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1Everybody loves explosions. Trailers are packed full of them, and [[MadeOfExplodium just about everything]] will explode, even [[ExplosiveInstrumentation things that really shouldn't]]. This is because, at least [[TheCoconutEffect in the minds of the general population]], Explosions = Fire, and [[KillItWithFire fire]] is [[IncendiaryExponent very exciting]]. The thing about RealLife explosions, though, is that they also have a tendency to create [[LudicrousGibs excessive amounts of gore]].
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3Adventure shows tend to be catering to a PG/PG-13 style audience, and it's only possible to get a certain amount of stuff past S&P, so although the ''violence itself'' remains, all of the gore is removed. When explosives are involved (even when people are constantly being killed by them), the bodies of the recently deceased will be either completely unharmed or slightly bruised/have a bit of dirt on them. Bodies will frequently be thrown around by the force of the explosions, but they will otherwise be completely intact. On the opposite extreme, they may be entirely consumed by the explosion, leaving no trace behind.
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5Can sometimes be TruthInTelevision, as explosions can cause fatal internal damage by creating a huge difference in air pressure, without much external damage. Thermobaric (fuel-air explosive) weapons often kill this way, and other kinds of explosives can do it too. That doesn't make them any less nasty, though; pressure-wave damage on a human body can include EyeScream, EarAche, and severe damage to internal organs, especially the throat and lungs. It's also horribly painful.
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7Subtrope of BloodlessCarnage. See Also: NonFatalExplosions, AshFace.
8Contrast LudicrousGibs.
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11!!Examples:
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15[[folder:Anime & Manga]]
16* When [[HavingABlast explosive]] [[KiManipulation ki blasts]] in ''Manga/{{Dragonball}}'' kill people, they'll generally either be [[NotEnoughToBury obliterated]] or fall over limp with very minor visible injuries. Yamcha's death is a clear example, as a Saibaman's [[SuicideAttack point-blank explosion]] leaves him on the ground in the epicenter of a crater, but visibly just covered in dirt and a few scuffs.
17* Megumin in ''Literature/KonoSuba'' primarily uses explosion, but those hit by them either are unharmed or vanish completely.
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20[[folder:Films -- Animation]]
21* ''WesternAnimation/HowToTrainYourDragon2'': One of Toothless' plasma blasts kills [[spoiler:Stoick]], but does not visibly burn or scar his flesh.
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24[[folder:Films -- Live-Action]]
25* DuelingMovies ''Film/{{Volcano}}'' and ''Film/DantesPeak'' both have ''one'' instance of showing realistic bad burns from their respective volcano disasters, but otherwise follows this trope to the letter.
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28[[folder:Live-Action TV]]
29* Happens all the time in ''Franchise/StarTrek'' when all the [[ExplosiveInstrumentation C4-loaded panels]] explode, sending {{Red Shirt}}s flying around the room. They may die, but the most visible injuries you may get is some burns plastered on their faces.
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32[[folder:Video Games]]
33* Non-graphic killer explosions can pop up in plenty of Everyone 10+-rated games, making "E10+ Explosives" a fitting video game equivalent name for this trope.
34* ''VideoGame/{{Borderlands}}'':
35** ''VideoGame/Borderlands2'' [[ZigzaggedTrope zig-zags]] between this trope and LudicrousGibs when it comes to explosive weaponry. With the occasional exception of {{Mini Mook}}s, blowing up most enemies while you're at an equal or lower level will simply cause them to fall over dead with no visible injuries, and aversions of this trope generally only happen when you're much more overleved in comparison. Then again, any kind of weaponry other than [=RPGs=], explosive bullets, and grenades will likely cause LudicrousGibs at this point, too.
36** ''VideoGame/Borderlands3'' -- being a more BloodierAndGorier entry, comparable to [[VideoGame/Borderlands1 the first game]] -- downplays this: gibbing enemies is commonplace, regardless of level difference.
37* Players killed by explosions in ''VideoGame/CounterStrike'' simply ragdoll (or fall over in CS 1.6, CSGO, and Condition Zero) without any visible injury or bloodstains.
38* Characters killed by explosions, airstrike, rockets, or missiles in ''Videogame/CallOfDuty'' especially ''Videogame/ModernWarfare'' also simply fall over or ragdoll without any visible injury or bloodstains. The Treyarch games (''Videogame/CallOfDutyWorldAtWar'', ''Videogame/CallOfDutyBlackOps'' series) plays this straight in multiplayer, but avert this partially and inconsistently, where sometimes you can see body parts fall over, sometimes they just disappear in a puff of explosive smoke, and sometimes they ragdoll.
39* ''Videogame/TheDivision'', not only [[BloodlessCarnage almost all gunfight outcomes are clean]], but so does the result of being blown off by explosives, as well as how there is entire class of baddies with explosive gas tanks you can shoot, yet they still look clean afterwards.
40* Most characters in ''Franchise/{{Halo}}'' will just be sent flying when killed by explosives, regardless of how big it is or how close they are to the epicenter.
41* ''VideoGame/SCPSecretLaboratory'': Players, human and SCP alike, will simply ragdoll if killed by an explosion.
42%%* ''Videogame/CommandAndConquer''.
43* ''Videogame/GrandTheftAuto''. Averted in the prologue of [[Videogame/GrandTheftAutoViceCity Boomshine Saigon]], where [[spoiler: Phil graphically lost his arm thanks to an explosion he drunkenly made]], but played straight everywhere else in the game series except ''Videogame/GrandTheftAutoIII''.
44** Zigzagged in ''VideoGame/GrandTheftAutoV''. Though no dismemberment occurs, your player character gets many large, griveous-looking wounds all over his body when caught in an explosion, but every other NPC killed by one will still be tossed into the air without any visible injuries. The only notable aversion in the game occurs at the end of the mission ''Friend Request'', where [[NoCelebritiesWereHarmed Jay Norris]] gets half his face blown off in a thick PinkMist after answering a call from Michael while his phone is rigged with a bomb.
45* ''Videogame/{{Overwatch}}'' and ''Videogame/{{Paladins}}'' also did this.
46* [[EnforcedTrope This was actually cited as the reason]] [[VideoGame/MetalGear Snake]] got a lot of explosive weapons but no simple guns in ''VideoGame/SuperSmashBrosBrawl''; explosions are sillier.
47* In ''VideoGame/SonicForces'', an early scene has Infinite outright killing several RedShirt Resistance members with a sweeping laser and a bunch of explosions. All you really see is them falling over and one of their [[FamilyFriendlyFirearms laser guns]] dropping over to the [[PlayerCharacter Avatar,]] but the context and dialogue make it clear what just happened.
48* Zig-zagged in ''VideoGame/Left4Dead''. Explosions will dismember common infected and send them flying while special infected simply ragdoll if they die from an explosion.
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51[[folder:Western Animation]]
52* ''WesternAnimation/StevenUniverse'': [[spoiler:Lars]] gets caught in the epicenter of an explosion that [[BlownAcrossTheRoom sends him flying into a stone pillar]]. Although he dies instantly, there is no blood or visible injury, just minor ClothingDamage. It ''is'' implied that a piece of shrapnel [[EyeScream damaged his right eye]], as said eye was covered by his hair and [[spoiler:has a scar across it when Lars comes BackFromTheDead]].
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