History Main / OverdrawnAtTheBloodbank

10th Oct '17 6:55:32 PM Tahaneira
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** The game also takes place in a dreamworld (of a sort) so physiology isn't exactly required to be realistic.
26th Sep '17 8:51:30 AM Ambaryerno
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* Averted in one comic where ComicBook/{{X 23}} attacks ComicBook/{{Wolverine}}, severs major arteries, and uses dirt to stop them from closing long enough for him to bleed out sufficiently to pass out from blood loss. Of course most of the time Wolverine laughs at the idea that anything less than skeletonization could stop him. And even that's not a sure thing.

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* Averted in one comic where ComicBook/{{X 23}} attacks ComicBook/{{Wolverine}}, severs major arteries, and uses dirt to stop them from closing long enough for him to bleed out sufficiently to pass out from blood loss. Of course most of the time Wolverine laughs at the idea that anything less than skeletonization could stop him. And even that's not a sure thing.thing, while in this case, the fact Logan is kept bleeding ''at all'' is what makes her strategy successful in this case.
31st Aug '17 1:03:14 AM DastardlyDemolition
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* This happens at the climax of ''Film/{{Sanjuro}}'' in part due to Production designer Yoshiro Muraki adding ''30 pounds of extra pressure'' to make things more dramatic. When Sanjuro slashed his opponent, the rival samurai was supposed to spurt blood right afterwards. However the hose for the machine blew a compressor and led to a slight delay and a massive blood spurt lasting for a second. When Muraki nervously looked towards director Akira Kurosawa, Kurosawa nodded his approval (partially due to the difficulty of filming it twice).
5th Aug '17 7:15:02 PM kome360
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''VideoGame/{{Bloodborne}}'': The blood is supernatural (getting hurt causes your blood to heal your body at the cost of draining out, your health bar determines how much blood you can still lose before you die from blood loss), so expect your enemies to bleed and bleed and bleed...

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* ''VideoGame/{{Bloodborne}}'': The blood is supernatural (getting hurt causes your blood to heal your body at the cost of draining out, your health bar determines how much blood you can still lose before you die from blood loss), so expect your enemies to bleed and bleed and bleed...
5th Aug '17 7:14:27 PM kome360
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* ''VideoGame/LetItDie'': Killing human enemies (unless you used heat-based executions) tends to cause an excess of blood to spontaneously eject from their pores. Crush their skulls with a hammer? Blood explosion. Shoot them with a nail gun? Blood explosion. Poison them and watch them die? Blood explosion. Stomp their heads in? Struggles, followed by blood explosion. Chop their hands off? Blood splatters out of their arms, followed by yet another blood explosion.
''VideoGame/{{Bloodborne}}'': The blood is supernatural (getting hurt causes your blood to heal your body at the cost of draining out, your health bar determines how much blood you can still lose before you die from blood loss), so expect your enemies to bleed and bleed and bleed...
3rd Aug '17 5:57:43 AM Baluar
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** There's also the Paladin skill "Sacrifice", which gives a noticeable increase of damage and attack rating (i.e. how likely you are to hit) at the cost of some of your health, which is represented in-game by the character bleeding about a gallon of blood. Of course, with a decent set-up, one can keep using this skill indefinitely and clear out entire areas full of monsters with no ill effect.
** Enemy corpses explode if they either spawn with the Fire Enchanted modifier, or are subjected to one of several skills after their death (the most famous being [[ExactlyWhatItSaysOnTheTin Corpse Explosion]]. Since there is only one animation for it, smaller enemies look like they have more blood than their bodies could physically contain, even if they'd been hollowed out and filled with but blood and LudicrousGibs.
27th Jun '17 6:49:03 AM Kidsy128
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* ''WebOriginal/AirRideAdventures'' has Orange Kirby with his infinite blood supply, making him immortal if you think you can kill him slowly with wounds on him.
26th Jun '17 5:30:36 AM StFan
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* The RulesOfAnime [[DiscussedTrope talk about this]], among other reality defying feats in anime. It's called "The Law of Hemoglobin Capacity," and goes something like this: "The human body contains twelve gallons of blood, sometimes more, under [[HighPressureBlood high pressure]]."

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* The RulesOfAnime JustForFun/RulesOfAnime [[DiscussedTrope talk about this]], among other reality defying reality-defying feats in anime. It's called "The Law of Hemoglobin Capacity," and goes something like this: "The human body contains twelve gallons of blood, sometimes more, under [[HighPressureBlood high pressure]]."
20th May '17 3:08:30 PM nombretomado
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*** ''Vampire'' still follows reality in one aspect, in that a human can only lose three blood points (about half a gallon) with no mechanical ill effects; any more, and medical attention is required to survive. [[VampireTheMasqueradeBloodlines The video game]], on the other hand, does away with this, and [[AcceptableBreaksFromReality humans will survive without issue as long as they aren't drained completely]].

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*** ''Vampire'' still follows reality in one aspect, in that a human can only lose three blood points (about half a gallon) with no mechanical ill effects; any more, and medical attention is required to survive. [[VampireTheMasqueradeBloodlines [[VideoGame/VampireTheMasqueradeBloodlines The video game]], on the other hand, does away with this, and [[AcceptableBreaksFromReality humans will survive without issue as long as they aren't drained completely]].
13th Apr '17 10:45:36 AM Smeagol17
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** Vampires tend to vomit up geysers of blood when killed, and then promptly melt into [[ChunkySalsaRule puddles of bloody gore]]. May or may not be justified by their... ''unique'' [[ArtMajorBiology biology]], however.

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** Vampires tend to vomit up geysers of blood when killed, and then promptly melt into [[ChunkySalsaRule [[NoBodyLeftBehind puddles of bloody gore]]. May or may not be justified by their... ''unique'' [[ArtMajorBiology biology]], however.
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