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Terminology error: thermobaric weapons do kill this way, but it's not why they're called "thermobaric".


Can sometimes be TruthInTelevision, as explosions can cause fatal internal damage by creating a huge difference in air pressure, without much external damage. Those are called thermobaric weapons. The nasty thing is, they sometimes cause EyeScream, as well as EarAche and lung damage. It's also horribly painful.

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Can sometimes be TruthInTelevision, as explosions can cause fatal internal damage by creating a huge difference in air pressure, without much external damage. Those are called thermobaric weapons. The nasty thing is, they sometimes cause Thermobaric (fuel-air explosive) weapons often kill this way, and other kinds of explosives can do it too. That doesn't make them any less nasty, though; pressure-wave damage on a human body can include EyeScream, as well as EarAche EarAche, and lung damage. severe damage to internal organs, especially the throat and lungs. It's also horribly painful.
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Not an example. Apparently, this trope is for when explosions ARE deadly, they just don’t show any gore.


* ''Film/HomeAlone2LostInNewYork'': Harry sets his head on fire (again) thanks to one of Kevin's traps, and dunks his burning head into a toilet filled with what he ''thinks'' is water -- which has already been replaced by some kind of flammable liquid. The subsequent explosion lights up an entire floor of a house, yet Harry ends up with nothing worse than a bad case of AshFace.
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No such thing as "mostly avert"


** ''VideoGame/Borderlands3'' -- being a more BloodierAndGorier entry comparable to ''[[VideoGame/Borderlands1 1]]'' -- mostly averts this, however. Gibbing enemies is now much more commonplace regardless of level difference.

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** ''VideoGame/Borderlands3'' -- being a more BloodierAndGorier entry entry, comparable to ''[[VideoGame/Borderlands1 1]]'' [[VideoGame/Borderlands1 the first game]] -- mostly averts this, however. Gibbing downplays this: gibbing enemies is now much more commonplace commonplace, regardless of level difference.
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* Megumin in ''Literature/KonoSuba'' primarily uses explosion, but nobody were actually injured after the explosion.

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* Megumin in ''Literature/KonoSuba'' primarily uses explosion, but nobody were actually injured after the explosion.those hit by them either are unharmed or vanish completely.
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* Megumin in ''LightNovel/KonoSuba'' primarily uses explosion, but nobody were actually injured after the explosion.

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* Megumin in ''LightNovel/KonoSuba'' ''Literature/KonoSuba'' primarily uses explosion, but nobody were actually injured after the explosion.

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Now defunct


* ''WesternAnimation/StevenUniverse'': [[spoiler:Lars]] gets caught in the epicenter of an explosion that [[BlownAcrossTheRoom sends him flying into a stone pillar]]. Although he dies instantly, there is no blood or visible injury, just minor ClothingDamage. It ''is'' implied that a piece of shrapnel [[EyeScream damaged his right eye]], as said eye [[PeekABangs was covered by his hair]] and [[spoiler:has a scar across it when Lars comes BackFromTheDead]].

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* ''WesternAnimation/StevenUniverse'': [[spoiler:Lars]] gets caught in the epicenter of an explosion that [[BlownAcrossTheRoom sends him flying into a stone pillar]]. Although he dies instantly, there is no blood or visible injury, just minor ClothingDamage. It ''is'' implied that a piece of shrapnel [[EyeScream damaged his right eye]], as said eye [[PeekABangs was covered by his hair]] hair and [[spoiler:has a scar across it when Lars comes BackFromTheDead]].
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* When [[HavingABlast explosive]] [[KiManipulation ki blasts]] in ''Manga/{{Dragonball}}'' kill people, they'll generally either be [[NotEnoughToBury obliterated]] or fall over limp with very minor visible injuries. Yamcha's death is a clear example, as a Saibaman's [[SuicideAttack point-blank explosive]] leaves him on the ground in the epicenter of a crater, but visibly just covered in dirt and a few scuffs.

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* When [[HavingABlast explosive]] [[KiManipulation ki blasts]] in ''Manga/{{Dragonball}}'' kill people, they'll generally either be [[NotEnoughToBury obliterated]] or fall over limp with very minor visible injuries. Yamcha's death is a clear example, as a Saibaman's [[SuicideAttack point-blank explosive]] explosion]] leaves him on the ground in the epicenter of a crater, but visibly just covered in dirt and a few scuffs.
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* ''VideoGame/SCPSecretLaboratory'': Players, human and SCP alike, will simply ragdoll if killed by an explosion.

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[[folder:Live-Action TV]]
* Happens all the time in ''Franchise/StarTrek'' when all the [[ExplosiveInstrumentation C4-loaded panels]] explode, sending {{Red Shirt}}s flying around the room. They may die, but the most visible injuries you may get is some burns plastered on their faces.
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* In the second ''Film/HomeAlone'' movie, Harry sets his head on fire (again) thanks to one of Kevin's traps, and dunks his burning head into a toilet filled with what he ''thinks'' is water -- which has already been replaced by some kind of flammable liquid. The subsequent explosion lights up an entire floor of a house, yet Harry ends up with nothing worse than a bad case of AshFace.

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* In the second ''Film/HomeAlone'' movie, ''Film/HomeAlone2LostInNewYork'': Harry sets his head on fire (again) thanks to one of Kevin's traps, and dunks his burning head into a toilet filled with what he ''thinks'' is water -- which has already been replaced by some kind of flammable liquid. The subsequent explosion lights up an entire floor of a house, yet Harry ends up with nothing worse than a bad case of AshFace.


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[[folder:Live-Action TV]]
* Happens all the time in ''Franchise/StarTrek'' when all the [[ExplosiveInstrumentation C4-loaded panels]] explode, sending {{Red Shirt}}s flying around the room. They may die, but the most visible injuries you may get is some burns plastered on their faces.
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* Zig-zagged in ''VideoGame/Left4Dead''. Explosions will dismember common infected and send them flying while special infected simply ragdoll if they die from an explosion.
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Adventure shows tend to be catering to a PG/PG-13 style audience, and it's only possible to get a certain amount of stuff past S&P, so although the ''violence itself'' remains, all of the gore is removed. When explosives are involved (even when people are constantly being killed by them), the bodies of the recently deceased will be either completely unharmed or slightly bruised/have a bit of dirt on them. Bodies will frequently be thrown around by the force of the explosions, but bodies will otherwise be completely intact. On the opposite extreme, they may be entirely consumed by the explosion, leaving no trace behind.

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Adventure shows tend to be catering to a PG/PG-13 style audience, and it's only possible to get a certain amount of stuff past S&P, so although the ''violence itself'' remains, all of the gore is removed. When explosives are involved (even when people are constantly being killed by them), the bodies of the recently deceased will be either completely unharmed or slightly bruised/have a bit of dirt on them. Bodies will frequently be thrown around by the force of the explosions, but bodies they will otherwise be completely intact. On the opposite extreme, they may be entirely consumed by the explosion, leaving no trace behind.
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Now a redirect


* Non-graphic killer explosions can pop up in plenty of [[EveryoneTenAndUpRating Everyone 10+-rated]] games, making "E10+ Explosives" a fitting video game equivalent name for this trope.

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* Non-graphic killer explosions can pop up in plenty of [[EveryoneTenAndUpRating Everyone 10+-rated]] 10+-rated games, making "E10+ Explosives" a fitting video game equivalent name for this trope.
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Adventure shows tend to be catering to a PG/PG-13 style audience, and it's only possible to get a certain amount of stuff [[GettingCrapPastTheRadar past the radar]], so although the ''violence itself'' remains, all of the gore is removed. When explosives are involved (even when people are constantly being killed by them), the bodies of the recently deceased will be either completely unharmed or slightly bruised/have a bit of dirt on them. Bodies will frequently be thrown around by the force of the explosions, but bodies will otherwise be completely intact. On the opposite extreme, they may be entirely consumed by the explosion, leaving no trace behind.

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Adventure shows tend to be catering to a PG/PG-13 style audience, and it's only possible to get a certain amount of stuff [[GettingCrapPastTheRadar past the radar]], S&P, so although the ''violence itself'' remains, all of the gore is removed. When explosives are involved (even when people are constantly being killed by them), the bodies of the recently deceased will be either completely unharmed or slightly bruised/have a bit of dirt on them. Bodies will frequently be thrown around by the force of the explosions, but bodies will otherwise be completely intact. On the opposite extreme, they may be entirely consumed by the explosion, leaving no trace behind.

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* Characters killed by explosions, airstrike, rockets, or missiles in ''Videogame/CallOfDuty'' especially ''Videogame/ModernWarfare'' also simply ragdoll without any visible injury or bloodstains. Averted in Creator/{{Treyarch}} games onward.

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* Characters killed by explosions, airstrike, rockets, or missiles in ''Videogame/CallOfDuty'' especially ''Videogame/ModernWarfare'' also simply fall over or ragdoll without any visible injury or bloodstains. Averted in Creator/{{Treyarch}} The Treyarch games onward.(''Videogame/CallOfDutyWorldAtWar'', ''Videogame/CallOfDutyBlackOps'' series) plays this straight in multiplayer, but avert this partially and inconsistently, where sometimes you can see body parts fall over, sometimes they just disappear in a puff of explosive smoke, and sometimes they ragdoll.
* ''Videogame/TheDivision'', not only [[BloodlessCarnage almost all gunfight outcomes are clean]], but so does the result of being blown off by explosives, as well as how there is entire class of baddies with explosive gas tanks you can shoot, yet they still look clean afterwards.



* ''Videogame/GrandTheftAuto''. Averted in the prologue of [[Videogame/GrandTheftAutoViceCity Boomshine Saigon]], where [[spoiler: Phil graphically lost his arm thanks to an explosion he drunkenly made]], but played straight everywhere else in the game series.
** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character gets many large, griveous-looking wounds all over his body when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face graphically blown off after answering a call from Michael while his phone is rigged with a bomb.

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* ''Videogame/GrandTheftAuto''. Averted in the prologue of [[Videogame/GrandTheftAutoViceCity Boomshine Saigon]], where [[spoiler: Phil graphically lost his arm thanks to an explosion he drunkenly made]], but played straight everywhere else in the game series.
series except ''Videogame/GrandTheftAutoIII''.
** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character gets many large, griveous-looking wounds all over his body when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face graphically blown off in a thick PinkMist after answering a call from Michael while his phone is rigged with a bomb.
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Adventure shows tend to be catering to a PG-13 style audience, and it's only possible to get a certain amount of stuff [[GettingCrapPastTheRadar past the radar]], so although the ''violence itself'' remains, all of the gore is removed. When explosives are involved (even when people are constantly being killed by them), the bodies of the recently deceased will be either completely unharmed or slightly bruised/have a bit of dirt on them. Bodies will frequently be thrown around by the force of the explosions, but bodies will otherwise be completely intact. On the opposite extreme, they may be entirely consumed by the explosion, leaving no trace behind.

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Adventure shows tend to be catering to a PG-13 PG/PG-13 style audience, and it's only possible to get a certain amount of stuff [[GettingCrapPastTheRadar past the radar]], so although the ''violence itself'' remains, all of the gore is removed. When explosives are involved (even when people are constantly being killed by them), the bodies of the recently deceased will be either completely unharmed or slightly bruised/have a bit of dirt on them. Bodies will frequently be thrown around by the force of the explosions, but bodies will otherwise be completely intact. On the opposite extreme, they may be entirely consumed by the explosion, leaving no trace behind.
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* ''VideoGame/Borderlands'':

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* ''VideoGame/Borderlands'':''VideoGame/{{Borderlands}}'':
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%%* The same applies to ''Videogame/{{Battlefield}}''.

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%%* The same applies * Most characters in ''Franchise/{{Halo}}'' will just be sent flying when killed by explosives, regardless of how big it is or how close they are to ''Videogame/{{Battlefield}}''.the epicenter.

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!!Examples

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* ''VideoGame/Borderlands2'' [[ZigzaggedTrope zig-zags]] between this trope and LudicrousGibs when it comes to explosive weaponry. With the occassional exception of MiniMook{{s}}, blowing up most enemies while you're at an equal or lower level will simply cause them to fall over dead with no visible injuries, and aversions of this trope generally only happen when you're much more overleved in comparison. Then again, any kind of weaponry other than [=RPGs=], explosive bullets, and grenades will likely cause LudicrousGibs at this point, too.

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* ''VideoGame/Borderlands'':
**
''VideoGame/Borderlands2'' [[ZigzaggedTrope zig-zags]] between this trope and LudicrousGibs when it comes to explosive weaponry. With the occassional occasional exception of MiniMook{{s}}, {{Mini Mook}}s, blowing up most enemies while you're at an equal or lower level will simply cause them to fall over dead with no visible injuries, and aversions of this trope generally only happen when you're much more overleved in comparison. Then again, any kind of weaponry other than [=RPGs=], explosive bullets, and grenades will likely cause LudicrousGibs at this point, too.



* The same applies to ''Videogame/{{Battlefield}}''.
* ''Videogame/CommandAndConquer''.

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* %%* The same applies to ''Videogame/{{Battlefield}}''.
* %%* ''Videogame/CommandAndConquer''.




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** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character gets many large, griveous-looking wounds all over his body when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face graphically blown off after answering a call from Michal while his phone is rigged with a bomb.

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** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character gets many large, griveous-looking wounds all over his body when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face graphically blown off after answering a call from Michal Michael while his phone is rigged with a bomb.
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** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character [[DownplayedTrope gets many large, griveous-looking wounds all over his body]] when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face graphically blown off after answering a call from Michal while his phone is rigged with a bomb.

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** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character [[DownplayedTrope gets many large, griveous-looking wounds all over his body]] body when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face graphically blown off after answering a call from Michal while his phone is rigged with a bomb.
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** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character [[DownplayedTrope gets many large, griveous-looking wounds all over his body]] when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half face graphically blown off after answering a call from Michal while his phone is rigged with a bomb.

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** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character [[DownplayedTrope gets many large, griveous-looking wounds all over his body]] when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face graphically blown off after answering a call from Michal while his phone is rigged with a bomb.

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