History Main / PacManFever

27th Mar '17 11:47:24 AM Dere
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* Subverted and played straight at the same time: In an issue of a ComicBook/UltimateMarvel title, ''ComicBooks/{{Wolverine}}'' is seen playing a full 3D game on a handheld system that looks exactly like a Game Boy. On one hand, the graphics look too advanced for a handheld of the time. On the other one, the idea of a 3D console having the same number of buttons as a Game Boy is simply laughable. Add to that the fact that the story was set some time after the Game Boy design had been abandoned.

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* Subverted Inverted and played straight at the same time: In an issue of a ComicBook/UltimateMarvel title, ''ComicBooks/{{Wolverine}}'' is seen playing a full 3D game on a handheld system that looks exactly like a Game Boy. On one hand, the graphics look too much more advanced for a handheld than those of the real handhelds of that time. On the other one, the idea of a 3D console having the same number of buttons as a Game Boy is simply laughable. Any gamer will tell you the four buttons and a d-pad are nowhere near enough for most 3d games. Add to that the fact that the story was set some time after the Game Boy design had been abandoned.abandoned, replaced by the Game Boy Advance design.
24th Mar '17 7:21:10 PM nombretomado
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* In ''Series/BlueHeelers'' Tess plans to get Hayley a Nintendo64 and ''VideoGame/SuperMario64'', and they are seen already up to Tall Tall Mountain, meaning either she is either the best video game player in the world (which Tess promptly disproves) or the writers made a mistake in showing a level that late into the game.

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* In ''Series/BlueHeelers'' Tess plans to get Hayley a Nintendo64 UsefulNotes/Nintendo64 and ''VideoGame/SuperMario64'', and they are seen already up to Tall Tall Mountain, meaning either she is either the best video game player in the world (which Tess promptly disproves) or the writers made a mistake in showing a level that late into the game.
20th Mar '17 8:29:44 PM FF32
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* [[http://www.youtube.com/watch?v=W_QNdPcYzPw This]] news announcement about ''VideoGame/GrandTheftAuto4'', on RAI (the Italian national broadcasting company), featuring a guy furiously mashing random buttons DURING THE TRAILER. Obviously, they're talking about the game in "Seduction of the innocents"-like terms, because [=GTA4=] doesn't have [=RE4=]-style interactive cut scenes.

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* [[http://www.youtube.com/watch?v=W_QNdPcYzPw This]] news announcement about ''VideoGame/GrandTheftAuto4'', ''VideoGame/GrandTheftAutoIV'', on RAI (the Italian national broadcasting company), featuring a guy furiously mashing random buttons DURING THE TRAILER. Obviously, they're talking about the game in "Seduction of the innocents"-like terms, because [=GTA4=] doesn't have [=RE4=]-style interactive cut scenes.
20th Mar '17 3:32:03 PM PhantomDusclops92
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* One episode of ''Red Caps'' features the bad guy getting an amulet with the power of summoning videogame characters in real life. When he uses it against the heroes, the characters he summons are obvious parodies of Mario, Donkey Kong and a ''Space Invaders'' alien. And to add salt to the wound, the "Donkey Kong" parody is actually a pixellated [[TabletopGame/Warhammer40000 Space Marine]] colored in brown.



* [[http://www.youtube.com/watch?v=W_QNdPcYzPw This]] news announcement about [=GTA4=], on RAI (the Italian national broadcasting company), featuring a guy furiously mashing random buttons DURING THE TRAILER. Obviously, they're talking about the game in "Seduction of the innocents"-like terms, because [=GTA4=] doesn't have [=RE4=]-style interactive cut scenes.

to:

* [[http://www.youtube.com/watch?v=W_QNdPcYzPw This]] news announcement about [=GTA4=], ''VideoGame/GrandTheftAuto4'', on RAI (the Italian national broadcasting company), featuring a guy furiously mashing random buttons DURING THE TRAILER. Obviously, they're talking about the game in "Seduction of the innocents"-like terms, because [=GTA4=] doesn't have [=RE4=]-style interactive cut scenes.
1st Mar '17 4:54:00 PM DragonRanger
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* ''Series/KamenRiderExAid'' uses gaming as its overall theme and the basis for its heroes' powers. While it does use HollywoodGameDesign and some anachronistic visuals and sound effects, those appear to be intentional design choices rather than ignorance about the medium - regarding the outdated visuals and sounds, the Rider designs have a 90's "extreme" aesthetic in general so retro gaming would fit right with that. The Riders' powers are {{Homage}}s ranging from the broad (Ex-Aid's genre is 2D platformers like the ''Franchise/SuperMarioBros'' and ''Franchise/{{Kirby}}'' franchises; Brave has [=RPGs=] and his games reference ''VideoGame/DragonQuest'' and ''VideoGame/FinalFantasy'') to the much more specific (one early upgrade is ''VideoGame/MonsterHunter'' with the SerialNumbersFiledOff[[note]]The game is called "Drago Knight Hunter Z" and consists of a set of armor that has to be shared between the four heroic Riders, alluding to the game's co-op nature[[/note]] while the MidSeasonUpgrade for the military-themed Snipe is a blatant nod to the battleship game ''VideoGame/KantaiCollection''[[note]]It outfits him with battleship "armor" and puts an admiral's cap on his head[[/note]]). It also helps that the franchise's MerchandiseDriven nature gives it ties to a real-life game developer, Creator/BandaiNamcoEntertainment,[[note]]Bandai produces the ''Kamen Rider'' toyline[[/note]] meaning production has easy access to both people with first-hand experience in the industry and the rights to include actual Namco games and hardware on occasion - its first tie-in movie even has ''VideoGame/PacMan himself'' as a guest star, a UsefulNotes/WonderSwan is occasionally seen in a FlashBack, and tie-in materials give the Riders powerups based on Namco classics like ''Pac-Man'', ''VideoGame/{{Xevious}}'', ''[[VideoGame/BRIBaseball Family Stadium]]'', ''VideoGame/TaikoDrumMaster'', and ''VideoGame/{{Galaxian}}''.

to:

* ''Series/KamenRiderExAid'' uses gaming as its overall theme and the basis for its heroes' powers. While it does use HollywoodGameDesign and some anachronistic visuals and sound effects, those appear to be intentional design choices rather than ignorance about the medium - regarding the outdated visuals and sounds, the Rider designs have a 90's "extreme" aesthetic in general so retro gaming would fit right with that. The Riders' powers are {{Homage}}s ranging from the broad (Ex-Aid's genre is 2D platformers like the ''Franchise/SuperMarioBros'' and ''Franchise/{{Kirby}}'' franchises; Brave has [=RPGs=] and his games reference ''VideoGame/DragonQuest'' and ''VideoGame/FinalFantasy'') to the much more specific (one early upgrade is ''VideoGame/MonsterHunter'' with the SerialNumbersFiledOff[[note]]The game is called "Drago Knight Hunter Z" and consists of a set of armor that has to be shared between the four heroic Riders, alluding to the game's co-op nature[[/note]] while the MidSeasonUpgrade for the military-themed Snipe is a blatant nod to the battleship game ''VideoGame/KantaiCollection''[[note]]It outfits him with battleship "armor" and puts an admiral's cap on his head[[/note]]). It also helps that the franchise's MerchandiseDriven nature gives it ties to a real-life game developer, Creator/BandaiNamcoEntertainment,[[note]]Bandai produces the ''Kamen Rider'' toyline[[/note]] meaning production has easy access to both people with first-hand experience in the industry and the rights to include actual Namco games and hardware on occasion - its first tie-in movie even has ''VideoGame/PacMan himself'' as a guest star, a UsefulNotes/WonderSwan is occasionally seen in a FlashBack, and tie-in materials give the Riders powerups based on Namco classics like ''Pac-Man'', ''VideoGame/{{Xevious}}'', ''[[VideoGame/BRIBaseball ''[[VideoGame/RBIBaseball Family Stadium]]'', ''VideoGame/TaikoDrumMaster'', and ''VideoGame/{{Galaxian}}''.
1st Mar '17 4:53:28 PM DragonRanger
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* ''Series/KamenRiderExAid'' uses gaming as its overall theme and the basis for its heroes' powers. While it does use some anachronistic visuals and sound effects, but that appears to be an intentional design choice rather than ignorance about the medium - the Rider designs have a 90's "extreme" aesthetic in general, so retro gaming would fit right with that. The Riders' powers are {{Homage}}s ranging from the broad (Ex-Aid's genre is 2D platformers like the ''Franchise/SuperMarioBros'' and ''Franchise/{{Kirby}}'' franchises) to the much more specific (one early upgrade is a SerialNumbersFiledOff ''VideoGame/MonsterHunter''[[note]]The game is called "Drago Knight Hunter Z" and consists of a set of armor that has to be shared between the four heroic Riders, alluding to the game's co-op nature[[/note]] while Kamen Rider Snipe's MidSeasonUpgrade is a blatant nod to ''VideoGame/KantaiCollection''[[note]]It outfits him with battleship "armor" and puts an admiral's cap on his head[[/note]]). It also helps that the franchise's MerchandiseDriven nature gives it ties to a real-life game developer, Creator/BandaiNamcoEntertainment - its first tie-in movie even has ''VideoGame/PacMan himself'' as a guest star, and a series of web-exclusive shorts gives the Riders powers from Namco classics like ''Pac-Man'', ''VideoGame/{{Xevious}}'', and ''VideoGame/TaikoDrumMaster''.
** There is one noticeable goof, however: a FlashBack shows the main character playing ''VideoGame/{{Tekken}} 7'' in 2010, a good five years before it actually came out. Rather than an actual mistake, it's more likely that Bandai Namco wanted to advertise the then-upcoming console port of the game.

to:

* ''Series/KamenRiderExAid'' uses gaming as its overall theme and the basis for its heroes' powers. While it does use HollywoodGameDesign and some anachronistic visuals and sound effects, but that appears those appear to be an intentional design choice choices rather than ignorance about the medium - regarding the outdated visuals and sounds, the Rider designs have a 90's "extreme" aesthetic in general, general so retro gaming would fit right with that. The Riders' powers are {{Homage}}s ranging from the broad (Ex-Aid's genre is 2D platformers like the ''Franchise/SuperMarioBros'' and ''Franchise/{{Kirby}}'' franchises) franchises; Brave has [=RPGs=] and his games reference ''VideoGame/DragonQuest'' and ''VideoGame/FinalFantasy'') to the much more specific (one early upgrade is a SerialNumbersFiledOff ''VideoGame/MonsterHunter''[[note]]The ''VideoGame/MonsterHunter'' with the SerialNumbersFiledOff[[note]]The game is called "Drago Knight Hunter Z" and consists of a set of armor that has to be shared between the four heroic Riders, alluding to the game's co-op nature[[/note]] while Kamen Rider Snipe's the MidSeasonUpgrade for the military-themed Snipe is a blatant nod to the battleship game ''VideoGame/KantaiCollection''[[note]]It outfits him with battleship "armor" and puts an admiral's cap on his head[[/note]]). It also helps that the franchise's MerchandiseDriven nature gives it ties to a real-life game developer, Creator/BandaiNamcoEntertainment Creator/BandaiNamcoEntertainment,[[note]]Bandai produces the ''Kamen Rider'' toyline[[/note]] meaning production has easy access to both people with first-hand experience in the industry and the rights to include actual Namco games and hardware on occasion - its first tie-in movie even has ''VideoGame/PacMan himself'' as a guest star, a UsefulNotes/WonderSwan is occasionally seen in a FlashBack, and a series of web-exclusive shorts gives tie-in materials give the Riders powers from powerups based on Namco classics like ''Pac-Man'', ''VideoGame/{{Xevious}}'', ''[[VideoGame/BRIBaseball Family Stadium]]'', ''VideoGame/TaikoDrumMaster'', and ''VideoGame/TaikoDrumMaster''.
''VideoGame/{{Galaxian}}''.
** There is one noticeable goof, however: a FlashBack shows the main character playing ''VideoGame/{{Tekken}} 7'' in 2010, a good five years before it actually came out. Rather than an actual mistake, it's more likely that Bandai Namco wanted to [[ProductPlacement advertise the then-upcoming console port of the game.game]].
26th Feb '17 6:51:04 PM Lloigor
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* ''WesternAnimation/{{Futurama}}'' Parodies this, with characters playing a dead ringer for the original Game Boy with ArcadeSounds... in the year 3000.

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* ''WesternAnimation/{{Futurama}}'' Parodies parodies this, with characters playing a dead ringer for the original Game Boy with ArcadeSounds... in the year 3000.
26th Feb '17 9:47:44 AM mariofan1000
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* Ironically, the {{Trope Namer|s}} ''Music/PacManFever'' is a subversion, given the fact that 1) the sounds in question ''are'' from the video games in question, 2) they were, in fact, new at the time of the album's release and 3) the lyrics clearly show that at least one of the band members has intimate knowledge of them.

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* Ironically, the {{Trope Namer|s}} ''Music/PacManFever'' is a subversion, an aversion, given the fact that 1) the sounds in question ''are'' from the video games in question, 2) they were, in fact, new at the time of the album's release and 3) the lyrics clearly show that at least one of the band members has intimate knowledge of them.
16th Feb '17 12:09:47 PM DYellowMadness
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Added DiffLines:

** In another episode, they're playing Halo & most of the things they describe actually sound like Halo but Penney says "It's raining you!" after killing Sheldon even though the game doesn't have dismemberment or even much blood. These kinds of inaccuracies are actually a common complaint about the show because people expect a show about videogame/comic/sci-fi nerds to get this stuff right.
16th Feb '17 11:56:22 AM DYellowMadness
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Added DiffLines:

** In addition to that, koopa troopas aren't something you have to beat & this would be especially true in a water level. You just have to get past them. There are levels where jumping on them helps you get across gaps & that kills them but no one would describe those parts the way they did & a water level couldn't have a part like that.
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