
Terminator vs. Robocop battle goes on for quite a bit before any of the two combatants display any noticeable damage. Downplayed in that they later do start bringing out their best (Robocop takes out explosive charges, and the Terminator wields a plasma rifle) which does result in some serious damage.damage.
** Natsu vs. Ace goes on for quite some time due to combatants' abilities; Natsu has the [[GlassCannon speed and strength]] advantage and is both [[NoSell immune to fire]] and [[FeedItWithFire eats it to restore his energy]], while Ace has the [[StoneWall durability and endurance advantage]] and is also [[NoSell immune to fire]] and [[IntangibleMan can shift his body into flames to avoid most physical attacks]], turning their battle into a stalemate. It ultimately comes down [[spoiler:Natsu taking advantage of the fact Ace's [[ElementalShapeshifter fire form]] makes him extremely vulnerable to being eaten, forcing him to use his corporeal form more, and utilizing [[ShockAndAwe his lightning magic]], which Ace has no immunity against]].
23rd Apr '17 5:23:20 PM nombretomado
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* Some games in the ''Franchise/TalesSeries'' feature an item called the All-Divide, which halves both the damage the player takes and the damage the opponent takes. It's generally recommended for certain {{Bonus Boss}}es.

to:

* Some games in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' feature an item called the All-Divide, which halves both the damage the player takes and the damage the opponent takes. It's generally recommended for certain {{Bonus Boss}}es.
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