History Main / PRESSXTONOTDIE

10th Jul '17 2:00:20 PM Ulrik54
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* WebVideo/JonTron, on the topic of games about the UsefulNotes/RMSTitanic, compares it to making a game about the Pompeii disaster.
--> ''"Tap A quickly to not die as fast!"''
4th Jun '17 7:11:05 PM Hello83433
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* ''VideoGame/UntilDawn'' has a lot of [=QTEs=], and other such button prompts. Failing them usually results in something bad happening, but as the game itself tells you, [[PressXToDie sometimes the best course of action is to not do anything]]; deliberately letting the time run out during some button prompts may result in a better alternative than actually performing the prompt.


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* ''VideoGame/UntilDawn'' has a lot of [=QTEs=], and other such button prompts. Failing them usually results in something bad happening, but as the game itself tells you, [[PressXToDie sometimes the best course of action is to not do anything]]; deliberately letting the time run out during some button prompts may result in a better alternative than actually performing the prompt.
7th May '17 2:55:32 PM Ferot_Dreadnaught
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** In ''Other M'', they adapted this trope for use beyond a specific mechanic like Phazon corruption, instead working it into parts of normal gameplay for the first and, so far, only time in Metroid's history. In other words, being GenreSavvy won't save you if you fail to mash the control pad when the action slows down.

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** In ''Other M'', they adapted this trope for use beyond a specific mechanic like Phazon corruption, instead working it into parts of normal gameplay for the first and, so far, only time in Metroid's history. In other words, being GenreSavvy won't save you if you fail to mash the control pad when the action slows down.
8th Apr '17 9:18:48 AM nombretomado
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** The portions of the final boss where you control the [[spoiler:[[HumongousMecha Gaia Colossus]]]] against Dark Gaia plays out through these in the [=PS3=]/360 version. Hit the button right, and you slug the monster right in the face. The Wii/[=PS2=] version dispenses with them in that part, allowing you to ''really'' slug the guy in the face, a-la ''PunchOut''.

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** The portions of the final boss where you control the [[spoiler:[[HumongousMecha Gaia Colossus]]]] against Dark Gaia plays out through these in the [=PS3=]/360 version. Hit the button right, and you slug the monster right in the face. The Wii/[=PS2=] version dispenses with them in that part, allowing you to ''really'' slug the guy in the face, a-la ''PunchOut''.''VideoGame/PunchOut''.
15th Mar '17 9:11:39 PM nombretomado
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* Even ''{{MUGEN}}'' has this, of all games. The_None's [[VideoGame/EarthBound Giygas]] possesses two MindRape attacks. One imprisons the opponent in a box and requires to rapidly tap left and right. Failure to do so results in [[OneHitKill electrocution and explosion in a shower of gore]]. The second has the opponent falling down a pit and requires to press the right buttons to escape - failure will result in [[OneHitKill being shredded by a massive buzzsaw]].

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* Even ''{{MUGEN}}'' ''{{VideoGame/MUGEN}}'' has this, of all games. The_None's [[VideoGame/EarthBound Giygas]] possesses two MindRape attacks. One imprisons the opponent in a box and requires to rapidly tap left and right. Failure to do so results in [[OneHitKill electrocution and explosion in a shower of gore]]. The second has the opponent falling down a pit and requires to press the right buttons to escape - failure will result in [[OneHitKill being shredded by a massive buzzsaw]].
11th Mar '17 10:21:24 AM nombretomado
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* ''{{Madworld}}'' does a similar version to the above, but cooler (and more forgiving).

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* ''{{Madworld}}'' ''VideoGame/MadWorld'' does a similar version to the above, but cooler (and more forgiving).
5th Mar '17 7:55:30 PM nombretomado
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* ''MarvelUltimateAlliance'' uses these a lot for giant bosses, and it gets rather annoying as you will often have to use them repeatedly to kill them. And they never change. And the cutscene is exactly the same each time. Vicarious Visons removed them entirely for the sequel, at least on Xbox and [=PS3=].

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* ''MarvelUltimateAlliance'' ''VideoGame/MarvelUltimateAlliance'' uses these a lot for giant bosses, and it gets rather annoying as you will often have to use them repeatedly to kill them. And they never change. And the cutscene is exactly the same each time. Vicarious Visons removed them entirely for the sequel, at least on Xbox and [=PS3=].
13th Feb '17 12:37:28 PM Gosicrystal
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* The Wii version of ''VideoGame/PiratesOfTheCaribbean'', being a [[TheProblemWithLicensedGames licensed game]], is fairly awful, and includes a lot of these. The required ones, fortunately, just start again if you miss a button (or Wiimote waggle), but lots of sidequest ones become LostForever if failed.

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* The Wii version of ''VideoGame/PiratesOfTheCaribbean'', being a [[TheProblemWithLicensedGames licensed game]], is fairly awful, and ''VideoGame/PiratesOfTheCaribbean'' includes a lot of these. The required ones, fortunately, ones just start again if you miss a button (or Wiimote waggle), but lots of sidequest ones become LostForever [[PermanentlyMissableContent lost]] if failed.
7th Dec '16 10:27:12 AM Aquillion
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It is also a prime example of a [[GrammarNazi split infinitive]].
7th Dec '16 10:26:17 AM Aquillion
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Not to be confused with Main/ForInconveniencePressOne.

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Not to be confused with Main/ForInconveniencePressOne.
Main/ForInconveniencePressOne. In games where this isn't a core mechanic, having failure lead to a game over is also a NonstandardGameOver.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PRESSXTONOTDIE